Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: rednblack on <01-01-15/1514:43>

Title: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-01-15/1514:43>
IC thread is forthcoming.

Our hunters are:
Poindexter: Sister Rebecca (demon-smiting Paladin of Pelor, err, Mystic Adept rocking an under-barrel chainsaw and wielding the Sword of Gabriel )
Tecumseh: Achak (AmerIndian shamanistically inclined Christian who carries a big stick)
8-bit: Stake (Cybered Street Sam, Team Leader, Szechley geeker)

Please post your character sheets and background below.  As always, please allow everyone to post before continuing with any OOC chatter.

Contacts

Duncan Abbey: Fence: Connection: 6 (Team Contact)

A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques.  He keeps an office in Downtown Seattle, in what was once the Queen Anne District, in Manhattan, and another in Tokyo.  While he has a penchant for jewelry, Mr. Abbey has a way of keeping his understated and classical, favoring British styles, tie pins, and mechanical pocket watches.  Aside from his taste for the finer things in life, Mr. Abbey is a soft-spoken and shrewd businessman who is always thinking about the long game.  While he's not above using his status and education to softly bully new shadowrunners, when he sees potential for a fruitful business relationship he does his best to make sure that each party is satisfied, assuming that it won't cut too far into his bottom line, of course.

Rose Delayne (Raven): Fixer: Connection 3

A paranormal investigator turned Ghoul, Raven is a go-to source for information about the Infected, their habits, their weaknesses, and certain goings on in some of the more unsavory corners of Seattle.  She stands a meter-and-a-two-thirds tall, is lanky -- as ghouls tend to be -- and has a pair of obvious cyber eyes which help her do most of her work on the matrix.  She is a regular contributor to Grotto1, where she uses the handle "Nevermore."  For those who have never met Raven in the flesh, it is not common knowledge that she is a ghoul.  Raven is one of the self-loathing ghoul types, and she makes every effort to inform the non-infected and infected alike in her life that she only eats scraps that she buys from street docs.

Father Jim Mallory: Talismonger: Connection 3

A Benedictine Monk by education, Father Mallory is a talismonger by trade.  He is large, even by troll standards, of mostly Irish ethnicity, and a man who's quick to smile.  A Christian Theurgist, Father Mallory runs his shop out of Saint Monica's Church, a small congregation on the border between the Redmond Barrens and Bellevue.  He does his best to keep his finger on the pulse of his corner of Seattle, but given that everything he hears is filtered through his own worldview, sometimes some of the cold hard facts get lost in the translation.

Nori Koizumi: Blogger/Reporter: Connection 4

Information is the game.  The saying goes, "It's not what you know, it's who you know," and Ms. Koizumi would disagree vehemently.  "Without the 'who,' there is no 'what,' but it's the 'what' that pays the bills," she would say.  And pay the bills it does.  Ms. Koizumi writes for a number of scream sheets as well as a few of the more reputable sources, and she's got the list of clients to back those stories up.  She favors any stories with a hint of the macabre, and it was as long ago as early April when she first opined that something rotten was happening in the shadows of the Infected.  In her early 20s, Ms. Koizumi is plump, gracious, and only slightly over a meter-and-a-half tall, but when she gets a hold of a story, she is tenacious.  Ms. Koizumi is a human of Japanese ancestry.

Grotto1: Matrix Forum

Grotto1 is the go-to hub for vampire hunters across the UCAS.  Information and tips are bought and sold, with user feedback ratings keeping most of the drek out.  Grotto1 is a subscription-based private server, which allays some, but not all, security worries. 

Shadow Slang
(Add, or don't, the following to your Shadowrun speak as you feel appropriate.)

Chipper n. Weaponized sawdust, esp. in grenade or shotgun round.  Useful for bypassing Regeneration and for forcing a vampire to abandon its mist form.
Dust(ed) v. To kill an infected, esp. a vampire.
Lost boys n. Newly turned vampires who have not yet mastered their powers or limits.  Not as conniving a foe as an elder vampire, Lost boys are nevertheless fierce and feral combatants who will often feed much more often than is necessary to augment their strength, agility, or magic.  Lost Boys also have a tendency to wreak havoc on a specific locale until they are either dispatched or learn to hide themselves more adroitly.
Stake-N-Shake n. The murdering-the-infected version of a smash and grab, Stake-N-Shake operations occur when a vampire must be hit in a public or semi-public venue and the corpse extracted to cash in on the bounty.  These operations are dangerous because the vampire's thrall will almost always be present, along with the other dangers of collateral damage, etc. that are present with a firefight in a public spaces.  Stake-N-Shakes are often a last resort for powerful vampires trying to conceal their nature because they will often be ingesting food and so cannot take advantage of their mist form power.
Sterling Round also Sterlings n. Silver-plated ammunition often used for dusting Banshees and some vampires.  While sterling silver and plated silver are 2 different things in the jewelry world, this is an example of a misnomer that stuck.  The softness of the outer-coating gives these rounds increased devastation against soft targets, but are less useful against armored foes.  (Treat regular rounds mechanically as hollow-points for DV and AP characteristics.  APDS remains unchanged.)
Szechely n. Pronounced "Say-Kay," by most English speakers in the western hemisphere.  In Bram Stoker's Dracula, the title character descended from the Hungarian tribe Székelys.  In vampire hunting circles, it is common to refer to vampires by this name as an insult.
Whip n. The senior and ranking member of a vampire's thrall.  Often called a Whip for the nice, sporty cars they often drive, Whips usually straddle the line between head bodyguard, personal assistant, and food procurement service.  Often adepts or magically active, vampires refrain from draining the essence from their Whips, as doing so has a negative effect on their future job performance.
Zeke n. See Szechely.

House Rules

Edge Tests always have exploding 6s.

RG2, with the following exceptions: no target size modifiers for targets that fall into the "Small" and "Bulky" category.

RG6

martinchaen's (RIP) Rigger revamp rules as outlined here: http://forums.shadowruntabletop.com/index.php?topic=17554.0
All preferred changes apply.

For Summoning, the limit is the spirit's force or the summoner's astral limit, whichever is higher (JackVII's house rule).

For Alchemy: Instead of Alchemy being opposed by Force of the preparation, it is opposed by Force - Alchemist's Skill. Therefore, an Alchemist with an Alchemy skill of 6 casting at Force 6 or lower would roll Magic + Alchemy [Force] unopposed, but if he were to overcast to Force 12, he would be opposed by 6 dice. This makes it easier to create preparations with decent Potency (Ryo's house rule).

Forthcoming

Bounties
   Species   UCAS   CAS
   Bandersnatchii      ¥7,500      ¥5,000   
   Banshees      ¥5,000      ¥5,000   
   Dzoo-noo-qua      ¥2,500      ¥3,000   
   Fomôraig      ¥1,500      ¥1,500   
   Ghouls      ¥1,500      ¥1,500   
   Goblins      ¥4,000      ¥4,000   
   Loup-garou      ¥2,500      ¥3,500   
   Nosferatu      ¥15,000      ¥15,000   
   Vampires      ¥7,500      ¥6,000   
   Wendigos      ¥15,000      ¥15,000   

Mercer's Sheet: http://forums.shadowruntabletop.com/index.php?topic=19159.msg371052;topicseen#msg371052
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-01-15/1543:10>
== Info ==
Street Name: Sister Rebecca
Name: Annabelle Shuster
Movement: 16/32
Karma: 10
Street Cred: 1
Notoriety: 0
Public Awareness: 0
Human Female Age 27
Height 5ft11 Weight 214lbs
Composure: 11
Judge Intentions: 7
Lift/Carry: 8 (60 kg/40 kg)
Memory: 9
Nuyen: 610

== Priorities ==
Metatype: D - Human
Attributes: A - 24 Attributes
Special: C - Mystic Adept
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 4
AGI: 5 /8
REA: 4 (5)
STR: 4
CHA: 4
INT: 3
LOG: 2
WIL: 7
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 + 2d6
Rigger Initiative:         8 + 2d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      8 + 2d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         12

== Limits ==
Physical:                  6
Mental:                    5
Social:                    7
Astral:                    7

== Active Skills ==
Arcana                     : 1                      Pool: 3
Armorer                    : 1                      Pool: 3
Assensing                  : 5                      Pool: 8
Astral Combat              : 1                      Pool: 8
Banishing                  : 2                      Pool: 8
Binding                    : 2                      Pool: 8
Blades                     : 4 [Swords]             Pool: 12 (14)
Computer                   : 1                      Pool: 3
Counterspelling            : 6 [Combat]             Pool: 12 (14)
Disenchanting              : 2                      Pool: 8
Gymnastics                 : 2                      Pool: 10
Heavy Weapons              : 1 [Grenade Launchers] Pool: 9 (11)
Navigation                 : 3                      Pool: 6
Perception                 : 3 [Hearing]            Pool: 6 /8
Running                    : 2                      Pool: 6
Sneaking                   : 2                      Pool: 10
Spellcasting               : 2 [Health]             Pool: 8 (10)
Summoning                  : 2                      Pool: 8
Survival                   : 3                      Pool: 10
Swimming                   : 2                      Pool: 6
Tracking                   : 3                      Pool: 6

== Knowledge Skills ==
Fashion                    : 1                      Pool: 4
Latin                      : 1 [Read/Write]         Pool: 4 (6)
Literature                 : 1                      Pool: 4
Magical Threats            : 2                      Pool: 4
Religion                   : 1 [Christianity]       Pool: 3 (5)
Small Unit Tactics         : 3                      Pool: 6

== Contacts ==

Marcus, Cult "Johnson" (5, 1)
 Her main point of contact with the church is a cruel and impatient white man, bitter with the cards he's been dealt in life. HE was supposed to be the slayer, not some glorified street fixer, which is what he feels like in the position he actually HAS with the church. He's known Rebecca since they were children and he's only 3 years older than she is, but he's always acted like he's much older and wiser than she is. Perhaps this is why he's so strict and vicious in the penance he doles out to her after each confession.

Nori Koizumi, Blogger/reporter (4, 3)
 Information is the game.  The saying goes, "It's not what you know, it's who you know," and Ms. Koizumi would disagree vehemently.  "Without the 'who,' there is no 'what,' but it's the 'what' that pays the bills," she would say.  And pay the bills it does.  Ms. Koizumi writes for a number of scream sheets as well as a few of the more reputable sources, and she's got the list of clients to back those stories up.  She favors any stories with a hint of the macabre, and it was as long ago as early April when she first opined that something rotten was happening in the shadows of the Infected.  In her early 20s, Ms. Koizumi is plump, gracious, and only slightly over a meter-and-a-half tall, but when she gets a hold of a story, she is tenacious.  Ms. Koizumi is a human of Japanese ancestry.

Raven, Info broker (3, 2)
 A paranormal investigator turned Ghoul, Raven is a go-to source for information about the Infected, their habits, their weaknesses, and certain goings on in some of the more unsavory corners of Seattle.  She stands a meter-and-a-two-thirds tall, is lanky -- as ghouls tend to be -- and has a pair of obvious cyber eyes which help her do most of her work on the matrix.  She is a regular contributor to Grotto1, where she uses the handle "Nevermore."  For those who have never met Raven in the flesh, it is not common knowledge that she is a ghoul.  Raven is one of the self-loathing ghoul types, and she makes every effort to inform the non-infected and infected alike in her life that she only eats scraps that she buys from street docs.

Saahir, Smuggler (4, 2)
 A former member of the Black Panthers, Saahir is a strong minded and profit oriented kind of guy. He's completely self-educated and highly intelligent, never one to let a good opportunity pass him by. He's also one HELLUVA salesman, having saved Beccas life a few times by convincing her to purchase expensive weapon and armor mods, almost against her will sometimes. She doesn't trust his morals or beliefs and tries to convert him constantly, but she trusts his knowledge of weapons implicitly at this point. If he tells her to buy something, she buys it.

== Qualities ==
Astral Beacon
Code of Honor (Fundamentalist Christian)
Exceptional Attribute (WIL)
Mystic Adept
Prejudiced (Common, Biased) (Non-Christian)

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA (11))
Armor                      DV: F-2
Heal                       DV: F-4
Mana Barrier               DV: F-2
Physical Barrier           DV: F-1
Stabilize                  DV: F-4

== Powers ==
Astral Perception
Empathic Healing
Improved Physical Attribute (AGI) Rating: 3
Improved Reflexes 1

== Lifestyles ==
Abandoned church in the CAS  4 months (Squatter)
Burned out gas station in the PCC  3 months (Squatter)
Crappy apartment near the lake in the UCAS  2 months (Low)

== Armor ==
Armor Jacket                        12
   +Chemical Protection 4
   +Fire Resistance 6
   +Nonconductivity 4
   +Radiation Shielding 2
   +YNT Softweave Armor
   +Trodes
Forearm Guards                      1
   +Biomonitor
   +Flashlight, Infrared
   +Miniwelder
Helmet                              2
   +Respirator Rating 6
   +Smartlink
   +Vision Enhancement Rating 3

== Weapons ==
ArmTech MGL-12
   +Underbarrel Monofilament Chainsaw
   +Extreme Environment Modification, Level 1
   +Gas-Vent 3 System
   +Gecko Grip
   +Shock Pad
   +Smartgun System, Internal
   +Spare Clip
   +Weapon Personality
   Pool: 11  Accuracy: 6   DV: 16P (-2/m)   AP: -2  RC: 6
Sword ("Blade of Gabriel")
   Pool: 17   Accuracy: 6   DV: 7P   AP: -2   RC: 2

== Commlink ==
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
   +Datasoft (Daily Bible Verse)
   +Datasoft (Parafauna Update)
   +Sim Module
   +Micro-Transceiver
   +Bug Scanner Rating 6
   +Tag Eraser

== Gear ==
Contacts Rating 3
   +Flare Compensation
   +Thermographic Vision
   +Vision Magnification
Fake SIN (Emily Sothering, CAS Charity Worker) Rating 4
Fake SIN (Keina Shingle, PCC Healer) Rating 4
   +Fake License (Mage License) Rating 4
Fake SIN (Patti MacArthur, UCAS Fishing Boat Worker) Rating 4
Fake SIN (Samantha Billingsly, UCAS Bounty Hunter) Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Bounty Hunter's License) Rating 4
   +Fake License (Heavy Weapons License) Rating 4
   +Fake License (Weapon Focus License) Rating 4
Minigrenade: High Explosive x50
Reagents, per dram x30
Weapon Focus (Bonded Foci) (Sword) Rating 3
Metalink

== Background ==
Annabelle was a frail child; born human, sickly, and 2 months premature to a pair of elves who gave her up for adoption as soon as they saw what she was. Her earliest memories are of the church. Every sunday, she and all the other kids from the adoption center would go there together and even though most of the other kids seemed bored, Anna was positively ENTHRALLED. The ceremony... The lighting... The clothes... The language... The music... The WORDS!!! In her short little life so far, she'd only ever known pity at best and ridicule at worst, but here inside these walls and surrounded by these stained glass windows, she was taught about hope. She learned all the words to all the songs, even though her singing voice was average on her best days. She learned all the words to the prayers and the chants, even though they were in latin and she didn't understand what a word of it meant. She was maybe 9 by the time she'd become such a fixture at the church, cleaning up, cooking, helping out, and making friends, that she was formally adopted by the church and went to live there for good.

It was maybe three years after then that she awakened. At first, Anna saw it as a child would; A blessing of wisdom and strength from God himself. But once she learned that it came with responsibilities and changes she wasn't ready for yet, she was hesitant. Once they saw her talents, they wanted her to go away to an old Gregorian monestary to be trained and taught. She was afraid to go. What kind of holy warrior was she supposed to be? She just wanted to stay in the church and sing the songs, tend to the books, dust the statues, marry a nice man and grow old. But God had chosen her for something else. What could she do? She said goodbye to her friends in the church and left [CITY], never to see them again. Well, most of them, anyway...

Marcus had always been a bully. Not your typical hair pulling, wedgie giving, lunchmoney taking sort of bully, but a bully none the less. Since Annabelle had first arrived at the church, Marcus had been mean to her. He was three years older than her and far more well read, far further educated in the path of the Lord than she. He lorded this fact over her and all the other children who came to the church. Whereas some bullies use their strength to make themselves feel better about themselves, Marcus used his intellect, and God help the poor child on whom he would fix his intellectual ridicule on any given day. Annabelle had seen kids driven to tears or wetting themselves by the ferocious mocking this little monster would hand out, and she was always smart enough to not make herself a target of his wrath. She stayed silent when she could tell he was in one of his moods. Not only was there the natural human instinct to not be singled out, but she also knew enough about the teachings to know that to argue with a christian male about his beliefs is incorrect and an abomination against God. In the few instances that she WAS singled out, she remained very quiet and still, looking at the ground and refusing to make eye contact with him until he would finish and storm off, triumphantly. She'd spent years living under the same roof as this small minded, petty little worm and she dreaded rounding every corner in the church for fear of having to see his weasely face. The only postive thing she could find about leaving the church and going to live in some monastery in the middle of nowhere to be trained in battle magic, the ONLY silver lining was that she'd never have to see that little cockroach again. How wrong she was.

After 10 long arduous years of training, she was a demon hunter, not frail and sickly anymore. Instead, she now stood as a small mountain of muscle, nearly unrecognizable from her childhood image. Taught the skills to track down evil spirits wherever they may hide and slay them in their places of power, the monastery put her into the field, armed only with her holy sword, "The blade of Gabriel" and one contact. This would be the person she would go through for all of her mission related info from the church, as well as all her material supplies and transportation until she developed her own contacts for those. She felt a slight twinge in her stomach when she read the name of the contact; Marcus. It couldn't be, she figured. But indeed it was. For six years now, she's been wandering the north american continent, building her contacts as well as a web of fake identities, drops, and safehouses in a desperate attempt to have as little to do with Marcus as possible. It's been going quite well. For a while there, she just couldn't find anyone who could get gear cheaper than he could or more reliably, so she had to keep with him for re-supply. But two years ago, she caught him in a lie, quite by accident and found out who HIS supplier was; a former black panther named Saahir. She found him and introduced herself with the intention of going over Marcus's head for gear. Since then, she's done everything she can to look out for Saahir and nurture their working relationship. It's paid off in the last few months as she can tell he's starting to trust her a bit more lately than he initially did.

Now, "Sister Rebecca" is 27 years old with over three dozen kills, making her one of the most effective demon hunters working today. When she isn't actively working a mission, she wanders unarmed among the homeless and destitute, healing their ills and helping their communities as best she can. But as soon as she gets the right message from Marcus, she can be nearly anywhere in North America within hours, armored to the gills and armed to the teeth, ready to lay down the righteous vengeance of the Lord himself on whatever blight he may find offensive in his holy sight.

==Code of Ethics==

1-   Must confess and take communion every sunday.
2-   No taking the lords name in vain and no swearing.
3-   No pork, shellfish, alcohol, drugs, or impurities of any kind. (I think technically, Krill are shellfish, are they not?)
4-   No sex.
5-   No stepping inside a church for 7 days after menstruating.
6-   No wearing of any garment made from more than one type of fiber (Artificial fibers are fine).
7-   No interrupting a christian male when he is speaking, nor attempting to correct him in his assumptions or beliefs. Remain submissive and obedient to christian males.
8-   Must cover head in church.
9-   Must attempt to convert non-christians.
10- Must tithe 10% to the church.
11- Must avoid killing metahumans at all costs. (Exceptions made for those obviously in league with "demonic" forces.)
12- No lying (Avoiding the truth is ok)
13- No stealing
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-01-15/1725:16>
Name: Achak
Alias: Teros Boanerges
Race: Human
Sex: Male
Nationality: Salish-Shidhe
Ancestry: Native American
Lifestyle: Low in Seattle, Squatter safehouses in Puyallup and Salish-Shidhe
Money: ¥1,754
Current Karma: 6
Karma Spent: 0
Physical Description:TBD

Attributes
BodyAgilityReactionStrength
355 (7)5
LogicIntuitionWillpowerCharisma
2634
EdgeMagicEssenceInitiative
2 of 3663d6 + 13
Physical l.Mental l.Social l.Astral l.
7566
Physical boxStun boxOverflow
0/100/100

Positive Qualities
NameNotes
Catlike+2 Sneaking
Guts+2 resist fear and intimidation
Mentor Spirit (Dog)+2 tracking, improved senses, loyalty
Sharpshooter+2 called shots, -1 all other shots

Negative Qualities
NameNotes
Addiction (Mild) (Stimulants)Woooo!
Allergy (Common) (Mild)Chocolate (real and fake)
Dependent (Nuisance) (Mild)Holy Trinity Lutheran Church
Loss of Confidence (Leadership) -2 to Leadership tests
Prejudice (Specific, Biased) (Trolls)-2 to social interactions
SINner (National)Salish-Shidhe

Adept Powers
NameCost     Notes
Cloak0.00Qi Focus, +1 to oppose Detection spells
Combat Sense0.50+1 defense, can always roll for surprise
Critical Strike (Clubs)0.50+1 DV clubs
Danger Sense0.25+1 surprise checks
Enhanced Accuracy (Clubs)0.25+1 Accuracy
Improved Reflexes 22.50+2 Reaction, +2d6 Initiative
Improved Sense (Bloodhound Scent)0.00from mentor spirit
Improved Sense (High-Frequency Hearing)0.00from mentor spirit
Linguistics0.00Qi Focus, Intuition+Logic vs. Threshold (6 hours)
Magic Sense0.50Detect Magic, range = 60 meters
Motion Sense0.50Perception + Magic [Mental] vs. threshold, range = 6 meters
Sustenance0.00Qi Focus, one meal per day
Traceless Walk1.00-4 Perception checks to detect with hearing

Active Skills
Skill Groups
NameRating     Notes
Influence skill group5
...Etiquette5
...Leadership5-2 Loss of Confidence
...Negotiation5
Athletics skill group1
...Gymnastics1
...Running1
...Swimming1
Outdoors skill group     1
...Navigation1
...Survival1
...Tracking1+2 Mentor Spirit

Individual Skills
Name     Rating     Notes
Automatics (Assault Rifles)     6 (8 )     smartlink, Sharpshooter
Clubs (Gunstock War club)6 (8 )+3 weapon focus
Locksmith (Maglock)6 (8 )
Perception (Hearing)6 (8 )improved adept senses (scent, high-frequency hearing)
Sneaking (Urban)6 (8 )+2 Catlike
Armorer (Melee Weapons)2 (4)
Artisan1
Computer1
Disguise1
Escape Artist1
Free-Fall1
Heavy Weapons1smartlink
Intimidation1
Palming1
Pilot Ground Craft1

Knowledge Skills
NameRating     Category
Security Design (Homes)4 (6)Professional
Area Knowledge: NAN (Salish-Shidhe)     2 (4)Street
Area Knowledge: Seattle (Puyallup)2 (4)Street
Music (Classical/Baroque)2 (4)Interest
Christianity (Protestantism)1 (3)Academic
Street Drugs (Stimulants)1 (3)Interest

Language Skills
NameRating
EnglishN
Or'zet (Speak)3 (5)
Spanish (Speak)     1 (3)

Contacts
Name     Location     Profession     C/L     Description
Duncan Abbey      (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483)Queen Anne, SeattleFence6/1A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques.
Lola Lustytush (http://forums.shadowruntabletop.com/index.php?topic=18928.msg340845#msg340845)Loveland, SeattleStripper2/3Lola is a human-looking ork who dances at Kadie's, a gentleman's club near Ft. Lewis.
Megedagik (http://forums.shadowruntabletop.com/index.php?topic=18928.msg339612#msg339612)Cascade Ork, Salish-Shidhe     Entreprenuer     3/2Megedagik is an ork shaman. He's a smuggler, a coyote, and a seller of suspicious goods.
Pastor Paul (http://forums.shadowruntabletop.com/index.php?topic=18928.msg340845#msg340845)Los Angeles, PCCPastor4/3Pastor Paul converted Achak. He asks Achak to look after the church he left behind when he moved to L.A.
Rusty (http://forums.shadowruntabletop.com/index.php?topic=18928.msg339612#msg339612)Puyallup, SeattleGang Leader4/3Rusty is the troll leader of the BlackJacks, a Puyallup gang that Achak ran with for a while.

Background (full background here (http://forums.shadowruntabletop.com/index.php?topic=18928.msg341080#msg341080))
Achak was born on Cascade Ork lands in the Salish-Shidhe Council. Growing up with orks was more of a physical experience than a mental one, so he honed his body to be able to better compete with the quickly-maturing orks that were the same age. He fell in with a bad element (the whole tribe is a bad element) and got tied up with some smugglers (Megedagik). Achak is an excellent watchman, with adept powers that improve his senses.

After many smuggling runs into and out of Seattle, Achak decided to give city life a try. He fell in with the BlackJacks, a gang in the Puyallup Barrens. He eventually left over a conflict with the leader (Rusty) about a woman (Lola Lustytush). He was then recruited by Stake to become a vampire hunter, as his powers of perception combined with his natural sneakiness and fearlessness lent themselves well to the work. A tragedy leading to the death of one of his teammates made Achak question his leadership potential and eventually led him to convert to Christianity.

== Lifestyles ==
Gangland Hideout  (Seattle, Squatter, Extra Secure) 1 month
Simple Monastic Lifestyle (Seattle, Low) 1 month
Trailer in the Woods (Salish-Shidhe, Squatter)  1 month

== Armor ==
Full Body Armor 15
   +Chemical Seal
   +Fire Resistance 2
   +Insulation 1
   +Nonconductivity 2
   +Shock Frills
   +Thermal Damping 2
Full Body Armor: Helmet 3
   +Trodes
   +Flare Compensation
   +Vision Enhancement Rating 3

Lined Coat 9
   +Electrochromic Clothing
   +Concealable Holster (for Ares Crusader II)
   +Concealable Sheathe (for Gunstock War Club)
Forearm Guards 1

Vashon Island: Synergist Business Line 9 ("Sunday Best")
   +Custom Fit
   +Concealable Holster

== Weapons ==
Gunstock War Club w/ Personalized Grip
DV: 9P, AP: -2, Acc: 5 (7), Reach: 1

Ares Alpha
   +Flashlight, Low Light (side mount)
   +Imaging Scope (top mount)
   +Personalized Grip
   +Shock Pad
   +Sling
   +Smartgun System, Internal
   +Sound Suppressor (barrel mount)
   +Ares Alpha Grenade Launcher (underbarrel mount)
          +Airburst Link
Alpha DV: 11P, AP: -2, Acc 5 (8 ), SA/BF/FA, 42(c), Recoil: 5 w/ Str (+1 first shot = 6 shots), Short: 25, Medium: 150, Long: 350, Extreme: 550
Grenade DV/AP: per grenade, Acc 4 (7), SS, 6 (c), Short: 50, Medium: 100, Long: 150, Extreme: 500

Ares Crusader II
   +Flashlight, Low Light (side mount)
   +Gas-Vent 2 System (integral)
   +Imaging Scope (top mount)
   +Personalized Grip
   +Shock Pad
   +Sling
   +Smartgun System, Internal
   +Sound Suppressor (barrel)
DV: 7P, AP: 0, Acc 5 (8 ), SA/BF, 40(c), Recoil: 5 w/ Str (+1 first shot = 6 shots), Short: 5, Medium: 15, Long: 30, Extreme: 50


== Commlink ==
Fairlight Caliban
Meta Link x3 (burners)
Trodes

== Gear ==
Ammo: APDS (Machine Pistols) x40
Ammo: APDS (Assault Rifles) x36 (used 6 of original 42)
Ammo: EX-Explosive Rounds (Machine Pistols) x40
Ammo: EX-Explosive Rounds (Assault Rifles) x39 (used 3 of original 42)
Ammo: Silver APDS (Assault Rifles) x42
Ammo: Silver APDS (Machine Pistols) x40
Ammo: Wooden Flechette (Assault Rifles) x42
Ammo: Wooden Flechette (Machine Pistols) x34 (used 6 of original 40)
Minigrenade: Flash-Bang x3
Minigrenade: High Explosive x3
Minigrenade: Sawdust x3
Minigrenade: Thermal Smoke x3
Spare Clip (Ares Alpha) x4
Spare Clip (Ares Crusader II) x4

Autopicker Rating 6
Cellular Glove Molder Rating 4
Gecko Tape Gloves
Keycard Copier Rating 6
Lockpick Set
Maglock Passkey Rating 4
Monofilament Chainsaw
Sequencer Rating 5
Miniwelder
Miniwelder Fuel Canister

Glasses Rating 4
   +Vision Enhancement Rating 3
   +Flare Compensation
Contacts Rating 3
   +Low Light
   +Image Link
   +Smartlink
Earbuds Rating 3
   +Audio Enhancement Rating 3

Fake SIN (UCAS) Rating 4 - "Teros Boanerges"
+ Fake License (Bounty Hunter) Rating 4
+ Fake License (Firearms) Rating 4
+ Fake License (Registered Awakened) Rating 4

Fake SIN (Salish Shidhe) Rating 1 - "Caesar Imperator Augustus" Male Elf, Age 1914
+ Fake License (Adept License) Rating 1
+ Fake License (Automatic Weapons License) Rating 1
+ Fake License (Bounty Hunter's License) Rating 1

Jazz x9
Long Haul x5
Novacoke x5

Weapon Focus (Bonded Foci) (Gunstock War Club) Rating 3
Qi Focus (Bonded Foci) (Cloak) Rating 1
Qi Focus (Bonded Foci) (Linguistics) Rating 1
Qi Focus (Bonded Foci) (Sustenance) Rating 1

Medkit Rating 2
Respirator Rating 6
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Survival Kit

Tool Kit (Armorer)

Nuyen log
Spent ¥100 on cab ride to Puyallup
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-01-15/2146:32>
-- Karma Expenditures --
35 Starting Karma
+10 Free Post Chargen Karma
+34 Negative Qualities
-16 Positive Qualities
-25 50,000 nuyen
-10 Reaction 2
-10 Edge 2
-5 Athletics 1
-2 Etiquette 1
-2 Leadership 1
-2 Pilot Ground Craft 1
-2 Contacts

0 Remaining Karma

-- General Information --
Name: Alejandro Circo
Street Name: Stake
SINs on Person: National SIN - UCAS (Alejandro Circo); Fake SIN 4 (Joshua Dran) [Bounty Hunting License]; Fake SIN 5 (Gregory Maxwell); Fake SIN 1 (Rebecca Montreau)

Age: 87
Sex: Male
Metatype: Elf
Ethnicity: Cuban

Height: 182.88 centimeters
Weight: 110 kilograms
Eye Color: Green
Hair Color: Black

-- Attributes --
Body: 4
Agility: 4 (6)
Reaction: 2 (4)
Strength: 1 (3)
Willpower: 5
Logic: 3
Intuition: 5
Charisma: 8

Edge: 2 (0)
Essence: 0.05

-- Derived Attributes --
Initiative - 7 (9) + 1d6 (3d6)
Physical Condition Monitor - 10 | Currently 0 are filled
Stun Condition Monitor - 11 | Currently 6 are filled - Wound Penalty = -1
Overflow Boxes - 4 | Currently 0 are filled
Physical Limit - 5
Mental Limit - 6
Social Limit - 11

-- Qualities, Martial Arts, and Racial Abilities --
Bilingual - English and Spanish (-5 Karma)
First Impression (-11 Karma)
Addiction - Alcohol, Moderate (+9 Karma)
Aged 1 (+7 Karma)
Consummate Professional (+3 Karma)
Insomnia - Basic (+10 Karma)
National SIN - UCAS (+5 Karma)

-- Skills --
Automatics 6 (+2 Assault Rifles) - dice pool of 12 (14)
Con 1 - dice pool of 9
Disguise 1 - dice pool of 6
Etiquette 1 - dice pool of 9
Gymnastics 1 - dice pool of 7
Impersonation 1 - dice pool of 9
Intimidation 6 (+2 Interrogation) - dice pool of 14 (16)
Leadership 1 - dice pool of 9
Negotiation 6 (+2 Bargaining) - dice pool of 14 (16)
Palming 1 - dice pool of 7
Perception 6 (+2 Visual) - dice pool of 11 (13)
Performance 1 - dice pool of 9
Running 1 - dice pool of 4
Sneaking 1 - dice pool of 7
Swimming 1 - dice pool of 4

-- Skill Groups --
Acting 1
Athletics 1
Stealth 1

-- Knowledge and Language Skills --
English N
Spanish N
Japanese 6 - Language - dice pool of 11
Area Knowledge: Seattle 4 - Street - dice pool of 9
Infected Behavior 4 - Street - dice pool of 9
Infected Theory 3 - Professional - dice pool of 6
Infected Physiology 4 - Professional - dice pool of 7
Alcohol 4 - Interest - dice pool of 9
Music 2 - Interest - dice pool of 7
History 2 - Street - dice pool of 7
Street Drugs 2 - Street - dice pool of 7

-- Cyberware and Bioware --
Aluminum Bone Lacing - Used - 13,500 nuyen | 1.25 Essence
Implanted Commlink (Fairlight Caliban) - Alphaware - 2,400 nuyen | 0.16 Essence
Rating 4 Cybereyes - Used - 27,000 nuyen | 0.625 Essence
w/ Flare Compensation, Low-light Vision, Smartlink, Image Link, Thermographic Vision, Vision Magnification, Vision Enhancement 3
Datajack - Alphaware - 1,250 nuyen | 0.08 Essence
Muscle Replacement 2 - Betaware - 75,000 nuyen | 1.4 Essence
Adrenal Regulator - Used - 6,750 nuyen | 0.125 Essence
Damage Compensators 3 - Betaware - 9,000 nuyen | 0.21 Essence
MPC Bridge - Standard - 14,000 nuyen | 0.1 Essence
Platelet Factories - Used - 12,750 nuyen | 0.25 Essence
Synaptic Boosters 2 - Standard - 190,000 nuyen | 1.0 Essence
Tailored Pheromones 3 - Used - 69,750 nuyen | 0.75 Essence

-- Gear --
Form Fitting Body Armor w/ Custom Fit, Concealability, Shock Weave, Electrochromic Clothing - 2,800 nuyen
Argentum Coat w/ Custom Fit (Stack - Form Fitting Body Armor), Concealability, Nonconductivity 6, Electrochromic Clothing, Chemical Protection 4, Fire Resistance 4 - 7,600 nuyen
Custom Ballistic Mask w/ Electrochromic Clothing, Micro-transceiver, Biomonitor, Gas Mask, Audio Enhancement 2, Autoinjector - 3,900 nuyen
Securetech PPP: Arms Kit - 250 nuyen
Securetech PPP: Legs Kit - 300 nuyen
Synergist Business Line w/ Custom Fit, Concealable Holster, Electrochromic Clothing, Shock Weave, Insulation 2 - 3,500 nuyen
Synergist Business Line Longcoat w/ Custom Fit (Stack - Synergist Business Line), Holster, Electrochromic Clothing, Nonconductivity 6 - 4,300 nuyen
Armor Jacket w/ Electrochromic Clothing, Nonconductivity 6, Shock Weave, Chemical Protection 3 - 4,750 nuyen
Steyr TMP w/ Advanced Safety System (Basic), Concealed Quick-Draw Holster, Gas-Vent 3 System, Personalized Grip, Safe Target System (Base, Image Recognition, Extra RFIDs, Extra Image Profiles), Internal Smartgun System, 2 Spare Clips - 3,385 nuyen
AK-97 w/ Advanced Safety System (Basic), Gas-Vent 3 System, Personalized Grip, Safe Target System (Base, Image Recognition, Extra RFIDs, Extra Image Profiles), External Smartgun System, 2 Spare Clips - 3,560 nuyen
Ares Alpha w/ Underbarrel Launcher, Internal Smartgun System, Advanced Safety System (Basic), Gas-Vent 3 System, Personalized Grip, Safe Target System (Base, Image Recognition, Extra RFIDs, Extra Image Profiles), Shock Pad, Sling, 2 Spare Clips - 5,125 nuyen
Assault Rifle Ammunition: 100 APDS Rounds; 100 Silver Coated APDS Rounds; 100 EX-Explosive Rounds; 200 Gel Rounds; 200 Regular Rounds; 100 Flechette Rounds; 100 Wood Flechette Rounds; 200 Stealth Tag Tracker Rounds - 9,300 nuyen
Machine Pistol Ammuntion: 100 Regular Rounds; 100 Stick-n-Shock Rounds; 50 Flechette Rounds; 50 Wood Flechette Rounds; 50 Silver Coated APDS; 100 Stealth Tag Tracker Rounds - 4,000 nuyen
Grenades: 10 Flashbangs; 10 Fragmentation; 10 High Explosive; 10 Sawdust - 4,000 nuyen
2 Rating 6 Medkits - 3,000 nuyen
3 Medkit Supplies - 300 nuyen
2 Rating 6 Stim Patches - 300 nuyen
2 Trauma Patches - 1,000 nuyen
Fairlight Caliban Commlink (Implanted) w/ Sim Module - 8,100 nuyen
3 Renraku Sensei Commlinks - 3,000 nuyen
Rating 6 Bug Scanner - 600 nuyen
Micro-transceiver - 100 nuyen
Tag Eraser - 450 nuyen
Rating 6 White Noise Generator - 300 nuyen
Rating 5 Area Jammer - 1,000 nuyen
Rating 6 Directional Jammer - 1,200 nuyen
5 doses of Kamikaze - 500 nuyen
10 doses of Long Haul - 500 nuyen
100 Sensor Tags - 400 nuyen
100 Stealth Tags - 100 nuyen
Gas Mask - 200 nuyen
Survival Kit - 200 nuyen
Disguise Kit - 500 nuyen
Grotto1 Subscription - 1 Year - 1,500 nuyen
Credsticks: 2 Gold, 4 Silver, 4 Standard - 300 nuyen
Rating 5 Fake SIN - Gregory Maxwell - 16,500 nuyen
w/ Rating 5 Fake License (Restricted Cyberware), Rating 5 Fake License (Restricted Bioware), Rating 5 Fake License (Concealed Carry), Rating 5 Fake License (Bounty Hunter)
Rating 1 Fake SIN - Rebecca Montreau - 2,500 nuyen
Suzuki Mirage w/ Morphing License Plate, Spoof Chips - 10,000 nuyen
Condominium - Middle Lifestyle w/ Extra Secure - Primary Lifestyle - 1 Month Paid - Under Legal SIN - 6,000 nuyen
Storage Facility - Low Lifestyle w/ Dangerous Area; Extra Secure - As long as they get the money, they don't ask questions - 3 Months Paid - Under Rating 5 Fake SIN - 5,400 nuyen
Bolt Hole - Low Lifestyle w/ Dangerous Area; Extra Secure - If everything goes to hell, a place to hide out for a little bit - 3 Months Paid - Under Rating 1 Fake SIN - 5,400 nuyen

Remaining nuyen: 2,480 + (4d6 x 100)

-- Contacts --

Duncan Abbey | Fence
Connection 6 | Loyalty 2

Short Description:
A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques.  He keeps an office in Downtown Seattle, in what was once the Queen Anne District, in Manhattan, and another in Tokyo.  While he has a penchant for jewelry, Mr. Abbey has a way of keeping his understated and classical, favoring British styles, tie pins, and mechanical pocket watches.  Aside from his taste for the finer things in life, Mr. Abbey is a soft-spoken and shrewd businessman who is always thinking about the long game.  While he's not above using his status and education to softly bully new shadowrunners, when he sees potential for a fruitful business relationship he does his best to make sure that each party is satisfied, assuming that it won't cut too far into his bottom line, of course.

Relationship:
Stake lives in Downtown Seattle, and has occasionally done business with Mr. Abbey. Stake is a regular customer, as he picks up all sorts of interesting things in his career of choice, but their relationship is strictly business.



Nori Koizumi | Blogger/Reporter
Connection 4 | Loyalty 3

Short Description:
Information is the game.  The saying goes, "It's not what you know, it's who you know," and Ms. Koizumi would disagree vehemently.  "Without the 'who,' there is no 'what,' but it's the 'what' that pays the bills," she would say.  And pay the bills it does.  Ms. Koizumi writes for a number of scream sheets as well as a few of the more reputable sources, and she's got the list of clients to back those stories up.  She favors any stories with a hint of the macabre, and it was as long ago as early April when she first opined that something rotten was happening in the shadows of the Infected.  In her early 20s, Ms. Koizumi is plump, gracious, and only slightly over a meter-and-a-half tall, but when she gets a hold of a story, she is tenacious.  Ms. Koizumi is a human of Japanese ancestry.

Relationship:
Stake first found out about Ms. Koizumi when she came knocking on his door. It was a little alarming at first, but it turned out she had found Stake through the bounty hunter community. At first, Stake treated her as he would with any reporter, but she remained persistent. Eventually, he gave in and told her one story, just one, but he asked her to return the favor with any information she might find. Over time, they have traded numerous stories and rumours from the street, and while they aren't exactly friends, they are willing to do a favor for each other every now and then.



William Farn | Arms Dealer
Connection 4 | Loyalty 2

Short Description:
Disgruntled 60 year old Human who mostly hates people, but loves guns and all kinds of things that go boom. He keeps trying to recommend "the next big thing", which is usually some new weapon he's jumbled together or created and he wants to test out.

Relationship:
40 years ago, Alejandro came to him for help. He needed something to kill an Infected, his first Infected. Fortunately, that was "the next big thing" at the moment, and William was happy to comply. Stake paid him, and they didn't see each other for 20 years. Stake came back under his street name, and William didn't recognize him. Stake never revealed that he was the same person, but he was in the Infected Bounty Hunting business, and he knew William had what he needed. They have maintained a steady and healthy business relationship since.



Katherine Michelle | Fixer
Connection 5 | Loyalty 2

Short Description:
Retired Elf bounty hunter who was tired of seeing a bunch of others die due to lack of information and/or gear. Although a genuinely good person is a rare thing on the streets, Katherine certainly is close to qualifying. Seems rather vindictive against Ares, although she has never told Stake why.

Relationship:
It took Stake a while to get himself working in the Bounty Hunting game, but when he did, several people pointed him in the direction of Katherine. She had just retired when he started, but that didn't stop them from building a business relationship. She helped show him some of the ropes, and made sure he got what he needed, at least to start out. None of it came free, of course, but what she did was invaluable. Stake has never pursued a deeper relationship with her, and she kept things neutral and related to business. Over the years, Stake has been a regular customer of hers, and she is as good to her word today as she was when they first met.



"Sliver" | ID Manufacturer
Connection 5 | Loyalty 1

Short Description:
Retired Human Runner who earned his name due to the enormous amounts of 'ware he has implanted in him and his cold-blooded logical perspective. It's almost as if he has a "sliver" of humanity left. One of his runs went south in the past, and he was barely kept alive with heavy applications of cyberlimbs. He still uses his talents to hack the SIN registries, but his paranoia requires meetings only online, with a proper password, biometric check, and all transfers are made with certified cred.

Relationship:
Stake found out about Sliver after he seriously got into being a bounty hunter. You need convincing licenses and SINs to work in certain areas, and some things you don't want to have on your real SIN. Sliver is incredibly paranoid about everything, which makes it difficult to work with him, but Stake is willing to put up with it, as he does really good work and all his security measures mean that he is unlikely to be fooled by any poseurs.



Alfred Winston | Beat Cop
Connection 2 | Loyalty 2

Short Description:
60 year old Human that's been on the same beat in Seattle for a long time. While he constantly grumbles about his job, he knows the area and knows when something unusual is going down along his "territory".

Relationship:
Stake's career has taken him into some, interesting, places. It's also taken him into some boring places as well. On one of his little trips as a bounty hunter, he ran into Alfred. Naturally, Alfred was extremely suspicious of Stake, but they got to talking and Stake managed to convince him that he was "clean". A little bribe helped. Since then, Stake has learned how much Alfred hates his job, so he helps him along with a few bribes every now and then, whether they be money or information to make Alfred look good. Of course, in return, Alfred is more than happy to spill his complaints and notes to Stake.



Carl Prane | Street Doc
Connection 3 | Loyalty 3

Short Description:
You never know when you're going to need a doctor in this line of business. The dwarf has some good facilities for fixup and the connections to get everything necessary for 'ware installment, but you gotta pay for it. Stake has left his life in Carl's hands many a time, and Carl has yet to let him down. If there is one thing he's good at, it's patching people back together.

Relationship:
Stake first met Carl when he needed some questionable 'ware installed. This was over 10 years ago, and Stake has kept up with Carl since. Even as a quasi-legal Bounty Hunter, there are some injuries you don't exactly want recorded. While they both understand that they would betray each other, if necessary, they have built up a bit of a friendship. They both found that they like good dining, with real food, and they both have an appreciation for good liquor. It's not much, but it gives them something in common.



Andre Birno | Taxi Driver
Connection 1 | Loyalty 3

Short Description:
Andre is a tall, grizzled looking Spanish Ork. He's got to be in his late 30's, making him positively ancient. He's got a fairly large family, which is to be expected for an Ork. While he doesn't really have any connections or pull, you would be surprised what a Taxi Driver hears and knows; especially where all the bad parts of town, and any unusual events are.

Relationship:
Stake first met Andre a few years ago. It started with a simple cab ride, nothing out of the ordinary. It was when Stake tried to get through a part of Redmond that something different happened. Andre refused to go through, and he explained that the current gangs were acting up there. When Andre finally dropped Stake off, Stake kept his name in his mind. Slowly, over the years, Stake has kept calling Andre personally, as he knew the ins and outs of the streets. Whenever Stake is chasing a bounty, or whenever he gets some information, he gives Andre a headsup on the area, so that he doesn't have to take his passengers through a dangerous area. In return, Andre is willing to help him out with any information he has, as well as a few discreet trips, if need be.



Sam | Bartender
Connection 2 | Loyalty 2

Short Description:
Human Bartender that Stake knows next to nothing about. He knows his drinks though, and bartenders obviously hear all the juicy gossip and weird information that you could imagine.

Relationship:
Sam is a bartender at Club Penumbra, and that's about the extent of their relationship. Stake is a regular customer, and occasionally slides a bribe or two Sam's way for any information that he can get. Sam tends to be the strong and silent type, which is fairly typical of bartenders. It doesn't really lend itself to a complex relationship.



Muriel | Ancients Lieutenant
Connection 3 | Loyalty 2

Short Description:
French Elf who runs the Redmond Division of the Ancients. She is authoritative and commanding, good qualities for a leader. Stake keeps up payments for added security and passage through her territory. She also appreciates the fact that he cleans up some of the Infected; they aren't good for business. Infected people don't pay, and they kill others who also then can't pay.

Relationship:
Stake has been living in Seattle for a long time, and in that time you learn to make some friends, if you want to get around. An alliance with some of the Ancients is just his latest "friendship". Muriel is a young renegade from Tir Tairngire, most of the Ancients are. While she is a decent leader and persuader, Stake has been dealing with people like her since before she was born. He knows most of the tricks in the book, and he never lets his guard down. Still, that doesn't prevent him from staying on good terms with Muriel, although they both know they can't really trust each other.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-05-15/1224:57>
IC is up.

I'm dropping you guys right in the beginning of a run.  Happy hunting.

OOC, this is partly to get a handle on the mechanics of NPCing vampires, and their abilities.  We should get some good plot development too, as well as seeing how this crew will act as a team.  Elijah, or 3L1, is your driver/rigger/back-up, and he's on the team's matrix channel, so you can give him directions from there. 

From the information that you've gathered about the apartment building, there's the main entrance, which leads to the club floor, and side rooms in a U shape around it.  The second floor, looks down on the first, also with side rooms.  Levels 3-6 are all apartments, with 17 units on floors 3-4, and 4 unit penthouses on floors 5-6.  There are two back entrances and a sub-basement entry point out by the dumpsters.  Feel free to ask whatever questions you'd like about the setup.  We'll figure out what the legwork portion of the run would have turned up.

Note also, there will be an element of collaborative gaming in this initial run, so be prepared to offer bits that you would find interesting.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-05-15/1618:05>
Achak would be thinking about climbing up the exterior, hopefully with the assistance of fire escapes. A stealthier entrance than walking through the front door in full riot gear. That said, he's second-guessing his decision making right now (due to the death of the last teammate, who I named Yohan) and would be looking for a comprehensive plan (one using drones, etc.) from Stake. Sweeping bottom-to-top is another approach, or maybe walking around the building in a circle looking for hits / general direction from Magic Sense.

He'd be interested in physical/electronic security (maglocks, locks on door, etc.), but given that this is the Barrens there might not be any. But he would hope that the recon would suss that out. Guards at the club could be a potential complication if stealth fails. It occurs to me I didn't really make very many provisions for less-than-lethal options. I suppose he has flash-bangs and thermal smoke, although he was probably going to take the Crusader rather than the Alpha.

Note also, there will be an element of collaborative gaming in this initial run, so be prepared to offer bits that you would find interesting.

You lost me there. What bits are we offering?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-05-15/1717:06>

Note also, there will be an element of collaborative gaming in this initial run, so be prepared to offer bits that you would find interesting.

You lost me there. What bits are we offering?

Well, here's one: let's assume the club is Yakuza owned. Why did your contact decide to provide this info to the team? Others will pop up as the play continues.

@All, please post your load-outs when you have time.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-05-15/1747:05>
Still learning my way around another GM's game.

Do you want the bits shared ICly or OOCly? Same question for the load-out.

Any other conventions to follow?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-05-15/1750:13>
Still learning my way around another GM's game.

Do you want the bits shared ICly or OOCly? Same question for the load-out.

Any other conventions to follow?

Do both OOCly. No sense in tryin to shoehorn stuff in
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-05-15/1829:29>
Achak's Party Time Loadout
Fairlight Caliban running silent (no SIN broadcast)
Full body armor + helmet (wireless enabled and slaved to Fairlight Caliban)
Contacts + Earbuds (wireless + slaved)
Ares Crusader II (wireless + slaved) loaded with wooden flechette + carrying clips for EX-explosive and APDS
Gunstock War Club (not wireless nor slaved)
Qi Foci (Cloak activated)
Jazz x 1
Stim Patch R6 x 2
Trauma Patch x 1
Medkit R2 (presuming it is small and easily transported)

I do not know how large most of the B&E gear is, but I'm guessing most of it is reasonable small given its purpose. Presuming this is not excessive:

Autopicker Rating 6
Lockpick Set
Maglock Passkey Rating 4
Sequencer Rating 5
Miniwelder
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-05-15/2218:05>
Becca knows NOTHING about hunting vampires.
I assume she's here on loan from the church. Perhaps my organization owes a debt to yalls in some way, or perhaps yalls owe mine one now, but i feel like I've been sent by Marcus to support the team. As far as vampires go, she has nearly no specific expertise to add to the group. She's here in a very "support the group and follow orders" kinda sense.


That work for everyone else?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-05-15/2227:56>
Becca knows NOTHING about hunting vampires.
I assume she's here on loan from the church. Perhaps my organization owes a debt to yalls in some way, or perhaps yalls owe mine one now, but i feel like I've been sent by Marcus to support the team. As far as vampires go, she has nearly no specific expertise to add to the group. She's here in a very "support the group and follow orders" kinda sense.


That work for everyone else?

Well, this should be interesting.   ;)

What's Becca's loadout?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-05-15/2332:18>
Becca owns only two weapons; The sword of Gabriel and the grenade launcher. She would only have sent for the Launcher if the group had asked her to do so. If they did not, she is armed only with the sword.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-06-15/2011:30>
Ok, i feel like I need to go over a little bit before i can jump in.

I feel like it's only been several hours since becca got off a plane under her bounty hunter SIN, was picked up by Achak and Stake. I feel like THEY did the legwork on this and she's only been brought in since the plan has already been fleshed out. She was told her role, what she needed to do, and when she needed to do it, but not much else. When asked if she needed anything for the job, she mentioned owning a grenade launcher and that she could send for it if needed.

So, how does that sound to everyone? If it sounds good, what WAS she told about this job? What is the reason her group was called on to provide a heavy hitter/support like herself for this job?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-06-15/2105:16>
So, how does that sound to everyone? If it sounds good, what WAS she told about this job? What is the reason her group was called on to provide a heavy hitter/support like herself for this job?

Sounds good to me, and I would also be interested in emphasis added.  It may be the same reason why you guys are hitting this club/apartments at night, as opposed to knocking out the windows in the middle of a Monday afternoon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-06-15/2109:39>
This is actually perfect, as I Poindexter, have NO knowledge of how shadowrun vampires work, how they got that way, what they can do, how to kill them, etc. If anyone wants to fill me in on the basic moron on the street level info about vampires, I'd greatly appreciate it. I think it'd be fun to have Becca go into this with a few misconceptions about things.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-06-15/2112:30>
So, how does that sound to everyone? If it sounds good, what WAS she told about this job? What is the reason her group was called on to provide a heavy hitter/support like herself for this job?

Sounds good to me, and I would also be interested in emphasis added.  It may be the same reason why you guys are hitting this club/apartments at night, as opposed to knocking out the windows in the middle of a Monday afternoon.

Perhaps I'm needed more in a healer role than in a heavy hitter role as this doesn't really sound like the sort of job that NEEDS a heavy hitter. Maybe the group anticipates some civilian damage and I'm here to mitigate that with healing, barriers, etc. eh? She IS rocking 19 soak dice without any barriers or armor spells up, so she'd be pretty good on the bystander defense job, now that I think about it.

EDIT: Regardless of how it all goes down, or what the plan is, consider the entire party to be under her counterspell dice at all times such a thing is possible.

EDIT 2: Also, would she have had time to summon and bind a spirit before the job? She may need to sustain a few different spells and not wanna lose a TON of dice from it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-07-15/0154:56>
Stake's the boss and probably made the call, but Achak would want someone like Sister Rebecca around for 1) assensing, and 2) counterspelling. Spirit support would be the icing on the cake.

Basically all vampires are Awakened, so counterspelling is something Achak would feel vulnerable about. He can dodge well, and he can soak what he doesn't dodge, but spells are a complication.

Achak was explaining some of this in my last IC post, but here's some of the high-level crunch on vampires:
1) dual-natured
2) can rob essence from their victims (and can go up to Essence 12), then turn that essence into temporary attribute boosts
3) regenerate damage once per combat turn, but not magical damage (like from a weapon focus) nor damage to the head/spine, nor while in contact with an allergen
4) can use Mist Form, but not while in contact with an allergen
5) allergy to sun and wood

There's more but we can chalk that up to her lack of understanding.

Achak would not particularly want a grenade launcher in play, given the possibility for a crowd / collateral damage, so he would suggest she stick with the sword. (STICK WITH!! GET IT??)

I suppose rednblack is asking all the good questions we should be asking. Probably fair to wonder if this is really a Yak-owned club. Maybe it is, although if so we should probably be charging them - or at least earning some significant favors - instead of just doing it for the bounty. Maybe it's not, and it's a Triad/Mob/independent club they have designs on.

I don't know why we're going at night instead of the middle of the day. Maybe we just found out and we're trying to save one or two people who might get gobbled up tonight. Or maybe the Yaks want us to do it at night so that there's a big commotion that makes someone else look bad. Maybe there's so little sun in Seattle in December that going at 22:06 isn't significantly different than going at 10:06. (This isn't really true - December can often be bright and pretty here - but this is rednblack's world, not mine.)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-07-15/1219:43>
So, how does that sound to everyone? If it sounds good, what WAS she told about this job? What is the reason her group was called on to provide a heavy hitter/support like herself for this job?

Sounds good to me, and I would also be interested in emphasis added.  It may be the same reason why you guys are hitting this club/apartments at night, as opposed to knocking out the windows in the middle of a Monday afternoon.

Perhaps I'm needed more in a healer role than in a heavy hitter role as this doesn't really sound like the sort of job that NEEDS a heavy hitter. Maybe the group anticipates some civilian damage and I'm here to mitigate that with healing, barriers, etc. eh? She IS rocking 19 soak dice without any barriers or armor spells up, so she'd be pretty good on the bystander defense job, now that I think about it.

EDIT: Regardless of how it all goes down, or what the plan is, consider the entire party to be under her counterspell dice at all times such a thing is possible.

I think you need line-of-sight, but that works for me.

EDIT 2: Also, would she have had time to summon and bind a spirit before the job? She may need to sustain a few different spells and not wanna lose a TON of dice from it.

Yes, Sister Rebecca had time to prepare for this job, so anything you can think of to do before hand is allowed up until the moment you guys step inside the apartment building IC.

As for vampires, Tecumseh hit most of the high notes.  Vampires suffer from HMHVV I, or IA.  They can't eat food, and will suffer nausea within 1 hour if they do so.  They must drink metahuman blood, but they get most of their sustenance from draining metahuman essence.  They need a strong psychological link with their victim to do so, and that link can either be ecstatic or terrifying, so vampires will either seduce or frighten the beejeezus out of their victims, respectively.  You probably don't want to get vampire blood anywhere near your soft tissues, or an open wound.  Baby vampires, like the ones you think you'll be up against, probably don't have any aura masking abilities, so assensing can be one of the best ways of telling who is a vampire, and who's just a pale clubber.  Of course, if one of the vampires was a powerful magician before s/he was turned, that's off the table. 

There are all sorts of rumors about garlic allergies, aversions to holy symbols, and the rumor that vampires can't enter a place unless they've been invited, nor do they cast a shadow or reflect in mirrors.  It's up to you how many, if any, of those things Sister Rebecca believes. 

Oh yeah, and they sparkle in the daytime.  Which is to say, they are severely allergic to sunlight, and will burn away to nothing if exposed, but that's kind of the same thing, right?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-07-15/2336:55>
ok, so they didnt ask for a heavy hitter, they asked for counterspell support, cool!
That makes things really easy, ok. Why HAVE we decided to do this during the night anyways?
Maybe we're trying to prove a point?
Maybe we want them to be able to escape in hopes of following them somewhere we havent been able to find by other means?
Maybe they're too locked down during the daytime?

just a couple ideas.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-08-15/0048:16>
Another question might be why are there three newborns at the same time in the same place? Were they consciously created? I would imagine vampires are cautious about creating newborns, both because they represent more competition and more attention. Perhaps a victim is occasionally transformed accidentally, but surely not three all at once.

And why are they congregating together? Is it camaraderie in their new form, or did they know each other from before? Were they wannabes - perhaps the type of victims who found ecstasy is supplying essence - who found someone to convert them? But why would someone convert them and then leave them alone with no oversight or training?

If we have one wounded and pinned down with wooden flechette, it might be worth the effort to "massage" them for answers. Stake has a pretty sick dice pool for that.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-08-15/0240:28>
Stake's the boss and probably made the call, but Achak would want someone like Sister Rebecca around for 1) assensing, and 2) counterspelling. Spirit support would be the icing on the cake.

I'm assuming Stake has worked with Achak before, so Stake knows his limitations. Stake probably made the call for a getaway guy and someone who can assense. Counterspelling is high on the list, but assensing is really useful to help identify any Infected, should they try to disguise themselves. Although, again, counterspelling is huge against Infected.

I don't know why we're going at night instead of the middle of the day. Maybe we just found out and we're trying to save one or two people who might get gobbled up tonight. Or maybe the Yaks want us to do it at night so that there's a big commotion that makes someone else look bad. Maybe there's so little sun in Seattle in December that going at 22:06 isn't significantly different than going at 10:06. (This isn't really true - December can often be bright and pretty here - but this is rednblack's world, not mine.)

That makes things really easy, ok. Why HAVE we decided to do this during the night anyways?
Maybe we're trying to prove a point?
Maybe we want them to be able to escape in hopes of following them somewhere we havent been able to find by other means?
Maybe they're too locked down during the daytime?

I would also hazard that the apartments will be mostly unoccupied of any normal people that might become collateral. Assuming the Yakuza's information is good, the vampires aren't going to be roaming tonight, and they might be lulled into a false sense of security at night, when they are probably most powerful.

Another question might be why are there three newborns at the same time in the same place? Were they consciously created? I would imagine vampires are cautious about creating newborns, both because they represent more competition and more attention. Perhaps a victim is occasionally transformed accidentally, but surely not three all at once.

A cult? Overzealous blood-drinking? Another set of 3 Vampires that all needed to feed? A Vampire that just doesn't care? Could be any or all of the above.

And why are they congregating together? Is it camaraderie in their new form, or did they know each other from before? Were they wannabes - perhaps the type of victims who found ecstasy is supplying essence - who found someone to convert them? But why would someone convert them and then leave them alone with no oversight or training?

That's a good question. Presumably they were created together and probably knew each other somehow. New-born Vampires don't exactly play nice with others; I was under the impression they were nearly feral until their first feeding. The only thing that would hold them back, I would think, would be some sort of comradeship. Even if they didn't tear into each other, they probably would have parted ways if they didn't know each other. Very few people are that logical that they would stick together for survival only with nothing in common.

As for being wannabes, well, it depends on the Vampire. If they maintain a sliver of humanity, they would either refrain or train them. If they truly don't care, they might get lost in the feeding and just leave them to fend for themselves.

If we have one wounded and pinned down with wooden flechette, it might be worth the effort to "massage" them for answers. Stake has a pretty sick dice pool for that.

It depends on if we find out how well-fed and magically empowered they are. If they are bloated on Essence, we are going to take them down without even thinking about it. I agree though, it would be nice to get some answers, if only to find out if there are more Vampires for more of a bounty.

Of course, all of the above is dependent on how reliable the Yakuza's information is.



@rednblack

Do you want us to do planning OOC or IC? I'm planning on asking 3L1 some questions to help coordinate this attack, assuming he's not entirely occupied with driving. Oh, and Gear Loadout.

Gear Loadout

All Augmentations, obviously
Fairlight Caliban (Implanted) - Running Silent | Running Rating 5 Fake SIN
Armor Jacket
Custom Ballistic Mask (electronics slaved to Fairlight Caliban)
Securetech PPP: Arms and Legs Kits
Ares Alpha - Slaved to Fairlight Caliban
2 Clips of Wood Flechette Rounds; 1 Clip of Regular Rounds
4 Sawdust Grenades; 4 Flashbangs
Rating 6 Medkit - Keeping in the car
1 dose of Kamikaze - loaded into Autoinjector (Autoinhaler?) of Custom Ballistic Mask
Silver Credstick w/ 500 nuyen
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-08-15/0944:22>
Stake's the boss and probably made the call, but Achak would want someone like Sister Rebecca around for 1) assensing, and 2) counterspelling. Spirit support would be the icing on the cake.

I'm assuming Stake has worked with Achak before, so Stake knows his limitations. Stake probably made the call for a getaway guy and someone who can assense. Counterspelling is high on the list, but assensing is really useful to help identify any Infected, should they try to disguise themselves. Although, again, counterspelling is huge against Infected.

I had assumed Stake and Achak were members of a longstanding team that had recently lost a member or two.


Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-08-15/0956:27>
I just wanna make sure I have the situation correct in my head before we start and I go messing things up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-08-15/1107:07>
That is how I am playing it. Stake is the veteran, Achak has been in the game a few years (under Stake’s leadership), and Sister Rebecca is needed to replace ”Yohan", whose death Achak blames himself for. There could have been other recent losses on the team too, reflecting the dangerous nature of the work and the high attrition rate.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-08-15/1140:01>
That makes things really easy, ok. Why HAVE we decided to do this during the night anyways?
Maybe we're trying to prove a point?
Maybe we want them to be able to escape in hopes of following them somewhere we havent been able to find by other means?
Maybe they're too locked down during the daytime?

I would also hazard that the apartments will be mostly unoccupied of any normal people that might become collateral. Assuming the Yakuza's information is good, the vampires aren't going to be roaming tonight, and they might be lulled into a false sense of security at night, when they are probably most powerful.

Those all seem reasonable.  Going with emphasis added, maybe the contact doesn't know exactly where they bed down, or Stake might disbelieve the idea that vampires, even newly turned vampires, would willfully bed down above ground like that.

Another question might be why are there three newborns at the same time in the same place? Were they consciously created? I would imagine vampires are cautious about creating newborns, both because they represent more competition and more attention. Perhaps a victim is occasionally transformed accidentally, but surely not three all at once.

This is a great question, and I've been loving the spit-balling going on around it.

New-born Vampires don't exactly play nice with others; I was under the impression they were nearly feral until their first feeding. The only thing that would hold them back, I would think, would be some sort of comradeship. Even if they didn't tear into each other, they probably would have parted ways if they didn't know each other. Very few people are that logical that they would stick together for survival only with nothing in common.

This is a very good point.  Your contact has given you the impression that the trio has been staying there about a month, so they're at least that old, but that kind of time isn't near enough to develop the kind of self-control and other survival skills common to older vampires.  Also, it does nothing to explain why they'd be bedding down together.  Emphasis added is probably really sticking in Stake's craw.

@rednblack

Do you want us to do planning OOC or IC? I'm planning on asking 3L1 some questions to help coordinate this attack, assuming he's not entirely occupied with driving.

Once you get a good idea of how the plan should go, let's have Stake give it to the team as a once-over before things get hot.  We'll assume that the plan -- and possible contingencies -- were given ahead of time.  That is the professional thing to do, after all.  You're all free to discuss OOC to get to that point.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-08-15/1314:29>
Floors 1 & 2: club, dance floor, side rooms (floor 2 looks down on floor 1)
Floors 3 & 4: apartments, 17 units each
Floors 5 & 6: penthouses, 4 units each

1 main entrance (to club)
2 back entrances
1 sub-basement entry by the dumpsters

We have more entrances and exits than team members, so I imagine we'll have to use the drones to cover them. The drones are a bit large to be flying around indoors anyway. Perhaps the Optic-X2 circles above the building while the Roto-Drone covers the alleyway (presuming there is an alleyway).

Achak would want to circle the building to see if he gets lucky with Magic Sense. It won't detect the vampires themselves but it would detect foci, spells, wards, spirits. Vampires these young might not have any of that but he would want to check. It might give an indication of where to start looking.

Achak's instinct would be to start at the top and work his way down. Any prey he doesn't tag can be flushed out toward Stake and Sister. Newborn vampires - full of new strength, new senses, and new magical power - are probably overconfident to an extreme. Their egos probably tell them to occupy the penthouse units, even if they have to black out the windows. I suppose that's something the drones circling the building (or Achak) can look for: completely blocked-off windows.

An argument could be made to start at the bottom (in the sub-basement), where a smarter vampire might reside, and drive them up and away from the crowds. I'm guessing that with the rainy weather there's enough of a wind to discourage them from going into mist form and disappearing into the night, but as I said earlier they're probably much too arrogant (as newborns) to run when confronted with a threat.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-08-15/1419:55>
What compliment of drones are we looking at? From what I can see, he has an Optic-X2 and a Roto-Drone. Any Fly-Spys or smaller variants? It would be greatly beneficial to have a smaller drone do a preliminary scouting to try and find where exactly the Vampires are located. Not having super accurate intel is really annoying Stake. It would be nice to know if any of the lower levels are occupied by awake inhabitants.

Achak's full body armor is both a blessing and a curse. It means that he will probably be safe for clearing rooms, but it also means he will be conspicuous trying to climb to the top of the building. Fortunately, it is unlikely that anyone in Redmond will stop him because of it. Taking this into account, Stake would actually be more inclined to start from the bottom and go up. He doesn't 100% trust the Yakuza's information, and even so, that way we can actually secure exits. If we clear the sub-basement, it's a reasonable assumption that they are staying up high. We can clear the remaining bottom floors. Assuming we don't find any Vampires, that means they are cornered on the upper levels; even a Vampire is unlikely to survive a 30+ foot fall.

Once all of that is clear, it's simply a matter of having the Optic-X2 keep an eye in the skies for any suspicious activity it can notice, while the team works it's way up through the building. Achak should probably lead, since he is the most armored of all of us. I am not sure whether Sister Rebecca should be in the back, where she is likely safest (although an attack from behind will leave her vulnerable), or in the middle following Achak (where she can Assense the room and remain surrounded by defenders). 3L1 is going to stay in the vehicle, providing drone overwatch and the like. Stake will take up whatever position he needs to; whether that's defending someone or convincing someone to let us through.

I'm not under the impression that there is a sense of urgency. While it might get nerve racking or boring to be thorough, we have some time to kill. I'm assuming to clear the entire place, it will take a max of 3 hours, probably less.



Plan A - Working from the ground up and assuming the Yakuza's information is accurate.

1. Do a preliminary scout of the outside of the building to make sure we have the layout and exits confirmed.
2. Clear the lower levels, starting with the sub-basement. Stealth is not absolutely required here, as it is unlikely that anyone is down here.
     2a. If 3L1 has a smaller scout drone, quickly, and discreetly do a preliminary check of the lower levels before we send in people. We don't want to alert anyone, but it would be nice not to fly in blind.
     2b. Have Achak and Sister Rebecca enter the sub-basement together (Rebecca slightly behind) while the Roto-drone covers the exit that Stake will enter through. This goes through even if we can use 2a.
3. Once the sub-basement is cleared, move onto the first floor. Attempt to remain stealthy, we do not want to startle a normal person or Vampire that will set off an alarm.
     3a. Confirm with small drone that there are no people who are out, as well as a preliminary check.
         3a.1 If there are people, Stake will go first to try and get them out of there; having Rebecca follow behind to Assense them to make sure they aren't a Vampire
     3b. Same as 2b, except we need drones covering the back exits and Stake will enter from the Main entrance; Achak and Rebecca go up through the basement (?)
         3b.1 Since we are going to keep Matrix communications open at all times (I assume everyone has commcodes and commlinks on them), repeat 3a.1 if we come into contact with people
4. Rinse and Repeat all steps of 3 for Floor 2
5. Move towards Floors 3 and 4. Take the greatest care here when going through the rooms; they are probably close together and we don't want to inadvertently alert anyone.
     5a. If we can scout with a drone, do the normal preliminary check of the rooms.
     5b. Achak takes point with his armor, while Sister Rebecca and Stake follow behind him. Alternatively, we can speed things up by having Achak clear one room, while Stake takes point with Sister Rebecca in another room.
        5b.1 Keep the Optic X-2 scouting from above, and the Rotodrone on standby for quick movement to cover the bottom floor entrances.
        5b.2 Also, if there are fire escapes etc, then have the Rotodrone cover those while the Optic X-2 does a general sweep of the building
6. Rinse and Repeat all steps of 5, but stick together as a single group this time, instead of opting to split up. These are probably sound-proofed, and we most likely eliminated the other rooms. Stealth is not absolutely required.
7. At any point if and when we encounter the Vampires, put them down with extreme prejudice.
    7a. If there are innocent bystanders nearby, try to protect them, but do not go soft on the Vampires, if necessary.
    7b. If we manage to catch one by surprise and are able to incapacitate, but not kill it, then we can interrogate it for some information.



That's a first draft of Plan A; I'll get a Plan B up soon. Any thoughts or revisions are welcome.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-08-15/1442:44>
Wow, I'm glad 8-bit is team leader.

Let's not forget that Sister Rebecca will have some spirits. Those can do recon even if we don't have small drones available, especially since a small drone would likely have a difficult time distinguishing a vampire from a metahuman, doubly so in a crowd. (Unless the vampire is in full berserker mode.) The spirits can look for dual-natured entities and can sweep the building astrally much faster than we can physically. Downside: the spirits will probably tip our hand to the dual-natured vampires.

Achak's full body armor is not subtle, but it is the Barrens. When confronted with full body armor, I'm guessing most locals will come down with a severe case of shutthehellup. (The full chemical seal is also useful for keeping vampire juices at bay while I'm cracking skulls at close range.) The idea of starting at the top and working down was partly a function of not alarming the club clientele by walking in the front door in full riot gear. Even if we clear the basement first - which is a perfectly fine idea - Achak will probably leave floors 1 & 2 for SisterStake.

Sister Rebecca has a solid Sneaking dice pool but we are up against vampires with Improved Hearing. Achak would want the rookie to keep her distance so she doesn't crimp his Catlike Traceless Walk style, but close enough to counterspell. (I should rename my Catlike quality to Doglike to reflect my mentor spirit.)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-08-15/1452:52>
Sister Rebecca is not squishy by any sense of the word. She'll be fine if left alone for a bit. I only worry bout the counterspelling.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-08-15/1457:44>
Sounds good all around. A few notes and clarifications:

Taking mist form in the wind can be risky, but the wind will also carry the vampire at a faster pace away from the runners which would be a good defensive tactic.

Elijah (3L1) has 2 fly spys. Keep in mind that although they're small setting them loose on the dance floor leaves a lot of eyes that can potentially notice them.

There is an alley on 2 sides of the apartment.

Did I miss anything?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-08-15/1502:24>
Fire escapes, or other easily ascended exterior features?

Plan A sounds pretty solid, but if 8-bit is working on Plan B then I'm happy to wait.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-08-15/1516:34>
Re: fire escapes, it's the barrens. The building may have been built with them, but they represent a significant security hazard. If they exist, they almost certainly must be deployed from the upper floors.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-08-15/1551:46>
Let's not forget that Sister Rebecca will have some spirits. Those can do recon even if we don't have small drones available, especially since a small drone would likely have a difficult time distinguishing a vampire from a metahuman, doubly so in a crowd. (Unless the vampire is in full berserker mode.) The spirits can look for dual-natured entities and can sweep the building astrally much faster than we can physically. Downside: the spirits will probably tip our hand to the dual-natured vampires.

Completely forgot about the spirits. That will definitely be useful, but the only problem would be that they need to physically enter rooms (not manifesting) to bypass walls blocking Astral Sight. While they can scout quickly, that will put them right next to the Vampires if they find them. You are right on the drones though; they'll still be useful. They do make some noise though.

Maybe we can scout out the first 3 floors (sub-basement and Floors 1 and 2) with Spirits, just to clear them up. I'm hesitant to send them to the upper floors before we've secured the lower floors, as alerting them before we have the exits covered seems like a bad idea.

Achak's full body armor is not subtle, but it is the Barrens. When confronted with full body armor, I'm guessing most locals will come down with a severe case of shutthehellup. (The full chemical seal is also useful for keeping vampire juices at bay while I'm cracking skulls at close range.) The idea of starting at the top and working down was partly a function of not alarming the club clientele by walking in the front door in full riot gear. Even if we clear the basement first - which is a perfectly fine idea - Achak will probably leave floors 1 & 2 for SisterStake.

Sure, but I imagine climbing (even with fire escapes) is not extremely sneaky when in Full Body Armor. I do understand the idea though, so leaving Floors 1 and 2 for Stake and Sister Rebecca sounds like a good idea. My main hesitation was splitting the party up. Even with constant Matrix communication, us being at the bottom while you are busy fighting 1 vs. 1-3 seems like a good way to lose Achak.

Sister Rebecca has a solid Sneaking dice pool but we are up against vampires with Improved Hearing. Achak would want the rookie to keep her distance so she doesn't crimp his Catlike Traceless Walk style, but close enough to counterspell. (I should rename my Catlike quality to Doglike to reflect my mentor spirit.)

Works for me if it works for Pointdexter.

Sister Rebecca is not squishy by any sense of the word. She'll be fine if left alone for a bit. I only worry bout the counterspelling.

Stake isn't 100% sure of her abilities, but he would assume she can handle herself. The main reason he would want her to not be on the front line is that he doesn't want to lose their Assensing and Counterspelling by getting blindsided.

Taking mist form in the wind can be risky, but the wind will also carry the vampire at a faster pace away from the runners which would be a good defensive tactic.

Elijah (3L1) has 2 fly spys. Keep in mind that although they're small setting them loose on the dance floor leaves a lot of eyes that can potentially notice them.

There is an alley on 2 sides of the apartment.

Did I miss anything?

Sounds good then; I think you covered everything.



Revised Plan A - Assuming everything goes fairly well.

1. Do a preliminary scout of the outside of the building to make sure we have the layout and exits confirmed.
2. Clear the lower levels, starting with the sub-basement. Stealth is not absolutely required here, as it is unlikely that anyone is down here.
     2a. Have 3L1 use a smaller scout drone, quickly, and discreetly do a preliminary check of the lower levels before we send in people. We don't want to alert anyone, but it would be nice not to fly in blind.
     2b. Ditto with Sister Rebecca's Spirits. Have them scout for Dual-Natured entities.
     2c. Have Achak and Sister Rebecca enter the sub-basement together (Rebecca slightly behind) while the Roto-drone covers the exit that Stake will enter through.
3. Once the sub-basement is cleared, move onto the first floor. Attempt to remain stealthy, we do not want to startle a normal person or Vampire that will set off an alarm.
     3a. Confirm with a small drone that there are no people who are out, as well as a preliminary check. Remain as stealthy as possible, we do not want a random drone to be seen whizzing about. If necessary, abandon a drone sweep and just go for physical surveillance.
         3a.1 If there are people, Stake will go first to try and get them out of there; having Rebecca follow behind to Assense them to make sure they aren't a Vampire
     3b. Have spirit(s) sweep the floor searching for Dual-Natured entities.
     3c. Same as 2c, except we need drones covering the back exits and Stake will enter from the Main entrance; Achak remains in basement; Rebecca comes up through the basement (?)
         3c.1 Since we are going to keep Matrix communications open at all times (I assume everyone has commcodes and commlinks on them), repeat 3a.1 if we come into contact with people
4. Rinse and Repeat all steps of 3 for Floor 2
5. Move towards Floors 3 and 4; taking Achak discreetly with us. Take the greatest care here when going through the rooms; they are probably close together and we don't want to inadvertently alert anyone.
     5a. If we can scout with a drone, do the normal preliminary check of the rooms. Again, better to be blind than alert anyone, so if it's making too much noise or will gather attention, abandon the drone surveillance.
     5b. Have a spirit scout each individual room before we enter.
        5b.1 If they spot a Dual-Natured Entity, we can go in guns ready. I'm hesitant to say guns blazing, because it might be a random other Dual-Natured Entity (a normal Adept, or normal Spirit, for example)
        5b.2 If they don't spot a Dual-Natured Entity, we can consider the room cleared.
     5c. Achak takes point with his armor, while Sister Rebecca and Stake follow behind him.
        5c.1 Keep the Optic X-2 scouting from above, and the Rotodrone on standby for quick movement to cover the bottom floor entrances.
        5c.2 Also, if there are fire escapes etc, then have the Rotodrone cover those while the Optic X-2 does a general sweep of the building.
        5c.3 Depending on how many spirits we have, we might want one on the outside to check for any Mistforms that try to escape.
6. Rinse and Repeat all steps of 5, but stick together as a single group this time, instead of opting to split up. These are probably sound-proofed, and we most likely eliminated the other rooms. Stealth is not absolutely required.
7. At any point if and when we encounter the Vampires, put them down with extreme prejudice.
    7a. If there are innocent bystanders nearby, try to protect them, but do not go soft on the Vampires, if necessary.
    7b. If we manage to catch one by surprise and are able to incapacitate, but not kill it, then we can interrogate it for some information.
    7c. Keep a spirit around, but it doesn't necessarily have to help us in combat. I would rather it keep track of the Vampires if they try to Mist Form out.



Plan B - Assuming there are a ton of people on Floors 1 and 2 that we can't move.

1. Do a preliminary scout of the outside of the building to make sure we have the layout and exits confirmed.
2. Clear the sub-basement. Stealth is not absolutely required here, as it is unlikely that anyone is down here.
     2a. Have 3L1 use a smaller scout drone, quickly, and discreetly do a preliminary check of the lower levels before we send in people. We don't want to alert anyone, but it would be nice not to fly in blind.
     2b. Ditto with Sister Rebecca's Spirits. Have them scout for Dual-Natured entities.
     2c. Have Achak and Sister Rebecca enter the sub-basement together (Rebecca slightly behind) while the Roto-drone covers the exit that Stake will enter through.
3. Once the sub-basement is cleared, move onto the first floor. Attempt to remain stealthy, we do not want to startle a normal person or Vampire that will set off an alarm.
     3a. If there are people, Stake will go first to try and get them out of there; having Rebecca follow behind to Assense them to make sure they aren't a Vampire
         3a.1 Assuming we can't move them, here's the plan. Follow 3b and then get a Spirit to take Achak, and if possible, Sister Rebecca, to the top of the building. Proceed to step 6, then work backwards to step 5. Assuming the information is correct, the Vampires will be in the building, so this should lead to a confrontation of some sort. Stake will be on lookout on Floor 3, the drones will perform the normal step 5 and 6 overwatch.
             3a.1.1 When encountering the Vampires, go to step 7, with the following exceptions. Stake will come up when he receives the signal, so Achak and Sister Rebecca should try and keep the Vampires in one spot.
             3a.1.2 Should the Vampires manage to flee, Sister Rebecca and Achak should try to flush them towards Stake and keep them above the first 2 Floors.
     3b. Have spirit(s) sweep the floor searching for Dual-Natured entities.
     3c. We need drones covering the back exits and Stake will enter from the Main entrance; Achak remains in basement; Rebecca comes up through the basement (?)
         3c.1 Since we are going to keep Matrix communications open at all times (I assume everyone has commcodes and commlinks on them), repeat 3a.1 if we come into contact with people
4. Rinse and Repeat all steps of 3 for Floor 2
5. Move towards Floors 3 and 4; taking Achak discreetly with us. Take the greatest care here when going through the rooms; they are probably close together and we don't want to inadvertently alert anyone.
     5a. If we can scout with a drone, do the normal preliminary check of the rooms. Again, better to be blind than alert anyone, so if it's making too much noise or will gather attention, abandon the drone surveillance.
     5b. Have a spirit scout each individual room before we enter.
        5b.1 If they spot a Dual-Natured Entity, we can go in guns ready. I'm hesitant to say guns blazing, because it might be a random other Dual-Natured Entity (a normal Adept, or normal Spirit, for example)
        5b.2 If they don't spot a Dual-Natured Entity, we can consider the room cleared.
     5c. Achak takes point with his armor, while Sister Rebecca and Stake follow behind him.
        5c.1 Keep the Optic X-2 scouting from above, and the Rotodrone on standby for quick movement to cover the bottom floor entrances.
        5c.2 Also, if there are fire escapes etc, then have the Rotodrone cover those while the Optic X-2 does a general sweep of the building.
        5c.3 Depending on how many spirits we have, we might want one on the outside to check for any Mistforms that try to escape.
6. Rinse and Repeat all steps of 5, but stick together as a single group this time, instead of opting to split up. These are probably sound-proofed, and we most likely eliminated the other rooms. Stealth is not absolutely required.
7. At any point if and when we encounter the Vampires, put them down with extreme prejudice.
    7a. If there are innocent bystanders nearby, try to protect them, but do not go soft on the Vampires, if necessary.
    7b. If we manage to catch one by surprise and are able to incapacitate, but not kill it, then we can interrogate it for some information.
    7c. Keep a spirit around, but it doesn't necessarily have to help us in combat. I would rather it keep track of the Vampires if they try to Mist Form out.



