Iron Serpent Prince, I invested a lot of time into trying to make 5E work but the rules for vehicles, spirits, the matrix, endless modifiers that could reduce firearms dice pools to 0, really got under my skin. No matter how much I studied, I just could not memorize that much stuff and a lot of it was longwinded and overly complicated to the point where it was not fun. I had a great time with 5E when I was fighting tough gangers but once technomancers, spirits, matrix, etc came up I had to read the rules over and over and there was a LOT of errata, many rules were broken and simply did not work, such as cyber limbs (everyone had a different idea of how they should work). I eventually gave up and moved back to 4E, where I had the most fun and my group was able to actually enjoy. So how high was the bar set? I'd say 4/10 for 5E and 6/10 for 4E, with Anarchy coming in at about a 5/10. For sake of ease of learning, more clear and concise rules, everything being easier to memorize, and just overall fun factor, 6E is leaps and bounds above the rest, for me.
I noticed the format was mostly fluff at the top of paragraphs and rules at the bottom, not a complete separation but I generally know where to look and again, it's easier to memorize. The editing wasn't great but keep in mind the book is half the size and the actual rules portion is not so big, so while there are issues, they are easier to solve and much of the time it's not difficult to see what the book was intended to say. I think people are forgetting how many errors there were in the 5E CRB and not making a fair evaluation, at least in some cases, because a lot of the criticism struck me as uneducated and bandwagoning on the CGL hate train. I also think that it is impossible to make a perfect game or to make a game that everyone will like, especially disgruntled fans that hate the company and take every opportunity to slam them down. The negativity is having an extremely detrimental effect on how many people see the game for the first time, they're going in expecting it to be horrible.