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2nd Attemp at Missions character

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BigSexy

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« on: <10-14-16/1809:24> »
Comment appreciated-almost finished product unless someone points out a glaring error.

Restituto “Don Tuto” Maldanado, referred to behind his back as “The Tin Man”
Male Elf Atzlaner (Mixed Yucatec Mayan/Korean/Spaniard)

First Draft[spoiler]
Meta [C] Elf(3)
Attributes [C] 16
Magic [D]Adept MR 2
Skills [C] 28/2
Resources 275000

BOD 3
AGI 2(4) Cyberlimbs 7(9)
REA 5(7)
STR 1(3) Cyberlimbs 6(8)
WIL 5(7)
LOG 2
INT 6
CHA 3
MR 1 (-5Karma)
EDG 4
ESS 2.36
Initiative 13+1d6
P-Limit 6
M-Limit 6
S-Limit 6
PhyMon 8
StunMon 12
Overflow 3

Qualities
Redlinner(-10 Karma)
CyberSingularity Seeker(-12Karma)
Way of the Burnout(-15Karma)
Poor Self Control (Thrill Seeker)
Phobia Uncommon\Mild(Spiders)(+6Karma)
So Jacked Up(+10Karma)
Distinctive Style (Always wears 1960s style Fedoras)

Skills
Athletics SG 1
Influence SG 1
Automatics (Assault Rifles) 6(+2)
Perception 6(+2)
Sneaking(Urban) 6(+2)
Unarmed(Cyber Implant Weapons) 6+2
-Martial Arts: Sangre y Acer, Maneuvers: Finishing Move

Knowledge Skills
Lang: Spanish (Atzlan Dialect) Native
Lang: English (American Dialect) 3(+2)
Street: Atzlan 4
Small Unit Tactics 3
Interests: Sports(Pit Fighting) 3(+2)
Lang: English (American Dialect) 3(+2)
Lang: Yokot'an Maya 1

Gear
(275000 + 1 Karma to Nuyen= 277000)
Obvious Cyberarm w\Custom AGI 4 & STR 3
>Enhancements:Armor[2]:
>Retractable Climbing Claws
Obvious Cyberarm w\Custom AGI & STR 3
>Enhancements:Armor[2]:
>Retractable Climbing Claws
Obvious Cyberleg w\Custom AGI 4 & STR 3
>Enhancements:Armor[2]:
>Retractable Climbing Claws
Obvious Cyberleg w\Custom AGI 4 & STR 3
>Enhancements:Armor[2]:
>Retractable Climbing Claws
Narco
Nephritic Screen (6) Used
Remaining Nuyen for Gear=10580

Contacts
9 points yet to be decided.

Adept Powers 1PP
Probably Combat Sense(1) and something.[/spoiler]

2nd Draft, though I may replace narco/neph. screen and take Imp Ref(1) and not rely on drugs for initiative
[spoiler]
Meta E: Human (1)
Attributes B: 20
Magic D: Adept
Skills C: 28\2
Resources A

BOD 5
AGI 1(3)
REA 5
STR 1(3)
WIL 7(9)
LOG 2
INT 5
CHA 2
Edge 3
Essence 2.22
MR 2

M-Limit 6
P-Limit 6
S-Limit 6
PhysMon 9
StunMon 13
Overflow 5
Initiative 10 +1d6
Composure 11
Judge Intentions 7
Memory 7

Skills   
Redlinner(-10 Karma)
CyberSingularity Seeker(-12Karma)
Distinctive Style (Always wears 1960s style Fedoras) (+5 Karma)
Phobia Uncommon\Mild(Spiders)(+6Karma)
Poor Self Control (Thrill Seeker)(+4 Karma)
So Jacked Up(+10Karma)

Active Skills
Athletics SG 1 (-5Karma)
Influence SG 2
Automatics (Assault Rifles) 6(+2)
Perception 6(+2)
Sneaking(Urban) 6(+2)
Unarmed(Cyber Implant Weapons) 6+2
-Martial Arts: Sangre y Acer, Maneuvers: Finishing Move (-7 KArma)

Knowledge Skills
Lang: Spanish (Atzlan Dialect) Native
Interests: Sports(Pit Fighting) 3(+2)
Lang: English (American Dialect) 3(+2)
Lang: Yokot'an Maya 1
Small Unit Tactics 2
Street: Atzlan 3

Contacts
C5 L2  Chemist\Designer Drug Dealer (-1 Karma)

Augmentations
Obvious Cyberarm w\Custom AGI 3 & STR 3 (Alpha Grade)
>Enhancements:Armor[2], AGI[2], STR[2]
>Retractable Climbing Claws
Obvious Cyberarm w\Custom AGI 3 & STR 3 (Alpha Grade)
>Enhancements:Armor[2], AGI[2], STR[2]
>Retractable Climbing Claws
Obvious Cyberleg w\Custom AGI 3 & STR 3 (Alpha Grade)
>Enhancements:Armor[2], AGI[2], STR[2]
>Retractable Climbing Claws
Obvious Cyberleg w\Custom AGI 3 & STR 3 (Alpha Grade)
>Enhancements:Armor[2], AGI[2], STR[2]
>Retractable Climbing Claws
Narco
Nephritic Screen (6) Used

Gear
Fake ID[4] w\Licences[4]: Adept, Firearms, Carry Conceal,Bodyguard
>Miguel Carretero y Alvarez UCAS citizenship.
Synergist Buisness Line AV 9
>Electrochromatic Modification and Non-conductivity[5]
Cavalier Evanator
>Extra clip and 40 rounds stick and shock ammo
Low Lifestyle
Metalink
Standard vredstick
Silver Credstick
10 hits novacoke
10 hits zen
4 hits jazz
2 Hits Kamikaze
380 nuyen left over

[/spoiler]
« Last Edit: <10-15-16/0140:11> by BigSexy »

Hobbes

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« Reply #1 on: <10-14-16/1829:17> »
Missions doesn't allow Sumto10, priority only, sorry. 