Here are my concerns with these plans.

1. This is going to require a lot of coordination, and it isn't likely to be quick.
2. This might take a lot of Spirit Services. Sister Rebecca might have to summon more mid-operation.
3. When the fight goes down, I'm not quite sure how we can keep innocent bystanders out of this. Some will unavoidably panic, which might set off the other vampires if they aren't all together.

There might be some more there, and anyone feel free to speak up if you have something to add. It gets a little convoluted and I might have missed something. Also feel free to speak up if anything isn't clear.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-08-15/1701:46>
I am under the impression that there will be a good number of people there because of the club. Granted that it's Sunday night, but it's not like people in the Barrens maintain a traditional workweek.

What kind of music does the club play? If it's loud, it could help us. Distant shooting might be concealed by assrattling beats, and the ambient noise might make it easier to sneak up and bludgeon unsuspecting vampires. I will note that Stake doesn't have a lot (any?) of quiet options.

Also depending on the nature of the club, it's possible that a good percentage of the people there will be tripping the light fantastic on Bliss or Zen. A well-opiated population might make it easier to move around without generating alarm.

Things will get tricky if the vampires aren't off on their own, or are in the scrum of the dance floor looking for victims.

I'm going to roll Security Design just in case I'm derping on something. I presume there will be locks and the door and such, maybe even surveillance systems for Elijah to play with, especially if this club is connected to a syndicate.

Logic 2 + Security Design 4: Security Design (http://orokos.com/roll/244351): 6d6t5 2
+ Homes specialization 2 (for the apartments: Security Design specialization (http://orokos.com/roll/244352): 2d6t5 0

So 2 hits total.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-08-15/1721:08>
Really looks like the plan is shaping up.  Good work.

The club plays loud dance music, so that is in your favor.  It's a criminally run dance club in the barrens, so the chances of most of the clientele being out of their skulls on drugs is a pretty safe bet. 

You'd bet security cameras, especially on the front door, and above the gun-check to make sure nobody's skimming off the top.  Ditto for the bar.  Other likely spots are stairwells and hallways on the upper floors.  If Achak has to hazard a guess, she would think that security HQ would be on the 4th floor, far enough from the dance area to make it a more difficult target, but not taking up any of the really valuable real estate.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-08-15/1806:12>
Elijah (3L1) has 2 fly spys.

who is Elijah? Pardon me if im being dense.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-08-15/1807:49>
Elijah (3L1) has 2 fly spys.

who is Elijah? Pardon me if im being dense.

Rigger/matrix overwatch who Stake rented out for the mission.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-08-15/1816:53>
2. This might take a lot of Spirit Services. Sister Rebecca might have to summon more mid-operation.
3. When the fight goes down, I'm not quite sure how we can keep innocent bystanders out of this. Some will unavoidably panic, which might set off the other vampires if they aren't all together.

2- How many rooms are we talking about individually searching here? Gimme a number and lemme do some math real quick. From the sound of it, We'll only need one spirit bound and a bunch services from low power spirits, maybe a decent sized one if you want it to levitate us to the rooftop, but Becca should be able to handle that.

3- Beccas got mana barrier and physical barrier. She can corral some people.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-08-15/1823:45>
I imagine that Achak would have asked (or asked Stake to ask) Elijah to do some research on the club and who the owners might be, just to see if this really is a Yak shop or if they're pissing in someone else's pool. Or if that's a plot point then Elijah can punt on that and leave it for us to find out.

How much Matrix support can we expect during the run? I haven't played (or GM'd) a rigger/decker hybrid so I don't know how their time gets split between functions. I know they usually get plenty of passes due to hot-sim initiative, but I don't know if they generally let the drones do their own thing until they need to jump in or if they're usually jumped in the entire time.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-08-15/1829:31>
i feel like they usually only jump in when there's some fighting or serious maneuvering to be done.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-08-15/1844:30>
i feel like they usually only jump in when there's some fighting or serious maneuvering to be done.

This.  He'll set the dog brains to do their recon thing, as directed.  He's not going to be a super-capable decker, but he will (hopefully) be able to hack into the cameras for you guys.  He's not there in the flesh, so noise may become an issue.  Club ownership might be more of a gang knowledge test than a matrix thing, I would think.  Yakuza LTD. isn't going to be listed on the deed. (Ha!  Barrens, deed.)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-08-15/1901:51>
I was thinking of something simpler, like the language used in comm chatter. But I'm sure we'll find out soon enough.

Someone want to post ICly to get the ball rolling? I already have back-to-back posts.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-08-15/1904:43>
yeah, im gonna get something up before i go to sleep tonight.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-08-15/2010:35>
What kind of music does the club play? If it's loud, it could help us. Distant shooting might be concealed by assrattling beats, and the ambient noise might make it easier to sneak up and bludgeon unsuspecting vampires. I will note that Stake doesn't have a lot (any?) of quiet options.

Ah. Ah! Oops. At least I didn't completely fail on subtlety, but well ... yeah, that's about right.

You'd bet security cameras, especially on the front door, and above the gun-check to make sure nobody's skimming off the top.  Ditto for the bar.  Other likely spots are stairwells and hallways on the upper floors.  If Achak has to hazard a guess, she would think that security HQ would be on the 4th floor, far enough from the dance area to make it a more difficult target, but not taking up any of the really valuable real estate.

A little more secure than I expected for the Barrens, but just something to keep in mind. I guess I should ask, how are we going to be dodging any on-site security (even though it's for their own good)? A spirit sustaining Concealment? Also starting to wonder how I'm getting my Alpha in here, or any gun for that matter. I assume Full Body Armor would also raise an eye or two for security.

2. This might take a lot of Spirit Services. Sister Rebecca might have to summon more mid-operation.
3. When the fight goes down, I'm not quite sure how we can keep innocent bystanders out of this. Some will unavoidably panic, which might set off the other vampires if they aren't all together.

2- How many rooms are we talking about individually searching here? Gimme a number and lemme do some math real quick. From the sound of it, We'll only need one spirit bound and a bunch services from low power spirits, maybe a decent sized one if you want it to levitate us to the rooftop, but Becca should be able to handle that.

3- Beccas got mana barrier and physical barrier. She can corral some people.

2- Well, it's going to be 21 rooms if we do them individually. I'm thinking of revising the plan to just secure the lower floors and have the spirits do a sweep of the upper floors. That way, we spend less time dodging security's radar, and even if we alert the Vampires, we have the mundane exits covered, and if they try to run with Mist Form, then spirits can track them. Hopefully. Any thoughts are welcome.

3- Sounds good.

This.  He'll set the dog brains to do their recon thing, as directed.  He's not going to be a super-capable decker, but he will (hopefully) be able to hack into the cameras for you guys.  He's not there in the flesh, so noise may become an issue.  Club ownership might be more of a gang knowledge test than a matrix thing, I would think.  Yakuza LTD. isn't going to be listed on the deed. (Ha!  Barrens, deed.)

Somehow I don't have Gang Knowledge. Would Area Knowledge: Seattle possibly cover this? Not a big deal if it doesn't.

yeah, im gonna get something up before i go to sleep tonight.

Ditto, I'm going to try and get something up as well.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-08-15/2033:44>
Ah. Ah! Oops. At least I didn't completely fail on subtlety, but well ... yeah, that's about right.

Achak could loan his (suppressed) Ares Alpha to Stake, but it has a personalized grip on it that might affect Stake's accuracy and/or dice pool (GM's discretion).

A little more secure than I expected for the Barrens, but just something to keep in mind. I guess I should ask, how are we going to be dodging any on-site security (even though it's for their own good)? A spirit sustaining Concealment? Also starting to wonder how I'm getting my Alpha in here, or any gun for that matter. I assume Full Body Armor would also raise an eye or two for security.

Back door, baby. Elijah on the cams, Achak on the locks, Sister on the spirits.

Failing that, put that Charisma 8 to work. Intimidate what you can, bribe what you cannot.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-08-15/2210:15>
Back door, baby. Elijah on the cams, Achak on the locks, Sister on the spirits.

Failing that, put that Charisma 8 to work. Intimidate what you can, bribe what you cannot.

Put that way, it sounds like we're the best team ever that can handle any infiltration.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-08-15/2304:44>
Sorry yall, everything just turned to shit with my job, im depressed as fuck. i aint in no place to post tonight.

In the words of a horribly vicious woman i used to date, "Tomorrow, i shall awaken and move the whole god damn mountain, but tonight is for grief."
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-08-15/2307:19>
It's all right, hope everything gets better soon.

I'm assuming that we're all right with the plan(s) as laid out? Should I just present Plan B as "The Plan"?

As one of my favorite Roleplaying game pics says.

(https://scontent-a-lga.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10347086_10203306055284136_1861176408300406960_n.jpg?oh=da14b757c9e6592e996cdd41fdc2c343&oe=5523668F)



Perhaps that one isn't quite appropriate in this situation. And I swear it isn't an omen.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-08-15/2325:42>
I'm looking forward to the backup plan, myself. It just sounds cooler.
Y'know, this will be the first run where Becca would actually have need for non-lethal ammo for the nade launcher. If we live through this, she's gonna order some and send for her grenade launcher. Some tear gas or something could work WONDERS for us, couldn't it?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-09-15/0125:56>
I was thinking of something simpler, like the language used in comm chatter. But I'm sure we'll find out soon enough.

Good idea.

*rolls*

Elijah can tell you that most of the comms at around 4:30 this afternoon were in a Japanese/English pidgin. 

Ah. Ah! Oops. At least I didn't completely fail on subtlety, but well ... yeah, that's about right.

Achak could loan his (suppressed) Ares Alpha to Stake, but it has a personalized grip on it that might affect Stake's accuracy and/or dice pool (GM's discretion).

The Alpha's Accuracy would be reduced by 1.  It's not a radical enough change to affect dice pools, I wouldn't think.

@Poindexter, sorry to hear it, and I understand the sentiment.  Hope it works out.

@8-bit, I haven't seen that one before.  Sounds about right.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-09-15/0243:38>
Going to get the IC post up tomorrow, sorry about that.

I'm contemplating whether breaking it up into 2 posts is better, because it's going to be a long post if it's just 1 post.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-09-15/1316:24>
OK, so my plan is to summon a force 3 spirit and bind it. I'll have needed to get some reagents before the job or I won't have enough. I'll use that one for spell sustaining. Then, throughout the evening, I'll summon a series of force 1 and 2 spirits to do the searching. Sound good?

If i can't get holda the reagents, I have enough on me now to bind a force 1 spirit and that will still do well for sustaining spells.

EDIT: This is the last info i need before i can finish off my IC post.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-09-15/1336:10>
Marcus can sell Becca some reagents, but he's gonna give her some line about how they're hard to get a hold of right now, blah blah blah, and does she think she's the only one out doing the Lord's work, etc.  He's going to try and charge a 10% premium.  If you give me an edge test, any hits will reduce that by 5%.

ETA: edge tests always have exploding 6s.  I really need to get on the houserules section of this thread soon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-09-15/1337:47>
@8-bit, I'm not sure we need a humongo post recapping every detail from the OOC thread. ICly you could give it a cool name, like "Plan Oak" or "Octopus Formation" and say that you send send an ARO with the details. (The ARO can have a link back to the OOC plan if you're getting crafty). But up to you, and up to rednblack about how much detail he wants to see in the IC thread.

Stake can borrow Achak's Ares Alpha (hereafter AAA). I suppose another option would be to use Armorer to remove the suppressor and attach it to Stake's Alpha, although my Armorer pool is a bit sad and there would probably be negative modifiers from Elijah's driving. So just take Achak's.



@Poindexter, I was thinking Force 2 spirits could handle most of the astral scouting, although your summoning pool seems good enough to summon Force 3 or 4 consistently. (Binding the buggers is harder, but summoning should go okay.) Were you concerned about drain?



Elijah can tell you that most of the comms at around 4:30 this afternoon were in a Japanese/English pidgin. 

Well that changes things.

I have a theory but I'm going to run it past rednblack first.

Here's my Area Knowledge roll to see if Achak could piece the clues together ICly: Intuition 6 + Area Knowledge Seattle 2 (http://orokos.com/roll/244576): 8d6t5 5 hits, yay!

If I'm onto something I will post it ICly, since it will warrant discussion.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-09-15/1338:44>
Edge test (http://orokos.com/roll/244578): 2d6h6 0

HA! is that a critical glitch for my first test of the game?! I'm just gonna upcharge 20% for the reagents, cause that shit is funny.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-09-15/1343:58>
@Poindexter, I was thinking Force 2 spirits could handle most of the astral scouting, although your summoning pool seems good enough to summon Force 3 or 4 consistently. (Binding the buggers is harder, but summoning should go okay.) Were you concerned about drain?

Normally, i wouldnt be worried about drain, but with the sheer AMOUNT of spirits she's gonna have to summon for this run, I AM a little concerned. That's why I'm aiming for force one's except for the bound one.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-09-15/1346:17>
Edge test (http://orokos.com/roll/244578): 2d6h6 0

Renaming Sister Rebecca "Snake Eyes".
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-09-15/1347:45>
She IS the lowest edge character I've ever played and I was worried I'd regret it. :)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-09-15/1348:28>
Edge test (http://orokos.com/roll/244578): 2d6h6 0

HA! is that a critical glitch for my first test of the game?! I'm just gonna upcharge 20% for the reagents, cause that shit is funny.

20% it is, and Marcus is feeling pretty smug with himself.  I sure hope everything he sold you is an actual reagent  ;) :D ;D
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-09-15/1350:51>
Situations like these are why she started going through Saahir, but on such short notice, she had no choice this time.

Some rolls

Summon an Angel of fire (force 2) (3 reagents) (http://orokos.com/roll/244587): 8d6t5 3

Resist summoning (http://orokos.com/roll/244588): 2d6t5 1

Resist drain (http://orokos.com/roll/244589): 11d6t5 4

So, he owes me two services and i take no drain

Now on to the binding.

Bind Gadreel (http://orokos.com/roll/244590): 8d6t5 2 which is my limit anyway here, just gotta hope the angel rolls bad now...

Resist Binding (http://orokos.com/roll/244591): 4d6t5 4

Jesus fuck, i have a BAAAAAAD feeling about this run guys. That was 4 6's on 4 dice.

resist drain (http://orokos.com/roll/244592): 11d6t5 3 so I just spent all my starting money and all but 2 of my 30 reagents to take 5 levels of stun dmg for no gain.

I fear luck has abandoned us.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-09-15/1433:48>
I fear luck has abandoned us.

I know the feeling.  I'm guessing that Becca may have done this in the morning, or early afternoon.  If so, that was before she took a nap and rested up before the job, so feel free to roll up some healing.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-09-15/1445:25>
Four 6s on four dice = 0.08% odds. That's some nice rolling.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-09-15/1830:53>
I'm gone doing stuff all day and I come back to luck gods cursing us.

All right, here's the final reiteration of the plan that I will reference in the IC post. Should be good for everyone.



Plan B, which is now Plan A, which is what we're doing so don't look at the label

1. Do a preliminary scout of the outside of the building to make sure we have the layout and exits confirmed.

2. Clear the sub-basement. Stealth is not absolutely required here, as it is unlikely that anyone is down here.
     2a. Have 3L1 use a smaller scout drone, quickly, and discreetly do a preliminary check of the lower levels before we send in people. We don't want to alert anyone, but it would be nice not to fly in blind.
     2b. Ditto with Sister Rebecca's Spirits. Have them scout for Dual-Natured entities.
     2c. Have Achak and Sister Rebecca enter the sub-basement together (Rebecca slightly behind) while the Roto-drone covers the exit that Stake will enter through.

3. Once the sub-basement is cleared, move onto the first floor. Attempt to remain stealthy, we do not want to startle a normal person or Vampire that will set off an alarm.
     3a. If there are people, Stake will go with Sister Rebecca, who can Assense people to make sure they aren't a Vampire.
     3b. Have spirit(s) sweep the floor searching for Dual-Natured entities.
     3c. We need drones covering the back exits and Stake will enter from the Main entrance; Achak remains in basement until we signal him.

4. Assuming we can't move them, here's the plan. Get a Spirit to take Achak, and if possible, Sister Rebecca, to the top of the building. Proceed to step 7, then work backwards to step 6. Assuming the information is correct, the Vampires will be in the building, so this should lead to a confrontation of some sort. Stake will be on lookout on Floor 3, the drones will perform the normal step 6 and 7 overwatch.
     4a. When encountering the Vampires, go to step 8, with the following exceptions. Stake will come up when he receives the signal, so Achak and Sister Rebecca should try and keep the Vampires in one spot.
     4b. Should the Vampires manage to flee, Sister Rebecca and Achak should try to flush them towards Stake and keep them above the first 2 Floors.

5. Rinse and Repeat all steps of 3 for Floor 2

6. Move towards Floors 3 and 4. Take the greatest care here when going through the rooms; they are probably close together and we don't want to inadvertently alert anyone.
     6a. If we can scout with a drone, do the normal preliminary check of the rooms. Again, better to be blind than alert anyone, so if it's making too much noise or will gather attention, abandon the drone surveillance.
     6b. Have a spirit scout the entire floor.
        6b.1 If they spot a Dual-Natured Entity, we can go in guns ready. I'm hesitant to say guns blazing, because it might be a random other Dual-Natured Entity (a normal Adept, or normal Spirit, for example)
        6b.2 If they don't spot a Dual-Natured Entity, we can consider the rooms cleared.
     6c. Achak takes point with his armor, while Sister Rebecca and Stake follow behind him.
        6c.1 Keep the Optic X-2 scouting from above, and the Rotodrone on standby for quick movement to cover the bottom floor entrances.
        6c.2 Also, if there are fire escapes etc, then have the Rotodrone cover those while the Optic X-2 does a general sweep of the building.
        6c.3 Depending on how many spirits we have, we might want one on the outside to check for any Mistforms that try to escape.

7. Rinse and Repeat all steps of 6. These are probably sound-proofed, and we most likely eliminated the other rooms. Stealth is not absolutely required.

8. At any point if and when we encounter the Vampires, put them down with extreme prejudice.
    8a. If there are innocent bystanders nearby, try to protect them, but do not go soft on the Vampires, if necessary.
    8b. If we manage to catch one by surprise and are able to incapacitate, but not kill it, then we can interrogate it for some information.
    7c. Keep a spirit around, but it doesn't necessarily have to help us in combat. I would rather it keep track of the Vampires if they try to Mist Form out.



I figure we aren't getting all those people off the first two floors, and Achak's idea of flushing them out is not bad. This way though, we can have a spirit get us up there, instead of Achak trying to climb by himself. If one of Sister Rebecca's spirits cannot do that, well ... it's going to be the hard way with dodging a ton of cameras while we try and find the vampires. Once we've secured the sub-basement and the first two floors, we can just send a spirit to check out the rest of the building. If they get spotted, we have the exits covered; if they don't, we know exactly where the vampires will be.

So, just to count spirit services, if everything goes according to plan: 5

1 - Stay on lookout for Mistforms and Dual-Natured Entities that leave the building
2 - Scout the Sub-basement for Dual-Natured Entities
3 - Scout the First Floor for Dual-Natured Entities
4 - Scout the Second Floor for Dual-Natured Entities
5 - After we secure those other floors; scout Floors 3-6 for Dual-Natured Entities
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-09-15/1851:27>
Looks good.

Instead of getting spirits to carry us, it might be possible to just have someone (a spirit, or a teammate) let down the fire escape so that heavily-armored teammates on the ground level can climb up themselves.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-09-15/2337:35>
All right, IC incoming. I'll reference an ARO set, which is basically this plan.

Sorry for the delay, real world stuff came up, but I will have an IC incoming.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-09-15/2353:32>
I'll have sum real soon, too.

rest rolls for now.

rest to recover stun dmg (http://orokos.com/roll/244763): 11d6t5 5

okee freakin dokee, so at least she bounces back quickly.

that's encouraging.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-10-15/0103:09>
IC up; I don't think I missed anything important.

Also, just for curiosity's sake, how do you pronounce the name "Achak"? We aren't actually saying the name, but it still has me baffled every time I read it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-10-15/2042:57>
I'm not sure. I'm also not good at spelling things phonetically.

The first syllable could be "uh" or "aww".

The second syllable could be "chak" (like flak) or "chock" (like chalk, or hawk with a ch sound).

One commenter on Yahoo Answers said that it should be spelled Achachak and pronounced: ah-cha-chakh, but said commenter was Navajo, not Algonquin, so who knows.

In my head, I've been saying it in every combination. Votes?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-10-15/2342:47>
I've been saying Aww-chuck, though quicker so more like A'ch'k in my head but whatever is fine by me. Also, I never took Latin, but I think it was 8-bit who mentioned the name if the campaign. It's pretty phonetic. "Sunt" is like punt but with an s. The rest is vene-tore-A's vene-tea-o-men.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-11-15/0202:38>
I only asked because I've been pronouncing it like "Ack-ack" (like flak twice). It seemed a little weird to me, but I wasn't sure.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-11-15/0217:44>
Creative. I hadn't even considered that.

I'm waiting for Poindexter's IC before posting again.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-11-15/0232:00>
Creative. I hadn't even considered that.

I'm waiting for Poindexter's IC before posting again.

I thought we were waiting on me, but that's even better. Depending on Poindexter's schedule, I may get one in first.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-11-15/1252:12>
Ok, sorry it took so long.

IC post up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-11-15/1808:34>
[Stake] was a longtime christian, firm in his beliefs and had recently converted the team leader, a human named Achak. He was a big guy, with rather attractive and chiseled native american features.

...

The driver Achak had hired for the run ...

...

She'd only had time for one hour of sleep before Achak said they needed to move...

...

... Achak runs down the plan one last time for them.

Poindexter, dynamite IC post. As clarification, Stake is the team leader. I imagine Stake has been in the bounty-hunting game a good long while; Achak just 2-3 years. I suppose their dice pools for Leadership are similar, and Achak is probably a decent lieutenant, although he is currently undergoing a crisis of confidence in his leadership abilities.

I don't think I've seen Stake's background so I don't know if he's Christian or not.

Working on an IC post.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-11-15/1842:01>
whoops. Fixed.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-11-15/2258:36>
I don't think I've seen Stake's background so I don't know if he's Christian or not.

Speaking of which, I need to do that still. Sigh, funerals are draining sometimes.

No, he's not Christian. He's given up on religion in the long years he's been alive, and I don't think any religion would have him, to be honest  ;D
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-11-15/2333:20>
When I was writing my background, it occurred to me that religion might be less intriguing for elves (and, to a lesser extent, dwarves), given that they are ageless to begin with. The afterlife probably doesn't resonate with them as well. I don't have the actuarial tables for the odds of dying accidentally within a given span of years - even immortal elves get unlucky sometimes - but the need for Heaven probably isn't as pressing for them.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-12-15/0059:11>
whoa, so i totally invented that whole thing?

Sorry, my bad. Will fix again.

dangit.

EDIT: Fixed.

This actually works out well. With Stake not being a Christian male, Becca is free to correct, disagree with, and evangelize the leader of the team.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-12-15/0129:11>
Oh my lord, this is great. I just found it hilarious. I only just got it after reading it for like, the third time.

Achak was covered in his body armor, and spinning his club like a dreidle. Definitely not the subtlest attire he could have come with.

Achak looks at Stake while the team leader covers the plan. He looks at Stake's Ares Alpha, large and unsuppressed, with its underbarrel grenade launcher. Definitely not the subtlest weapon he could have come with.

I don't know why, but that made my day. Thank you.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-12-15/0232:10>
Oh, cool, someone noticed. I sprinkle tidbits like that around fairly often, mostly for my own amusement. I don't expect anyone else to pick up on them but it pleases me when they do.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-12-15/1453:02>
I wasn't trying to poke any holes in Achak's theory.  My understanding of the Yakuza is that, while very racist against orks, trolls, and dwarves were slightly more welcoming to elves.  Am I wrong about that?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-12-15/1510:22>
It depends on the oyabun. Hanzo Shotozumi, who leads the gumi that controls Downtown and the International District, will use women and metahumans "in areas where more traditional kobun are out of their depth or too recognizable."

Sato Kanaga, the oyabun of Everett, Snohomish, Auburn, and Redmond, purged the foreigners and metahumans and shipped them off to the Kenran-kai in Puyallup. Now it's been 10 years since then so anything could have changed, and if the Kanaga-gumi is going to have any elves - which, as you point out, are the most likely of the metahuman races - they're probably going to have them in the Barrens (as opposed to, say, Snohomish). And if they know something is wonky at this location then it's entirely plausible that they would have hired outside help (to minimize risk to their own assets) until they figured things out.

Achak isn't discounting his theory; it's just strike one. And, for the record, I'm not trying to poke holes in your world. I just know this realm a little better than most because one of my other games in a ganger campaign with the syndicates playing an increasingly important role as the gang rises. If you have any plots involving great dragons or immortal elves I will be as helpless and ignorant as a newborn lamb. But in either case it is the GM's world all the way.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-12-15/1517:51>
And, for the record, I'm not trying to poke holes in your world. I just know this realm a little better than most because one of my other games in a ganger campaign with the syndicates playing an increasingly important role as the gang rises. If you have any plots involving great dragons or immortal elves I will be as helpless and ignorant as a newborn lamb. But in either case it is the GM's world all the way.

I didn't think you were trying to poke holes, but this is my first time to use such a well-trod locale.  I may be seeking your (and others) help as we continue.  Thanks.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-13-15/2141:09>
Ok, so due to money issues, i've had to take on a second job.
This leaves me with very little time, energy, or creativity for posting.

It wont be like this for long, but if ya get sick of waiting for me in the meantime, feel free to NPC me until I get back on the fuckin ball about shit.

Apologies in advance for any inconvenience.

EDIT: I am NOT quitting the game, but i will be posting less frequently than you probably expect of me.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-15-15/0035:19>
Just going to say that this week has been, and will be, a little slower for me. Been doing double time to catch up on work stuff, as I've been busy helping out with a friend's funeral.

Going through all my PbPs and catching up, but just so you know, it will be a little slow for me. Should be good by the end of this week.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-16-15/1215:24>
I think this has been a pretty off week for most everyone.  Sorry for your loss, 8-bit.  Funerals are never fun, but the work needs to get done.  Cheers to you for stepping up.

I'm clicking this down on a quick little break.  The paperwork load this week has been pretty huge.  Hopefully, we'll all be in a better spot on Monday.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-18-15/2250:51>
The more I think about this plan, the more I wish I'd brought the nade launcher.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-18-15/2330:07>
Achak would have recommended against it. Maybe flash-bangs would be okay, but otherwise the setting (crowded environment, dense mass of innocents, potential for panic and/or stampede) would seem to favor a more surgical approach. I think a scalpel (or a sword of Gabriel) serves Sister Rebecca better than area-effect explosions. Of course, what I'm really dreading is deleted to not give the GM any ideas.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-19-15/0042:27>
true, but its less for the grenade launcher as the possibility of her having to use the chainsaw on one of the doors. Also, the possibility of borrowing a few of those sawdust grenades from yall would be nice as well. Becca knew nothing about vampires until today, and she'd be impressed with some of yalls special gear.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-19-15/1128:59>
The more I think about this plan, the more I wish I'd brought the nade launcher.

Until you guys leave the RV you're free to adjust your loadout as you see fit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-20-15/0140:26>
All right, IC post up, sorry for the delay.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-20-15/0150:34>
I'm gonna play it like Becca brought the nade laucnher, AND that you guys loaned her enough of those sawdust grenades to fill up a clip.
Once you guys had explained to her about vampire weaknesses and all that and she'd noticed the grenades, she would have asked if they were flashbangs, and if those worked on vampires. I feel like you guys would have explained what they were and she would have asked to borrow a clip. Cool?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-20-15/0154:27>
Achak has 3 sawdust minigrenades. He would loan them to Rebecca since he's not planning on taking a grenade launcher, but 3 is pretty far from a full clip. Stake has 10 but might want some for himself.

Achak would also lend his suppressed Ares Alpha to Stake, if Stake preferred it to his own.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-20-15/0155:10>
All right, just as the minorest of retcons, I have to ask rednblack.

Can I assume I brought another clip of Sawdust Grenades (4 for my Alpha), and that I gave it to Sister Rebecca? Just to make everything work. That would mean my gear layout would be 8 Sawdust Grenades (-4 that I gave to Sister Rebecca), as opposed to the original 4.

And Stake would accept the Ares Alpha. Cause his player, 8-bit, is an idiot and didn't buy a silencer.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-20-15/0228:24>
@rednblack
Let us know how much proactive rolling you prefer, or if you'd rather we wait for you to call for it.

Sneaking: Agility 5 + Sneaking 6 + Urban 2 + Catlike 2 (http://orokos.com/roll/248044): 15d6t5 2 hits, Orokos is still in a mood

Audio Perception: Intuition 6 + Perception 6 + Hearing 2 + Earbuds 3 (http://orokos.com/roll/248045): 17d6t5 5 hits, plus or minus whatever modifiers you see fit (proximity, ambient noise, etc.).

Magic Sense: It occurs to me I have no idea how to roll this. Street Grimoire says treat it as the Detect Magic spell, but that spell requires a Magic+Spellcasting test. Adepts generally don't have Spellcasting so I don't know how that is supposed to work. I might suggest Magic+Perception, which is what Motion Sense uses. Magic 6 + Perception 6 (http://orokos.com/roll/248046): 12d6t5 5 hits, range is 60 meters. Detects "all foci, spells, wards, magical lodges, alchemical preparations, active rituals, and spirits".

Let me know if Lockpicking rolls are needed. If so, what kind of lock is it? (This affects which B&E tool to use.)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-20-15/0836:50>
@8-bit, retconning is fine until the team exits the Bulldog.

@Tecumseh, all, proactive rolling is always a good thing.  Audio perception is tricky with the rain and other ambient noises of the Barrens, but Achak swears that there's a dripping coming from the basement, apart from the general sounds of rain.  No hit on Magic Sense.

ETA: Achak will need to use the mini-welder to cut through the grate.  It shouldn't take more than a minute or two.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-20-15/2209:46>
Quote
There's a small ledge about a meter down, then a dust-covered and broken window leading into the basement.

I presume the window is large enough for us to enter. Is it locked? If so, Achak will attempt to lockpick it. If it can't be picked, he'll break it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-20-15/2248:13>
I'm going to go on the same route as Tecumseh and do a couple of rolls.

Make myself stealthy-like (Sneaking 1 + Agility 6) (http://orokos.com/roll/248307): 7d6t5 4 [1, 3, 3, 6, 5, 5, 6]

Visual Perception (activating the Thermographic Vision in his Cybereyes).

I'm not sure if the Specifically Looking bonus would apply, so I didn't add it.

Visual Perception (Intuition 5 + Perception 6 + Specialization 2 + Vision Enhancement 3) (http://orokos.com/roll/248308): 16d6t5 7 [3, 6, 6, 1, 2, 5, 6, 5, 1, 6, 3, 3, 3, 4, 6, 3]

Audio Perception as well.

Audio Perception (Intuition 5 + Perception 6) (http://orokos.com/roll/248309): 11d6t5 5 [5, 4, 5, 4, 6, 3, 5, 3, 5, 2, 3]



Edit: Forgot that my Ballistic Mask has Audio Enhancement 2. Here are the extra dice.

Audio Enhancement 2 (http://orokos.com/roll/248387): 2d6t5 1 [5, 2]

That's 6 hits total. Not too bad.



Stake is entering from the other entrance, not with Achak and Sister Rebecca; so maybe he'll see something they don't. Here's to hoping he doesn't get jumped immediately.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-21-15/0040:55>
Sight perception (http://orokos.com/roll/248393): 8d6t5 1 (using thermal)

Hearing perception (http://orokos.com/roll/248394): 10d6t5 5

sneaky (http://orokos.com/roll/248395): 9d6t5 2

consider her to be astrally perceiving unless noted otherwise.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-21-15/0054:22>
I'll throw down a visual perception roll too, using the low-light flashlight on the Ares Crusader to negate light penalties (or, more specifically, to move the Light modifier up to the point where low-light vision can negate it). Intuition 6 + Perception 6 + Vision Enhancement 3 (http://orokos.com/roll/248398): 15d6t5 4

Off to a slow start with the dice. 16 hits on 59 dice = 27%. Katsina was the same way for her first 100-120 dice or so in Tabula Rasa.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-21-15/1107:58>
The window isn't locked, more stuck-like when Achak tries it.  It's already broken, but in order to fit through, you'll need to break it the rest of the way. 

Achak's low-light + flashlight show a 1.5ish meter drop and then water.  It appears as though the entire basement is flooded.  From what you can see, the basement is a rectangle, and the window leads in at about the halfway mark.  In the center of the room, there are a number of old washing machines that have been pulled together, and there is some sort of planking -- maybe old park bench seats? -- set between them with 3 generators on top.  The wiring is held to the ceiling support beams with what looks to be wire hangers, and the lines run to the far upper-right corner of the basement, where it looks like there is either another room or a staircase.  Nothing is moving in the basement.

Sister Rebecca's thermographic vision picks up the generators, but nothing else seems to be warm down there.  Nothing seems astrally active either.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-22-15/1120:31>
So, does Stake not see/hear anything else different from them? Just making sure before I make an IC post.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-22-15/1126:32>
So, does Stake not see/hear anything else different from them? Just making sure before I make an IC post.

Sorry, I didn't address Stake.  Mostly, he notices what the other's have.  In thermographic, Stake notices the faintest of warm signals on the walls along the water line, mold growth, if he had to hazard a guess.  That makes him think that the basement has been flooded for some time.  Also, from the height of the washers, Stake would guess that the water is mid-thigh to waist deep.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-23-15/0043:07>
Premio y castigo is the Spanish equivalent of "carrot and the stick". They also use the "carrot and the stick" literally translated, but I liked the rhythm of premio y castigo better. (If other people speak Spanish then tell me so that I don't feel the need to explain each time.)

According to an earlier post there are two rear entrances to the building. Achak is going to investigate to see if he can slip in quietly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-23-15/1124:59>
Premio y castigo is the Spanish equivalent of "carrot and the stick". They also use the "carrot and the stick" literally translated, but I liked the rhythm of premio y castigo better. (If other people speak Spanish then tell me so that I don't feel the need to explain each time.)

According to an earlier post there are two rear entrances to the building. Achak is going to investigate to see if he can slip in quietly.

I appreciate the translations. 

Some of this will be covered IC, but to make things clear: the wires lead up one staircase, to the cub floor.  Where they go after that is yet to be seen.  As the team rounds their way to that staircase, they see that the basement continues along, with another open area, and then another staircase leading up.  Both of these staircases at at the rear-end of the club.  The first staircase leads to a metal grate, which has a mechanical lock attached.  The further off staircase leads up and then promptly dead-ends at some shelving that's been set up to hold liquor bottles.  Anyone on the team could probably shoulder their way past and push the shelving over, if they wanted.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-26-15/0128:06>
Going to clarify a few things. Here's the plan that we're working with:

     2c. Have Achak and Sister Rebecca enter the sub-basement together (Rebecca slightly behind) while the Roto-drone covers the exit that Stake will enter through.

3. Once the sub-basement is cleared, move onto the first floor. Attempt to remain stealthy, we do not want to startle a normal person or Vampire that will set off an alarm.
     3a. If there are people, Stake will go with Sister Rebecca, who can Assense people to make sure they aren't a Vampire.
     3b. Have spirit(s) sweep the floor searching for Dual-Natured entities.
     3c. We need drones covering the back exits and Stake will enter from the Main entrance; Achak remains in basement until we signal him.

1. Sounds like Achak and Sister Rebecca ended up in the basement. Achak was concerned about faulty wiring but I'm guessing that moving us into the basement is a GM device to say, "No, I wasn't really going to electrocute you on page 1. Go in through the basement."
2. The IC post says "the team" but I am presuming that Stake is still street-level, per the plan.
3. Sounds like there are two exits from the basement: one well-lit and the other blocked by shelving that will be noisy to push through because there are bottles of alcohol on the shelving.
3a. Knocking over the shelves will cause a big crash, but given the noise it's possible that no one will notice.

Let me know if any of that is wrong.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-26-15/1200:12>
1. I may have misspoke.  It's entirely possible that Achak is the only one down below.  But no, I wouldn't worry about being electrocuted, unless you want to go tip over the generator.

2. Yes, Stake is still street level. 

3. Both stairwells are well-lit, and both lead up toward the back of the club.  Considering that 1 has wires, and the other has booze, they both probably lead to areas controlled by the staff.

3a. Yes.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-26-15/1229:27>
Consider Sister Rebecca to be right behind Achak unless otherwise noted.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-26-15/1240:30>
Elijah's drones are currently sweeping the basement, and haven't come up with anything.  Do you want to send 1 or both up 1 or both potential stairwells?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-26-15/1336:57>
I didn't realize both stairwells were well-lit. That would probably change Achak's approach, pending the outcome of Elijah's investigation.

As for the drones, yeah, send them up! Elijah's a hired goon with toys; make him do some work.

While Elijah is doing that, Achak will examine the metal grate to see if it has any sensors or security features that need bypassing.
Intuition 6 + Perception 6 + Visual Enhancers 3 + Specifically Looking 3 (http://orokos.com/roll/249989): 18d6t5 7 hits (limit 8 )

If it's clear, he might pick the lock for fun while Elijah does his drone thing.
Agility 5 + Lockpicking 6 + Autopicker 6 (http://orokos.com/roll/249991): 18d6t5 8 hits (limit 13 due to autopicker)
If the autopicker doesn't apply then it would be 6 hits, limit 7.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-26-15/1351:35>
Where do you want drones deployed?  Please post instructions to Elijah ICly. 

No security measures that Achak can find on the door.  He is able to pick the lock no problem.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-26-15/1359:00>
I'll let 8-bit give the order so that I don't have 3 out of the last 4 IC posts.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <01-31-15/1532:08>
Sorry for being MIA everyone. We lost power on Monday, and it didn't come back until Wednesday. Internet didn't come back until early on Friday, which I spent catching up on a ton of school work. 17 hours of that kind of fried my brain, so I'm not getting back until now. I'll spend the weekend catching back up on all the OOC and IC of my various PbPs.

Hopefully my absence didn't cause any problems.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-02-15/1025:19>
@8-bit, welcome back.  I'm glad it was only tech issues that kept you away, and not anything more serious.  The ball is currently in Stake's court, as far as ordering Elijah to move the recon drones where you'd like to see them.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-02-15/2211:57>
Working on stuff for this PbP tonight, but it may have to wait until tomorrow. I'm extremely sorry for delaying this game to a ridiculous extent.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-05-15/1316:07>
Sorry about that, had it all written up last night and then realized I never posted it.

Edit: A few quick questions.

Does Stake have any idea how much to be bribing this bouncer with? I was thinking 500-800 nuyen would be more than sufficient, but perhaps not. Also, is there any test for me to determine this guy's mood, and do I know what language I should be addressing him in? I was thinking Japanese, but looking back, I don't know if this guy actually speaks Japanese.

Speaking of nuyen, Starting Nuyen roll:

Starting Money (2,480 + [4d6 x 100]) (http://orokos.com/roll/252766): (4d6*100)+2480 3880 [6, 5, 1, 2]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-05-15/1327:39>
Consider Becca to be astrally perceiving unless otherwise noted.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-05-15/1334:24>
Should I initiate the conversation with the bouncer? I feel like Stake would wait until he was stopped, rather than try and confront the bouncer. Although, thinking about it, I might approach him with the whole bribery aspect going on. Still don't know what language to go with, so I would default to English.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-05-15/1355:33>
500-800 is a lot of cred. Of course, you've got to keep in mind he's gotta be guessing you're only there for 1 thing with an assault rifle, and he has some potential loyalty issues on his side as well.

As for demeanor and language, a Perception test will work.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-05-15/1406:27>
500-800 is a lot of cred. Of course, you've got to keep in mind he's gotta be guessing you're only there for 1 thing with an assault rifle, and he has some potential loyalty issues on his side as well.

Mhmmm. It sure is. The thing is, if I'm practically smuggling an Assault Rifle into a club full of people that is potentially run by a crime syndicate ... well, I need to be convincing.

As for demeanor and language, a Perception test will work.

I'm going to add Specifically Looking and Visual stuff; if they need to be taken off, just tell me.

Perception (6) + Intuition (5) + Specialization (2) + Vision Enhancement (3) + Specifically Looking (3) (http://orokos.com/roll/252804): 19d6t5 7 [2, 5, 6, 2, 3, 1, 4, 4, 6, 6, 3, 3, 6, 4, 5, 3, 4, 2, 5]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-05-15/1436:25>
I feel like 5-800 is a little low. This is something that can get the guy fired, maybe killed. I don't think three little digits is gonna work.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-05-15/1559:47>
I feel like 5-800 is a little low. This is something that can get the guy fired, maybe killed. I don't think three little digits is gonna work.

I know, I really have no idea how much to go for. Sure, I can try and con my way past him or intimidate him, but I have the feeling that will call down security rather than solve the problem. Bribing seems like the most effective way, and considering we would get approximately 22,500 nuyen split 4 ways (so 5,625 nuyen each) from the 3 vampires, I'm willing to go higher. Like maybe 1200-1500.

I just don't know, as a player, what the appropriate amount would be. I would assume Stake would know though.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-05-15/1717:22>
The elf is Japanese, young, and on the tall side, even for an elf.  The fit of his pants tells Stake that he buys off the rack, though he also probably buys new.  The thing Stake really knows is the augmenations.  The guy's had his ears done, which is probably a great benefit in a place like this.  Hell, he could even be listening to Faust while the DJ inside is blaring all that other stuff.  Even in the dark as he approaches, Stake can tell the ears were purchased used.  Still, it's not he most common thing to have done, so he could be a collector, which would point toward higher earner.  The demeanor says, "Approach with caution, and don't fuck up," which is, of course, the demeanor he's paid to put off.

Stake would know that coming into the club in full armor is one thing.  This is the Barrens, even if it's also Touristville, but trying to get an assault rifle through the door is something else entirely.  These could be his friends inside, or people he hates, but even if it's the latter about the only way he'd be willing to play ball is with some guarantee that it never came back on him.  Without that caveat being met you're probably looking at no-dice unless you're willing to throw the kind of money at the guy that's going to let him set up a new life for himself in Winnipeg. 

Unless Stake is supposed to be there with that assault rifle. 

Anyway, you had a pretty solid roll with your Perception Test, so if I missed something specific that you'd like to know, ask away. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-05-15/2335:44>
8-bit, roll Palming 1! That'll totally work. Maybe some supporting evidence from the comm chatter Elijah hacked earlier. (Names of guards, or key details, "so-and-so sent for me", etc.)

Charisma 8 + Acting 1 + Tailored Pheremones 3 + Japanese might have a shot.

I have three lifestyles but I presume that I should only roll starting nuyen for one of them.
Low: 3d6 * ¥60 = Starting Nuyen (http://orokos.com/roll/252971): 3d6*60 ¥420

Achak had ¥1,434 left over from chargen so now he's up to ¥1,854.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-05-15/2340:30>
Aye, I haven't gotten an IC up or anything yet, because I'm just trying to figure out how in the world to formulate this con.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-06-15/1156:37>
8-bit, roll Palming 1! That'll totally work. Maybe some supporting evidence from the comm chatter Elijah hacked earlier. (Names of guards, or key details, "so-and-so sent for me", etc.)

A few of the texts that Elijah was able to gather had phrases like, "Check with Himura," or things like that, so he may be the boss man around. 

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-06-15/1326:25>
Just to be certain, Achak and Sister Rebecca are in a stairwell that has one camera covering it, plus one guard with his back to the stairs, correct?

Is the camera a situation where Sneaking could be used to slip past it, or is it covering the stairwell effectively enough that we would need another approach to move by undetected? Options include a smoke grenade (which I don't have because I didn't take any since I loaned my Alpha to Stake) or shooting the camera. Or I guess we could ask Elijah to nix the camera feed.

Not quite sure how Sister Rebecca is going to get past the guard to clear the first floor. Perhaps a distraction to get him to move for a moment so that she can slip by.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-06-15/1335:03>
The camera is pointing from floor 1.5 (the landing between the ground floor and the second floor) pointing down.  There is not a camera between the basement and the ground floor. 

You can certainly ask Elijah to nix the feed, or you can attempt to sneak by.  Keep in mind there are a number of cameras, but security doesn't seem overly tight.  If someone is watching the cameras, they'd need to be watching that particular camera at the time the team moved by in order to be seen.  But, how much do you want to risk it?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-06-15/1354:28>
I'm just following orders for the moment.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-06-15/1432:23>
Assumed that either Elijah would check out cameras on his own or would be prompted to do so. Updated IC with his findings.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-06-15/2013:48>
Well it sounds like Achak can sneak up the stairs without alerting the guard. The question then becomes how to insert Sister Rebecca onto the first floor without alerting the guard with his back to the stairs. I suppose Achak could create a distraction once he's up on the second floor, but I haven't thought of a good one yet.

Achak sneaking: Agility 5 + Sneaking 6 + Spec 2 + Catlike 2 (http://orokos.com/roll/253182): 15d6t5 1 hit

Wow. And here I thought I had made a stealth adept. Combined with the 2 hits from my previous Sneaking roll, I am now enjoying a 10% hit rate on Sneaking tests.

Well, I'm good with clubs. Maybe I'll just bludgeon the guy.

I suppose it's possible I'll slip by. Traceless Walk -4, Perceiver is distracted –2, Interfering sound –2. We'll see.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-07-15/1131:19>
Well it sounds like Achak can sneak up the stairs without alerting the guard. The question then becomes how to insert Sister Rebecca onto the first floor without alerting the guard with his back to the stairs. I suppose Achak could create a distraction once he's up on the second floor, but I haven't thought of a good one yet.

Achak sneaking: Agility 5 + Sneaking 6 + Spec 2 + Catlike 2 (http://orokos.com/roll/253182): 15d6t5 1 hit

Wow. And here I thought I had made a stealth adept. Combined with the 2 hits from my previous Sneaking roll, I am now enjoying a 10% hit rate on Sneaking tests.

Well, I'm good with clubs. Maybe I'll just bludgeon the guy.

I suppose it's possible I'll slip by. Traceless Walk -4, Perceiver is distracted –2, Interfering sound –2. We'll see.

Yikes. Orokos must really hate you.

Sorry about being absent yesterday, life got busy. Continuing IC now.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-07-15/1307:20>
Achak slips by without any problems.  Is she waiting just out of line of sight for Becca to follow -- which would be on the landing -- or is she taking the guy out, or is she ascending to the second floor?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-07-15/1430:14>
Sneaking past the guard (AGI 7 + Sneaking 2) (http://orokos.com/roll/253343): 9d6t5 3
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-08-15/1818:26>
Running out the door right now, but I'll get an IC up tonight.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-09-15/0205:19>
Is she waiting just out of line of sight for Becca to follow -- which would be on the landing -- or is she taking the guy out, or is she ascending to the second floor?

Achak is not familiar with all the nuances of gender studies but he personally identifies as male.

Achak is heading up to the second floor. Since the second floor looks down on the first, he's hoping that Sister Rebecca can scan the crowd for zekes from there.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-09-15/1115:16>
Little confused by IC.  Is Achak telling Sister Rebecca to hold back and not advance up the stairs? 

@8-bit, can I get a Con roll from Stake?  Take -1 (Subject is suspicious) -1 (Subject has time to evaluate the situation) and +1 (Character has plausible seeming evidence) = -1 modifier
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-09-15/1150:52>
Con Roll (Con 1 + Charisma 8 + Tailored Pheromones 3 + First Impression 2 - Modifiers 1) (http://orokos.com/roll/253766): 13d6t5 4 [4, 1, 6, 5, 3, 3, 5, 4, 4, 4, 5, 2, 4]

A completely and utterly average roll. Hope this works!

Also, my apologies if I mess up anything regarding languages other than English. As someone who knows next to nothing about other languages, their formalities, etc, I'm guaranteed to mess something up at some point.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-09-15/1218:36>
Achak was telling Sister Rebecca to sneak behind the guard with his back turned (on the first floor, yes?) and follow Achak up to the second floor. Hopefully there's not a guard on the second floor, and they can find a viewpoint on the second floor (overlooking the first floor) to scan the crowd for vampires.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-09-15/1315:31>
Con Roll (Con 1 + Charisma 8 + Tailored Pheromones 3 + First Impression 2 - Modifiers 1) (http://orokos.com/roll/253766): 13d6t5 4 [4, 1, 6, 5, 3, 3, 5, 4, 4, 4, 5, 2, 4]

A completely and utterly average roll. Hope this works!

Also, my apologies if I mess up anything regarding languages other than English. As someone who knows next to nothing about other languages, their formalities, etc, I'm guaranteed to mess something up at some point.

I'm in the same boat, language-wise, so no worries.  Unfortunately, the bouncer rolled 4 hits on 5 dice to continue my trend of rolling way beyond the norm on my GM dice. 

IC forthcoming.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-09-15/1320:37>
Con Roll (Con 1 + Charisma 8 + Tailored Pheromones 3 + First Impression 2 - Modifiers 1) (http://orokos.com/roll/253766): 13d6t5 4 [4, 1, 6, 5, 3, 3, 5, 4, 4, 4, 5, 2, 4]

A completely and utterly average roll. Hope this works!

Also, my apologies if I mess up anything regarding languages other than English. As someone who knows next to nothing about other languages, their formalities, etc, I'm guaranteed to mess something up at some point.

I'm in the same boat, language-wise, so no worries.  Unfortunately, the bouncer rolled 4 hits on 5 dice to continue my trend of rolling way beyond the norm on my GM dice. 

IC forthcoming.

"4 hits on 5 dice".

I love my luck as a player.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-09-15/1328:08>
@Poindexter and Tecumseh,

Please roll initiative.  As of now, Achak is not aware that Sister Rebecca has been spotted.

The guard failed his Surprise Test, so he gets no actions on the first pass.

CT 1 IP 1
Thug 1 12 (Surprised)

@8-bit, I wish I could've had some of these rolls for my player campaigns. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-09-15/1501:09>
I've had this happen before, where the "quick" training mission, intended to get the rust off and put the characters through their paces, turns into a sloppy clusterfrag due to embarrassing dice rolling.

At least Achak is fast: Initiative (http://orokos.com/roll/253819): 3d6+13 24

Achak will delay action, waiting for Sister Rebecca. Presuming she alerts him, he will act then.

Does Achak have line-of-sight on the bottom of the stairs (where Sister Rebecca and the guard are) or is the view obstructed by a turn/twist in the stairwell?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-09-15/1508:58>
I've had this happen before, where the "quick" training mission, intended to get the rust off and put the characters through their paces, turns into a sloppy clusterfrag due to embarrassing dice rolling.

At least Achak is fast: Initiative (http://orokos.com/roll/253819): 3d6+13 24

Achak will delay action, waiting for Sister Rebecca. Presuming she alerts him, he will act then.

Does Achak have line-of-sight on the bottom of the stairs (where Sister Rebecca and the guard are) or is the view obstructed by a turn/twist in the stairwell?

Achak lacks line of sight at the moment.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-09-15/1528:11>
Actually, unless he spots the helmet, Sis is just wearing an armor jack. Nade launcher underneath that. The sword IS glaringly obvious though.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-09-15/1533:36>
Actually, unless he spots the helmet, Sis is just wearing an armor jack. Nade launcher underneath that. The sword IS glaringly obvious though.

Cool, I'll update IC.  Do need initiative and actions for Sister Rebecca though.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-09-15/1538:58>
The bouncer withdraws his hand as Stake speaks, obviously taken aback by him mentioned Himura.  Then, he narrows his eyes, and regards the armored up combat monster in front of him suspiciously.  "Imma have to call this in, what did you say your name was?"

Ha. Yes. Right.

Well, this plan went bad real quick.

Any other names, doesn't matter if I know who they are, that I got from Elijah's pickup earlier? Just so I can maybe try to pretend to be one of them? Here's to hoping he doesn't know what some of them look like.



Also, does Elijah have non-lethal rounds for one of his drones? I'm tempted to try and have me and him knock this guy out, hopefully quietly, so that I can get in. That's like, way plan B though. Hopefully I can lie through my teeth well enough that it doesn't come to that.



Note to self for next campaigns. Keep some capsule rounds loaded with Laes, so that I don't have to deal with this without a good story to back me up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-09-15/1542:07>
The first name that comes to Stake's mind is "Noburo."  Please roll 1d6, and we'll see how that shakes out.  (I'm not looking for a hit or anything, just trying to see if the bouncer knows the guy, etc.)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-09-15/1545:04>
1D6 (http://orokos.com/roll/253838): 1d6 4 [4]

There we go. No idea if that's good or bad, but I guess I'll find out.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-09-15/1950:22>
Initiative (http://orokos.com/roll/253935): 2d6+7 16

Becca will stop where she is, sword pointing downward and face the man. She wants to hear what he has to say before she takes any action.

If i beat him on initiative and can take a free action before he does anything, I'd like to send a quick message to the team, informing them of the situation.

Will post IC when I know more.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-09-15/1957:47>
I'm guessing he will be saying "助けて" or "Tasukete!" or some other cry for help. Could be a short game, this!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-09-15/2010:37>
Initiative (http://orokos.com/roll/253935): 2d6+7 16

Becca will stop where she is, sword pointing downward and face the man. She wants to hear what he has to say before she takes any action.

If i beat him on initiative and can take a free action before he does anything, I'd like to send a quick message to the team, informing them of the situation.

Will post IC when I know more.

He failed his surprise test, so he gets no action this round. Technically, he could still use a Free Action to speak, but I'm not giving him one.

You can have a free action to apprise the team.

CT 1 IP 1
Achak 24 (Hold Action)
Sister Rebecca 16
Thug 1 12 (Surprised)

Action is to Sister Rebecca.  If Sister Rebecca is waiting for him to speak he will do so at the top of next pass.  Does Sister Rebecca speak Japanese? 

Will hold off posting IC, as these actions are happening concurrently, and what's going on in the back of the club could very well affect what's going on with Stake out front. 


Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-09-15/2255:04>
Initiative (http://orokos.com/roll/253935): 2d6+7 16

Becca will stop where she is, sword pointing downward and face the man. She wants to hear what he has to say before she takes any action.

If i beat him on initiative and can take a free action before he does anything, I'd like to send a quick message to the team, informing them of the situation.

Will post IC when I know more.

He failed his surprise test, so he gets no action this round. Technically, he could still use a Free Action to speak, but I'm not giving him one.

You can have a free action to apprise the team.

CT 1 IP 1
Achak 24 (Hold Action)
Sister Rebecca 16
Thug 1 12 (Surprised)

Action is to Sister Rebecca.  If Sister Rebecca is waiting for him to speak he will do so at the top of next pass.  Does Sister Rebecca speak Japanese? 

Will hold off posting IC, as these actions are happening concurrently, and what's going on in the back of the club could very well affect what's going on with Stake out front.

Judge intentions on the guard (http://orokos.com/roll/254015): 7d6t5 3

with 3 hits im gonna assume I can see the look on the guys face and tell he's about to call for help or come after me or take some sort of aggressive action, so Becca will haul ass the rest of the way up the stairs, trying to break line of sight with the guy and messaging the team as she goes. Something simple, like

<<@Team [Sister Rebecca] I'm spotted. Guard in stairwell. Evading.>>
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-09-15/2302:46>
Judge intentions on the guard (http://orokos.com/roll/254015): 7d6t5 3

with 3 hits im gonna assume I can see the look on the guys face and tell he's about to call for help or come after me or take some sort of aggressive action, so Becca will haul ass the rest of the way up the stairs, trying to break line of sight with the guy and messaging the team as she goes. Something simple, like

<<@Team [Sister Rebecca] I'm spotted. Guard in stairwell. Evading.>>

The look on the guard's face says, "I hope I can get my gun out and geek this chump before s/he geeks me with that scary looking fucking sword."

@8-bit, if you would also roll initiative.  We'll probably have Stake coming in on the second pass.  Make a surprise roll too, with +6 dice, as I think Stake has a pretty good idea things are on the verge of going south here.  The bouncer gets the same bonus, as he's on edge too.

CT 1 IP 1
Achak 24 (Hold Action)
Stake 20 (doesn't act 1st pass)
Bouncer 17 (doesn't act 1st pass)
Sister Rebecca 16
Thug 1 12 (Surprised)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-09-15/2312:26>
Aye, gonna get an IC up in a moment.

Surprise Roll (Reaction 4 + Intuition 5 + Modifiers 6) (http://orokos.com/roll/254025): 15d6t5 8 [3, 2, 1, 6, 6, 1, 1, 6, 1, 6, 6, 1, 6, 6, 6]

Ha. Ha. Damn it, why can't I get that kind of roll on my bloody Con test.

Initiative (Intuition 5 + Reaction 4 + 3d6) (http://orokos.com/roll/254026): 9+3d6 20 [5, 3, 3]

If we're coming in on the second pass, that will be -10; so 10 Initiative.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-09-15/2322:38>
So, Stake isn't surprised at all.  Neither is the bouncer.  Things should get interesting here real quick.

CT 1 IP 1
Achak 24 (Hold Action)
Stake 20 (doesn't act 1st pass)
Bouncer 17 (doesn't act 1st pass)
Sister Rebecca 16
Thug 1 12 (Surprised)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-09-15/2352:23>
Sister Rebecca actions:
Move: run upstairs
free: message team
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-10-15/0836:58>
went ahead and posted IC.  Feel free to add flourishes as you see fit.

CT 1 IP 2
Achak 14
Stake 10
Bouncer 7
Sister Rebecca 1
Thug 1 2
Elijah 1

Action is to Achak and Stake.  I rolled initiative for Elijah as well, though I'm not certain what actions he'll be taking right now. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-10-15/1044:38>
Question on conditions at the moment. My first thought is to do this:



CT 1, Action Pass 2; Acting on Initiative 10:

Free: Eject Smartgun Clip
Simple: Insert Clip (Gel Rounds)
Simple: Fire Weapon



I wouldn't be surprised though if I need to Ready Weapon first, which would mean that I would do this:

CT 1, Action Pass 2; Acting on Initiative 10:

Free: Eject Smartgun Clip
Simple: Ready Weapon
Simple: Insert Clip



Also, another quick question. May I take an extra Free Action to send a quick message to the team? Elijah probably already knows what's happening, because he's probably watching, but the others are occupied. Speaking of which, Stake doesn't know ICly about the other battle yet, so he has no comments at the moment.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-10-15/1056:31>
@8-bit, you'll need to spend a Simple Action to ready the assault rifle.  You can have an additional Free Action to message the team
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-10-15/1112:03>
All right.

Also, just noticed I did get a note from Sister Rebecca about their predicament.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-10-15/1142:30>
I'm going to go ahead and take the Bouncer's pass, as what happens out front will be independent of what's going on inside for now.

Bouncer's Actions

Simple: Quick Draw Steyr TMP and fire 3 round burst at Stake
Free: Move
Simple: Take Cover

So, the bouncer is going to draw, fire, and then move inside the foyer, where he will have Partial Cover, at least from where Stake is standing now.  At the end of his movement he'll be about 3.5 M from Stake. 

@8-bit, please make a Defense Test.  You're at a -2 for the 3 round burst.

CT 1 IP 2
Achak 14
Stake 10
Bouncer 7
Sister Rebecca 1
Thug 1 2
Elijah 1

Actions to Achak and then Sister Rebecca.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-10-15/1150:51>
Man, and we haven't even gotten to like step 3 of the plan. I guess no plan survives contact with the enemy.

Defense Roll (Reaction 4 + Intuition 5 - 3 Round Burst 2) (http://orokos.com/roll/254153): 7d6t5 3 [3, 6, 2, 5, 2, 6, 3]

Although, I can't complain about that roll. 3 hits on 7 dice isn't half bad. In fact, it's half good. Which does mean it's half bad, I suppose.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-10-15/1532:44>
Also, another quick question. May I take an extra Free Action to send a quick message to the team?

If you have a datajack, you sure can.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-10-15/1535:07>
This guard being as close to me as he is, Becca dun need a roll or anything to spot his comm, right?
Can I message him if i wanted to? I've never been EXACTLY sure how that worked.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-10-15/2011:46>
Achak, upon hearing that Sister Rebecca had been spotted and was in the process of evading, would have two objectives:

1) Make sure that the top of the stairs / second floor was clear of guards. Based on the IC post (http://forums.shadowruntabletop.com/index.php?topic=19196.msg351579#msg351579), it sounds like it's just customers at the moment.
2) Position himself out-of-sight at the top of the stairs to set an ambush for anyone pursuing Sister Rebecca up the stairs. Based on this post (http://forums.shadowruntabletop.com/index.php?topic=19196.msg351813#msg351813) I'm guessing this will be a wasted action, but it's what Achak would do ICly.

No Action: Walk around the corner to hide
Free Action: Drop Ares Crusader (on sling) and comm Sister Rebecca
Simple Action: Observe in Detail / Motion Sense
Simple Action: Ready Weapon (Gunstock Club)

He would use Motion Sense to detect if someone were following her up the stairs. Magic + Perception versus Threshold 1 to detect an average-size metahuman.
Magic 6 + Perception 6 (http://orokos.com/roll/254346): 12d6t5 4 hits

He'll get his Gunstock War Club ready. He would use the flat side of it to go for a KO rather than a kill. I imagine this would negate AP. I'm fine with reducing the DV or the Accuracy as rednblack sees fit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-10-15/2033:03>
This guard being as close to me as he is, Becca dun need a roll or anything to spot his comm, right?
Can I message him if i wanted to? I've never been EXACTLY sure how that worked.

I believe a Matrix Perception test would net Becca the commcode.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-11-15/1716:27>
Should I roll initiative for the next CT? I'll just post it here for when we get to it.

Initiative (Intuition 5 + Reaction 4 + 3d6) (http://orokos.com/roll/254681): 9+3d6 19 [2, 2, 6]

Stake really needs to silence the bouncer before he crashes the whole security team on us. Can he quickly approach without dropping his weapon aim? Just trying to get a scope of what my options are, so I can plan my attack.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-11-15/1721:29>
This guard being as close to me as he is, Becca dun need a roll or anything to spot his comm, right?
Can I message him if i wanted to? I've never been EXACTLY sure how that worked.

I believe a Matrix Perception test would net Becca the commcode.

Try and get the commcode from the guard (http://orokos.com/roll/254683): 4d6t5 0

not this time.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-11-15/1745:23>
Should I roll initiative for the next CT? I'll just post it here for when we get to it.

Initiative (Intuition 5 + Reaction 4 + 3d6) (http://orokos.com/roll/254681): 9+3d6 19 [2, 2, 6]

Stake really needs to silence the bouncer before he crashes the whole security team on us. Can he quickly approach without dropping his weapon aim? Just trying to get a scope of what my options are, so I can plan my attack.

Stake can certainly approach without his name. He won't even need to run.

I think we're ready of the next round of initiative rolls.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-11-15/1829:47>
Achak technically gets a third pass. I never heard officially if the guard is pursuing Rebecca up the stairs.

If so, Achak will continue to hold action with the intention to ambush.

If not, Achak will:
Free: Comm
Simple: More comming, probably
Simple: Observe in Detail

Observe in detail on the second floor, looking for additional guards, or customers that have noticed us and are reacting negatively, etc.
Intuition 6 + Perception 6 + Vision Enhancement 3 (http://orokos.com/roll/254717): 15d6t5 4 hits

I'll wait to IC post until I hear what the situation is.

When it's time for Initiative:
Initiative for CT2 (http://orokos.com/roll/254719): 3d6+13 24
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-11-15/1845:05>
CT 1 IP 2
Achak 14
Stake 10
Bouncer 7
Sister Rebecca 1
Thug 1 2
Elijah 1


The guard does not pursue Sister Rebecca up the stairs, nor does the team hear him say anything over the din of the music.  Action is indeed to Achak, and Achak gets a third pass too.

CT 1 IP 3
Achak 4
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-11-15/1919:02>
Initiative rnd 2 (http://orokos.com/roll/254728): 2d6+7 15
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-11-15/2224:07>
As we get into CT 2, I want to make sure I'm understanding things correctly.  Please note any corrections.

Becca and Achak are in the stairwell between the landing and the 2nd floor, and they're holding their position.  Achak is near the landing, so that he can knock out anybody coming up the stairs and has directed Becca to scope out the dance floor from the second floor.

Out front, Stake is just outside the club, after having been fired on by the bouncer, who has sought cover in the foyer.  He has reloaded his assault rifle with less-than-lethal rounds.

In the car, Elijah hasn't bothered to tell anyone what he's up to.

CT 2 IP 1
Achak 24
Stake 19
Bouncer 17
Sister Rebecca 15
? 14
? 13
Thug 1 11

Achak and Stake are up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-12-15/0145:19>
Free: Comm
Complex: Delay action, waiting for things to develop

I hate having three IC posts in a row so I'm going to edit my last one to contain the CT2 IP1 communication.

Gadreel, as a refresher, was the name that Poindexter gave to Rebecca's F2 Fire Spirit (two services).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-12-15/0209:37>
CT2, Action Pass 1; Acting on Initiative 19

No Action - Move to see bouncer who has hidden
Simple Action - Take Aim? (not sure if I can)
Simple Action - Fire Burst Fire shot at him
Free Action - Send Text [Cut the power if you can; we'll use the spirit to flush out the vampires and hunt them down.]

Not sure if all of the above is doable, and I'll wait to roll the attack until I'm sure of modifiers. I'm not sure if my movement can nullify his cover.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-12-15/1252:20>
@Tecumseh, feel free to condense multiple passes into a single post if there's no new info/actions to relate

@8-bit, you can certainly take aim and fire in the same pass.  Even without moving Stake can see the bouncer, though he's in Partial Cover.  He can keep his Ares trained on the bouncer as he moves and fire when cover is no longer an issue.  Is Stake moving inside the foyer, or is he staying outside?  By staying outside, he'll be basically against the front wall of the club when he fires, and will have cover himself.  The downside is that he won't be able to see inside the club really because of his angle.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-16-15/1551:15>
Sorry about being out this weekend. My weekends have gotten a lot busier recently, so I might not be able to participate as much around that time.

Stake will press himself against the front wall of the club. Being alive by having some cover seems a little more important than being able to see all the way inside.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-16-15/1703:27>
No worries on the weekend. I'm not around much either.

As for the plan, sounds good. Make your rolls. You shouldn't be facing any negative modifiers.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-16-15/2210:23>
Am I facing a dice penalty due to the Personalized Grip on Achak's gun? Otherwise, here we go.

CT2, Action Pass 1; Acting on Initiative 19

No Action - Move to see bouncer who has hidden
Simple Action - Take Aim
Simple Action - Fire Burst Fire shot at him
Free Action - Send Text [Cut the power if you can; we'll use the spirit to flush out the vampires and hunt them down.]

Shooting the Ares Alpha in Burst Fire at the Bouncer (Agility 6 + Automatics 6 + Specialization 2 + Take Aim 1 + Wireless Smartlink 2) (http://orokos.com/roll/256353): 17d6t5 8 [4, 3, 4, 6, 5, 5, 2, 3, 3, 6, 6, 3, 6, 2, 6, 1, 6]

Ahem. That worked well. Not sure what I'm limited to with Accuracy. Normally it is 6 (8), with the Personalized Grip that is fitted for Stake.

The Bouncer has a -2 to his defense roll. 3 Gel Rounds used in Clip; 39 remaining.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-17-15/1115:11>
No dice penalty for the Personalized Grip, though the Accuracy is reduced by 1. 

The bouncer goes down and is out.  Feel free to post ICly what happens

CT 2 IP 1
Achak 24 (Hold)
Stake 19
Sister Rebecca 15
? 14
? 13
Thug 1 11

Sister Rebecca is up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-17-15/1728:57>
Move: to the railing
Simple: Command spirit (Go find me the nearest vampire and chase him toward the front exit.
Simple: Observe in detail (Look for vampires in the crowd below. Still astrally perceiving.) What's the roll for that? Assensing + will or something crazy like that?
Free: Message team (affirming change of plan and notifying that Gadreel has been sent.) IC post incoming.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-17-15/2011:13>
Simple: Observe in detail (Look for vampires in the crowd below. Still astrally perceiving.) What's the roll for that? Assensing + will or something crazy like that?

Assensing + Intuition. GM discretion whether any Perception modifiers (proximity, distractions, specifically looking, etc.) apply to Assensing rolls.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-17-15/2149:56>
Checking the floor for anyone dual natured (http://orokos.com/roll/256806): 7d6t5 3

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-18-15/1203:05>
Simple: Observe in detail (Look for vampires in the crowd below. Still astrally perceiving.) What's the roll for that? Assensing + will or something crazy like that?

Assensing + Intuition. GM discretion whether any Perception modifiers (proximity, distractions, specifically looking, etc.) apply to Assensing rolls.

I had always assumed Perception modifiers applied, but I never thought to give the +2 for Specifically Looking.  Still don't know how I feel about that one, as you're always Specifically Looking if you're Assensing something/someone.

We're going to go with this roll as it stands, and I'm going to continue to think.

In the crowd, Sister Rebecca sees 2 awakened, at pretty low levels, dancing away on the main floor.  Overall, the impression is very jumbled in the astral right now.  There's a lot of people down on the dance floor, and a lot of emotions, from chemically induced elation, to fear, to depression.  From the railing, Becca can see the Yak guard still standing near the stairwell, and there are 3 figures putting off strong fight or flight responses who are approaching his position from various parts of the dance floor.

ETA: where can I find info on Gadreel so that I can plug its Initiative score?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-18-15/1244:41>
Gadreel is an F2 fire spirit, which is easy to plug in to the tables on p. 303.

Astral initiative: 3d6 + 4
Physical initiative: 2d6 + 7

There are inconsistencies between the Initiative listed versus what you would compute given the listed Reaction+Intuition values. Specifically, spirits of man and fire supposedly have Intuition+1, which isn't reflected in their Initiative values. I don't think the issue has been errata'd or resolved anywhere, but I've always treated spirits as have Mental attributes equal to Force in all cases. Their values on the astral are equal to Force, after all, and I couldn't figure out why a spirit would become smarter or stupider (spirits of earth) just by materializing.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-18-15/1310:57>
Thanks, Tec.  I didn't know the type or force.

As for initiative weirdness, I think it better to apply REA+INT+Xd6 to calculate physical initiative, so that's what I'm doing.  Works for the opposition as well, of course.  In this case, Gadreel will be moving through the Astral and seeking out Szecheleys. 

CT 2 IP 1
Achak 24 (Hold)
Stake 19
Gadreel 16
Sister Rebecca 15
? 14
? 13
Thug 1 11

@8-bit, from Stake's current position, he's unable to see the shadowy figure at the gun check desk.

ETA: IC forthcoming, but it might take me a bit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-18-15/1314:06>
@8-bit, from Stake's current position, he's unable to see the shadowy figure at the gun check desk.

That's what I assumed. Stake is waiting to see if the guy will poke his head out, otherwise, Stake might end up moving into the club to engage.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-18-15/1356:54>
Rethinking posting order.  Poindexter, go ahead and get your IC in for Becca's actions, and then I'll post what's going on below, to the sides, and out front.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-18-15/1442:42>
In the crowd, Sister Rebecca sees 2 awakened, at pretty low levels, dancing away on the main floor.  Overall, the impression is very jumbled in the astral right now.  There's a lot of people down on the dance floor, and a lot of emotions, from chemically induced elation, to fear, to depression.  From the railing, Becca can see the Yak guard still standing near the stairwell, and there are 3 figures putting off strong fight or flight responses who are approaching his position from various parts of the dance floor.

2 awakened, not dual natured, right?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-18-15/1610:01>
Yes, just awakened. Odds wise, it's about what you'd expect.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-19-15/1058:33>
OOC knowledge, but I'm going to share it anyway, the Bouncer glitched his defense test, so I'm ruling that one of Stake's gel rounds hit him right in his link, sending a shrill electronic ping through their shared communication's network.  Their comms will be down until the second pass of the next CT, and they're all facing a -1 modifier for the sharp jab they were just issued to their eardrums.

@Tecumseh, your held action triggers as the stairwell guard comes around the corner.

After that, we're into

CT 2 IP 2
Achak 14
Stake 9
Gadreel 6
Sister Rebecca 5
? 4
? 3
Thug 1 1
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-19-15/1218:05>
Since I want to wait for the mysterious figure to show himself, I will Delay Action.

CT 2, Action Pass 2; Acting on Initiative "?"

Delay Action - Trigger: Person shows himself by stepping into view; either checking the unconscious bouncer or wielding a weapon. Proceed to Normal Actions.

Free Action - Call a Shot to Vitals (-4 to Attack; +2 DV)
Simple Action - Take Aim
Simple Action - Fire Burst Fire

Otherwise: If person does not show themselves, move into the club and attempt to find them and take them down. Using same setup as above, if possible.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-19-15/1306:25>
@8-bit, how long will you be waiting for the guy at the gun check desk to show himself?  End of pass?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-19-15/1309:03>
Aye. End of pass. If he hasn't acted by Initiative 1, I'll jump in with the other plan.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-19-15/1316:43>
I'm not sure I followed all of the IC proceedings, which is probably fine since Achak isn't in a position to see what's going on.

It sounds like a stairwell guard is coming into range though, so I presume it's time to make an attack roll.

Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 - 1 Delayed Action (http://orokos.com/roll/257216): 15d6t5 3 hits

Achak's a little off his game tonight.

Reach is 1, so a potential negative modifier to the defense roll. Base DV is 9 (including Critical Strike). Achak is swinging with the flat part of the club, not with the spiky or sharp parts, in an effort to do Stun damage instead of Physical. This isn't well-represented in the rules, although there was a thread about the topic (http://forums.shadowruntabletop.com/index.php?topic=19649.0) recently. I was thinking of negating the AP for sure; reducing the weapon's Accuracy to reflect being swung in a less-traditional manner is another option, although I rolled so poorly that it wouldn't have an effect here.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-19-15/1405:20>
Basically, stairwell guard's boss came, smacked him upside the head, and sent him up to deal with the intruder.  So, yes, you're able to get the drop on him as he rounds the corner and smack him a good one. 

I like Namikaze's suggestion in the thread you linked to.  So, we have a -1 penalty to the attack roll.  Does Achak keep his hits?

-1 penalty (http://orokos.com/roll/257238): 2d6t5 1

Down to 2 hits.  Thug 1 is at -1 for reach and -1 for commlink buzzing.  Achak connects and does 3S.  He's still standing, though his bell has been rung.

Action to Achak.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-19-15/1440:56>
Did you mean a -2 penalty? Because you rolled 2 dice (and Namikaze suggested a -2 penalty), not one.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-19-15/1443:35>
Are there any other goons making their way up the stairs (that I can see) or is this guy the only active target?

Per Namikaze's suggestion, are we halving the DV as well or just imposing a -2 penalty? I'm trying to be gentle but maybe not that gentle. If we're dividing damage then I'll attack normally and trust in the man's armor to save him. And if it doesn't? Well, it's not like the yakuza accept failure anyway.

Another thought was to use a called shot for knockdown, to sweep his legs and maybe send him back down the stairs, but those rules seem more designed for Unarmed than Clubs.

Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 (http://orokos.com/roll/257256): 16d6t5 4 hits

Still having a tough time, but perhaps the goon is at -1 for Stun and -1 for defending a second time.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-19-15/1555:50>
yes, I did mean a -2 penalty.  Rolled the right number, but put the wrong description down.

I am following Namikaze's suggestion both with the -2 penalty, and the halving of damage. 

I would accept Called Shots Knockdown with a melee weapon like the Gun Club.

It's obvious to Achak that he outclasses this guy in all regards.  He's young, green, and not a particularly adept fighter -- in the traditional sense, not the awakened kind.  He's definitely not that.  Achak connects, and he goes down.  I'll let you post IC.

The other thugs look as though they will be heading up the stairs, but they're not quite there yet.  Achak is not aware of them IC.

CT 2 IP 2
Achak 14
Stake 9 (Hold)
Gadreel 6
Sister Rebecca 5
? 4
? 3

Action is to Sister Rebecca
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-19-15/1609:40>
Move: turn around to face the stairs
Simple: Ready Grenade Launcher This will put the launcher in her left hand and the blade in her right.
Simple: Aim Grenade Launcher
Free: Shout at guards, if they come into my line of sight before the next turn. If not, I'll use the action to send a message to the team.

If A- "You stand in defense of demons! Lucifer, the father of lies has claimed this place for his minions. Leave here now and you may still escape their fate!"
She doesn't have the intimidate skill, but she DOES have a grenade launcher pointed at them. They don't know it's loaded with pepper nades.

If B- <<@Team [Sister Rebecca] Hostiles moving on my position. Engage?>>

Oh, also, can we assume Becca is streaming her biomonitor info to the rest of the team? I meant to mention it before we got outta the van.

Also, a pepper nade obviously doesn't make as much noise as an actual exposive, but I betcha it's still kinda loud. Compared to the music in this place, how loud would it actually be?
Becca has no way of knowing this, so feel free to not answer.

EDIT: OH WAIT! Is it too late to change my action?

I just thought of something way more effective!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-19-15/1628:16>
@Poindexter, feel free to adjust.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-19-15/1720:58>
It might be a little loud in the club to be heard by the guards downstairs.

I'll post Achak's bludgeoning later this afternoon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-19-15/1722:58>
Ok, in that case, it will be,

Move: turn around
Complex action: Cast force 4 Physical Barrier on the stairway headed down, to block passage of the guards or really anyone trying to come up after us.
Free: message team <<@Team [Sister Rebecca] Hostiles ascending stairs are detained. No contact with objective yet. Orders?>>

Force 4 Physical Barrier (Magic 6 Spellcasting 2) (http://orokos.com/roll/257310): 8d6t5 1

Resist 3 drain (Will 7 Cha 4) (http://orokos.com/roll/257313): 11d6t5 3

So, not much of a wall, but enough to slow em down a bit. And no drain, so yay.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-23-15/1639:50>
Just checking in; are we waiting on me? Or is everyone just a little busy at the moment? It's no problem if you guys are, just wanted to make sure I wasn't holding anything up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-23-15/1709:15>
We're waiting on me.  I'll try to get a post up later this evening or early tomorrow.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-23-15/1710:34>
No rush, I just wanted to make sure everything was going all right. I've been guilty of being busy myself, so no worries.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-24-15/0148:17>
Following up on the Tabula Rasa announcement, I just wanted to say that I do intend to continue the games where I am a PC. It's just GMing that's going to get cut back.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-24-15/1215:25>
Following up on the Tabula Rasa announcement, I just wanted to say that I do intend to continue the games where I am a PC. It's just GMing that's going to get cut back.

Glad to hear it.  And congratulations, btw.  Having kids is awesome.  I'm assuming this little monster will be your first?  Watch out for the luck of youth.  I used to have a dnd 4e game that I ran, and everyone would have my son roll for them when it really counted.  I've never seen that kid roll less than 15 on a d20.  Absolute craziness.

Ok, so Achak gets one more pass.  The Barrier has fallen, and you've got a team of 3 coming up the stairs.  No movement from the guy behind the gun check counter.

CT 2 IP 3
Achak 4


Roll Initiative.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-24-15/1225:23>
Going to roll the attack from my delayed Action.

Burst Fire with Ares Alpha (Agility 6 + Automatics 6 + Specialization 2 + Wireless Smartlink 2 + Take Aim 1 - Called Shot 4 - Delayed Action 1) (http://orokos.com/roll/258639): 12d6t5 5 [2, 2, 5, 4, 6, 2, 4, 6, 3, 5, 2, 6]

DV is 13S + Net hits, AP -. The Knockdown effect is based on his Physical Limit - 2 (for Gel Rounds).

The target has a -2 to his defense roll. 3 Gel Rounds used in Clip; 36 remaining.

Initiative for next CT.

Initiative (Intuition 5 + Reaction 4 + 3d6) (http://orokos.com/roll/258640): 9+3d6 17 [4, 3, 1]



I'll get an IC post up soon. Just making rolls quickly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-24-15/1239:42>
@8-bit, Stake will be stepping out to attack the man behind the gun check?  Stake can't see him, but stepping into view will trigger his delayed action.  He's firing from a murder hole, for lack of a better word.  There's a small empty space below the lip of the counter, and off goes the shotgun blast.  Please roll a defense test with a -2 modifier.  He's firing a 3 round burst from a shotgun.

ETA: that'll get the attention of the crowd, methinks.

ETA2: Grazing hit on Stake's burst.  No damage.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-24-15/1254:11>
I can still shoot him though, correct?

The sooner that power gets cut, the better. Well, here goes nothing.

Defense Roll (Reaction 4 + Intuition 5 - 3 Round Burst 2) (http://orokos.com/roll/258659): 7d6t5 4 [4, 5, 1, 5, 5, 3, 6]

That went pretty well, methinks.

Edit: Saw the Grazing hit thing. That's unfortunate. 5 hits too, that's too bad.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-24-15/1303:58>
Grazing hit on Stake as well.  No damage.

CT 3 IP 1
Achak 23
Vampire 2 18
Stake 17
Gadreel 17
Sister Rebecca 14
Gun Check Thug 13
Vampire 1 13
Stairwell Thugs 11
? 11
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-24-15/1313:37>
Initiative (http://orokos.com/roll/258676): 2d6+8 14
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-24-15/1317:02>
IC updated with the recent developments.  Lights are now on.  Hopefully, Elijah will be able to cut the power this next CT.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-24-15/1323:19>
Who knew that vampire hunters needed so many non-lethal options.

Charging into a crowd goes against most of my instincts, but in this case it might be crazy enough to work. I'm under no illusions that those approaching will be as green as the first guy, but if they are coming up the stairs then maybe I can get a +2 superior position bonus for being higher/above them. Hopefully the stairwell is too narrow to let them surround me. If they shoot, melee might be a negative modifier to their rolls, and body armor can catch anything that dodging doesn't. If they decide to grapple, then that's what shock frills are for. And, hey, if this works then maybe that "knock them down the stairs like dominoes" might work after all.

Of course, this plan is dependent on rolling.

CT2 IP3
Free: Run/move to attack. Charging bonus?
Complex: Club the guy at the front of the pack

Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 + 2 superior position (or charging) (http://orokos.com/roll/258677): 18d6t5 4 hits, cold streak continues

I only took one +2 bonus for either charging or superior position. Not sure if the other would apply. Base DV: 9P, AP: -2, Reach 1.

I'm at 21 hits on 90 dice (22%) for my last 6 rolls. I like Achak and hope he's not his own worst enemy.

Initiative (http://orokos.com/roll/258679): 3d6+13 23
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-24-15/1345:03>
@Tecumseh,

Achak will get a +2 bonus for superior position as well.  Since she moves first, she'll be on the landing, as the other thugs are coming up the stairs, so her footing is much more secure.  He'll be face-to-face with the larger round-faced man, who appears to be in charge of floor security, so that's where the attack will go.

Any extra hits on those 2 dice? Superior Position (http://orokos.com/roll/258684): 2d6t5 1

There's 1.  That makes 5 total. 

The Big guy is hit and takes 8P, and is knocked over, taking 1 additional thug down with him.  There's a remaining guy to his right, against the wall of the stairwell.  I'll let you post IC
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-24-15/1403:38>
Becca isn't sure whether she should engage these guards or move upstairs in search of the actual objective. She's hoping she gets orders from Stake before she has to decide on her own.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-24-15/1407:11>
Since she moves first, she'll be on the landing, as the other thugs are coming up the stairs, so her footing is much more secure.  He'll be face-to-face with the larger round-faced man, who appears to be in charge of floor security, so that's where the attack will go.

Mixing gender pronouns again. It looks like Achak is up first in CT3 so I'll continue my onslaught before posting ICly.

I'll go after the guy on the right, against the wall of the stairwell.

Moar beatings: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 + 2 superior position (http://orokos.com/roll/258696): 18d6t5 6 hits
Free: Comm Becca

A statistically average roll, how refreshing.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-24-15/1447:12>
Since she moves first, she'll be on the landing, as the other thugs are coming up the stairs, so her footing is much more secure.  He'll be face-to-face with the larger round-faced man, who appears to be in charge of floor security, so that's where the attack will go.

Mixing gender pronouns again. It looks like Achak is up first in CT3 so I'll continue my onslaught before posting ICly.

I don't know what my problem is.  Ugh.  Anyway, he lands another solid strike, knocking the third thug down the stairs.  Everyone is still conscious, but they also appear to be in pretty bad shape, especially the big guy Achak knocked down first.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-24-15/1738:59>
CT 3 IP 1
Achak 23
Vampire 2 18
Stake 17
Sister Rebecca 14
Gun Check Thug 13
Vampire 1 13
Stairwell Thugs 11
? 11

Stake and Sister Rebecca are up.

Sister Rebecca feels her link to Gadreel disrupted.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-26-15/1301:58>
Ugh, sorry for the delay.

Sister Rebecca feels her link to Gadreel disrupted.

OOC: Oh, shit. That cannot be good.

CT3; Action Pass 1; Acting on Initiative 17

Free Action - Text Phrase [Cut the power and find the vampires. I'll be done here soon.]
Simple Action - Take Aim
Simple Action - Fire at the guy behind the counter

Not sure if I'm facing any modifiers to my shot, or if the message is concise enough.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-26-15/1333:04>
Well, the light's are going to be pretty blindy, so I think a -2 penalty is in order.  Flare Compensation would negate this, but I don't think Stake has it.  Otherwise, you're basically trying to bullseye womp rats in a T-16, but that's what Stake's good for, right?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-26-15/1618:21>
My cybereyes have it, so no penalty then.

Here's the attack roll.

Burst Fire with Ares Alpha (Agility 6 + Automatics 6 + Specialization 2 + Wireless Smartlink 2 + Take Aim 1) (http://orokos.com/roll/259370): 17d6t5 7 [3, 1, 5, 3, 6, 2, 6, 2, 4, 4, 2, 6, 3, 1, 5, 5, 6]

There we go, that should do something.

DV is 11S + Net hits, AP -. The Knockdown effect is based on his Physical Limit - 2 (for Gel Rounds).

The target has a -2 to his defense roll. 3 Gel Rounds used in Clip; 33 remaining.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-26-15/1629:29>
@8-bit, limited to 6 hits, from using Achak's Personalized Grip.  Still, nice rolling.  Can I get an auditory Perception Test at a -2 mod?  The shotgun remains in its place.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-26-15/1643:12>
Accuracy 6 + 2 (Smartlink) - 1 (Personalized Grip) + 1 (Take Aim with a Wireless Smartlink) = 8 Accuracy.

Right, forgot that was with my own Personalized Grip.

Accuracy 5 + 2 (Smartlink) - 1 (Personalized Grip) + 1 (Take Aim with a Wireless Smartlink) = 7 Accuracy.

Unless I missed something, I thought that's what it was?

As for the Auditory Perception test, here we go.

Audio Perception (Intuition 5 + Perception 6 - Miscellaneous 2) (http://orokos.com/roll/259375): 9d6t5 3 [5, 5, 5, 4, 2, 3, 2, 2, 1]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-26-15/1718:46>
Take Aim actions provide a +1 dice pool bonus or a +1 Accuracy Bonus.  I didn't see anything in SR5 that tells me that a smartlink adds both of those bonuses to a single Take Aim action, but given how the rules are spaced I could have missed it.

3 hits on Audio Perception is enough to hear a slight "oomph" from behind the gun check counter followed by a slight thud, the kind a body would make should it be knocked backward.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-26-15/1901:23>
Take Aim actions provide a +1 dice pool bonus or a +1 Accuracy Bonus.  I didn't see anything in SR5 that tells me that a smartlink adds both of those bonuses to a single Take Aim action, but given how the rules are spaced I could have missed it.

Normally, you would be correct. It took some searching, but I found it. I knew I remembered correctly.

Quote from: Core Rule Book of SR5; page 178
Wireless Smartgun

A wireless smartgun connection provides an assortment of bonuses, but this table only provides the bonus you get while using it to attack. When aiming (using the Take Aim action) with a smartgun system the shooter gets both bonuses with each action of aiming.



I'll get an IC up soon, sitting down for dinner now.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-26-15/2009:35>
Sweet. 7 it is. I'll be remembering that.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-26-15/2312:37>
I want to check the guy I just knocked down to see if he's still conscious. If he is, I'll shoot him again, if he isn't, I can move onward. What am I looking at for this? Perception Visual? Perception Tactile? Something else?

Leaving the IC post as is, but I might update it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-27-15/0545:10>
I don't remember anything in the plan about cutting the power.
Where and by what means is that done?
Does stake mean he wants becca to head downstairs and destroy the generators?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-27-15/0922:41>
I want to check the guy I just knocked down to see if he's still conscious. If he is, I'll shoot him again, if he isn't, I can move onward. What am I looking at for this? Perception Visual? Perception Tactile? Something else?

Leaving the IC post as is, but I might update it.

By approaching the counter Stake can see he's down. It would take an Observe in Detail action and roll to tell if he's conscious.

I don't remember anything in the plan about cutting the power.
Where and by what means is that done?
Does stake mean he wants becca to head downstairs and destroy the generators?

That was tasked to Elijah once things started getting complicated. IC he hasn't checked in so the team isn't aware of his progress. Now that Stake has called him out again he'll probably spend a free action to apprise the team.

Action to Sister Rebecca.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <02-27-15/1042:27>
I don't remember anything in the plan about cutting the power.
Where and by what means is that done?
Does stake mean he wants becca to head downstairs and destroy the generators?

We noted the generators in the basement might be useful to cut the power and cause a distraction. The only thing we were worried about would be the stampede of civilians.

That kind of happened already. Yeah ... oops.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-27-15/1118:39>
I don't remember anything in the plan about cutting the power.
Where and by what means is that done?
Does stake mean he wants becca to head downstairs and destroy the generators?

We noted the generators in the basement might be useful to cut the power and cause a distraction. The only thing we were worried about would be the stampede of civilians.

That kind of happened already. Yeah ... oops.

Civilians will start acting next pass.  It'll be interesting to see what their options are considering the front door is blocked by a scary looking guy with an assault rifle, and at least one stairwell is obstructed by a pile of bodies.  I  hope the back exit's not just for show.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-27-15/1500:18>
Move: walk upstairs, assuming said stairs can be reached.
simple: reckless conjure a force 2 water spirit.
Simple: order spirit to destroy the generators below and then depart.
Free: message team

ok, im a bit confused about the reckless conjuring rules. It says to lower the limit by 2. Does that mean i actually cannot summon anything less than a 3 with this trick?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-27-15/1604:10>
Sister Rebecca is already at the top if the stairs. I'll check book in your other questions soon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-27-15/1611:22>
Sister Rebecca is already at the top if the stairs. I'll check book in your other questions soon.

OH! So, to go any higher than this, we need to find another way? I don't know why I thought these stairs went all the way up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-27-15/1629:59>
Sister Rebecca is already at the top if the stairs. I'll check book in your other questions soon.

OH! So, to go any higher than this, we need to find another way? I don't know why I thought these stairs went all the way up.

I'm sorry. I thought you were attempting to get to the 2nd floor, which you're currently on. There are indeed stairs that go up to the 3rd.

How high up are you wanting to go? Walking speed will get her as high as the 3rd floor by the end if the CT
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-27-15/1918:22>
Sister Rebecca is already at the top if the stairs. I'll check book in your other questions soon.

OH! So, to go any higher than this, we need to find another way? I don't know why I thought these stairs went all the way up.

I'm sorry. I thought you were attempting to get to the 2nd floor, which you're currently on. There are indeed stairs that go up to the 3rd.

How high up are you wanting to go? Walking speed will get her as high as the 3rd floor by the end if the CT

Just to the 3rd floor. She was ordered to keep searching for vampires and there's none down here, so... upstairs, right?

Also, any word on the reckless summoning?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-27-15/2202:24>
Man, I was away from my books pretty much all day. Let's just wing it in order to keep things moving along. Take your best guess, and whatever it is will stand for this spirit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-27-15/2205:02>
Maybe I'll just summon it regular and then order it next pass. Achack can hold em off for a second.
bout to run to the store. I'll do rolls and a post when i get back.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-27-15/2227:44>
Maybe I'll just summon it regular and then order it next pass. Achack can hold em off for a second.
bout to run to the store. I'll do rolls and a post when i get back.

Seriously this one is on me so you play it how you prefer. I'm not too worried about it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-27-15/2257:38>
Maybe I'll just summon it regular and then order it next pass. Achack can hold em off for a second.
bout to run to the store. I'll do rolls and a post when i get back.

Seriously this one is on me so you play it how you prefer. I'm not too worried about it.

The more i think about it, that -2 limit thing is a BITCH. I aint got reagents to be throwin around after that failure earlier, so im just gonna...
Move: Walk upstairs
complex: summon force 4 spirit of man. Leliel Angel of Night
free: message team,  <<@Team [Sister Rebecca] Orders acknowledged. Recon is down. Power will be out momentarily.>>

Summon Leliel (Mag 6 + Sum 2) (http://orokos.com/roll/260056): 8d6t5 4
perfect, hit my limit of four.

now, for the resist roll...

Resist Summoning (Force 4) (http://orokos.com/roll/260057): 4d6t5 0

Ok, so I've got four services from him. drain at minimum 2...

Resist 2 drain (Will 7 + Cha 4) (http://orokos.com/roll/260058): 11d6t5 4

So, I'm good on drain. Still astrally perceiving and still broadcasting biomonitor info to the team.

The IC post wont have anything for anyone to react to except for the message, which will appear exactly as above.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-02-15/1132:36>
CT 3 IP 1
Achak 23
Vampire 2 18
Stake 17
Sister Rebecca 14
Gun Check Thug 13
Vampire 1 13
Stairwell Thugs 11
? 11


CT 3 IP 2
Achak 13
Vampire 2 8
Stake 7
Sister Rebecca 4
Gun Check Thug 3
Vampire 1 3
Stairwell Thugs 1
4 Armored Yakuza 1

Achak, Stake, and Sister Rebecca are up. 

Sister Rebecca is currently on the landing between the 2nd and 3rd floors.  At the top of the staircase, on the 3rd floor, she can see a man running, as if he's running away from something terrifying.  He's magically active, astrally perceiving, and his aura looks a bit wrong, diseased in some way, but still incredibly potent.

IC coming up. Done.

In case anything is unclear: let's assume Achak and Becca have been at the south side of the club, near the balcony that runs east to west.  On the west side of the balcony, 4 more heavily armored -- and armed -- yakuza have exited an apartment, and are moving their way south.  They definitely see Stake, though they don't have line of sight on either Achak or Sister Rebecca, and vice versa.  Stake will be unimpeded moving wherever he wants to.

Now that a door is open, you can expect the club to empty out in the next few rounds.  Things are going to be pretty rough for the yak thugs at the foot of the stairwell, though they'll probably live.  A few patrons can be expected to have fled upstairs, so you'll need to be careful on the trigger as you much upward.

Any questions?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-02-15/1342:35>
My understanding: Achak and Becca are on the south side of the club. Achak is on the second floor, Rebecca is on the stairs heading up (the 2.5 floor).

Questions: Are the four Yakuza that just exited an apartment on the second floor? So they are looking down at Stake (who is on the first floor) and are moving south, taking cover along the way. They don't see Achak yet, and vice versa, but presumably they will soon if they keep working their way south. Is that correct?

Achak doesn't know what Sister Rebecca is seeing, nor does he know about the four goons advancing south. His first concern was the Yakuza at the foot of the stairwell, but it now appears that they are not an immediate threat. Stake has comm'd that things are under control, so Achak's priority would be to watch Sister Rebecca's back.

Free: Move to follow Sister Rebecca
Complex: Hold Action
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-02-15/1350:25>
@Tecumseh, your understanding is correct.  More heavily armored and armed yakuza are on the second floor, seeking cover, and heading south.  They're aware of Stake but haven't fired yet, having spent their actions seeking cover and taking aim.

Stake will guess that these guys a class above what you've seen so far.  It might also be his guess from the layouts you've seen and the way that this has played out, that the yaks run their business from the second floor, and everything above is outside the normal purview of the day-to-day operations of the club.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-02-15/1400:28>
My (delayed) actions stand then, at least until Stake asks for help.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-02-15/1811:20>
Just got off work, bout to read the IC thread. Don't forget to add Leliel to the initiative order. Guess I shoulda rolled for her.

Initiative (http://orokos.com/roll/260359): 3d6+8 17

EDIT: Ok, caught up. Becca's actions are as follows
move: continue up the stairs toward the man
simple: fire a sawdust grenade at the man. sawdust nade (Agi 8 + Hw 1 + Gl spec 2 + smartlink 1 - astral distraction 2) (http://orokos.com/roll/260366): 10d6t5 3 (Am I just trying not to glitch here? Can you miss with a sawdust grenade in a stairwell?)
simple: command Leliel to destroy the generators in the basement.
Free: Message team. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-03-15/1048:17>
simple: fire a sawdust grenade at the man. sawdust nade (Agi 8 + Hw 1 + Gl spec 2 + smartlink 1 - astral distraction 2) (http://orokos.com/roll/260366): 10d6t5 3 (Am I just trying not to glitch here? Can you miss with a sawdust grenade in a stairwell?)

You certainly can.  Should the grenade hit the step just below the man, it could get kicked back in Becca's face before it blew, or hit the exit sign at the top of the stairs, etc.  3'll do though.  Is it set to set to explode as soon as it comes to a sudden stop?

CT 3 IP 2
Achak 13 (Hold)
Vampire 2 8
Stake 7
Leliel 7 (Hold)
Sister Rebecca 4

Gun Check Thug 3
Vampire 1 3
Stairwell Thugs 1
4 Armored Yakuza 1

@8-bit, Stake is up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-03-15/1707:53>
Is it set to set to explode as soon as it comes to a sudden stop?

It is.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-04-15/0055:05>
My apologies on being absent.

Is there some way I can try to make myself disappear? I would really rather not have 4 Yakuza zeroing on me.

The first thing Stake is going to do is put the ballistic mask on. I'm going to wait on the answer to the above question before following other actions (as they depend on the answer).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-04-15/0847:12>

Is there some way I can try to make myself disappear? I would really rather not have 4 Yakuza zeroing on me.

I'm not sure I understand the question. The front door is right behind Stake, so that's an option ;)

The crowd will try to give Stake a wide berth but my guess is he'll be moving toward and through the crowd more quickly than it can move away. Would the yakuza care? He'd have to try and see.

Stake could also move behind the bar. He'd be exposed at a few spots, but it runs the majority of the length of the dance floor. Similarly, he could also run toward the new yaks, and actually cross the dance floor underneath their feet.

Or he can duck out behind the front door and wait for the power to blow.

Is that what you were looking for?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-04-15/1104:35>
Yeah, that works for me. Just wanted to know if I was stuck out in the open somewhere. I'd rather cut line of sight, do some sneaking, and relocate/decide my priorities.

CT 3; Action Pass 2; Acting on Initiative 7

No Action: Move and duck behind the bar.
Simple Action: Take Cover
Simple Action: Use Simple Device (putting on the Ballistic Mask)
Free Action: Switch to Thermographic Vision (in anticipation of the power going out)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-04-15/1139:23>
CT 3 IP 2
Achak 13 (Hold)
Vampire 2 8
Stake 7
Leliel 7 (Hold)
Sister Rebecca 4
Gun Check Thug 3
Vampire 1 3
Stairwell Thugs 1
4 Armored Yakuza 1


@8-bit, that's fine.  Stake can get behind cover before any of the yaks get a chance to get a good bead on him.  2 of the bartenders are also currently hiding behind the bar, but Stake doesn't think they'll give him any problems.  Feel free to RP that out.

@Poindexter, that wood allergy is going to hurt.  You know what else is awful about a sawdust grenade?  It's not like he can just walk away and be free of it.  Awful stuff.

CT 3 IP 3
Achak 3

Achak has one more pass.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-04-15/1153:47>
I'm probably going to intimidate them into staying quiet. Want me to roll for it?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-04-15/1155:21>
I'm probably going to intimidate them into staying quiet. Want me to roll for it?

Sure, take like 4 bonus dice.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-04-15/1208:01>
All right; RP-wise, it's taking a little leeway with the length of it. Tell me if you want me to edit it.

Intimidating the Bartenders (Intimidation 6 + Charisma 8 + Miscellaneous 4) (http://orokos.com/roll/261009): 18d6t5 7 [1, 4, 5, 5, 5, 5, 6, 3, 6, 5, 4, 2, 1, 3, 1, 4, 2, 2]

Sweet. I imagine it's going to work.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-04-15/1209:30>
Yeah, they'll comply.  I'm not even going to roll bc there's no way they could match 7 hits.

"And don't even think about running. If I don't shoot you, I'm sure your guards will."

Good call.  Have you used an edge yet?  If so, take 1.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-04-15/1224:44>
Sadly, I have not used an Edge yet. Thanks though, I thought it was a nice touch.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-04-15/1309:55>
We should probably go ahead an roll initiative.

Leliel will transmit telepathically to Becca that it was successful.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-04-15/1315:43>
Initiative (Intuition 5 + Reaction 4 + 3d6) (http://orokos.com/roll/261026): 9+3d6 18 [2, 5, 2]

I cannot seem to get that third pass.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-04-15/1355:24>
CT 4 IP 1
Achak 23
Leliel 20
Stake 18
Vampire 1 17
Vampire 2 12
4 Armored Yakuza 12
Sister Rebecca 11
All Other Yakuza 10

@Tecumseh, if you'd like to roll your last pass and your first pass of CT 4 in together once you've rolled initiative, that'd be fine.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-04-15/1439:52>
Initiative (http://orokos.com/roll/261039): 2d6+8 11

Initiative (http://orokos.com/roll/261040): 4d6+6 20
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-04-15/1537:02>
Here I am, three IPs behind.

I was waiting for the IC results of the grenade in CT 3, IP 2. It seems like the grenade hit and the vampire took off running. I am guessing that Achak saw this since he was using his Free Action to run/follow Sister Rebecca.

CT 3, IP 2 (held)
Simple: sheathe club
Simple: ready Ares Crusader (mostly for the low-light flashlight, in anticipation of the lights going out)

Is there any ambient light after the lights go out - emergency lights or the like - or is it pitch black?

CT 3, IP 3
Continue running up the stairs, passing Sister Rebecca if necessary. If Sister Rebecca could hear the door getting torn off the hinges then I'm guessing Achak would too, and would pursue the target in that direction. Not that he has much hope of running down a vampire on foot.

Simple: Observe in Detail - 15 dice for vision, 17 for hearing, minus applicable modifiers
Intuition 6 + Perception 6 + Vision/Hearing Enhancement 3 (+ 2 hearing specialization) (http://orokos.com/roll/261058): 17d6t5 0 hits

That's too funny. I'm not even mad. Odds of not getting a single hit on 17 dice are 1 in 1,000. I'm averaging 22% hits over my last 8 rolls.

Simple: Shoot if I see a target, although right now I presume that I can't see anything.
Free: Comm the team

CT 4, IP 1
Initiative: Initiative (http://orokos.com/roll/261059): 3d6+13 23

General idea is to continue pursuit, as I haven't heard of a request from Stake to do otherwise.

Free: Run
Simple: Shoot if I see something to shoot, hold action if I don't
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-04-15/1640:45>
@Tecumseh, totally missed the movement action for Achak. My apologies. He can catch up to Becca no problem.

It is pitch black on the stairwell. Once om the third floor, Achak can see a faint light coming from both windows at the end of the halls. The one closest is casting the most light but it's still pretty dark. You may it may not be able to see a humanoid figure in the hallway if there were one, but given the Perception check Achak doesn't see anyone. There's a door immediately to the right of te stairwell leading to what is probably an apartment that is torn of its hinges and lays in pieces.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-04-15/1657:09>
CT 4, IP 1
Free: Run (if necessary for movement rate purposes)
Simple: Take Cover (posting up on the side of the doorway with the broken door)
Simple: Observe in Detail (into the apartment with the broken door)

Depending on the light level, the Observe in Detail may involve waving the Ares Crusader around to use the low-light flashlight.

Let's try this again:
Intuition 6 + Perception 6 + Enhancers 3 ( + Spec 2) (http://orokos.com/roll/261087): 17d6t5 5 hits, although drop 1 hit for vision due to the hearing specialization

Better. Rednblack, in general do you want us rolling different Perception senses (vision, hearing, etc.) together or separately?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-04-15/1719:18>
That's too funny. I'm not even mad. Odds of not getting a single hit on 17 dice are 1 in 1,000. I'm averaging 22% hits over my last 8 rolls.

Just ... wow. Did you do something to offend the dice/RNG gods? I feel kind of bad for you.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-04-15/1748:15>
Let's try this again:
Intuition 6 + Perception 6 + Enhancers 3 ( + Spec 2) (http://orokos.com/roll/261087): 17d6t5 5 hits, although drop 1 hit for vision due to the hearing specialization

Better. Rednblack, in general do you want us rolling different Perception senses (vision, hearing, etc.) together or separately?

Just one roll is fine. I'll pull from the end when checking against sight/smell/etc thresholds.

That's too funny. I'm not even mad. Odds of not getting a single hit on 17 dice are 1 in 1,000. I'm averaging 22% hits over my last 8 rolls.

Just ... wow. Did you do something to offend the dice/RNG gods? I feel kind of bad for you.

Yeah, that's really something. Good thing a Zeke wasn't posted up in the hallway with night vision goggles and an LMG.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-05-15/1137:05>
CT 4 IP 1
Achak 23
Leliel 20

Stake 18
Vampire 1 17
Vampire 2 12
4 Armored Yakuza 12
Sister Rebecca 11
All Other Yakuza 10

Stake is up.

@Poindexter, Leliel will appear at Becca's side in the astral on its turn, and will await any orders.  3 services remaining.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-05-15/1244:38>
For what it is worth, last night I rolled 8 hits on 9 dice, the odds of which are approximately the same as rolling 0 hits on 17 dice. Naturally, my limit was 5 so I had to toss several hits, but it was enough to get the job done. It was a day of outliers.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-05-15/1254:03>
You know what? Now's probably not a bad time to pop the Kamikaze. He's got his mask with the autoinhaler in it, so what would this take, a Free Action?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-05-15/1309:09>
You know what? Now's probably not a bad time to pop the Kamikaze. He's got his mask with the autoinhaler in it, so what would this take, a Free Action?

Yeah, let's say Free, if you have DNI capability.  Simple if not.  How many doses of Kamikaze does Stake have loaded in it?

ETA: I'm not married to the above, so if you think I may be missing something, let me know. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-05-15/1313:35>
One dose.

Since the speed is Immediate, it's effects don't start working until the next CT. I'll pop it now though.

CT 4; Action Pass 4; Acting on Initiative 18

Free Action - Pop Kamikaze
Simple Action - Switch Firing Mode (from BF to SA) [normally it's a Free Action for a smartlinked gun, but I figured you wouldn't mind downgrading a Simple Action]
Simple Action - Fire at one of the Armored Yakuza (can I pop out of cover to shoot and then go back in?)

Edit: That sounds fine to me. I have DNI, anyway.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-05-15/1321:49>
One dose.

Since the speed is Immediate, it's effects don't start working until the next CT. I'll pop it now though.

CT 4; Action Pass 4; Acting on Initiative 18

Free Action - Pop Kamikaze
Simple Action - Switch Firing Mode (from BF to SA) [normally it's a Free Action for a smartlinked gun, but I figured you wouldn't mind downgrading a Simple Action]
Simple Action - Fire at one of the Armored Yakuza (can I pop out of cover to shoot and then go back in?)

Edit: That sounds fine to me. I have DNI, anyway.

In this case I'm fine with allowing 2 free actions, if you'd like to spend a Simple to Take Aim.

As for popping up and then down, I've been wondering about how to handle this mechanically for some time.  One option is to force a player to take a simple action after firing to Take Cover again.  That seems prohibitive to me.  What I think I'll do is allow it without requiring any additional actions, but if PCs or NPCs use Hold Action to fire when the target comes into view, they get their shots off before the acting character does.  That won't have any effect this pass, as the armored yaks are still taking aim, but I want us to all be on the same page mechanically-speaking.  Cool?

Armored yaks will be at medium range with good cover.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-05-15/1332:44>
Makes sense to me. I'm depending on the fact that they are disoriented from the lights going out (and hope they don't have thermographic vision).

I'll take you up on that offer for an extra Free Action to Take Aim.

CT 4; Action Pass 4; Acting on Initiative 18

Free Action - Pop Kamikaze
Free Action - Switch Firing Mode (from BF to SA)
Simple Action - Take Aim (+1 die, +1 Accuracy)
Simple Action - Fire at one of the Armored Yakuza - then pop back into cover



I'll do all the rolls now.

First, Kamikaze duration (remember, doesn't come into effect yet).

Kamikaze Duration (http://orokos.com/roll/261335): 10*1d6 60 [6]

60 minutes duration. Well then, I think that's going to last pretty much the entire run. Now for the shot.

Single Fire with Ares Alpha (Agility 6 + Automatics 6 + Specialization 2 + Wireless Smartlink 2 + Take Aim 1) (http://orokos.com/roll/261336): 17d6t5 9 [4, 5, 6, 5, 5, 5, 1, 4, 6, 3, 6, 2, 6, 2, 3, 6, 4]

Ahem. Damn. It's limited to 7, due to Accuracy.

DV is 11S + Net hits, AP -. The Knockdown effect is based on his Physical Limit - 2 (for Gel Round).

1 Gel Round used in Clip; 32 remaining.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-05-15/1341:34>
Firing from cover is one of the areas where turn-based games break down. I've had players who wanted to pop out, fire, then duck back down (or around the corner, or whatever) every IP, insisting that they were invulnerable to counterfire the whole time. Perhaps this is a legitimate interpretation of the rules, but then the bad guys do it too and then you just get an extended stand-off with nobody hitting anybody. I never really liked it though, since if it takes a Simple Action to take cover then it seems like it should be at least a Simple Action to pop-out and/or acquire a target, thus leaving no actions to actually shoot.

How I rule it (i.e. how it will be done in Tabula Rasa, and certainly not to override Rednblack's interpretation, which is perfectly reasonable) is that if you were firing from cover during an IP than the opposition can return fire during the same IP, regardless of your head-bobbing. You get the +2 or +4 defense for being in cover, but you were exposed for a second, so I think the guy who was just a fraction of a second behind you in the initiative order should have the opportunity to return fire, and vice versa. This blends the turn-based aspects of the rules with a real-time understanding, which still isn't perfect but at least it keeps things moving forward.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-05-15/1343:24>
Ok, who are you shooting at?  We have:

Armored yak 1: Furthest south, wearing an Armored Jacket, Ballistic Mask, carrying a shotgun with a drum.

AY 2: next furthest south, wearing an Armored Jacket, motorcycle helmet, carrying an AK-97 with flashlight.

AY 3: about straight across from Stake, wearing a Lined Coat, carrying a machine pistol in each hand (hard to tell exactly what kind at this distance).

AY 4: furthest north, wearing an Armored Jacket, Ballistic Mask, carrying an HK-227.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-05-15/1346:43>
Firing from cover is one of the areas where turn-based games break down. I've had players who wanted to pop out, fire, then duck back down (or around the corner, or whatever) every IP, insisting that they were invulnerable to counterfire the whole time. Perhaps this is a legitimate interpretation of the rules, but then the bad guys do it too and then you just get an extended stand-off with nobody hitting anybody. I never really liked it though, since if it takes a Simple Action to take cover then it seems like it should be at least a Simple Action to pop-out and/or acquire a target, thus leaving no actions to actually shoot.

How I rule it (i.e. how it will be done in Tabula Rasa, and certainly not to override Rednblack's interpretation, which is perfectly reasonable) is that if you were firing from cover during an IP than the opposition can return fire during the same IP, regardless of your head-bobbing. You get the +2 or +4 defense for being in cover, but you were exposed for a second, so I think the guy who was just a fraction of a second behind you in the initiative order should have the opportunity to return fire, and vice versa. This blends the turn-based aspects of the rules with a real-time understanding, which still isn't perfect but at least it keeps things moving forward.

Oh, I had no intentions of being "invulnerable". I just wanted the +2 dice for cover, otherwise, being mostly behind cover seems useless. Also to break Line of Sight, if possible, so that I can relocate constantly. Mostly for the extra defense dice though.



@rednblack

Armored Yakuza 2: I want that flashlight down if possible.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-05-15/1347:24>
How I rule it (i.e. how it will be done in Tabula Rasa, and certainly not to override Rednblack's interpretation, which is perfectly reasonable) is that if you were firing from cover during an IP than the opposition can return fire during the same IP, regardless of your head-bobbing. You get the +2 or +4 defense for being in cover, but you were exposed for a second, so I think the guy who was just a fraction of a second behind you in the initiative order should have the opportunity to return fire, and vice versa. This blends the turn-based aspects of the rules with a real-time understanding, which still isn't perfect but at least it keeps things moving forward.

I think I like this better.  Let's run with that.  Since each CT is about 3 seconds, and we're averaging 2 passes per char -- with Achak being the noticeable exception -- I can't see Stake popping up, acquiring a target and shooting taking less than 1.5 seconds.  Thanks, Tec.  Also, congrats on the dice gods smiling on you last night.  I hope it was for a roll that counted.

@8-bit, I think you'll get the +4; Stake doesn't need to pop up much at all.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-05-15/1353:19>
Stake pops him in the gap between his Armored Jacket and the motorcycle helmet.  His head snaps back, he drops his assault rifle, and sprawls backward.  I'll allow you to place that IC.

ETA:

CT 4 IP 1
Achak 23
Leliel 20
Stake 18

Vampire 1 17
Vampire 2 12
4 Armored Yakuza 12
Sister Rebecca 11
All Other Yakuza 10

Alright, looks like I'm up.  I've got an awful lot of rolling to do, but I hope to have something up later this afternoon.

Sister Rebecca is on deck.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-05-15/1525:23>
Just so ive got everything straight in my head, i hit the vampire, he screamed, ran out of my field of view and through a doorway, torn from its hinges. Achack raced passed me up the stairs and through the door, correct?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-05-15/1526:01>
AY 1: Sprint toward SE stairwell.  Covers 28 m ETA: this is for the CT, not the pass, so 14 m this pass, far enough to turn the corner heading south.

AY 2: down for the count

AY 3: Multiple Attack action.  3 round burst from each machine pistol.

AY 4: 3 round burst from SMG.

@8-bit, You have 3 attacks coming your way.  Take +4 for Good Cover on each.

1st attack, -2 modifier
2nd attack, -3 modifier
3rd attack, -4 modifier

From the way he's handling himself, Stake gets the impression that the guy with the SMG is a serious shooter, and OOC, I spent group edge to re-roll failures  ;D

@Tecumseh, I need a Perception Test for Achak.  Sight, sound, and smell Specializations will all work.  He's got a Zeke sneaking up on his flank from the left.  So long as you hit threshold 2 for sight or sound, threshold 4 for smell (mostly because of distance), you'll get a Defense Test.  Then, I'll need a Defense Test, if applicable.  He's about 15 m out. and firing a 3 round burst from a Heavy Pistol, so -2 modifier.

ETA: @Poindexter, that is correct.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-05-15/1529:20>
since she'll be going after the vampires, I'll wait till they go before i post actions.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-05-15/1618:06>
Doesn't Achak have motion sense? As a passive power, would that not apply in that situation? AFB, and I might be unaware of a houserule.

Posting from a phone is going to be interesting, but here goes nothing.



So, none of the yakuza seem to be affected by the darkness?

Defense Roll (Reaction 4 + Intuition 5 + Cover 4 - Burst Fire 2) (http://orokos.com/roll/261394): 11d6t5 5 [5, 6, 6, 6, 2, 3, 4, 6, 1, 4, 1]

Defense Roll (Reaction 4 + Intuition 5 + Cover 4 - Burst Fire 2 - Previously Defended 1) (http://orokos.com/roll/261395): 10d6t5 2 [3, 2, 6, 1, 5, 4, 4, 3, 4, 4]

Edge to roll failures.

Rerolling Failures (http://orokos.com/roll/261398): 8d6t5 4 [3, 6, 6, 5, 2, 6, 1, 4]

Defense Roll (Reaction 4 + Intuition 5 + Cover 4 - Burst Fire 2 - Previously Defended 2) (http://orokos.com/roll/261396): 9d6t5 2 [4, 4, 2, 5, 2, 1, 5, 2, 4]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-05-15/1623:42>
Oo, ambushes! Achak was made for these! Sadly, Motion Sense is only effective to 6 meters, so I can't rely on that for a vampire shooting me from 15 meters away. What kind of pussy vampire uses a gun anyway...

Now, 17 dice... 2 hits... I can do this.
Intuition 6 + Perception 6 + Spec 2 + Enhancements 3 (http://orokos.com/roll/261399): 17d6t5 5 hits

Subtracting the dice that don't apply, that's 4 hits for vision/hearing/smelling, so looks like I'm pinging on all the senses. Theoretically Danger Sense might have applied too, so I might RP it that way.

Hurray, now to Dodge.
Reaction 7 + Intuition 6 + Combat Sense 1 (http://orokos.com/roll/261400): 14d6t5 6 hits

zomg a roll >33% hits alert the press
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-05-15/1747:08>
So, none of the yakuza seem to be affected by the darkness?

Depends.  The one with the machine pistols is firing pretty wild.  He's on point enough for me to require a Defense Test, but he had some substantive penalties.  The yak with the shotgun seems to be getting by ok, in that he hasn't run off the railings or anything, and the one with the SMG does not seem bothered at all.  Probably a safe assumption that the yak with the flashlight on his AK didn't have thermo, so good thing he went down.  Otherwise, his flashlight would've been a big help to the dual-wielding fella.

Defense Roll (Reaction 4 + Intuition 5 + Cover 4 - Burst Fire 2) (http://orokos.com/roll/261394): 11d6t5 5 [5, 6, 6, 6, 2, 3, 4, 6, 1, 4, 1]

Defense Roll (Reaction 4 + Intuition 5 + Cover 4 - Burst Fire 2 - Previously Defended 1) (http://orokos.com/roll/261395): 10d6t5 2 [3, 2, 6, 1, 5, 4, 4, 3, 4, 4]

Edge to roll failures.

Rerolling Failures (http://orokos.com/roll/261398): 8d6t5 4 [3, 6, 6, 5, 2, 6, 1, 4]

Defense Roll (Reaction 4 + Intuition 5 + Cover 4 - Burst Fire 2 - Previously Defended 2) (http://orokos.com/roll/261396): 9d6t5 2 [4, 4, 2, 5, 2, 1, 5, 2, 4]

Did you mean to not re-roll failures for the third Defense Test, or was that a mix-up with phone rolling?  I'm assuming the latter, but I will need a Soak Test regardless.

7P 0AP, firing basic ammo
Hit Accuracy limit +1 for using smartlink, so 8 hits.

What kind of pussy vampire uses a gun anyway...

The kind that can't get to Achak this pass  ;)

His shots miss.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-05-15/1853:17>
Edge reroll was for the second shot (and thus, the second test). The third shot probably went through.

And did I just see 8 hits there? Damn, this might hurt. That's 6 net hits.

However, with 6 net hits, that gets staged up to 13P damage. That's lower than my Armor of 16. So, it converts to 13S damage before soak. Now, let's see how much I soak.

Soaking 13S (Body 4 + Armor Jacket 12 + Ballistic Mask 2 + Aluminum Bone Lacing 4) (http://orokos.com/roll/261452): 22d6t5 7 [5, 3, 2, 1, 2, 2, 1, 4, 6, 2, 3, 5, 2, 5, 2, 4, 4, 3, 6, 5, 2, 6]

Well, that was completely average. That would have been a fantastic time for a 50% plus hits roll.

I take 6S damage. I'm now at a -1 modifier (3S doesn't count due to Damage Compensator bioware).

Edit: Marked the wounds and Edge usage on my sheet.

Double Edit: And to think if I had Edged the third shot it would have only been 2 net hits and I would have only taken 2S damage. Oh well, I made my decision; I have to live with it. Could have been worse though.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-05-15/2213:42>
Ok, so achak has been hit, but aint bleeding, right? ambushed from his left flank? by an attacker, assumed vampire with a firearm?

Here's where movement gets weird. has becca been standing there on the stairs this whole time as achak hauled ass up past her? If so, does she have the move to reach him this turn? If so, does she have room to melee attack the vampire? I'm assuming the answer to at least one of these is no. Hook me up with what my options are, should I wish to engage this vampire, eh?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-05-15/2219:07>
I believe Achak has dodged the vampire's attack. The gun was probably noticeable (then again, there's a ton of shooting going on in the club, so I don't know). Can't help you on everything else though.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-05-15/2234:48>
Stake was shot, not Achak. I will defer to rednblack for the rest of the answers.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-05-15/2240:40>
Ok, so achak has been hit, but aint bleeding, right? ambushed from his left flank? by an attacker, assumed vampire with a firearm?

Here's where movement gets weird. has becca been standing there on the stairs this whole time as achak hauled ass up past her? If so, does she have the move to reach him this turn? If so, does she have room to melee attack the vampire? I'm assuming the answer to at least one of these is no. Hook me up with what my options are, should I wish to engage this vampire, eh?

The vampire missed Achak.

Becca is about 8 meters from the top of the stairs. The vampire is another 12 meters from the stairwell to Becca's left, not that she knows that.

She could hear the shots, and would probably assume it was someone shooting at Achak, but she doesn't have like if sight to know if Achak was hit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-06-15/1740:15>
Ok, well if Achak was behind me and he made it in there, I figure so can I, unless he's just WAY faster than me.
Here's what I'd like to do: Charge up the stairs and into the room Achak went into, stow the nade launcher, (It's gecko gripped. Can I do that as a free action by just sticking it to myself? If that's not how gecko grip works and ive had this wrong the whole time, Would it be cool if I switch the gecko grip for a sling, cause I KNOW i can just drop a weapon as a free action, and this very act is the main reason I bought gecko grip in the first place.) and melee attack the vampire. Can I do all that?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-07-15/1546:05>
Ok, well if Achak was behind me and he made it in there, I figure so can I, unless he's just WAY faster than me.
Here's what I'd like to do: Charge up the stairs and into the room Achak went into, stow the nade launcher, (It's gecko gripped. Can I do that as a free action by just sticking it to myself? If that's not how gecko grip works and ive had this wrong the whole time, Would it be cool if I switch the gecko grip for a sling, cause I KNOW i can just drop a weapon as a free action, and this very act is the main reason I bought gecko grip in the first place.) and melee attack the vampire. Can I do all that?

Is "there" the hallway?  If so, yes.  Becca can just just within the hallway.  When she clears the stairwell, she'll see Achak to her right, having just come out of a roll in a crouched position.  Achak will be looking past Rebecca to her left, where a vampire is standing, as described IC about 12 meters to Becca's left.  To Achak's right, is the apartment with the busted door.  From Becca's angle, she can see the corner of the vampire's shirt still showing very faintly in thermo inside the room, but nothing else. 

Becca can gecko-grip herself as a free action.  I'm assuming the gecko tape is along the edge of the weapon, so it can just be slapped in place?

However, the vampire is still 12 m from Becca, so she would not be able to make a melee attack.  This vampire has not been hit with the sawdust, though.

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Not to stale, but this is about what you're looking at.  X is the doorway into the apartment where V1 fled.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-08-15/1846:58>
Ok, I feel like I have a much clearer picture of things now. Here's my actions then.
Move: up the stairs, coming to a stop just next to achcak.
simple: Fire sawdust grenade at V2.
simple: recklessly cast force 4 armor spell on self
free: wirelessly detonate the nade

fire a sawdust round at V2. (Agi 8 + Heavy 1 + spec 2 + smartlink 1 -2 astral) (http://orokos.com/roll/262159): 10d6t5 2

Probably not a direct hit, but i probably still caught him in the blast radius, what with the mid air det and all.

Force 4 Armor spell (Mag 6 + casting 2) (http://orokos.com/roll/262160): 8d6t5 0

Denied. Lets see about the drain.

Soak 5s drain (Will 7 + Cha 4) (http://orokos.com/roll/262161): 11d6t5 5

Ok, so I at least got that goin for me. IC post coming soon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-08-15/2042:39>
You're going to have to roll for scatter. It might bounce backwards and underneath/on top of you. It might also just go on course and bounce towards the Vampire.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-08-15/2046:49>
You're going to have to roll for scatter. It might bounce backwards and underneath/on top of you. It might also just go on course and bounce towards the Vampire.

what with the wireless detonation, there shouldnt be any bounce backwards or forwards at all.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-08-15/2054:53>
You're going to have to roll for scatter. It might bounce backwards and underneath/on top of you. It might also just go on course and bounce towards the Vampire.

what with the wireless detonation, there shouldnt be any bounce backwards or forwards at all.

You know, I think you're right. I just quickly reread the scatter rules, and Wireless Link seems to indicate no scatter; just wait for it to get to where you want, then trigger. i guess I learned something new.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-09-15/1212:48>
My copy of SR5 says that Wireless Link reduces scatter, and also that in relation to Projectile Triggers
Quote
"All methods still utilize the scatter rules" pg. 182

What isn't explained, is by how much the Wireless Link reduces scatter.  Do your books say something different?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-09-15/1446:25>
The rules for grenades are woefully incomplete and I secretly dread when players want to use them.

Using RAW, any grenade attack which doesn't meet the threshold of 3 has scatter. To rednblack's question, the amount that scatter is reduced by wireless detonation isn't explicitly defined. An airburst link - a firearms accessory which is technically separate from the standard functionality which we are describing - says to reduce scatter by 2 meters per hit instead of 1 meter. Normally I just use these rules for all grenade launchers. It effectively eliminates the airburst link as an accessory by making it standard, but the alternative is to basically ignore the line under "Wireless Link" on page 182 that says "This method also reduces scatter," or for the GM to arbitrarily rule how much scatter is reduced.

Separately, this is Ryo's houserule:

Area of Effect attacks
Grenades and area spells can either be aimed at an area (Simple (3) test) or aimed at a specific target (attack roll vs. defense roll.) If you aim at the area, all the targets in the blast radius can (and probably will) use the Run for Your Life interrupt action to escape the blast. If you aim at a specific target, they cannot use this interrupt action; they get their defense roll instead.

I like this better than RAW, but it still has some gaps that can be gamed. For example, technically Run For Your Life can only be used by someone with 1) enough initiative and 2) some movement remaining. Say Achak has IP3 in a combat turn and nobody else does; that means he can fire grenades at an area knowing that people can't use Run For Your Life to avoid them. In my opinion, that would be gaming the turn-based system.

Alternatively, if you fire directly at someone and they roll defense, what exactly does their defense roll mean? That they move away from the blast? If so, by how far? Or does the grenade go sailing past them and miss completely, since they ducked/dodged? If so, but the shooter is using an wireless link to detonate, how far does the grenade travel before exploding? Do you just use scatter rules then, but with the possibility that the grenade will actually explode exactly where you want it, making the defense roll irrelevant? If you're firing directly at someone, does the person they are standing next to (who is going to get caught in the blast if the grenade hits) get a defense roll too? What does that roll mean? Is the result a can't-miss attack because nobody can roll enough hits to escape the effective blast radius (8-10m) of the grenade?

I think the lack of clarity in the rules, although with the inherently lethality of grenades, is why many GMs and players have a gentleman's agreement to avoid them. I'm not suggesting we do that here, since we all have grenade launchers, but it does mean that rednblack has to make some calls that won't be fully supported by the rules because the rules don't exist.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-09-15/1646:33>
My copy of SR5 says that Wireless Link reduces scatter, and also that in relation to Projectile Triggers
Quote
"All methods still utilize the scatter rules" pg. 182

What isn't explained, is by how much the Wireless Link reduces scatter.  Do your books say something different?

Nope, my copy doesn't say anything about how much it reduces Scatter.

As an idea: Perhaps reduce the Scatter by half? If the intention is to blow it up mid-air, I don't think anyone has enough reaction time to make sure it is flying in the right direction and to blow it up instantly. They're just going to wait until it gets far enough "away" from them. While it might actually be going closer to them, it's just measuring a preset amount of time in their head from practicing with 'nades. After that preset time has gone by, they trigger the link; blowing up the grenade.

I don't know, the above is easy to use, but the reasoning is messy (and I probably didn't explain very well). It also seems really random (then again, so is scatter).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-09-15/1736:54>
Scatter Distance: Scatter (http://orokos.com/roll/262421): 3d6 14
Scatter Direction: Scatter Direction (http://orokos.com/roll/262423): 2d6 3

I'd rather not reduce scatter by half, as it would treat practically any roll as a direct hit.  Even with simply doubling hits in reducing scatter in this case puts the vampire in 10m range with the scatter roll: 4, 4, 6.  I realized we never discussed what the radius would be for sawdust nades, but I think we'll stick with 10, similar to smoke and flash bangs.  That's probably high, but we're going to run with it.

So, we're going to say that the shot went to the left, and popped itself against a door-jam when it was issued the detonate command, putting Vampire 2 right at 10 m from the grenade.  He's hit, and suffering the effects of his allergy.

CT 4 IP 2
Achak 13
Leliel 10
Stake 8
Vampire 1 7
Vampire 2 2
4 Armored Yakuza 2
Sister Rebecca 1

Achak and Stake are up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-09-15/2050:51>
I'm guessing Achak is about 15 meters from V2 and that the hallway is wide enough to fire past Sister Rebecca. I am also presuming that the sawdust grenade adds a negative visibility modifier. I'll call it "Moderate Smoke" but rednblack can adjust up or down as necessary. The range is Medium (-1) but that modifier is less than the -3 from Moderate Smoke. Guess I should have sprung for thermographic vision after all.

Free: Called Shot to the Vitals
Simple: Take Aim
Simple: Fire Burst

Agility 5 + Automatics 6 + Smartlink 1 - 4 Called Shot + 2 Sharpshooter quality - 3 Moderate Smoke (http://orokos.com/roll/262485): 7d6t5 2 hits
forgot my Take Aim die: Take Aim 1 (http://orokos.com/roll/262491): 1d6t5 0 hits

Shooting wooden flechette. Base damage code is 7P + 2 flechette + 2 called shot = 11P +5AP, -2 to dodge from burst. Clip has 37 of 40 shots remaining.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-09-15/2104:10>
Sister Rebecca 11

This should be, 1, correct? Typo, right?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-10-15/1048:52>
Sister Rebecca 11

This should be, 1, correct? Typo, right?

Correct.  Becca acts on 1.

@Tecumseh, hit!  Vampire 2 is down, probably dead.  Looks like Achak got him right in the face, or the neck, or perhaps a "stake" through the heart really does take a vampire out.

CT 4 IP 2
Achak 13
Leliel 10 (Hold)
Stake 8
Vampire 1 7
Vampire 2 2
4 Armored Yakuza 2
Sister Rebecca 1
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-10-15/1051:21>
Can Stake do the same thing again? Pop up, take Aim at the SMG dude (since that was the guy that bloody wrecked me), and fire (still keeping cover defense dice bonus)?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-10-15/1053:03>
Can Stake do the same thing again? Pop up, take Aim at the SMG dude (since that was the guy that bloody wrecked me), and fire (still keeping cover defense dice bonus)?

Certainly.  Any movement forward, or is Stake holding his position?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-10-15/1109:32>
Can Stake do the same thing again? Pop up, take Aim at the SMG dude (since that was the guy that bloody wrecked me), and fire (still keeping cover defense dice bonus)?

Certainly.  Any movement forward, or is Stake holding his position?

Stake is staying put, for the moment. Running out in the open with 3 guys still firing at you seems like a bad idea (although, with how my plans have been so far, it probably could be worth a shot).

CT 4; Action Pass 2; Acting on Initiative 8

Simple Action - Take Aim (+1 die, +1 Accuracy) at SMG guy.
Simple Action - Fire Single Shot with Ares Alpha.
Free Action - Text Message [2 out of 4 guards down. Status?] - I assume this is short enough.

Single Fire with Ares Alpha (Agility 6 + Automatics 6 + Specialization 2 + Wireless Smartlink 2 + Take Aim 1 - Wounds 1) (http://orokos.com/roll/262640): 16d6t5 4 [2, 2, 3, 5, 4, 6, 3, 1, 4, 6, 5, 3, 3, 2, 1, 1]

Talk about a change of pace from my normal rolling. Had to happen eventually, I guess.

DV is 11S + Net hits, AP -. The Knockdown effect is based on his Physical Limit - 2 (for Gel Round).

1 Gel Round used in Clip; 31 remaining.

Edit: Actually, can I move just a little bit down the bar? I want to stay behind cover, but make it so that when I pop out, it's a slightly different position. It probably doesn't have a mechanical difference, but it makes sense to how Stake would act in combat, in my head.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-10-15/1126:20>
The bar is pretty long, so if Stake was to take his full Walking movement for the turn, he'd just about be at the south end of it.

AY 4 hit, and knocked down.  He's kept a hold of his SMG, though, so Stake probably guesses that he's still conscious.  Still a good solid hit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-10-15/1138:31>
He'll take his full walking movement then.

Going to get the IC up momentarily.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-10-15/1520:55>
IC post is up. I tried to leave enough room for Poindexter to add detail about Sister Rebecca's actions.

Achak spent his free action on calling his shot so I'll let Sister Rebecca report to Stake, or I'll do it in IP3.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-12-15/1212:16>
CT 4 IP 2
Achak 13
Leliel 10 (Hold)
Stake 8
Vampire 1 7
Vampire 2 2
4 Armored Yakuza 2
Sister Rebecca 1

@Poindexter, Sister Rebecca is up.

@8-bit, AY Shotgun continues running, this time he makes it about halfway down the south balcony toward the stairwell.  AY machine pistols uses Suppressive Fire.  Given the cover that Stake is under, I don't think Hit the Dirt requires him to go prone, only to duck, should you choose to take the -5 hit to initiative.  At this point it won't hurt anything, but let me know your plan.  Given the amount of lead flying around, there's a good deal of synthahol back behind the bar now.  In other words, Stake is sitting in the middle of a giant fire hazard.  AY SMG uses a Simple to stand, and a Simple to Take Cover, continuing to move south.  He's at the last pillar on the west side of the balcony.  Should he also head East, in the footsteps of AY 1, he'll be unable to take further cover, as there are no pillars on the balcony there.  There is a staircase directly in front of him, though, should he decide to take a different path.

@Tecumseh, I need a dodge roll for Achak.  Vampire 1 is issuing a Charging Attack.  He is also topless now, having shed his shirt to try to get the sawdust off of him, and he looks a little doughy. 

@All, my apologies for my absence yesterday.  Day job was crazy.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-12-15/1218:26>
I don't think Stake can use Hit the Dirt, as he doesn't have enough Initiative left. I could be wrong though.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-12-15/1223:59>
Hit the Dirt is -5
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-12-15/1225:49>
I know, but I'm at -2, aren't I? If I can use it, I will.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-12-15/1237:27>
Stake is at Initiative 8.  Even at -2 he's at 6, so ok to lose 5 and be at 1.  So Stake Hits the Dirt, ducking back behind the bar just as the shots come his way.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-12-15/1238:44>
I meant being at Initiative 8, -10 for taking my turn, and being at -2 Initiative.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-12-15/1243:22>
I meant being at Initiative 8, -10 for taking my turn, and being at -2 Initiative.

I believe initiative is only reduced at the end of each pass.  If not, that's how we're playing it.  Otherwise, there's the risk of penalizing high initiative characters
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-12-15/1245:43>
Ah, all right then. I'll use Hit the Dirt, since I have the Initiative for it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-12-15/1258:41>
Rednblack is correct. From p. 159:

Quote
Once all characters have acted, subtract 10 from all characters’ Initiative Scores and return to step 2 for all characters with an Initiative Score greater than 0.

I probably would have gotten that wrong if they had asked it on the GM Test.

Achak dodge roll: Reaction 7 + Intuition 6 + Combat Sense 1 (http://orokos.com/roll/263213): 14d6t5 1 hit

Ugh. Edge reroll FOR REAL THIS TIME (http://orokos.com/roll/263215): 13d6t5 2 hits

Ugh. Didn't even get any 6s to reroll, per the houserules. 3 hits total. 2 of 3 Edge remaining.

Wednesdays are almost always my busiest day. I am not going to complain about a lack of activity on Wednesdays.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-12-15/1329:04>
Ok, so from becca's point of view, nothing has changed since her last action, except the vampire in the hallway went down, right?
As fas as she can see, everyone is still in the same place?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-12-15/1334:29>
Achak also get 1 die for receiving a charge: +1 Receiving Charge (http://orokos.com/roll/263234): 1d6t5 0  No luck.

Achak has 6P, 0AP base coming his way, staged to 9P for net hits.  Roll a Soak Test.

@Poindexter, the vampire that Becca first shot the nade at -- the one who fled into an apartment -- has re-entered the hallway, and clocked Achak with a ferocious right hook.  In the Astral, Becca sees that this is a magical attack.  Looks like Vampire 1 has some sort of Adept awakened powers at his disposal.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-12-15/1403:41>
can I take two free actions if one of them is to simply drop a weapon, not even to gecko grip it and the other is to send a message through a trode issued DNI?

Either way, here's her action.
move: I don't imagine she needs to to get within melee range of this guy, but if she does it can't be far, right?
complex action: melee attack the vampire.
free: if i can do two, I'll drop the launcher and message stake. If I can only do one, I'll gecko-grip the launcher and save the status update for later.

No matter what, the attack roll against V1 is...

Cut the abomination! (Agi 8 + Blades 4 + spec 2 - 2 astral distraction) (http://orokos.com/roll/263248): 12d6t5 2

crappy, so here goes her first edge to re-roll the misses.

Edge number 1 (http://orokos.com/roll/263251): 10d6t5 2

used the wrong code, so I have a 6 to re-roll.

whoops (http://orokos.com/roll/263252): 1d6h6 0

used the wrong code again, but i did roll a 5, so that's one more hit, for a grand total of 5, which i guess aint bad.

DAMMIT I'm stupid, cause I...

Forgot the sword was a force 3 weapon focus (http://orokos.com/roll/263254): 3d6t5 1

But then 2 of those misses woulda re-rolled from the edge (http://orokos.com/roll/263257): 2d6h5 2

for a grand total of eight hits. sword does 7p -2ap.

EDIT: I may have gotten the rule wrong and if so, i do not actually have exploding sixes, which costs me 1 hit, leaving me with 7 rather than 8.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-12-15/1408:40>
I had checked the rules about receiving a charge. Evidently the defensive bonus only applies if you have a delayed action that you are holding. From p. 189:

Quote
If the defender has a Delayed Action
to use against a charge they gain a +1
to his defense against a charging attacker.

Okay Achak, deep breath, time to shake off the cobwebs. Not a friendly game of Tag here.

Body 3 + Full Body Armor 15 + Helmet 3 (http://orokos.com/roll/263256): 21d6t5 7 hits, statistically average! an improvement

Damage does not exceed armor rating so it's Stun instead of Physical. Achak takes 2S.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-12-15/1423:57>
I had checked the rules about receiving a charge. Evidently the defensive bonus only applies if you have a delayed action that you are holding. From p. 189:

Good to know.  thanks.

@Poindexter, 2 free actions is fine if Becca has DNI.  If not, I'd rather limit to 1 in this case.  What's the Accuracy of Becca's sword?

Vampire 1 uses Block Interrupt action and 1 edge to re-roll failures, and successfully blocks The Sword of Gabriel . . . barely.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-12-15/1436:18>
2 free actions is fine if Becca has DNI.  If not, I'd rather limit to 1 in this case.  What's the Accuracy of Becca's sword?

1- cool. She DOES have a DNI though trodes, but i still dont think she could send mental orders to both the gecko grip AND send a message. Dropping the launcher and sending a message seems more appropriate. One physical free action and one mental one, y'know?

2- the accuracy of the sword is 6. whoops, so 6 hits. I probably should have looked at the errata for some of the cougar fineblades, as they might have suited me better, but whatever. OH WAIT! since I used edge, don't I ignore the accuracy limit anyways?

Vampire 1 uses Block Interrupt action and 1 edge to re-roll failures, and successfully blocks The Sword of Gabriel . . . barely.

Is he armed with a melee weapon or did he do this bare handed? I'm just curious for the special effects team. :)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-12-15/1507:05>
@Poindexter, he blocked bare-handed.  I think edge only ignores limits when you pre-edge.  Page 56, says Second Chance has no effect on limits.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-12-15/1509:01>
@Poindexter, he blocked bare-handed.  I think edge only ignores limits when you pre-edge.  Page 56, says Second Chance has no effect on limits.

It also ignores limits if you use Push the Limit after the roll. Second Chance, though, does not ignore limits.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-12-15/1520:16>
It also ignores limits if you use Push the Limit after the roll. Second Chance, though, does not ignore limits.

ah, ok  i was thinking of push the limit, which is NOT what I was doing. So 7 hits, reduced to 6 from the limit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-12-15/1532:57>
I suppose action is to me for IP3 then.

Simple: Burst Fire at Vampire
Free: Drop Ares Crusader + Message Stake via DNI
Simple: Ready Weapon - Gunstock War Club

This burst will put me at 6 shots for recoil. I get 1 free point + 2 from Strength + 2 Gas Vent + 1 Shock pad = 6 total, so I think I can shoot this pass without a recoil modifier. I am in melee combat, so that's a fun -3, but I don't have the -3 from the moderate smoke/dust anymore.

Agility 5 + Automatics 6 + Smartlink 1 - 3 in melee combat (http://orokos.com/roll/263283): 9d6t5 1 hit, the magic continues
I forgot to use Called Shot. I'm at -1 due to my Sharpshooter quality when not calling a shot. Subtract a hit? (http://orokos.com/roll/263285): 1d6t5 0, no

Shooting wooden flechette. Base damage code is 7P + 2 flechette = 9P +5AP, -2 to dodge from burst. Clip has 34 of 40 shots remaining.

But I'm still fast, right??? Initiative (http://orokos.com/roll/263284): 3d6+13 27, very fast
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-12-15/1615:08>
@8-bit, thanks for the clarification.

@Tecumseh, -2 for previously defended, -5 for 6 round burst leaves Vampire 1 with 2 defense dice.  He gets 1, so grazing hit.  No base damage, but he is briefly exposed to his allergen.  No regeneration for the 1P he takes unresisted.

@All, go ahead and roll initiative when you get a chance.  Hope to get an IC up soon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-12-15/1618:39>
initiative for next go round is...
Initiative rnd 3 (http://orokos.com/roll/263305): 2d6+8 19
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-12-15/1619:44>
Kamikaze kicks in.

Initiative (Intuition 5 + Reaction 4 + 5d6 - Wounds 1) (http://orokos.com/roll/263307): 8+5d6 20 [1, 3, 4, 2, 2]

Bollocks.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-12-15/1641:28>
@Tecumseh, -2 for previously defended, -5 for 6 round burst leaves Vampire 1 with 2 defense dice.  He gets 1, so grazing hit.  No base damage, but he is briefly exposed to his allergen.  No regeneration for the 1P he takes unresisted.

I would imagine only -1 for previously defended (just Rebecca's blocked attack) and I only used a 3-round burst, not 6-round. When I was saying 6-rounds I was doing the cumulative recoil calculation between IP2 and IP3.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-12-15/1651:51>
I would imagine only -1 for previously defended (just Rebecca's blocked attack) and I only used a 3-round burst, not 6-round. When I was saying 6-rounds I was doing the cumulative recoil calculation between IP2 and IP3.

he also may still have some - from the nade earlier.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-12-15/1719:44>
I am going out on a limb to guess that a 27 allows me to act first. I suppose a vampire could use Edge to Blitz or act first in the pass, but failing that there shall be beatings, Inshallah.

Oh man, I'm getting nervous to roll these days. I just added up my rolls to date. Total is 95 hits on 348 dice, for 27%. Ouch. Highlights include:

Perception: 39 of 140 for 28%
Clubs: 17 of 67 for 25%
Dodge: 9 of 41 for 22%
Sneaking: 3 of 30 for 10%
Shooting: 3 of 17 for 18%

I need to regress to the mean, and hard. Let's see if we can bludgeon the undead into the post-afterlife.

Agility 5 + Clubs 6 + Specialization 2 + 3 weapon focus + 1 Friends in Melee (http://orokos.com/roll/263328): 17d6t5 5 hits

Normally I would be pleased with 5 hits but here I can't help but think that it's still below average.

Base DV is 9P. AP is 0 because I'm going to try to break off the wooden stake/head on the club if I land a hit. See this post (http://forums.shadowruntabletop.com/play-by-post/(5e)-vampire-hunters-planning-thread/msg339192/#msg339192) for reference.

Stake breaks off? Breaking wooden stake (http://orokos.com/roll/263336): 1d6t5 0, nope, my average sinks further

Reach is 1 so Vampire is at -1 in addition to other negative modifiers, including previously defended.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-13-15/1115:32>
CT 5 IP 1
Achak 27
Stake 20
Sister Rebecca 19
Vampire 1 16
AY 10

For Achak's attack, I have -1 Previously defended (Becca), -1 Previously defended (Achak) -1 Reach = -3.  Am I counting that right?

If so, Vampire is taking -5 to Initiative for Block (updated in initiative list) and scores 5 successes.  Achak gets a glancing a hit.

Stake and Sister Rebecca are up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-13-15/1139:21>
Well, where can I run to? Do I need a Perception check?

Basically, I don't really feel like staying behind a bar with bottles of alcohol that are about to explode on me.

Also, I'm going to try and get these bartenders out of here. They really don't need to be in this crossfire anymore. Can I safely cover for them so they can run, or am I going to have to lie through my teeth?



Also, just OOC, where the hell is the third Vampire? Is he just a deep sleeper? Something tells me he isn't. Let's just hope he doesn't make an escape.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-13-15/1155:59>
Stake is currently at the southeast corner of the first floor.  The stairs leading to the second are mostly in front of him, and he could leave cover and reach the stairs in 1 pass.  There are some yakuza on the ground, though most of the club goers have fled.  The yaks would constitute difficult terrain, but Stake doesn't think they'll put up any fight by the looks of them.  You could send the bartenders either out the front door -- where they would have to leave cover and traverse quite a bit of open flooring until they reached the exit, or he could direct them down the stairs toward the basement, where they wouldn't leave cover for long at all. 

Stake could also head to the southwest stairwell, keeping mostly under the balcony, and neither he nor the armored yaks would have shots, unless the armored yaks back-tracked to get them. 

As for the 3rd vampire, no signs yet.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-13-15/1207:45>
All right, I'm going to head towards the stairs. That will get me out of the suppressive fire, correct? Do I still have line of sight to shoot that guy?

My first thought was to send the bartenders down through the basement, but I don't want them trying to leave through the basement and get shot by Elijah's drones. I'll just order them to stay put where they are, and move after I've attracted the shooters' attention again.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-13-15/1238:11>
Plan with bartenders should work. Also, I don't know how it escaped me before but you could send them out the front door. Shooters will probably e busy focusing on Stake.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-13-15/1242:31>
So, what kind of test do you want me to do to convince them?

Also, do I still have line of sight after running to the stairs to shoot any of the AY?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-13-15/1512:46>
Stake will still have a shot at the yak with the machine pistols. Also, with Stake in the stairwell there is no natural light hitting him so said yak will be unable to return fire as a silencer eliminates muzzle blast.

Since the Bartenders are already under Stake's influence give me a Leadership roll.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-13-15/1600:44>
CT 5; Action Pass 1; Acting on Initiative 20

Move Action - Move towards stairwell (Does this put me into the running range? It affects a few things, if it does)
Free Action - Command Bartenders
Simple Action - Take Aim (+1 Accuracy, +1 die)
Simple Action - Fire Semi-Automatic Shot at Machine Pistol AY



Commanding the Bartenders (Leadership 1 + Charisma 8 + Tailored Pheromones 3 + First Impression 2 - Wounds 1) (http://orokos.com/roll/263625): 13d6t5 4 [1, 2, 1, 1, 5, 6, 3, 4, 1, 6, 4, 5, 3]

Waiting on the running question before rolling the attack.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-13-15/1659:40>
Move: none
Complex action: Melee attack V1
free: none, save maybe some battle talk with the vampire.

Cut the abomination! (Agi 8 + Blades 4 + spec 2 - 2 astral distraction) (http://orokos.com/roll/263637): 12d6t5 3

dun look good.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-13-15/1709:14>
Weapon focus!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-13-15/1732:25>
Weapon focus!

DAMMIT! Thanks.

Forgot the sword was a force 3 weapon focus (http://orokos.com/roll/263643): 3d6t5 0

eh, it aint my day.

Hell with it though, Becca aint even been attacked by anything yet, right? Not much fun if we steamroll these guys, eh?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-13-15/1737:04>
Also, +1 Friends in Melee Combat.

If he's at -4 for Previously Defended and -1 for Reach then we'll be eating away his Defense pool pretty well.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-13-15/1739:40>
Also, +1 Friends in Melee Combat.

arg!

whoops (http://orokos.com/roll/263645): 1d6t5 1

Cut the abomination! (Agi 8 + Blades 4 + spec 2 - 2 astral distraction) (http://orokos.com/roll/263637): 12d6t5 3

Forgot the sword was a force 3 weapon focus (http://orokos.com/roll/263643): 3d6t5 0

So, four hits total.

Sorry for all the sloppiness, yall.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-13-15/1744:27>
My first thought was to send the bartenders down through the basement, but I don't want them trying to leave through the basement and get shot by Elijah's drones.

Not to mention that due to Leliel being a water spirit, her method of taking out the generators may have made the basement into a deathtrap all on its own.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-13-15/2133:08>
Vampire 1 had to spend edge, but made only a glancing blow from Sister Rebecca's Sword of Gabriel.

CT 5 IP 1
Achak 27
Stake 20
Sister Rebecca 19
Vampire 1 16
AY 10

Stake is up.

@Tecumseh, The Zeke is going to try to make a Called Shot: Vitals against Achak, and is using edge -- his last?  That's 3 so far -- to Push the Limit.  His aim is to strike out with the edge of his hand to hit Achak in the Adam's apple.  Base damage is 7P staged to 9P from the Called Shot.  Achak should be worried about this one.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-13-15/2159:28>
Does my movement to the stairs put me into the "Running" category? Anything past 12 meters puts me into it. Was waiting on that before making my shot.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-13-15/2243:30>
If you're wanting to get inside the stairwell you'll need to run.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-13-15/2251:05>
CT 5; Action Pass 1; Acting on Initiative 20

Move Action - Move towards stairwell
Free Action - Run
Simple Action - Command Barkeepers [Wait until they're focused on me. Then get out of here. Understand? Go home to your families.]
Simple Action - Fire Semi-Automatic Shot at Machine Pistol AY



Commanding the Bartenders (Leadership 1 + Charisma 8 + Tailored Pheromones 3 + First Impression 2 - Wounds 1) (http://orokos.com/roll/263625): 13d6t5 4 [1, 2, 1, 1, 5, 6, 3, 4, 1, 6, 4, 5, 3]

Single Fire with Ares Alpha (Agility 7 + Automatics 6 + Specialization 2 + Wireless Smartlink 2 - Wounds 1 - Running 2) (http://orokos.com/roll/263723): 14d6t5 4 [1, 2, 5, 1, 3, 5, 1, 4, 1, 5, 1, 5, 3, 1]

DV is 11S + Net hits, AP -. The Knockdown effect is based on his Physical Limit - 2 (for Gel Round).

1 Gel Round used in Clip; 30 remaining.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-13-15/2302:08>
Machine pistol yak was not expecting that shot to come from that direction. Stake rings his bell, and he goes down.  Hard.

Awful, awful GM rolls on dodge and soak.

Stake has lost line of sight on both the shotgun yak and the smg yak.

They act next, but I'm at the night job so I may not get to them tonight.

ETA: actually they won't e doing anything y'all know about. After we get rolls for Achak we're ready for IP 2
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-14-15/0033:10>
@Tecumseh, The Zeke is going to try to make a Called Shot: Vitals against Achak, and is using edge -- his last?  That's 3 so far -- to Push the Limit.  His aim is to strike out with the edge of his hand to hit Achak in the Adam's apple.  Base damage is 7P staged to 9P from the Called Shot.  Achak should be worried about this one.

Alright, let's pencil this out and do some probabilities:

- Achak's Physical limit is 7, as is his Accuracy with the gunstock war club.
- His base Dodge pool is Reaction 7 + Intuition 6 + Combat Sense 1 = 14.
- Taking a cue from the vampire, and since he has some Initiative that he doesn't necessarily need, Achak could use Parry. Per the rules, bonus dice (as from a weapon focus) may be added to this roll.
- That would add Clubs 6 + Specialization 2 + Weapon Focus 3 = 11 dice to the dodge pool, for a total of 25.
- Even if I continue my rolling rate of 27%, that would mean 7 hits on 25 dice, which would hit Achak's limit.
- With 25 dice, there is a 63% chance of losing hits due to Accuracy and/or Physical limit.
- 7 hits is a lot of dodging, but GM hints suggest the vampire might be exceeding his limit and therefore I should be using Edge to push my own limit.
- Adding 3 Edge to Push the Limit brings the dice pool up to 28.

So here we go with Parry. Let's see what sort of magic Orokos has in store for me:

Reaction 7 + Intuition 6 + Combat Sense 1 + Clubs 6 + Specialization 2 + Weapon Focus 3 + Edge 3 (http://orokos.com/roll/263734): 28d6t5 11 hits, for 39% how improbable

New initiative is 22 for CT5 IP1, lowering to 12 for IP2.



Given the stated initiative order, Achak should still act first in IP2. Let's try something tricky. As much as Achak would really like to bludgeon this guy to death himself, he will make an effort to be selfless and let Sister Rebecca lop Zeke's head off. I've never used a Melee Teamwork test (p. 188), so let's give it a try. Basic principles:

- Achak rolls a regular attack
- Zeke rolls Intuition
- Net hits are added to Sister Rebecca's next attack test as a positive dicepool modifier

Hopefully Sister can use those to hit her limit and score a blow. Maybe Zeke will just parry like he has been, but we'll deal with that if it happens.

Agility 5 + Clubs 6 + Specialization 2 + Weapon Focus 3 + Friends in Melee 1 (http://orokos.com/roll/263736): 17d6t5 5 hits, back to my comfortable sub-30% rolling

So, Poindexter, +5 to your attack minus whatever the vampire rolls for Intuition. I suppose you could add all 5 and let rednblack adjust the results as necessary.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-14-15/0040:14>
@Tecumseh, well played. The Zeke misses. That could've been real nasty as the Zeke did indeed roll well above his limit.

@Tecumseh and Poindexter, the Zeke got 3 hits on intuition rolling 75% successes. Impressive, but that still gives the good sister 2 bonus dice. Use them well.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-14-15/0100:15>
Oo, I forgot to have my 6s explode! I never use Exploding 6s.

Rerolling 6s (http://orokos.com/roll/263745): 4d6o6t5 1 hit

I mangled the Orokos syntax horribly but I'm reasonably sure that 7 is supposed to be a 6 that rerolled a 1.

12 hit parry. Pity I don't have counterstrike.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-14-15/0120:51>
@Tecumseh and Poindexter, the Zeke got 3 hits on intuition rolling 75% successes. Impressive, but that still gives the good sister 2 bonus dice. Use them well.

I spose her actions this round will be much the same as last round.

Cut the abomination! (Agi 8 + Blades 4 + spec 2 +3 weapon +2 teamwork - 2 astral distraction) (http://orokos.com/roll/263753): 17d6t5 10

THERE we go! too bad my limit is only 6. MAN, after this run, yall mind if I retcon this sword a bit? Thinking of using one of the cougar fineblades instead. I didn't realize just how much I was hamstringing myself.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-14-15/0125:48>
Hit! Mind reminding me what base damage is?

I'm fine with ret-conning.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-14-15/0127:40>
Sister Rebecca doesn't have much Edge but by spending a point here to Push the Limit you could buy yourself 4 extra hits (and roll 2 more dice). Nevermind you hit anyway. (Base DV is 7P, -2AP.)

I'm also finding myself far more attuned to limits than I am for most games. They are certainly more relevant for prime runner builds than they are for street scum.

I'll get an IC post up that sets the stage for Sister Rebecca's strike.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-14-15/0134:01>
I only got 1 left after that re-roll last time. Gotta save that one for if something goes REALLY wrong.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-14-15/0152:50>
Sister Rebecca geeked that Zeke!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-14-15/0202:51>
Post it good, Poindexter. I want some Christian smack talk too.

Edit: Also, gratuitous details.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-14-15/0221:35>
Post it good, Poindexter. I want some Christian smack talk too.

Edit: Also, gratuitous details.

I didn't wanna take too many liberties with how shadowrun vampires die, as I'm not terribly familiar with them just yet. I figured I'd leave its death to rednblack, in case it was meant to talk or explode or something. I only went as far as the killing blow.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-14-15/0226:43>
To be honest I'm not sure what cannon is. What I was thinkin is that a Zeke would go to the firm if it's original corpse after death. So a baby vamp might get immediately kinda ripe where a long time vamp would look practically mummified upon death. How does that feel flavor-wise for the group? I'm happy to play it a number of ways, keeping in mind that there has to be something to turn in for the bounty.

Thoughts?

Actually, this might be a good opportunity for the collaborative aspect. Poindexter, since you're the you're the first to geek one, what do you think it looks like?

@all, feel free to chime in with your opinion or canon as appropriate.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-14-15/0231:19>
I think canon is that they simply die as a regular metahuman would, but what rednblack describes is certainly within the realm of GM license. The departure of their overflow essence could be particularly remarkable on the astral.

What has to be turned in for the bounty? A "sketching"?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-14-15/1453:54>
Actually, this might be a good opportunity for the collaborative aspect. Poindexter, since you're the you're the first to geek one, what do you think it looks like?

I kinda like the whole "dying like regular" thing unless they're really old or powerful or something. I spose then, extra special effects could apply.  I DO think there ought be a bit more blood when a vampire dies than a normal meta. Just a thought.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-14-15/1630:40>
Been at a chess tournament all day.

As for how vampires die, they don't explode into dust or anything. It probably should be emphasized that they look really strange after being dead for a few minutes. If you take a look at the descriptions in Runner's Companion for living Infected, just imagine those without a force keeping all of that looking somewhat "alive". They probably look a lot like long-dead corpses, by the time people are done with them.

That being said, I think they just kind of die. You could argue that a recently feeding vampire would nearly explode with blood (it hasn't been "processed" yet), while one who hasn't fed would be pretty empty, IMO.

I'm also not that familiar with them, to be honest. The above is just conjecture.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-15-15/0020:13>
I modded the IC post
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-16-15/1127:00>
@Poindexter, I dig the modded IC post.  For added fun, why don't you make one small edit.  Instead of Japanese, the Zeke says something in Russian.

ETA: we may be out of initiative order now, depending on what Stake's plans for the next few seconds are.  We have a guy with a shotgun who was last seen heading toward the SE stairwell on the 2nd floor, a sharp shooter who's barely conscious who was last seen near the SW stairwell on the second floor, Stake who has just entered the SE stairwell on the first floor, and Achak and Becca who are near the SE stairwell on the 3rd floor.

@8-bit, how did the chess tournament go?  What openings were you using?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-16-15/1436:02>
@8-bit, how did the chess tournament go?  What openings were you using?

It went pretty well; I placed first.

I'm not exactly the best player, and my opponents were about the same level as me. About 1600-1700 in chess ratings, if that means anything to you.

As black, I prefer the Sicillian Defense, when playing against e4 (which is what was played against me). I usually go the Najdorf variation; as that's what I'm most comfortable with.

As white, I tend to jump around a bit, but I played the Ruy Lopez in one game, and in the other game I played as white, my opponent played the Nimzowitsch defense. I wasn't very familiar with the defense, so I mostly just winged it and won during the middle game.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-16-15/1439:12>
"Pretty well".

Edit: Waiting for confirmation about whether we're dropping out of initiative, although it seems like we might need to deal with the guy with the shotgun on the 2nd floor heading to the SE stairwell, since it sounds like he'll meet Achak/Rebecca if he goes up and Stake if he goes down.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-17-15/2138:02>
We're not waiting on me, are we?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-18-15/1144:48>
No, we are waiting on me. 

@8-bit, congrats, man!  I'm more like a 1400, but I understand the rating system.  Since I haven't played really in the past year and a half, I'm probably beneath that at this point. 

@Tecumseh, I think you're right about initiative order.

@All, give me a hearing based Perception Test.

CT 5 IP 2
Achak 17
Stake 10
Sister Rebecca 9
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-18-15/1200:30>
Intuition 6 + Perception 6 + Spec 2 + Audio Enhancement 3 (http://orokos.com/roll/265025): 17d6t5 4 hits, waa waa the statistically improbable streak continues

Achak has high-frequency hearing as an adept power, which is good for things like footsteps and gunshots.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-18-15/1205:20>
@8-bit, congrats, man!  I'm more like a 1400, but I understand the rating system.  Since I haven't played really in the past year and a half, I'm probably beneath that at this point. 

Thanks. 1400 is cool; I only recently got up to 1600. It's nice to see another chess player; they are rather rare, in my experience.



Hearing Perception (Perception 6 + Intuition 5 + Audio Enhancement 2 - Wounds 1) (http://orokos.com/roll/265026): 12d6t5 5 [5, 4, 1, 1, 5, 4, 4, 6, 2, 3, 5, 6]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-18-15/1231:34>
With the gunfire having died down and all the chaos occurring in floors below, Achak is able to hear the sound of footsteps making their way up toward him.

Stake is unsure exactly what he's hearing over the din of the patrons fleeing the club, but then he makes out an unmistakable creak somewhere on the stairs above his head.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-18-15/1342:24>
I'm going to guess that the armored yakuza sounds differently than a club patron (who should have fled by now). Heavier due to armor, maybe moving tactically. I'll set up an ambush near the top of the stairwell like I did for the first wave of goons. I'll use Motion Sense to detect when the guy is in striking range.

Achak is at 12 instead of 17, as he took -5 to Parry.

CT 5 IP 2
Move: hide around corner
Free: comm
Complex: delay action (for ambush)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-18-15/1350:00>
@ Tec, updated and thanks.  As for club patron sounding different, with more hits, Achak would know for sure, but he can really just make out the footsteps.  That said, he isn't hearing labored breathing, etc. that would be reminiscent of someone panicking, etc.

CT 5 IP 2
Achak 12
Stake 10
Sister Rebecca 9

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-18-15/1619:39>
Hearing check (Int 3 + per 3 + hearing spec 2) (http://orokos.com/roll/265110): 8d6t5 1
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-18-15/1656:32>
Sister Rebecca will be relying to Achak to be her ears on this one.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-18-15/1706:47>
Are we still FIRMLY in initiative order and stuff?
I'd like to respond, but I don't wanna step on toes and screw anything up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-18-15/1725:10>
Responding would be a free action.  Totally fine.  Also, since it's just Achak and Rebecca up top, it's not like you really could step on any toes.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-18-15/1732:26>
Responding would be a free action.  Totally fine.  Also, since it's just Achak and Rebecca up top, it's not like you really could step on any toes.