Metatype or Skills E
Magic D
Skills  or Metatype C
Resources B
Stats A

Same build but better Stats, less Elf (or Skills), depending on what you drop to E.


Also most Missions game in the current cycle have a Background Count.  Consider utility powers over + Dice powers if you're only making a minor investment.  Wall Walking and stuff like that.

Tecumseh

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« Reply #2 on: <10-15-16/0124:24> »
A bit more precisely, Sum to 10 is not completely forbidden, but nor should it be taken for granted. This is from SRM Chicago FAQ Ver 0.6:

The Sum to Ten and the Life Modules systems are generally not allowed in order to facilitate as much balance as possible between characters playing Missions. At their discretion, however, gamemasters can allow a character generated through these means that they have examined and found to be reasonably balanced. Gamemasters should use this discretion very cautiously, keeping in mind the importance of balanced power levels in Mission games.

If this is for a Missions campaign at home, it might fly, but don't go to a convention with this as your only PC.

See here for the latest FAQ:

https://www.dropbox.com/s/nxag7wgspxrjpgq/SRM%20Chicago%20FAQ%20Ver%200.6.pdf?dl=0

Review it closely and note other implications the FAQ has for the character. For example, "you just can’t find generic drugs on the streets of Chicago just yet, so you have to purchase drugs from your dealer" for So Jacked Up. Missions has challenging rules for addiction tests; however, given your high Willpower, Narco, and Nephritic Screen, you can probably get away with popping Cram and Zen with no consequences. Don't do Jazz unless you're willing to spend Edge, since you only have a 17% chance (give or take) of beating both the physiological and the psychological addiction tests, even with the lowered threshold thanks to Narco.

BigSexy

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« Reply #3 on: <10-15-16/0225:04> »
I'm confused on one part-
there's a list of contacts in the FAQ
Am I allowed to start with, let say, Martin Tate as a contact?

Because buying Designer or Pharmaceutical Grad drugs would help with those addiction tests.

The second character would roll 15 dice on psychological and 18  on physical tests... the odds of getting less than 2 successes (w/pharm or designer nothing has a threshold greater than 2) on 15 dice is less than 1.5% and then you can edge if you have to... you'd have to really have the Unlucky quality in real life to fail... but anything possible....I saw a guy roll the DMs dice(not his) and get three 18s when rolling stats for a DND character when the rules were still roll 3d6 period.
« Last Edit: <10-15-16/0250:12> by BigSexy »

Hobbes

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« Reply #4 on: <10-15-16/0731:07> »
You can start with Martin Tate as a contact, no problem. 

Keep in mind with Nephritic Screen 6 any of the multi-hour drugs are going to be just a one hour boost. 

If you want to skip Drugs for Initiative, you can drop Narco and the Nephritic Screen for a couple points of Reaction Enhancer and take a look at the Adept Power Adrenaline Boost.  With 14 Dice to resist Drain you're in good shape, and Missions Back Ground Count doesn't hit Adrenaline Boost (no dice).  You'd have to find something else for a negative Quality to replace So Jacked Up.  But you'd be at 12+1d6 Init, then add +8 on your first pass. 

And minor optimization note, Armored Jacket and a Ballistic Mask are cheap and would bump your Soak total to 27 Dice.  Not quite bullet proof but getting there.

FST_Gemstar

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« Reply #5 on: <10-15-16/1554:44> »
Dont ways count towards your positive qualities karma limit at chargen?

Hobbes

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« Reply #6 on: <10-15-16/1955:02> »
Not specified in the Missions FAQ.  2nd version didn't take a Way.

BigSexy

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« Reply #7 on: <10-16-16/0009:30> »
I don't know about Missions- but the guy who wrote the section had indicated it didn't count toward positive qualities just like martial arts don't...

He also indicated that taking the Way allowed you to buy the enhancements because your initiated into that Way but you don't gain an initiation rank or any other bonus initiating gets you.

So it's a quality but not a quality, an initiation but not an initiation- go figure....

Personally I'd like them to write a short pdf on the Way of the adept that puts all the existing powers (some with re-writes, looking at you attribute boost) in one spot and a whole new re-write of the Ways Quality... oh, and a section on using other skills to do some rituals.

BigSexy

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« Reply #8 on: <10-16-16/0018:05> »
<snipped> 

And minor optimization note, Armored Jacket and a Ballistic Mask are cheap and would bump your Soak total to 27 Dice.  Not quite bullet proof but getting there.

Armor jackets and ballistic masks really clash with my Fedora-I was thinking of downgrading the STR on the legs to Enhanced[1] and upgrading to Sleeping Tiger...