Well, achak mentioned I should hide, and I don't wanna take free stealthy type actions, nor do I wanna waste actions on a futile attempt to hide, when I could have used them on more critical things. For example, Achak has taken a bit of stun dmg, hasn't he? He might could use a heal, y'know?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-18-15/1736:30>
I'm not sure that I follow.  Could you give me specifics on what you're thinking?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-18-15/1739:04>
Two boxes, so Achak's not actively looking for repair.

Rebecca is free to stand at the top of the stairs with her Holy Avenger if she figures that stealth is deceitful or bearing false witness.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-18-15/1741:11>
After going back and reading what I wrote, yeah, it didn't make much sense and now that I'm trying to explain it bit better, I'm finding that I don't really understand what I was saying either. Ignore that post. Ignore this one, too. I'll just wait for Becca's turn to come up, then I'll declare some actions, see how they work out, and make an IC post like I have been.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-18-15/1744:24>
if she figures that stealth is deceitful or bearing false witness.

Not at all. If she did, she'd have insisted on taking stakes spot as the front door girl.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-18-15/1959:35>
CT 5; Action Pass 2

Free Action - Text Message [Understood. I think he's above me; I'll wait below to cut off his retreat.]
Simple Action - Take Cover
Simple Action - Stealth Check to be stealthy (I figured this would be fine, right?)

Don't know if you want me to add any bonuses or anything.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-19-15/1055:22>
@8-bit, if you're looking to cut off his escape, you'll need to be a floor up.  Stake is still on the first, and it seems he's heading to the third, from the second.

@All, roll Initiative and a Sneaking test.  Anyone remaining still can add 2 dice to the roll.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-19-15/1104:17>
@8-bit, if you're looking to cut off his escape, you'll need to be a floor up.  Stake is still on the first, and it seems he's heading to the third, from the second.

I meant more about waiting in the stairwell; so if he tries to escape from Achak by fleeing downstairs, he'll run straight into me.

Anyway, going to wait in the stairwell to monitor the first floor and provide some security on the lower levels. Wouldn't want the last vampire to start sneaking off while we were all upstairs.



Sneaking (Agility 7 + Sneaking 1 + Standing Still 2 - Wounds 1) (http://orokos.com/roll/265355): 9d6t5 3 [6, 1, 5, 1, 4, 3, 5, 2, 2]

Initiative (Intuition 5 + Reaction 4 + 5d6 - Wounds 1) (http://orokos.com/roll/265358): 8+5d6 23 [6, 2, 1, 3, 3]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-19-15/1354:21>
Agility 5 + Sneaking 6 + Urban 2 + Catlike 2 + Standing Still 2 (http://orokos.com/roll/265397): 17d6t5 5 hits, hello 29% my old friend

But I'm still fast, right??? Initiative (http://orokos.com/roll/265398): 3d6+13 29

YEAH, STAKE, YOU AND YOUR KAMIKAZE CAN STARE AT MY TAILLIGHTS!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-19-15/1653:37>
Sneak roll (Agi 8 + sneaking 2 + staying still 2) (http://orokos.com/roll/265437): 12d6t5 3

Initiative (http://orokos.com/roll/265439): 2d6+8 11

still two passes! :D
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-19-15/1744:09>
CT 6 IP 1
Achak 29
Stake 23
Sister Rebecca 11
AY 10

No actions the first pass on anyone coming up the stairs.  Assuming that everyone is still holding, we're moving on to IP 2 when the sound of footsteps becomes louder

CT 6 IP 2
Achak 19
Stake 13
Sister Rebecca 1

IC forthcoming.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-19-15/1806:09>
How did Achak and Stake lose 20 Initiative?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-19-15/1809:48>
How did Achak and Stake lose 20 Initiative?

Whoops. Fixed.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-19-15/1932:47>
I wanna respond SO BAD, but it's not my turn! ARG!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-19-15/1952:27>
I wanna respond SO BAD, but it's not my turn! ARG!

Speaking is a free action and can be taken out if initiative order.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-19-15/2027:45>
I wanna respond SO BAD, but it's not my turn! ARG!

Speaking is a free action and can be taken out if initiative order.

Nah, might need it. This aint a solo mission and Becca can't afford to act as if it is. She follows the team on this one.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-20-15/0232:02>
There's only three of us. It's a team, sure, but someone has to step up or nothing will get done.

Achak's CT6 IP2
Simple: Observe in Detail to use Motion Sense to get an idea of whether the man is within six meters of the top of the stairs (which is the limit of the Motion Sense power, but should give Achak an indication of whether the man is within ready striking range)
Simple: wish that he had his Ares Alpha with its flashbangs comm the results to the team and/or comm Elijah asking if he can hack the man's gun
Free: raise an eyebrow at Rebecca

Turning a Simple action into a Free action or two, if that's okay.

Magic 6 + Perception 6 (http://orokos.com/roll/265629): 12d6t5 3 hits, still below average, but the threshold for detecting an average metahuman is only 1 so it should work
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-20-15/1012:44>
The figure is within about 3.5 meters, by Achak's guess, and is alone. That's fine with trading in a simple for a free or two.

CT 6 IP 2
Achak 19
Stake 13
Sister Rebecca 1

Stake and Sister Rebecca are up.  Assuming Stake is continuing to keep watch? 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-20-15/1130:33>
Becca's actions (Once Becca has line of sight on him, she should be able to tell if he's a vampire or not.)
Move: out of hiding to reveal self to foe
free: speak to foe. If he's not a vampire, intimidate. Something to the effect of warning him who his masters are and who I am. Ordering him to stand down I'll hold off on the roll until you lemme know what bonuses/penalties I'm looking at. If he IS a vampire than the words will be more along the lines of a threat just before an attack.
complex: if not a vampire, ready melee attack should foe do anything other than stand down. if a vampire, simply attack.

I'll just go ahead and make the roll now either way

Attack (Agi 8 + melee 4 + spec 2 - astral distraction 2) (http://orokos.com/roll/265687): 12d6t5 4

meh

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-20-15/1150:01>
Weapon focus!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-20-15/1212:07>
Weapon focus!

GOD DAMMIT!!!

Forgot the sword was a force 3 weapon focus (http://orokos.com/roll/265702): 3d6t5 1
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-20-15/1224:27>
@Poindexter, when Becca steps out into view, she sees that the man is wearing an Armored Jacket and Ballistic Mask.  He's carrying a shotgun loaded with a drum, but is holding the weapon in his right hand only, and has produced a grenade in his left.  At first glance, he does not appear to be a vampire, but an Assensing check would most likely tell you for sure. 

Feel free to post ICly Becca's actions here.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-20-15/1242:03>
You want me to put what becca will say IC here? Ok.

She'll answer his question in a cold, threatening tone. "I know precisely who I am dealing with. Do you? Are you aware your masters are vampires, beasts, minions of Lucifer himself?"  She briefly motions with her head toward the mockery of a man, laying twisted on the floor between them."I am not here for you, but should you stand between me and the fiends that God has sent me here to dispatch, you will share their fate."  She levels the sword of Gabriel at him with both hands. "Stand down and leave this place, and the Lord may yet have mercy on your soul."
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-20-15/1247:15>
Sorry, I have no idea why I wrote "here" in my previous post.  You can put that in the IC thread.  He won't fire or throw his grenade.

Any more actions for Stake or Achak this CT?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-20-15/1314:58>
Sorry, I have no idea why I wrote "here" in my previous post.  You can put that in the IC thread.  He won't fire or throw his grenade.

Any more actions for Stake or Achak this CT?

If he doesn't take aggressive action, i spose Becca will continue to hold her attack as well. She really doesn't wanna kill this guy. Is he a human?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-20-15/1325:05>
Sorry, I have no idea why I wrote "here" in my previous post.  You can put that in the IC thread.  He won't fire or throw his grenade.

Any more actions for Stake or Achak this CT?

If he doesn't take aggressive action, i spose Becca will continue to hold her attack as well. She really doesn't wanna kill this guy. Is he a human?

Hard to tell with the mask and all.  He's human sized at about 175 cm.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-20-15/1340:48>
Achak would probably thump this guy if Achak knew that the good is carrying a grenade, but Achak doesn't know since Sister Rebecca didn't mention it. Achak would be mildly surprised by Rebecca presenting herself as a target, and doubly surprised that she's not immediately filled with buckshot.

Achak will use Leadership for a Direct test, i.e. a teamwork test for Sister Rebecca's Intimidation (?) test.

Charisma 4 + Leadership 5 - Loss of Confidence 2 (http://orokos.com/roll/265720): 7d6t5 2 hits

Poindexter can add 2 dice if he makes an Intimidation test. I didn't add any bonus dice for situational or social modifiers, like superior rank (if applicable).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-20-15/1347:17>
Achak would probably thump this guy if Achak knew that the good is carrying a grenade, but Achak doesn't know since Sister Rebecca didn't mention it. Achak would be mildly surprised by Rebecca presenting herself as a target, and doubly surprised that she's not immediately filled with buckshot.

Achak will use Leadership for a Direct test, i.e. a teamwork test for Sister Rebecca's Intimidation (?) test.

Charisma 4 + Leadership 5 - Loss of Confidence 2 (http://orokos.com/roll/265720): 7d6t5 2 hits

Poindexter can add 2 dice if he makes an Intimidation test. I didn't add any bonus dice for situational or social modifiers, like superior rank (if applicable).

Thanks!

Any other bonuses/penalties i should know about there, red?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-20-15/1405:55>
Stake will try and move slowly up the stairs, now that he has confirmed they have spotted the Yakuza.

CT 6; Action Pass 2; Acting on Initiative 13

Move - Slowly up the stairs, trying to stay quiet (do you want Sneaking test(s)?)
Free Action - Message team [On my way up from below.]
Complex Action - Use Sneaking

Any modifiers I should know about for my test?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-20-15/1600:00>
@Tecumseh, How will Achak be assisting in the Intimidation test?

@Poindexter, Becca has -3 (Target is hostile to PC), +1 (PC is physically imposing.  I mean, this guy may have like a drekload of shotgun shells and a grenade in his hand, but this chick is facing off against him with a fucking sword.  That's some crazy, make-you-think-twice kinda shit right there.) = -2 total.  If Achak speaks up as his part in the teamwork test, Becca gets +2 (PCs outnumber NPC).

@8-bit, I will take a Sneaking test. 

@All, let's roll for Initiative, but we'll communicate in dialogue as though we're out of initiative order.  When it comes time for brain bashing, nade throwing, and Zeke geeking, we'll run with the newest initiative score.  Cool?  Any other actions taken this CT will resolve before I move along ICly, so if you have anything to add now is the time to do so.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-20-15/1606:50>
Sneaking (Agility 7 + Sneaking 1 - Wounds 1) (http://orokos.com/roll/265742): 7d6t5 2 [2, 6, 4, 1, 2, 6, 3]

Can I get far enough up the stairs to ID the target?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-20-15/1610:36>
@Tecumseh, How will Achak be assisting in the Intimidation test?

Well it's using the Leadership skill (p. 141-142) so I presume it would take the form of coaching or other encouragement. I was thinking Achak would do it via comm, if only so he could maintain the element of surprise. That said, it appears that Sister Rebecca doesn't even have the Intimidation skill, so this might be an uphill effort. Maybe it buys us a few seconds for Elijah to go to work or for Stake to approach from behind.

Initiative (http://orokos.com/roll/265744): 3d6+13 25
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-20-15/1611:23>
@8-bit, Stake will basically be getting to the second floor this CT.  Another flight and landing until he gets LoS.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-20-15/1612:40>
@8-bit, Stake will basically be getting to the second floor this CT.  Another flight and landing until he gets LoS.

Ah, all right then.

No more actions for me; I'm just moving my way up. The plan is to get behind him; and ID him. If he's Yakuza, take him down with a Gel Round. If he's a vampire, switch to wooden flechettes and go to town.

Edit:

Initiative (Intuition 5 + Reaction 4 + 5d6 - Wounds 1) (http://orokos.com/roll/265750): 8+5d6 29 [6, 4, 2, 5, 4]

Damn, so close to that 4th pass.

Also: What was that about me and my Kamikaze, Achak? :)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-20-15/1634:39>
I went ahead and posted IC.  Results from Intimidation test may alter his further correspondence. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-20-15/1658:35>
intimidate (Cha 4 - 1 default + 2 teamwork0 (http://orokos.com/roll/265764): 5d6t5 2

whoops! forgot that -2. well either end ya take it off, it costs 1 hit, so i got 1 hit.

not really much.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-20-15/1713:05>
@8-bit, Stake is probably within earshot.  Can you give me a test on Japanese comprehension?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-20-15/1717:18>
I'm assuming you want Language + Intuition?

Language Test (Japanese 6 + Intuition 5 - Wounds 1) (http://orokos.com/roll/265769): 10d6t5 6 [5, 6, 6, 5, 2, 5, 2, 2, 6, 3]

Haha. Oh my lord.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-20-15/1724:02>
I'm assuming you want Language + Intuition?

Language Test (Japanese 6 + Intuition 5 - Wounds 1) (http://orokos.com/roll/265769): 10d6t5 6 [5, 6, 6, 5, 2, 5, 2, 2, 6, 3]

Haha. Oh my lord.

Stake hears the Yak say "Hold fire."
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-21-15/1123:59>
I'm assuming you want Language + Intuition?

Language Test (Japanese 6 + Intuition 5 - Wounds 1) (http://orokos.com/roll/265769): 10d6t5 6 [5, 6, 6, 5, 2, 5, 2, 2, 6, 3]

Haha. Oh my lord.

honestly, of all the rolls to score high on, THAT was the one to do it on. Just by Stake correctly getting those two words probably saved a fuck ton of bloodshed. If you'd have glitched that roll, we'd be fighting a man (probably an adept) with a drum-fed shotgun at close range right now...

jus sayin.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-24-15/1203:44>
Can I roll some Infected Physiology so that I can get up there and try and help convince the guy?

Also, do we use wound penalties on Knowledge skills? It would make sense to me, but I never was sure about that.

Edit: Just to clarify.

I want to roll Infected Physiology so I can try and point out the obvious indicators of vampires. Whether the guy believes me ... well, that's another problem.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-24-15/1228:54>
@8-bit, you can certainly roll Infected Physiology to try to get a good sense of what to point out to the guy.  Wound Penalties will apply.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-24-15/1241:35>
Infected Physiology (Logic 3 + Infected Physiology 4 - Wounds 1) (http://orokos.com/roll/267052): 6d6t5 2 [3, 6, 1, 5, 1, 2]

You know what? This is a rather important roll, methinks.

Edge to Reroll (http://orokos.com/roll/267053): 4d6t5 0 [1, 2, 3, 2]

That went spectacularly. Methinks that maybe I should not have spent my last Edge.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-24-15/1245:53>
Infected Physiology (Logic 3 + Infected Physiology 4 - Wounds 1) (http://orokos.com/roll/267052): 6d6t5 2 [3, 6, 1, 5, 1, 2]

You know what? This is a rather important roll, methinks.

Edge to Reroll (http://orokos.com/roll/267053): 4d6t5 0 [1, 2, 3, 2]

That went spectacularly.

And damn near a glitch.  That could've been interesting.

Stake knows that even though the host is dead, the infection will be viable for a limited amount of time. Should he be able to expose the body to one of its allergens, there should still be a visible reaction.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-24-15/1319:02>
Someone tell me if I'm off-base here.  The first spirit was sent to find vampire, found at least 1 and was shortly sent back to the astral.  Leleil has been tasked with 1. cutting the power and 2. finding allies of the shotgun-wielding Yak, but has not been sent to find any remaining vampires.  Is that right?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-24-15/1327:25>
Someone tell me if I'm off-base here.  The first spirit was sent to find vampire, found at least 1 and was shortly sent back to the astral.  Leleil has been tasked with 1. cutting the power and 2. finding allies of the shotgun-wielding Yak, but has not been sent to find any remaining vampires.  Is that right?

Sounds about right to me. Stake doesn't know that they are 2 different spirits though. Or that one is not currently actively searching for vampires.

Edit:

It's also sort of a status update. We got sidetracked with this whole "guards stopping us" thing. Stake wants to get back onto the primary objective ASAP.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-24-15/1339:17>
You're absolutely right about Stake's IC knowledge.  I just wanted to make sure I wasn't missing anything.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-24-15/1709:07>
The only wooden item Becca has on her is the butt of her nade launcher. I wonder if dude will let me draw it, real slowly.

IC post incoming.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-24-15/1736:25>
Achak has the wooden flechettes.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-27-15/0054:15>
What's required to claim the bounty? What do we have to produce for the authorities?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-27-15/1306:21>
Ears are quite nice.  Let's go with the right ear.  Should the vampire's head be in less than stellar shape, a thumb will do as well.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-27-15/1314:31>
Ears are quite nice.  Let's go with the right ear.  Should the vampire's head be in less than stellar shape, a thumb will do as well.

That seems entirely random, but I like it. Easier than transporting the entire body.

"We bring your 6 vampire ears. Now pay up!" We didn't mention that it was 2 ears from each body.  :)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-28-15/1202:21>
Ears are quite nice.  Let's go with the right ear.  Should the vampire's head be in less than stellar shape, a thumb will do as well.

That seems entirely random, but I like it. Easier than transporting the entire body.

"We bring your 6 vampire ears. Now pay up!" We didn't mention that it was 2 ears from each body.  :)

I was thinking originally that a spinal vertebrae might be necessary to stop some enterprising hunters from keeping a vampire in the basement and simply cutting off ears and waiting for them to regrow, but DNA testing should make that problem a non-issue.  Plus, cutting a vertebrae free is time-consuming, and a little on the icky side.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-30-15/1109:14>
@8-bit, the shotgun yak is heading downstairs and will be crossing paths with Stake in a few seconds.  How does Stake plan to handle that?

@All, IC incoming shortly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-30-15/1119:45>
He's going to be wary and ready to pull up his gun (which is still loaded with Gel Rounds). He's not going to actively point it at him though.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-30-15/1146:08>
Is he being quiet?  If so, can I get a Sneaking test?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-30-15/1154:19>
Sneaking (Agility 7 + Sneaking 1 - Wounds 1) (http://orokos.com/roll/269000): 7d6t5 1 [2, 3, 3, 6, 2, 4, 1]

I'm gonna blame it on the Kamikaze.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-30-15/1159:04>
Ok, uh, roll initiative.  This guy was not expecting to be coming face-to-face with a dude holding an assault rifle during his tactical retreat, while he's just found out that the place is infested with vampires, whatever the fuck they look like.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-30-15/1214:03>
Initiative (Intuition 5 + Reaction 4 + 5d6 - Wounds 1) (http://orokos.com/roll/269005): 8+5d6 33 [3, 6, 4, 6, 6]

Can I try and talk this guy down? Explain that I'm with the two he just left?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-30-15/1225:41>
Initiative (Intuition 5 + Reaction 4 + 5d6 - Wounds 1) (http://orokos.com/roll/269005): 8+5d6 33 [3, 6, 4, 6, 6]

Can I try and talk this guy down? Explain that I'm with the two he just left?

Certainly.  You're going first, so I'll take a Negotiation test.  His body language says that he's scared, and caught by surprise.

ETA: I'll take whichever social skill you'd prefer to use.  Negotiation to appear non-threatening, Intimidation to tell him he needs to drop his weapon, etc.

Modifiers: -1 (Suspicious) +1 (Desired result is beneficial to NPC) so that's a wash.  If using Intimidation, Stake gets +1(Intimidating) +2 (Outnumber NPC), though there may be some risks trying to strong-arm him.  If Negotiation, Stake gets -1 (NPC is distracted) and +2 (plausible evidence.  This is technically a Con modifier, but NPC fiat says it fits in this case).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-30-15/1231:40>
Not sure what modifiers, if any, you want me to apply. Right now, I'm just adding in First Impression and Wounds.

Negotiation Roll (Negotiation 6 + Charisma 8 + First Impression 2 + Tailored Pheromones 3 - Wounds 1) (http://orokos.com/roll/269015): 18d6t5 5 [3, 6, 1, 6, 1, 6, 2, 6, 2, 4, 5, 1, 4, 4, 4, 3, 3, 4]

As a note, in case it's important, I'll be talking in Japanese. Hopefully, that will help calm him down.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-30-15/1240:15>
Sounds good.  Go ahead and post IC. 

+1 negotiation mod (http://orokos.com/roll/269022): 1d6t5 1

Including the extra die for negotiation brings Stake to 6 hits
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <03-30-15/1304:07>
IC up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-31-15/1241:49>
Leliel will be leading the team up the stairs.  Can I get Perception tests from anyone who wants to make one, and an Assensing test for Sister Rebecca?

Also, what is marching order at this point?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-31-15/1451:07>
Perception: Intuition 6 + Perception 6 + Hear 2 + Vision/Audio Enhancement 3 (http://orokos.com/roll/269489): 17d6t5 6 hits for sight/sound/smell (with adept powers for high-frequency hearing and scent)

Magic Sense: Magic 6 + Perception 6 (http://orokos.com/roll/269490): 12d6 47, no wait I misrolled that
Magic Sense, take 2: Magic 6 + Perception 6 (http://orokos.com/roll/269492): 12d6t5 5 hits, range is 60 meters. Detects "all foci, spells, wards, magical lodges, alchemical preparations, active rituals, and spirits".

Motion Sense: Magic 6 + Perception 6 (http://orokos.com/roll/269498): 12d6t5 2 hits, which is enough to detect anything dwarf-size or larger

Sneaking, why not: Agility 5 + Sneaking 6 + Specialization 2 + Catlike 2 (http://orokos.com/roll/269499): 15d6t5 4 hits, with Traceless Walk making Achak tough to hear

As for marching order, Achak is in the front and Sister Rebecca is behind as they head up the stairs. Until they get to the room in question, Achak is going to switch from his club to his Ares Crusader. I don't know if Stake's intention is to bring up the rear or to watch the lower floors and be prepared to cut off the vampire's escape.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-31-15/1626:08>
Assensing (Int 3 + Skill 5) (http://orokos.com/roll/269539): 8d6t5 4

it seems like the fewer dice I roll, the higher the % that are hits.

Do I see anything? (Int 3 + Per 3) (http://orokos.com/roll/269540): 6d6t5 2

Do I hear anything? (Int 3 + per 3 + spec 2) (http://orokos.com/roll/269541): 8d6t5 0

I think that last one is a glitch, aint it?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-31-15/2026:31>
@Poindexter, only a glitch if more than half of your dice come up ones. You're ok.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <03-31-15/2102:41>
OK, so it's been about 14 pages since I summoned Leliel, and I got 4 services, right?

1- Destroy the generators
2- Find the other vampire
3- Lead me there

I intend to use 4 on an order to materialize and help us fight the last one if I'm correct about all these things.

EDIT: Seeing Achak stealthin it, becca probably does as well.

Sneaking up the stairs(AGI 7 + Skill 2) (http://orokos.com/roll/269859): 9d6t5 2
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <04-01-15/2026:27>
Perception (6) + Intuition (5) + Specialization (2) + Vision Enhancement (3) - Wounds (1) (http://orokos.com/roll/269881): 15d6t5 4 [1, 2, 5, 2, 2, 1, 6, 2, 5, 1, 5, 2, 3, 1, 2]

Perception (6) + Intuition (5) + Specialization (2) + Audio Enhancement (2) - Wounds (1) (http://orokos.com/roll/269882): 14d6t5 4 [4, 3, 3, 3, 4, 6, 2, 1, 5, 1, 2, 1, 5, 5]

Stake would check with Elijah to make sure there are no other exits. If there are, then he would probably stay nearby and make sure to cover any escape routes; otherwise, he's going to stay behind everyone. We need Sister Rebecca to confirm the target, and Achak is definitely suited up to be point man.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-02-15/1159:53>
@Poindexter, let me know if I overstepped my bounds on Sister Rebecca.  Will happily edit.

@All, you're in a Background Count 3 area.  The young girl is a vampire, and magically active.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-02-15/1214:11>
@Poindexter, let me know if I overstepped my bounds on Sister Rebecca.  Will happily edit.

Not at all.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <04-02-15/1712:51>
Just for simplicity's sake, Stake will take up the rear. We've basically zero'ed in on the last vampire; it's clean-up time. IC post incoming.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-02-15/2217:27>
@All, you're in a Background Count 3 area.  The young girl is a vampire, and magically active.

Just to clarify, that means all magical actions are at -3 dicepool right?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-03-15/0104:42>
IC post is up.

Achak is not expecting resistance, but is also aware it could be a trap. To translate his requests into crunch:

1) He's asking Sister Rebecca to provide counterspelling.
2) 8-bit, Run & Gun has some fun rules for flechette suppressive fire (p. 120, it's "virtually unavoidable"). Achak is so armored that he's not worried about being caught in the cone of fire.
3) Similarly, he's telling Sister Rebecca not to be shy about shooting sawdust grenades everywhere, should it come to that.

FYI, Achak's speech to the vampire (and then to Sister Rebecca) is stitched together from things Jesus said on Maundy Thursday and Good Friday, which is where we find ourselves in real life. There were other lines elsewhere in the Bible that would be appropriate, and might flow a little better, but I couldn't pass up the timeliness of what's happening concurrently in the Church calender.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-03-15/0107:03>
IC post is up.

Achak is not expecting resistance, but is also aware it could be a trap. To translate his requests into crunch:

1) He's asking Sister Rebecca to provide counterspelling.
2) 8-bit, Run & Gun has some fun rules for flechette suppressive fire (p. 120, it's "virtually unavoidable"). Achak is so armored that he's not worried about being caught in the cone of fire.
3) Similarly, he's telling Sister Rebecca not to be shy about shooting sawdust grenades everywhere, should it come to that.

FYI, Achak's speech to the vampire (and then to Sister Rebecca) is stitched together from things Jesus said on Maundy Thursday and Good Friday, which is where we find ourselves in real life. There were other lines elsewhere in the Bible that would be appropriate, and might flow a little better, but I couldn't pass up the timeliness of what's happening concurrently in the Church calender.

Becca has had any team mate she can see under her umbrella the whole time. I also like to quote bible verse when I can for becca. I ONLY use bible verses for spells.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <04-03-15/0121:57>
@All, you're in a Background Count 3 area.  The young girl is a vampire, and magically active.

Just to clarify, that means all magical actions are at -3 dicepool right?

Correct.

Edit: And, in all likelihood, if she's Awakened, she's acclimated herself to it, possibly even aspected towards it. She probably won't suffer the penalties.

2) 8-bit, Run & Gun has some fun rules for flechette suppressive fire (p. 120, it's "virtually unavoidable"). Achak is so armored that he's not worried about being caught in the cone of fire.

It's basically a Tsunami. Stake was planning of using suppressive fire anyways, but considering that they are flechettes, I guess it's even better.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-03-15/2110:07>
Yeah, sum dun feel right.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-04-15/2104:28>
Yeah, sum dun feel right.

Is this pause in Poindexter the player reflected in the actions of Sister Rebecca the character?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-04-15/2107:13>
Yeah, hurry up or Achak is just going to figure that Sister Rebecca got cold feet, then do the dirty deed himself.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-04-15/2308:17>
The pause is me OOC not wanting to jump the gun and do stuff before the other players got to weigh in, but if we're good to go, I can get something up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-04-15/2313:15>
The pause is me OOC not wanting to jump the gun and do stuff before the other players got to weigh in, but if we're good to go, I can get something up.

Totally fine. Just needed to know what's up. If you're making an attack get a roll up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <04-04-15/2317:47>
Stake's waiting to see if Sister Rebecca is going to do it. He's keeping a close eye on the girl to make sure she doesn't do anything, but he's waiting to see how the Sister reacts. This is, after all, about as difficult of a target to kill on sight as is possible.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-05-15/0000:06>
Executing the child. (Agi 8 + Blades 4 + spec 2 + focus 3) (http://orokos.com/roll/270874): 17d6t5 7

accuracy 6, so I only lose 1 hit. that's 7p -2ap
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-05-15/0011:04>
Alright, that's enough to do whatever kind of hit you were looking to do with lethal consequences. Feel free to RP how that played out.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <04-05-15/0014:29>
Alright, that's enough to do whatever kind of hit you were looking to do with lethal consequences. Feel free to RP how that played out.

...

That seemed ... too easy. My metagaming senses are going crazy at the moment.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-05-15/0015:51>
Alright, that's enough to do whatever kind of hit you were looking to do with lethal consequences. Feel free to RP how that played out.

...

That seemed ... too easy. My metagaming senses are going crazy at the moment.

Maybe it's a milk run  ;D
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-05-15/0018:54>
Alright, that's enough to do whatever kind of hit you were looking to do with lethal consequences. Feel free to RP how that played out.

...

That seemed ... too easy. My metagaming senses are going crazy at the moment.

As are mine.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-05-15/0036:17>
IC post up
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-05-15/0234:45>
That seemed ... too easy. My metagaming senses are going crazy at the moment.

As are mine.

Rednblack told us that this was basically a training mission to learn the mechanics of vampires, to figure out what our characters are capable of, and learn how to work together. To wit:

I'm dropping you guys right in the beginning of a run.  Happy hunting.

OOC, this is partly to get a handle on the mechanics of NPCing vampires, and their abilities.  We should get some good plot development too, as well as seeing how this crew will act as a team.

I wouldn't go so far as to call it a milk run, but rather a successful training run. Hopefully I can improve my rolling rate from 28% when the opposition gets stiffer.

Happy Easter, everyone. Also, happy 3-month game anniversary.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-05-15/0333:49>
I feel like taking the painting would count as stealing.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-05-15/1144:28>
Sounds like good RP. Go ahead and IC post and Achak will respond with his perspective.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-05-15/1202:19>
Ok, I consider myself OOC to have 0 ranks in the Info: Painting skill (Like Becca), but even I know who Manet is. Would it be reasonable to assume Becca does as well?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-06-15/0141:09>
I might give myself 1 point in the Paintings knowledge skill, but I had no idea it was Manet. Achak similarly has no clue.

I don't know what people's familiarity with the Bible is OOCly. Achak is quoting Matthew 6:26 to Sister Rebecca. The story of Samson is from Judges 14:19. (Ashkelon was a Philistine town.)

I am reminded of one of my favorite quotes by Benjamin Franklin: "So convenient a thing it is to be a reasonable Creature, since it enables one to find or make a Reason for everything one has a mind to do." (emphasis his)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-06-15/1120:44>
Ok, I consider myself OOC to have 0 ranks in the Info: Painting skill (Like Becca), but even I know who Manet is. Would it be reasonable to assume Becca does as well?

I'll kind of leave that up to you.  As you pointed out, even someone with a 0 in Painting will know some names, and recognize some pictures.  On the other hand, I would imagine that people growing up in the 6th world outside of corp schooling are probably going to be less well versed in arts and antiquities from the 5th world, though the church schooling that Becca got may be more likely to put some focus on that stuff -- hearkening back to an earlier era and all.

The other thing to keep in mind, is that "The surprised Nymph" is not one of Manet's better known pieces in our day, for whatever that's worth.

@Tecumseh, I think I remember reading somewhere that people with high IQs are actually more likely to buy into "batshit crazy" type beliefs because they can be so adept at justifying them.  I think there can be a lot of truth to that.  Also, happy 3 month anniversary for this game.  Hope you guys are enjoying it.  I know I'm having a good time.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-06-15/2217:25>
im gonna go with she doesn't recognize it.
After all, I wouldnt have known it was a Manet just from looking at it. I had to look it up. But I HAVE heard of Manet. If the name comes up, I'm gonna play it like Becca recognizes it, too.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <04-07-15/1046:44>
Can I do a quick perception check on the painting to make sure it isn't trapped or anything? Stake's going to take it off the wall (times have been tough, after all, and art sometimes sells), but he wants to check that it's not going to completely kill him, if he does.

Edit: I'll just make it now. If I don't get any information, Stake's going to pull it off anyway.

Perception (6) + Intuition (5) + Specialization (2) + Vision Enhancement (3) - Wounds (1) (http://orokos.com/roll/271966): 15d6t5 3 [1, 4, 4, 1, 1, 4, 3, 3, 3, 6, 6, 1, 3, 5, 2]

I don't know if Perception is even the correct skill for this, but it's worth a shot.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-07-15/1226:04>
I think Perception would be the right call here.  The painting does not appear to be trapped.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-07-15/1425:18>
Eli can pull van around to whichever exit you would prefer.  Can I get marching orders for heading out, as well as the path taken?

Anything else before you guys bug?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <04-07-15/1442:53>
I hate to just shove things along, simply because the two of us are being really active at the moment.

We'll take the back exit, methinks. No need to come carrying an obvious painting, as well as being obviously heavily armed, through the front door. I can give the marching orders; I was just going to wait to see if Sister Rebecca or Achak had anything they wanted to add.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-07-15/1452:59>
Don't slow down for me; I like coming back to find a lot of posts.

Achak was going to poke around for more loot. He was also interested in clearing the rest of the building just to make sure there aren't any pens of trapped metahumans waiting for their demise. But I'm happy to take the GM hints that we are wrapped up here.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-07-15/1456:40>
Don't slow down for me; I like coming back to find a lot of posts.

Achak was going to poke around for more loot. He was also interested in clearing the rest of the building just to make sure there aren't any pens of trapped metahumans waiting for their demise. But I'm happy to take the GM hints that we are wrapped up here.

You can certainly give the place a once over.  How about a Perception test for what might come up.  Should you guys choose to, I'd allow a teamwork test in this regard.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: 8-bit on <04-07-15/1502:30>
All right. I'm going to be gone for a few hours, so I'll get the post up.

Not sure what you mean by "path taken", unless you mean how we're getting out of here? I would think back down the stairs to the first floor, then out the back.

Edit: All right, just saw that post you did rednblack. I won't be around for a bunch of posts, so I'll just throw my Perception check down now. Feel free, anybody, to post ICly before the orders, I might edit it when I get back later.

Perception (6) + Intuition (5) + Specialization (2) + Vision Enhancement (3) - Wounds (1) (http://orokos.com/roll/272061): 15d6t5 5 [5, 3, 2, 6, 3, 5, 4, 1, 5, 2, 2, 4, 4, 5, 4]

Achak can add 5 dice to his roll.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-07-15/1529:12>
Intuition 6 + Perception 6 + Vision/Audio Enhancement 3 + Teamwork 5 (http://orokos.com/roll/272091): 20d6t5 9 hits

The rule for Limits on Teamwork tests is: "For each assistant that scores at least one hit, the relevant limit for the leader’s test increases by one."

Achak's Mental limit is 5 + Vision Enhancement 3 + Stake 1 = 9, so we're at the limit. I presume 9 hits will be enough.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-07-15/1706:02>
Search for a commlink (Int 3 + Per 3 + Vision Enhance 3) (http://orokos.com/roll/272120): 9d6t5 6

WOW! That's 1 over my limit, so I only get 5.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-07-15/1722:36>
Rebecca's Mental limit is 5 but the Vision Enhancement in her helmet adds +3 to the limit too.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-07-15/1727:37>
Rebecca's Mental limit is 5 but the Vision Enhancement in her helmet adds +3 to the limit too.

No shit?! Cool! Learning shit every day.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-08-15/1727:24>
She does come across one certified credstick, showing a balance of ¥43, tucked into a built-in along the wall, but nothing else of value appears to be in the room. 

A built-in what?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-08-15/1805:54>
She does come across one certified credstick, showing a balance of ¥43, tucked into a built-in along the wall, but nothing else of value appears to be in the room. 

A built-in what?

Sorry, this might be an okie-ism.  A built-in set of shelves in the wall.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-08-15/1816:27>
We use it in Seattle but we pluralize is. "Built-ins", as in, "My wife wants to spend $7,500 on custom built-ins for that wall."
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-10-15/1130:30>
@8-bit, anything you want to add before you guys leave?

@Poindexter, what was Sister Rebecca's justification for taking the credstick?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-10-15/1636:09>
@Poindexter, what was Sister Rebecca's justification for taking the credstick?

She knows that sometimes credsticks can have more than just nuyen on them. She's hoping a thorough search later on may provide some clues to what was going on here. The 43 nuyen is incidental.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-14-15/0150:21>
Looks like 8-bit is on hiatus for the moment. Shall we proceed to the exit or would the next steps benefit from full attendance?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-14-15/0822:15>
Looks like 8-bit is on hiatus for the moment. Shall we proceed to the exit or would the next steps benefit from full attendance?

Let's go ahead and move forward.  I'll put an IC up later this morning.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-15-15/0244:42>
Achak is only Logic 2, so I might be taking undue liberties with the language of his message to Duncan Abbey, but I rolled well on an Etiquette test so I decided to let it rip:

Charisma 4 + Etiquette 5 (http://orokos.com/roll/274915): 9d6t5 5 hits, Social Limit 6

I don't even know if Duncan speaks in High English, but from his rather refined description I figured it was a possibility. And if he doesn't, then I guess Achak doesn't know him that well. Perhaps he and Achak share an affection for Classical and Baroque music. I can imagine Duncan enjoying Handel and Purcell.

It doesn't look like anyone has a camera listed on their character sheets, so perhaps it's not possible to take a photo and send it to Duncan, but I was guessing the Eli has at least one (or a drone with one) somewhere in his bag of tricks.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-15-15/0623:31>
It doesn't look like anyone has a camera listed on their character sheets, so perhaps it's not possible to take a photo and send it to Duncan, but I was guessing the Eli has at least one (or a drone with one) somewhere in his bag of tricks.

I was under the impression most commlinks had a camera.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-15-15/1043:43>
That's true, yes.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-15-15/1309:31>
It doesn't look like anyone has a camera listed on their character sheets, so perhaps it's not possible to take a photo and send it to Duncan, but I was guessing the Eli has at least one (or a drone with one) somewhere in his bag of tricks.

I was under the impression most commlinks had a camera.

This is my impression as well.  I read the cameras in SR 5 as being high quality, longer range type devices, whereas a commlink camera is roughly equivalent to a cellphone camera -- obviously.  In other words, a close up shot of the painting is easy enough. 

So, Abbey is available in about 12 hours.  Where to now?

@8-bit and @Tecumseh, what are some foods or drinks that your character is particularly fond of?

As for 8-bit's absence, I guess we should just play this with Stake being a bit on the groggy/unconscious side for a bit?  He can recommend one of his apartments for the team to stay in should you guys want to stay together, or the painting could be dropped off at the extra secure storage facility, and the team could go its separate ways until tomorrow morning? 

Elijah will expect his ¥ to be transferred within 24 hours.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-15-15/1445:49>
It looks like Stake has a decent (Medium lifestyle) condo. Achak has a Low lifestyle in Seattle. Sister Rebecca, being new in town, will need lodging.

I'm not 100% clear what standard procedure would be in this case. I'm guessing we're not being pursued, but there's always a chance that Higher Powers will connect the dots and come after the painting, if it is indeed worth anything. Achak also has a gangland hideout/safehouse in Puyallup for laying low. It's not nice (squatter) but it's secure and he has the relevant gang boss as a contact. It's in the Puyallup Barrens.

I also don't know if the social convention is to stay together until the job is done (i.e. bounties redeemed, booty fenced) or if there's enough history and trust between Stake and Achak to make that unnecessary. I envision there being a trust between them, but perhaps Sister Rebecca feels differently.

Achak would certainly like to clean up. Who knows if the squatter place is going to have water at any given time, and odds are it won't be hot. Plus, it's December, so things aren't exactly balmy outside. I'm also guessing that he and Sister Rebecca would like to attend church in the morning - probably an 8am service, concluding well before the appointed meeting time - but I don't know how picky Sister Rebecca will be about where she worships. Achak is flexible enough that he would accept an invitation from Stake, but perhaps Sister Rebecca would prefer to squat, per her nomadic tendencies.

Achak's favorite food is Indian fry bread, with either sweet or savory toppings. If sweet, he would eat it with soykaf. (Real coffee would be wiz, but he probably thinks that ¥50/cup is an unconscionable luxury.) With savory fry bread, I can imagine him drinking a cola-flavored Slurpee-doo. In my head, he has a sweet tooth. He probably loves NERPS. He also grew up with orks, which probably means that's he's used to bold flavors that would make most of us gag.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-15-15/1612:24>
I don't know that I can comment on what standard protocol would be in this case, though I imagine you're mostly looking for team input.  I think there are a lot of completely rational and appropriate ways to play it.  I imagine that Stake and Achak have worked with one another enough to part ways and meet up in the morning.  Elijah is confident enough in the team's rep to wait until later to get paid, so that says something of your collective reputation.

There are plenty of churches in the area, as well as one affiliated with the clergy that Sister Rebecca is associated with.  I would imagine that she would prefer that, but it's completely up to Poindexter on Becca's feelings there. 

I would think that since this will be the first time Sister Rebecca has met Duncan Abbey in person that Stake would prefer for her to be "refreshed" from the run, so if I need to NPC Stake in 8-bit's absence, he might casually reference his middle lifestyle lodgings as the most appropriate location to get a night's sleep and a hot shower. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-15-15/1811:31>
Image search [Log 2 + Comp 1] (http://orokos.com/roll/275064): 3d6t5 0
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-16-15/1228:49>
So, any ideas on where to spend the night before I just have Stake make a call?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-16-15/1353:03>
Slumber party at Stake's place!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-16-15/1820:53>
Is this game gonna die now too cause of 8-bit?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-16-15/1825:29>
Is this game gonna die now too cause of 8-bit?

This game isn't going to die. Still moving along slowly to give 8-bit the chance to jump back in, but we will keep moving forward. Grotto1 has a nice stable of runners in the wings if needed.

But it's only been a few days, so maybe he'll be back soon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-18-15/1533:48>
IC post is up. I might do another tomorrow to say what Achak does next, but I didn't want this one to get longer.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-20-15/1511:01>
I've got a nasty deadline looming over my head so I will be unable to post until tomorrow. Just wanted to give y'all a heads up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-20-15/1540:16>
Thanks for letting us know. Crush that deadline.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-21-15/1301:35>
Crush that deadline.

Thanks.  I did.  Big relief.

So, I'm back.  Nothing awful happens overnight, well to you guys anyway.  It is Seattle.  You guys wanna post IC about church and goings on in the morning, or get straight to the meet with Duncan Abbey?

1 point of edge refreshed after a night's sleep and some eats.

3 karma base for the run (I cut karma in half, as you didn't do any legwork, but karma rewards will, in general, come at a pretty good clip.
+1 karma for not killing any club patrons
+1 karma for diffusing the situation with the yaks.
=5 karma total.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-21-15/1357:28>
Karma added, point of Edge added (now 2 remaining of 3). I also wiped the 2 boxes of stun.

I'll do a single IC post for the morning, pre-Duncan.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-21-15/1626:03>
I'll do a single IC post for the morning, pre-Duncan.

As will I.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-21-15/1819:07>
just an unrelated question.

are we writing Stake out, re-casting him, or NPCing him?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-21-15/1832:00>
just an unrelated question.

are we writing Stake out, re-casting him, or NPCing him?

As of right now, NPCing him. He'll probably have something come up that will preclude him from attending the meet, and it is probably time we discuss what we should do about filling his place. Personally, I think a 3 person team is a lot more workable than there just being 2 of you, but I'm willing to play this however you 2 would prefer. Thoughts?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-21-15/1838:46>
just an unrelated question.

are we writing Stake out, re-casting him, or NPCing him?

As of right now, NPCing him. He'll probably have something come up that will preclude him from attending the meet, and it is probably time we discuss what we should do about filling his place. Personally, I think a 3 person team is a lot more workable than there just being 2 of you, but I'm willing to play this however you 2 would prefer. Thoughts?

I'd also prefer a three man team. Any ideas of who to reach out to?

EDIT: I know a lot of people don't like playing a character they didn't make, so what if we just told someone "Look, we need a heavily cybered elf vampire hunter named Stake"? Do you think people would be more likely to go for it? That way, we don't have to write someone out, then write em back in again. We just sorta "Re-cast" the actor who played Stake, y'know?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-22-15/0248:25>
For Tabula Rasa, I'm going to give 8-bit until Thursday, which will mark two weeks since he was last on the site. I don't want to NPC him since I already have Katsina, but nor do I want to recruit. I will likely ask if anyone is comfortable running two PCs at once, which might work for a game of five players but wouldn't work well for our game of two here. And I'd feel a little naked without a third, so let's find someone if 8-bit doesn't reemerge with a good story about how he got swept up in a torrid affair with Jessica Alba.

I am liking the dynamic of Stake being the leader/strategist, with Achak as the lieutenant and Sister Rebecca as the rookie. Hopefully we could maintain that, although it would probably require a more experienced player to step in as team leader. Poindexter's approach of specifically requesting an elven face-samurai might work well if someone doesn't want to step into a pre-made character. I'm never bothered by playing other people's PCs - I actually kind of like the challenge of playing characters I didn't cook up myself - but I've heard other people compare it to wearing someone else's underwear.



As for the latest IC post, I'm making a few assumptions about where we actually are. Stake lives in a Middle lifestyle condo. This translates to an A/B security zone (with B being more commercial). Two of the more likely candidates for this would be the Elven District (current day South Lake Union) or Capitol Hill. (This map (http://www.1w6.de/rpg/sr/map/?borders=on) is good. You might have seen it posted under General Discussion on Sunday.) While it would certainly make sense for Stake to have a condo in the Elven District, I put him on Capitol Hill because rednblack's IC post said:

Hearing none, Stake sends the coordinates to Elijah from his comm, and the Bulldog does a 180 off Mercer and heads back east.

This actually demonstrates a good deal of familiarity with the local geography, as the Mercer Street exit (which is very near the 520 merge with I-5) does indeed exit to the west, and a 180 would take us east up to Capitol Hill. (Going straight on Mercer off the exit would put you immediately into the Elven District.)

Achak has a Low lifestyle but I had already been thinking about him living on Capitol Hill too, likely in a very small unit (~270 square feet) that would explain why he's in a Middle lifestyle neighborhood. Plus it seemed reasonable, even logical, that Achak and Stake would live fairly close to each other. Third, my wife and I might be moving to Capitol Hill this summer and I liked the symmetry.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-22-15/1953:13>
There's a gorgeous brick building on the southeast corner of 1st Ave W and Comstock Street that has condos. My wife and I wanted to buy there but there were none available when we were looking. The buildings there - especially the taller ones - have a pretty kingly view of downtown Seattle and Elliott Bay. I'm having trouble finding photos that do it justice that aren't also obnoxiously large.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-22-15/2010:03>
Also, do we have a channel for the redemption of our bounties? Is Duncan our fence for those as well, or can we claim those directly from the government? Stake and Achak both have National SINs.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <04-22-15/2039:45>
Also, do we have a channel for the redemption of our bounties? Is Duncan our fence for those as well, or can we claim those directly from the government? Stake and Achak both have National SINs.

As does the Sister. She is Samantha Billingsly, the UCAS bounty hunter, according to her lvl 4 fake, anyways.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-22-15/2214:09>
Also, do we have a channel for the redemption of our bounties? Is Duncan our fence for those as well, or can we claim those directly from the government? Stake and Achak both have National SINs.

You can redeem your bounties directly with the authorities.  I would imagine a municipal government building would be the best bet. 

If anyone has any suggestions for who to reach out to to take 8-bit's place, please PM them to the other 2 the other player and me.  I can also just post a recruitment thread, which would be heavily biased toward Ace runners -- not that that's very foolproof. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-23-15/1901:26>
Posting my response in two parts, both for length concerns and time constraints. I'll post again later about the question of ownership.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-24-15/0241:10>
Second post is up.

A slight correction to what Duncan Abbey said about the Arrojo regime potentially being a claimant to the painting. Per the Sixth World Almanac, Arrojo's regime fell following Crash 2.0. Presumably Duncan would know this. Here's the passage from p. 204:

Quote
Ever since the collapse of the Arrojo regime in 2068, there have
been significant struggles between various megacorps jockeying to
put their people into positions of power while keeping others out.
Although this has caused some chaos, it has not brought about the
democratic reforms many of Argentina’s disenfranchised citizens have
been waiting for, and the voices of revolution have grown louder over
the past few years. Th e surging Democracia Siempre movement has
a horde of international support (including the enthusiastic, though
covert, support of many powerful Amazonians), and they are using
their resources to become a significant element in the struggle for
Argentina’s future.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-27-15/1327:59>
@Tecumseh, is there any information on who is actually controlling Argentina in the 2074/75 present?  I was basing my understanding off of the unpublished material in Shadows of Latin America.

We will retcon to avoid making Mr. Abbey wrong in this case.  He has a 6 in International Relations, after all  8)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-27-15/1412:35>
The government type is listed as "Corporate Republic", and there are allusions that the government is all but purchased ("Since the Argentine government has been dominated by corporations for decades..."). The Democracia Siempre movement is described as "rebels" and a "resistance organization", but it's unclear if there is outright civil war or if it's more of a political struggle.

The Shadowrun wiki (http://shadowrun.wikia.com/wiki/Argentina) says the following: "After the fall of the Arojo Regime in 2068, that followed the Crash 2.0, Saeder-Krupp has become the major corporate player in Argentina. Its South America HQ is located in Buenos Aires, led by António Ortega, a former Novatech executive."

Lacking any further input from the canon materials, I'd probably give Argentina some sort of Corporate Court-esque government, maybe with S-K providing the Chairman. António Ortega is as good of a candidate as any.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-27-15/1520:07>
IC updated to reflect Ortega as the man in charge. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-01-15/0207:50>
Hearing: Intuition 6 + Perception 6 + Spec 2 + Audio Enhancement 3 (http://orokos.com/roll/282763): 17d6t5 5 hits + high frequency hearing

Magic sense: Magic 6 + Perception 6 (http://orokos.com/roll/282764): 17d6t5 4 hits (rolled too many dice on the actual roll - 17 instead of 12 - hits dropped accordingly)

Motion sense: Magic 6 + Perception 6 (http://orokos.com/roll/282765): 12d6t5 5 hits
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-01-15/1225:22>
Hearing: Intuition 6 + Perception 6 + Spec 2 + Audio Enhancement 3 (http://orokos.com/roll/282763): 17d6t5 5 hits + high frequency hearing

Magic sense: Magic 6 + Perception 6 (http://orokos.com/roll/282764): 17d6t5 4 hits (rolled too many dice on the actual roll - 17 instead of 12 - hits dropped accordingly)

Motion sense: Magic 6 + Perception 6 (http://orokos.com/roll/282765): 12d6t5 5 hits

Achak senses nothing out of the ordinary.

Will the team be heading inside?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-01-15/1241:00>
Achak intends to go inside Stake's place, although he's giving Sister Rebecca the opportunity to voice an opinion and/or prepare herself. He doesn't know her full complement of spells and abilities. I suppose a spirit could poke its snout inside.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-01-15/1511:58>
In other news, the "introduction" that Mr. Abbey provided Achak has commcode, address (The Carrollton is indeed the one in the DFW), and a matrix address, should you choose to check out the gallery's matrix presence, or "email" Ms. Espada.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-02-15/2040:25>
Poindexter, did Sister Rebecca want to do anything before stepping into Stake's condo? If not, Achak will go in (cautiously).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-03-15/1758:51>
She'll be Astrally perceiving and will have her hand on her sword, but wont be wearing the helmet.

 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-04-15/0046:50>
Sounds like we're ready to enter. I presume that Achak (or his persona) is on the approved list and that the door will unlock for him, but if not then let me know and I'll roll Locksmith.

I'll let rednblack take it from here ICly, unless Locksmith is necessary.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-04-15/1226:07>
@Poindexter, I'd like a straight Perception roll from Sister Rebecca.  No specializations, no magic-enhanced mojo, etc, at a -2 penalty.

@Poindexter and Tecumseh, if you'd like to know if anything has been changed in the apartment, make a Memory Test.

Ditto, if you want to know if the windows are indeed mirrored.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-04-15/1317:34>
I wasn't sure if you were asking for two separate memory tests for the apartment and the windows. I rolled twice.

Apartment changes: Logic 2 + Willpower 3 (http://orokos.com/roll/283868): 5d6t5 2 hits

Mirrored Windows: Logic 2 + Willpower 3 (http://orokos.com/roll/283868): 5d6t5 0 hits

Oh, for the ultra-niche Three Dimensional Memory.

Achak would also sniff around with his improved adept nose. Intuition 6 + Perception 6 (http://orokos.com/roll/283869): 12d6t5 5 hits, limit 5

Also rolling Computer to see if he might know what the MARK granted/rescinded business might be about. Logic 2 + Computer 1 (http://orokos.com/roll/283870): 3d6t5 1 hit

Going into a long wave of meetings. Won't be able to post ICly until this afternoon, most likely.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-04-15/1331:35>
Achak would also sniff around with his improved adept nose. Intuition 6 + Perception 6 (http://orokos.com/roll/283869): 12d6t5 5 hits, limit 5

5 is pretty damn good.  While nothing looks moved around or molested in the apartment, Achak is able to pick up on the faintest smell of noodles. 

Also rolling Computer to see if he might know what the MARK granted/rescinded business might be about. Logic 2 + Computer 1 (http://orokos.com/roll/283870): 3d6t5 1 hit

Going into a long wave of meetings. Won't be able to post ICly until this afternoon, most likely.

This is really beyond his area of expertise, but with his paranoia going full bore, Achak has heard stories that hackers mucking around in your gear can sometimes have some "off" prompts showing up if they're not taking care of business properly.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-04-15/1842:50>
@Poindexter, I'd like a straight Perception roll from Sister Rebecca.  No specializations, no magic-enhanced mojo, etc, at a -2 penalty.

@Poindexter and Tecumseh, if you'd like to know if anything has been changed in the apartment, make a Memory Test.

Ditto, if you want to know if the windows are indeed mirrored.

Int 3 + per 3 - astral distraction 2 (http://orokos.com/roll/283975): 4d6t5 1

Anything different? (Log 2 + Wil 7) (http://orokos.com/roll/283977): 9d6t5 2

Windows? (http://orokos.com/roll/283978): 9d6t5 1

Yay, no glitches!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-04-15/1910:22>
Sister Rebecca believes that the windows are indeed mirrored at Stake's apartment.

Otherwise, you guys are free to grab whatever you'd like from the apartment and decide your next move. It's about 13:00.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-04-15/1918:37>
OOCly, is Mal stepping directly into Stake's roll, with or without the exact name? In other words, are we in the condo of Mal's character, or are we taking a different approach?

If Mal is swapping directly in, Achak would comm his character at this point. Do we have an ETA on the substitution?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-04-15/1957:09>
OOCly, is Mal stepping directly into Stake's roll, with or without the exact name? In other words, are we in the condo of Mal's character, or are we taking a different approach?

If Mal is swapping directly in, Achak would comm his character at this point. Do we have an ETA on the substitution?

Ok, so interesting thing here.  Mal has decided that he does want to play a cybered up street sam, face, but his overall concept is quite a departure from Stake.  We can re-cast or work him in ICly.  If we re-cast we'll need to handwave quite a bit, but if we work him in ICly, you guys will need to hit Grotto1 and get hooked up with a new team lead quickly.  He's still making the final char sheet, but I'm pretty sure Mal will be ready either way.  Thoughts? 

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-04-15/2014:50>
OOCly, is Mal stepping directly into Stake's roll, with or without the exact name? In other words, are we in the condo of Mal's character, or are we taking a different approach?

If Mal is swapping directly in, Achak would comm his character at this point. Do we have an ETA on the substitution?

Ok, so interesting thing here.  Mal has decided that he does want to play a cybered up street sam, face, but his overall concept is quite a departure from Stake.  We can re-cast or work him in ICly.  If we re-cast we'll need to handwave quite a bit, but if we work him in ICly, you guys will need to hit Grotto1 and get hooked up with a new team lead quickly.  He's still making the final char sheet, but I'm pretty sure Mal will be ready either way.  Thoughts?

Does he still use combat drugs?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-04-15/2033:00>
This is an interesting situation and it might depend on Mal's build. I was thinking we would substitute him in as "New Stake", even if the name and build were different, although the viability of this may depend on how different he actually is.

There's also the secondary implications of what happens if 8-bit returns with a plausible explanation about his absence. For Tabula Rasa it's easy because he can simply resume control of Chino. Here, if we have a New Stake that Mal is playing then matters get complicated. Alternatively, do we kill off Old Stake for dramatic tension and story development? That would certainly fit the game's theme of the hunters becoming the hunted, and it would remove the possibility of 8-bit returning. It's been almost 4 weeks now so I'm not feeling like we need to keep his dinner warm.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-04-15/2038:41>
OOCly, is Mal stepping directly into Stake's roll, with or without the exact name? In other words, are we in the condo of Mal's character, or are we taking a different approach?

If Mal is swapping directly in, Achak would comm his character at this point. Do we have an ETA on the substitution?

Ok, so interesting thing here.  Mal has decided that he does want to play a cybered up street sam, face, but his overall concept is quite a departure from Stake.  We can re-cast or work him in ICly.  If we re-cast we'll need to handwave quite a bit, but if we work him in ICly, you guys will need to hit Grotto1 and get hooked up with a new team lead quickly.  He's still making the final char sheet, but I'm pretty sure Mal will be ready either way.  Thoughts?

Does he still use combat drugs?

Not sure to be honest.  Last draft I looked at didn't have NQs.

ETA: I'm not sure how to handle things should 8-bit return.  I feel that after 4 weeks I may let him back in the game, but I'm not going to make story decisions based on that remote possibility.

Let's back-burner this stuff for now, and make IC choices based on IC knowledge.  We can adjust things if needed.  So, that said, what's the plan now?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-04-15/2140:55>
Using the bug scanner. Wireless on so Achak can substitute the scanner's rating for his non-existent Electronic Warfare skill:

Logic 2 + Bug Scanner 6 (http://orokos.com/roll/284063): 8d6t5 2 hits

Stealth tags, if any, get a Logic + Sleaze test to defend.

The idea is that Achak wants to find any bugs before the jammers go up. If so, he'll hit them with the tag eraser, recharging it as necessary.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-05-15/0107:36>
Does he still use combat drugs?
It'd probably fit his general outlook - he cybered up to get every available edge against a foe that is faster, stronger, Awakened, regenerates, and, as you get to older ones, craftier and better funded. As rnb mentioned, I haven't gotten to NQs yet (or most qualities, really). I've nailed down Priorities, Attributes, Skills, Cyber, and most gear. Next is Knowledge Skills and Contacts, then I'll get to qualities to round him out at the end while I'm fine tuning karma spend. I hope to have the time tomorrow to finish that up, and if you don't mind me jumping in without a fleshed out backstory, I can likely start by late tomorrow.


I'm doing the design in Chummer, but I'm updating this Docs Sheet (https://docs.google.com/spreadsheets/d/1pO9xogDABrDcPW50POti4q0e2HSxPvPFFRcKq-pbVcA/edit?usp=sharing) as I go if you want to see where I'm at. The name is a placeholder as I was going down that path (plain talking but charming leader), but I'm actually leaning toward an older, more troubled character - throwing in a bit of Longmire, especially as he'll be from the PCC or a neighboring community - a white man living in a red man's world. So he'll be anglo, but have a lot of Native American sensibilities. He likes to believe he's not superstitious, but he's seen enough that he'll err on the side of caution. He's also a bit of a stubborn old coot.


As far as filling Stake's role, he'll have extensive knowledge of the Infected as he's been in the game a while (a la Stake), he's good at Intimidation (https://www.youtube.com/watch?v=NPRlHwwVIug), he's good at negotiation, and he's picked up some Con. Dice pools are higher on Knowledge and lower in Intimidation and Negotiation (14 vs 20!), but still good.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-05-15/0140:40>
Well Achak is a red man living in a white man's world, so I guess we'll have that yin-yang going.

Hmm, how are we going to work this in. I took Spanish because I figured Achak would have picked it up working with Stake. If Mal isn't playing New Stake then maybe I'll use the qi focus for Linguistics to learn whatever Not New Stake speaks instead.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-05-15/1149:30>
@Tec, however you want to handle the language skills is ok with me.  I'm sure Spanish will come in handy, but if you'd rather sub out for Lakota, or another Amerindian language, that's fine too. 

Here are some possibilities for Mal's char.  I'm also open to any suggestions.

1. Malcolm is re-cast "Stake."
2. Malcolm is a seasoned hunter found on Grotto1.
3. Malcolm is Mercer.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-05-15/1307:00>
ICly, Achak isn't likely to leave town or give up on Stake without a very compelling reason (e.g. Stake has already left, Stake is dead, etc.). Part of it is the shared history and the working relationship, but it's also due to the Dog mentor spirit, specifically the disadvantage that followers of Dog are stubbornly loyal and won't leave anyone behind.

With that in mind, #1 fits best for IC convenience for Achak. #2 and #3 would require some understanding that Stake is gone and not coming back.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-05-15/1334:53>
Or maybe just away on some personal business.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-05-15/1344:37>
Or maybe just away on some personal business.

Stake would not be one to leave his team high and dry, especially considering the circumstances. "Gone and not coming back," would seem to make the most IC sense.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-05-15/1744:07>
I'm keen on option 3 - Mercer. I like the military background, though I'll probably make it more Elite Law Enforcement a la Texas Rangers. The more sword than scalpel thing also fits my character concept - the whole vampire girl scene would have been much shorter if he'd been present:


"I'm sorry I'm sorry I'm sorry"


*BOOM* Headshot!


<Scene end>


He's very much a shoot first, ask questions later sort of guy, at least once the claws come out. He's not big on chatting with Infected. Or most criminal scum, for that matter, though CIs are a necessary evil.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-05-15/1758:25>
1. Malcolm is re-cast "Stake."
2. Malcolm is a seasoned hunter found on Grotto1.
3. Malcolm is Mercer.

I think unless we get a GOOD reason as to why Stake aint coming, the only thing that really even works is option 1.

Although, one other thing we could do...

What if we just say that whoever the hell Mal plays, THAT'S the dude Achak has been runnin round with all this time? That's the dude becca went on the run with last night, that's the dude who ordered ELI not to fire on the human security guards on the way out. Just sorta re-write him/her into the history, y'know?

Can we call that option 4?

1. Malcolm is re-cast "Stake."
2. Malcolm is a seasoned hunter found on Grotto1.
3. Malcolm is Mercer.
4. Rewrite Malcolm into the story where Stake used to be. It's always been Malcolm.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-05-15/1927:06>
I'm not sure I'm grasping a difference between #1 and #4.

I'm happy swapping Malevolence in as Stake, and it wouldn't bother me if the backstory changed to accommodate Malcolm's bullets-first, questions-maybe approach. It would set up another stylistic counterpoint to Achak. Could be some good RP fodder there, although I suspect that Achak doesn't mind it when people draw attention to themselves, as it often allows him to sneak up from behind and do his thing.

If we go with Option #3 then the question is how do Achak and Rebecca find out ICly that Stake is out of the picture and out of reach. There's a second question of what happened to Mercer's team in DFW that he'd be looking for new blood, although I suppose it would fit with the story if he lost his team, either before or during his time underground. Then it was only seasoned, grizzled Mercer that emerged alive months later.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-06-15/1145:13>
If Mal is keen on Mercer, I think I have a way of working this to everyone's satisfaction, but it will largely rely on working two timelines very temporarily.

@Mal, are you ready to go?  If so, we can get your char in IC today.

@Poindexter, anything to add to Achak's plan? 

@Tecumseh and Poindexter, may I suggest OOC that you simply reboot your comms and get them online once you leave the apartment?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-06-15/1206:45>
Yes, rebooting the comms was the plan. I'll probably do it before leaving the condo, if sequencing matters.

Sounds like a good plan to me.

Is there anything of immediate value or interest in the bucket of personal possessions we liberated last night? It's bugging Achak a little.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-06-15/1422:01>
I think he's at a point that he can start. I still need to finalize qualities and then balance his budget/karma, but I can do that as I go. I got slammed at work yesterday and didn't have the time I was hoping for to finish him up.


Just let me know where you need him to hail from - Texas, Denver, Seattle all have a good mix of Native American and Anglo that will work for his back story.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-06-15/1457:12>
Is there anything of immediate value or interest in the bucket of personal possessions we liberated last night? It's bugging Achak a little.

We'll need to run some extended tests when y'all got the time to do so. At an initial pass it just looks like somebody took a handful of trays down at the morgue of personal effects and dumped them in a bucket.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-06-15/1911:23>
What kind of extended tests did you want when the time comes? Perception?

Second, can you give us some insight as to what's involved in traveling with gear? I'm guessing the licenses provide a bit of flexibility but I wasn't sure if the Forbidden items complicated matters.

Or, stated another way, I'm not exactly sure how to get to the CAS (flying, I presume) with our illegal bits. Or if we have to leave them behind and find new stuff there.

Edit: Achak's thoughts would turn to smuggling, since that's his background, but I wanted to confirm what the IC understanding would be.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-06-15/2004:03>
What kind of extended tests did you want when the time comes? Perception?

Perception, Computer -- if you try to connect any dots via the matrix, and possibly some tests related to appropriate knowledge skills.

Second, can you give us some insight as to what's involved in traveling with gear? I'm guessing the licenses provide a bit of flexibility but I wasn't sure if the Forbidden items complicated matters.

Or, stated another way, I'm not exactly sure how to get to the CAS (flying, I presume) with our illegal bits. Or if we have to leave them behind and find new stuff there.

Edit: Achak's thoughts would turn to smuggling, since that's his background, but I wanted to confirm what the IC understanding would be.

Licenses will help quite a bit.  Forbidden items on a plane are a no-no, so Achak would believe that his background in smuggling could really come in handy if he wanted to get some forbidden gear to the CAS.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-07-15/1229:46>
@Mal, let's have Mercer hail from the CAS.  Also, let me know if you'd like any changes made to his intro.  Anything he thinks that would be "off" for your conception of him, etc. can be changed.

Also, I'm going to need some driving tests as you try to keep up with Tiny and the yet unnamed man as they head out in their Americar.  What would the equivalent of "Sneak" be in an automobile?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-07-15/1315:09>
Back in 4E this would have fallen under Shadowing, but evidently they decided that was too niche. For 5E, I think they decided just to group it with Sneaking and have Sneaking apply to everything, including automobiles.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-07-15/1319:04>
Back in 4E this would have fallen under Shadowing, but evidently they decided that was too niche. For 5E, I think they decided just to group it with Sneaking and have Sneaking apply to everything, including automobiles.

Do you still have people roll AGI+Sneaking, or do you use [Random drive related skill (REA) or maybe INT]+Sneaking?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-07-15/1346:25>
The only test that's listed in conjunction with vehicles is "Vehicle Skill + Reaction", so anything beyond that is open to GM interpretation.

Shadowing was linked to Intuition in 4E, so an Intuition + Sneaking test would have precedent to it. I wouldn't think that Reaction or Pilot Groundcraft are as relevant for tailing someone, but I've never done it before so I can't speak from experience.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-07-15/1433:54>
I wasn't sure if Stake is calling (voice) or texting. My IC post presumes texting.

Achak's message translates as:
"We're fine. I agree. We're going to a safe place."

then

"Stake, where did we meet the first time?"

Acceptable answers would be Ft. Lewis or Puyallup. More specifically, I imagine that they met at Kadie's, a gentleman's club in Ft. Lewis that Achak frequents.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-07-15/1514:18>
First reply: Safe place compromised.  Come here.

The pin is for a location in the southern part of the barrens.

Second reply: Quickly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-07-15/1517:32>
Redmond Barrens or Puyallup Barrens?

I presume Redmond, as the south end if Puyallup is mostly mud and lava flows.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-07-15/1525:32>
Yes, Redmond. It's not a location that Achak is familiar with.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-07-15/1700:27>
The vehicle's autopilot rolls 12 dice for maneuvering, but only 5 dice (default) for stealth, same stealth as Mercer. I'm  not sure Grid Guide has a "follow that car option", and it certainly doesn't have a "Follow that car stealthily" option, but I'm hoping that a good Pilot program can operate independently of grid guide. If Mercer has to do the driving, he only has 3 dice (defaulting from a REA of 4). Let me know how you want to proceed and how many of each you want.


Also, I'm planning on swapping out his wood allergy. It seemed neat at the time, but he's got wood knucks, etc, and it would just get ridiculous trying to keep track of his wood exposure when he's practically always exposed to it. Just wanted to bring that up before it became relevant. Since I have 5 unspent karma, I might just go for a 5 point NQ and use the karma to make up the difference.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-07-15/1705:53>
On a related note, I'm not seeing any infected (at least not on the bounty list) that have a silver allergy/vulnerability that don't also have a similar problem with wood. This is based on the Run Faster info. Is there some house changes that make carrying silver weapons/ammo beneficial over wooden counterparts, or can I just save a bucketload of cash and ditch my sliver plated APDS rounds?


ETA: Table!

Bounties
   Species   UCAS   CAS Vulnerability Allergy
   Bandersnatchii      ¥7,500      ¥5,000    Sunlight (Mild)
   Banshees      ¥5,000      ¥5,000    Silver, Wood Sunlight (Severe)
   Dzoo-noo-qua      ¥2,500      ¥3,000    Sunlight (Moderate)
   Fomôraig      ¥1,500      ¥1,500    Air Pollution (Moderate), Sunlight (Moderate)
   Ghouls      ¥1,500      ¥1,500    Sunlight (Moderate)
   Goblins      ¥4,000      ¥4,000    Sunlight (Moderate)
   Loup-garou      ¥2,500      ¥3,500    Wolfsbane (Moderate), Sunlight (Severe)
   Nosferatu      ¥15,000      ¥15,000    Sunlight (Extreme), Wood (Severe)
   Vampires      ¥7,500      ¥6,000    Sunlight (Severe), Wood (Severe)
   Wendigos      ¥15,000      ¥15,000    Ferrous Metals (Moderate), Sunlight (Severe)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-07-15/1835:02>
@Mal, I don't believe there are any species of the infected that don't have issues with wood that do have issues with silver.  That said, APDS still has -AP, and wooden ammo does not. Also, give me a default stealth, and a default drive test.  While Mercer is in downtown Seattle the thresholds will be pretty low.

@Poindexter and Tecumseh, what's the plan at this point?  Is our intrepid duo hiring a car and heading outside the city?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-07-15/1844:14>
@Poindexter and Tecumseh, what's the plan at this point?  Is our intrepid duo hiring a car and heading outside the city?

Basically, yes.

Achak is waiting for a response from Megedagik about how soon he might be able to meet. That said, he hadn't considered that Sister Rebecca had a similar contact. He would want Rebecca to check with that person as well for prices and availability.

Achak's plan would be to head to gangland in the Puyallup Barrens, where he knows a gang leader (Rusty). The tough neighborhood should buy them some breathing room and keep suspicious characters at bay. From Puyallup it's relatively easy to smuggle things in and out of Salish-Shidhe, either through tunnels or across the mud/lava flats. Of course he doesn't expect a hired car to be willing to drive into the Barrens, so he'd probably have it ferry them to downtown Puyallup (not nice, but not completely dangerous) and then maybe call the gang for a ride from there.

That's the plan, anyway, which could go sideways at any moment.

I'll get you the full list of what Achak is planning on taking from Stake's condo. I'll try to have that done tonight. You can review and let me know if there are any objections.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-07-15/2128:28>
This is what I was thinking of nicking from Stake's supply. For the ammo, it's all 20% of the original amount. I figured some would be stored at the safe house and bolt hole, so I'm taking roughly half of what I think would be at Stake's condo.

Assault Rifle Ammunition
20 APDS
20 Silver Coated APDS
20 EX-Explosive
40 Gel
40 Regular
20 Flechette
20 Wood Flechette
40 Stealth Tag Tracker

Machine Pistol Ammuntion
20 Regular
20 Stick-n-Shock
10 Flechette
10 Wood Flechette
10 Silver Coated APDS
20 Stealth Tag Tracker

Mini-Grenades
2 Flashbangs
2 Fragmentation
2 High Explosive
2 Sawdust

Medical
1 Rating 6 Medkit
1 Medkit Supply
1 Rating 6 Stim Patch
1 Trauma Patch

Electronics
1 Renraku Sensei Commlink
1 Rating 6 Bug Scanner
1 Micro-transceiver
1 Tag Eraser
1 Rating 6 White Noise Generator
1 Rating 5 Area Jammer
1 Rating 6 Directional Jammer

Other
1 Disguise Kit
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-07-15/2143:59>
Pilot Ground Vehicle [ REA 4 - Defaulting 1] (http://orokos.com/roll/285675): 3d6t5 1 [2, 6, 2]
Stealth [AGI 4 + Sneaking 1] (http://orokos.com/roll/285677): 5d6t5 0 [3, 4, 1, 2, 4]


Probably not great. But sneaking isn't his style.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-11-15/0230:46>
Alias: Mercer
Name: Magnus Ford
Caucasian Human Male
Nationality: CAS, Lifestyle: Traveller (1 month)
Current Karma: 1, Total Karma: 1
Street Cred: 0, Notoriety: 0, Public Awareness: 0
Physical Description:TBD

ATTRIBUTES
Body3Agility4 (6/11)Reaction1 (4)Strength1 (3/5)
Logic4Intuition5Willpower4 (6)Charisma6
Edge3Essence0.55Initiative4d6 + 9Limits (P/M/S)2 (5)/6 (7)/6 (7)
Physical box0/8Stun box0/11Overflow0/3Modifier0

QUALITIES

Positive (32 karma)
NameNotes
AmbidextrousNo penalty for offhand
College EducationAcademic skills cost half in chargen, -1 karma postgen for rank 3+
Cyber Singularity Seeker+1 WIL per 2 cyberlimbs
Redliner+1 AGI/STR and -3 Physical Condition boxes (net -1) per 2 cyberlimbs
Sharpshooter+2 called shots, -1 all other shots

Negative (34 karma)
NameNotes
Addiction (Mild) (Longhaul)Monthly Withdrawal test. Failure = partake 1 dose or suffer -2 to mental tests
Bad LuckWhen using Edge, roll 1d6. On 1, opposite result
In Debt VIIIOwe 60,000¥, must pay 6,000¥/mo or suffer 3P unresisted/unhealable
SINner (National)CAS
Prejudiced (Outspoken, Infected w/Essence Drain)-4 to social skills when dealing with target, and they get +4

SKILLS

Active
Combat: Automatics/Assault Rifle (6), Heavy Weapons (1), Longarms (6), Throwing Weapons (1), Unarmed Combat (4)
Physical: Athletics SG [Gymnastics, Running, Swimming] (1), Palming (1), Perception/Visual (6), Sneaking (1), Tracking (1)
Social: Con/Fast Talk (5), Influence SG [Etiquette, Leadership, Negotiation] (5), Intimidation/Interrogation (5)
Technical: Computer (1)

Knowledge
Academic: Botany (1), Chemistry (2), Engineering (2), History (1), Infected Physiology (4), Infected Theory (4), Literature (1), Magical Threats (2), Parabotany (4), Parazoology (4), Security Tactics (2)
Interests: Infected Behavior (2), Small Unit Tactics (5)
Professional: Law Enforcement (2)
Street: Area Knowledge [Aztlan] (1), Area Knowledge [CAS/Lubbock Texas] (1), Area Knowledge [Denver] (1), Area Knowledge [PCC] (1)
Language: English (N), Spanish (2)

CONTACTS
[spoiler]
Name     Location     Profession     C/L     Description
Duncan Abbey      (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483)Queen Anne, SeattleFence6/3A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques.
Rose Delayne (Raven)      (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483)Grotto1Fixer3/3A paranormal investigator turned Ghoul, Raven is a go-to source for information about the Infected, their habits, their weaknesses, and certain goings on in some of the more unsavory corners of Seattle.
Nori Koizumi      (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483)?Blogger/Reporter4/3 In her early 20s, Ms. Koizumi is plump, gracious, and only slightly over a meter-and-a-half tall, but when she gets a hold of a story, she is tenacious.  Ms. Koizumi is a human of Japanese ancestry.
RatchetDenverArmorer2/3Ratchet is an armorer with a very specific clientèle - Hunters of the Infected.
Alice SilverDenverSpider3/3Alice is an information broker, of sorts. She uses her Matrix skills to find the information, then brokers its sale to you.
Dallas PattersonDallas, TexasLone Star Detective3/3Dallas from Dallas - he loves it when someone points that out. He's sympathetic to Hunters.
Jacob MbabweLubbock, TexasHermetic Paranedic2/2Jacob is equally adept with both magical and modern medicine. A good number to have on your speed dial whether you want a Spirit of man with a heal spell on scene in seconds or a doctor to work your Medkit in a pinch. He also has a clinic.
[/spoiler]

BACKGROUND
[spoiler]
My story? Well, I guess my story's like anybody else that does this for a livin'. There are two types o' people that hunt the Infected, if'n you discount the crazies. There are those that been wronged, and there are those that are lookin' for a score. I'm a little bit o' both, truth be told.

In another life, I was happily married to a beautiful Hopi woman. She bore me two sons. And life was good - I was a law man in West Texas, tryin' to keep the peace between the CAS, the PCC, and Aztlan, where all three nations met. The oldest boy was four when my old life ended. Weren't no rhyme nor reason to it. Some zekes come through town one night lookin' for a meal and my place, sittin' on the outskirts like it was, was what rung the dinner bell for 'em.

I came home to tragedy, won't say no more on the subject than that, and I swore revenge, and that was what started me on the road I'm on. It's been near twenty years now since then. Anymore, it's all I know to do. Pays the bills, I guess. Don't get me wrong, I still hate these soulless things the virus makes, but I dunno, it just ain't personal no more.

At least it weren't, until they came after me and my crew. I ain't had a fire in my belly like this in seems like forever. They'll get theirs, even if the world has to burn to do it.
[/spoiler]

AUGMENTATION
AugmentGradeNote
Cyberarm (Left)StandardCustom Agi 6, Str 3, Enhanced Agi 3
Cyberarm (Right)StandardCustom Agi 6, Str 3, Enhanced Agi 3
Cyberleg (Left)AlphaAgi 3, Str 3
Cyberleg (Right)AlphaAgi 3, Str 3
DatajackStandard
Mnemonic EnhancerStandardR3, +3 to Knowledge, Language , and Memory tests, as well as Mental Limit
SmartlinkStandard
Synaptic BoosterOmegaR3, +3 Reaction, +3d6 Initiative

GEAR (Current: 510¥)
[spoiler]
Armored Clothing (6) YNT Softweave [+3], Gear Access [4], Nonconductivity 3 [3], Auto-Injector (1 dose Kamikaze, 1 dose Trauma Patch triggered when condition monitor goes into overflow, 1 R6 Stim triggered on going into overflow, 2 R3 stim) [2], Electrochromic
Ballistic Mask (+2) YNT Softweave [+4], Gas Mask [2], Audio Enhancement (3 [3]), Vision Enhancement (3 [3]), Low light [1], Thermo [1], Flare Comp [1], Vision Mag [1]
Mortimer of London: Argentum Coat (12) Concealability 3, Social Tests +1, Electrochromic, Fire Resistance (3) [3], Shock Frills [2], Ultrasound (6, Front Facing) [1], Ultrasound (6, Rear Facing) [1], Olfactory Sensor (6) [1]

Shock Gloves
Knucks (Wooden)
Survival Knife
Grenades: Smoke (10), Thermal Smoke (10), Sawdust (10), Gas w/Pepper Punch (10), Paint w/Wolfsbane (5), Frag (5)

Terracotta Arms AM-47 (“Vera”): Bipod, Weapon Commlink, Internal Smartgun System, Imaging Scope, Underbarrel Weight, Safe Target System + Image Recognition, Silencer, Shock Pad, Personalized Grip, Advanced Safety System + Electro Shocker
Ammo: APDS (95), Silver APDS (20), Stick-n-Shock (20), Tracker Rounds w/Stealth Tags (8)
Spare Clips (4): APDS (2), Silver APDS (1), Stick-n-Shock (1),  Tracker (1)

Enfield AS-7 (“Yoki”): Laser Sight, Personalized Grip, Shock Pad, Internal Smartgun System, Sling, Advanced Safety System + Electro Shocker, Low-light Flashlight, Ammo-skip
Ammo: APDS (50), Sawdust Shot (50), Flechette (100), Capsule w/Wolfsbane (10), 20 Gel
Drum: Flechette (5), APDS (9), Sawdust (3), Gel (5), Capsule (2)

Ares Alpha (“Stake”): Low-light Flashlight, Personalized Grip, Shock Pad, Sling, Internal Smartgun System, Silencer, Advanced Safety System + Electro Shocker, Safe Target System + Image Recognition, Electronic firing
Ammo: APDS (250), Silver APDS (50), Gel (100), Stick-n-Shock (50)
Spare Clip (4): APDS (2), Gel (1), Silver APDS (1), Stick-n-Shock (1)

Ares Alpha Grenade Launcher (underbarrel mount): Airburst Link
Ammo: Sawdust (10), Gas w/Pepper Punch (10)
Spare Clip (1): Sawdust (1), Gas (1)

Ares Crusader II (“Joey”): Low-light Flashlight, Integral Gas-Vent 2,  Advanced Safety System + Electro Shocker, Personalized Grip, Internal Smartgun System, Silencer
Ares Crusader II ("Sean”): IR Flashlight, Integral Gas-Vent 2,  Advanced Safety System + Electro Shocker, Personalized Grip, Internal Smartgun System, Silencer
Ammo: APDS (100), Silver APDS (50), Capsule w/Wolfsbane (10), Gel (100), Stick-n-Shock (100), Tracker Rounds w/Stealth Tags (9)
Spare Clip (6): APDS (2), Silver APDS (1), Gel (1), Stick-n-Shock (1), Capsule (1), Tracker (1)

Ares Roadmaster: Smuggling Compartment (Human sized), Maneuvering Autosoft (6), Clearsight Autosoft (6), Run-flat tires, Personal Armor 10, Gunports (Sides and rear), Gridlink + Override, Anti-theft 3, Morphing license plate, Spoof chip
2x Fly Spy: Stealth Autosoft (6), Clearsight Autosoft (6), Ultrasound, Camera w/Vision Mag & Low-light, Omni-Mic, Directional Mic, Laser Mic, Atmosphere Sensor, Rear Camera, Radio Signal Scanner

Fake SIN (4) [CAS, Malcom Reynolds]: Bounty Hunter, Concealed Carry, Restricted Bioware, Restricted Cyberware
Fake SIN (1) [CAS, Barry Manilowe]

Fairlight Caliban (Diagnostics, Stealth Dongle 1, Program Carrier: Smoke & Mirrors)
Area Jammer R5
Bug Scanner R6
Tag Eraser
Micro-Transceiver
Standard Credstick x4
Silver Credstick
Gold Credstick
Security Tags x10
Sensor Tags x10 (4x Camera, 2x Directional Mic, 4x Ultrasound)
Stealth Tags x10
Cram x4
Long Haul x2
Kamikaze x2
Biomonitor
Medkit R6
Medkit Supplies x2
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Stim Patch Rating 3 x2
Slap Patch, Trauma Patch x2
Subscription to Grotto1 (1 year)
[/spoiler]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-11-15/0331:07>
There's something very familiar about this sheet.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-11-15/1505:58>
There's something very familiar about this sheet.
Indeed. When I first posted it I had to go back and remove some skill notes from Achak that I had overlooked when filling in my info originally.


Unrelated, I just updated it to remove the reference to squaw as apparently it can be considered derogatory. I honestly had no idea.


While I was there I also pulled out the pilot 6 upgrade for the Roadmaster, regaining 6k¥ that I could use to add a Stealth autosoft and low-light to the Fly-Spys.


His backstory still needs some work as some things on the sheet have stories behind them. The LongHaul addiction, for instance, is new, being the result of chasing down those responsible for killing his team over the last 6 months. His cyber arms are older and were part of his conscious decision at one point to both fight the effects of age and get the needed edge against a superior opponent. In Debt is also a new NQ as he called in every favor he had and then some in his mad drive. I was half tempted to take Driven, but since the entire campaign is pretty much about finding out what is going on, the NQ would likely never impact him. It'd be similar to taking Prejudiced (Infected).


I wanted to have more Knowledge points to give him more stuff that I feel a law officer would have - Criminal Psychology, Forensics, etc, but I have to just dump that under Police Procedure for point economy. Same with PCC and Aztlan knowledge - he should know about customs, politics, criminal syndicates, etc from his close association with them as a law man, but I had to consolidate that under Area Knowledge. Of course, he wasn't a law man for long - maybe 5 years tops before he "changed careers". Much of his Leadership, Con, SUT, were accumulated from hunting. Likewise, he has a bunch of Academic skills (Art, History, Chemistry, etc) because he went to college (from the College Educated PQ). If I could consolidate those into a General Education Knowledge skill that could free up points to flesh out his law years, but it's mostly robbing from Peter to pay Paul. He went to college for 4 years and was a law man for about 5, so spending equal points on each works out. I spent about 5 points for each.


The 10 bonus karma for interests I put into Botany (and parabotany) as well as gaming. I am noticing, however, that Chummer seems to have given me 3x (Log+Int) in free points instead of 2x, so I spent 27 instead of 18. Is that an errata that I missed or do I have to go back and pull out more Knowledge skills?


Either way, I'm open to input for recommended changes.


Lastly, Achack's choice of Spanish is safe as it is the most spoken language in Aztlan is Spanish and Spanish is the second most spoken language (behind English) in the PCC. And I just noticed that I kept using Amazonia instead of Aztlan. Fixing...
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-11-15/1530:16>
How thick is the traffic? Magnus (oh, that reminds me - the name Magnus was given to him by his parents because they wanted a Mage and so gave him a strong Magician name) will discreetly release one of the Fly Spys to follow the car, but if there aren't too many observers around, he's going to put his clip of Tracker rounds into the AM-47 and try to tag the Shin-Hyung.


Action wise, it plays out in this order:
Simple Action: Command Drone
Free Action: Eject Clip
Simple Action: Load clip


Simple Action: Take Aim (enable Vision mods and Smartlink)
Simple Action: Fire (Fire AM-47 [Agi 9 + Longarms 6 + Smartgun 2 - Firing from moving vehicle 2 - not called shot 1] (http://orokos.com/roll/287408): 14d6t5 7) Accuracy is at least 10, so I can keep all hits.


Somewhere in there (early on) there needs to be either a Complex action to maintain control of the van or a Free or Simple to pass control to the pilot. I'd prefer the pilot route, but I don't know if it would maintain pursuit if it had to break laws to do so. I really only need it to maintain line of sight for a few seconds.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-11-15/1600:16>
@Mal, we're not in Initiative Order at the moment, so you're given some leeway on action economy.  Will Mercer try to follow the Shin-Hyung as it takes its exit, or will he rely on the tracking round, and fly spy?  This area of Seattle is pretty thick with drones of all kinds, so the odds are pretty good it'll get lost in the hustle.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-11-15/1732:06>
He'll give a half hearted attempt at pursuit so that it looks like they lost him, but yeah, he's going to rely on the tracker and fly spy.


ETA: The rifle is silenced in case it matters.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-11-15/1734:59>
Just to make sure that I'm reading this right Magnus is going to hang out the side of his combat mobile and take a shot at the fleeing car?

It's a hit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-12-15/1230:43>
He's going for as subtle as a 4' long rifle will allow. Since Tiny cut across 3 lanes of traffic, I'm guessing the angle works so that the gun can remain mostly inside the vehicle. I'm heavily relying on the fact that you can drive a vehicle from AR without having to sit in the driver's seat, or even facing forward, for the shooting to work. I'm mostly concerned about picking up unwanted attention from the authorities.


Since he's a poor actor, he'll actually give it a fair go at following Tiny in the Roadmaster for show, but his vehicle's outclassed and his driving is almost certainly outclassed as well, so ultimately he knows he'll lose Tiny - he just doesn't want him too suspicious that the chase ended early. So far, it looks like your IC covers this well.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-12-15/1238:42>
I'm mostly concerned about picking up unwanted attention from the authorities.

Yeah, this could prove problematic. Where will Mercer be heading now?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-12-15/1325:11>
He'll stay close and send the autopilot to a destination in the general direction of where they are heading and just keep updating it every few miles. When they switch back, he'll pull off so that they don't accidentally see him, then continue the previous process of setting destinations a few miles ahead of their current position. Everything not covered by his licenses goes back in the smuggling compartment just in case. He'll keep the Crusaders on him and loaded with Gel in one and Tracker rounds in the other (with one round missing). Basically, he's prepping for an inspection in case he does get stopped. If the path straddles the border between Barrens and "civilization", he'll err on the Barrens side, just to reduce the chance that Johnny Law takes an interest on the assumption that once in the Barrens he's someone else's problem.


Also, "sweet pee" made me laugh.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-12-15/1334:38>
Also, "sweet pee" made me laugh.

Not everyone in Seattle had the benefits of a formal education  ;)

As for the rest, that sounds good.  I'll take an Edge Test when you get a chance.  Otherwise, we're going to hold off on what Tec and Poindexter's plans are before getting the next IC up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-12-15/1408:26>
Edge Test (http://orokos.com/roll/287805): 3d6t5 1


I'm assuming that an Edge test is just rolling with a dice pool equal to your Edge stat. I've seen them mentioned, but I've never had to do one.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-12-15/1427:38>
There are several references to Achak's backstory in the most recent post.

Rusty, a contact, is a troll gang leader. He and Achak used to be tight (like Connection 5) but then got competitive about Lola, who is another contact. Rusty, being an augmented troll with a better reach, got the best of Achak, which bruised Achak's ego (and face). I still have them at Connection 3 but there's some simmering resentment there. This is also the source of Achak's prejudice against trolls. In terms of Negative Qualities it's probably 50% Prejudice and 50% Phobia, but I had to pick one so I went with Prejudice. Plus, Phobia is from Run Faster, which rednblack didn't have when we were going through chargen.

Speaking of Negative Qualities, Holy Trinity is Achak's "dependent", representing the time he spends supporting the church and the tithing he does. He doesn't intend to stay long, just long enough to change clothes so that he's not walking around looking like an ATM in the Barrens.

This is also his "Gangland Hideout  (Seattle, Squatter, Extra Secure)" lifestyle. I figure that it's a gang-run safehouse/bolthole and that most of the lifestyle cost (¥600/month) goes to the gang for protection dues.

I'll deduct ¥100 for the cab ride.

Achak's plan
1) Change out of suit and into full body armor, because Barrens.
2) Walk to the safehouse.
3) Formulate a plan with Sister Rebecca.

Achak will activate his qi foci for Sustenance and Cloak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-13-15/1326:13>
@Mal, that's exactly right.  Low threshold, so Mercer will not be stopped as he tools around.  At least right now  ;)

@Achak, thanks for the background info.  Having it right there made my life a lot easier than tracking down all the back story.

@All, I fear that I'm getting into deus ex machina territory here, which I'm very hesitant to do, but 1. I want to get the team together before any trips to he CAS, and 2. I don't want to burn Achak's safehouse, especially considering how smart Tec and Poindexter have played this.  So, what I'm asking is, do I have buy-in from y'all to get everyone on the scene together in the next few IC posts? 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-13-15/1358:10>
It sounded like we were on a bit of a collision course already. I figured you were having Llewellyn ask for help to slow us down a bit and keep us out of the safehouse to help expedite the encounter.

OOCly, I have no reservations about burning the safehouse. The events in progress sound like a life-changing story arc. If Stake's home/apartment is burned then Achak certainly couldn't complain about a squatter safehouse.

The bigger complication might be the gang protection, either interfering with the pursuers (who might be needed for plot or interrogation or whatever) or confusing Mercer for a hostile.

I've already been glossing over things a bit. Achak's mentor spirit disadvantage would probably have him more interested in Stake's fate than he's been expressing. I've been sidestepping it since Stake's disappearance is more OOC than IC. You're in the same situation as GM, so I think some bending and prodding is not unexpected.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-13-15/1602:36>
It works for me. Considering the build up so far, it isn't too much of a convolution aside from the delay at the Church and the plan B of visiting the gang hangout keeping them in city long enough for Mercer to arrive on scene.


At this point I'm assuming that Mercer does not know how the vampires are turning the tables (the stealth-tracker-in-the-big-score trick) or he would have reached out to Duncan looking for big ticket items that recently turned up. With the information that the other hunters are religious Mercer will likely do an eye roll ("crazies get you kilt"), but beggars can't be choosers. He's been self sufficient for 6 months because he didn't know who to trust, but before he can follow this lead to the top, he's going to have to recruit. Also, the reveal that Tiny believes he's hunting Shadowrunners rather than Hunters further enforces Mercer's belief that he's hired muscle that is completely out of the Infected loop. Which actually means that Peg might have her Pookie back after all - Mercer will go in non-lethal mostly in hopes of capturing him for intel, but once he's got what he can form him, will likely turn him loose alive. His exact condition will depend on how much shock and/or repulsion he shows after being informed of the true nature of his suspected employers.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-13-15/1906:35>
Long writeup in IC. Had the time and the creative juices, so I went with it. Mercer is mostly going to be a lot less introspective and generally less eloquent, in contrast to Ohanzee, but this alludes to some of his past and his general outlook on things, and sets up his relationship with the other team members regarding their religious beliefs, etc. I also worked through most of my euphemisms for vampire, so I'll have to be more sparing going forward.


In addition to the guns and credstick, he'll be packing spare clips (one each) of APDS and gel for the AR (it's loaded with APDS, which I think I forgot to mention), and APDS, gel, and tracker for the machine pistols. He'll also be packing two thermal smoke grenades, 2 gas grenades (pepper punch), and two sawdust grenades (just in case). He'll also have his sensor tags on him in case he needs more eyes to watch his back. There's a reason he wears a big coat. He'll usually deploy with the shotgun at low ready (or high ready if expecting to engage) and the AR slung. The shotgun provides better close in effectiveness for room clearing and more flexibility for switching between target types. He'll switch to the AR for longer range engagements or once he is actively engaged with a target since it is more expensive (time wise) to swap ammo. The pistols are usually for backup to give him more ammo options at a moments notice (quick draw rules!) - Joey should probably be loaded with tracker rounds instead of APDS which is adequately covered by the AR, but I liked the rough and tumble reference to his lost son, so I went with APDS.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-13-15/1924:45>
The shotgun, Kachina, named after his wife...

There's something very familiar about this.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-13-15/1930:55>
Hate that I'm saying this so often lately, but sorry for the delay. I'll get something up soon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-13-15/1942:16>
The shotgun, Kachina, named after his wife...

There's something very familiar about this.


Not intentional - got it from http://www.20000-names.com/female_native_american_names.htm (http://www.20000-names.com/female_native_american_names.htm) where it was either that (spirit) or Hehewuti (Warrior Mother Spirit) or Yoki (rain). I was REALLY fond of Hehewuti's meaning but I didn't like the sound of the name. Yoki seemed fitting for a shotgun, but I actually missed it the first time through. The more I think about it, I like Yuki because it has meaning on more than two levels - rain for the rain of lead from the shotgun, buit also rain of tears from the tragedy. I hope no one minds, but I'm going to edit my post to change to that.


ETA: The AR will  probably take the name "Stake" after the departed character. I might throw some backstory in there to build some history between Mercer and Stake so that it works.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-13-15/2243:59>
I'll take a visual and auditory Perception Test from everyone. Ma

@Tecumseh and Poindexter, What clothes and gear are Achak and Rebecca going to be in to huff it to the safehouse?

And tomorrow we'll start the siege of Holy Trinity.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-14-15/0135:17>
Visual Perception: Intuition 6 + Perception 6 + Visual Enhancement 3 (http://orokos.com/roll/288521): 15d6t5 3 hits
Audio Perception: Intuition 6 + Perception 6 + Spec 2 + Audio Enhancement 3 (http://orokos.com/roll/288522): 17d6t5 6 hits, plus high-frequency hearing
Magic Sense: Magic 6 + Perception 6 (http://orokos.com/roll/288523): 12d6t5 4 hits (works like Detect Magic spell, out to 60 meters)

Skipping Motion Sense and Scent Perception.

Achak was intending to wear his full body armor + helmet to the safehouse, stopping at the gang's clubhouse (a warehouse) to pay his respects along the way. If drek hits the fan before he can change, then he'll work with what he's got on. It's a Synergist business suit, but if it gets shot up then he was intending to upgrade to a Zoé Executive Suite anyway. (For the life of me I can't figure out why I didn't spend an extra ¥500 for the upgrade at chargen, seeing as it's worth +3 armor, but money was tight at the time and I was counting pennies. I must have really liked the concealable holster in the Synergist.)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-14-15/0955:03>
@Tec, didn't you post a pic of the church? I searched "holy trinity" and "church" but didn't come up with anything.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-14-15/1248:47>
No, I hadn't posted a picture of the church. There is a real Holy Trinity (and, in all likelihood, dozens of them), but it's far too large and grand for the Puyallup Barrens. What's more likely is a small, dilapidated structure built in 2018 or 2019 following the Treaty of Denver, when Puyallup was transformed from an agrarian community to a huge refugee camp.

This is very close to what I had in mind for the in-game Holy Trinity. Something that was built almost 55 years ago and has seen a lot of acid rain since.

(http://eaglesinleadership.org/wp-content/uploads/2011/10/White_Urban_Church.preview.jpg)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-14-15/1302:01>
Visual Perception [Int 5 + Perception 6 + Enhancement 3 + Spec 2] (http://orokos.com/roll/288652): 16d6t5 6 [3, 5, 6, 1, 1, 6, 2, 1, 4, 4, 2, 5, 6, 5, 4, 2] (Mental Limit 6 + Enhance 3)
Audio Perception [Int 5 + Perception 6 + Enhancement 3] (http://orokos.com/roll/288653): 14d6t5 4 [3, 6, 1, 6, 3, 2, 2, 3, 2, 5, 1, 3, 5, 2]


Which reminds me, eyes and mask are running wireless on but silent. Guns are the same (for Smartlink). Commlink is just wireless on (not running silent) and protecting the other items. Coat is also wireless on but running silent. The minigrenades are wireless on and silent but the other grenades are wireless off. Sensor tags are wireless off (he'll turn them on when he uses them). He's not broadcasting a SIN. Arms are wireless off (why would you ever do otherwise?).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-14-15/1524:59>
@Tec, I love that pic.  Let's run with it. 

Once I get the rolls for Poindexter we should be ready to roll on this.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-14-15/1920:03>
I'll take a visual and auditory Perception Test from everyone. Ma

Whoops, I missed this. here goes.

Visual perception (Int 3 + Per 3 + Vision Enhance 3) (http://orokos.com/roll/288769): 9d6t5 1

Auditory Perception (Int 3 + Per 3 + spec 2) (http://orokos.com/roll/288770): 8d6t5 1

heh, neeto.

@Tecumseh and Poindexter, What clothes and gear are Achak and Rebecca going to be in to huff it to the safehouse?

Same gear as last night, except she has the clip of HE nades loaded up instead of the sawdusts.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-14-15/1958:19>
Here's Achak's loadout, if he gets the chance to change:

Achak's Party Time Loadout
Fairlight Caliban running silent (no SIN broadcast)
Full body armor + helmet (wireless enabled and slaved to Fairlight Caliban)
Contacts + Earbuds (wireless + slaved)
Ares Alpha (wireless + slaved) loaded with EX-explosive and sawdust grenades + ammo + grenades
Gunstock War Club (neither wireless nor slaved) in sheath
Qi Foci (Cloak and Sustenance activated)
Jazz x 1
Stim Patch R6 x 2
Trauma Patch x 1
Medkit R2 (presuming it is small and easily transported)
Autopicker Rating 6
Lockpick Set
Maglock Passkey Rating 4
Sequencer Rating 5
Miniwelder
gecko tape gloves
all the damn duffel bags

If he doesn't get the opportunity to change, then same as above except:

Achak's Business Formal Loadout
Fairlight Caliban running silent (no SIN broadcast)
Synergist Business Suit
Ares Crusader II (in concealed holster, wireless + slaved) loaded with Silver APDS + 1 clip wooden flechette
Contacts + Earbuds (wireless + slaved)
Qi Foci (Cloak and Sustenance activated)
Respirator R6
all the damn duffel bags

Rednblack, did you have any feedback on the items Achak was thinking about taking from Stake's condo?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-14-15/2020:19>
Achak and Sister Rebecca have had a chance to change. 

I'm including a rough sketch of the outline of the interior of the church.  IC may wait until tomorrow.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-15-15/1806:40>
This is what Tiny's mask looks like:

(https://nohmask21.com/daikijin/daikijin211.jpg)

@Tecumseh and Poindexter, you get one IP's worth of actions until the door is opened/comes down.  After that make a Surprise Test, including the +6 mod for knowing that it's coming.  Then I'll need an initiative roll.

@Mal, your Roadmaster will be in motion until the end of the first IP of the first CT.  The Roadmaster can park nearby, or ram the other Roadmaster, or some yet unnamed third option that you'll need to tell me about, at your discretion.  Also, roll initiative.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-15-15/1817:01>
Surprise tests! I'm good at these:
Reaction 7 + Intuition 6 + Aware 6 + Danger Sense 1 (http://orokos.com/roll/289210): 20d6t5 9 hits, oh all those unnecessary hits

Initiative (http://orokos.com/roll/289211): 3d6+13 22

Simple: Take Cover
Simple: Ready Ares Alpha
Free: Shout at Llewellyn to take cover
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-15-15/2013:51>
Where did the Concordant go? I would like to put a Tracker on it if I can do so without drawing too much attention or taking too much time.


Also, just to get things straight in my mind - there is:
1. a Shin-Hyung that Tiny came in with the unnamed guy (did I see him get out?) that is not going to the church (staying at their rallying point),
2. a Concordant that Ikiryo came in that is not going to the church (also staying at the rallying point and Ikiryo is no longer in it as he transferred to the Roadmaster),
3. a Roadmaster that currently appears to have all of the bad guys in it heading to the church,
4. an Americar that is presumably empty following the Roadmaster


What I'd LIKE to do is drive by and put a Pepper Punch grenade in the Roadmaster just as they are opening the doors, but I don't think I could successfully coordinate that with my pitiful driving skill. Screw it, I'm gonna. If they've got a rigger or decker hanging in there, I want them neutralized. I might not get all of the runners, but by golly I'm gonna get some of them. Even if the timing doesn't work perfectly, I'm going to prefer getting a grenade in there to keeping the element of surprise. After it's in there, I'll drive off - I can't face them all down solo. Maybe they follow me, maybe they don't, but at the very least the ruckus should give those in the church a heads up (Mercer is unaware that they already know).


I'm also going to put the clip of tracker rounds in Joey - I got my IC mileage out of the AP, but practicality takes precedence now - I'm not letting Tiny or Ikiryo get away.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-15-15/2100:32>
Where did the Concordant go? I would like to put a Tracker on it if I can do so without drawing too much attention or taking too much time.

The Concordant is left at the rallying point.  Mercer would have to fire a shot into the Concordant to get a tracker on it, effectively blowing cover.

ETA: just occurred to me you could fire before giving pursuit. Couldn't take long so that's fine.

Is Vera silenced?

What I'd LIKE to do is drive by and put a Pepper Punch grenade in the Roadmaster just as they are opening the doors, but I don't think I could successfully coordinate that with my pitiful driving skill. Screw it, I'm gonna. If they've got a rigger or decker hanging in there, I want them neutralized. I might not get all of the runners, but by golly I'm gonna get some of them. Even if the timing doesn't work perfectly, I'm going to prefer getting a grenade in there to keeping the element of surprise. After it's in there, I'll drive off - I can't face them all down solo. Maybe they follow me, maybe they don't, but at the very least the ruckus should give those in the church a heads up (Mercer is unaware that they already know).

Considering the lead the Ikiryo and pals have on Mercer, they will be out of the Roadmaster and practically to the church steps before Mercer is caught up with them.


Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-15-15/2318:01>
Vera is silenced.


And yeah, the  more I thought about it, I realized that with Tiny riding outside the Roadmaster, it was unlikely I'd be able to safely get close enough to throw a grenade.


So new plan is to tag the Concordant after they have cleared out - I'll probably do it from inside my Roadmaster while pursuing. Then, since they'll have the headstart anyway, I'll set up at range and try to maintain cover so that I can find an opportune target with Vera before they breach - possibly catching them in a crossfire. Target priority will be Mage, Matrix/Rigger support, Ikiryo, any other random fool (preference toward anyone carrying a sniper rifle or assault cannon). I'll swap in the APDS clip and shoot to kill unless it's Iki, in which case it is shoot to maim. As much as he doesn't like the thought of killing un-Infected, he's practical and will do what is most expedient. Considering they are well armed and well prepared, non-lethal is largely removed as a viable option. I can shoot without range penalty from 350m out (med range, adjusted to short for image magnification), so I'll probably try to get as close to that as possible.


The drones are still in play, and they'll just be watching the area around the church from a safe (and stealthy) distance - basically giving him info on what is happening on the sides of the church he cannot see. The second drone should already be there, so I can get some intel on where they park and who's carrying what before I arrive to help with my target selection and picking a good spot to snipe from.


Here's the shot for the tracker round. Let me know what other rolls you want in order for me to get into position.
Fire AM-47 [Agi 9 + Longarms 6 + Smartgun 2 - Firing from moving vehicle 2 - not called shot 1] (http://orokos.com/roll/289318): 14d6t5 5

ETA: Initiative
Initiative (http://orokos.com/roll/289319): 3d6+9 19

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-15-15/2346:54>
I don't think I'm being as clear as I need to.

Turn 0: opposing runners exit Roadmaster and head for church door. Achak tells pastor Llewelyn to take cover, and takes cover himself. Sister Rebecca gets prepped. Mercer is in Roadmaster in pursuit of opposing team.

Turn 1, IP 1: opposing runners breach, somethig about air circulation devices, and Mercer comes to a stop at the end of the pass.

Turn 1, IP 2: ?

Mercer can fire from the Roadmaster, but he does not have the time to exit the vehicle and find an offensive position previous to the opposing team reaching Holy Trinity.

In that case, will Mercer be stopping the Roadmaster early to fire from distance?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-16-15/0132:46>
He'd really like to get a crack at anyone that stays in the Roadmaster before they close it up again after debarking, but that's not critical. I'm fine with taking a -1 penalty to distance and parking 800m away if needed though it seems unlikely that there'd be a clean line of fire out to nearly a kilometer unless most of the buildings have been flattened. He's fine with shooting from the Roadmaster, ideally once it has stopped, if he doesn't have time to be more discreet. At 800m, the return fire is likely to be mild, at 350m it'd be worse, but not terribly - most weapons would be facing extreme range, which is why he'd prefer certain weapon wielders as targets. At 350m+, his first shot should catch his target unaware which would likely take it out of the fight.


That would leave Ikiryo, Tiny, Invisible Man, and 3 runners to deal with. I'd bet dollars to donuts that Iki is a mage, Tiny only has a shotgun so he can't even reach Mercer, and the Invisible Man is probably either melee oriented or packing pistols (or thrown weapons), so he can't effectively return fire either. Unless it wasn't a suit that made him invisible and he was using invisibility. The others are likely packing ARs - they'll reach, but they are at extreme range. The only things that Mercer is aware of that could gum this up are mages who don't really have a range limit and can summon spirits, a rigger with some aerial drones, a decker that could screw with my gear, anyone with a long range weapon (Assault Cannons or Sniper Rifles, or Missiles if they are coming that heavy), and the Invisible Man (which will have a little trouble approaching undetected through Mercer's Ultrasound). Hence his target prioritization.


In short, yes, the plan is to stop early and fire from distance. How much distance depends on the terrain and time constraints.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-16-15/0954:43>
The closest he can park and still have a decent line-of-sight is at about 150 meters out.  That'll get him a view of the Roadmaster, the front door of the church, and a quarter of the east side of the church.

By Mercer's count there are 5 runners total, including Ikiryo.

CT 1 AP1
R 26
T 25
Achak 22
S 21
I 20
Barachiel 20 (Hold)
Mercer 19
D 18
Sister Rebecca 14 (Surprised)
A 11
ETC. 9
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-16-15/1243:05>
Surprise roll (Int 3 + Rea 5 + Aware 6) (http://orokos.com/roll/289221): 14d6t5 2

Complex action, summon force 5 guardian spirit
Move: flat against the south wall.

Summon Barachiel (Mag 6 + Summoning 2) (http://orokos.com/roll/289499): 8d6t5 3

Resist summoning (Force 5) (http://orokos.com/roll/289501): 5d6t5 2

Perfect, one service is all I need.

Resist 4 Drain (Will 7 + Cha 4) (http://orokos.com/roll/289502): 11d6t5 3

So 1S.

Initiative (http://orokos.com/roll/289503): 2d6+8 14

EDIT: As for his optional power, let's make it Skill: Exotic weapon: Chainsaw.

EDIT 2: Initiative for Barachiel (Force 5 x 2 + 1 + 2d6) (http://orokos.com/roll/289530): 2d6+11 20

Actually, since we aint really gone much further, is it too late to swap that power out for Elemental Attack: Lightning? Barachiel IS the angel of lightning after all.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-17-15/1137:57>
CT 1 AP1
R 26
T 25 (Hold)
Achak 22
S 21 (Hold)
I 20 (Hold)
Barachiel 20 (Hold)
Mercer 19
D 18
Sister Rebecca 14
A 11
ETC. 9

Actions to Achak and Mercer. 

@Mal, They're posted up outside the door, and preparing for breach.  It looks to Mercer like Tiny is the door-kicker and before activating his Chameleon Suit, the Invisible Man was set up to be the first to breach.  The Roadmaster hasn't stopped moving by your pass,but you do have the opportunity to shoot, or take any other actions you'd like.  As the Roadmaster has slowed considerably, we're going to call it only a -1 penalty.

@Tecumseh, These guys are not being sneaky, so Achak's sense of hearing gives him a pretty good idea where they are, and his tactical sense gives him a pretty good idea of what's coming.  Not sure if he'd even notice, but Achak does get one of those "MARK Granted" messages again on his commlink.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-17-15/1511:11>
I'd like to observe in detail via the drone at the church/following the Roadmaster during CT0 so that I can select a target for CT1 based on my target priority. Then free called shot, simple aim, simple fire. Depending on the target, the called shot will be either Splitting the damage (for Ikiryo) or Vitals (all other).


Observe in detail [Int 5 + Perception 6 + Visual spec 2] (http://orokos.com/roll/290002): 13d6t5 2 [4, 2, 6, 2, 3, 1, 3, 2, 1, 2, 3, 2, 5]
Wow, didn't even hit my limit of 3 for the drone's sensors... I hope this isn't a harbinger of rolls to come...


Called Shot [Agi 9 + Longarms 6 + Smartgun 2 - Moving 1 - Called Shot 2] (http://orokos.com/roll/290003): 14d6t5 3 [4, 4, 6, 1, 3, 4, 1, 3, 3, 1, 5, 5, 4, 1]
Apparently, it is. Wow.


I'm hoping that I still get target unaware for my first shot - I'll need it.

A general description of each person leaving the vehicle (from my OiD) would also be nice. From the turn order I am OOC guessing we have a Rigger at 26, Tiny at 25, Samurai at 21, Ikiryo at 20, Decker at 18, and Adept at 11. Or their names could just happen to match the archetypes. The rigger and decker are likely still in the van and so unavailable as targets. I'm guessing that the Adept is our invisible man (since he's first to breach and the Samurai is holding his action). I'm hoping Iki isn't a mage cause I don't wanna hafta kill 'im. Not sure what ETC is - Llewelyn I'd guess, maybe some random gangers? Though considering that the hacking has begun, R could be the decker (rather than the result of a CT0 action).


If my assumptions are correct, then the bullet will probably go to Iki - mostly because he's probably a mage, but also because Tiny, IM, and the Samurai are last on my list. If Iki is wearing heavy armor, then the called shot will be Vitals instead of Splitting. I'm actually surprised that he's participating in the breach. I think I'll de-prioritize him unless I think he's a mage since all I really have to do is keep him from getting away and I have his ride tagged anyway so I'm feeling fairly confident. So if my assumptions are correct, and Iki doesn't reek of mage, the Street Sam gets the bullet.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-17-15/1601:59>
I have a feeling that Achak would be very aware of the MARK Granted message, as it's something that he's actively paranoid about. He knows how little he understands about Matrix security and it frightens him.

Just to be clear, during Achak's CT1 AP1 there are no targets and the church has not been breached, correct? If so, then the following:

Free: Activate chemical seal
SImple: Eject clip of sawdust grenades (technically a Free with wireless but I've already spent a Free)
Simple: Change Device Mode > turn off wireless for Ares Alpha
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-18-15/1138:38>
Rednblack, did you have any feedback on the items Achak was thinking about taking from Stake's condo?

Sorry, I missed this.  Let me give your list another look, and I'll get an answer for this before/when this fight finishes.

@Mal, Observe in Detail results: from the lack of large firearms, Mercer feels fairly certain that the invisible man is either melee oriented, or will be using pistols.  Tiny looks the hardest to put down, with his size, being a troll, and the armor he's packing.  Ikiryo is wearing an Armored Jacket and carrying an Ares Alpha.

I updated my last IC post to give more information about marching order as they exited the Roadmaster.

Who will Mercer be shooting?

ETA: will you also include the base DV for your weapons when attacking?

Just to be clear, during Achak's CT1 AP1 there are no targets and the church has not been breached, correct? If so, then the following:

Free: Activate chemical seal
SImple: Eject clip of sawdust grenades (technically a Free with wireless but I've already spent a Free)
Simple: Change Device Mode > turn off wireless for Ares Alpha

That's correct.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-18-15/1427:13>
Nice IC post, Tec.  I think we're all on the same page, but I do want to make sure of that with the MARK question.  The way I understand the rules is that if a decker is using Brute Force and gets a MARK on your commlink, you could get a status update from the commlink alerting you to the fact the comm had a MARK placed on it.  Similarly, if a HotF action failed, there would be a status update alerting you to the fact that your commlink gained a MARK on the opposing decker's deck.  A successful HofT or unsuccessful Brute Force would not alert the owner in any way.

Is that also how you guys understand it?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-18-15/1434:09>
Your understanding is correct, but it occurs to me that perhaps I (the player) am misinterpreting the IC meaning of <<MARK Granted>>. Does that mean I am receiving the MARK or that I have given the MARK to someone else? I was presuming the latter, which would suggest a successful Brute Force action (and Achak has been acting accordingly), but maybe I've had it backwards this whole time and it's saying that I've been given a MARK (suggesting an unsuccessful Hack on the Fly).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-18-15/1445:17>
Your understanding is correct, but it occurs to me that perhaps I (the player) am misinterpreting the IC meaning of <<MARK Granted>>. Does that mean I am receiving the MARK or that I have given the MARK to someone else? I was presuming the latter, which would suggest a successful Brute Force action (and Achak has been acting accordingly), but maybe I've had it backwards this whole time and it's saying that I've been given a MARK (suggesting an unsuccessful Hack on the Fly).

I'm glad I brought this up.  Achak received a MARK on an errant device, meaning that an unsuccessful HotF action is the culprit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-18-15/1500:43>
I'll amend things slightly then. Achak isn't the brightest bulb in the socket but I took a point of Computer so that he could plausibly understand situations like this.

Free: Activate chemical seal
SImple: Eject clip of sawdust grenades (technically a Free with wireless but I've already spent a Free)
Simple: Change Device Mode > turn off wireless for Ares Alpha
Simple: Load a clip of flash-bang grenades

Hearing a troll, he would really prefer to load high-explosive grenades, but he's unwilling to do so inside of the church.

I'll update my last IC post.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-18-15/1748:13>
WHOA! I just read how horrible it is to be surprised! Since we aint gone any further, can I spend an edge on that freakin roll?!

If so, Edge to re-roll (http://orokos.com/roll/290650): 12d6t5 5

Making it seven hits, mental limit of 5.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-18-15/1832:39>
Mercer will shoot at Tiny in an attempt to delay breaching. I know, it's outside of my original priority, but that seems the most prudent course of action.


Vera is base 15P AP -4. With APDS and Vitals shot, she is 17P AP -8.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-18-15/2007:22>
WHOA! I just read how horrible it is to be surprised! Since we aint gone any further, can I spend an edge on that freakin roll?!

If so, Edge to re-roll (http://orokos.com/roll/290650): 12d6t5 5

Making it seven hits, mental limit of 5.

That's fine.  Updated.

Mercer will shoot at Tiny in an attempt to delay breaching. I know, it's outside of my original priority, but that seems the most prudent course of action.


Vera is base 15P AP -4. With APDS and Vitals shot, she is 17P AP -8.

Mercer hits Tiny Unaware, and Tiny takes 7S.

CT 1 AP1
R 26
T 23
Achak 22
S 21
I 20
Barachiel 20 (Hold)
Mercer 19
D 18
Sister Rebecca 14
A 11
ETC. 9

On 18 Tiny kicks in the door.  The Invisible Man follows, chucking a Flash Bang which explodes upon impact.  Given where Poindexter described Sister Rebecca and Tecumseh described Achak as being, I don't think he can get both in the blast radius, but he is going to go for the target wielding the 'nade launcher.  4 hits is more than he needs, so Poindexter, I need Sister Rebecca to soak 10S -4AP.

Tiny will breach and peel off to the right, the Invisible Man will peel off to the left and take Full Cover.  Ikiryo will also peel off to the left as he enters and spend a Simple Action to Take Cover and a Simple Action to fire a six round burst at Achak with his Ares Alpha.  Tecumseh, I need a Defense Test for Achak, -5 dice for the bullets but don't forget your Cover bonus, and I'll say that Ikiryo may have been paying more attention to getting his team in place than he was to pulling off some great shooting.

IC to come once I know what things look like.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-18-15/2031:01>
going to go for the target wielding the 'nade launcher.  4 hits is more than he needs, so Poindexter, I need Sister Rebecca to soak 10S -4AP.

At the moment, Rebecca is empty handed and not wearing her helmet, but who cares? (We were still cleaning the church when the message came and only had one IP to prepare, right?)

Soak 10S (Body 4 + Armor 12) (http://orokos.com/roll/290754): 16d6t5 7

Good enough. That puts her at 4S total for a -1.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-18-15/2259:06>
going to go for the target wielding the 'nade launcher.  4 hits is more than he needs, so Poindexter, I need Sister Rebecca to soak 10S -4AP.

At the moment, Rebecca is empty handed and not wearing her helmet, but who cares? (We were still cleaning the church when the message came and only had one IP to prepare, right?)

Soak 10S (Body 4 + Armor 12) (http://orokos.com/roll/290754): 16d6t5 7

Good enough. That puts her at 4S total for a -1.

You're totally right. I was re-skimming and hit on your load out post. 

CT 1 AP1
R 26
T 23
Achak 22
S 21
I 20

Barachiel 20 (Hold)
Mercer 19
D 18

Sister Rebecca 14
A 11
ETC. 9

Action to Sister Rebecca.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-18-15/2317:26>
Mercer will shoot at Tiny in an attempt to delay breaching. I know, it's outside of my original priority, but that seems the most prudent course of action.


Vera is base 15P AP -4. With APDS and Vitals shot, she is 17P AP -8.

Mercer hits Tiny Unaware, and Tiny takes 7S.


Holy wow. What is he wearing that provides 29 AV? I'm guessing Dermal plating 6 + 1 natural for 7, then 15 armor for full body armor and 2 more for the mask is 24. Add in a cyberlimb with armor 3 and bone lacing of at least Aluminum grade and he's going to be a beast. Unless armor from multiple limbs stacks, in which case he could have an absurd amount of armor (9 more).


I'm assuming that they are all out of sight of Mercer now?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-18-15/2336:47>
Achak dodge: Reaction 7 + Intuition 6 + Combat Sense 1 + Cover 4 - 5 Long Burst (http://orokos.com/roll/290821): 13d6t5 2 hit, oh bollocks

Achak probably froze up when he saw the troll.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-19-15/0844:50>
Mercer will shoot at Tiny in an attempt to delay breaching. I know, it's outside of my original priority, but that seems the most prudent course of action.


Vera is base 15P AP -4. With APDS and Vitals shot, she is 17P AP -8.

Mercer hits Tiny Unaware, and Tiny takes 7S.


Holy wow. What is he wearing that provides 29 AV? I'm guessing Dermal plating 6 + 1 natural for 7, then 15 armor for full body armor and 2 more for the mask is 24. Add in a cyberlimb with armor 3 and bone lacing of at least Aluminum grade and he's going to be a beast. Unless armor from multiple limbs stacks, in which case he could have an absurd amount of armor (9 more).


I'm assuming that they are all out of sight of Mercer now?

If you're not going to one-shot him, it's almost better to do S than P damage, given his armor.  But yeah, he's a beast.

Also, the way I'm visualizing this is that Mercer is leaning out of the driver's side window the sniper rifle.  Is that what you had in mind?

Achak dodge: Reaction 7 + Intuition 6 + Combat Sense 1 + Cover 4 - 5 Long Burst (http://orokos.com/roll/290821): 13d6t5 2 hit, oh bollocks

Achak probably froze up when he saw the troll.


That's 1 net hit for 12P -6AP
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-19-15/1315:03>
Also, the way I'm visualizing this is that Mercer is leaning out of the driver's side window the sniper rifle.  Is that what you had in mind?
I'm visualizing it as his van is broadside to the church, a little before mid-intersection as he pulls the trigger. The van will probably come to a complete stop mid intersection (end of IP1). Since the church looks like it is on a corner, the intersection would have to be a short block away to be at 150m (as it is not the same intersection as the church). This gives him the option to floor it and exit the intersection, putting a building between him and the church if things get problematic, but it also presents a larger profile to return fire. He may also turn and head towards the church in order to remain in the fight if all of his targets are out of sight.


If that vision is allowable - i.e. having a more or less straight shot out the window (passenger or driver side) then he will be wholly within the vehicle with Vera resting on the bottom of the open window of that door and using that door as good cover. Again, he's not driving from the driver's seat - he's driving in AR using DNI and so can be anywhere in the vehicle while doing so. If possible, he'd be leaving the driving to the autopilot, though getting it to stop mid-intersection might be a problem.


If the van has to be facing the church due to factors beyond his control, then yes, he'll be leaning out the appropriate window.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-19-15/1319:43>
Achak's rolling is just a smidge over 30% at this point, which - after rolling 700 dice - is only 4th percentile rolling. I'm missing about 22 expected successes so far. If he's going to make it out of this he better start coming up with those missing hits fast.

I thought about going Full Defense but his Willpower 3 doesn't make that an attractive option. His Gymnastics 1 doesn't make Dodge viable either, so I guess he just has to deal with it.

Body 3 + Full Body Armor 15 + Helmet 3 - 6 AP (http://orokos.com/roll/291069): 15d6t5 5 hits

The base damage equals the modified armor value, making the damage Physical. 7P seems like a real bad way to start the fight so I should Edge. I was hoping not to as he doesn't have much, but this mountain looks tall enough without having to climb it with a -2 modifier the whole way.

Edge reroll: 3 hits (http://orokos.com/roll/291078), I butchered the syntax, which I just can't seem to get right for exploding 6s. Three more hits but no 6s to reroll.

That's 4P to Achak. Edge is now 1 of 3.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-19-15/1705:49>
Tweaked my character sheet a little taking some elements from JackVI (the vertically compressed attributes, skills, and gear). While I was in there, I made a few tweaks:
1. I had over purchased spare clips (the weapon comes with one), so I dropped the number of spares by one for each weapon and refunded the nuyen.
2. I changed most of the flashlights to low-light except the ballistic mask and Sean.
3. I added some pepper punch mini-grenades and a spare clip for the GL to accommodate them. If it is too late to make such a change to the character, consider it a note to myself to grab them next time I'm chatting with a fixer (at avail 2  - not even restricted - I doubt it will be a problem).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-19-15/1714:51>
@Mal, I think autopilot would preclude coming to a stop in the wrong lane, which would be the case as I think the blocks are laid out, but maybe the street has some cure to it or GridGuide is out of date. So that's fine.

@Tec, I see you can fool orokos and roll higher if it's not Achak's roll. Maybe that's a sign. In other news, typing 10d6h5 would re-roll 6s.

@Poindexter, action to Becca.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-19-15/1931:10>
Move: Away from Achak and toward cover.
Simple: Take Cover
Simple: Order Spirit: Barachiel, Aid us in combat, giving astral targets preference.
Free: Communicate
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-19-15/2046:22>
@Poindexter, Barachiel sends a brief feeling of panic at being outnumbered on the astral.  He briefly engages in what feels like matched combat before the link is broken, though Becca still senses his presence in the room.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-19-15/2259:02>
Oh dear.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-20-15/0152:44>
Lemme guess - they stink of Llewellyn.

<Mercer >The ol' priest disguise, eh? Ain't the first time I seen a fang job use that trick. </Mercer >
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-20-15/1131:25>
@Tecumseh, Magic Sense always gets me.  Achak would notice a sustained spell emanating from the troll.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-20-15/1247:00>
Of all the things about GMing, I think Perception is the hardest. Five different senses for any numbers of PCs and NPCs, with different modifiers for each sense and each person, then layer on Assensing and Magic Sense and Motion Sense...  I'm ready for this to be a video game so the computer can do it all for me.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-20-15/1840:16>
CT 1 AP1
R 26
T 23
Achak 22
S 20
I 20
Barachiel 20 (Hold)
Mercer 19
D 18
Sister Rebecca 13
A 11
ETC. 9


I don't think I stated this before, but on turn 0, Pastor Llewellyn dropped prone, and he spends his actions on IP 1 crawling and rolling under a pew.  Around that time, Achak and Sister Rebecca also hear some errant shots outside, and Mercer is able to see 2 gangers about 40 meters out on the opposite side of the church running forward and popping off a few rounds at the Roadmaster -- not his.

CT 1 AP2
R 16
T 11
Achak 11
S 11
I 10
Mercer 9
D 8
Sister Rebecca 3
A 11


More to come with a request for rolls.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-20-15/1852:05>
Achak and Sister Rebecca are each down -1 in the order due to their wound modifiers. Theoretically Tiny drops in the order too, although he could have damage compensators or Kamikaze rage to defray the modifiers.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-21-15/1126:31>
Achak and Sister Rebecca are each down -1 in the order due to their wound modifiers. Theoretically Tiny drops in the order too, although he could have damage compensators or Kamikaze rage to defray the modifiers.

Fixed. 

Achak notices yet another MARK granted notification, alerting him to the fact that his commlink now has 2 MARKS on some errant piece of hardware.  For what it's worth, when I roll for Achak, I tend to roll nearly in the 50%s, so he's doing everything possible to embarrass the enemy decker.  Tiny, the yet unseen "S," and Achak share initiative, but Achak has the higher REA, so he acts first. 

I'm including a revised version of the map, which shows where I think people are by their descriptions.  If I need to change anything, let me know. 

CT 1 AP2
R 16
Achak 11
T 11
S 11
I 10
Mercer 9
D 8
Sister Rebecca 3
A 1

Action to Achak.

https://www.youtube.com/watch?v=7WCLGlLeVMA
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-21-15/1350:44>
Thank you for the map; that is very helpful. Is the B for Rebecca/Becca?

Achak needs different ammo to deal with the troll, so let's tag the guy in the armor jacket first, who has a gun that fires fast and ammo that hurts a lot.

Simple: Fire Burst
Free: Eject clip (via smartlink)
Simple: Insert clip (APDS)

Agility 5 + Automatics 6 + Spec 2 + 1 Smartlink - 1 Wound - 1 Sharpshooter (http://orokos.com/roll/292166): 12d6t5 6 hits, Accuracy 8 w/ Smartlink and Personalized Grip

Clawing his way back to the mean. The -1 from Sharpshooter is for not using a called shot.

Base damage with EX-Explosive ammo is 13P -3AP. -2 to dodge from the burst
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-21-15/1508:00>
@Tec, Achak can see the burst from one of the explosive rounds hit the man's ballistic mask, and his keen eye picks up a fine rest mist exiting the other side.  He's fairly certain when the man collapses that he's not getting back up.

The B is for Becca.

Tiny is laying down Suppressive Fire, centered on Achak.  I figure with a church the size of Holy Trinity, each pew is about 20 feet long, making them just over 6 meters, so we're going to call each square 2 meters.  That puts Sister Rebecca at about 12 meters from Achak, so he can't get her in the field of fire.  Tiny scored 7 successes on his roll, but his Accuracy is limited to 6, with the Smartlink System.  Achak used a Free Action on his turn, so will he be using Hit the Dirt?

Base damage is 14P -2AP

In other news, a Fire Spirit has Materialized behind Sister Rebecca, threatening to catch the railing on fire.

CT 1 AP2
R 16
Achak 11
T 11
S 11

I 10 (Geeked)
Mercer 9
D 8
Sister Rebecca 3
A 1

Action to Mercer.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-21-15/1607:42>
Yes, Achak will be using Hit the Dirt.

I expected this and seriously contemplated saving my Free Action (using a Simple Action to eject the clip, then reloading and firing on IP3). That said, I suppose I would have needed to use a Simple to stand / get up on IP3 to get in firing position, and that would have put me back in the cone of fire, so maybe that wasn't a better option after all. (Unless I could shoot from a prone position under the pews... pew pew.)

I'll IC this later this afternoon when I catch a breather.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-21-15/1637:43>
I've been thinking about how to handle shooting underneath the pews.  I'm considering giving a cover bonus and requiring Called Shots: Ankle or Foot.  Given the negative dice modifiers Achak will be facing next pass, that may not work out well, but Called Shot: Foot is pretty brutal.

There's also the chance that you may catch opponent Unaware.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-21-15/1703:22>
Any of those would be reasonable. We'll see what Mercer and Sister Rebecca accomplish first.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-21-15/1853:35>
Let's see if the Rigger is jumped in to the van, and cut off one avenue of escape.


Simple: Take Aim
Simple + Free: Called shot (Engine Block) on the enemy Roadmaster


Called Shot [Agi 9 + Longarms 6 + Smartgun 2 - Called Shot 2] (http://orokos.com/roll/292238): 15d6t5 3
Wow, I can't seem to get a break on these rolls. At least these terrible rolls have been hitting so far - lets see if my luck holds.


In somewhat related news, can I command the pilot with a Free action? I'm thinking I've done most of the damage I can do from out here and am thinking about my action economy next CT.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-21-15/1927:14>
@Mal, I wanna make sure I got this right.  From your previous post, I got Vera's damage as: "Vera is base 15P AP -4. With APDS and Vitals shot, she is 17P AP -8"

In the case of this shot it would be 15P -8AP, right?

Target is Unaware, so that's staged to 18P -8AP

I rolled 18 (BOD) + 18 (Armor) - 8(AP) = 28 dice and got 7 hits. 

Since DV = Armor, that means P damage, right?  So that means the vehicle is disabled since it took damage?

If I'm right about all that, then the Roadmaster is disabled.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-21-15/1952:14>
Vehicles can't take stun so if you don't equal or exceed the armor value then nothing happens, unless it's an Electrical attack. See Vehicle Stats and p. 199 and Vehicle Damage on p. 205. In this case it looks like Mercer has done that easily.

In a way, this is more of a Shooting Through Barrier issue (see p. 197) as the true target is the engine block. The damage unresisted by the barrier (the armor) gets passed along to the engine block. How much Body (or damage track) an engine block has is anyone's guess, but I would give it a soak roll to absorb the 11 boxes of damage that are left after the armor's resistance test.

I believe Mal was trying to scramble the brains of any rigger jumped into the Roadmaster, if there is one. Per p. 266, "Whenever the vehicle or drone you’re jumped into takes boxes of damage, you must resist half (rounded up) of that damage as Biofeedback damage." If applicable, I would probably make the Rigger resist (1+damage to engine)/2 as biofeedback. The +1 represents the damage done to the armor itself, which the rules suggest under Penetrating Weapons on p. 198.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-21-15/2005:06>
Ok, so it sounds like I did the math right. The Engine Block Called Shot from R&G says the effect is a disabled vehicle, if I'm reading it correctly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-21-15/2018:50>
Yes, Run & Gun does seem to imply that.

I'm of two minds about this, because if I owned a Roadmaster I'd be pretty peeved if it got one-shotted. But the guy who sits behind me at work - who is a car fiend and a gamer himself - says that a round like this (high velocity, high caliber) would rip right through the engine block and probably keep going, completely disabling it in the process. So perhaps Run & Gun is accurate.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-21-15/2156:49>
I'm a little torn myself on this because in any vehicle with less armor than a roadmaster (i.e. most vehicles) this is a pretty easy shot to make. But, in real life, hitting something in the engine block with any respectable round would likely be pretty devastating. It's gameplay vs. reality - in reality, it's totally legit. In game, it seems pretty OP.

Also, R&G doesn't say what "disabled" actually means. I'm fine with the shot "disabling" the vehicle, but I think that the exact effects of "disable" are where we get into the meat of the shot. I think that it should perhaps be akin to some of the similar effects for called shots against a metahuman - something akin to Buckled (No movement - effectively - for DV-Body Test hits Turns), for example - though such effects imply some self healing capability of the vehicle (maybe technobabble it as rerouting power or compensating for a disabled subsystem). But the most logical, and most devastating, result would be that the vehicle can't move until at least one box of damage is repaired, which would effectively end a chase or getaway (though being out of commission for even a single CT probably would too). Alternatively (and less usefully for this particular case) you could make it equivalent to the Vitals called shot and just add +2 to the DV. Maybe up the DV bonus to compensate for the vehicle's increased condition monitor, but this keeps the shot more inline with the called shot penalty.

In short, I'd totally hate to have this used against me, but as written in the book, I don't see why it wouldn't be used all the time. So I'm fine with any GM modification to the rule you choose to make. The effect I want is obviously to hurt the rigger if he happens to be jumped in, but also to either keep the van locked down for a bit so that Ikiryo can't use it to get away (Mercer is unaware that he has received a fatal dose of lead) or force someone out of the van to present a new target.

Barring significant change to the battlescape outside the church, Mercer's plan going forward is to move closer to the church, tag the Americar with a tracker, and then - I don't know. Either join the fight in the church (most likely) or try to crack open the Roadmaster to get to the soft fleshy bits inside. Depends on how things progress outside - the gangers might solve the Roadmaster problem for him (though I tend to think they are more likely to meet a gory demise as the rigger brings more of his toys to the fight). At 20-40 m/turn, he's got a lot of time to consider his options.

If you'd rather just not deal with this particular called shot (or opt to make it similar to the Vitals called shot as mentioned above), I can change up my actions to be
Free: eject clip
Simple: Load tracker clip
Simple: Shoot Roadmaster (It'd use the same number of dice; no -2 for called shot, but -1 for no called shot and -1 for no image mag)


As an aside, tracker rounds do damage equal to a regular round, so 15P -4 AP for Vera. It won't hurt the Roadmaster but will still stick. I just bring this up in case I need to shoot something more fleshy before I've had a chance to swap the clip.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-21-15/2236:14>
One thing also to keep in mind is that during a car chase there would be fuether shot penalties and a dodge test that would make this kind of shot less of a no-brained. I'm still torn on how an anti-material rifle can disable an armored car in one shot and do stun damage to a troll, but. . .

As of right now, we're going to call it like Mercer feels good about the shot.

As for the action economy question from earlier, I think that issuing a pilot order would at the least be a Simple Action, if not a Complex Action. I'm leaning much more to Complex, as Mercer would need to punch In a destination.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-21-15/2239:09>
I think that issuing a pilot order would at the least be a Simple Action, if not a Complex Action. I'm leaning much more to Complex, as Mercer would need to punch In a destination.

What if you had the vehicle slaved to your comm and had a DNI? Could ya do it as a simple action?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-21-15/2245:05>
I think that issuing a pilot order would at the least be a Simple Action, if not a Complex Action. I'm leaning much more to Complex, as Mercer would need to punch In a destination.

What if you had the vehicle slaved to your comm and had a DNI? Could ya do it as a simple action?

Yeah, I could see that. Think there, go there kinda thing.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-25-15/1157:10>
CT 1 AP2
R 16
Achak 11
T 11
S 11
I 10 (Geeked)
Mercer 9
D 8

Sister Rebecca 3
A 1

"D" doesn't do anything that catches the attention of the team.

Action to Sister Rebecca.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-25-15/1251:21>
I was never sure from the rules, but can you quickdraw a sword?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-25-15/1259:33>
With the martial art Iaijutsu, p. 122 of Run & Gun.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-25-15/1315:14>
ok, then for Becca's actions, she's gonna

Simple: Draw Blade of Gabriel
Simple: put helmet on.
Free: Communicate sub-vocally with Achack. "Get the troll, I can handle the spirit."
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-25-15/1316:27>
was tempted to reckless cast armor, but i figured 2 guaranteed armor and no drain was a safer bet, considering the situation.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-25-15/1345:43>
CT 1 AP2
R 16
Achak 11
T 11
S 11
I 10 (Geeked)
Mercer 9
D 8
Sister Rebecca 3
A 1


After a round of IC posts, we'll be ready for CT 1 AP 3

CT 1 AP3
R 6
T 1
S 1

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-25-15/1354:47>
Achak took a Hit the Dirt interrupt action which lowered his initiative score by 5, so he doesn't have a third pass other than a Free Action. He'll probably use that to acknowledge Sister Rebecca's comm.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-25-15/1437:38>
Achak took a Hit the Dirt interrupt action which lowered his initiative score by 5, so he doesn't have a third pass other than a Free Action. He'll probably use that to acknowledge Sister Rebecca's comm.

Fixed.  Since no PCs will be acting, we'll roll their actions into the upcoming IC.

@Poindexter, the Spirit of Fire is attempting to engulf Sister Rebecca.  I'll need a Defense Test.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-25-15/1442:03>
Achak took a Hit the Dirt interrupt action which lowered his initiative score by 5, so he doesn't have a third pass other than a Free Action. He'll probably use that to acknowledge Sister Rebecca's comm.

Fixed.  Since no PCs will be acting, we'll roll their actions into the upcoming IC.

@Poindexter, the Spirit of Fire is attempting to engulf Sister Rebecca.

Defend (Rea 5 + Int 3) (http://orokos.com/roll/293513): 8d6t5 5

How'd I do?

Whoops -1 (http://orokos.com/roll/293514): 1d6t5 0
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-25-15/1615:55>
Achak took a Hit the Dirt interrupt action which lowered his initiative score by 5, so he doesn't have a third pass other than a Free Action. He'll probably use that to acknowledge Sister Rebecca's comm.

Fixed.  Since no PCs will be acting, we'll roll their actions into the upcoming IC.

@Poindexter, the Spirit of Fire is attempting to engulf Sister Rebecca.

Defend (Rea 5 + Int 3) (http://orokos.com/roll/293513): 8d6t5 5

How'd I do?

Whoops -1 (http://orokos.com/roll/293514): 1d6t5 0

Pretty damned good roll on 7 dice, but the Spirits nets 1 hit.

Base damage is 12P -6AP, staged to 13P -6AP (Fire Damage).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-25-15/1648:39>
Achak took a Hit the Dirt interrupt action which lowered his initiative score by 5, so he doesn't have a third pass other than a Free Action. He'll probably use that to acknowledge Sister Rebecca's comm.

Fixed.  Since no PCs will be acting, we'll roll their actions into the upcoming IC.

@Poindexter, the Spirit of Fire is attempting to engulf Sister Rebecca.

Defend (Rea 5 + Int 3) (http://orokos.com/roll/293513): 8d6t5 5

How'd I do?

Whoops -1 (http://orokos.com/roll/293514): 1d6t5 0

Pretty damned good roll on 7 dice, but the Spirits nets 1 hit.

Base damage is 12P -6AP, staged to 13P -6AP (Fire Damage).

Soak 13P (Body 4 + Armor 15 + Fire Resist 6 - AP 6) (http://orokos.com/roll/293565): 19d6t5 12

So i take 1P, and am unable to take any actions other than to try and break free and/or take more dmg. Plus, I guess I'm on fire now, huh?

MAN, ive been two steps behind the group this whole fight and it's about to get worse. Hope yall can handle this all on your own.

Init for next turn. Initiative (http://orokos.com/roll/293568): 2d6+7 9 I'd get irritated by the poor roll, but the good rolls dont succeed anyway, so fuck it.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-25-15/1702:59>
As disappointing as the snake-eyes on the Initiative roll is, the dodge and soak rolls were spectacular. 95th percentile rolling for the dodge and 99th percentile rolling for the soak. Getting through one pass of an Engulf with 1P is a triumph.

I doubt Sister Rebecca's armor is on fire, since it only has to soak 1 hit. Her 50 minigrenades depend on rednblack's appetite for destruction. Luckily they only have a blast radius of 8m so Achak will only be traumatized instead of vaporized.

I presume the next steps are IC posts from the GM and Sister Rebecca. I'm guessing Initiative rolls aren't far behind so I'll get mine up while I'm thinking about it.

Initiative minus wound modifier (http://orokos.com/roll/293562): 3d6+12 24

It belated occurs to me that Achak's loadout does include a dose of Jazz. Too bad I didn't have that 3rd pass. I'm actually going to use the Free Action from CT1 AP3 to undo the chemical seal that I activated pre-combat so that he can huff the popper if he can find the action for it.

Getting way ahead of myself, who are we playing the Engulfing? Is it possible to shoot the spirit without hitting Sister Rebecca (via called shot or otherwise)? Achak doesn't know whether to shoot the spirit or the troll (partially because he's not sure if the troll is also a summoning mage or just happens to have a spell sustained on him), but the feasibility of shooting the spirit may clarify matters.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-25-15/1706:40>
Damn, in all honesty the Holy Spirit must be with the good sister. To see if your gear is on fire you'll need to make an armor roll + fire resistance - AP with a threshold of net hits, in this case 1. We'll make that roll when Becca breaks free, but my guess is that it won't be an issue.

On the spirit's next turn you'll need to make an additional Soak roll.

ETA: @Tec, I'd take a Called Shot to avoid hitting Sister Rebecca should you choose to go that route.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-25-15/1837:10>
We'll make that roll when Becca breaks free

Becca isn't breaking free. She's out of this fight. Rolling 5 dice vs the spirit's 13 as my only action from now on. Becca effectively aint in this fight anymore. I make soak rolls.

Also, im sure the fire spirit will be going again before 9, so here's my second soak roll.

Soak 12P (Body 4 + Armor 15 + Fire Resist 6 - AP 6) (http://orokos.com/roll/293631): 19d6t5 7

so that's 5 more, putting her JUST above unconscious.

Once her turn comes up, here's her escape roll.  Escape roll (Bod 4 + Str 4 - Wound 3) (http://orokos.com/roll/293632): 5d6t5 4

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-25-15/1847:32>
Im doing so poorly this fight, it's comedic. It was hard not to just post "Becca continues getting bounced around like a pinball and maybe she dies this time."

Sister Rebecca's last words before being burned alive by the spirit are gonna be "I've got the spirit"

SMH
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-25-15/2042:10>
Wouldn't the fire damage be Stun since the DV does not exceed the AV (modified for Fire protection and fire penetration)? Since the Fire Resist counts as armor vs. fire attacks, it cancels out the fire's AP, leaving 13P vs. 15 AV. Since the DV is less than the AV, the damage becomes stun. Or am I missing a rule somewhere where this does not apply to elemental damage?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-25-15/2114:21>
Wouldn't the fire damage be Stun since the DV does not exceed the AV (modified for Fire protection and fire penetration)? Since the Fire Resist counts as armor vs. fire attacks, it cancels out the fire's AP, leaving 13P vs. 15 AV. Since the DV is less than the AV, the damage becomes stun. Or am I missing a rule somewhere where this does not apply to elemental damage?

You might be right.

Either way, REALLY glad I spent the money to go all out on that jacket.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-25-15/2252:34>
Initiative (http://orokos.com/roll/293698): 3d6+9 17


Unless the situation changes, my third IP free action will be to say my flavor text to Vera. Yeah, he talks to his gun. Just because he calls others crazy, doesn't mean he ain't a little crazy himself. Like he says, you gotta be a little crazy to be come a Hunter in the first place. He's left his fair share of court mandated psychiatrists in a panic with his answers to Rorschach tests.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-26-15/1129:15>
CT 2 AP 1
Achak 24
S 21
R 21
T 20
D 19
Mercer 17
ETC 13
A 12
Sister Rebecca 9

As for the Stun V. Physical Fire Damage question, I was under the impression that the spirit was doing S damage.  To my knowledge, there's no odd-ball rule that says Elemental Damage must be Physical -- though I wouldn't be surprised if I missed it. 

Action to Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-26-15/1323:39>
Achak doesn't really know what to do. He knows that Sister Rebecca said that she had the spirit but he also knows that if the fire spirit squishes her then it's coming for him next. But he also knows that shooting a spirit is often fruitless and is doubly-dangerous when it's busy hugging Sister Rebecca. But then there's his history of losing Yohan so maybe he should shoot the spirit, but maybe the troll is the summoner and he should shoot him instead...

Simple Action: Use Jazz
Free Action: Called Shot
Simple Action: Shoot Tiny in the foot

Additional initiative from Jazz: Jazz (http://orokos.com/roll/293943): 2d6 2, all I needed was an average roll to get another action phase and instead I get snake-eyes. I blame Poindexter's initiative roll.
Jazz duration (http://orokos.com/roll/293944): 1d6 2 * 10 = 20 minutes

Achak's new initiative is 27, including the +1 Reaction from Jazz.

I don't have a Simple Action to spare to get up and shoot properly so I have to stay prone. I don't know if Fire Spirits are as dodgy while they are Engulfing but under normal circumstances they are hard to hit and I don't want to waste an action. I'll go with the Called Shot to Tiny. I'm tempted to do Shin (if allowed) but Knockdown could put him face-to-face with Achak, which could be counterproductive. I'll do Foot.

Agility 5 + Automatics 6 + Spec 2 + 1 Smartlink + 2 Sharpshooter - 1 Wounds - 8 Called Shot (http://orokos.com/roll/293948): 7d6t5 2 hits

Achak's Alpha is still firing 3-round bursts, so that's -2 to dodge unless I'm lucky and catch Tiny unaware. Base DV is 11P -6AP, 39 rounds remaining.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-26-15/1427:58>
I'm thinking that while a Spirit is using Engulf, it should have a penalty to Defense Tests, probably -2, though I could see -4 argued for, or even no Defense possible, as the spirit can't really move.  Considering the rules would cut both ways, I'm hesitant to make the penalty too extreme, as I don't want to nerf PC's use of spirits.  Thoughts? 

I will allow Called Shot: Shins, should Achak -- or anyone choose to use that in the future.

A little unsure how to handle whether or not Tiny gets a Defense Test.  On the one hand, he's actively engaged in a shootout and knows about where Achak is.  On the other hand, he has no LoS on Achak, which seems to trump everything else RAW-wise, so that's the call.  Oooh, that certainly gives me ideas for the Invisible Man.

Ok, so after soak Tiny reduces the burst down to 2S.  Due to the DV Limit on the Called Shot, that means Tiny takes 1S, but is my understanding of Winded correct in that he cannot take Complex Actions for 2 Combat Turns?  Wow, that may be a game changer.  Tiny is still allowed 2 Simple Actions per phase, though, correct?

Also, if you can believe it, Tiny failed his test against Stunned, so he loses 5 to his initiative.  For future reference, is a test like that similar to a Soak test, in that it does not suffer from Wound Penalties?  I did dock Tiny 2 dice in this instance.  If so, it could be fun to roll those 2 dice.  He'd need both to come up hits in order to meet the threshold, but would need only 1 1 in order to glitch. 

Corrected Initiative.

CT 2 AP 1
Achak 27
S 21
R 21
D 19

Mercer 17
T 15
ETC 13
A 12
Sister Rebecca 9

@Mal, I need a roll to resist Matrix Damage to Mercer's cyber eyes.  He's got 7 boxes of Matrix Damage coming his way.

After that, Mercer is up.

 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-26-15/1458:26>
For Engulf, I would probably base the dodge penalty off the spirit's strength, or the difference between the spirit's Strength versus the target's Body+Strength. Spirits of Earth, for example, are so strong that Engulfing someone small would be a non-issue, but might still have some trouble digesting a troll.

Making up something on the fly, I'd probably subtract Sister Rebecca's Body (4) and Strength (4) from the spirit's Strength (4) and come to a negative modifier of -4 to dodge. That still gives it 11 dice (15-4), because fire spirits are dodgy bastards, but makes it more reasonable under the circumstances.

Whether a target is Aware or Unaware is a tough part of being GM since it has such a huge impact on how the combat plays out. I go through the same progression that rednblack just outlined almost every single combat sequence. The character is actively involved in the fight, sure, but can they really be aware of every possible attack? No, not really, unless they have Combat Sense or Danger Sense or some other sixth sense. My general solution is to give the defender dice for cover and movement and other modifiers (but not REA+INT) and see if that's a fair middle ground.

(This is what I would have done for the third bandersnatch in Tabula Rasa - which Ace shot in the back while it was running, an attack it clearly would not have expected under normal circumstances - except that it had gone on Full Defense. I decided that Full Defense implied enough situational awareness to justify giving it the REA+INT dice. But Ace shot it out of the tree anyway.)

As for Winded, I am reading it the same way: that Tiny cannot use Complex Actions for 2 combat turns. He can still use Simple and Free Actions.

And I cannot believe that Tiny failed his Stun test. How improbable, although I'm glad Poindexter and I aren't the only ones rolling snake eyes. As for whether wound penalties apply or not, that is an excellent question. It probably comes down to GM interpretation of whether this is a soak test (no penalties) or an attribute-only test like Composure (yes penalties). I'm inclined to lean toward the latter, since it seems to me that someone who's a bit beat up would be that much easier to stun/rattle, but I agree that it's a grey area.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-26-15/1610:43>
I'm not quite sure how this works. The cyber eyes are slaved to my commlink which I know means that I can use its attributes for defense, giving my cyber eyes 14 defense dice, but for the soak roll, do I use the commlink's firewall or the cyber-eyes? I'm pretty sure I have to use the cyber eye's DR over the commlinks for the soak, but again, is that a 2 or a 4 - cyber tech is in general considered considered DR 2, but I have rating 4 cyber eyes. Is DR = Gear Rating, or are they two different stats?


Also, do you need me to make my defense roll as well as my soak roll or did you already account for that?


Let me know:
1. Do I roll 14 dice for defense
2. Do I roll 2 or 4 dice for DR for soak
3. Do I roll 2 or 7 dice for Firewall for soak
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <05-26-15/1647:08>
ok, fixed my dmg track.

I'm now at 0 physical dmg, and 10 stun dmg (After the spirits next dmg roll), 2 boxes from unconscious.

And, just so it dun fall too far back, when the time comes, here's her escape roll.  Escape roll (Bod 4 + Str 4 - Wound 3) (http://orokos.com/roll/293632): 5d6t5 4

Another AMAZINGLY unlikely roll that I doubt will matter.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-26-15/1845:13>
@Tec, I'm on phone so reply will be a little short, but thanks for the feedback. I like the idea of bonus dice but no REA+INT for Defense Tests. Everything else makes sense and confirms a lot of my understanding of how the mechanics work.

@Mal, I'm not terribly sure about this. If I try to reason through it I think you'd go with the eye's Device Rating (2) but the commlink's Firewall (7) as the damaging code would have to sift its way through the master Device.

I have already made the Defense Test.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-26-15/2032:04>
Resist Matrix Damage [DR 2 + FW 7] (http://orokos.com/roll/294093): 9d6t5 5


So 2 Matrix damage taken.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-26-15/2120:11>
Apparently Data Trails is out. If anybody gets it let me know how it is.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-26-15/2127:05>
Dang, you're on top of things. Just earlier today I was just asking Zweiblumen when it would be out. I'll let him know.

I'm torn, because I want to understand, but I just don't know where I'm going to find the time to read a sourcebook. Takes me forever to get through those things.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-27-15/1557:33>
Oh. Mercer will spend a simple action to command one of the Fly-Spy drones to enter the church (maintaining stealth).


The next part becomes trickier as it gets into the guts of the Noise rules that are probably covered in more detail in Data Trails, which I don't yet have. I'd like to go to the back of the van and open the smuggling compartment (move and simple, I think), then activate my jammer (I left it wireless off like everything else on the compartment because I was too dumb to think I might need it. Also a simple action for the next pass). I still need wireless to see the sensor feeds from the drones, Roadmaster, and my Argentum coat and I still need wireless for smartlink (presumably both the cyber eyes and the sniper rifle). The jammer is rating 5, so a device must be DR5 (or is it DR6?) or higher in order to not be disabled by the jammer (minus 1 due to NR from my datajack). My commlink is DR7, so it's good, but the Rodamaster is DR3 and my weapons would be about the same (I think DR2). The drone is outside of the jammer's range, so that should be fine as well. I can exclude devices from the effect of the jammer, but does that also exclude them from the protection that the noise provides? Basically, I want to up the noise level for the Decker, but still be able to use my equipment (or at least the items mentioned).


Is what I want to do possible (increase noise for the decker, but still keep my gear mostly unaffected)? What effects am I looking at if I exclude a piece of gear (will it still benefit defensively from increased noise) or not (can it still function if it is slaved to my DR7 commlink)?


The answer to that question will decide what I want to do going forward. If I can't get jamming to work, I'll have to come up with a plan B. I have ideas, but need feedback on feasability:


1. Geek the decker. I "know" he's in the other van, so do I just take the -6 blind fire penalty trying to hit him? Do I have to guess which seat he is in?
2. Ram the other van. I'd most likely get out first and remote drive the van. It'd take about 4 CTs to get there, so this is not the best option. If I did decide to do this, what would the damage be for my car and what would the damage be for the occupants of the other car? Speed of 3 means a movement rate of 20/40. My attack pool would be 0 (Reaction 4 - Defaulting 1 - Running 3), so I'd have to slow down to 20 m/T before ramming. If he doesn't get a defense, then I have 50/50 odds of hitting. Yeah, not even going to pursue this line of thought any further.
3. Just ignore the decker and continue on.
4. Go wireless off and make it work without any local sensors or smartgun. Should still be able to use the drone sensors to give me eyes inside the church.


As an aside, the Decker is already facing -2 from the noise level of the Barrens and -2 from my gear being on the Public Matrix as well as -1 from the distance between the two vans. Upping his effective noise level to 10 vs. DR7 commlink on the defense should be rather sexy, but makes me wonder at the effectiveness of combat Deckers. He can counter some noise - depending on whether you are allowing the wireless bonus from datajacks to stack, it can be 3 or higher.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-27-15/1712:20>
I'd love some feedback here, but the way that I read it is that the jammer would create Noise, interfering with the enemy decker, but that so long as the Jammer is Wireless On, that Noise will not interfere with your gear.  Clear?

I'm also of the opinion that booting a piece of gear automatically turns Wireless on unless and until you turn Wireless off.  Is that how others understand devices/gear/etc?

As for ramming the enemy van, I think that the crash rules from SR5 are completely broken, and one would be a lot safer in a Roadmaster or the kind of armored car that you're in than on a scooter, which is not supported by the rules.  I recently heard a houserule that I mostly like on the subject, but I'd have to revisit it, which I need to anyway, but the short answer is that at a low speed if the decker is in a seatbelt, he'll probably be just fine. 

Blindfire would be very tricky.  Mercer would need to pick a seat and then shoot using the -6 penalty.  He could likewise try to use his drone to scout out which seat the decker is in, and could then fire with the -6 penalty, but I'm thinking the van would have mirrored windows.  There is the chance that the gangers shooting at it shattered a window, though.  The drone would have to fly to the driver's side to find out.

I missed the -2 from public grid.  I will correct from here on out.

As your actions stand, that means Mercer will not be moving the vehicle on this pass, correct?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-27-15/1834:06>
Simple: Command Drone (enter church)
Move: To Smuggling compartment

Simple: Command Drone (check enemy Roadmaster)
Free: Cybereyes to wireless off


The drone entering the church will take the most direct route into the building. So it heads to the front door, but if it spots an open window or something while heading that way it'll enter through there. The other drone will look for broken windows or whatever to try to get eyes inside the van (though not necessarily entering it). Rough commands would be "Discreetly get me eyes on the fight in the church" and "Discretely find a view to the inside of that Roadmaster", though with DNI I imagine it doesn't necessarily map 1:1 to language.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-27-15/1950:59>
I'd love some feedback here, but the way that I read it is that the jammer would create Noise, interfering with the enemy decker, but that so long as the Jammer is Wireless On, that Noise will not interfere with your gear.

I read this the same way.

I'm also of the opinion that booting a piece of gear automatically turns Wireless on unless and until you turn Wireless off.  Is that how others understand devices/gear/etc?

I think this is GM discretion. The rules don't say one way or another, unless it's mentioned in Data Trails. I personally allow it that devices may be rebooted in Wireless Off mode but I wouldn't expect that to be everyone's interpretation. It's the GM's world; we just play in it.

As for ramming the enemy van, I think that the crash rules from SR5 are completely broken, and one would be a lot safer in a Roadmaster or the kind of armored car that you're in than on a scooter, which is not supported by the rules.  I recently heard a houserule that I mostly like on the subject, but I'd have to revisit it, which I need to anyway, but the short answer is that at a low speed if the decker is in a seatbelt, he'll probably be just fine.

The crash rules are gibberish. I spent a long time trying to make up new ones when the RV crashed three months ago in Tabula Rasa. See below:

The crash rules in 5th Edition are largely nonsensical. Vehicle armor is never used to mitigate damage to vehicle occupants, by which logic it would be better to plow into a wall full-speed while on a Dodge Scoot instead of in a GMC Bulldog (since the DV of the crash is based on the vehicle's Body, and their Speed attributes are the same).

I spent about two hours trying to devise better rules, going back to 4th Edition, until I remembered that Ryo has a house rule for this exact situation.

When crashing, a vehicle is treated as if it rammed itself, resisting with Body+Armor as normal. Half of the unresisted damage is applied to the passengers of the vehicle, resisted with Body+Armor -6 AP. If a passenger is not properly secured (wearing a safety belt/harness), then they must resist the full initial damage of the crash instead, and may be hurled from the vehicle (gamemaster discretion). This may result in further damage from impact with the terrain or other vehicles.

Here's the full post if it's useful: http://forums.shadowruntabletop.com/index.php?topic=18731.msg345124#msg345124
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-27-15/2038:25>
I'm also of the opinion that booting a piece of gear automatically turns Wireless on unless and until you turn Wireless off.  Is that how others understand devices/gear/etc?

I think this is GM discretion. The rules don't say one way or another, unless it's mentioned in Data Trails. I personally allow it that devices may be rebooted in Wireless Off mode but I wouldn't expect that to be everyone's interpretation. It's the GM's world; we just play in it.


I'm not sure how often this is an issue. Most items are always on (though wireless might be off) or are powered on outside of combat. Rebooting a device in combat could be ugly, but usually you reboot it to clear marks. If you wanted to clear the mark and keep it wireless off, just turn it wireless off - that mark is meaningless if it isn't connected to the Matrix. Just remember to reboot it before turning wireless back on - assuming the enemy decker is still alive/online so that the mark doesn't just clear itself. Basically, I'd just let the owner choose what state it boots in in the rare cases it does matter, but ultimately it doesn't seem critical to me unless I'm missing some scenario where it's important.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-28-15/0115:26>
Drone Initiative (http://orokos.com/roll/294597): 4d6+6 20
Minus 10 for entering the initiative late? Not sure since it is still the first pass and the drones have been present all along but not really involved. In either case, they would have Observed in detail during their first IP and continued in their "patrol", so they won't follow my commands until their next IP (at 10) anyway.


Back to my previous post, I see how this might be seen as an issue in the current situation, but I have assumed that I am not powering the Jammer on - just activating its function (to jam). This is more inefficient to action economy for me (compared to turning it on from powered off with wireless on being the default, if we assume that it immediately starts jamming once powered on) since I have to use a simple to activate wireless, then a free to turn on jamming (via DNI) as opposed to flipping the switch as a simple action and having it have everything on (jamming and wireless) without the need to spend a free action. I am treating it more like an amplifier where it can be powered on and not making "noise", then you simply turn the volume to eleven and it is both on and "on" (i.e. a "standby" mode). If you are seeing it as a more simple interface where if power is flowing it is jamming, then we can go with whatever you decide for the status of wireless on power on, though I think that this view would eliminate the ability to activate/deactivate it via DNI.


Looking to the Decker's most probable course of action, he will probably try to disable the jammer either with Data Spike or marking it and changing its mode (including forcing a reboot), either of which might cause me to initiate a reboot. This then runs into your question mark territory (does it come back up wireless on). Like Tec says, it's up to the GM. I see four options - Owner's choice, same as when powered off, wireless on, or wireless off. In all cases except the last one, it would come up wireless on in this situation. I think that a default of wireless off in a world in which everything is expected to be connected to the Matrix is the only one that doesn't make any sense, so the exact interpretation is unlikely to impact Mercer unless someone has a really strong preference towards Wireless off being the default (which I doubt).


Or have I utterly missed the context of the question? I'm fine with any interpretation you choose, though I fear I have spent way too many words on the subject despite my lack of concern. I am honestly not invested one way or the other so don't let my mental ramblings overly influence you.


Note to self, however, from now on the jammer lives on my person unless there is good reason for it not to (going through a checkpoint, etc). I was even expecting a Decker and utterly failed to include possibly my best defense in my load out.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-28-15/0805:25>
I'm going to treat the initiative question as if the drones were holding their action on standby, which is basically what they were doing.  So, they'll begin acting on 17 this AP and continue flying at 10 of next AP.

The distance question is a tricky one. They're not particularly fast, and you said that you wanted them at a stealthy distance.  Up to now that hasn't been important, but I figured 100 meters out at least -- to wrack up Noise penalties if nothing else.  I also figure that they're probably moving at a good clip to keep good eyes on the area, so they should be able to hit their Running speed without any issues.  If what I'm saying makes sense, they'll be within 60 meters at the end of this CT.

As for rebooting devices, we'll just call that one player's choice on Wireless.

CT 2 AP 1
Achak 27
S 21
R 21
Drones 20
D 19
Mercer 17

T 15
ETC 13
A 12
Sister Rebecca 9

I'll figure out T, ETC, and A once Tecumseh and Mal post ICly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-29-15/1239:15>
Tiny is going to drop prone after being shot and fire a six round burst at Achak, so Tec, I need a Defense Test.  Take +2 for cover and no negative modifier for being prone, as this is a ranged attack.  He's shooting pretty good.

I assume in the case of the spirit that it is defending in this case and so a tie would go to it?  If I'm right on that account, Sister Rebecca is still Engulfed. 

I'll get an IC up later today, I hope.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-29-15/1433:18>
I was afraid of this and it's part of the reason I didn't shoot Tiny in the shin.

I presume when you say "no negative modifier for being prone" you mean the -2 Defender Prone modifier and that I should still apply the -5 modifier for dodging a long burst.

Reaction 7 + Intuition 6 + Combat Sense 1 + Jazz 1 - 1 Wound Modifier - 5 Long Burst (http://orokos.com/roll/295130): 9d6t5 2 hits, sonuva
oo, but I forgot cover! c'mon.... Forgot cover (http://orokos.com/roll/295132): 2d6t5 2 hits

Alright, so 4 hits total.

The "shooting pretty good" comment has me nervous. If 6 hits isn't enough to keep Sister Rebecca out of the clutches of the fire spirit then I'm not sure 4 hits is going to keep me unscathed. I'm tempted to Edge but I only have one left. Given my luck so far, rolling 7 dice probably isn't enough to score enough hits to make a meaningful difference (rolling offline to test... 1 hit), so I should probably grit my teeth and hope for the best.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-29-15/1644:34>
@Tec, grazing hit. Phew
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-01-15/1107:21>
CT 2 AP 1
Achak 27
S 21
R 21
Drones 20
D 19
Mercer 17
T 15
ETC 13
A 12
Sister Rebecca 9


CT 2 AP 2
Achak 17
S 11
R 11
Drones 10
D 9
Mercer 7
T 5
ETC 3
A 2

Action to Achak.

I'll also need another Damage Resistance Test for Sister Rebecca
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-01-15/1330:16>
Free: Called Shot (Bulls-Eye Burst)
Simple: Short Burst at Tiny
Simple: Stand

I'll be trying one of the Ammo Whammy! shots from Run & Gun. If it works, it should be brutal.

In theory I should be trying to do stun damage, but Achak doesn't know that Tiny's already been shot. All he knows is 1) Tiny's wearing a lot of armor and 2) oh god troll kill it kill it kill it!

Agility 5 + Automatics 6 + Spec 2 + 1 Smartlink + 2 Sharpshooter - 1 Wounds - 4 Called Shot (http://orokos.com/roll/296231): 11d6t5 4 hits

I presume the -2 to dodge does not come into play because it's not a wide burst. Base damage is 11P AP -6, which would stack AP -18 per the called shot. Lord have mercy.

Then, standing to make it harder for Tiny to shoot me (at least, until he stands too). Also I want to be able to dodge a bit better should the chameleon suit sneak up on me, or should the fire spirit KO Rebecca and come for me next.

Quote from: Run & Gun, p. 116
BULLS-EYE DOUBLE-TAP/BURST
If one bullet does the work of carving through a target’s armor, why should a second bullet have to duplicate that effort? With this shot, characters try to make the latter bullets of a multiple-round burst follow the path carved by the first.
Modifier: –4
DV Limit: None
Effects: The bullets follow so closely in line behind each other that the first clears the path for the second or third. The attack results in an AP increase equal to the base AP multiplied by the number of bullets in the burst, with a maximum modifier of x3.
Available ammo types: APDS
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-01-15/1402:54>
The shot hits and Tiny takes 9P damage.  Brutal is right.  He's hurting pretty bad.  If nothing else, his modifiers are going to start making it hard tor him to do much of anything.

Adjusted initiative.

CT 2 AP 2
Achak 17
S 11
R 11
Drones 10
D 9

Mercer 7
ETC 3
T 2
A 2

I'd like a Perception Test from Achak.  Take 2 bonus dice on his scent-based Perception.  Once I have that, I'll move along with the NPCs.

@Mal, you can take Mercer's action.  Mercer is also alerted via his commlink that he has been granted a MARK on some device.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-01-15/1418:16>
Intuition 6 + Perception 6 + Improved Scent 2 - 1 Wounds (http://orokos.com/roll/296264): 13d6t5 3 hits

Because I know the full list is hard to keep track of, I will mention Achak's Motion Sense ability too. 12 dice usually, but 11 now with the wound. Works out to 6 meters. Usually detecting people is easy (1 hit) but I imagine a higher threshold due to gun shots and pews exploding everywhere. I can't remember if chameleon suit is sneaking up with pistols or daggers.

As an aside, I was in church on Saturday afternoon. I don't remember much of the homily because I kept thinking about action sequences and environmental tactics, given our current encounter. Thanks Shadowrun!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-01-15/1546:11>
Achak gets a whiff of noodles above the other smells of combat that alerts him to a threat to his right. He turns in time to see what looks like two disembodied heavy pistols which open fire. I need two Defense Tests, as he's making use if the Multiple Attacks Free Action.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-01-15/1627:29>
I'm not sure if I should apply the "Defender has defended against previous attack" negative modifier for Multiple Attacks that occur in the same action phase. I'm also not sure if he's firing single shots or semi-auto bursts. I'll give two straight Dodge rolls and we can subtract dice as necessary, if any.

Reaction 7 + Intuition 6 + Combat Sense 1 + Jazz 1 - 1 Wounds (http://orokos.com/roll/296444): 2#14d6t5 5 hits 4 hits
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-01-15/1646:34>
Soak 12S (Body 4 + Armor 15 + Fire Resist 6 - AP 6) (http://orokos.com/roll/296448): 19d6t5 6

So that's six more stun, putting me out and 4 boxes into physical.

Nice knowing yall.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-01-15/1816:15>
Overflow damage is divided by 2 when Stun spills into Physical, so it would be 2 boxes of stun (taking Rebecca to 12) and 2 boxes of Physical (the remaining 4 divided by 2).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-01-15/1824:30>
Simple: Command Pilot to park at the church near the other van
Free: Open Smuggling compartment (DNI via the van)
Simple: Turn Wireless on for the Jammer (this would only turn on the wireless, not the jamming - that will be another free action next CT/IP)


I'm guessing that the new combatant is the medic, perhaps secondary role for the decker, or even mage. One more mark and I could fail a Trace Icon action to find out!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-02-15/0103:51>
Yeah, Mercer's been playing it safe and as a result it's not going well inside the church. The drones are also a ways away, so he won't have eyes inside the church until the middle of CT 4, probably the end since they'll probably want to slow down before their final approach. That basically means I can't start shooting until CT 5. Even if I went full Rambo and rammed the Roadmaster through the front of the church (which is a possibility I had considered), it can't get there for another 4 Turns or so (end of CT6), so it's going to be rough. I had really put all my eggs in the "stopping/delaying the initial breach and splitting their hit squad to even the odds" basket. Tiny had a little more armor than expected and blew that whole plan.


This whole trip to the back of the van to activate the jammer is wasting 3 IPs of actions, so that was also probably ill considered. My next IP (CT 2 IP 3 - free action only) will be to activate the jammer, then my first IP of the next CT will be to turn my cyber eye's wireless back on, move to the front of the van, and take cover. What I do with the left over simple action will depend on new developments, but since I still won't have any targets, I probably won't be shooting. A stealth tracker on the Americar  is an option, but I was planning on giving Joey that honor once I got in closer.


ETA: Ooh! Thousandth post!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-02-15/0144:38>
Congrats on Post #1000.

For a Simple Action in CT3 IP1, you could use Ready Weapon for the spare action.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-02-15/0146:17>
Congratulations on the 1,000 post.

Mercer has a potential target. The woman won't hit the church doors until at least the second pass of the next CT -- maybe the end of it

ETA:

CT 2 AP 2
Achak 17
S 11
R 11
Drones 10
D 9
Mercer 7
ETC 3
T 2
A 2


CT 2 AP 3
Achak 7
S 1
R 1

Action to Achak, and initiative for Achak and Mercer.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-02-15/1138:22>
I'm not sure that I tracked the last IC post very well. So, some clarifying questions:

1) Did the pistol shots miss Achak during the last pass?
2) What exactly happened to the floating pistols? They "drop from view", but does that mean that they were holstered or that the man in the chameleon suit dove out of sight, or the pistols were literally dropped? I don't have a good mental image.
3) Is Tiny firing at Achak? I know he's getting close to the end of his drum and it sounds like he hit it. Was it suppressive fire? Do I need to dodge or roll for that?
4) What are my valid targets? I don't know if TIny cleared the firing lanes by blasting away the pews and I don't know if the floating pistols are still a target.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-02-15/1155:49>
I'm not sure that I tracked the last IC post very well. So, some clarifying questions:

1) Did the pistol shots miss Achak during the last pass?
2) What exactly happened to the floating pistols? They "drop from view", but does that mean that they were holstered or that the man in the chameleon suit dove out of sight, or the pistols were literally dropped? I don't have a good mental image.
3) Is Tiny firing at Achak? I know he's getting close to the end of his drum and it sounds like he hit it. Was it suppressive fire? Do I need to dodge or roll for that?
4) What are my valid targets? I don't know if TIny cleared the firing lanes by blasting away the pews and I don't know if the floating pistols are still a target.

1. A shot never got off in Achak's direction.
2. It looks like they fell?  Maybe they were dropped, but Achak had a pretty good grasp on where he was, and he no longer sees the tell-tale light-bending chameleon suit thing.
3. Tiny was firing at Achak.  He let off another 6 round burst, depleting his drum.  He was firing through barriers -- the rows of pews -- attempting to strike Achak square in the chest Unaware, but he ran out of ammo before he could punch through all the rows of pews.  This is a case where the GM thought Tiny stood a chance of punching through all the barriers with his 13P (staged up with exploding 6s) -1AP, but the dice -- and the rules -- didn't stack up that way.
4. Roll me a passive Perception Test, visual.  I'll happily explain what happened and how the dice gods abandoned me when it makes IC sense to do so, but it's probably right that Achak is confused here, as well as the player Tecumseh.

In other news, other catching up stuff.

I'm not sure if I should apply the "Defender has defended against previous attack" negative modifier for Multiple Attacks that occur in the same action phase. I'm also not sure if he's firing single shots or semi-auto bursts. I'll give two straight Dodge rolls and we can subtract dice as necessary, if any.

Reaction 7 + Intuition 6 + Combat Sense 1 + Jazz 1 - 1 Wounds (http://orokos.com/roll/296444): 2#14d6t5 5 hits 4 hits

My understanding is that you would take away a die for the second Defense Test.  It's one of the main advantages to rolling 2 attacks, especially with smaller dice pools.

I don't remember much of the homily because I kept thinking about action sequences and environmental tactics, given our current encounter. Thanks Shadowrun!

You or your family Catholic?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-02-15/1246:35>
4. Roll me a passive Perception Test, visual.  I'll happily explain what happened and how the dice gods abandoned me when it makes IC sense to do so, but it's probably right that Achak is confused here, as well as the player Tecumseh.

Roger that.

Visual Perception: Intuition 6 + Perception 6 + Visual Enhancement 3 - 1 Wounds (http://orokos.com/roll/296847): 14d6t5 7 hits, limit 8

You or your family Catholic?

We are Lutheran but we were in a Catholic cathedral on Saturday. Our church's choir performs there once a year so we were in attendance for that. But, yes, very perceptive to pick up on the word homily.

I'm still uncertain if Achak has LOS on Tiny. Here are my actions, with some provisional targeting conditions.

1) Simple: Shoot
2) Free: Drop Alpha (on sling)
3) Simple: Ready Weapon (gunstock warclub)
4) Move: Move a toward the fire spirit so that I can get within running/charging range for CT3 IP1

If I can see Tiny, or if there is just one pew left I can shoot through, then I will do that. If I can't see Tiny and think there are too many pews to shoot through then I'll fire at the fire spirit instead. It isn't a called shot (because I need the free action to drop the Alpha) so it may hit Sister Rebecca, so the preference is to shoot at Tiny if I don't have to take Blind Fire modifiers.

Agility 5 + Automatics 6 + Spec 2 + Smartlink 1 - 1 Wound - 1 Sharpshooter (http://orokos.com/roll/296848): 12d6t5 5 hits

Let me know if that's enough or if I need to declare a firmer target.

Edit: Base DV is 11P -6AP.
Second edit: Firing a short burst, so -2 to dodge. 33 rounds remaining.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-02-15/1342:54>
Tiny is still prone, though he is a troll.  He tore through most of the pews, but there's still one standing between the one nearest Achak -- which is pretty well demolished -- it now only offers a +2 cover bonus -- and the three closest to him, which have holes punched through them, but they're not that big.  That said, Tiny is prone and was holding his shotgun up, so with Achak standing probably the best he could do is Called Shot: Blast out of Hands.  Or, he could move to where the pews would no longer be restricting his LoS, and fire at the troll's legs and lower torso -- a regular shot would suffice here.  If you're moving toward the fire spirit, you could pull off that shot this IP.

If  you're wanting to shoot through the pew, you could try what Tiny did, which is Blind Fire -6, but you'd catch him unaware.  You would only need to punch through 1 pew though, so your chance of success is much higher, I would think.  Also, I went with Structure Rating 5, Armor 8, if that affects your decision at all.

As for the Perception Test, nice roll.  Achak was able to discern a fine mist of blood spraying on the wall from about where the disembodied guns fell after the muffled pop.

I have a feeling that I might not be completely clear here, so let me know any questions you still have, and if none, what you'd like to apply that roll toward, if anything. 

As for the Catholic thing, I used to teach in a Catholic school, so I'm pretty familiar with homilies. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-02-15/1454:58>
Achak needs to move toward the fire spirit anyway so I think moving to get an angle on Tiny would be ideal.

Initiative for CT3 (http://orokos.com/roll/296864): 5d6+13 25, pretty poor roll for 5 dice (6th percentile) but hopefully enough to act first. I think I have a 92% chance of acting before the fire spirit.

I'm going to pencil out some math just so I'm not missing anything.
- Achak's starting distance to the fire spirit: 12 meters
- Achak's running rate: Agility 5 * 4 = 20 meters per CT
- Running movement, given 3 APs: ~7 meters

The gunstock warclub has a Reach of 1, so I need to move 4 meters during this CT. This exceeds my walking rate (~ 3 meters per turn), which complicates things. Technically I need to be running to move far enough to get within range for a charging attack next AP, but:
1) I don't have a Free Action to spare for running (unless rednblack allows both running and dropping an object as simultaneous free actions), and,
2) running would add a -2 negative modifier to my last shot.

That said, up until this point I've been forgetting about option rule RG2. I don't know if Tiny's Body+Strength is 16 or higher but, if so, that would be a +2 modifier, which would offset the running penalty.

If I can both run and drop the Alpha this turn, then I'll do the above, which is basically my previously posted actions with running.

If I can't both run and drop the Alpha this turn, then:
- Move: Walk to get angle on Tiny
- Free: Called shot on Tiny (-4 called shot, +3 Sharpshooter to compensate for the -1 from my un-called shot), so -1 total
- Simple: Shoot Tiny
- Simple: not sure... maybe Observe in Detail to watch Tiny's face explode
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-02-15/1554:27>
I'm going to pencil out some math just so I'm not missing anything.
- Achak's starting distance to the fire spirit: 12 meters
- Achak's running rate: Agility 5 * 4 = 20 meters per CT
- Running movement, given 3 APs: ~7 meters

I've been figuring movement based on 2 APs.  We'll call the last AP of action as a bonus, basically, so 10 meters a turn.

The gunstock warclub has a Reach of 1, so I need to move 4 meters during this CT. This exceeds my walking rate (~ 3 meters per turn), which complicates things. Technically I need to be running to move far enough to get within range for a charging attack next AP, but:
1) I don't have a Free Action to spare for running (unless rednblack allows both running and dropping an object as simultaneous free actions), and,
2) running would add a -2 negative modifier to my last shot.

That said, up until this point I've been forgetting about option rule RG2. I don't know if Tiny's Body+Strength is 16 or higher but, if so, that would be a +2 modifier, which would offset the running penalty.

I'll allow doubling up on Free Actions to Drop Weapon and Run.  Tiny's BOD+STR is indeed over 16, so you the +2 to offset running -- and from now on since we're aware of it.

If I can both run and drop the Alpha this turn, then I'll do the above, which is basically my previously posted actions with running.

Hit!  Achak sees his rounds find purchase in the troll's lower torso, and his legs go limp.

CT 3 AP 1
A 9 (Seize the Initiative)
Achak 25
R 21
S 19

Need initiative for Mercer and the drones.


Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-02-15/1616:40>
Mercer: Initiative (http://orokos.com/roll/296909): 3d6+9 18
I just can't crack that third IP...
Drones (including Roadmaster if it's relevant): Drone Initiative (http://orokos.com/roll/296910): 4d6+6 20


Also: Oooh! Mage! Mercer might even delay activating the Jammer in order to go after her. Wigglies get geeked - I ain't got no mage cuffs.


EDIT: Whoops! Jammer's already activated from CT2 IP3. What I meant was that I might skip taking cover to get a called shot off.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-02-15/1617:51>
dum dee dee dee dum dee dum...
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-02-15/1652:36>
CT 3 AP 1
A 9 (Seize the Initiative)
Achak 25
R 21
Drones 20
S 19
Mercer 18
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-02-15/1740:11>
I presume we're waiting on A 9. If I'm still standing after that, I'll try to bust Rebecca out like a piñata.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-02-15/1749:10>
I presume we're waiting on A 9. If I'm still standing after that, I'll try to bust Rebecca out like a piñata.

At this point, it isn't really a good use of your time. She's OUT for the fight, and possibly a good deal longer. The spirit may or may not continue to consume her, but it might just drop her and go for Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-02-15/1759:00>
From a crunch and RP standpoint, the disadvantage to his mentor spirit (Dog, "You can never leave someone behind") practically demands that he intervene.

From an RP standpoint, Sister Rebecca is the replacement for a teammate that was killed following Achak's orders (leading to Achak's Loss of Confidence for his Leadership skill). He's already lost Stake today, which is bad enough. He would rather die than lose another teammate, especially on his watch, in front of his face.

From a practical standpoint, Achak is out of other targets to deal with. He's also less-than-thrilled with the notion of the spirit spitting out Rebecca and turning on him next, especially if he's actively engaged and distracted elsewhere. No sense in leaving your flank unprotected.

So, in short, this is a super-easy decision for Achak. I was actively debating whether he would have done this sooner, but his prejudice against trolls (and the immediate threat of Tiny's full-auto shotgun) counterbalanced the competing claim for his attention.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-02-15/1810:51>
@Mal, you can make a roll to see through the invisibility spell. I'm AFB at the moment so you'll have to look that up.

@Tec, technically I've got the fire spirit beginning its action out of initiative order, but I wanted the magic user's order to be clear should that affect Achak's IC plans. All this stuff is supposed to practically be happening at the same time anyway.

@Poindexter, sorry to keep you out of the game for so long. GM management tip for me: engulf may not be the best spirit power to use against PCs. The damage isn't any better than an Elemental Attack, but robbing a player of shit to do isn't all that much fun.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-02-15/1853:34>
Honestly, Achak is high on drugs and probably in the middle of a "I LIVE, I DIE, I LIVE AGAIN (https://www.youtube.com/watch?v=FtO1moNeFIU&feature=youtu.be&t=1m43s)" moment of clarity (if anyone else saw Mad Max). He would likely conclude that the spirit is finished digesting Sister Rebecca and is coming for him next.

Achak has good hearing and the Jazz would probably make him hyper-attuned to what the woman says, but he's already started his charge. I'm doubting that he would hit the brakes to skid to a stop, especially since he's still outnumbered by the mage+spirit. Beatings will commence.

Agility 5 + Clubs 6 + Spec 2 + Focus 3 + Charging 2 - 1 Wounds (http://orokos.com/roll/296967): 17d6t5 3 hits, pathetic. More 5th percentile rolling.

I imagine the spirit will sidestep that easily, but, in case it rolls as poorly as I do, the base damage is 9P, -2 AP, Reach 1.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-02-15/1920:59>
I updated my dice rolling tally. If we ignore initiative and other non-test rolls, I have 257 hits on 835 dice. 30.8% doesn't sound too far off the average, but it actually works out to 5th percentile because of the large sample size. I'm still 21 hits below the mean.

Sneaking and clubs are my worst.

Sneaking: 12 hits on 62 dice = 19%, which is 1st percentile
Clubs: 30 hits on 118 dice = 25%, which is 3rd percentile
Dodge: 35 hits on 121 dice = 29%, which is 13th percentile

So, despite my efforts to make a sneaky, dodgy melee adept, the dice tell me I should be a shooty (34%), tanky (33%), Perception adept (32%).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-02-15/2008:50>
If it's regular Invisibility, he resists with Logic + Willpower, but the drones (or the smartgun camera on the rifle) will see right through it, which I think allows him to shoot with a -3 penalty. If it's Improved Invisibility he resists with Intuition + Logic and the drones also resist with their Object Resistance (at least 15 dice). I'll make the rolls for him - he gets 8 dice to resist regular and 9 dice for Improved, so I'll roll 9 dice and we can drop the last one if needed.


Resist (Improved) Invisibility (http://orokos.com/roll/296989): 9d6t5 5
I'm feeling pretty good about that one. It loses one hit if it isn't Improved Invisibility.
And the drones, in case it matters:
Resist (Improved) Invisibility [drones] (http://orokos.com/roll/296994): 15d6t5 4
I'm only rolling once for all the drones rather than for each separately since there could be any number of sensors that he could use to spot her - two drones, the Roadmaster, the smartgun link, and so on. Rolling for each sensor would provide an unfair advantage, so I figure all or nothing makes sense here. I'm also not sure if I should be rolling 15 dice for the drone or only 9 dice for the sensor that the drone is using to perceive.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-02-15/2243:31>
...in the middle of a "I LIVE, I DIE, I LIVE AGAIN (https://www.youtube.com/watch?v=FtO1moNeFIU&feature=youtu.be&t=1m43s)" moment of clarity (if anyone else saw Mad Max).

Going to see it for the third time this weekend.
BEST action movie I've ever seen.

NOTE: I am not including kung fu movies.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-03-15/0245:02>
I liked it a lot, to the point where I'm still thinking about it two days later.

I don't think I could name a #1 favorite action movie. Let's try to do Top 5, although I can already tell that the list is going to be tinged with nostalgia. Here they are in chronological order:

Die Hard
Terminator 2
The Matrix
Casino Royale
Bourne Ultimatum (the third one)

If pressed, I could name a Top 3 (1, 3, and 5) but I couldn't go any tighter than that. Those would be my desert island action selections.

That's not to say I don't think recent action movies are good. I was terrifically impressed with the Dredd reboot back in 2012.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-03-15/0610:08>
Die Hard
Terminator 2
The Matrix
Casino Royale
Bourne Ultimatum (the third one)

See, I'd list Terminator 2 as sci fi, matrix as a kung fu movie, and Bourne as a spy movie, although i realize that's just splitting hairs.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-03-15/1651:38>
Something that has been occupying some of my cognitive cycles since certain events with Sam in Tabula Rasa that I'd like to bring up. Mercer is keen on preparation - he hasn't stayed alive for 20+ years of Hunting by being fast or even particularly smart, he's done it by preparing for most any scenario and trying to leave as little as possible to chance. Mostly, he hunts vampires and things are happy, but some of the beasties on the bounty list can Infect you with just a touch (well, cut), which means you are always just one failed defense check away from being on the other side of the Hunt (in a different way than the title of this PbP suggests). Mercer would strongly detest those odds and so would either avoid such bounties where possible ("let the crazies have 'em") or he'd approach them with an abundance of caution (Vera being both the beginning and the end of "abundant" and "cautious"). If he did do such jobs with any regularity, I'd think he'd have some means of making fighting off the Infection more likely.


Toward that end, here are some thoughts:
1. All strains of HMHVV are retroviral. Today, treatment for such viral infections is in its infancy, and from hat I can find on HMHVV, it resists most available treatments anyway, trivializing any progress made over the next 60 years. However, if applied quickly, it may help fight off the disease, though the books don't provide any details that I can find on how this might work crunch wise. What options are available for increasing your resistance to the disease since the most likely vector is injection? Will toxin extractor bioware help? Will a medkit (applied before the first interval)?
2. All Infected have a allergy to sunlight. Would it be reasonable to assume that UVA radiation might also be lethal to the virus itself? If a powerful UV source (including sunlight, but also sterilization strength artificial UV light) is applied to the point of infection immediately (within a minute or so, or a couple CTs), could it help improve the victim's odds of resisting infection?


Strain III, with its power of 6, only needs a dice pool of about 18 to have even odds of defeating it (really 21 since they also have a penetration of 3). That means that Mercer only needs about 11 more dice, which is unlikely, except with R5 toxin extractor (Availability 15) and a R6 medkit providing a bonus equal to their rating. Of course, he can't afford the extractor anyway, so his odds of success are mostly zero. It gets worse for Strain II with power 10. From a metagaming standpoint, I can use edge to not get hit and burn edge to fight off the infection, but in game it's basically dumb luck.


Now, it's good that things be scary - we're hunting monsters, after all. But I just want to make sure that wily ol' Mercer is using, or at least aware of, every tool available to keep himself and his team alive and un-Infected. Prices for such things - wood-fiber gauze! Silver Iodide! UV emitting particles in suspension via IV (mind the radiation poisoning)! UV Dialysis! - would also be useful since I might want to obtain a few. If you want tht risk of Infection to remain high, that's fine too, but Mercer will act appropriately.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-04-15/1114:51>
BEST action movie I've ever seen.

Really?  Wow.  Guess I'm going to have to go see it.

Does No Country For Old Men count as an action movie?  I doubt it, but if so, that'd be my pick.

@Mal, she cast Improved Invisibility.  Mercer can pick her out, but the drones cannot.

@Tec, I applied the penalty that you outlined earlier for the spirit's Dodge Test, but it still avoided the attack easily.

CT 3 AP 1
A 9 (Seize the Initiative)
Achak 25
R 21
Drones 20
S 19
Mercer 18


CT 3 AP 2
A 9 (Seize the Initiative)
Achak 15
R 11
Drones 10
S 9
Mercer 8

Action to Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-04-15/1257:30>
I think Mercer's CT3 IP 1 action got skipped there. The last action I see from him is his CT 2 IP 3 Free action to enable the jammer.


He's going to
Free: activate wireless on his cybereyes (for Smartlink)
Move: to front of vehicle
Simple: Aim (to gain benefit of vision magnification)
Simple: Fire at InvisoMage


Aimed Shot [Agi 9 + Longarms 6 + Smartgun 2 - Moving 2 - Sharpshooter 1] (http://orokos.com/roll/297540): 14d6t5 4


The Fly-Spy has a directional mic, so if it's within 100m of the front door of the church with a clear line of sight, he should be able to hear the mage, in which case he would take cover and then aim rather than aim and fire. He's intensely interested in getting info from these people, but he's leary about leaving a mage conscious. But, if the mage is admitting defeat then Mercer has to think that the other Hunters must have done well enough in the church, so it eases his sense of urgency. He knows that he'll lose her inside the church (and the drones can't see her) if he doesn't take the shot, but if the other Hunters are negotiating from a position of advantage as seems to be the case, then he doesn't want to force their hand unnecessarily.


ETA: As per Tec's post above, I do have to ready weapon. So if he decides to shoot, he'll be replacing Aim with ready weapon, dropping 1 die and 1 hit. If he decides to hold fire, his simple actions will be take cover and ready weapon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-04-15/1301:15>
@Mal, sorry to skip you chummer. The directional mic will indeed pick up what the magician is saying. She's being pretty London order to be heard inside. Does that mean he'll take aim and forgo the immediate shot?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-04-15/1305:33>
He'll take cover and ready weapon. I forgot Tec's post indicating that that would be necessary. I'd been assuming that he'd move with it readied but in the confined quarters with such a large weapon, it makes sense that he would have to unready it. Plus, it pretty much requires two hands to hold properly, so in order for him to interact with anything requiring a hand, he would have had to unready it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-04-15/1337:38>
Per the previously outlined thinking, Achak isn't inclined to slow down or talk, but they're also at a bit of a standoff. If the spirit is flying and out of reach then the club is useless, but he is strongly inclined not to drop the club because he needs it to beat back the spirit should the magician change her mind and order the spirit to engulf him.

I'll use his Free Action to speak and will use Delay Action for the rest. I'll post ICly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-04-15/1535:25>
@Tec, the spirit isn't quite out of reach. I Don't imagine that the roof of the sanctuary is high enough in a little church like this for him to completely avoid the club. If you'd like to hit it, make a roll
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-04-15/1602:26>
Well in that case, the drugs say GO.

Agility 5 + Clubs 6 + Spec 2 + Focus 3 - 1 Wounds (http://orokos.com/roll/297591): 15d6t5 5 hits

Mathematically, this could be a long stand-off. I might have one extra die do the Reach advantage but ties go to the defender.

I'll revise the IC.

Base damage is 9P. I don't think AP matters but it is -2. Reach is 1.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-04-15/1633:33>
Hit.  Spirit takes 8P.  Yikes.

Should I have the magician respond, or will Mercer be taking an action/shot that needs to be resolved first?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-04-15/1753:47>
I have to read up on how held actions work, but he'd like to aim and hold the remainder of his actions, but I suppose that he could just as easily hold the aim and just do everything when needed. But yeah, he's watching the mage and listening to the audio, so he'll either follow the lead of the others based on what he can hear or shoot if she starts to do anything that looks offensive in nature (like cast).


If the sounds of combat aren't apparent and she continues as if nothing is happening, then he'll just keep aiming. Since Achak is swinging his club instead of shooting a gun, Mercer probably has little idea what is going on in the church and so can't really respond unless the mage takes action.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-05-15/1414:30>
It sounds like we're moving away from Initiative. I've included more actions than be accommodated in a single Action Pass. If we want to keep progress a little tighter, I can dial it back.

The excessive punctuation is representative of Achak's thought processes on Jazz.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-06-15/1125:55>
NOTE: Sister Rebecca's bio-monitor has been wireless enabled the whole time. Achak would know for a mathematical certainty that she's alive.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-06-15/1408:02>
A fair point. I don't know if biomonitors are something visual that Achak could see or if they are only electronic and Rebecca would have need to have granted MARKS.

Achak probably has several good ways to tell, including improved hearing (for her breathing), motion sense (again for breathing), and magic sense (for her weapon focus, which presumably would deactivate if she expired).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-06-15/1438:20>
A fair point. I don't know if biomonitors are something visual that Achak could see or if they are only electronic and Rebecca would have need to have granted MARKS.

[spoiler]Wireless: The biomonitor shares information with other wireless devices you designate...[/spoiler]

She designated both Achak's, Eli's, and Stake's comms shortly after getting off the plane yesterday.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-08-15/1151:05>
@Poindexter, Sister Rebecca has had all of her Physical damage healed.  She's also had a rating 4 Stim Patch applied, so she'll be conscious for about the next 8 minutes.

@Tecumseh, great IC post.  Take an edge. 

@All, if allowed the magician will stabilize those in her crew she can.  Once the looming specter of death is no longer hanging over her comrades, she'll start answering questions.  Wiz?

Also, I promised an explanation for the weird dual-wielding invisible pistol dude.  So, he didn't have a great pool to begin with: 10 dice, which I split, hoping that reducing Achak's Defense pool would maximize his chance for a hit.  Well, he got 1 hit and glitched on his first attack roll, and rolled a critical glitch on his second.  Awful GM rolling on that one.  I ruled that he tripped on the carpet and put a heavy pistol round through his own neck.  Ouch.  Anyway, so he's dead dead.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-08-15/1305:33>
Sounds good.

Achak is going to be impatient, both because he's on Jazz and jittery but also because he knows that he's going to feel like drek when the drugs wear off.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-08-15/1826:35>
I'll have an IC up in a bit. Mercer's going to reply to Achak, exit the van (taking only Yoki and the boys and leaving Vera and what will become Stake behind) and come to the church. He's going to want to make sure things are cool with the gangers so that he can recover his Fly-Spy and put them back to patrolling the church.


I got errands to run now, so It'll be a couple/few hours.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-08-15/1837:23>
The gangers will give Mercer a wide and will allow him to enter the church
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-08-15/2135:07>
Being called to dinner, so comments on my IC to come later, including an Intimidation roll.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-09-15/0144:33>
Mercer is taking control of the situation. It's more subconscious, so he doesn't think about it too much, but his read on Achak is that he's freaking out and unsure of how to proceed, so Mercer is trying to be as calm and cool as he can - act as if everything is just as it should be and the sort of thing he deals with as casually as grabbing a coffee at the Stuffer Shack. This might call for a leadership roll to determine if he inspires the confidence that he's trying to cultivate. He's established that he's familiar with Stake and implied that they were on friendly terms, so that should hopefully buy him a little trust, in addition to him sharing the common enemy of the attackers.
Secondly, it's worked into his casual monologue, but there is an unmistakable threat, which is certainly an act of intimidation against the mage. He's pointed out his superior numbers by calling attention to her fallen allies, he's given her hope of escape by intimating that he has no desire to kill her, and he's given her a compliment which is a common trick to build trust. He's hinted at having some knowledge of their recent activities (he's been monitoring Tiny's comms for at least 4 days, probably a week or so) without giving specifics, so she'll have to wonder how much he actually knows if she chooses to lie. Now, she's probably not planning on lying, but he doesn't know that, hence sealing the deal with Intimidation.
Things Mercer thinks that aren't necessarily true, due to his lack of knowledge:
- He thinks that maybe the gangers are protecting the church and only tangentially helping Achak even though the truth is the opposite.
- He assumes that the last week of work that Tiny has done is a simple ambush even though it likely also involved more than that. I doubt that the runners had much to do with planting the painting, so I'm not sure what their role was prior to the previous night, but neither is Mercer. He's also unaware of the planned ambush site that the decker (likely) attempted to lure them to with Stake's faked message. To him, they basically got a location and hit it. Under normal circumstances, the previous week might have been legwork to locate the team, and Mercer suspects this since he doesn't know about the painting, but he's trying not to "lead the witness".
- He has linked the ambush of his team to the larger (rumored) disappearances of the other Hunters from Grotto1 and states it as fact. It may not be, but for now he believes that it is.


Rolls (if needed):
Leadership 5 + Charisma 6
Leadership (http://orokos.com/roll/298966): 11d6t5 5
If I need other mods added, let me know and I'll roll them.
Intimidation 5 + Charisma 6 + Interrogation 2 + Ounumbered 2
Intimidation (http://orokos.com/roll/298967): 15d6t5 5
Again, other mods might apply, like outcome advantageous to NPC (her and her friends get to walk, and she might get to spit in the eye of the lying Ikiryo).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-09-15/0310:02>
I forgot to mention that he's also using the time and proximity to assess the gear the other runners are wearing and get a general lay of the land, noting tattoos or other details that might prove useful.

It is a number of turns worth of actions and Achak or someone else might interrupt him. If so he'll tsk them and chastise them about their manners ("son, don't make me call your momma and tell her you forgot all the manners she done taught ya ") , then continue on.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-09-15/1046:15>
Alright, so that puts all the hunters in the same room together. I'll let Poindexter get an IC post up before I move along with the magician's replies.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-09-15/1708:25>
Ok, Becca's back in. Sorry it took me a minute.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-09-15/1748:14>
Sister Rebecca has had all of her Physical damage healed.  She's also had a rating 4 Stim Patch applied, so she'll be conscious for about the next 8 minutes.

So, She's temporarily healed of 4S, which brings her to 8S, rather than 12S, correct? If so, that gives her a -2 to her actions, so her healing aint gonna be super on point. Since she technically aint got any physical damage yet, she might could just empathic healing. That'll give me Willpower 7 + Magic 6 - Wounds 2 for a total of 11 dice, rather than the seven or eight I'll be getting with the actual healing spell. How much damage has Achak taken, anyways? And how bad is it gonna be for him when the jazz wears off?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-09-15/1758:02>
Achak is at 4P. Jazz doesn't inflict damage but there will be Disorientation (-2 to everything) for 20 minutes while he becomes despondent over his life choices.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-09-15/1804:35>
Ok, then, once I make my next IC post, it will contain her healing him. Here's the roll. Empathic Healing on Achak (Will 7 + Magic 6 - Wounds 2) (http://orokos.com/roll/299217): 11d6t5 4 PERFECT!

So Becca takes 4P and Achak heals 4P. Fun! I ACTUALLY got to USE it!!!

I'll get that IC post up here in a bit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-10-15/1211:06>
I'll take either a Perception+Agility  or Perception+Intuition test for Achak and Mercer, at a -10 modifier.

Also of importance, I will be largely unavailable tomorrow, though I may be able to get a post in late in the evening.  I will also be on vacation June 20-27.  I may have internet at that time, but my posting will be erratic at best.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-10-15/1214:34>
Intuition 6 + Perception 6 - 10 modifer (http://orokos.com/roll/299482): 2d6t5 2 hits

Evidently Poindexter is onto something with his small-pool rolling. Maybe I should just divide all my rolls up into little pools.

I'll wait to find out more before posting.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-10-15/1239:46>
Intuition 6 + Perception 6 - 10 modifer (http://orokos.com/roll/299482): 2d6t5 2 hits

Evidently Poindexter is onto something with his small-pool rolling. Maybe I should just divide all my rolls up into little pools.

I'll wait to find out more before posting.

That'll do.  Achak has already divested Ikiryo of the Streetline Special he had stowed in his Smuggling Compartment.  Looks like his last hurrah is foiled.  I'll update the IC when I get a chance.  Assuming this works with your understanding of how Achak would've handled the downed runners.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-10-15/1248:19>

It doesn't matter, but I'd already rolled it:
Perception 6 + Intuition 5 + Visual Spec 2 + Vision Enhancement 3 - Modifier 10 = 6Perception (http://orokos.com/roll/299507): 6d6t5 2



Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-10-15/1258:56>
I'm having a hard time deciding whether Achak would be so jumpy and scattered that he would forget to disarm them or if he'd be stimulated to the point of hyper-vigilance. I suppose if I had rolled poorly it would have been the former but since I rolled well it is the latter. I'd be fine with Mercer taking the credit for it too.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-10-15/1522:22>
It wouldn't be unreasonable to expect that since he did go around and specifically disarm folks. Either way, I'm assuming he goes for the piece only to find that it isn't there and not that we are stopping him as he draws it? I'll get an IC up with that assumption in a moment.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-11-15/0044:28>
Couple assumptions in my post, so just let me know if they are wrong:
1. Iki gives up once he realizes his holdout is unavailable.
2. The mage that brought the room down on Mercer's team was the opposing mage and not a member of Mercer's crew.
3. Iki was the one that executed the ambush on Mercer's team but was not in the building when it collapsed.
4. Mercer still does not know the mage's name.


Other things:
- Malevolence the player forgot to have Mercer divest Iki of his comm, but I'm pretty sure Mercer the Hunter would have done that while he was disarming them - including turning them off so that they can't be used wirelessly. If it's too late to assume that he already did that, he'll be doing that ASAP. This includes de-comming the mage - she already dropped her SMG, and as a mage, the rest of her weapons are less relevant.
- I forgot to address Rebecca's return to consciousness. Aside from general pleasantries, he's likely to ask her and Achak if either can Assense the mage, Tiny, and Iki, just so there aren't any surprises. Since Poindexter's got a post coming, he can address that or I will on my next post though I'd prefer it happen before Iki regains consciousness.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-11-15/1048:37>
Couple assumptions in my post, so just let me know if they are wrong:
1. Iki gives up once he realizes his holdout is unavailable.
2. The mage that brought the room down on Mercer's team was the opposing mage and not a member of Mercer's crew.
3. Iki was the one that executed the ambush on Mercer's team but was not in the building when it collapsed.
4. Mercer still does not know the mage's name.


Other things:
- Malevolence the player forgot to have Mercer divest Iki of his comm, but I'm pretty sure Mercer the Hunter would have done that while he was disarming them - including turning them off so that they can't be used wirelessly. If it's too late to assume that he already did that, he'll be doing that ASAP. This includes de-comming the mage - she already dropped her SMG, and as a mage, the rest of her weapons are less relevant.
- I forgot to address Rebecca's return to consciousness. Aside from general pleasantries, he's likely to ask her and Achak if either can Assense the mage, Tiny, and Iki, just so there aren't any surprises. Since Poindexter's got a post coming, he can address that or I will on my next post though I'd prefer it happen before Iki regains consciousness.

1. Iki would have either given up, or tried some feeble attempt at fighting.  Since nobody wants him dead yet, the result is the same.  I'm fine with the defeatist attitude for now.

2. Correct.

3. Mercer wouldn't know.  Between the masks, the lighting, the automatic gunfire, the building collapse, and the blood loss, he couldn't be sure either way.

4. Correct.

Mercer the runner would've seen Iki's comm fried in his Ballistics Mask.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-11-15/1312:10>
3. Mercer wouldn't know.  Between the masks, the lighting, the automatic gunfire, the building collapse, and the blood loss, he couldn't be sure either way.
Good point - he wouldn't know for sure if Iki was present at the collapse itself, but he was originally turned on to Iki because he was the team lead for the hit squad that attacked Mercer's team. Since he seemed to like to take a "hands on" approach like he did today, it is reasonable for Mercer to assume he was physically there as well, but managed to escape the collapse - since he was present for Stake before the plan went off rails, it seems unlikely he wouldn't have been present for the rest of Stake's team. Now, he might have just waited outside (or in the van) while the mages did the dirty work and brought the building down, but he was almost certainly within earshot. But whether he was there or not, he would have had intel that would have likely included a photo, so he should know what Mercer looks like.


For those reasons, in Mercer's mind at least, Iki was on site during his ambush and knows Mercer by sight, so that's the assumption he's working off of until a curveball directs him to think otherwise.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-11-15/1338:30>
Mercer has every reason to believe that Iki planned the hit and so would be familiar with Mercer's face.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-17-15/2058:24>
I have more to IC, but I ran out of time, so I'll either edit it later or post again when I have another chance.


Sorry my posting has been so delayed, but both work and home have been busy. Not in bad ways, just lots going on.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-17-15/2156:33>
I only tend to post when I've got a good one cooked up in my head or I feel like I need to post to keep conversations/combat/scenes going. For this particular scene, I don't feel like Becca is verbally involved all that much, so I haven't been posting much. Hope that's all good.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-18-15/0310:53>
We could use an assensing from Becca. Definitely on Iki, but also maybe on the mage (I don't like how she's avoiding giving even an alias).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-18-15/1149:28>
Mercer will also find that the link on the ground is fragged and not a TransysAvalon, so we may need a post from Rebecca about dealing with a possibly implanted link.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-18-15/1233:28>
While we're adding to Poindexter's To Do list, we still need an IC post for Sister Rebecca's Empathic Healing. This seems like a fairly significant moment, especially since Achak was simply expecting her to cast Heal (or apply a medkit) rather than take the damage on herself.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-18-15/1707:05>
Assense Ikiryo (Int 3 + Assensing 5 - Wounds 2) (http://orokos.com/roll/302253): 6d6t5 2

Assense the mage (Int 3 + Skill 5 -Wounds 2) (http://orokos.com/roll/302255): 6d6t5 3

What does she sense about the two of em?

I'll include all this info in the IC post, upcoming.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <06-18-15/1750:29>
@Poindexter,

--Ikiryo: mundane, seriously wounded, and his emotional state is a mix of fear, disgust, panic, and resignation.  He is extensively augmented.  He has a full synthetic arm, cyber eyes, and a few dark holes in his head, which would denote an implanted commlink, and probably some other augs in his head as well.  His body also betrays a lack of essence, most likely from some sort of muscle replacement surgery. 

--Magician:  injured, but not seriously so.  She appears very fearful.  She is unaugmented, and her magic is lower than Sister Rebecca's. 

Also of note, when Sister Rebecca opens her third eye she can see the magician's Fire Spirit in the astral.  It is looking down from its perch, eyeing her coldly.

Anything I missed?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-18-15/2214:49>
Sorry it's taking me so long. Been super busy. I'll do my best to get something up before work tomorrow.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <06-22-15/2037:36>
Life turned to shit.
No posting for me just yet.
Couple days.
Shit will work out.

Sorry, yall.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-23-15/0143:09>
No worries, Poindexter.


Mercer wants to knock Iki back out in order to interrupt any communication he is participating in over his implanted commlink and also because chances are it is time to go as he's probably called in some sort of cavalry - might be a good idea to check for Doc Wagon bracelets. His choices are a slap to the noggin or a shot from a pistol (gel rounds). Because of his cyber arms, a slap would be physical damage, so he'd probably have to use a called shot to split the damage. Not being aware of what Iki's condition monitor is like, what would be the best option to knock him back out without killing him? Was his stun monitor nearly full when he was healed, or would Mercer be starting from zero, in which case physical damage would be the better bet?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-23-15/0231:24>
Achak would prefer not to murder a defenseless man in church, but he is a bit aggrieved about being shot in the shoulder and may slip into old habits.

He is thinking about demanding full marks to Iki's commlink so that files could be transferred and examined. Iki might not comply, but Achak is trying to give him a sliver of hope. Maybe Iki already figures that he's dead or doomed, but Achak would at least try.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <06-24-15/1544:18>
Mercer's plan is to try not to kill him, but knock him unconscious so that he can't transmit any more than he already likely has, then move him to the van so that we can get mobile and away from the church (advising the Father to do the same for his own safety). Once mobile, we can determine what to do about the implanted commlink, though Mercer would prefer keeping the blood to a minimum while in the van, so a ripper doc might be the best option. He also wants to keep Iki alive as he's pretty sure he has more info. We might part ways with Tiny and the mage at this point as I don't think there is much more we can get from her. I'm a little bummed that Rusty picked up on the Warhammer - flechette suppressive fire is a pretty handy option. The 18F availability was the only reason Mercer didn't grab one in chargen. Maybe there's some room for negotiation there, though it might feel a bit like cheating on Yoki.


Additionally, both Iki and Tiny have nice cars. I'm not sure what to do about that. Tiny and the mage will need transportation and I don't think our intent is to rob them blind, so I'm inclined to just leave that as is, and Mercer isn't sure about Iky, but it's unlikely he has much of a future, so the Concordant could be profit if anyone knows a good mechanic or Achak wants to try to barter with the locals for some funds. The gang can keep the disabled Roadmaster and Americar, as I'm sure they were intending anyway. Heck, the Concordant could do a lot of church fixing.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <06-24-15/1643:28>
I'm torn as to whether Achak would notice the effect of that Sister Rebecca's healing is having on her. Cram makes people hyper-alert, but Jazz just makes them twitchy and over-caffeinated. As such I'm thinking that he might a bit oblivious at the moment.

Achak isn't terribly good at intimidation but he's Jazzed-up and needs to do something. He's going to try to intimidate Iki for full MARKs on for the Transys Avalon. I'm basically just going to roll everything and we can subtract dice later:

Charisma 4 + Intimidation 1 + Outnumbered 2 + Wielding Weapon 2 + Has caused pain 2 + Physically Imposing 1 (http://orokos.com/roll/303748): 12d6t5 5 hits, limit 6

I took "has caused pain" because Achak shot him, plus he's going to threaten more of the same.

I hadn't thought about leaving the Concordant for the church. That's an interesting thought, and would be convenient, although it gets into tricky issues of ownership. Same goes for anything we want to pick off the departed, which will probably require rednblack's input. Achak is thinking that Rusty should be happy with the weapons, Tiny's armor, and the disabled Roadmaster.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <07-02-15/1126:04>
Achak succeeded at his Intimidation roll, and has his MARKs. 

Ownership is tricky, but there's a good chance that Rusty has a matrix guy around who can do as much given some time.  It is an Extended Test per item, so you could be talking about awhile there, and the Black Jacks may want some more gear for the trouble.  Depends on how much time you want to be spending in the area.

Speaking of which, time is of the essence right now.  Let's wrap this part up before everyone passes out again from Stun Damage. 

We're opening a new location at my job, and it's going to be my shop, so I'm spending a lot of time in and out and otherwise away from internet access.  At some point next week everything should be back to normal, but there will be some hiccups on my end along the way.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <07-03-15/1433:55>
Ok, things are looking up again.
Over the next day or two I'm gonna read everything I missed and get back to it.

Thanks for being patient.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <07-06-15/1325:20>
Achak is eager to get going too.

Upon review, I'm not sure how much Achak can accomplish with three MARKs. Edit File seems like the Matrix action to copy files, although Achak's dice pool isn't good enough to defeat the defending dice pool the vast majority of the time. Perhaps there won't be a defending dice roll in this situation, or maybe he can just spam Edit File commands until he succeeds, in which case I basically just need Achak not to glitch.

Logic 2 + Computer 1 (http://orokos.com/roll/306545): 3d6t5 1 hit, a hit!

The basic idea is to copy over the contents of the commlink so that we don't have to murder him and carve it out of his skull. If it doesn't work, we'll murder him and carve it out of his skull.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <07-07-15/0153:30>
I should be back to posting late Tuesday or sometime Wednesday. Had a whirlwind weekend and basically only had tablet access, so not conducive to posting in general. This applies to TR as well, so I won't double post this there.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <07-08-15/0221:47>
Mercer will have the mage provide marks for her phone as well so they can scan it for info before returning it to her when they are ready to part ways. He will make sure she has no DNI before handing her her phone so that he can watch her grant the marks, just in case she tries anything sneaky. I mention this here because he isn't doing this until either the mage decides to stay at the church and find her own way or they drop her off at the cars (or another location of her choice), but I wanted to get it mentioned in case the story moves past that point before I get to post again.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <07-13-15/2021:28>
My apologies for my continued absence.  We're opening our doors tomorrow, so things should get back to normal(ish) in the next few days.  Everyone's who's stuck with the game gets 2 GM dipped out on us karma. 

I'm going to spend tomorrow catching up on OOC and IC threads in my games, and I'll do my part to push things forward in the next 2 days or so.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-11-15/1214:50>
Things are close enough to an even-keel that I feel comfortable starting this game back up.  Everybody still on board?  I know it's been awhile, so if it needs to die, that's understandable.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-11-15/1349:50>
I'm still available.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <08-11-15/2130:36>
Things are close enough to an even-keel that I feel comfortable starting this game back up.  Everybody still on board?  I know it's been awhile, so if it needs to die, that's understandable.

I'm still down, although I'd love to remake the character. She's MUCH weaker than I had anticipated and I worry I'll be dragging the group down.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <08-12-15/1455:15>
I'm game to continue, though I caution (if it hasn't already been apparent) that my post rate will be lower - one every 2-3 days on average of IC. Just life in general being busier.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-12-15/1609:25>
@Mal, no worries here. 

@Poindexter, is she?  She certainly chewed through those first vampires easily enough.  The last combat was mostly inexpertly run from the GM's POV.  It would've been more fun for everybody involved had the Fire Spirit used its Elemental Attack each turn as opposed to Engulf once.  The last combat was about as lethal as I'd hoped -- maybe a little less since my dual-pistol wielding adept geeked himself -- but I really didn't mean to keep Sister Rebecca without any options for two or three CTs. 

That all said, if you'd like to rebuild, I'm ok with that.

@All, since everyone is on board, I'll try to get an IC up in the next day or so.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <08-15-15/1721:39>
Has the mage provided the marks on her device? I mentioned wanting them in OOC, but I might not have asked for them yet in IC.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-15-15/1833:24>
Has the mage provided the marks on her device? I mentioned wanting them in OOC, but I might not have asked for them yet in IC.

Yes.  Sorry, should have covered that IC.  Her only link is a burner Metalink.  No names are given for messages, though it looks as though hers wasn't fiddled with before she handed it over.  Anything specific Mercer is looking for?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-15-15/2238:24>
@Rednblack, who is speaking in the red text? It sounds kind of like Rusty from the "we're already home" comment but I wasn't sure.

Does the message between Ikiryo and the Johnson imply that we have a commcode for the Johnson now?

My IC post refers to Achak's Gangland Hideout (Seattle, Squatter, Extra Secure) lifestyle.

There are also allusions to his Prejudice (Specific, Biased) against trolls (like Rusty, who is actually the source of the prejudice from kicking Achak's ass over a woman).

Achak's not going to murder Ikiryo; he'd rather put that on Rusty's soul.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <08-16-15/0119:22>
Mercer wants to know her name/handle, and the nature of any communication she had with Iki. Basically he's being cautious, looking for holes in her story, making sure that cutting her loose won't come back to bite him - perhaps literally. He's not a trusting sort to begin with, but her being cagey about revealing her name makes his hackles stand up just a little.


Mercer would likely sleep in the van anyway. His lifestyle - Traveler - I figure is a mix of cheap motels and fast food supplemented by the not exactly occasional night spent in the van.


As for Iki, it's a sure bet he's already notified his employers that Mercer is alive, likely with photographic evidence, so there's not much to lose by letting them finish him off. "Them" being either the gangers or his employers. Though Mercer's not above using the same trick as the vamps and planting a tracker on him to see where he goes. Of course, Mercer's not yet aware that the vamps were using that trick IC I don't think, but it's the sort of thing he'd do.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-16-15/0124:37>
@Rednblack, who is speaking in the red text? It sounds kind of like Rusty from the "we're already home" comment but I wasn't sure.

Does the message between Ikiryo and the Johnson imply that we have a commcode for the Johnson now?

Yes and yes.

Mercer wants to know her name/handle, and the nature of any communication she had with Iki. Basically he's being cautious, looking for holes in her story, making sure that cutting her loose won't come back to bite him - perhaps literally. He's not a trusting sort to begin with, but her being cagey about revealing her name makes his hackles stand up just a little.

There's no mention of her handle on her link, but nobdy's asked her -- or anyone else -- either.  Go ahead and give me a INT+Computer Test to see what shakes out.


Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <08-17-15/0139:51>
Search the mage's phone [Computer 1 + Intuition 5] (http://orokos.com/roll/317515): 6d6t5 1 [1, 2, 1, 2, 1, 5]
A bunch of suck and almost a glitch, but hopefully a single hit provides something useful.


Also, looking back it wasn't as clear as I had thought, but the entire last bot of talking from Mercer was directed toward the mage, not the gangers. He's offering her a ride and letting her decide how she wants to handle the corpses.


I know the action has moved to the van, but before we leave Iki to the Gangers Mercer wanted to try a Hail Mary. Whatever the outcome, we're probably leaving Iki behind - either for the gangers to kill, or for him to make his own way, unless he wants us to take him and makes it worth our while. I also didn't want to make the assumption that the mage would be joining us, so I haven't addressed my asking her her name/handle. I've been dogging her for it since we met hoping she'd offer it out of general cordiality. If she goes with us, he'll ask her for it once they are in the van, otherwise he'll ask before they leave.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-17-15/1142:44>
Search the mage's phone [Computer 1 + Intuition 5] (http://orokos.com/roll/317515): 6d6t5 1 [1, 2, 1, 2, 1, 5]
A bunch of suck and almost a glitch, but hopefully a single hit provides something useful.

With one hit, Mercer can get a pretty good idea of who's who.  There was a number of communications starting last night about where/when to meet up with who Mercer assumes to be Iki, and then communications stop, most likely after they do meet up.  Then this morning there is a message from Iki that simply says, "Hold," and a few minutes later one that says, "Now."

Moving forward, Mercer find the expected chatter leading up to the breach in the church, all in team messaging.  There's probably not much useful there, but you'll need more time to peruse those messages to find them -- say after you've gotten to the safehouse. 

Also, looking back it wasn't as clear as I had thought, but the entire last bot of talking from Mercer was directed toward the mage, not the gangers. He's offering her a ride and letting her decide how she wants to handle the corpses.

Ahh, gotcha.  I thought you were talking to the gangers.  That's much more clear. 

I know the action has moved to the van, but before we leave Iki to the Gangers Mercer wanted to try a Hail Mary. Whatever the outcome, we're probably leaving Iki behind - either for the gangers to kill, or for him to make his own way, unless he wants us to take him and makes it worth our while. I also didn't want to make the assumption that the mage would be joining us, so I haven't addressed my asking her her name/handle. I've been dogging her for it since we met hoping she'd offer it out of general cordiality. If she goes with us, he'll ask her for it once they are in the van, otherwise he'll ask before they leave.

That's fine.  Do what you'd like to do in the church, but know that time is ticking.

ETA: there's also the discussion of the safehouse to weigh in on.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-17-15/1509:51>
I think Malevolence's OOC post was suggesting that Mercer would rather sleep in his Roadmaster than in a safehouse, but I don't think Mercer said that ICly.

Achak would prefer someplace with a bathroom, but given his Loss of Confidence (Leadership) and the fact that his church just got shot up because of him, he won't protest much. Sister Rebecca will be unconscious and Achak will be sobbing in the backseat, so we won't be in much of a position to overrule the driver. So, in effect, it's Malevolence's call.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <08-17-15/1904:51>
I held off on mentioning that in IC just so we weren't interacting in two different points in time. It isn't so much that he wants to share the van, more that he'd stay with the van wherever they do end up. He might make use of the WC to bathe, etc, but the actual sleeping he'd do in the van, just out of habit and paranoia. If they were going somewhere more upscale, he'd likely treat himself to a nice bed, but given the description of the venue, he's just fine crashing on the floor of the Roadmaster.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-21-15/1349:58>
Poindexter, you still with us?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-25-15/1116:29>
Nice IC write-up, Mal.  So, the team is currently compromised with Achak coming down and Sister Rebecca going back to unconscious.  What's the plan with the other vehicles?  I'll say that Achak was able to get addresses to both potential safehouses to Mercer.

Once I have an idea of the basic plan, I can get an IC up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-25-15/1428:40>
Achak was thinking of everyone crashing in his safehouse, at least long enough to formulate a plan of action. It sounds like Mercer wouldn't be willing to leave his vehicle behind, which somewhat negates the purpose of the safehouse. (The group can discuss next steps in the Roadmaster as well as they could indoors.)

Achak needs 20 minutes to deal with the "despondent and miserable emotions" that are a side-effect of Jazz. After that he should be a contributing member of society again. He would want to go clean up, then he'd prefer to NOT split up the group (i.e. by having Achak and/or Rebecca indoors while Mercer stays in the Roadmaster). Following Stake's fate, Achak won't be keen to leave anyone alone.

At this point I can't even remember if his shoulder wound (courtesy Iki) was ever given any medical attention or healing. I'll try to go back and remind myself what happened with that, if anything. Either way, he'll need to clean up the blood and patch up his armor.

I'll get an IC post up for his emotional trauma soon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-25-15/1439:22>
I believe sister Rebecca used empathic healing of some kind n Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-25-15/1524:15>
Oh, that's right. I don't think he noticed her doing it, or he missed what was actually happening. He will be upset when/if he finds out as he would see it as a zero-sum exchange with no strategic benefit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-26-15/1338:18>
Ah, Elijah. Dude probably wants to get paid too. I suppose we still have the vampire bounty to claim, although presumably that has to wait until the following day ICly (as it is currently Sunday and I assume that government bounty offices are closed on Sundays).

A while back I had dropped a message to Duncan inquiring about his offer to take the painting off our hands immediately (i.e. Duncan purchasing it so that he could resell it and capture the markup). That would give us a bit of a war chest to work if he gives us a reasonable offer. Sister Rebecca might not approve but she's unconscious and a junior member of the team anyway.

With Sister Rebecca passed out and Achak pre-occupied, he ponders his best options for the cars.

Is this a hint about trying to extract value from the cars? I thought the tentative plan was to leave them for the gangers, as we're obviously not in much of a position to take possession and/or fence the vehicles ourselves. The feasibility of doing so is largely dependent on GM interpretation of the rules surrounding ownership. I recall rednblack mentioning that Rusty likely has someone on his crew that could do the deed. If so, should we just leave it for them? I don't think we have much of an argument with the gang that the vehicles are now "ours". They're on the gang's turf, after all.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-26-15/1429:33>
Yes, the bounty will need to wait until Monday. As for the cars, the timin is iffy. Changing ownership won't be impossible, but you'll need someone with pretty extensive hardware knowledge and some time to do the work. The cars are on ganger turf, but they probably won't assume ownership unless they're left for a bit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <08-26-15/1447:39>
Mercer's understanding with the cars is that the gangers are currently unaware of them - he avoided mentioning them in their presence. Mostly, Mercer wants access to Iki's ride to look for more clues, and if there is any ammo/credsticks/weapons that might be useful he might liberate those, but he's not terribly interested in the vehicles themselves. Ownership might not be too much of a problem as Iki is unlikely to come looking for them any time soon on account of being dead, and an additional vehicle is always handy. I expect that Margot and Tiny will likely come looking for Tiny's ride, so he's keen to leave it for them.


Mercer imagines that the best way to gain access is to start with the jammer so that Iki has limited options for stopping them (if he even cares to do so) and then physically destroying something (a window likely) to create an opening to the vehicles insides. Then disable its wireless and search thoroughly. Optionally, after disabling the wireless, drive to a "safe" location and search there and consider changing ownership. This would require avoiding the law while the wireless is off, but aside from that has the advantage that Iki no longer knows the location of his car and thus can't call in assistance to harass us.


ETA: Margot/Tiny might be more likely to call the car to the church to pick them up rather than try to walk to it in Tiny's condition.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-26-15/1458:48>
We're in Puyallup so the law will likely only make an appearance if we break out an assault cannon or an HMG. Puyallup is split between E and Z security rating except for "downtown" Puyallup which is a C rating around City Hall and the modest retail core. We would probably be more concerned about Iki's backup (if any) or employers rather than Knight-Errant. Mercer, who is not a local, may or may not know this.

Searching the cars is a good idea and is exactly the kind of thing that Achak isn't thinking about in his current depressive state.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-26-15/1503:55>
Yeah, judging from experience Mercer isn't too worried about the pawns at the moment. Sounds like a solid plan. Not hard to bust a window. Firing up the car will require a Hardware or Lockpicking extended test [Combat Turn].
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-26-15/1515:19>
Achak is good with locks, but he'll be at -2 for Disorientation while he's blinking back the tears.

Here's the base roll: Agility 5 + Locksmith 6 - Disorientation 2 (http://orokos.com/roll/320080): 9d6t5 1 hit, crying pretty hard

Potential add on rolls:

Autopicker (if it's a keylock): Autopicker (http://orokos.com/roll/320081): 6d6t5 0 hits
OR
Maglock specialization + Maglock passkey (if it's a maglock): Specialization 2 + Maglock Passkey 4 (http://orokos.com/roll/320082): 6d6t5 2 hits

3 hits on 21 dice! I'm back in pre-hiatus form.

I'll roll again for the Extended test once I know which pool(s) I should be using.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-26-15/1608:05>
Well, this what happens when I make a call AFB.  Upon looking it up, I'd imagine that a control spike is basically a Transponder-embedded key.  @Tec, do you have an Electronics kit?  Technically, defeating them is a Hardware+LOG test, but I'll still allow Lock Smith, assuming you can get your hand on a kit. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-26-15/1701:49>
I don't have an Electronics Kit, no. None of us do, to my knowledge.

I won't be broken up if it's not possible. I was just trying to be helpful.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <08-28-15/1354:35>
So moving it might be out. Okay, we'll bust the window, disable the wireless, and try to make the search quick. Achak can let the gangers know that they have a new, slightly damaged, ride they are welcome to. Unless he thinks he has enough pull to maybe enlist their services to help us change ownership. It'd be a nice secondary set of wheels, though for our purposes the Americar would probably work. Sound solid.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-28-15/1545:05>
I'll let Mercer do the honors ICly, as Achak is a bit distraught at the moment.

As an aside, is anyone playing the new Shadowrun: Hong Kong game? The reason I ask is that at one point you are confronted with a vampire and have to decide whether to kill her or spare her. She's not particularly violent - she was an accountant prior to her transformation and was Infected through no fault of her own - so I sat there and was like, "Oh, she sounds like Katsina! But Achak would kill her anyway!" I ended up sparing her, but I ran through the scenario with both PCs in mind.

Achak vs. Katsina would be an interesting fight. Attack pools are the same, although Katsina's reach is better while her Accuracy is worse. Achak dodges better (+2) but Katsina hits harder (+3 DV, -3 AP). But Achak should be able to roll hits greater than or equal to Katsina's Accuracy more often than not ...
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-28-15/1656:44>
@Mal, sounds like a plan.  I have no problem with  you guys making off with the Americar, but I am trying to keep things making sense.  Go ahead and give it a try with the gangers.  I'll also take a Perception Test.  Take the +3 for Specifically Looking, but no bonuses for visual and auditory specs.

I'll let Mercer do the honors ICly, as Achak is a bit distraught at the moment.

As an aside, is anyone playing the new Shadowrun: Hong Kong game? The reason I ask is that at one point you are confronted with a vampire and have to decide whether to kill her or spare her. She's not particularly violent - she was an accountant prior to her transformation and was Infected through no fault of her own - so I sat there and was like, "Oh, she sounds like Katsina! But Achak would kill her anyway!" I ended up sparing her, but I ran through the scenario with both PCs in mind.

Achak vs. Katsina would be an interesting fight. Attack pools are the same, although Katsina's reach is better while her Accuracy is worse. Achak dodges better (+2) but Katsina hits harder (+3 DV, -3 AP). But Achak should be able to roll hits greater than or equal to Katsina's Accuracy more often than not ...

That gives me ideas . . .

I have been playing SRHK, and really enjoying it.  I also ended up sparing the vampire, but she hasn't shown back up to help me with anything.  Not sure if I haven't played it right, or if it's just not in cards until the very end.  Time will tell.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-28-15/1722:47>
I'm enjoying the new weapons and cyberware. Jury is still out on the new Matrix. I'm not sure I like the all the sneaking around the white IC, as a mini-game wholly dependent on timing seems directly at odds with a turn-based strategy game.

I'm trying a cybered melee specialist, since it now seems at least feasible given the new cyberweapons. (It was a bad option in Dragonfall and downright suicidal in the original.) I'm not convinced that it's a better, or even equivalent, option compared to sitting behind cover and shooting or spell-slinging.

And zomg so many words. It's more like reading a book more than playing a game. Dragonfall was the same. I think the first game had my preferred ratio of character development and shut-the-hell-up-and-shoot.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-28-15/1755:49>
I'm enjoying the new weapons and cyberware. Jury is still out on the new Matrix. I'm not sure I like the all the sneaking around the white IC, as a mini-game wholly dependent on timing seems directly at odds with a turn-based strategy game.

I like the new matrix for the most part.  Not a big fan of the sneaking around white IC either, but I like how the nodes are done. 

I'm trying a cybered melee specialist, since it now seems at least feasible given the new cyberweapons. (It was a bad option in Dragonfall and downright suicidal in the original.) I'm not convinced that it's a better, or even equivalent, option compared to sitting behind cover and shooting or spell-slinging.

I'm going to have to do a similar build on my next play through.  Monowhip!!!



Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <08-28-15/1814:19>
The monowhip is so-so. It's not Strength dependent, which is correctly canonical, but it sucks that I've been pumping Strength to be good with the lower-tier cyberweapons (hand razors and cyberspurs) only to find that Strength is useless for monowhips. Wish I had known that in advance.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <08-29-15/2352:55>
Perception [INT 5 + Perception 6 + Augments 3 + Looking 3] (http://orokos.com/roll/321194): 17d6t5 4 [4, 2, 3, 1, 1, 4, 2, 1, 5, 5, 3, 2, 6, 1, 2, 4, 5]


It's abysmal and loses a hit if my augmentations don't count. I have R3 Image Enhance, R3 Audio Enhance, and R6 Olfactory, so almost every sense is covered. Also, I haven't mentioned it in IC, but the drones are on scout/patrol duty in case more folks show up for the party. They should give us a heads up if vehicles are approaching.


I'll let Achak deal with the locals since he knows them. If we have to wait until he's in a better place, then we will.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <08-31-15/1151:05>
Mercer is able to find a commlink, which Achak will recognize as Stake's, an Ares Lightfire 70 with silencer, including one magazine loaded with APDS, a few spare changes of clothes -- running from barrens wear to Vashon Island, another commlink that is not Stakes and is turned off -- a Renraku Sensei --  and a credstick with ¥5,000 on it in a small hidden compartment in the trunk. 

Are you guys going to be waiting around until Achak feels good enough to speak with the gangers, and then assuming they will let you have the car, until a ganger can get there to do the ownership transfer? 

@Tec, so is the monowhip just based on Close Combat and Cyber Affinity then?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <08-31-15/1610:59>
He's got what, 20 minutes before Achak's back to useful? That's probably pushing it, but maybe worth it. We could try for Iki's car or if it doesn't look like the gangers are going for it, see if they'd part with the Americar. Alternatively, didn't Stake have a car that we might be able to recover from the ambush site? We could maybe throw some of the jing we just found in and straight up pay for an ownership transfer. It all depends on how heavily Achak feels he can lean on his contact.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <09-01-15/0216:21>
@Tec, so is the monowhip just based on Close Combat and Cyber Affinity then?

NO, that's the other kicker! It uses ranged weapons for the to-hit probability and Cyber Affinity for the critical chance. They break from canon and give the monowhip a range of 7.

Frankly, I'm frustrated. I jacked Strength, Body, and Close Combat, thinking that all cyberweapons would use them, only to find that Quickness and Ranged Weapons were needed for the monowhip. It's a decent weapon - it has a high DV  (14) that few players are going to match with with a pure Strength build - plus good AP, but it's not a sequential weapon. As in, it's not a natural progression from the spur to the monowhip; the monowhip just kind of comes in out of left field. I was annoyed by the karma inefficiency of it.

Cyberweapons aren't even that great compared to melee weapons. Most of the swords are superior to a cyberspur; the only advantage of a cyberspur is it doesn't take up a slot in your weapon inventory. On the other hand, the sword doesn't cost you essence. Plus, equivalent guns do more damage and have better range. Other than flavor, I'm having a hard time recommending the cyberweapons (or, if we extend it, any melee combat).

...
...

Stake had a motorcycle, a Suzuki Mirage. Presumably that's... somewhere, perhaps the ambush site as Mal suggests. Not sure if it's worth tracking down. It's winter and not exactly motorcycle weather. Achak is a passable driver (8 dice) but is probably better riding shotgun.

I might need help jogging my memory. Were there four cars for the runners?
1. Saeder-Krupp-Bentley Concordat, nice but not subtle
2. Ares Roadmaster, which Mercer disabled with a shot to the engine block
3. Hyundai Shin-Hyung, SEOUL DRIFT
4. Ford Americar, reliable, economical, anonymous

I believe the Roadmaster and the Americar were driven up to the church for the assault, meaning they're front-of-mind for the gangers. The Concordat and the Shin-Hyung were parked a little bit away. Is the Concordat Iki's car, the one that Mercer broke a window in order to go through the contents?

I'm having a hard time thinking of leverage Achak could use to get the gangers to change ownership on either car without paying for the service. They don't owe us a favor and, if anything, could be reasonably upset that Achak dragged a firefight onto their turf. (Maybe they're not too broken up about it since none of them took any heat, and they get some gear for their trouble.) We could pay them but unless it's a relatively token sum - say ¥1,000 or less - I'm not sure that the additional vehicle would outweigh its opportunity cost. Achak is expecting that they'll have to leave Seattle shortly anyway, limiting the utility of any additional ground craft.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <09-01-15/1106:35>
My records show the Condordant as Iki's car.  The gangers will indeed probably want some cash for the trouble of changing ownership, especially since they'll probably just be stripping the cars for parts.  Achak is also probably not too worried about eking every last nuyen in this scenario with the windfall coming from Duncan Abbey.

As for the monowhip, it sounds like it might be usable for my rifle-slinging face.  Maybe I should boost up body and cyber affinity to give it a go.  It certainly doesn't sound worth it for a melee build.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <09-01-15/1258:55>
ICly, Achak is worried about Duncan's safety and is now less-than-positive about the certainty of the windfall. Despite Duncan's assurances, Achak is thinking that if a professional like Stage got bagged and tagged then nobody is safe, including Duncan. (Achak also thinks Duncan is overestimating his security, especially since there are vampires involved.) As such, Achak is inclined to play it conservatively, but - lacking confidence in his own leadership/judgement - would likely do what Mercer tells him.



The monowhip is a reasonable choice for someone who's already invested in firearms and going the cyber route. That said, I think rifles are the most powerful weapon in the game. You have sniper rifles for your long-distance shooting, then your assault rifles for short-and-medium engagements. You're probably better off lighting someone up with burst fire (or full-auto) when they're up close and personal rather than resorting to a monowhip. The only place where the whip really shines is in stripping armor, so it can be a good set-up for someone else to come along and finish off the target.

Again, if it's for fun/flavor, then definitely do it. If it's for effectiveness, the whip is somewhat redundant with other options.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <09-01-15/1537:15>
Okay, we'll skip the attempt to acquire an additional vehicle. Where to next? We can go to Achak's hidey hole, though it's a little too close to the scene of the action for Mercer's taste. Returning to relative civilization might make a good plan - maybe a trip back to Duncan's? Mercer doesn't know that this team was working with him and doesn't have anything to fence, so is unlikely to suggest him, but it sounds like Achak might.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <09-01-15/1641:10>
Achak would agree that his safehouse is too close to be ideal, but he appreciates the built-in layer of security provided by the gang. Maybe they're not going to stop any heavy-hitters, but they'll at least provide some warning of what's coming.

Stake's place is available but compromised, at least to the degree that Achak smelled noodle-boy in there. Presumably the men who went through it earlier are now dead (not sure if Achak has made the olfactory connection), but they could have reported its location to their vampire overlords.

Back to Duncan's is a possibility. I doubt he wants us sleeping on the sofa though.

If none of those, then it's parking the Roadmaster somewhere and camping out in it. Or we could pay for a motel or safehouse, depending on our level of paranoia.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <09-01-15/2036:16>
Sorry I been away so long.
Luckily, it looks like Becca is still lights out, so I think I'm good.

I'm Back now.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <09-04-15/1423:15>
Welcome back again, Poindexter.

It's time to make a call.  Where y'all going?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <09-05-15/0014:47>
Achak will lobby for his safehouse, since he presumes Mercer is new to town and lacks connections, but Mercer is driving so he gets final say.

Charisma 4 + Leadership 5 - Loss of Confidence 2 - Disorientation 2 (http://orokos.com/roll/323019): 5d6t5 1 hit

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <09-05-15/0146:40>
Mercer is fine with it - home is pretty much anywhere he can hang his hat.


I'll try to get an IC up this weekend. I've been just pummeled by real life. Nothing bad, just it's busy like the Holidays without actually, you know, being them. Every time I turn around there's another all day outing on the weekend or company demanding my attention or...


I've had to parcel my posting into five minutes here and two minutes there, none of which are conducive to a proper IC. So, I can't promise much, but I'll try my darnedest to provide something passable.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <09-07-15/2349:01>
Salient points from the IC:
1. Mercer is trying to remember how he heard about the job that resulted in the "big score" that had gotten his team found and killed.
2. He's calling Duncan.
3. He's asked Achak to reach out to Elijah, mostly to see if he's okay and possibly warn him, but also to try to enlist him in cracking Iki's phone (assuming there is more info to be had) and/or see what might have attracted Iki to Manhattan. Has he been there before? In other words, was he heading to his next job or heading to meet his masters?
4. If the answer to #1 doesn't renew his suspicion of Grotto1, he'll log in and post a warning to the other hunters regarding the modus operandi of the group hunting the Hunters.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <09-08-15/0232:40>
I have an IC post half-written in my head. I'll work on it overnight and get it up soon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <09-08-15/1238:08>
Salient points from the IC:
1. Mercer is trying to remember how he heard about the job that resulted in the "big score" that had gotten his team found and killed.

The tip came from a source on Grotto1 that Mercer paid for.  The information was given in a private message, but by the time Mercer was back up and kicking, the account went inactive.

2. He's calling Duncan.
3. He's asked Achak to reach out to Elijah, mostly to see if he's okay and possibly warn him, but also to try to enlist him in cracking Iki's phone (assuming there is more info to be had) and/or see what might have attracted Iki to Manhattan. Has he been there before? In other words, was he heading to his next job or heading to meet his masters?

Cool and cool.

4. If the answer to #1 doesn't renew his suspicion of Grotto1, he'll log in and post a warning to the other hunters regarding the modus operandi of the group hunting the Hunters.

Stake was the one who organized the information for the run on the yak joint.  The team doesn't have any reason to suspect any of the potential team contacts listed on the first page of the OOC, so they may be able to point you guys in the right direction should you want to pursue that angle.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <09-11-15/1943:43>

Mercer wants to call Duncan, but I can't think how to write it in IC since he wants to call, not message. A text from the dead is suspicious, a voice is much more likely to be taken seriously. But I don't know if Duncan would take the call (Loyalty 3) or if he'd end up with the receptionist. Or if anyone is even alive to take his call. Also, looking back, Duncan was supposed to reach out to Achak (or Stake?) when he had a line on a buyer, so it might be poor form to contact him other than to caution him to watch his back after our experience and to inform him that Stake was deceased.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <09-11-15/2047:50>
I'm gonna try and stay in this one, cause I really like where it's going, but it's gonna be hard. Will someone shoot me a PM when becca wakes up, please?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <09-14-15/1104:22>
I dropped the ball on Duncan getting back to Achak, so let's assume that he received a message from Mr. Abbey acknowledging that he should take precautions.

Likewise, we'll assume that Mercer is able to get Duncan on the phone.

@Mal, if you want to IC getting situated and beginning the phone call, we can move forward ICly on what Mercer and the team want to do.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <09-21-15/1624:19>
I'm going to assume that Duncan's meet is amenable to the team and post IC to that effect since no one has weighed in to caution against it. I'll get an IC up today.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <09-22-15/1528:12>
Alright, so you guys have a few hours before anything really needs doing.

@Poindexter, you can make some --let's say 4 -- Healing Tests for Sister Rebecca.

Other than that, I'll get an IC up either today or early tomorrow that will get us in with Mr. Abbey at the hospital.  Let me know if there are any plans before then.

As for Manhattan, what's the plan once you get there? 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <09-22-15/1634:29>
Achak is definitely on board with meeting Duncan this evening. The hospital sounds like a good idea.

ICly, Achak is bewildered by the thought of going to Manhattan. I picture him having been raised in Salish-Shidhe lands. Maybe he's visited some other NAN countries, but for the most part Seattle is the biggest city he's ever been to. I think he'd be a bit wide-eyed - provincial, even - at the notion of going to Manhattan. He would benefit from some guidance - some dos and don'ts for the city. He might even ask Duncan to arrange for a local guide, perhaps a decker/rigger, that can shepherd them around.

OOCly, what I know about Manhattan is from something I read 3 years ago. I remember that security is tight and that there are color-coded pass-cards, but beyond that it will all be new terrain for me.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <09-22-15/1806:15>
Once we have funds we'll try to get a decker to look into what Tiny might have been up to in Manhattan while we travel there. Hopefully Duncan can help get us there - we don't want to have to leave our equipment behind, so standard commercial travel is probably out.


Based on what the decker discovers, that'll inform our first steps once we arrive. We'll also need a place to stay. Mercer would also want a means to get his van there. It can go on autopilot and make the trip in a few days - or less - if it can clear all of the checkpoints in between. Again, hopefully Duncan has some input.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <09-27-15/0225:15>
It's late right now. I'll get an IC post up Sunday.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <09-28-15/0104:34>
My post is up. I don't know if it's a personal record but it's a long one (~1,850 words). I used spoiler tags in the middle to indulge in an extensive interior dialogue, as this situation would put Achak's inner selves in full conflict (the mercenary ganger versus the altruistic Christian). Everyone is free to read what's underneath; I was simply using them to shorten the vertical height of an already loquacious post.

Speaking of loquacious, I go back and forth on Achak's speaking ability. He certainly doesn't have the Logic to support High English, but his Social skills are strong. I've done my best to mimic how I think Duncan's speech, as that is what Achak would attempt to do.

Rolls:

Etiquette: Charisma 4 + Etiquette 5 (http://orokos.com/roll/329614): 9d6t5 2 hits, unimpressive but passable

Negotiation: Charisma 4 + Negotiation 5 (http://orokos.com/roll/329615): 9d6t5 4 hits, not bad but I'm going to Edge since this is fairly pivotal
Edge reroll: Edge reroll (http://orokos.com/roll/329616): 5d6t5 2 hits
So 6 hits total. (Social limit is 6, or 7 with the wireless benefit of Achak's suit.)

Achak's goal isn't to increase the nuyen figure so much as it is to convince Duncan to provide things that the team might otherwise have to pay for themselves. This has the added benefit of smoothing over some of the logistic hurdles, unless rednblack intended to have some fun with those. If so, then perhaps Duncan will raise his offer and we can arrange for things ourselves.

I wasn't expecting to beat Duncan in a Negotiations roll but my result isn't terrible. I didn't add any Social modifiers; I'll leave those to rednblack's discretion. I have space for one more hit on Achak's Social limit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <09-28-15/1248:35>
Nice write up, Tec.  Take that Edge back.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <09-30-15/1548:50>
Thanks, rednblack.

Duncan's offer of a personal loan is throwing Achak off a bit. He certainly doesn't want to part with the painting at a fire sale price but nor is he sure that they can scrape together enough to fund the trip without some outside resources.

Let's start by figuring out how much we have floating around in our pockets. Some OOC liberties with omniscience are being taken in the process of these calculations.

Mercer: ¥2,040
Achak: ¥1,754
Sister Rebecca: ¥610 (if she's healthy enough and willing to continue)

That's just over ¥4,400.

In addition, we'll have some funds from the vampire bounties. Naturally, at this removed point, I can barely remember how many vampires we dusted. I'm going to guess three. Those are worth ¥7,500 each, so that's ¥22,500. Minus 15% for taxes - Achak's National SIN, which I presume is connected to the bounty hunter license - takes it down to ¥19,125. Elijah's gets a quarter of that, which leaves ¥14,344.

Add that back to the original ¥4,400 makes ¥18,744 if Sister Rebecca joins us or ¥13,353 if she goes her own way.

Other potential sources of income are Stake's chargen cash, which is reasonably generous if it's accessible. (¥2,480 + (4d6 x ¥100) = ~¥3,880 or thereabouts.) There are also Stake's personal effects, which Achak would be loathe to part with (and which Duncan would probably find distasteful to liquidate) but it's not like the elf needs them anymore. He had some nice suits but they were all Custom Fit, which probably limits their resale value.

Thoughts?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <10-01-15/1256:40>
@Tec, as for the loan, Mr. Abbey will probably require a few points above average for interest, all things considered, but it may be enough to get y'all where you're going.

Stake's resources are largely out of control of the team itself.  Where did he keep his funds?  I'm not sure Achak would know.  You could try tossing the apartment, or any of the other bolt holes he had around.  It's fairly likely that would turn something up.  The suits are probably not worth much, but the hardware could be, depending on what you can find.

You are correct that you have three vampire bounties coming your way, and your math is correct that the team will net 14,344¥.

@All, how much are you comfortable sharing with Mr. Abbey?  If I have the broad points I can form his response.

About Manhattan, anything y'all are planning on running with besides the city itself and the airport Iki was heading to? 

Also, should you choose to pursue this angle, don't forget that you have the Johnson's commcode.

Anything that I'm missing?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <10-02-15/2123:29>
Achak is liking the sound of the loan. Given that it's secured by the painting, the interest rate should be reasonable. Even if it's an above-market rate, it should only be for the time until Duncan sells the painting on the team's behalf. I presume the loan (and any interest) would be repaid from the proceeds, and Duncan would take his cut of the transaction too. In that sense it's an advance (with interest) on the sale. Does that sound about right? We can RP that out or keep it OOC. Achak is leaning in that direction.

Achak is comfortable sharing with Mr. Abbey.

Running to catch a bus now. More later.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <10-03-15/0100:54>
Achak supposes that Mr. Abbey could be the one providing the vampires with fine works of art to act as bait. This would suppose that Duncan, being an immortal elf, was playing the long game by casting in his lot with his fellow immortals (the vampires), but Achak probably isn't that paranoid yet. He's asked for Duncan's help in making arrangements for and in Manhattan, which suggests a reasonable level of comfort with Duncan's trustworthiness.

Achak is probably not going to immediately pawn all of Stake's stuff, but he's not above poaching supplies.

As for Manhattan plans, I think we were waiting on some commlink hacking to help inform those. I had forgotten that we had the Johnson's commcode. Again, some commlink hacking would help inform our strategy. (Do we wish to impersonate the runner team, and report on their success? Breaking Iki's comm will help determine if that's feasible or if some other approach is more prudent.)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <10-06-15/2006:38>
In the latest IC post, Achak is trying to subtly butter up Duncan with the promise of future prizes. This is both to help encourage Duncan to generously underwrite the current expedition while simultaneously playing to his profit motive in an effort to ensure his loyalty.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <10-08-15/1823:54>
My only other contact that might be able to provide IDs is Rose Delayne. Based on what has been learned and questions that Mercer will ask, what rating of fake SIN seems like a decent minimum for moving around most of Manhattan? Would the R4s we have suffice or do we need to look into R5+? The problem with that being that at R5 the cost is 12,500¥ plus licenses, requiring a 1wk delivery time.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <10-09-15/2109:21>
Regarding the painting and its sale, Achak is trying to signal Duncan that there's some leeway with where it ends up. He said "a proper home", instead of something stronger like "rightful". He also said "a proper home" instead of "its proper home", indicating that there could be more than one interpretation. Achak knows Sister Rebecca is standing right there, but he doesn't necessarily share her concerns. (Achak buys Duncan's argument that there is no rightful owner.) So, Achak is angling for a profitable resolution that also acknowledges Sister Rebecca's reservations. If Duncan sells it to an unsatisfactory party, Sister Rebecca won't really be in a position to object after the transaction is complete. And, if she does, Achak will pull rank on her.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <10-09-15/2115:21>
And Honestly, Becca is really more concerned with not feeling like she profited from a stolen painting than she is in tracking down who it actually, factually, belongs to. She hasn't expressed this, but thats where her interest actually lies.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <10-13-15/1635:12>
I'm back from my conference and playing catch-up.  Regular posting should resume sometime tomorrow.  Thanks for your patience.

In other news, I think Duncan Abbey has a lead on a very old, very valuable artifact currently being held by a powerful vampire in the PCC.  ;)  Really liked the nod to the game in Tabula Rasa, Tec.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <10-15-15/1416:27>
@rednblack That IC post could use a bit of help with its quote tags.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <10-15-15/1557:35>
@rednblack That IC post could use a bit of help with its quote tags.

Thanks, Tec.  Fixed.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <10-23-15/2023:43>
My apologies for neglecting this, as I have been doing some heavy lifting to be getting ready for Tabula Rasa.

In my free time at home (which is basically my time in the bathroom these days), I've been reading the Manhattan PDF. This is slightly unrealistic, as Achak doesn't know any of it, but I figured it would be the type of things he could learn via Grotto1. It might also save rednblack the hassle of having to regurgitate it all for us too.

OOCly (but will be mentioned ICly when the time comes) I'm guessing that we'll be smuggled around the city by coyotes and/or Neo-As. As such, we might not want to go to the effort of getting Mercer's Roadmaster out there, even if he has an emotional attachment to it. But, we probably won't know if that's the best approach until we figure out what's on this commlink, so hacking is probably our next step.

@rednblack Do we have a nuyen figure for what Duncan would be willing to loan us?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <10-24-15/1920:59>
Becca's gonna be unable to make any solid plans until she sees what Marcus has to say at this meet. Not only that, but the results of the hacking will be important as well.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <10-27-15/1128:04>
My apologies for neglecting this, as I have been doing some heavy lifting to be getting ready for Tabula Rasa.

In my free time at home (which is basically my time in the bathroom these days), I've been reading the Manhattan PDF. This is slightly unrealistic, as Achak doesn't know any of it, but I figured it would be the type of things he could learn via Grotto1. It might also save rednblack the hassle of having to regurgitate it all for us too.

Fair warning that everything in the PDF will not be canon.  Should be a good intro, though, and will definitely be the kind of (mis)information available on Grotto1.

OOCly (but will be mentioned ICly when the time comes) I'm guessing that we'll be smuggled around the city by coyotes and/or Neo-As. As such, we might not want to go to the effort of getting Mercer's Roadmaster out there, even if he has an emotional attachment to it. But, we probably won't know if that's the best approach until we figure out what's on this commlink, so hacking is probably our next step.

@rednblack Do we have a nuyen figure for what Duncan would be willing to loan us?

Mercer asked for 10k, I believe.  Abbey's fine with that number.  If you think you'll need more, address it ICly. 

Becca's gonna be unable to make any solid plans until she sees what Marcus has to say at this meet. Not only that, but the results of the hacking will be important as well.

We'll probably cover the meeting with Marcus in a couple large strokes.  Does Becca still want the Detox spell?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <10-27-15/1142:35>
Becca's gonna be unable to make any solid plans until she sees what Marcus has to say at this meet. Not only that, but the results of the hacking will be important as well.

We'll probably cover the meeting with Marcus in a couple large strokes.  Does Becca still want the Detox spell?

Cool. OOC, I absolutely do NOT wanna waste karma and resources on it, but IC, it's what becca would do.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <10-30-15/0343:50>
I hope I covered everything in my IC. Mercer is fine not bringing his ride, just so long as they meet back up eventually.


The rest of the plans are really waiting on cracking the commlink so we have a better idea of where we need to go once we're there. If Achak is right and we can stay "underground" - perhaps literally - for much of our travels we might be able to avoid much of the bureaucracy. Right now, though, we're just playing with too many possibilities.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <10-30-15/1320:07>
A little pressed with the day job today, but I'll get Elijah's work up ICly once I can grab a few minutes to do some dice rolling, etc.  The team has the contact info for Lazlo, so do with that what you will.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <11-10-15/2222:31>
Can we get a physical address for Sunrise? I'm hoping they have an office in Manhattan.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <11-11-15/1158:51>
Can we get a physical address for Sunrise? I'm hoping they have an office in Manhattan.

Sunrise has offices in Seattle -- Auburn, Winnipeg, Manhattan, St. Louis, and Denver.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <11-13-15/0921:24>
Girlfriend's birthday party tonight, then various celebrations throughout the weekend. I'll be posting early morning before she wakes up, but expect me to be kinda quiet this weekend.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <11-13-15/2023:07>
I finished reading the Manhattan PDF on the plane ride home on Wednesday. Posting here should improve as Tabula Rasa winds up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <11-14-15/0034:53>
I'm actually not sure we need to make the trip. Since Sunrise has offices in Seattle we might be able to get what we need from there. Likely he was going there to meet someone specific, but if we can find who that was from the office in Seattle, we can possibly contact them on their commlink and get the info, or even hire out the face to face.


Or maybe who he was going to meet turns out to be the head vamp, in which case we can try luring him/her to Seattle or we can suck it up and go there.


On a separate note, can we confirm that Iki is dead? He might have cancelled the ticket before giving us access to his implanted commlink or he might have escaped/sweet-talked his way out of being dead.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <11-27-15/1219:48>
On a separate note, can we confirm that Iki is dead? He might have cancelled the ticket before giving us access to his implanted commlink or he might have escaped/sweet-talked his way out of being dead.

Given what 3L1 said, this would probably be wise.

Re: Tec's IC questions,  the Ueda SIN is attached to one address in Winnipeg and one in Detroit, and to an Americar registered in Detroit.  Aside from the Sunrise office in Manhattan, he doesn't seem to have any other links with that city.  Perhaps another job?  Perhaps a place to lay low for a few?

As for the MeFeed, it's pretty boring stuff.  He shares some videos, some news articles, some food pics.  The only really telling detail will be described in a short incoming IC post.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <11-30-15/1904:28>
A point of clarification: is the "downtown sushi restaurant" in downtown Seattle or downtown Manhattan?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <11-30-15/2017:27>
A point of clarification: is the "downtown sushi restaurant" in downtown Seattle or downtown Manhattan?

Seattle. I should have been more clear. Iki would probably rather not be tied to Seattle in general, but since he's flying out under a SIN, he would need to create a "paper" trail for his trip.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <12-03-15/1940:53>
Having trouble putting this game back on my radar for some reason.

Anyway, Rusty is giving Achak the cold shoulder and not comming back. Anything else the team wants to do before going to sleep? 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <12-03-15/2037:42>
Having trouble putting this game back on my radar for some reason.

Anyway, Rusty is giving Achak the cold shoulder and not comming back. Anything else the team wants to do before going to sleep?

It's cool dude. I was slackin there pretty hard for a while, not to mention you me and tec had tabula rasa goin there, too.
I'm in no hurry. I'm sure this will work out when it needs to.

also, nothin becca needs to do tonight, she's just nervous about tomorrow.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <12-14-15/1725:34>
Alright, team, are we moving ahead to Manhattan?  Other leads here in Seattle? @Tec, how heavy do you want Achak to lean on Rusty?  If he keeps hassling the guy, he's bound to get a response.

Anything you guys want to check in Grotto1?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <12-14-15/1848:10>
Achak would probably not pester Rusty, mostly because of his prejudice against trolls (and he's a bit afraid of Rusty, having already gotten his ass kicked by said troll in his background).

OOCly, I was hoping that Malevolence/Mercer would tackle the Grotto1 angle, if only because Mercer actually has the access/subscription. I suppose we could say that Achak logs on with Stake's credentials if Mal isn't available.

ICly, Achak doesn't know what to do with the sushi clue. He supposes that he could go to the sushi restaurant and ask if anyone remembers the guy, maybe ask if anyone was dining with him, but that all seems like a longshot and maybe not worth delaying their departure to Manhattan.

Achak would go claim the bounties collected from the club in the Barrens. They need the cash for traveling, plus he owes Elijah for services rendered. I don't know if you want to RP that out or just skim over it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <12-14-15/2050:55>
Considering his skills as a Face, Mercer should probably handle both the Grotto1 and Sushi angle - though not going alone to the restaurant. There's also the local offices, so I'm thinking it would behoove us to delay our trip so that we can look into these things properly. Mercer also still needs to call the comm code we got off of Iki's 'link. With the holidays though, I haven't had much time to dedicate to prose, so I'm fine if someone else wants to write up the IC for one or more of those things. Otherwise, I'll try to get to it after the 18th when Tabula closes shop (I still owe a post or two there that I'm behind on).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <12-14-15/2150:19>
Alright, let's do a few rolls and handle this stuff in some broad strokes.

@Mal, give me an Etiquette Test on the sushi restaurant for any basic information that a visit may elicit.  If you have specific plans for what you're looking for, give those to me as well as any rolls that may help you along.  This is assuming you want to delay the trip to Manhattan.

For Grotto1, I need a list of what you're trying to find out, and how you plan on finding it out.  If you have an idea of what you want, but are unsure of how to get it, go ahead and list it, and we'll see what we can come up with.

Getting the bounty on the vampires can be abstracted.  Nobody wants to go through two or three posts for the sixth world equivalent to standing in line at the DMV.

If you're leaving for Manhattan in the morning, Abbey needs to be notified -- this can rolled into whatever IC gets you on the plane, etc.  If that's the plan, any research or other legwork you want to do on the way?  Let me know, and we'll figure out the appropriate rolls.  Remember that you have the number for a smuggler.

@Poindexter, I'm always cautious of the PvP stuff, so if the deal with Marcus starts to negatively impact the fun of the game, let me know.  I'm trying to add depth and conflict, not screw you, or the team, over. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <12-15-15/0046:06>
I'm always cautious of the PvP stuff, so if the deal with Marcus starts to negatively impact the fun of the game, let me know.  I'm trying to add depth and conflict, not screw you, or the team, over.

It'll be easier since Becca will be completely upfront with the team about why she's there. A lie by omission is still a lie to her.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <12-15-15/0106:31>
I'm always cautious of the PvP stuff, so if the deal with Marcus starts to negatively impact the fun of the game, let me know.  I'm trying to add depth and conflict, not screw you, or the team, over.

It'll be easier since Becca will be completely upfront with the team about why she's there. A lie by omission is still a lie to her.

Nice.  I look forward to seeing how that plays out.  It will also be interesting to see what Marcus thinks about that, should it come up down the line. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <12-16-15/2013:42>
Etiquette [Charisma 6 + Etiquette 5] (http://orokos.com/roll/352726): 11d6t5 3
About average. At a start, it looks like we are delaying the trip to at least the evening. If we turn up anything that makes a run on the local office seem prudent, then we might cancel it altogether. As far as what we're looking for, anything that might indicate if he was actually there, or if not, who is creating his alibi. If he was there, was he with someone, and of course who.


Mercer will also check the status of the trackers he planted in the other vehicles. Chances are they are either removed or still in Puyallup, but you never know.


For Grotto1, I forgot what we were going to check there, but he did want to put out the word that someone (not necessarily vamps) are hiring runners and luring hunters into traps using Grotto1. If he can, he might enlist the help of the admins to point him in the direction of the owner of the account that had been used to lure him and his team. See if it is the same account being used repeatedly, or if each hit is done with a new account.


I'm not going to make any public requests on Grotto1 for info about Manhattan - don't want to tip people off to where we're going. I will, however, post Iki's picture with the posts I make cautioning people about the runners, see if maybe anyone has further info on him. It is probably more than likely that one or more of any tips we get could either be intentional misdirection or another trap, but even that could be useful.


I think that is everything. I'm open to additional suggestions.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <12-17-15/1116:45>
Etiquette [Charisma 6 + Etiquette 5] (http://orokos.com/roll/352726): 11d6t5 3
About average. At a start, it looks like we are delaying the trip to at least the evening. If we turn up anything that makes a run on the local office seem prudent, then we might cancel it altogether. As far as what we're looking for, anything that might indicate if he was actually there, or if not, who is creating his alibi. If he was there, was he with someone, and of course who.

Ok, that's going to be tough.  The hostess, and GM, if you feel like talking with her, are very friendly, but a general description matches that of a lot of people who come in and out.  Flashing a picture is likely to make them a bit nervous, and they won't let anyone take a look at the security feeds unless they're coming in with a KE badge and warrant.  Mercer gets the impression that the restaurant is likely a dead-end.

Mercer will also check the status of the trackers he planted in the other vehicles. Chances are they are either removed or still in Puyallup, but you never know.

The tags are showing up clustered in Puyallup. 

For Grotto1, I forgot what we were going to check there, but he did want to put out the word that someone (not necessarily vamps) are hiring runners and luring hunters into traps using Grotto1. If he can, he might enlist the help of the admins to point him in the direction of the owner of the account that had been used to lure him and his team. See if it is the same account being used repeatedly, or if each hit is done with a new account.

This will result in a lot of traffic, posts, and cross-posts.  This will also mean that Mercer is coming above ground, so a lot of hunters will be posting that they're glad he's alive, while others argue that this must mean some sort of false-flag attempt to to gather inside info.  The administrators will come to Mercer's defense after thoroughly checking his credentials.  Go ahead and make an IC post on what exactly Mercer is sharing/claiming/etc.

I'm not going to make any public requests on Grotto1 for info about Manhattan - don't want to tip people off to where we're going. I will, however, post Iki's picture with the posts I make cautioning people about the runners, see if maybe anyone has further info on him. It is probably more than likely that one or more of any tips we get could either be intentional misdirection or another trap, but even that could be useful.

Probably a good call on the Manhattan angle.  There are a number of hunters in that area, should you decide that any may be worth tapping when you get to the Rotten Apple.  If you'd like to do some checks on any, give me a Matrix Search Test.  I'll handle any of the Iki stuff in my response to the IC. 


Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <12-17-15/1542:46>
Let's inquire about Sunrise Logistics and Security on Grotto1. It would be good to get some insight as to whether they're a neutral third party (hired to frag with us, but it's business not personal) or a interested and invested party (with vampires at the helm pulling the strings). Achak would be interested in driving by their offices in Auburn but wouldn't want to go alone; going as a team in Mercer's Roadmaster would be best just in case we're wandering into the lion's den.

Given the list of Sunrise office locations, it sounds like they are UCAS-only. (This presumes that the Denver office is in the UCAS sector.)

Achak would like to do a simple Matrix Search regarding Sunrise. My goal is 1 hit to find out the basics: are they public or private, owners/shareholders, any disclosure forms, etc.

Intuition 6 + Computer 1 (http://orokos.com/roll/352925): 7d6t5 5 hits!!!

(https://49.media.tumblr.com/70b00d2a944668e52cadffdd2751d9b1/tumblr_nxi259Bknf1uxbcg9o1_500.gif)

Say what!

Achak isn't exactly an intellectual titan so he might need Mercer to sound out some of the larger words for him, but with luck we should get some answers (or at least hints) about the nature of Sunrise. If they do have dubious connections to the Underworld and/or the Infected, Achak will be ready with some quip about the irony of their name ("Sunrise").

Depending on what we learn, it might be wise to send feelers through Mercer's contacts, including Raven (via Grotto1) and possibly Nori Koizumi (the blogger/reporter).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <12-18-15/1140:00>
(https://49.media.tumblr.com/70b00d2a944668e52cadffdd2751d9b1/tumblr_nxi259Bknf1uxbcg9o1_500.gif)

Achak is able to hack himself back in time to the tender year 2036 with the founding of Sunrise Elite Security in the still fledgling UCAS.  The story goes that founders Raul Chechik backed Anthony Spurrs -- a former NYC policeman -- on a game of chance in Atlantic City.  The winnings were a deed to a rundown estate in Pennsylvania that contained a veritable trove of early American artifacts.  Given the nostalgia of the times, these were worth a great deal, and the now-partners rolled their capital into the incorporation of a full-service security company dedicated to the complete and round-the-clock protection of a limited number of corporate and private clients.  The firm was able to secure six contracts its opening year, but only remained nominally successful afterward.  Spurrs died in an automobile crash in 2047,and Checkik passed away at the age of fifty-nine in 2060. 

The firm diversified sharply in 2061, and now boasts matrix security and cargo shipment as added services.  It maintains a close relationship with Steinem and Tsukino, a law firm based in Japan that focuses on streamlining business relationships through the murk of extraterritorial, local, and national jurisdictions.  Steinem and Tsukino have satellite offices in most major nations and corporate states, including one in Manhattan and five in Denver.

Sunrise offices are usually small, and Achak would guess that most have twelve or fewer full-time employees.  Client lists for Sunrise Logistics and Security are, of course, highly privileged and not available outside of the Sunrise Host.  The Seattle branch President is named Maria dePalma, and the President of the Manhattan branch is named Inigo Calderon-Spurrs.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <12-22-15/2030:33>
IC up. Sorry to hold up the game, but I don't expect to have much time to post until after the Holidays (including New Years). And the time I DID have was ambushed by the release of Rigger 5.0, so there's that. But come January, I should have a much more active posting schedule since the wife and kid will be out of town starting mid month, then I'll be on vacation where I'll have plenty of free time through mid February. Then it'll probably be hell again, but that's a good month of time where I should be able to be much more active.


Anyway, I hope the post covers all the bases you needed, rnb. I shied away from actual dialog because that takes more effort/time. But I think I covered a fair amount of ground, and once I hear back from my contacts, I should hopefully have what I need to determine if we will leave for Manhattan tonight, or at all, and be able to make the call to Iki's Johnson. Then we decide whether or not to take a crack at the Seattle offices of Sunrise.


Oh, and excellent rolling there Hackerman. I love the GIF (and the movie) BTW.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <12-23-15/1346:02>
@Mal, nice work with the IC.  It covers the necessary bases.  The moderators of Grotto1 will indeed be outing Mercer.  From their perspective, they couldn't in good faith release the info otherwise. 

The contacts will also have their bits to add.  This is the busy time of year with the day job, so it may take me up until or just after Christmas to get my next IC up. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <12-24-15/0209:47>
I'm not in any rush. I'm out of the office until the new year, and the office is where I get most of productive posting done.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <12-29-15/0253:23>
A ha, there we have it: the post where the GM NPC points out all the things the PCs are too dense to pick up on their own. I should have gotten the antiquities connection for sure, although I could argue that Achak is too much of a meathead to figure that out ICly. As for the size of the Sunrise offices (and being too small for logistics) and the extraterritoriality disconnect, those inconsistencies are closer to the "what is your understanding of a fictional world and how it works" department.

From the Attention to Detail department, Flechette has switch to the DD/MM/YY date format for inscrutable reasons of his or her own.

I especially liked the writing for Koizumi's article.

Should Mercer ask, Achak would be happy to supply a quote for Koizumi. This could be a good opportunity to send a message via Grotto1, perhaps to misdirect our adversaries.

Achak will reach out to Lola Lustytush, his stripper contact, and ask about the "particular Hungarian man, oafish in appearance and demeanor". Lola is in Loveland (Puyallup), not Redmond, but perhaps she or her friends are aware of the man and/or his threat and/or something that could lead us toward him. Hold that thought. Achak and Sister Rebecca geeked a fat, doughy, balding vampire. His ethnicity was never specified. Is there reason to believe (from his appearance) that he might have been the Hungarian man in question?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <12-29-15/1036:04>
A ha, there we have it: the post where the GM NPC points out all the things the PCs are too dense to pick up on their own. I should have gotten the antiquities connection for sure, although I could argue that Achak is too much of a meathead to figure that out ICly.

I've wondered if 3 being an average for Attributes applies to sixth world averages or our own.  I would say that the average American in 2015 is probably quite a bit more educated than the average sprawl-dweller in 2074, but honestly it probably doesn't matter that much.  LOG 2 is below average, but his high INT probably goes a long way toward bridging connections, should they be about things he knows.

As for the size of the Sunrise offices (and being too small for logistics) and the extraterritoriality disconnect, those inconsistencies are closer to the "what is your understanding of a fictional world and how it works" department.

Definitely.  Agreed.

From the Attention to Detail department, Flechette has switch to the DD/MM/YY date format for inscrutable reasons of his or her own.

That was rednblack the GMs way of trying to do the standard international date formula.  I've corrected it.

I especially liked the writing for Koizumi's article.

Thank you.  That was fun to write. 

Should Mercer ask, Achak would be happy to supply a quote for Koizumi. This could be a good opportunity to send a message via Grotto1, perhaps to misdirect our adversaries.

Cool.  You can give the quote either ICly or here, and just make mention of it ICly.  She's looking for confirmation from a hunter who was there that there were indeed vampires at Century's Peak.  Achak would also be asked for some corroborating evidence to prove that he was really there, but any details that he could provide would count for that. 

Achak will reach out to Lola Lustytush, his stripper contact, and ask about the "particular Hungarian man, oafish in appearance and demeanor". Lola is in Loveland (Puyallup), not Redmond, but perhaps she or her friends are aware of the man and/or his threat and/or something that could lead us toward him. Hold that thought. Achak and Sister Rebecca geeked a fat, doughy, balding vampire. His ethnicity was never specified. Is there reason to believe (from his appearance) that he might have been the Hungarian man in question?

He looked central/eastern European.  Of course, he might just have been pale because he was a vampire.  The young girl did have a bit of an accent, so Achak -- and Sister Rebecca if she did any of the reading on Grotto1 -- would maybe draw that connection. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <12-29-15/1140:56>
This whole time, I keep thinking "Red is trying to tell us something. What the hell IS it?"

heh.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-04-16/2020:03>
Happy New Year, all. Let's get this one back off the ground.

Oh, and HAPPY ANNIVERSARY! Rednblack kicked us off one year ago tonight, holy crappola.

Before I write up an IC for Achak, I want to confirm with Malevolence that Mercer would share the results of his Grotto1 inquiry and/or request a quote regarding the Century's Peak raid.

Here are some or all of the details we could include:

1) Three zekes, all newly turned, now eliminated
1a) Two adults and one repentant child
1b) One Eastern European type that generally matches the description of the oafish Hungarian

2) Confirm the general misery of the top floors
2a) Confirm the pithing needles and the buckets positioned to collect blood

3) The local security seemed generally unaware of the situation upstairs and retreated once confronted with the truth, which suggests that the zekes' presence was not a bottom-rung decision (i.e. the foot soldiers making some money on the side) but rather a decision from higher in the chain (i.e. "Dear foot soldiers, please stay away from the top floors, thank you." -Management)

4) The tip about the presence of the vampires came from yaks.
4a) Per my IC post here (http://forums.shadowruntabletop.com/index.php?topic=19196.msg343694#msg343694), there's the possibility that this is a Kanaga-gumi holding (confirmed) and that the Kenran-kai are making a play for it (unconfirmed but still possible).
4b) Alternatively, the tip could have come from the building's staff, who needed a way to address the threat without going through proper channels (i.e. management, see #3 above).
4c) Speculation then to why management would ally with vampires. Money? Newborns don't have any, unless they're given it. An alliance? Perhaps, but who makes alliances with newborns? They're psycho.

In regards to 4c, I presume that the any money/resources the newborns had came from Sunrise, along with the painting, but we'd need to confirm that. Achak would ask Mercer (figuring Sister Rebecca would pass on the question) whether he wanted to go pay a visit to the local Sunrise offices in person.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-05-16/0050:12>
Yes, Mercer will share everything he finds. I've had an IC post in the editor for about a week, but I started it at work and so didn't have access to it through the long weekend (I usually copy them to Evernote before leaving work so I can continue from home but completely forgot). Monday was a bust, but I hope to have it completed and posted tomorrow sometime with a reply to the board operators and Nori. Getting your approval to post details will also simplify the post. You can write up something for Mercer to pass along on that front. He can keep your name out of it, simply mentioning that it was Stake's team, or he can put your name on it, whichever you prefer.


Mercer, the suspicious old coot that he is, will keep to himself his suspicions that the church might be involved in some way after hearing from Rebecca that the church wants to take over the hunting business from Hunters. They have access to vast stores of valuable relics to use as bait. He might be inclined to suspect that there might be a vamp infestation in the church and that the elimination of Hunters is a cover for a plan to simply reduce the pressure on the Infected - i.e. the Church will take over from the Hunters and only go after token Infected in order to allay suspicion that the Church isn't really doing anything. Or like corrupt cops that only arrest the criminals that stand against the criminals that pay their bribes they might go after Infected that don't toe the party line.


But thoughts like that are above his pay grade, so he'll just take what he sees at face value but treat all parties with suspicion. Wait till more of the pieces fit together before risking making an enemy of a respected and ancient institution.


As an aside, I'm not sure whether Mercer knows of Raven's true nature. I'm thinking not, but either way, I think that with the Ghoul Rights movement and stuff that he's limiting his hunting (and hatred) to the soul-suckers (those with the Essence Drain power). I mention it in case it ever comes up since he's spent a lot of time talking about Monsters and the general impression might have been that he was including all Infected under that umbrella. He makes his living killing things, and he sleeps at night because he can convince himself that they are not human. The Ghoul Rights stuff has him thinking that they are victims and that they can exist as regular people with somewhat disturbing diets, but their diet doesn't have to hurt anyone. Those thoughts give them some humanity in his mind, and so he would be hard pressed to kill one unless it was a clear and present danger (or through its actions revealed that it is a less literal monster). Vamps and their ilk (the soul-suckers) require a living victim, and so that's going to be a much harder sell. That said, he'd probably be okay with someone like Katsina if he ever got to know her, though putting off killing (or trying to in Katsina's case) a vamp long enough to get to know one would require some pretty out of the ordinary circumstances.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-05-16/1758:34>
@Rednblack, what's the etiquette on Grotto1? Do hunters take credit for their jobs or is there a tight-lipped professionalism about things? In the world of vampire hunting, I'm not entirely sure what's quotidian and what's noteworthy. The repentant child vampire, for example. Are children vampires unusual? Are repentant vampires interesting or significant? I'm not sure if the child is indicative of the depravity of newborns (who would bite and infect a child) or a conscious decision made by cold, calculating adult vampires (for nefarious purposes of their own).

I'll write up a statement for Nori. That said, I'm guessing that what Achak would say to Grotto1 differs from what he would say to Sprawl-ites.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-06-16/1311:06>
Oh, nice meaty posts like that just warm my GM heart.  I'm working on the information that Koizumi will be able to provide, and should get that up in a day or so.  In the mean time, @Mal and @Tec, take a Karma.  We'll be doing regular karma awards here soon, as the next plan of action is established.

@Rednblack, what's the etiquette on Grotto1? Do hunters take credit for their jobs or is there a tight-lipped professionalism about things? In the world of vampire hunting, I'm not entirely sure what's quotidian and what's noteworthy. The repentant child vampire, for example. Are children vampires unusual? Are repentant vampires interesting or significant? I'm not sure if the child is indicative of the depravity of newborns (who would bite and infect a child) or a conscious decision made by cold, calculating adult vampires (for nefarious purposes of their own).

I'll write up a statement for Nori. That said, I'm guessing that what Achak would say to Grotto1 differs from what he would say to Sprawl-ites.

You can think of it kind of like fishermen and their fishing holes.  Fishermen love to talk shop, tell you what bait is working, do a little bragging, but they tend to not want to give just anybody the location of their favorite hot spot.  In general, the hunter community is more of a marketplace where ideas can be shared, new tech discussed, services and intelligence bought and sold; but hot spots and specific locations of vampires are generally not shared, and paydays are usually not discussed -- nobody wants to pay taxes on that biz, chummer. 

Achak's choice of details to Ms. Koizumi is not going to earn the ire of any hunters.  A bit sensational perhaps, and maybe it could even pull some more yahoos with guns looking for their next get-rich-quick-scheme, but Ms. Koizumi has a symbiotic relationship with the hunter community in Seattle, and this kind of exclusive isn't rare.

What is rare is the child vampire, both for being a child and for being repentant.  For your question, Achak would likely assume the latter -- "nefarious purposes."  I'll also reiterate -- as this didn't factor into the IC posts about her -- that she had the same eastern-European accent as the oafish zeke.   

Any other info or clarification that I can provide?

ETA: somehow I missed Poindexter's last post.  Take a karma as well, chummer. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-07-16/1439:13>
1. Not-quite-bad-news, I'm enjoying the IC exchange so much that I'm going to put off my post until this is resolved.

2. Good news, I'm really enjoying the IC exchange, and taking some more time will only increase the level of detail that Nori K is able to provide y'all with.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-07-16/2139:35>
Taking some more time will only increase the level of detail that Nori K is able to provide y'all with.

It dawns on me just now that Becca knows Nori as well. I don't think either of us know the other one is involved at this point though. This might be kinda funny.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-08-16/2150:33>
I'm reading IC, I just haven't had a chance to reply yet. Should get to it this weekend.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-11-16/1859:37>
Sounds like we're headed to Auburn first, then maybe Tacoma if we can come up with the location of the shipping headquarters.

From the video feed and/or local knowledge and/or the Matrix, is there any indication of what kind of neighborhood the Auburn/Sumner office is in? An office park that's quiet at this time of night? Residences nearby that might be full of people? Just wondering how to dress for the occasion.

Any indication from the video feed of what all the vehicles are for? Are they clearing out the office and moving equipment into the vehicles, or are the vehicles simply for personnel transport? Is there much in-and-out activity at the office or did people head inside and stay inside?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-11-16/1941:56>
Sounds like we're headed to Auburn first, then maybe Tacoma if we can come up with the location of the shipping headquarters.

You have an address for the shipping headquarters, just not blueprints.

From the video feed and/or local knowledge and/or the Matrix, is there any indication of what kind of neighborhood the Auburn/Sumner office is in? An office park that's quiet at this time of night? Residences nearby that might be full of people? Just wondering how to dress for the occasion.

Any indication from the video feed of what all the vehicles are for? Are they clearing out the office and moving equipment into the vehicles, or are the vehicles simply for personnel transport? Is there much in-and-out activity at the office or did people head inside and stay inside?

It's a mixed use location.  A few office complexes, lower-end restaurants, Kong-Walmarts, Stuffer Shacks, that kind of thing.  Some apartment buildings are nearby -- a block are two off the four-lane street that the Sunshine headquarters are located on.  Foot traffic is light but present.  The office park itself is quiet, except for the aforementioned vehicles.  People are in and out, though not carrying office equipment or anything else that would make Achak and the team think that they're closing up shop. Think C to B on the security rating scale.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-11-16/1958:55>
How are people dressed, both in terms of the locals (foot traffic) but also the people going from the vehicles to the office and vice versa? Any patterns in gender, ethnicity, metahuman race or the like?

I'll just roll Perception here, since that seem somewhat appropriate. Straight roll: no equipment bonuses, since those don't seem relevant.

Intuition 6 + Perception 6 (http://orokos.com/roll/359224): 12d6t5 2 hits, not great for 12 dice, but better than 0 hits

Before I forget, there's an Achak in the Sioux Nation - Cheyenne PDF. He's 89 years old and one of the council elders.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-11-16/2103:22>
How does the astral look? Watchers? Guards? Etc?

Assensing the area (Int 3 + Assensing 5) (http://orokos.com/roll/359267): 8d6t5 2

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-11-16/2154:58>
How are people dressed, both in terms of the locals (foot traffic) but also the people going from the vehicles to the office and vice versa? Any patterns in gender, ethnicity, metahuman race or the like?

I'll just roll Perception here, since that seem somewhat appropriate. Straight roll: no equipment bonuses, since those don't seem relevant.

Intuition 6 + Perception 6 (http://orokos.com/roll/359224): 12d6t5 2 hits, not great for 12 dice, but better than 0 hits

Before I forget, there's an Achak in the Sioux Nation - Cheyenne PDF. He's 89 years old and one of the council elders.

Passerby's are wearing blue-collar sprawl gear.  Some are wearing respirators.  Some of those have the respirators hanging around their neck now that they're far enough from the factories.  Those coming, going, and standing outside Sunrise are mostly in overcoats.  A few are in ponchos.  Hard to tell how many are inside, but the count is probably between 15-20.  The video feed isn't great, and there's a slight drizzle, so ethnicity is hard to determine, but by build, the majority are humans, with the odd ork.  Perhaps an elf, maybe two if one's a short elf.  No obvious weaponry, but between the quality of the feeds and the coats, something as big as an SMG would likely not be noticed.

How does the astral look? Watchers? Guards? Etc?

Assensing the area (Int 3 + Assensing 5) (http://orokos.com/roll/359267): 8d6t5 2

You'll need to get there in the meatspace to find out, but we can keep that roll until then.

Inventory at the day job has me snookered for IC posting today.  In case any of y'all get to it before I do, Nori will meet you on site.  No trouble getting into Auburn.  What's everyone's load out for the recon?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-11-16/2200:56>
What kind of vehicle are we taking?

Becca only has the one loadout, so she'll be rocking that. If we're trying to go inconspicuous, I spose she'll leave the launcher and the helmet in the trunk, but only if given a mark on the car so she can get in if she needs to.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-12-16/1610:59>
I presume we're taking Mercer's Roadmaster, as it is the only vehicle we have.

Achak's Sneaky-Yet-Public Loadout
Fairlight Caliban running silent (no SIN broadcast)
Qi Foci (Cloak activated)

Glasses Rating 4 (wireless + running silent + slaved)
   +Vision Enhancement Rating 3
   +Flare Compensation
Contacts Rating 3 (wireless + running silent + slaved)
   +Low Light
   +Image Link
   +Smartlink
Earbuds Rating 3 (wireless + running silent + slaved)
   +Audio Enhancement Rating 3

Weapons
Ares Crusader II (wireless OFF + slaved) loaded with APDS (and carrying one clip each for EX-explosive, wooden flechette, and silver APDS) (in concealable holster in lined coat)
Gunstock War Club (in concealable sheathe in lined coat)

Armor
Lined Coat 9
   +Electrochromic Clothing
   +Concealable Holster (for Ares Crusader II)
   +Concealable Sheathe (for Gunstock War Club)
Forearm Guards 1

Chems and Med Gear
Jazz x 1
Stim Patch R6 x 2
Trauma Patch x 1
Medkit R2 (presuming it is small and easily transported)
Respirator Rating 6

I do not know how large most of the B&E gear is, but I'm guessing most of it is reasonably small given its purpose. Presuming this is not excessive:

B & E Gear
Autopicker Rating 6
Cellular Glove Molder Rating 4
Gecko Tape Gloves
Keycard Copier Rating 6
Lockpick Set
Maglock Passkey Rating 4
Sequencer Rating 5
Miniwelder

Edit: Added glasses. Made Crusader wireless OFF, per Nori's suggestion.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-12-16/2024:04>
Armor
Armor Clothing - Wireless on (Auto-injector loaded with 2x R3 stim and 1 dose each of Kamikaze, Trauma patch set to trigger on full physical track, R6 Stim triggered on full stun track)
Argentum Coat - Wireless on
Ballistic Mask - Wireless off, in gear access, concealed until we're at the B&E stage (where being seen means being shot at)


Weapons
Alpha - Wireless off, on sling, under coat, loaded with APDS and Gas mini-grenades. Spare clips: APDS, Gel
Shotgun - Wireless off, on sling, under coat, loaded with 5xflechette, 9x APDS, 8x Sawdust, 2x Capsule (Wolfsbane)
Ares Crusader x2 - Wireless off, in holsters, under coat, one loaded with Gel rounds, one with Tracker. Spare clips: Stick-n-Shock, APDS, Silver APDS
Gas grenades (Pepper punch) x2 - wireless off, in gear access
Sawdust grenade - wireless off, in gear access
Smoke grenades x 2 - wireless off, in gear access
Thermal smoke grenade - wireless off, in gear access


Augments
Arms - Wireless off
Datajack - Wireless on
Eyes - Wireless on


Other gear
Commlink - Wireless on, SIN broadcast until we get to the parking lot and have determined that the coast is clear(ish)
Stealth tags - wireless off
Sensor tags - Wireless on, in gear access
Biomonitor - wireless on
Area Jammer - Wireless off
Flyspys - Wireless on, deployed as we get close to the building
Roadmaster - Wireless on until we park and it seems safe to turn it off


Nothing is running silent (I tend to think it attracts attention, though if there are other silent items in the area, then it is probably the norm, and so why not), and if it is restricted or forbidden, it is wireless off. The Argentum Coat itself is legal but has some illegal mods, but that's unlikely to be detected from most casual matrix searches. Once we meet up with Nori and go hot, I'll probably bring some of the wireless off gear up and running silent with her sleaze rating.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-13-16/1220:30>
@Mal, two rifle-sized weapons under his coat?  I hope he doesn't plan on having to run anywhere.

@Tec, the cellular glove molder would be the only piece of equipment that I think would have much heft to it.  I imagine it's roughly the size of a tablet, or kindle, or something like that.

The view from across the street is roughly like this: https://www.google.com/maps/@35.4952424,-97.5334272,3a,75y,34.21h,95.32t/data=!3m6!1e1!3m4!1s3M2XFrwwMeIswPiDEHnFPg!2e0!7i13312!8i6656!6m1!1e1

From the feed, you get this view: https://www.google.com/maps/@35.4953244,-97.5328223,3a,75y,3.97h,95.32t/data=!3m6!1e1!3m4!1srKVC_zYKoq7A0wYUYJep9w!2e0!7i13312!8i6656!6m1!1e1

If questioned, Nori will admit to carrying an Ex-Shocker, an Ares Light Fire 70, and she's got her deck on her.  Armor-wise, she's rocking a set of Actioneer Business Clothes.

Inventory ends on Friday, so my posting will be short, informational, and spotty until then.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-13-16/1306:49>
I'm traveling for work all day tomorrow so I won't be very active until Friday either.

For the record, I am intending for Achak to take the rest of his gear (including what I didn't list) and to leave it in the Roadmaster. He figures that if Stake's place isn't safe then his probably isn't either. Plus he wants to be ready to leave town on short notice.

If the cellular glove molder won't be cumbersome then I'll take it with me. If it's not possible to transport easily in the lined coat then I'll leave it behind. I already have a machine pistol and a club so I'm wary of thinks clanking around.

Achak will ask Sister Rebecca to assense the men out front (and the woman who arrives) if she doesn't do it automatically.

Achak will be studying the blueprints for a back door, or a rooftop entrance.

I will roll Security Design. Chummer has this linked to Intuition, but if rednblack wants to use Logic then we'll drop hits off the end.

Intuition 6 + Security Design 4 (http://orokos.com/roll/360053): 10d6t5 6 hits, capped at 5 by Achak's Mental limit. It's 4 hits if we use Logic instead of Intuition. A good roll, either way.

If Achak successfully identifies some good options, he'll ask Mercer to send his Fly Spy drones to investigate. He knows they're not great in inclement weather but hopefully the rain is light enough to use them with an acceptable degree of risk.

Achak will activate his Qi Focus (Cloak) too, before I forget.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-13-16/1441:04>
@Mal, two rifle-sized weapons under his coat?  I hope he doesn't plan on having to run anywhere.
Yes, but it's only temporary. Once "out of sight" he'll be wielding the shotgun and have the AR over the shoulder for quick access. The under the jacket bit it just to keep inconspicuous to casual passersby during the approach from the van to the building, and maybe for an elevator ride once inside.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-13-16/1456:08>
Also, the deployed fly-spys will take a look at the roof and get a bird's eye view of the surrounding area, in case we need that info for escape routes.


Any gear Mercer is not bringing will be in the Roadmaster, with the forbidden gear (Vera and extra ammo) in the smuggling compartment.


I'm not sure how we want to approach this. We could go in hot (Mercer can take Vera out to party, except he forgot to buy non-lethal rounds for her, so called-shot split damage it would be) or we can just stroll in like we're visiting another office in the building and hope they buy it. In either case, he'll put a stealth tag on the Westwind - ideally by hand but with Joey (Predator II) if needed.


What does Nori see around as far as devices running silent?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-13-16/1600:54>
Achak's first, second, and third inclinations are to do this softly. He's interested in access doors around back, or on the roof, or fire escapes. Sewers or other underground entrances are also an option, but lower on the list.

For the record, Sumner is only a few miles down the road from Achak's gangland hideout, in case we need a quick place to lay low.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-13-16/1627:05>
If the cellular glove molder won't be cumbersome then I'll take it with me. If it's not possible to transport easily in the lined coat then I'll leave it behind. I already have a machine pistol and a club so I'm wary of thinks clanking around.

I'd imagine a lined coat would have a rather sizable breast pocket.  He can stash it in there.  Who knows, if it gets hot, maybe it'll save Achak's life -- or get bricked the old fashioned way with a sudden influx of base metals, the most damaging of code.

Achak will ask Sister Rebecca to assense the men out front (and the woman who arrives) if she doesn't do it automatically.

I believe that was the plan.  Sister Rebecca will need to step outside of the Roadmaster to do so.  Once she does, she see:
Random dude 1: Mundane, healthy, on edge, some cyber in his head
Random dude 2: Ditto above, plus cyberware in his body
Ork: Awakened, healthy, calm
Dude from Eurocar: Awakened, healthy, calm, some headware
Lady from Eurocar: Mundane, healthy, annoyed.

Achak will be studying the blueprints for a back door, or a rooftop entrance.

I will roll Security Design. Chummer has this linked to Intuition, but if rednblack wants to use Logic then we'll drop hits off the end.

Intuition 6 + Security Design 4 (http://orokos.com/roll/360053): 10d6t5 6 hits, capped at 5 by Achak's Mental limit. It's 4 hits if we use Logic instead of Intuition. A good roll, either way.

For figuring out where cameras would be located, unguarded modes of egress or ingress, etc. I would say Intuition, but I think studying blueprints would make it Logic in this case.  So 4 hits.  Still plenty.  There's only the front door for the Sunrise office suite, but the office complex has 2 back fire exits.  Neither of those are covered by municipal cameras, but Nori wants to see if there are any slaved to a building host, etc.  See below.

No roof access, unless you feel like dismantling the roof grates for the HVAC system.  Probably couldn't stuff a troll in 'em, but you three would do ok.

Also, the deployed fly-spys will take a look at the roof and get a bird's eye view of the surrounding area, in case we need that info for escape routes.

There's a four-lane street separating where the Roadmaster is currently parked and the Sunrise office.  That would be the quickest way to escape via vehicle.  There's a chain-link fence around the back end of the office complex, which separates the alley from a parking lot.  Then a street that runs perpendicular to Parker and there's a few closed up shops before you get into residential accommodations.


What does Nori see around as far as devices running silent?

Distance is a little tricky here, but I'm going to say that the office itself, as well as the men outside obviously, would be within 100 meters.  She finds a deck running silent.  She'll recommend that the team turn Wireless Off on all weapons larger than a pistol, unless it looks like things are about to get hot, as it could tip them off.  She also finds the office complex Host and the Sunrise Host, neither of which are running silent.  There is camera at the back fire exits, four cameras in the lobby area, and a camera in each of the two elevators.  The fact that there's only one camera to cover the fire exits is strange.  One would expect two.  So, either one is out of order, or she missed a silent running icon.  The one that she spotted is on the side closest to Parker, so the team could go around back to gain access that way, if y'all want to give that a shot.

Did I miss anything?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-13-16/2055:00>
Sorry, I'm still a bit hazy from the holidays and Tabula Rasa.

Hey Red, you don't happen to know what dmg lvls becca was at, do ya?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-13-16/2115:10>
Sorry, I'm still a bit hazy from the holidays and Tabula Rasa.

Hey Red, you don't happen to know what dmg lvls becca was at, do ya?

Becca took on 4P of Achak's damage.  That was on the third.  Aside from the quick trip to see Marcus on the fourth, Becca hasn't been doing much of anything, so counting two night's sleep and the majority of a day spent resting I'll say that she gets one BOD X 2 test to recover damage.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-13-16/2151:50>
Was digging through stuff and found this. It was going to be my character background done in the style of an interview, but I never got the time to finish it. Since we're meeting up with Nori, it seemed apropos.



Mercer> Should I sit or stand?
Nori> Just make yourself comfortable.
M> Alright…
N> Are you ready?
M> I guess. I’ve been around a while, and this may be the oddest favor I’ve been asked.
N> You’ve seen a lot of things. It’d be good to have the details, but the backstory is also important. It’s all part of good research.
M> Can’t argue that. So, what now?
N> Let’s start with the basics. Where you were born, grew up, school, sports, that sort of thing.
M> It’s boring, I warn you, but here goes. I was born Magnus Henry Ford in Lubbock, Texas on July 3rd, 2033 to Henry and Juanita Ford. My whole childhood, starting with my name, made it abundantly clear that they wanted an Awakened child. “A good strong wizard’s name” as dad described it.
Dad. He was a character. His parents had a sense of ambition too, naming him after the industrialist from the early 20th. He was a Ranger for Texas when it was part the old United States of America before that was broken up, then when it was part of the UCAS, when it was part of the CAS the first time, when it was independent, and finally under the CAS again. He saw all sorts of stuff during his career and the war with Aztlan. He was as tough as they come, I tell you - one of the few survivors of the New Alamo. Joined Lone Star when the Rangers disbanded shortly after. Him and ma are still kickin’ around. I only see ‘em around Christmas, but we chat.
So where was I? Oh, yes. My parent’s shattered dreams aside, my childhood was pretty textbook - I did okay at school and sports, but I wasn’t winning any scholarships. I was popular though, on account of my charming personality.
N> *laughs*
M> When I graduated high school I went to the local community college, learned about all the stuff that the CAS felt was important. Then I followed pop into the law enforcement industry. For a few years anyway. Married my wife, had kids. The ol’ CAS dream. Until they were taken from me.
N> That’s when you became a Hunter?
M> Yeah.
N> Can you tell me more about that? What’s the story?
M> My story? Well, I guess my story's like anybody else that does this for a livin'. There are two types o' people that hunt the Infected, if'n you discount the crazies. There are those that been wronged, and there are those that are lookin' for a score. I'm a little bit o' both, truth be told.
In another life, I was happily married to a beautiful Hopi woman. She bore me two sons. And life was good - I was a law man in West Texas, tryin' to keep the peace between the CAS, the PCC, and Aztlan, where all three nations met. The oldest boy was four when my old life ended. Weren't no rhyme nor reason to it. Some zekes come through town one night lookin' for a meal and my place, sittin' on the outskirts like it was, was what rung the dinner bell for 'em.
N> Zekes?
M> Vampires. Something to do with the old Dracula novel and how he was a Székely descended from Attila the Hun. I never read the books myself, but that was what I was told the first time I asked.
Anyway, I came home to tragedy, won't say no more on the subject than that, and I swore revenge, and that was what started me on the road I'm on. It's been near twenty years now since then. Anymore, it's all I know to do. Pays the bills, I guess. Don't get me wrong, I still hate these soulless things the virus makes, but I dunno, it just ain't personal no more.
N> Did you get revenge? On the ones that - on those particular vampires?
M> Yeah, I did. We’d tracked ‘em down to another old house outside of town - they were smart enough to avoid high population density - and I took a couple deputies with me for a pre-dawn raid. Hard to believe I was ever that green as to attack a nest in the dark, but there you have it. Of course, we didn’t even know they were vamps, so we thought we were coming heavy. Ol’ Joe was a veteran and had some pretty impressive cyber, and was the size of an ork besides. Al was scrawnier, but knew his way around a shooting range. He was carrying an assault rifle, Joe had his revolver and a night stick, and I had Bessie, my shotgun. Tac gear, body armor, we were ready to dance.
As soon as we breached the doors things went south. Al was gutted in seconds and Joe was tossed across the room like a rag doll. Bessie spoke her mind and one of the beasts went down, but it had gotten close. Joe was moaning - if it weren’t for the augmentations he had, he would have been down and out. He was able to put a few rounds in the vicinity of the remaining bastard, but none of them hit their mark. It dropped Al and started toward me and even Bessie’s sweet nothings couldn’t strike true. It had me dead to rights until Al, all but dead, stitched it with the AR. It ran off deeper into the house, so I covered Joe as he dragged Al out as gently as he could.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-13-16/2358:02>
@Mal, nice. Now I wanna know how it ends.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-14-16/0010:28>
Sorry, I'm still a bit hazy from the holidays and Tabula Rasa.

Hey Red, you don't happen to know what dmg lvls becca was at, do ya?

Becca took on 4P of Achak's damage.  That was on the third.  Aside from the quick trip to see Marcus on the fourth, Becca hasn't been doing much of anything, so counting two night's sleep and the majority of a day spent resting I'll say that she gets one BOD X 2 test to recover damage.

Healing (Bod 4 x 2) (http://orokos.com/roll/360314): 8d6t5 2

So becca's at 2P? right?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-14-16/1914:51>
Achak will be in favor of going around back to the fire exits. The HVAC system, while intriguing, is probably not the ideal approach. It's possible that Achak's Traceless Walk might be used to Traceless Crawl, but Mercer and and Sister Rebecca would probably bang around. Mercer would for sure, what with his Matrix-esque arsenal together with his Sneaking 1.

Hopefully the Fly Spys can answer the question of whether there's a second camera and, if so, whether it is clearly out-of-order or if it looks functional and might be operational and running silently.

Achak will look at the blueprints and try to determine if there's an obvious place where a second camera might be (e.g. if there's a location that would be symmetrical to the location of the first fire exit + camera.) If so, he will try to figure out if there might be some connection to Sunrise, e.g. whether that fire exit is adjacent or near to the Sunrise offices in the complex.

If the presence or functionality of the second camera can't be determined with certainty, it might be safest to deal with the first camera. If it rotates, perhaps Achak can time it and slip by between rotations. If it's static, perhaps Nori can knock it out or put the visual feed on loop until Achak (and anyone else) gets inside.

Achak will be treating this as recon, with no goal of picking a fight, even if these are the goons that had a hand in Stake's death. He might suggest going in on his own, or perhaps with Sister Rebecca, while Mercer mans the drones, covers the guards out front, and drives the Roadmaster in case of rapid egress. Nori may wish to hack from the Roadmaster rather than her Toyota for similar reasons.

I'll IC this once the discussion is a bit further along.

Did you already say how many floors the building is? and/or what floor the Sunrise offices are on?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-15-16/1814:32>
Mercer will trade out the shotgun for another sawdust grenade so he isn't quite so over the top. However, I forgot to include that he has his Survival knife (wireless off, at his belt). He's considering the Shock Gloves, but going to pass.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-18-16/1805:08>
@Poindexter, correct.

@All, anymore planning we need to do before advancing things ICly?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-18-16/1913:35>
Mm, yeah, we have all the questions from my previous post still.

1) Did you already say how many floors the building is?
2) What floor(s) is/are the Sunrise offices are on?
3) Can we run the Fly-Spys out back to see if the second camera is missing or is operational (but potentially silent)?
3a) If the second camera can't be safely identified, try to identify methods to sneak past the first camera.
3b) If sneaking past the first camera isn't an option, have Nori hack it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-18-16/2123:38>
Mm, yeah, we have all the questions from my previous post still.

1) Did you already say how many floors the building is?
2) What floor(s) is/are the Sunrise offices are on?
3) Can we run the Fly-Spys out back to see if the second camera is missing or is operational (but potentially silent)?
3a) If the second camera can't be safely identified, try to identify methods to sneak past the first camera.
3b) If sneaking past the first camera isn't an option, have Nori hack it.

Bah!  Whaddya mean you were waiting on me?

1. Two floors. 
2. Sunrise is on the second.
3. The housing is intact.  But, the first camera rotates to make a sweep of the area, and the second isn't moving. 
3a. Assuming the second camera is out, you can get to that exit without being in the field of vision of the first.
3b. Nori can try to hack the first camera, if y'all want her to.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-18-16/2308:36>
Do any of the other offices in the building belong to a company that is still open at this hour that three folks such as ourselves could be believable patrons of? I'm wondering at the difficulty of just walking in the front door.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-18-16/2340:49>
Do any of the other offices in the building belong to a company that is still open at this hour that three folks such as ourselves could be believable patrons of? I'm wondering at the difficulty of just walking in the front door.

No. Very difficult. For the other suites think payroll processing, low-end chiropractic, that sort of thing.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-19-16/1342:50>
Low-end chiropractic sounds like the type of place where it would be easy to walk in through the front door, but perhaps it is after hours and they are closed. I'll take the GM's hint that the front is sharp and prickly while the back is the soft underbelly.

I'm still worried about the second camera and whether it might be playing dead but really be active. Which direction is it pointing? (Away from the door or toward it?) Does it look visibly broken or does it look functional but just not moving?

Achak will ask Sister Rebecca to summon a spirit that can make them stealthier and/or faster.

I'll IC Achak's thinking up to this point.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-19-16/1409:45>
During business hours it will probably be quite easy to walk in the front door. But nothing seems open for biz right now.

I'll say the camera is pointing slightly to its left -- toward the middle of the building. Hugging the wall, it might be possible to access the fire exit without getting in its field of vision.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-19-16/1418:00>
A few more questions have popped up now that I've started writing the IC:

Would a Fly Spy fit through the HVAC grate on the roof? If not, is there an external route to the roof that one of us could take to cut a hole in the HVAC grate for the Fly Spy?

If so, has Nori identified any security on the roof or in the HVAC system that we would be mindful of?

Is a Fly Spy sufficiently quiet to fly around the ventilation ducts without being detected? I don't know if the ducts would act as a giant echo chamber, or if the flow of air through the vents would somehow disrupt a Fly Spy. Looking for a GM opinion on "how do things work in 2074".

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-20-16/1117:41>

Would a Fly Spy fit through the HVAC grate on the roof? If not, is there an external route to the roof that one of us could take to cut a hole in the HVAC grate for the Fly Spy?

The Fly Spy would not.  You could certainly cut a hole for the Fly Spy to enter.  Even a combat knife could probably pry a big enough spot through the grate.  There's a service ladder for the roof, but it's one of those jobs that starts like 3 meters up.  It's on the right side of the building, so more cover there. 

If so, has Nori identified any security on the roof or in the HVAC system that we would be mindful of?

None that she can tell.  She did another Matrix Perception for Silent Running Icons, at a one die penalty, and nothing comes up.

Is a Fly Spy sufficiently quiet to fly around the ventilation ducts without being detected? I don't know if the ducts would act as a giant echo chamber, or if the flow of air through the vents would somehow disrupt a Fly Spy. Looking for a GM opinion on "how do things work in 2074".

Interesting question.  I'm going to say no echo chamber effect.  Air flow could prove problematic.  If there's a fan just inside the air exhaust it could pop the drone, or simply stop its advance.  If the system is currently running -- it's probably mostly off at nights, given the area, but Sunrise could have turned it on with people about -- the drone will probably need to make some Piloting tests with low thresholds to not get knocked around and into the duct work, which would cause noise.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-20-16/1643:48>
Very reasonable. Achak doesn't know a ton about drones or their operation so he'll defer to Mercer on the matter. I suppose a small spirit could serve as a spy too.

It occurs to me that Mercer can't even drive, let alone pilot a drone. Such is life in 2074.

I'm assuming that there has been a certain degree of knowledge sharing during our downtime so that everyone has an understanding of what everyone else's skill set and abilities.

Achak has had his say. At this point he'll look to Mercer and Sister Rebecca to chime in.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-21-16/1930:48>
Achak is hoping Sister Rebecca can summon something with Concealment. Movement would be an added bonus, but Concealment is his primary goal.

I forgot to list my glasses under my load out, so I'm going to add those in if it's not too late. I'll edit the relevant post.

Achak sneaking up to the fire exit: Agility 5 + Sneaking 6 + Urban 2 + Catlike 2 (http://orokos.com/roll/363888): 15d6t5 7 hits, limit 7, sneak sneak sneak!

(http://i.imgur.com/ZBlNULT.gif)

Perception: Intuition 6 + Perception 6 + Hear 2 + Vision/Audio Enhancement 3 (http://orokos.com/roll/363892): 17d6t5 8 hits, limit 8, perceive perceive perceive! Technically that's for hearing, although if we drop two hits for the specialization it's still 8 hits for vision/scent. Or I can roll separately for those.

Magic Sense (60 meter range): Magic 6 + Perception 6 (http://orokos.com/roll/363893): 12d6t5 6 hits, oye, ¡estoy en fuego! I'm guessing the Astral limit applies here, so my limit is 6. Three rolls, three results right at the limit: I got a hot streak going!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-21-16/2208:02>
Sorry yall. I been caught up with other shit. I'll get something up tonight or tomorrow, promise.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-22-16/1149:08>
@Tec, wow!  That makes up for some of Achak's performance at the yak club, I'd say.  Glasses can be added to the load-out no problem.  So, let's take these in order.

Sneaking: That's hella sneaky.  If it ends up being combined with a Spirit's Concealment power, then that's just nasty.  Nobody jumps out at him on the way over.

Perception: we'll drop dice from the end, so all 8 hits count for hearing/vision/scent.  For hearing, this really shouldn't be possible, but since 4 hits can hear subvocal speech, I'd think that 8 would allow Achak to hear snippets from around the building and through the rain to the parking lot where the three goons are currently stationed.  I'll post that below.  For vision, the ladder looks sturdy, and nothing really appears amiss.  Achak is fairly certain that he can squeeze by the camera's potential feed.  For scent, there's probably too much competing stimulus to get a bead on anything useful.  What he is certain of, is that nothing was so invisible that he couldn't see it but might have the potential to smell it nearby. 

Magic Sense: a question arises: would Magic Sense pierce walls?  I'm thinking no, but let me know if you feel otherwise.  Achak senses the magic of a man by the front of the building, as well as Foci on him.

I'll need a jumping test to get to the ladder.  Or, one can give the other a boost. 

ETA: forgot to list the convo bits Achak is able to hear.

Voice One: ". . . is not pleased that she had to come down at all."

Voice Two: "Ms. Pachis shouldn't have to wait much longer.  We've--"

Voice One: "That backups weren't ready . . .  hours."

A brief pause.

Voice Three: "So, is it true?"

Voice One: "Yes.  Whole team.  Why the frag else would you be here?"

Voice Three: "We were just wondering,"

Voice Two: "Yeah, if, umm,"

Voice One: "Not necessary, I'm sure.  'Sides, you hoops can handle it, eh?  Now quit . . . out there."

Another pause.

Voice Three: Whip's got . . . right up . . . hoop."

Voice Two: "Shut up."
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-22-16/1809:48>
Magic Sense is the adept version of the Detect Magic spell. The rules don't say whether the Detect spells are inhibited by barriers. Detect Magic is described as an "area" sense, like hearing, as opposed to directional (like sight) or psychic (like Combat Sense).

Magic and physical barriers have a complex relationship. Astral forms can zip right through walls, but you usually can't cast a spell at a target on the other side of a wall. For the record, I've always presumed that Detect spells do work through barriers, so that Detect Enemies would pick up goons in a car or helicopter, or on the other side of a door, etc. I would very much hope that other Detect spells like Clairvoyance and Clairaudience also would work through walls, otherwise their utility would be seriously compromised.

If your instincts still say that barriers interfere, then maybe hearing is a reasonable analogy to use in this case. Just as you can sometimes hear voices through a wall, albeit muffled, maybe the same is true for Detect spells.

Achak will relay what he hears to the group. I'll IC that.

As for jumping, I think we decided to go in through the fire exits at the rear. We decided the roof wasn't worthwhile since we couldn't be sure that a Fly Spy would be able to navigate the ventilation ducts on its own. Since there aren't any other entrances on the roof, we're doing the fire exits instead. Let me know if that changes any of the understanding of the situation.

Once at the fire exit, Achak will look to see if it's something he can pick or if it's something that Nori would need to unlock open for him.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-22-16/1817:33>
Magic and physical barriers have a complex relationship. Astral forms can zip right through walls, but you usually can't cast a spell at a target on the other side of a wall. For the record, I've always presumed that Detect spells do work through barriers, so that Detect Enemies would pick up goons in a car or helicopter, or on the other side of a door, etc. I would very much hope that other Detect spells like Clairvoyance and Clairaudience also would work through walls, otherwise their utility would be seriously compromised.

Good points.  We'll add magic from inside in that case, specifically coming from Foci and Quickened spells.

As for jumping, I think we decided to go in through the fire exits at the rear. We decided the roof wasn't worthwhile since we couldn't be sure that a Fly Spy would be able to navigate the ventilation ducts on its own. Since there aren't any other entrances on the roof, we're doing the fire exits instead. Let me know if that changes any of the understanding of the situation.

Once at the fire exit, Achak will look to see if it's something he can pick or if it's something that Nori would need to unlock open for him.

Sounds good.  That works for me.  Nori will need to disable the fire alarm, so it doesn't go off when Achak opens the door.  She'll also open the lock.  Neither poses an issue for her, and she comms Achak when the job's complete.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-22-16/1829:21>
Sounds good. I've posted ICly. I'll pause here to give Poindexter an opportunity to catch up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-22-16/2230:29>
Summon Raziel, Force 4 Spirit of Air (Mag 6 + Summoning 2) (http://orokos.com/roll/364706): 8d6t5 3

Resist Summoning (Force 4) (http://orokos.com/roll/364707): 4d6t5 1

ok, so 2 services and 2 drain to soak.

Resist 2S drain (Will 7 + Cha 4) (http://orokos.com/roll/364709): 11d6t5 1

What'd I tell ya bout them big dice pools? MMmmmmm Hmmmmm. So that's 2P and 1S, she's at, right? But I got me an air spirit, force 4 with movement and concealment, the latter of which she WILL burn a service to ask Raziel to use on Achak and herself as they sneak into this joint.

Sneaking (Agi 8 + Sneaking 2) (http://orokos.com/roll/364710): 10d6t5 5

Ok, forget what i said about dice pool size.

Any other rolls I need to catch up on?

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-23-16/1520:53>
Mercer has Vera readied, and Stake and Yoki within arms reach but out of sight. If any non-threatening folk (or law enforcement) take an interest, he'll hand Vera back to Nori so she can stash all three weapons in the smuggling compartment. If trouble comes 'round, he'll swap to whatever tool seems most appropriate. Vera is laying across his lap - he's not actively sighting down it to give folks something to be curious about. If he needs to use it, he'll have to switch it wireless on (simple) and ready it (simple), so it'll be a IP before he can fire. The window is down and he is taking cover (seat reclined to limit his exposed profile) while trying not to look too suspicious, like maybe he's waiting to meet somebody or waiting for them to come back from a trip inside the store.


I'd also like to have the other Fly-Spy point the laser  mic at the windows of the second story and make a pass looking for any conversations it might be able to listen in on. If we're within 100 meters of the guys in the front, I'd like to use one of the directional mic sensor tags and see if I can't get a better ear on their conversation. The rain will probably interfere with both of these, but it's worth a shot.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-23-16/1721:26>
@Poindexter, does Sister Rebecca even have a sheathe, or anything to conceal the sword? I don't see anything on her sheet. I don't know if she considers concealing it to be "lying".

@Mal, any opinion on Bec taking the grenade launcher? Achak is split. On one hand, the idea is for them not to get spotted, so if they succeed in that then it doesn't really matter if she has it or not. On the other hand, if they do get spotted then the 'nade launcher pretty much eliminates any possibility of them talking their way out of it. Of course, if there is trouble then it's nice to have, although the fact that she only has high-explosive grenades makes it a decidedly louder proposition than Achak was hoping for.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-23-16/1923:43>
@Poindexter, does Sister Rebecca even have a sheathe, or anything to conceal the sword?

Yes she does. I guess I didn't list it on the sheet.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-24-16/0303:12>
I'm pretty sure the plan is to  not be seen. Since neither of you are great talkers, getting seen is pretty much game over because you aren't supposed to be there and you are unlikely to con them that you should be (though considering your recent rolls, I probably shouldn't discount this). From this, I think that the GL is fine.


I think that Achak should scout ahead, with Bec staying about 10m behind and moving up only after he signals clear. In other words, Bec is there specifically for if Achak gets discovered. She should be ready to party.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-25-16/1028:41>
I've updated the IC from its original post about two hours ago.

@Mal, so the fly spy working on listening in on the conversation in the Sunrise office, and a mic sensor tag from the van to hear what's being said on in the parking lot?  How close would you like the fly spy to get?  Go ahead and make a Perception test for each, and a Sneaking test for the fly spy.  Spotting it will be very difficult considering the light and the weather, but I'd like to see how it goes.

@Tec and @Poin, Achak and Becca are separated by about 25 meters or so.  You've got a sentry who appears to making a round through the second floor, so I need a plan with how to deal with that. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-25-16/1340:20>
It only needs to be within 100 meters, so the outer edge of that I imagine. However, with conditions as they are, the rain might interfere with the laser, shortening the range, so however close it needs to be to make up for that.


Fly-spy Perception (Pilot 3 + Clearsight 6) (http://orokos.com/roll/365838): 9d6t5 3 Limit 3
Fly-spy Stealth (Pilot 3 + Stealth 6) (http://orokos.com/roll/365839): 9d6t5 2 Limit 3 I think


Perception [INT 5 + Perception 6 + Audio Enhancement 3] (http://orokos.com/roll/365841): 14d6t5 3 Limit 2 I believe due to the sensor rating (though that may only apply when using EWar)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-25-16/1919:31>
So, some questions:

1) Was the break room illuminated or was it dark before Achak stepped in? I'm trying to determine if there's a reasonable chance that the patrol would skip looking in the break room.
2) Any obvious places to hide in the break room?
3) What's the visibility to the hallway? Is the only sight line through the door or is it more open and/or with windows?
4) How much time do I have before the patrol passes, or reaches a point where it will have sight lines down the hallway?
5) Is there a storage closet nearby? If so, does it appear to have a lock/maglock?
6) Can I send a feed of the conversation to Mercer and Nori via my earbuds, or do I need to repeat and rephrase?

A quick reminder, before it might come up, that Achak has Traceless Walk.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-26-16/1132:47>
Good questions.

1) Was the break room illuminated or was it dark before Achak stepped in? I'm trying to determine if there's a reasonable chance that the patrol would skip looking in the break room.
--The break room is dark save for the lights from the vending and soy processing machines.  The patrol would be looking at the -3 Dim Light modifier, unless he's turning lights on.  Achak can hear him open a door, ostensibly to a bathroom or similar around the hall.

2) Any obvious places to hide in the break room?
--There's a little alcove where he would have to come all the way into the room and down about five meters to see.

3) What's the visibility to the hallway? Is the only sight line through the door or is it more open and/or with windows?
--Sunrise, as well as the other offices, have front windows, about waist-height and up to the ceiling, where their AROs are projected.  If you look at the blueprints]http://forums.shadowruntabletop.com/index.php?topic=19196.msg424097;topicseen#msg424097]blueprints (http://forums.shadowruntabletop.com/index.php?topic=19196.msg424097;topicseen#msg424097) the window is in the bottom left-hand corner in the waiting area.  As an aside, @Mal, the drone will have access to what's being said in the Director's Office and the two Sales Offices, while Achak is reasonably sure that he's hearing the conversation from the main area, or perhaps the Conference Room if the doors are open.  Otherwise, the hallways are well-lit and bare.

4) How much time do I have before the patrol passes, or reaches a point where it will have sight lines down the hallway?
-- 80-100 seconds. 

5) Is there a storage closet nearby? If so, does it appear to have a lock/maglock?
-- There is a storage closet between Achak and Sister Rebecca that is maglocked.  There are two office suites in front of and between Achak and Sister Rebecca that are also maglocked.

6) Can I send a feed of the conversation to Mercer and Nori via my earbuds, or do I need to repeat and rephrase?
--Achak doesn't have a Sound Link, and I'm not sure that his ear buds alone would be able to pick up the conversation with as much clarity.  It might be good for Achak to give some broad strokes.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-26-16/1547:29>
We'll try all three rooms and stop at the first one that has an active conversation (or other interesting sounds).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-26-16/2128:56>
Huh, sound link. I never think about sound links because they're only mentioned in the context of cyberears, ot earbuds or headphones. They're not even listed as an audio enhancement. I wonder if I've been playing it wrong all this time then. All the sample characters have image link clearly mentioned for the glasses and contacts but none of them have sound link listed for their earbuds. I'll ponder that.

Another "how does the world work question": if I unlock the storage unit and slip inside, will the maglock automatically lock behind me, or does it have to be relocked from the outside? I'm thinking about ducking in there, but if the sentry is checking all the doors (including the bathrooms) then he might expect to find the storage unit locked. Or perhaps Nori could lock it after me? I'll comm Nori and ask if she can lock the storage unit behind me if I go that direction.

Alternatively, I suppose I could leave the Fly Spy to do the surveillance (and hope it doesn't get caught) while Achak just stays one hallway ahead of the sentry at all times.

I'm not sure that blueprint link worked the way you wanted to. I presume you meant this one:

[spoiler](https://s-media-cache-ak0.pinimg.com/736x/2c/27/d1/2c27d1ab0792309e38e8bc7d0993f279.jpg)[/spoiler]

Have to run to catch my bus. I'll IC post tonight or tomorrow morning.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-26-16/2245:07>
As for sound link, that's why I always go for either trodes or a datajack; always gives image link and sound link so i don't have to use slots in other items.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-27-16/1146:21>
Another "how does the world work question": if I unlock the storage unit and slip inside, will the maglock automatically lock behind me, or does it have to be relocked from the outside? I'm thinking about ducking in there, but if the sentry is checking all the doors (including the bathrooms) then he might expect to find the storage unit locked. Or perhaps Nori could lock it after me? I'll comm Nori and ask if she can lock the storage unit behind me if I go that direction.

Another good question.  Hmm, if they used a standard maglock, then it would lock from the inside.  A janitor's closet maglock might not, but locking and unlocking from the inside is probably a good safety fail safe.  We'll say Achak can lock it from the inside.

I'm not sure that blueprint link worked the way you wanted to. I presume you meant this one:

[spoiler](https://s-media-cache-ak0.pinimg.com/736x/2c/27/d1/2c27d1ab0792309e38e8bc7d0993f279.jpg)[/spoiler]

That's it.  Thanks.

As for sound link, that's why I always go for either trodes or a datajack; always gives image link and sound link so i don't have to use slots in other items.

Yeah, I think the text on DNI says, "user's perceptions," or something like that which would make me think that anything scored on a Perception test would qualify.  I think you could broadcast from your link or earbuds, etc so you can share conversations and things like that, but I wouldn't put that streaming at the same level as the ungodly 8 hits Tec scored on his test.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-27-16/1500:22>
Work is hectic so I'll be stretched thin today.

Achak will try for the supply closet. If it's locked, he'll ask Nori to unlock it. If she can't, he'll try to do it himself.

Per the IC, he'd like the Fly Spy to continue the surveillance if Nori or Mercer can keep an eye on it.

He's asking Sister's air spirit to keep tabs on the patrol and use the Confusion power if the patrol gets suspicious. That said, he's hoping it doesn't come to that because he doesn't want Pachis - if she is Awakened - to detect any astral signatures.

Open question to the group about what to do about Pachis. Maybe Mercer tags her car with a tracker, but what then.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-28-16/0102:02>
So, does anybody else want to call the number of the Johnson on Iki's phone right about now and see which of the voices answers?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-28-16/0125:43>
So, does anybody else want to call the number of the Johnson on Iki's phone right about now and see which of the voices answers?

fucking brilliant.

"I'm calling from inside your office. How's Iki doing?"
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-28-16/0144:00>
I presume it would be Pachis but there's nothing stopping you, other than the tizzy it might cause. It does bring to mind the triumphant line from The Bourne Ultimatum:

Quote
Jason Bourne: If you were in your office right now we'd be having this conversation face-to-face.

Until I am told otherwise, I will presume Achak did not hear the Iki conversation. His current thinking is that Iki is on the other end of Pachis' comm call. He also doesn't know that a hunt for icons running silently is about to begin. OOCly I don't know if they are referring to me and the good Sister or to the Fly Spy outside. Perhaps both.

Achak's Crusader does have a sound suppressor, if it comes to it, but he's still wary of direct action. Sister Rebecca can probably generate a significant distraction with her boom stick if they needed to make a getaway. But Achak's primary mission is information gathering, not collecting scalps, so he'll put off direct action until his hand is forced.

Until then, picking the maglock on the supply closet: Agility 5 + Locksmith 6 + Spec 2 + Maglock Passkey 4 (http://orokos.com/roll/366919): 17d6t5 8 hits

The hot streak continues. Hopefully the dice don't got cold if there's a firefight.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-28-16/1115:26>
@Tec, that's correct.  Achak can hear the conversation Pachis is having, but not the conversation between Ikiryo and the other woman/man.  Achak can also pop the lock no problem.  While not mentioned in the rules, I'd imagine there's a test to put the case back on once the door is opened.  I would also imagine that test would be an Extended Test (1 Combat Turn) but that it would be a bit easier to do, (Maglock Rating) as opposed to (Maglock RatingX2).  Can I have a roll for that?

Also, my understanding is that Achak is going to leave the drone in the hallway.  Correct?

@Mal, Does it also have a laser mic?  Can I have another Stealth roll?  Also,

So, does anybody else want to call the number of the Johnson on Iki's phone right about now and see which of the voices answers?

I love it.

Next up, IC posts from Tec and Poindexter.  Nori is going to reboot her deck, and then do some Matrix Perception to see if she thinks that she has a chance against the enemy decker.  If she thinks she has a chance, he'll ask Mercer if he thinks that she should 1. MARK and defend, 2. MARK and hack, or 3. keep a close eye on the team's silent devices before stepping in.  If Mercer thinks they should alert the team about the search, he should send the comm. 

Also, so I won't have to do any secret GM rolling, can I get a LOG test  and an INT + Firewall test from everyone.  You may, or may not have been chosen.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-28-16/1414:52>
Another hair-on-fire day at the office so I won't have the IC for a while.

Rolling twice, first time for the case reassembly and second time to defeat the anti-tamper system, if any.

Agility 5 + Locksmith 6 + Spec 2 + Maglock Passkey 4 (http://orokos.com/roll/367013): 2#17d6t5 4 hits 5 hits

I suppose it doesn't make sense to include the Maglock Passkey in the reassembly. That would drop 1 hit and make it 3. Let me know if that's enough or if the rating is higher than that.

Achak would like to leave the drone in the hallway but is hoping someone else can give it directions.

Oo, Logic tests. I'm good at those. Am I defaulting or is it straight Logic? Logic (http://orokos.com/roll/367014): 2d6t5 2 hits, 2 dice, 2 hits, the hot hand holds

Firewall test: Intuition 6 + Firewall 7 (http://orokos.com/roll/367016): 13d6t5 3 hits, cooling off a bit but not disastrous
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-28-16/1829:15>
The fly-spy outside is not running silent (none of Mercer's gear is - the presence of silent running gear is too easy to spot and raises too many hackles - nothing puts an enemy on alert like the sudden appearance of a bunch of running silent devices) - just blending in to the background of other drones/devices that litter the cityscape. The one that Achak took inside is in whatever mode he placed it in, otherwise it is probably still running wireless on (not silent). Both of the Fly-spys are outfitted similarly with Ultrasound, Camera w/Vision Mag & Low-light, Omni-Mic, Directional Mic, Laser Mic, Atmosphere sensor, Rear Camera (no mods), and Radio Signal Scanner. It occurs to me that with a camera that already effectively includes an omni-mic, having that separately makes no sense if I'm not putting any mods in it, but not sure what else I'd put there, so meh.


I'll IC it, but assume that Mercer is running the conversation through a Speech to Text program and transmitting the results in real time. In game, this is largely that same as him mentally typing it out as he goes except it is much cooler and ties in better with what I feel the technology of the time would be like (complete with the software automatically attributing what is being said to the appropriate speaker and allowing Mercer to tag one of the voices as Iki).


If she asks, Mercer is likely to prefer option 3, shifting to option 1 if the enemy hacker starts marking our devices. The jammer is on standby (wireless off, currently, but on Mercer's body), which should help Mercer and Nori, but unfortunately doesn't do much for Achak and Becca.


If Nori has a better Matrix defense than Mercer (and she almost certainly does), he'll hand off the Fly-spys to her when her deck comes back up. If the enemy is already tipped off, running silent might be a good option, but it might also be the case that they'll be too busy taking a close look at the running silent stuff and ignore the (presumably, or at least comparatively, innocent) non-hidden items for a while. I'll let Nori make that call - he'll hand them off to her wireless on (or whatever mode Achak left his in), and let her switch them to running silent if she chooses. Heck, she could even wrapper them to make them look even less conspicuous.


Of course, there are other, more insidious things that could be done, but it gets into the whole "anything we can do a mega can do too (and probably better)" bit. Basically, you have the drone run wireless off. Every IP it randomly chooses whether or not to switch wireless on and transmit what it has collected, then go wireless off again and repeat. The random portion would be rolling a 1 on a d6 (or a 1-2, or a different die size/time interval depending on how often you want updates). The upside is that it is likely to be offline when the enemy is looking, and even if it is noted, so long as they haven't uniquely identified it (placed marks) they are likely to think it is just multiple transient devices. Even if they do uniquely identify it, it dramatically reduces their window of interaction and the randomness makes it difficult for them to predict when it comes back online, thus hindering their ability to plan ahead or optimize their action economy. Obviously, it also robs the operator of the ability to get realtime information from the drone.


Anyway, that'll all be in Nori's hands.


Rolls:
Fly-spy Stealth (Pilot 3 + Stealth 6) (http://orokos.com/roll/367100): 9d6t5 4 Limit is 4 (Handling)


Logic (http://orokos.com/roll/367102): 4d6t5 1 - Twice the dice, half the result, yay.
Matrix Defense [Int 5 + FW 7] (http://orokos.com/roll/367104): 12d6t5 5 - Come at me, bro!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-28-16/2008:12>
can I get a LOG test  and an INT + Firewall test from everyone.  You may, or may not have been chosen.

Logic roll (Log 2) (http://orokos.com/roll/367172): 2d6t5 0 Nope.
secret Gm rolling (Int 3 + Firewall 7) (http://orokos.com/roll/367175): 10d6t5 3

eh, I'll take it.

IC post incoming tonight or tomorrow. Gotta lotta shit a gwon a tonight.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-29-16/1223:23>
Thanks to all for the rolls. 

@Mal, so that we're on the same page, the way I see devices running Wireless On and not Silent is that they are visible in AR in their respective meat space if they are within 100 meters of the viewer.  So, the Fly Spy out on the block is easily seen by anyone who happens to have AR vision enabled, even if the rain and darkness would cloud it from physical sight.  Ditto for the one in the hallway.  Now, the fly spy outside Sunrise won't necessarily raise any alarms -- lots of drones doing lots of things out and about, and the Wrapper program can indeed disguise the one in the hallway to look like a light switch, or plug-in, or whatever.  Nori will make use of that.

Of course, there are other, more insidious things that could be done, but it gets into the whole "anything we can do a mega can do too (and probably better)" bit. Basically, you have the drone run wireless off. Every IP it randomly chooses whether or not to switch wireless on and transmit what it has collected, then go wireless off again and repeat. The random portion would be rolling a 1 on a d6 (or a 1-2, or a different die size/time interval depending on how often you want updates). The upside is that it is likely to be offline when the enemy is looking, and even if it is noted, so long as they haven't uniquely identified it (placed marks) they are likely to think it is just multiple transient devices. Even if they do uniquely identify it, it dramatically reduces their window of interaction and the randomness makes it difficult for them to predict when it comes back online, thus hindering their ability to plan ahead or optimize their action economy. Obviously, it also robs the operator of the ability to get realtime information from the drone.

The issue with this that I see is that it will be very difficult to give commands to a device when you never know when its wireless will become enabled next.  Holding Actions is a possibility there, but it seems pretty labor intensive.  Also, there's the question of when a device going Wireless On starts to be able to use Wireless features.  In Tabula Rasa I believe we used the top of the next CT, which I think is a good balance between immediately and at the end of the next CT, as used for rebooting devices.  Of course, from the time that Wireless is turned on (the action) and when it can be used (the following CT) there's a period where it's sending signals and establishing connections (the IPs between) where it would be visible. 

I tend to be ok with this kind of hokey-pokey "You turn your wireless on, you turn your wireless off, you turn your wireless on, and geek a fragger in the mouth" being fine for chars, where they're sacrificing Action economy and potentially sacrificing Wireless bonuses for when they could be really useful.  Am I being too hard on drones here?

@Tec, no issue putting the maglock back together, and no anti-tamper systems present.  I agree that the passkey would not be useful in putting the housing back together.  The janitor's closet is only a Rating 2 maglock, which Achak would probably recognize given the rolls.  Achak and Sister Rebecca have a nice little hidey-hole in the janitor's closet. 

I'm doing a fair amount of running around today, so the next GM IC post may be a bit, but it will likely be primarily dialogue again, depending on how far you guys get ICly before then.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <01-29-16/1301:42>
I'm in the air for the next 20 hours or so, then probably taking the mother of all naps, so you won't hear anything form me for a full day or so.


I'm not planning on using the wireless on/off trick (too much paperwork besides), and the houserule is a fair one. It only changes the timing so that the drone chooses which CT it wants to be active, activating wireless on (non-silent) at the end of the previous CT, then shutting it off ASAP (unless that also doesn't take effect until next CT, though it shouldn't). But it was mostly something I put out there as a mental exercise.


As far as automatically seeing the physical location of non-silent icons, that could cause issues with drone stealth (though it could also require drones to go wireless off or run silent to successfully stealth, which might not be terrible), but I'm fine with it. It'll probably change what mode I operate devices in. It'll make shooting people through obstacles easier, so Vera likes the idea. That would have been handy for dealing with the decker in the last fight (though he was probably running silent for that reason).


Anyway, the fly-spy on the outside will remain wireless on, but its stealth protocol will have it moving around so that it isn't obvious that it is paying particular attention to the Sunrise building. It may even drift back and forth to near the 100m range so that anyone inside the building will lose sight of it regularly. The one in the building is up to Achak. Then it is Nori's choice for both of them once Mercer hands them off.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <01-29-16/1329:00>
It might be a considered an extension of the existing rules for other situations. This is what I used for Tabula Rasa:

Page 268:
Quote
Sometimes it’s better to lose a drone for a few seconds than to have it turned against you or sent careening into the nearest dense object. You can use the Reboot Device action to cut off an enemy hack before it gets too far.  This take a little time, as your drone won’t come back online until the end of the following Combat Turn, so be aware of the drone’s environment when you perform this trick.

Page 269:
Quote
... a dumped rigger suffers dumpshock (p. 229) and loses control of the vehicle (natch). Vehicles with a Pilot Rating will return to autopilot control at the beginning of the next Combat Turn.

Pending another fire drill, I should be able to IC post by lunch.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-29-16/1331:28>
I'm not planning on using the wireless on/off trick (too much paperwork besides), and the houserule is a fair one. It only changes the timing so that the drone chooses which CT it wants to be active, activating wireless on (non-silent) at the end of the previous CT, then shutting it off ASAP (unless that also doesn't take effect until next CT, though it shouldn't). But it was mostly something I put out there as a mental exercise.

Don't get me wrong, I like the line of thinking.  It's not abusive like,  say the 100 stealth tags in the back pocket trick.

As for the AR overlays, yes, that can be a way to target folks through walls, etc.  It also gives Running Silent a benefit that matches the fluff.  Here's a question, should the Blind Fire penalty still apply? 

Have a good trip.


As far as automatically seeing the physical location of non-silent icons, that could cause issues with drone stealth (though it could also require drones to go wireless off or run silent to successfully stealth, which might not be terrible), but I'm fine with it. It'll probably change what mode I operate devices in. It'll make shooting people through obstacles easier, so Vera likes the idea. That would have been handy for dealing with the decker in the last fight (though he was probably running silent for that reason).


Anyway, the fly-spy on the outside will remain wireless on, but its stealth protocol will have it moving around so that it isn't obvious that it is paying particular attention to the Sunrise building. It may even drift back and forth to near the 100m range so that anyone inside the building will lose sight of it regularly. The one in the building is up to Achak. Then it is Nori's choice for both of them once Mercer hands them off.
[/quote]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <01-29-16/2041:58>
I believe I'm picturing things incorrectly. Isn't the sentry between Becca and the hiding place Achak is offering to share?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <01-29-16/2124:18>
I believe I'm picturing things incorrectly. Isn't the sentry between Becca and the hiding place Achak is offering to share?

The sentry turned the opposite direction from Achak and Becca. He's advancing on Becca's rear, but up until the Sunrise office in front of her the coast is clear.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Poindexter on <02-01-16/0017:15>
ive tried to post three times since friday night and i just feel like shit. I think I've got the flu or something, as thats whats been going around the office. I'll get something up, but it aint gonna be flowery or self-examinatory or nothin like that.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-01-16/1857:37>
Is the latest conversation going straight to Mercer and Nori since it's through Mercer's Fly Spy or do I need to continue paraphrasing?

Is Achak (or Mercer, or Nori) familiar with "Talita" or "Tiny"? Perhaps from the Hunter community.

If the sentry has passed, Achak will see if he can get the Fly Spy a bit closer. He wants to see what the man with the CAS accent is leaving by the door.

Are any of the chemicals in the janitor's closet flammable? And there are two fire exits, at the rear, correct?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-01-16/2010:57>
Is the latest conversation going straight to Mercer and Nori since it's through Mercer's Fly Spy or do I need to continue paraphrasing?

Mercer and Nori are getting this through their feed on the office.  Achak and Sister Rebecca are not privy to it firsthand, though Mercer may be piping it through.

Is Achak (or Mercer, or Nori) familiar with "Talita" or "Tiny"? Perhaps from the Hunter community.
Talita and Tiny are the two shadowrunners y'all let slide at the church.  Nori is probably not familiar with them, but Mercer was with the rest of the team when Iki called them out, Talita by name, including her real name, which is Margot Nakamura.

If the sentry has passed, Achak will see if he can get the Fly Spy a bit closer. He wants to see what the man with the CAS accent is leaving by the door.

Sure thing.  It's a hard suitcase made out of metal.  It looks like this, only it has a print scanner on the locks.
[spoiler](http://thumbs.dreamstime.com/x/metal-silver-briefcase-11771321.jpg)[/spoiler]

Here's the rub.  With the sentry down on the opposite hall, the elevator door opens, and the man with the blond ponytail steps out.  It's reasonable to think that Mercer would comm the team when the blond dude steps inside, and if not Nori will do it, but I do need Achak to tell the drone where to go to avoid being seen.  I'm including a crude map below.  Triangles are doors, the sentry is the X, and the arrow represents his present trajectory.  The elevators are both marked with an E, and the fire exits are on the left-hand side.  Let me know if anything is unclear.  Obviously, the break rooms and other offices aren't marked, but they're on either side of the break room, and office suites line the walls.


Are any of the chemicals in the janitor's closet flammable? And there are two fire exits, at the rear, correct?

Probably.  Does Achak have the Chemistry skill, or a likely substitute?  Default to LOG if not.  There are two fire exits at the rear, and the main entrance at the front.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <02-02-16/0527:53>
Anyway, Mercer isn't quite sold on attacking them here, but he's leaning that way. The other option is to try tracking the briefcase or the woman's car (or both). I'm not sure how to proceed with an assault, hence the question to the team in my IC. If everybody would prefer to stay non-violent an track the woman (and/or the case), then we can make that work as well.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-03-16/1802:29>
Not mentioned ICly, but Achak's Magic Sense starts tingling pretty hard when the blond ponytail exits the elevator.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-03-16/2045:45>
Things are obviously getting interesting. I'm slammed at the office and don't have my usual goof-off time, partly due to the fact that the gal I work with flew off to China for the next two weeks and left me with her stuff. (she got engaged, how selfish)

I'll try to get an IC up tonight but no guarantees.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-04-16/0148:23>
A few logistics/layout questions:

1) How long are the hallways (both the long and short ones)? I'm asking for range purposes, since machine pistols have middling range capabilities.
2) Are the only stairs the fire exits? So if we block the way to the fire exits, they have to take the elevators (or the window)?
3) Is there a fire alarm available? If so, Achak might trigger it so that the elevators are locked and recalled to the lobby.

Chemistry test to find something flammable in the supply closet: Logic 2 - Defaulting 1 (http://orokos.com/roll/369636): 1d6t5 1 hit, my small dice pools are holding, tee hee

If he finds something, are there materials to make a primitive molotov cocktail? I'm thinking of sticking some rags in a jug of something flammable, then lighting the rags with his miniwelder, then chucking the mixture between the Sunrise office door and the elevator. (Alternatively, they could just send flammable things with a fire spirit if Sister Rebecca resummons, see below). 

GM interpretation question: if we're being strict about the "only spirits associated with Combat fight" rule, then Sister Rebecca should dismiss Raziel and resummon a fire spirit, or an angel with a flaming sword (Uriel, most likely).

Knowledge check for estimated Knight-Errant response times: Intuition 6 + Seattle Area Knowledge 2 (http://orokos.com/roll/369638): 8d6t5 2 hits, I'll make up a number and put it in the IC post. I'll update it if the GM says Achak would think differently.

From a tactics standpoint, it might be best if Nori just went Full Defense and drew the attention of the decker, but Achak doesn't know enough about cybercombat to recommend something like that. Nor could he hear anything she just said, as it was said to Mercer.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <02-04-16/0518:09>
For Achak's observation, I think they're pulling an Ollie North, and that the briefcase contains the backup. It's big for data files, and paper files are a rarity these days, but that's what the dialog seems to indicate.


Mercer is basically turning off his SIN transmission, and switching all of his gear to wireless on, running silent (even the stuff that was previously not running silently, per the house rules on insta-locating non-hidden devices). This excludes the drone outside the window - a sudden influx of new hidden devices might alert them to impending action, and the van being outside 100m as it is all that gear going hidden should go unnoticed. He's also getting his ballistic mask ready to put on. He'll probably open with Vera on the remaining guard in the parking lot and the mask might give too much warning, so he'll take his shot, then put it on. All of the other guns besides Vera are staying wireless off for now. The Roadmaster is staying Wireless on, non-hidden as well as it couldn't hide if it wanted to. He'll also grab another Thermal Smoke grenade if he has time, but he's doing an awful lot, so he might ask Nori to grab it for him from the smuggling compartment. Or you can just say the action happens too fast and he doesn't have time to grab it - I'm fine either way, it's a nice to have but not critical.


Just in case his dialog is unclear, he is suggesting Nori use the Target Device action (Rigger 5.0 pg. 30), or if her EW is suck, then just put AROs for devices she spots and identifies in the matrix so that the aforementioned shooting through walls can be done. He's also suggesting that he'd like to take the enemy decker out of action ASAP, so his location would be a priority. Inside, they might want to deal with the magical types first, but I'll leave target prioritization to them.


Also, he is thinking that the best opening move for the indoor team might be a grenade through the open office door, assuming they are still open, otherwise you might need to open them yourself.


Mercer's other thought would be to herd them into the hallway (shooting through the windows with Vera should get them moving in that direction, especially if they don't suspect there are people inside the building). Would Mercer see this as a potentially more viable strategy than announcing the existence of the breaching team as an opening maneuver. This might qualify as a Crossfire situation (herding them into a kill-zone). If they open with the grenade, then we could still use it as a "Chuck and Charge". Mercer could coordinate using the Fly-spy as eyes and ears. I'll roll Perception for his general looksie for potential problems outside, and SUT to see which he thinks might be a better tactic, and we can roll for whichever one we decide on. Mercer has a good leadership skill, so he can cover for one person that has the lowest SUT dicepool (Int based).


Perception [INT 5 + Perception 6 + Visual Enhancement 3 + Spec 2] (http://orokos.com/roll/369671): 16d6t5 4 Abysmal as far as dice pool to success ratio, but 4 hits sees quite a bit, so I'll take it.


Small Unit Tactics [INT 5 + SUT 5] (http://orokos.com/roll/369672): 10d6t5 4 That's better. He should have a pretty good idea on what tactic would provide the best odds of success.


If we decide on running away, I just want to remind folks that we have two vehicles, so the Roadmaster can distract and cover while Nori's ride picks up Achak and Becca. But it looks like we ain't planning on running just yet.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-04-16/1431:59>
@Tec,

1) How long are the hallways (both the long and short ones)? I'm asking for range purposes, since machine pistols have middling range capabilities.
--We'll call it 40 meters and 20 meters respectively.

2) Are the only stairs the fire exits? So if we block the way to the fire exits, they have to take the elevators (or the window)?
-- Correct.  The stairs are at the back of the building.

3) Is there a fire alarm available? If so, Achak might trigger it so that the elevators are locked and recalled to the lobby.
-- Achak is reasonably sure he passed a fire alarm in the hallway.  There are no sprinklers or alarms in the janitor's closet.

Success on finding something flammable.  There's some carpet cleaning chemicals that Achak has seen go up in pretty dramatic fashion in his misspent youth.  The jug is 4 liters, and made of plastic, so it won't burst dramatically if he goes with the molotov cocktail idea, but once it catches it should go up pretty good. 

I am not being strict at all with spirit summoning traditions.  I've gone back and forth on this, but let's keep up the fun quotient and let Raziel do what y'all need an angel to do.

Achak would guess 5-20 minutes on KE response time, quicker if things are really going boom, and they decide to call in a VTOL.

On Nori and matrix tactics, that's very reasonable.  Who will pay for her deck should it get bricked?

@Mal,

The van is within 100 meters.  That's how Nori has been able to find the deck, etc.

I don't have Rigger 5.0, so I'm unfamiliar with the Target Device action.

A grenade through the front door is a solid idea.  The door did close behind blond ponytail when he went through, but it's doubtful that the interior glass is ballistic, so it shouldn't prove too bad of a barrier.

Shooting through the window would likewise stand a good chance of getting them moving toward the hallway.

Perception: the men outside look on guard and ready.  They still do not seem aware of the drone, nor are they keeping an eye on the Roadmaster more than any other vehicle around.

SUT: the biggest tactical concern is Achak and Sister Rebecca being outnumbered inside.  If the men outside make their way in, and things don't go as planned on the second floor, they could get stuck in a vamp-loving sandwich.  Nothing novel, but you'll want to hit hard and fast.  Whether it would be best to focus fire upstairs, and then clean up the goons street level, or vice versa is up for debate.  The fact that you're dealing with three separate known groups -- even though one of those groups is just one meta -- leaves the biggest potential for things to go sideways.

Crossfire and Dynamic Entry, Chuck and Charge are both possibilities here.

Are we ready to roll Initiative, or can I provide any further info?

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-04-16/1500:29>
Achak is torn on the carpet cleaner. On the one hand, it's cool and will cause a lot of confusion, which is to our advantage since we're outnumbered. On the other hand, it could complicate retrieving the metal case and/or someone to interrogate. But if Raziel were to deliver the cocktail and whip it up into a bit of a flame tornado, that would be pretty sweet. (I'm presuming that Raziel's Immunity to Normal weapons would preserve him from harm.)

Alternatively, we could just have Raziel cover our flank by watching the sentry, leaving the goons in the office to Achak and Sister Rebecca.

Grenades are usually Plan C for Achak, so he'll leave that up to Sister Rebecca.

Achak is sufficiently mercenary that he's not terribly concerned about Nori's deck. She's not his contact, and she volunteered. If her deck gets bricked, that's biz.

Popping Jazz: Jazz duration (http://orokos.com/roll/369754): 1d6*10 50 minutes

+1 Reaction, +1 Physical limit, +2D6 Initiative Dice

Initiative (http://orokos.com/roll/369755): 5d6+14 30, aww, shoot, one shy of a fourth pass. There's about a 60% chance of getting IP4, but missed it here.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <02-05-16/0225:57>
Quote from: Rigger 5.0 pg 30
TARGET DEVICE
(COMPLEX ACTION)
Marks Required: None
Test: Electronic Warfare + Logic [Data Processing] v. Willpower + Firewall
Pick a wireless-enabled device you’ve spotted on the Matrix. You can target that device and feed targeting data to any pilot program or person with a Sensor rating or smartlink that is slaved to your RCC. For the rest of the Combat Turn, the slaved attackers receive a dice pool bonus equal to your net hits when targeting the device you’re tracking for them. Your RCC’s Noise Reduction rating is added as a dice pool bonus for this action.
On further reflection, it apparently requires an RCC, not just any persona forming matrix device, so it's out as an option. But she can still create AROs with locations of devices she has spotted via Matrix Perception.
Initiative (http://orokos.com/roll/369933): 3d6+9 23
If we are within 100m, then the only changes he'll be making to his initial wireless settings are:
1. Stop broadcasting SIN
2. Jammer running silent
3. Vera running silent
4. Ballistic Mask wireless on
I thought that I'd read somewhere that you could change all or any subset of your devices to silent running (or wireless on/off) with a single action rather than having to spend an action on each device, but I can't find that now. This means that it will take him a number of combat turns later to switch things to Running Silent once the element of surprise card is played. He's using the Roadmaster as cover and trying to draw fire from the guards to keep them off A&B, so it's good to be seen, and with his high Matrix defense and the Jammer, he should be reasonably safe from the decker. Once he leaves the van to help inside (if he chooses to do so), he'll probably have a few CTs of moving with not much else to do, so he can switch then.


I am leaning toward the chuck & charge due to the lower number of hits required. And, as you mentioned, it helps keep the guards from adding to the opposition A&B have to face. Which reminds me - I thought that there was only one guard left outside after ponytail went in to get the briefcase. Are there still two outside?
   
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-05-16/1737:23>
On further reflection, it apparently requires an RCC, not just any persona forming matrix device, so it's out as an option. But she can still create AROs with locations of devices she has spotted via Matrix Perception.

If their gear is running silent, she'll still need to get 2 MARKs and perform Trace Icon to get real-world locations for any gear.  Currently only the two goons outside and the ponytail are running straight Wireless On.

I thought that I'd read somewhere that you could change all or any subset of your devices to silent running (or wireless on/off) with a single action rather than having to spend an action on each device, but I can't find that now. This means that it will take him a number of combat turns later to switch things to Running Silent once the element of surprise card is played. He's using the Roadmaster as cover and trying to draw fire from the guards to keep them off A&B, so it's good to be seen, and with his high Matrix defense and the Jammer, he should be reasonably safe from the decker. Once he leaves the van to help inside (if he chooses to do so), he'll probably have a few CTs of moving with not much else to do, so he can switch then.

You can spend one action to turn everything Wireless On, Wireless Off, or Running Silent.  Or, you can spend one action per piece of gear.  I also rule that you can likewise create "bundle" packages where every time you reboot things come back to prescribed settings.  For example, if you never plan on having your Cyber Eyes running Wireless On, when you reboot they don't come on, but if you want to take advantage of Vision Enhancement II, you need to spend an action to turn it Wireless On, and another to turn it off when you're done. 

ETA: it's listed in the section on Actions starting on 163.  It's a Free Action if the device is controlled via DNI, or a Simple if not.  The bit about multiple devices is on page 421 because why put all the rules in the same spot, especially when you claim on a different page that it's a different kind of action?  While not explicitly stated, I think the same holds true for turning devices Silent.  Does that make sense to everyone?

I am leaning toward the chuck & charge due to the lower number of hits required. And, as you mentioned, it helps keep the guards from adding to the opposition A&B have to face. Which reminds me - I thought that there was only one guard left outside after ponytail went in to get the briefcase. Are there still two outside?
   

When you came on the scene there were three guys standing outside, including one ork.  The ork escorted Ms. Pachis inside, and has not rejoined the group.  Ponytail stayed outside until he recently went inside and went into the Sunrise office.  That leaves 2 goons outside, both human, both mundane, both cybered, though one was tagged as having more chrome than the other. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <02-06-16/0108:20>
ETA: it's listed in the section on Actions starting on 163.  It's a Free Action if the device is controlled via DNI, or a Simple if not.  The bit about multiple devices is on page 421 because why put all the rules in the same spot, especially when you claim on a different page that it's a different kind of action?  While not explicitly stated, I think the same holds true for turning devices Silent.  Does that make sense to everyone?
Thanks - it's good to know my memory isn't that far gone just yet.


When you came on the scene there were three guys standing outside, including one ork.  The ork escorted Ms. Pachis inside, and has not rejoined the group.  Ponytail stayed outside until he recently went inside and went into the Sunrise office.  That leaves 2 goons outside, both human, both mundane, both cybered, though one was tagged as having more chrome than the other. 
Ah, okay.


Nori should mark the locations of the outdoor guards in case they retreat inside or take cover. I was thinking they could just use a free action to switch everything to running silent, but once spotted (and they are specifically noted), they have to use the Hide action in order to hide, even if they switch to running silent. Or reboot their gear and have it come up running silent (Core p. 235 under Spotting Duration). Of course, the same holds for Mercer if he decides to suddenly switch his gear to run silent. I can only hope that the decker hasn't been paying special attention to my icons (though by RAW all non-silent icons within 100m are spotted, so he doesn't actually need to make any special note of them), which should allow me to shoot, then spend a free action to switch to run silent before he gets a chance to spot my icons. Though, while outside, being spotted isn't a big deal and he can certainly initiate a reboot that should be complete before he runs into trouble if he decides to head inside. So, so far, it's coming up Aces.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-08-16/1300:30>
@Mal, correct.  I'd rule that if you switched to Running Silent you would only still be spotted by personas that had "tagged" you in some way.  If you're just one of the multitude of icons in the area and you start Running Silent, you slip under the radar. 

Preparing for the firefight, Nori is going to run Cold Sim.  Since she knows her deck's been made, she's going to stop Running Silent as well to get those much coveted 2 extra dice.  She'll need all she can get.  Also, she's slaved Mercer's gear to her deck, and tagged the goons outside, so they'll be visible in Mercer's AR overlay.  The next step is to see if she can get MARKs on the opposing decker to tag his location on the overlay as well. 

I need an initiative roll from Poindexter, and we're set for the assault.

CT1 IP1
Achak 30
Mercer 23
Nori 20
Gavin 12
Becca ?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-11-16/1144:53>
Ok, moving along.  I'm rolling Initiative for Sister Rebecca:
Initiative (http://orokos.com/roll/372277): 8+2d6 16

CT1 IP1
Achak 30
Mercer 23
Nori 20
Becca 16
Gavin 12

Let's get this moving.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-11-16/1451:43>
I presume that we're starting from our last-known location, namely hiding in the supply closet with no active targets.

Achak
Simple: Open door
Simple: Observe in detail
Moving out into hallway if coast is clear. If coast is not clear, then reconsider.
Free: Transmit a phrase (if free isn't needed for running or other movement)

Perception roll: Intuition 6 + Perception 6 + Hear 2 + Vision/Audio Enhancement 3 (http://orokos.com/roll/372331): 17d6t5 4 hits, visual would be two dice fewer, which is -0 hits if taken from the end or -1 hit if taken from the beginning

Things he's looking for
Looking to see if coast is still clear. If not, then if he's been spotted.
Looking for a fire alarm.
Is there a doorway (other than to the supply room) that would make for half-decent cover if Achak wanted to lean around a corner? Maybe to the break room?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-11-16/1658:34>
Peaking his head out, Achak sees the empty hallway.  Through the feed on the drone, which is looking into the Sunrise Office, Achak can see ponytail walking toward the front door.  His pace is quick but not hurried, so he'll probably reach the door by the end of this pass unless something gets him moving more quickly.

The break rooms don't have doors, only doorways, so cover's going to be tricky in the hallway.

There is a fire alarm directly between the janitor's closet and the break room to Achak's right.

It does not appear as though Achak has been spotted, but the drone will be soon, at the very least when ponytail opens the door.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-11-16/2020:47>
Is the outer ring all offices? So is the break room on the interior then?

A doorway without a door seems like something you could stand in and lean out of for a bit of cover. Not having a door might actually be better, since it wouldn't be hitting you in the head or the back, but maybe I'm not picturing it the right way.

Does Achak think he has a few seconds before ponytail exits then? If so, perhaps I can recall the drone next pass. I presume it's a Simple Action to do so. They move reasonably quickly so hopefully it could get out of sight (and range) before long.

Achak will move to the break room if it's within range. Right now I'm just thinking of having Achak slip in there while ponytail steps out into the hallway, then trying to shoot him. I'll leave the molotov cocktail stuff for Sister Rebecca, should she feel creative.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-11-16/2036:21>
Yes, Achak believes he could recall the drone in the next pass, and yes, ducking into the break room will provide some good cover.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-11-16/2101:05>
Sounds good. I'll IC when I get the chance.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-12-16/1049:38>
Cool, no rush. 

@Mal, what will Mercer be doing?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <02-12-16/1203:45>
Snacking on donuts, listening to the screams.

Nah, he'll ready Vera (she's laid across his lap ready to shoulder and fire, so I don't know if that counts as readied) , aim if he has the action economy, and called shot vitals to the less cybered man out front. If not, he'll skip the aim. Vera is silenced, so the folks inside won't likely know anything is afoot until the other guys return fire or radio in. The guys outside might even need to make an observe in detail to locate him, but probably not.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-12-16/1446:07>
Pretty sure Vera's already readied, so if you want to aim and shoot you certainly can.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-12-16/1449:59>
If it makes any difference to Mercer's actions (aiming versus shooting), Achak will be comming, <<Getting into position. On my mark.>>
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <02-12-16/2202:41>
Actually, if we're going to do the Chuck&Charge, Mercer has to keep a Free action open to kick it off (verbal "go") as well as a Free action in order to make the SUT test. Can I get two Free actions since they are pretty much the same thing? Otherwise I have to convert a simple to a free, leaving only a simple.


In either case, he'll defer to Achak as the spotter for the timing of the maneuver, so he'll delay shooting until Achak gives the go ahead, then he'll call for the Combat Maneuver, then take his shot. The combat maneuver requires that we all go at the same time, so we both have to wait for Becca anyway.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-15-16/1045:47>
Mercer is poised to "lead" on the chuck and charge maneuver, but doing so is really Achak's call.  Sister Rebecca has consistently deferred to the men in the group, and she'll especially defer to a Christian male.  So, Tec, do you want to go with nades, or not?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-15-16/1448:27>
Achak isn't the high-explosive type. He's the sneaky, traceless walk type.

He wants what's in the case. Armored or not, he doesn't want to blow it up with a high-explosive grenade.

He acknowledges that they are at a numerical disadvantage and that a surprise grenade attack could go a long way to even the odds.

If they go with a grenade attack, there are two approaches:
1) do it now before ponytail can see what's coming
2) do it after ponytail steps into the elevator, which could produce a chunky-salsa effect (although that puts the case at greater risk too)

That said, Achak's instinct is to let the man step in the hallway so that Achak can try to snipe him. If ponytail drops, great, maybe they'll stay undetected (physically, if not in the Matrix) for a few moments longer. If Achak misses or doesn't finish the job, Sister Rebecca can drop the hammer.

Someone remind me: did Sister Rebecca turn wireless off, or did she reboot? Is she back online? If she's wireless off, she might have to fire a preemptive grenade, as she won't be able to control the detonation as effectively without wireless.

Assuming she has some wireless control, Achak's sequence of events is:
IP1: exit room closet and move toward break room
IP2: recall Fly-Spy (simple? complex?), comm directions to Sister Rebecca
IP3: comm more directions if he didn't manage to say everything he intended to, another Observe in Detail if nothing else has developed

I realize that this leaves the decker a couple turns to get frisky and/or raise a general alarm. If that happens, we adapt and adjust accordingly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-15-16/1740:33>
Sister Rebecca rebooted, so she should be online now.

I believe it's a Simple Action to command a drone.

Since the landscape has changed some, I'd like to get another round of Sneaking tests for Achak and Sister Rebecca.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-15-16/2322:41>
As a reminder, Achak has Traceless Walk, and I believe Achak and Sister Rebecca are still benefiting from the Concealment power of Sister Rebecca's spirit.

Achak sneaky sneak: Agility 5 + Sneaking 6 + Urban 2 + Catlike 2 (http://orokos.com/roll/373949): 15d6t5 6 hits

Poindexter hasn't been around for the better part of a week so I'll take the liberty of rolling for Sister Rebecca: Agility 8 + Sneaking 2 (http://orokos.com/roll/373950): 10d6t5 3 hits

Second IP: Achak will tell Sister Rebecca to wait for his signal
Third IP: Achak will tell Sister Rebecca to have the air spirit watch their backs / intercept the man on patrol
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-22-16/1305:34>
CT1 IP1
Achak 30
Mercer 23
Nori 20
Becca 16
Gavin 12


CT1 IP2
Achak 20
Mercer 13
Nori 10
Becca 6
Gavin 2

Mercer has taken aim.
Nori, thanks to a nice pre-edge, has put a MARK on the decker.
Achak has taken cover behind the break room doorway and readied his weapon.
Becca is waiting in the closet for instructions.

Tec has already said that Achak will be issuing commands to the drone and Sister Rebecca on this pass.
Ponytail will be opening the door this pass, and begin to move through it next pass.
Mal, any actions for Mercer this pass besides Take Aims?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <02-22-16/1702:07>
Yeah, Mercer is going to use Leadership to Rally.


Rally! [Leadership 5 + Charisma 6] (http://orokos.com/roll/376311): 11d6t5 2, so everybody (but Mercer)gets a +1 to their initiative, gaining an extra pass for Achak and Nori.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-22-16/1720:45>
Yeah, Mercer is going to use Leadership to Rally.


Rally! [Leadership 5 + Charisma 6] (http://orokos.com/roll/376311): 11d6t5 2, so everybody (but Mercer)gets a +1 to their initiative, gaining an extra pass for Achak and Nori.

Good call, Mal.  You're going to lose the Take Aim bonuses, but those extra passes will surely come in handy.

Adjusted Initiative order below.

CT1 IP2
Achak 21
Mercer 13
Nori 11
Becca 6
Gavin 2
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-24-16/0110:21>
I guess it's to me, although I'm still following the pre-stated plan.

IP1: Move and comm, <<Getting into position. On my mark.>>
IP2: Spending extra actions to comm additional directions. <<Sister, have [spirit name here] address the guard on patrol. Wait for my signal.>>
IP3: Holding action until possibly shooting, should ponytail emerge. Called shot: Bull's Eye Burst, mostly because machine pistols don't hit that hard so I need to make sure I negate as much armor as possible.
IP4: Observe in detail (if necessary) to judge the effects of the shot, potentially either shooting again and/or signalling Sister Rebecca to lay an egg on the bloke
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-24-16/1042:17>
I got a message from Poindexter. He's dropping out of his games.  If y'all are still into it, I say we forge ahead, plan for bringing on two more players after this sequence is over, and team play Becca until that point. 

Back to the game, Ponytail will exit the door at the beginning of IP3, so Tec, go ahead and give me a shooting roll.  If he's going to comm Mercer with a "Now," command, I'll also take a shooting action from Mal, if that's the plan.  Sister Rebecca will be holding with the grenade launcher, ready to burst through the door and lay one down on command.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-24-16/2052:19>
Not as many dice for this one as usual. Specialization doesn't apply and of course the Called Shot knocks off some more dice.

Agility 5 + Automatics 6 + Smartlink 1 + Sharpshooter 2 - Called Shot 4 (http://orokos.com/roll/377147): 10d6t5 4 hits, a reasonable result, under the circumstances

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-26-16/1144:17>
@Mal, will Mercer be taking a shot?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <02-26-16/1413:19>
Yes, aim and shoot.


Snipe the bad guy [Agility 9 + Longarms 6 + Smartlink 2 - Called Shot 2] (http://orokos.com/roll/377651): 15d6t5 4
Abysmal, but we'll see. The called shot is Vitals. So he's looking at 17P + net hits, AP -8. And I should have broken out Sharpshooter and Called Shot, so it should be Sharpshooter +2 and Called Shot -4, but I merged them, so if you are wondering why Called Shot is only -2, yes. I'm not sure if I get an extra die for aiming since I might need to burn that aim action on using my vision enhancements to drop penalties. I'll roll it separately here:
Extra die (http://orokos.com/roll/377670): 1d6t5 0
Makes no difference anyway.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-29-16/1213:38>
@Tec, ok, so more weirdness with Bulls Eye Double Tap: the Crusader II doesn't have any AP, so there's no AP to multiply according to the errata.  I'm not terribly in love with the errata here, though I understand why this particular Called Shot needed to be nerfed a bit.  Until I figure something out, do you want to go with Called Shot: Vitals, and increase the DV by 2?

Interesting thing with the stealth checks here.  No way Achak was going to be seen.  Sister Rebecca getting 3 hits is more likely, but she's behind a closed door.  I made the Perception Test for Ponytail hearing based, and imposed an additional 2 hit threshold that he'd need to beat in order to sense her presence, making the total 5.  Even with the Concealment power, he made a mighty attempt with 4 successes, but it was not to be.  Assuming Called Shot:Vitals, that stacks Achak's attack to 13P AP-4.  He Edges his soak roll, and stays standing, but he's looking like he's in rough shape.

Mercer straight up turns one of the guy's out front's head into a canoe. 

Nori frags up her next attempt at getting a MARK, and now has a MARK on her.

This brings us to:

CT1 IP4
Achak 1
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-29-16/1548:06>
Hmm, yes, good point about the Bull's Eye Burst and the lack of AP on the Crusader.

Away from books at the moment. Does the Called Shot (Vitals) imply a single shot or a can it apply to burst fire too? I'm wondering for tracking ammo and recoil.

I'll take a Simple to aim, both for the +1 and also to reset recoil if I have any, and then another Simple to shoot. If I have enough time to assess the results, I'll update the team with a Free action comm at the end.

Agility 5 + Automatics 6 + Smartlink 1 + Aim 1 + Sharpshooter 2 - Called Shot 4 (http://orokos.com/roll/378473): 11d6t5 1 hit, ut, dice finally went cold

He's wounded and maybe can't dodge that well but I'd still like to put this one down sooner than later. No telling what he could do with an IP.

Edge reroll (http://orokos.com/roll/378475): 10d6t5 4 hits

So 5 hits total. 7P + Called Shot + Net Hits, -4AP.

1 of 3 Edge remaining.

I almost feel bad for Ponytail. He seems like he has some background. Anyone else feel bad about their lovingly crafted NPCs getting whacked, especially in ambushes when they have no chance to fight back? I know I do, which is why I stopped lovingly crafting them.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <02-29-16/1604:48>
Away from books at the moment. Does the Called Shot (Vitals) imply a single shot or a can it apply to burst fire too? I'm wondering for tracking ammo and recoil.

Nothing in the book restricts them to single shots that I could find.  So 3 round bursts then?

Assuming a 3 round burst, Ponytail spent another point of Edge and tied with Achak's last attack.

I almost feel bad for Ponytail. He seems like he has some background. Anyone else feel bad about their lovingly crafted NPCs getting whacked, especially in ambushes when they have no chance to fight back? I know I do, which is why I stopped lovingly crafting them.

They get more lovingly crafted the more IPs they survive these days.   ;)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <02-29-16/1911:13>
Oh Edge.

Achak will comm: <<Target still up. Re-engaging.>>

Looks like we'll be initiativing again.
Initiative (http://orokos.com/roll/378539): 5d6+14 36

That's the highest initiative score I've ever had in 23 years.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-01-16/0005:26>
Initiative (http://orokos.com/roll/378732): 3d6+9 17


That's actually not a particularly bad roll (only about 2.5 points below average), but it still seems lackluster as a follow on to Tec's initiative...
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-01-16/1217:13>
CT2 IP1
Achak 36
Nori 21
Ponytail 18
Mercer 17
Q1 15
Gavin 14
Surviving Guy out Front 13

The rest of the group will likely be added in on IP2, assuming they'll survive the -10 for coming in late.

Let's get an IC up for Achak and Mercer.

@Tec, you're up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-01-16/1325:20>
Free: Called Shot
Simple: BF
Simple: comming, since I already used the Free on the called shot

I have RC 6 so this will take me up to my limit.

Agility 5 + Automatics 6 + Smartlink 1 + Sharpshooter 2 - Called Shot 4 (http://orokos.com/roll/378888): 10d6t5 7 hits, dice are back on

Accuracy is 8 with both smartlink and personalized grip, so all hits count.

It occurs to me that I don't know if the range is Short (5 meters) or Medium (15 meters). -1 hit if it's Medium.

I'll IC post this afternoon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-01-16/1410:38>
It occurs to me that I don't know if the range is Short (5 meters) or Medium (15 meters). -1 hit if it's Medium.

I'll IC post this afternoon.

I thought you were rocking Image Mag.  He's about 8 meters away, so 6 hits.

Ponytail is going to smartly go Full Defense and dodges successfully.

Realized I forgot about Sister Rebecca in Initiative order.  She gets 14 - 1 (Wound Mods) for 13.

The GM's dice stay hot for Nori, who spends another point of Edge -- her last -- and she gets another MARK on Gavin.

Since I chortled coffee through my nose this a.m. thinking again about Tec's LotR's joke -- even if he mixed the names up a little -- Achak gets a point of Edge back. 

Action to Mercer

Action to Sister Rebecca.  What's the plan for her?

CT2 IP1
Achak 36
Nori 21
Mercer 17
Q1 15
Gavin 14
Sister Rebecca 13
Surviving Guy out Front 13
Ponytail 8
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-01-16/2049:44>
Sister Rebecca
I haven't used heavy weapons much. Let me know if this makes sense or if I'm missing something semi-obvious.

Simple: Open Door
Simple: Fire Grenade
Free: Send signal to wirelessly detonate

Hmm, I see Poindexter skimped on skill points here. Let's hope that she can hit a threshold of 3.

Agility 8 + Heavy Weapons 1 + Spec 2 + Smartlink 1 - Wounds 1 (http://orokos.com/roll/379032): 11d6t5 4 hits

Alright, so much for Achak's soft approach. Let's see what that accomplishes.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-02-16/1131:17>
Sister Rebecca eats 2S from the blast.  She is currently at 2S/2P on her respective damage tracks.

Ponytail is in pieces.  His briefcase didn't fare too well either, though it's kind of intact in that it has a handle and stuff kinda inside of it still.

All the glass at the front end of the office is now broken, and a good deal of it is laying out in the hallway.  Any Sneaking tests over the broken glass will suffer a -4 penalty, though Traceless Walk will negate this penalty. 

Achak and Sister Rebecca are at a -2 for Hearing based Perception tests due to the blast in the confined hallway.  If anyone had Sound Dampers, that would negate this penalty, but I don't think that's the case. 

Gavin spent his pass going Hot-sim VR. 

CT2 IP1
Achak 36
Nori 21

Uh-Oh 19 - 10
Mercer 17
Q1 15
Gavin 21

Sister Rebecca 13
Surviving Guy out Front 13
Ponytail 8 (Geeked)

Action to Mercer.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-02-16/1727:30>
Second verse, same as the first:
Aim and shoot, Called Shot: Vitals
Snipe the bad guy [Agility 9 + Longarms 6 + Smartlink 2 + Sharpshooter 2 - Called Shot 4] (http://orokos.com/roll/379287): 15d6t5 4
Again, spare die in case I don't need any vision enhancements to negate environmental penalties.
Extra die (http://orokos.com/roll/379294): 1d6t5 1
Ooh! It makes a difference this time!


I'll get an IC up tonight - I'm not able to do them from work anymore and last night I had a late night visiting friends from out of town.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-02-16/1732:12>
If Sister Rebecca wanted to use the monofilament chainsaw on her grenade launcher, would she be defaulting (to the Exotic Weapon Skill that she doesn't have)?

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-03-16/1206:19>
@Mal, to my understanding, if image mods negate visual penalties they are always active, and don't need a Take Aim action to work.  The exception to this is Image Mag, which requires a Take Aim action, but I'm not sure that you don't get the other Take Aim bonuses in addition.  Unless someone wants to correct me, you get the extra hit.

The surviving guy will also go Full Defense, reducing his Initiative by 10.  Alas, it's not enough, and he's pasted as well.

@Tec, yes, Sister Rebecca would be Defaulting with her use of the Chainsaw. 

CT2 IP1
Achak 36
Nori 21
Uh-Oh 19 - 10
Mercer 17
Q1 15
Gavin 21
Sister Rebecca 13
Surviving Guy out Front 3 (Geeked)
Ponytail 8
(Geeked)

After Mercer's last shot, but before IP2 begins, Mercer hears some chanting from within the office.  It's not a language that he's ever heard before.

CT2 IP2
Achak 26
Nori 11
Gavin 11
Uh-Oh 9 (Held)
Mercer 7
Q4 7
Q3 7
Q1 5
Q2 4
Sister Rebecca 3

Action to Achak.

GM dice have gone cold on me today, so have fun.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-03-16/1253:09>
You are right, the only vision mod that requires the Take Aim action is any sort of Vision Mag (including weapon mods like scopes in addition to cyber-eye or vision device mods). We are well within the first range increment for Vera, so no need. However, if you do spend your Take Aim to gain the benefit of Vision Mag, you do not get the normal Take Aim bonus. Again, not relevant here, but for future reference.


My next action will depend on whether I have any information that might allow me a good shot into the offices - i.e. if Nori has been able to tag someone (*cough* Gavin *cough*) in there or if the grenade blew out any of the windows providing me a view into the offices, etc. If so, I'll pick a target and shoot, otherwise I'll have the van get us closer to the action so that Mercer can cover an exit or enter the building, depending on how things unfold.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-03-16/1358:12>
When Nori's turn comes, she tries to perform Trace Icon, but will fail.  Like I said, my dice have gone cold on me today.  Except for rolling Initiative for whatever reason.  The windows in the offices are still intact. 

Thanks for the clarification on Vision Mag.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-03-16/1540:27>
If Ponytail was 8 meters away does that mean the Sunrise office door is also 8ish meters away?

Achak's walking rate is 10 meters/turn, or 20 meters/turn for jogging. He has 4 IPs, so 5 meters/IP for jogging. If I start moving on IP2 then I'm guessing I can get to what remains of the Sunrise door on IP3. Is that correct? If so:

Free: Jog/Combat Hustle
Simple: Observe in Detail, including the hallway behind him
Simple: Shoot if I see something, if not then comm Sister Rebecca for update/instructions

Specifically, Achak will be:
1) asking for an update on Raziel
2) instructing Sister Rebecca to follow him

I'll use Visual Perception since Achak's ears are ringing: Intuition 6 + Perception 6 + Visual Enhancement 3 (http://orokos.com/roll/379553): 15d6t5 7 hits, so many hits. I'd say it's a disappointment that this didn't come on an attack roll but even when I rolled 7 hits the other guy managed to dodge.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-04-16/1547:42>
@Tec, 5 meters will get Achak this IP will put him to where he can look through the now-broken glass windows before the office door.  The nearest doors to the conference room are also glass and broken.  The far doors are still intact, and through them Achak can see the ork who was outside.  My nearest guesstimate would put him at 24 meters away.  With Achak's superb Perception roll, he'll also be able to make out some figures just within line-of-sight of the door to the director's office.  One is unmistakably Ikyro, and dead.  The other is a young (mid 20s) Caucasian female, in a business suit who is in the process of drawing a pistol.

Sister Rebecca will respond that Raziel is clouding the mind of the patrol guard.

Achak's Magic Sense gives off new tingles, as if a new player has entered the arena.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-07-16/1954:31>
I updated my last IC to reflect the success of his last shot and provide my next actions (since they won't really impact the other things going on). Basically, the longer comm is a simple action and putting Vera down is another simple. I'm not sure if I should drive the van or leave that to the autopilot, but that's probably what his next Pass action will be. If Mercer drives, he can take some shortcuts that might get him there faster, but he's not the best driver (3 dice), so there is some risk in doing so. What sort of target would you set to hop some curbs in order to make it as straight a shot as possible, and about how much time do you think that would shave off of having the autopilot maneuver us there?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-07-16/2004:06>
@Mal, honestly, having the pop a few curbs is no biggie.  I'd ask for a roll, but it would mainly be to test for Glitches, given the stressful situaion.  Mercer could probably get there in 2 CTs.  On auto-pilot it's more like 6 CTs.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-08-16/0100:58>
I put up an IC to help inch forward.

Achak comm'd more than usual, but I figured he had spent a Simple action on it. If necessary, I can say that some of the communication happens in the next IP.

Red, do you already have players in mind for post-combat recruiting?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-08-16/1302:41>
Thanks for the updated and new ICs.  Looking good.

I've reached out to Zwei, and he's agreed to join the game as either magical support or as a drone rigger.  If anyone has any opinions on this, let me know.  I think we should seek out an additional player.  If you have any recommendations, please forward them along via PM to the group.  I'll do the same should any cross my mind.

CT2 IP2
Achak 26
Nori 11
Gavin 11
Uh-Oh 9 (Held)
Mercer 7
Q4 7
Q3 7
Q1 5
Q2 4
Sister Rebecca 3


Sister Rebecca will grab the case as a Simple Action.  Should she do anything else?

CT2 IP3
Achak 16
Nori 1
Gavin 1

Also, does Confusion affect Initiative?  I know it wouldn't be a dice pool mod, but would Net Hits lower an Initiative score?

Can I get a Composure roll for Achak and Sister Rebecca?  This isn't because of any mechanical effect; I'm just more interested in how Achak and Sister Rebecca are handling this new and grotesque appearance on the combat field.  RP as you see fit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-08-16/1350:10>
Achak composure: Willpower 3 + Charisma 4 + Guts 2 (http://orokos.com/roll/380955): 9d6t5 3 hits, average roll, seems like he's keeping it together

Sister Rebecca composure: Willpower 7 + Charisma 4 (http://orokos.com/roll/380956): 11d6t5 4 hits, another day at the office for the good sister. Not sure if she should be down a die for this due to damage but both the first and the last die are non-hits.

Does the spirit appear before or after Sister Rebecca's turn? Thinking out loud, I'm wondering if the appearance of the "demon" would cause her to ignore Achak's orders. I know she's the type to do what she's told, but she's also a demon-smiting Paladin of Pelor.

I imagine Sister Rebecca has exchanged a Simple Action for some extra Free Actions, if that's allowed. Here's how I imagine her IP2:

Free: counterspell
Free: provide update on Raziel
Free: Run
Simple: Pick up briefcase

I don't think I would apply Confusion to Initiative. The spirit power doesn't say so explicitly, but the spell description says that it modifier applies to "tests". As Initiative is not a test, I wouldn't apply it.

Achak CT2 IP3
Simple: Burst
Free: Drop Crusader (on sling)
Simple: Ready Weapon (Gunstock War Club)
Move: Walk/circle toward the fire escape, if it's not blocked by the spirit

Taking a -1 from Sharpshooter since I don't have a Free Action available to call a shot. I'm not certain that the Crusader has the stopping power to do any significant damage to the spirit, so this is mostly an attempt to soften it up a bit and/or start to whittle away its Defense pool (via Previously Defended modifiers) for future IPs.

Shooting: Agility 5 + Automatics 6 + Smartlink 1 - Sharpshooter 1 (http://orokos.com/roll/380961): 11d6t5 3 hits

Base damage is 7P -4AP + net hits. -2 to dodge from burst.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-08-16/1401:51>
the spirit does indeed Materialize before Sister Rebecca's IP.  If you'd like to adjust her actions, that's fine by me.  If you want to keep her action economy as listed above, that's fine too.  She can counterspell and transmit simple phrase both as Free Actions.  Another rules question, though.  Critter Powers are not spells, so does that mean that Counterspelling would not affect Fear, Confusion, etc?  They sure do act a lot like spells, but RAW seems to say no.  Let me know if I'm missing something here.

Since Initiative is not a test, we won't apply Confusion to it.  Just needed to know for the second floor guard's turn, which will come in on CT3. . . And maybe for the spirit's next turn  :D

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-08-16/1430:28>
I believe the consensus opinion is that Counterspelling does not apply to critter powers, which is one of the reasons often listed why spirits are overpowered. I don't necessarily disagree.

@Mal, what's your opinion on Sister Rebecca's likely thought process? Part of me is thinking that she might tactically disregard a regular spirit and leave it to Achak, but an abomination might be more than she can willfully ignore.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-08-16/1548:39>
Given the good sister's past as a demon hunter she would recognize this abomination as being the result of blood magic.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-08-16/1558:13>
Vroom vroom [Reaction 4 - Defaulting 1] (http://orokos.com/roll/380998): 3d6t5 1
Yay, no glitch.


As far as additional players, I don't really have any suggestions - the TR crew are the only ones I've played with long enough to get to know well. As far as roles, we need a decker. Zwei has plenty of experience with those, but I can totally understand that he probably wants to try his hand at another archetype. Either of his choices are good options (we could use a proper spell caster and drones are handy and Mercer just doesn't adequately fill that role), but I would strongly hope that any additional player we grab build a decker or TM. They could even do a magic based AR decker if they prefer.


As for Rebecca's thoughts, I'd say she would defer to Achak unconditionally, though I could see her reminding him that spirits are her forte and that she has the weapon focus that will be considerably more effective against it. If Achak is planning a tactical retreat, and it appears obvious to her that that is what is happening, then she would probably keep her thoughts to herself and stick with the plan - unhappy about retreating from an enemy of God, but willing to trust that a Christian soldier would be just as adverse and only make the decision with good reason.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-08-16/1630:27>
I would say one decker plus one mage, unless rednblack prefers keeping the decking work behind the curtain for simplicity's sake.

Zweiblumen is certainly an option but perhaps he is feeling an availability crunch now that he is GMing himself.

bangbangtequila has been shopping around a combat/manipulation mage. He/she ("he" for simplicity) doesn't have any RP on these boards so I can't judge that, but he is saying reasonably intelligent things in other threads and claims extensive PbP experience on other boards. I'm guessing that PbP experience isn't Shadowrun, but he's been a member here since 2012 (although that includes a 4-year break, probably to RP on other boards). He didn't leave any games hanging during his absence; prior to his departure, his GM disappeared from the PbP game he was participating in here.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-08-16/1638:32>
OOOC some matrix support will be helpful, but I don't think the team needs a dedicated decker. I recommended to Zwei that he put some points in those skills if he goes with the rigger, but I figure a few points in Electronic Warfare with a good spec and maybe something else should serve the team fine. Honestly I doubt he'd even need hacking.

Of course, if y'all want to go the higher tech route I can adjust some things no problem.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-08-16/1645:43>
I somehow completely missed the line where you said you had already reached out to Zweiblumen. Alright, we'll see what he cooks up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-08-16/1742:31>
Yeah, a high logic with some points in EW, computer, and hacking would be adequate. Doesn't need to be maxed - a rigger or logic mage could easily drop about ten skill points across them and do well with light duty Matrix stuff. The trick is the deck. If we can somehow obtain one then it'd make it easier to have someone fill that role as a secondary when needed and not have to have a team member dedicated to it.


But I'm fine with keeping the matrix stuff to a minimum and going more low-tech as rnb suggests too. As a heavy cyber user (though I might look into a slight redesign after this fight to take into account some of the new books and stuff as well as the new group composition), I just want to make sure we aren't exposed there. Between the jammer and the high DR commlink, I'm doing okay and a stealth module and smoke&mirrors will button that up pretty good, so it largely just comes down to covering our tracks and recon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-09-16/1315:05>
Upon reflection, I just can't imagine any scenario where Sister Rebecca ignores or doesn't engage a blood spirit. So, I would submit the following for retcon:

Sister Rebecca CT2 IP2
Free: Run/Charge
Simple: "holster" the MGL... I don't know how she actually does this, stick it to her back with the gecko grip? If it's not possible, then just drop it.
Simple: Ready Weapon (Sword of Gabriel)
Other: RP shouts of Biblical verse

That means no counterspelling, no briefcase, and no update on Raziel. If approved, I'll update my last IC post to remove her comm.

Achak's actions would remain the same:

Achak CT2 IP3
Simple: Burst
Free: Drop Crusader (on sling)
Simple: Ready Weapon (Gunstock War Club)
Move: Walk/circle toward the fire escape, if it's not blocked by the spirit
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-09-16/1429:55>
@Mal, looking good on the driving.  Mercer pulls into the road, other cars be damned, and begins making his way to the Sunrise parking lot.  Assuming a straight shot over the curbs, he'll be there by the end of CT4.

@Tec, I'm fine with the retcon.  As I understand it, yes the gecko grip on the MGL will just stick to her armor, so she can effectively Drop it across her back, or on her stomach, etc.  Across the back is probably better for future attacks, and since it needs to be staged up to a Simple Action anyway, that's fine. 

Circling toward the fire escape is not an issue.  The fire escape is to Achak's back, the spirit to his front, and Sister Rebecca is standing on the other side of the spirit.  That make sense?

The Spirit dodges. 

Nori is able to Trace Icon on Gavin, and tags him on Mercer's AR overlay.  As expected, he's still in the office, and lucky for you, there's a straight shot at him.  The closer you get to the parking lot, the less likely that clear shot will stay clear.

CT2 IP3
Achak 16
Nori 1
Gavin 1


CT2 IP4
Achak 6

Action to Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-09-16/1449:01>
Attachking with club: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 (http://orokos.com/roll/381295): 16d5t5 3 hits

Damnit, Knucks nicked all my hits.

Again, hoping to keep whittling away at the defender's dice pool via sequential attacks. With luck Achak will go first next round and keep the pressure up.

Speaking of next round, some initiative rolls for CT3.

Achak: Initiative (http://orokos.com/roll/381297): 5d6+14 27, oh man dice have gone cold on me. That's a 10th percentile roll.

Sister Rebecca: Initiative - Wounds 1 (http://orokos.com/roll/381302): 2d6+7 14, straight down the middle average
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-09-16/1454:47>
Achak connects with 1 Net Hit.  I'm going to go roll a shit-ton of dice for Initiative.  If you get to it before I get back, will you give me base damage on the Gunstock War Club?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-09-16/1500:22>
How unexpected.

Base is 9P -2AP, although the AP might not matter since it's a weapon focus.

I neglected to mention the club's Reach 1, which would reduce the defense pool by 1 as well (unless the spirit has Reach too). Or perhaps you already took it into account.

I'll do an IC post after lunch.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-09-16/1519:12>
Thanks!

I did not take reach into account.  I'll know for next time.  Dropping dice from the end does not drop a hit, so it still gets 2 out of 9 (8) dice.  Sub-par but not terribly unlikely.

AP does not matter, as the spirit doesn't have "armor," just immunity to normal weapons.

Achak clocks it a good one.  Another hit like that will probably put it down.

CT3 IP1
Achak 27
Gavin 23
Blood Spirit 18
Q2 18
Q1 16
(New Addition!) 16
Nori 15
Q3 15
Sister Rebecca 14
Q4 11

That's a pretty full field.  And you've already geeked 3 chummers. 


 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-09-16/1534:04>
Jazz-fueled BEATINGS: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 (http://orokos.com/roll/381315): 16d6t5 5 hits

If the spirit survives and attacks Achak, he will likely use the Block interrupt.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-09-16/1549:30>
Another hit, and the spirit is disrupted.  Jazz is a helluva drug.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-09-16/2046:44>
Initiative CT3 (http://orokos.com/roll/381399): 3d6+9 19 - Doesn't beat Gavin, but hopefully I still have a chance at him.


Simple: Ready Vera
Simple: Fire


With no aiming and no called shot, this could be tricky. Hope Orokos likes me today:
Shooting the decker [Longarms 6 + Agility 9 + Smartlink 2 - moving vehicle 2 - Sharpshooter 1] (http://orokos.com/roll/381400): 14d6t5 4
I might edge reroll if Gavin gets a defense roll (he should be unaware) and/or if I get any additional penalties for conditions that would lose a hit. So here's the roll just in case, but if I get to keep 4 hits against an unaware target, we won't be doing it.


Edge Reroll (http://orokos.com/roll/381401): 10d6t5 3


Hmm, 7 hits on 24 dice - below average, but not terri-bad.


Anyway, 15P + net hits AP -8. It should make short work of any barriers, so I imagine most of that would get through.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-11-16/1126:28>
CT3 IP1
Achak 27
Gavin 23

Mercer 19
Blood Spirit 18 (Disrupted)
Q2 18
Q1 16
(New Addition!) 16
Nori 15
Q3 15
Sister Rebecca 14
Q4 11

Ok, for a roll like the one I'm about to make, I think I need full GM disclosure.  Gavin has spent the last few passes making Matrix Perception checks.  He spotted Sister Rebecca, as well as her HE grenades, which Poindexter has been running Wireless On: Running Silent.  With a MARK on Sister Rebecca's commlink he can use Control Device to pop one of those grenades sitting across her back.  Such is the danger of the Wireless link. 

Luckily, Gavin is specced out for Electronic Warfare mostly for counter-surveillance and communications, so he's not really decked out for this particular roll.
Make Becca's Grenade go Boom (http://orokos.com/roll/381742): 10d6t5 3

Nori's INT (5) and Becca's Firewall (7) will be used for the defense roll = 12 dice.  Will someone make that roll for me?

After the grenade either goes boom, or doesn't, action to Mercer.  Should the grenade not go boom, it's Becca who would get the MARK on Gavin, correct?

Should the grenade go boom, Sister Rebecca needs to soak 16P -2AP.  Achak will need to soak 8P -2AP

Also, I'm leaving town here in a few hours.  I'll be back late on Monday, so I will probably not be posting again until Tuesday morning.

ETA: bangbangtequila will be joining our game.  He's writing up his elven Irish mage.  Zwei is going to play a drone rigger.  I've agreed to gift him a deck, since riggers are so cash poor anyway, and he'll mostly be using it just for matrix support and overwatch. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-11-16/1353:40>
Seems reasonable. The question then becomes how much do we want to metagame the results. For example, since we OOCly know the severity of the situation, it would make sense to roll Edge if necessary. On the other hand, given that Sister Rebecca is now an NPC does it make sense to let it happen for the sake of the story?

The roll: Nori's INT (5) + Becca's Firewall (7) (http://orokos.com/roll/381769): 12d6t5 5 hits

Safely defended in this case. Achak appreciates it, as he's built for dodging, not soaking. Odds are he would only soak 3 boxes, maybe 5 with Edge, leaving him anywhere from 3P to 5P. Plus if Sister Rebecca goes, so does her spirit, at which point things start to go downhill very quickly.

Welcome to Zweiblumen and bangbangtequila, if they are reading this.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <03-11-16/1443:26>
Ahoy ahoy!

Re the mark. Target only gets a mark for failed HotF actions. Failed control device simply fails.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-11-16/1526:30>
Ahoy ahoy!

Re the mark. Target only gets a mark for failed HotF actions. Failed control device simply fails.

It's any Sleaze action. Page 231.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <03-11-16/1738:51>
Learn something new every day!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-15-16/1130:45>
With no aiming and no called shot, this could be tricky. Hope Orokos likes me today:
Shooting the decker [Longarms 6 + Agility 9 + Smartlink 2 - moving vehicle 2 - Sharpshooter 1] (http://orokos.com/roll/381400): 14d6t5 4
I might edge reroll if Gavin gets a defense roll (he should be unaware) and/or if I get any additional penalties for conditions that would lose a hit. So here's the roll just in case, but if I get to keep 4 hits against an unaware target, we won't be doing it.

How is Mercer firing?  He's driving right up to the office so Gavin is directly in front of him.  Leaning over the side with a sniper rifle will cost him 2 more dice, and some cover should there be any return fire.  Shooting through the windshield is an option, but then you've shot through the windshield, and are probably having to maneuver yourself to the Attacker Firing from Cover Using an Imaging Device penalty (3).  The AM-47 is a beast of a rifle.

Even the -3 would only cost Mercer a Hit, and Gavin doesn't get a Defense Test -- being in hotsim is bad like that.  He does get his cover bonus, but that don't cut it, so Mercer catches him slumped over in his desk and feels fairly confident at having put him down.

Seems reasonable. The question then becomes how much do we want to metagame the results. For example, since we OOCly know the severity of the situation, it would make sense to roll Edge if necessary. On the other hand, given that Sister Rebecca is now an NPC does it make sense to let it happen for the sake of the story?

I'll always give a PC a chance to Edge in a situation like this, but if you run around with grenades Wirelessly enabled it's bound to happen at some point.  We'll say that Sister Rebecca can use Edge when a PC can. 

CT3 IP1
Achak 27
Gavin 23
Blood Spirit 18
(Disrupted)
Q2 18
Q1 16
(New Addition!) 16
Nori 15
Q3 15
Sister Rebecca 14
Q4 11

I'll get an IC up, and then action to Sister Rebecca.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-15-16/1330:36>
I wasn't aware where Gavin was exactly so I didn't know if I'd be shooting straight ahead or at an angle, but Mercer will take the two dice penalty. Since the target is unaware (not getting a defense test), he's comfortable with the 3 hits he keeps, so he'll pass on the Edge test. So, Mercer is leaning out the window and shooting left handed (steadying with his right - ambidexterity for the win!), giving up some cover to return fire.


Is Nori in AR, Cold-Sim, or Hot-Sim? Mercer is concerned about spirits materializing (or vamps de-misting) on his six if there are no eyes there. Not sure what to do about it unless he can quickly check his six (not an Observe in Detail, just a glance in the rear-view mirror or through internal cameras) as a free action.


Also, for record keeping, the AM-47 is at 15/18 rounds.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-15-16/1343:31>
Nori is in cold-sim VR right now.  With Gavin out of the picture she could come back to herself this IP.  Her plan is to start tagging links over the team's AR display, but that process can be time-consuming so shoot her a message if she should come out of VR.

Mercer needs to Soak the Ball Lightning that just came his way.  He's facing 9P(e) -6AP.  Any non-con applies. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-15-16/1354:33>
Which hallway is the sentry down?

I'm looking at this post for the map: http://forums.shadowruntabletop.com/index.php?topic=19159.945

Is the sentry in the bottom-left or top-right corner?

Does Sister Rebecca notice what Achak notices (i.e. can she act on that information) or was that Achak-only due to his perception skills?

Going back to this post for the map of the offices: http://forums.shadowruntabletop.com/index.php?topic=19159.msg437855#msg437855

It sounds like the front glass (near "A") was blown out by the grenade. What's the approximate distance between the office entrance and the conference room? I think you had previously guesstimated the prior position of the ork (on the far side of the conference room) at 24 meters.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-15-16/1418:31>
Soak lightning [Coat 12 + Non-con 3 + Mask 2 + Bod 3 - AP 6] (http://orokos.com/roll/382907): 14d6t5 3
Below average. Lame. So, Mercer takes 6 stun and loses 5 initiative and takes a -1 to all subsequent actions until (or through?) CT4IP1. He also now has a wound mod of -2.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-15-16/1521:45>
Sentry is in the bottom-left portion of the map.  Sister Rebecca can see the sentry as well since he's out in the open.  She can also see the man moving toward the Conference Room table.  Once he reaches the conference room table he'll be at just over 20 meters from Achak. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-16-16/0219:04>
Sister Rebecca CT3 IP1

Simple: Holster Sword
Simple: Ready Weapon, MGL
Free: Provide update on Raziel
Move: Walk to the corner next to the elevator, looking for cover from the sentry

Has Raziel's situation changed?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-16-16/1206:59>
Sister Rebecca would be able to see Raziel's form over the sentry, harrying him pretty successfully. 

CT3 IP1
Achak 27
Gavin 23
Blood Spirit 18 (Disrupted)
Q2 18
Q1 16
(New Addition!) 16
Nori 15
Q3 15
Sister Rebecca 14
Q4 11


CT3 IP2
Achak 17
Q2 8
Q1 6
Sentry 6
Nori 5
Q3 5
Mercer 4
Sister Rebecca 4
Q4 1

Action to Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-16-16/1227:49>
You managed t drop Mercer from the initiative order. He should be at 4.


Also, since indirect combat spells require a clear line of fire, the lightning ball shouldn't be able to come from behind an intact window. So far as I know, all external windows are still intact but it is certainly within the realm of possibility that Mercer's shot shattered the window it went through, giving the mage the option of peeking out, firing off the spell, and then ducking back behind an intact pane of glass. Since I am assuming that the glass is one way, this would make Mercer unable to visually spot the mage afterward, giving her/him the same bonus as if she/he had performed the spell from behind an intact pane of glass. So, for Mercer it works out the same as if the spell had come from behind an intact pane of glass, though it may require relocating the assailant, both before and after the attack.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-16-16/1302:50>
Updated with Mercer in the Initiative order.

Line of Fire is an interesting one.  It isn't defined anywhere in the CRB, and is only mentioned with Indirect Combat Spells.  I'd think that windows wouldn't interfere with Line of Fire, but I don't want to retcon with damaging the barrier either -- especially since AoE attacks only go bang when they hit their destination so I have no idea how to resolve something like that.  We'll say she casted through the broken window.  She had to overshoot Mercer anyway, and center the blast at the rear-end of the van, so he doesn't have a shot at her with how far back from the window she is.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-16-16/1953:13>
As long as we're playing it straight, Mercer is at Initiative 2 due to his wound modifier. Doesn't look like it will change anything.

Indirect combat spells do need a clear line of fire, as the attack physically originates at the caster and travels to the target. It's part of the fluff of why Indirect combat spells are dodgeable, unlike Direct combat spells.

I'm going to do some thinking out loud here, mostly to help keep Achak and Sister Rebecca separate in my head and acting realistically.

Sister Rebecca, per her zeal and her identity as a demon hunter, would want to eliminate anyone in league with demonic forces, especially a summoner - a direct font of evil into this world.

Achak is alarmed at the blood spirit. His instinct is to grab the case and go, but at the same time he doesn't like the idea of leaving a blood magician behind and potentially pursuing him. But he also knows that there has been an explosion and that they are on the clock.

Achak is not presently concerned by the sentry at the far end of the hallway. He knows that an SMG is not terribly accurate at this distance, and nor will the man be shooting effectively if Raziel is riding him. That said, he doesn't exactly want to charge the sentry either, especially if there is a man coming up behind him with some sort of weapon. It's a long hallway and he might get caught in the crossfire halfway down it.

So, to that end, Achak is going to advance into the Sunrise offices. He'll be looking to take cover, either behind the conference room wall or by hurdling the reception desk.

Achak CT3 IP2
Simple: Pick Up case
Free: run/move into office
Simple: Take Cover
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-16-16/2348:56>
Good observation. I keep forgetting to apply wound mods to initiative.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-17-16/1557:07>
Apologies for the terseness of the last IC, but I'm still playing catch up down here.

@Tec, I need a Dodge roll from the ork.  He has Reach 2 on his Telescoping Staff.  Achak may or may not recognize the jazz-addled look in his eyes.  Thanks also for hashing out the thought process; it's always helpful for me as a GM.

@Mal, the desk didn't travel far before it fell straight down, so there's no real terrain concern there.  No targets visible as of yet, though why don't you give me an INT+LOG test in case any are -- or should turn -- invisible.  I'll take an Object Resistance test from your drone as well, in this case 15 dice for a drone, right?

CT3 IP2
Achak 17
Q2 8
Q1 6
Sentry 6
Nori 5
Q3 5

Mercer 4
Sister Rebecca 4
Q4 1

Action to Mercer and Sister Rebecca.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-17-16/1757:35>
Achak dodge/block
Achak will use the Block interrupt action. In theory he should be really good at this. Achak's club has Reach 1 so I'll subtract one die from the defense roll to represent the attacker's Reach 2.

Intuition 6 + Reaction 7 + Jazz 1 + Block 6 (8) + Weapon Focus 3 - 1 Reach (http://orokos.com/roll/383551): 24d6t5 8 hits

I don't know if Limits apply, but both his Physical limit and his Accuracy with the club are 7.

That drops his CT3 IP2 Initiative from 17 to 12.

Sister Rebecca CT3 IP2
It was mentioned earlier that Sister Rebecca could see the man running toward the conference table. She'll launch a Holy Grenade of True Love and Purifying LightTM in his direction.

Free: Counterspelling in Achak's direction (hoping that even if she can't see Achak that she can intercept spells headed in his direction)
Simple: Fire Grenade
Simple: Wirelessly detonate grenade (usually a Free, but Free already spent)

BLOOP: Agility 8 + Heavy Weapons 1 + Spec 2 + Smartlink 1 - Wounds 1 (http://orokos.com/roll/383561): 11d6t5 5 hits, a good roll
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-17-16/1852:06>
It feels like Mercer is being herded. Let's see what he thinks:
General situational analysis and maybe an invisible foe [INT 5 + LOG 4 - Wounds 2 - Shock 1] (http://orokos.com/roll/383572): 6d6t5 3
Not too shabby, all considered. He is certainly expecting the enemy from pretty much any angle.


The drone:
Fly-spy resist spell [OR 15] (http://orokos.com/roll/383573): 15d6t5 5
Dead average, but still tough to beat on a spell cast. One could also argue that resisting an invisibility spell would be done by the sensors with an OR of 9, so take your pick. Dropping 6 dice loses me 3 hits. Optionally, you could take the sensor's rating into account, adding a dice for each rating (or rating above 1) which in either case would provide a total of 4 hits (sensors are rating 3).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-18-16/1144:53>
The drone:
Fly-spy resist spell [OR 15] (http://orokos.com/roll/383573): 15d6t5 5
Dead average, but still tough to beat on a spell cast. One could also argue that resisting an invisibility spell would be done by the sensors with an OR of 9, so take your pick. Dropping 6 dice loses me 3 hits. Optionally, you could take the sensor's rating into account, adding a dice for each rating (or rating above 1) which in either case would provide a total of 4 hits (sensors are rating 3).

Yeah, I'm not as comfortable with the OR rules as I should be.  15 does seem high with drones, with their kinda crappy Perception skills out of the box.  Of course, you could argue that resisting the spell isn't really tied to your vision directly  -- LOG+INT.  I'm gonna say that the "Drone" classification comes in when one is directly jacked in.  That's a nice little bonus, and will probably come in handy for when Zwei joins.  We'll go with the Sensor OR of 9.  I'm going to think about whether the ratings would add bonus dice, as per the reasons above.

I realize that I have fudged the spirit and office interior.  Mercer still has a drone pointed at the latter, so it can see 2 standing metahuman women.  They're back near the office wall, so Mercer doesn't have line of sight, though he could theoretically shoot through the window and floor beneath them to get a shot.  Let me know if you're interested in that, and I'll work out the penalties.  If you want to give me a Perception roll on the drone, I can give you more info on the interior of the office and the women.

On the spirit, I keep forgetting that powers like Concealment and Confusion need to have a Materialized spirit.  I'm going to say that since Raziel was also Concealing himself, that the sentry hasn't spotted the source of his confusion yet.  That would make Raziel visible to Achak should he reenter the hallway. 

Achak blocks! -- or is it Parries?  I think the consensus is that when using Block, Dodge, or Parry you're adding a Limit of the linked Skill.  So 7 Hits, which is still higher than the Improved Accuracy and Personalized Grip can muster up for the Telescoping Staff to hit.  This guy's good, but Achak knows his shit. 

Sister Rebecca drops her grenade just on the far side of the conference table, and it goes boom.  Without a straight visible line to the carnage it's a little less dramatic, though no less loud, than the last hit.  The windows in the conference room that had not blown out are blown out now.

CT3 IP2
Achak 17
Q2 8
Q1 6
Sentry 6
Nori 5
Q3 5
Mercer 4
Sister Rebecca 4
Q4 1


CT3 IP3
Achak 2
Q2 1

Action to Achak, and Initiative for everybody when they get the chance.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-18-16/1801:46>
Achak CT3 IP3
Free: drop case
Complex: melee attack with club

Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 (http://orokos.com/roll/383837): 16d6t5 7 hits for Accuracy 7

Club has Reach 1. Base DV is 9P, AP -2.

CT4
Achak: Initiative (http://orokos.com/roll/383838): 5d6+14 33
Sister Rebecca: Initiative (http://orokos.com/roll/383840): 2d6+7 13

Edit: ha, I just realized that on one of my rolls last week I fatfingered the syntax and rolled 5-sided dice:
Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 (http://orokos.com/roll/381295): 16d5t5 3 hits, I think I hit anyway (the first hit on the blood spirit)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-18-16/1908:37>

I was thinking about entering the building and getting underneath them to shoot through the floor, but (assuming that the first floor mirrors the layout of the second floor) that would require breaking into another suite. In any case, Mercer will attempt to enter the building first so that he is shooting through (presumably) softer interior walls rather than the exterior bullet-proof glass. It also reduces his visibility to passers by, though with the boom-boom upstairs, that is likely moot, but still, he doesn't want to potentially take some lead from someone playing hero. I also don't want to over-cheese the shooting through "walls" thing, so let me know if you'd rather I just leave Vera behind and go in with Yoki and maybe Stake.


Drone Perception [Pilot 3 + Clearsight 6] (http://orokos.com/roll/383859): 9d6t5 6
Holy crap. Though I think the limit is 3 from the sensor rating.


Initiative CT4 (-2 from WM) (http://orokos.com/roll/383862): 3d6+7 17
I don't know if the -1 to all actions from the electrical damage affects the initiative roll (I tend to think not since it is not an action), so subtract one if needed.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-22-16/1228:43>
This week's going to be a little rough.  Fair warning.

@Tec, Achak connects with the ork, but he looks to shrug off the worst of it.  He then swings hard at Achak's knees, trying to take them out from under him, and Achak can sense that his staff is magically active.  I need a Defense Test.

@Mal, I don't really like the shooting through barriers rules with weapons like pistols and SMGs, sometimes even assault rifles, but that's exactly what sniper rifles are made for, and I don't think RAW is cheesy in that class.  That said, your plan sounds like a solid one.  I need a general and hearing-based Perception test from you. 

CT4 IP1
Achak 33
Little John 27
Sentry 19
Mercer 17
Q2
Sister Rebecca 13
Q1 13
(New Addition!) 13

Action to Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-22-16/1349:00>
Just to confirm, Achak clipped the ork in CT3 IP3, and then the ork swung back. The ork was at Initiative 1, so (in theory) if Achak did 3+ boxes of damage then the wound modifier would drop the ork's Initiative to 0. Now you said that the ork shrugged off the worst of damage, which is certainly possible, but if Achak laid down a good hit (7 hits, minus however many dodged) and the ork soaked almost all of it (it down to 2 boxes or less) then Achak will be a little alarmed about his ability to take this guy solo.

The above sequence is entirely plausible, or the ork could have damage compensators of some sort that allow him to avoid the wound modifier, but I thought I would ask since we didn't apply Mercer's wound modifier to Initiative earlier.

I'll roll defense and wait for the result as that will influence Achak's CT4 IP1.

Dodgy dodge: Reaction 7 + Intuition 6 + Combat Sense 1 + Jazz 1 - Reach 1 (http://orokos.com/roll/384822): 14d6t5 5 hits
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-22-16/1617:16>
I missed adjusting his Initiative. He lost his last pass. No need for Defense test.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-22-16/1649:18>
Achak will keep up the attack:

CT4 IP1
Complex: Melee Attack
Free: Comm something (TBD)

Choppity Chop: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 (http://orokos.com/roll/384848): 16d6t5 6 hits

Club has Reach 1. Base DV is 9P, AP -2.

In theory the bloke (presumably Little John) should be +1 to defend for Reach but -1 for defending a second attack since his last action, plus wound modifiers.

I'll IC post once I know the results.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-22-16/1957:33>
Perception [INT 5 + Perception 6 - WM 2] (http://orokos.com/roll/384846): 9d6t5 2
Extra dice for audio (http://orokos.com/roll/384847): 3d6t5 2
I also have 3 dice for visual if that should be applied to the general roll. Since it is the same as my audio bonus, just keep the 2 dice.


Also, I have 360 degree ultrasound (well, front and rear facing), so out to 50 meters I should be able to spot most things trying to sneak up on me. As I'm still in the van, they aren't terribly useful (the seat back blocks it in the rear and the windshield and console block it in the front, but if something is passing by the open passenger window...


Speaking of which, note to self, I ned to button up the van once I exit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-24-16/1643:09>
@Mal, cool.  Mercer would notice some working class folks from the McHugh's that startled at the van's quick escape are now taking cover when the desk smashed through the window.  Smart money is on at least one of them pulling out comms to record the goings on.

@Tec, another hit!  And another shot where the ork looks like he shrugs off the worst of it.  Achak's wearing him down for sure, but it looks like there's plenty of fight left.  He swings back hard, trying to take Achak's legs out from under him.

CT4 IP1
Achak 33
Little John 26
Sentry 19

Mercer 17
Q2
Sister Rebecca 13
Q1 13
(New Addition!) 13

Action to Mercer.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-24-16/1651:31>
Hmm, to block or not to block. If I'm limited by Accuracy then that means I have a 58% chance of losing hits. I'm going to take a chance on no block, hoping to preserve my 4th IP if I can.

Reaction 7 + Intuition 6 + Combat Sense 1 + Jazz 1 - Reach 1 (http://orokos.com/roll/385454): 14d6t5 4 hits

I'll post ICly through Achak's attack.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-25-16/2040:21>
I think I still need to put in a CA for driving, so he'll do that this pass. Free action he'll update the team on his status - "Decker should be down, coming up on front entrance"


What IP will I be at the front entrance? Or am I already? Cause my actions would change if so.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-28-16/1058:06>
@Tec, Achak is hit with 2 Net Hits.  STR + hits exceeds Achak's Physical Limit, so he's now Prone.  "Little John" has the Sweep technique, so Achak also needs to Soak 13S 0AP.

@Mal, Mercer will arrive at the front entrance at the end of this CT.

CT4 IP1
Achak 33
Little John 26
Sentry 19
Mercer 17
Q2

Sister Rebecca 13
Q1 13
(New Addition!) 13

Sister Rebecca is up next.  My next IC will cover the ork through the end of this pass. 

Hope everyone had a nice Easter, if you celebrate it, or just raid Walgreens for Cadbury Eggs.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-28-16/1950:52>
Achak soak
Man, Sweep can do a lot of damage. Well tip of the cap to Little John for being able to manage 6 hits even after getting clubbed twice.

Achak isn't really built to soak so I might need to Edge this.

Body 3 + Armor 10 (http://orokos.com/roll/386741): 13d6t5 7 hits

Good start. That would drop me down to 6S. Now... do I Edge to reroll 6 dice with the goal of trying to save an extra hit and thus reduce the -2 wound modifier to -1? I'll say yes, why the hell not, other than the danger of running out of Edge and dying horribly.

Edge reroll (http://orokos.com/roll/386743): 6d6t5 2 hits

Achak takes 4S and now has a -1 wound modifier. He is prone. 1 of 3 Edge remaining.

Sister Rebecca
Was Sister Rebecca able to see the results of her previous grenade? Specifically, does she know if she hit the man who was running toward the table?

She'll take an Observe in Detail action to get a sense of what's going on both directly in front of her and, if possible, in the far offices.

Simple: Observe in Detail
Simple: Fire MGL
Free: Wirelessly detonate grenade
Move: Walk forward 8 meters (into the Sunrise offices)

The MGL target is TBD based on the results of Observe in Detail. She'll favor closer targets (like the guy running toward the conference room, if he's not already a smear), but not Little John due to his proximity to Achak. If she can see someone in the far offices, she'll fire in that direction.

If she can't see a target, she'll use a Ready Weapon action to get the Underbarrel Monofilament Chainsaw running (heh) for engagement with Little John and will Counterspell with her Free action.

Base Perception test: Intuition 3 + Perception 3 - Wounds 1 (http://orokos.com/roll/386746): 5d6t5 1 hit
+ Vision Enhancement 3 (http://orokos.com/roll/386748): 3d6t5 1 hit OR Hearing spec (http://orokos.com/roll/386749): 2d6t5 0 hits

Firing MGL: Agility 8 + Heavy Weapons 1 + Spec 2 + Smartlink 1 - Wounds 1 (http://orokos.com/roll/386750): 11d6t5 6 hits

Accuracy is 6 with smartlink. Base damage is 16P, –2 AP, –2/m. Remaining ammo is 9/12.

I'll IC post for Achak and Sister Rebecca once I know the result of her rolls.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <03-28-16/2110:14>
How big is the hole in the window, and is it near the front entrance? Since the second story is only about 3-4 meters up, Mercer is half tempted (okay, more than half) to lob a grenade up there when he exits the van...
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-28-16/2231:06>
@Tec, Sister Rebecca knows that she hit him.  There are smears on the far wall.  She also heard the sound of glass breaking down the long hallway -- the bottom E-W in the pic.  When she heads toward the Sunrise offices the sentry is gone, though she still has her link to Raziel which tells her that it's still on task.  Other than that, she doesn't get much of what's going on further into the offices.

@Mal, the window that was broken most of the way out was large, say about 2 meters wide. 

IC coming up tomorrow.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-29-16/0041:22>
Sister Rebecca's revised CT4 IP1
Simple: Observe in Detail
Simple: Ready Weapon (underbarrel chainsaw)
Free: Counterspell
Move: Walk forward 8 meters (into the Sunrise offices)

Ammo is 10/12.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <03-30-16/1108:15>
CT4 IP1
Achak 33
Little John 26
Sentry 19
Mercer 17
Q2
Sister Rebecca 13
Q1 13
(New Addition!) 13


CT4 IP2
Achak 22
Little John 16
Sentry 9
Mercer 7
Q2 4
Sister Rebecca 3
Q1 3
KE 3

The Knight Errant patrol car is about 120 meters away and is approaching fast.  It will make the vast majority of that this CT.

Action to Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <03-30-16/1645:21>
Achak CT4 IP2
Simple: Stand Up
Simple: Observe in Detail
Free: Comm

Standing while wounded is a Body + Willpower + Wounds test with a threshold of 2.
Standing: Body 3 + Willpower 3 - Wounds 1 (http://orokos.com/roll/387370): 5d6t5 2 hits, phew

The Observe in Detail is mostly because I don't know what else to do with a Simple Action. (I am presuming that Achak kept his grip on his club. If not, he'll use his second Simple action to pick it up / ready it.) He'll try to gauge how banged up Little John actually is, and/or figure out what's going on in the vicinity.

Base Perception: Intuition 6 + Perception 6 - Wounds 1 (http://orokos.com/roll/387371): 11d6t5 3 hits
+ Hearing: Spec 2 + Audio Enhancers 3 - Grenade aftershocks 2 (http://orokos.com/roll/387373): 3d6t5 3 hits (plus high-frequency hearing as an adept power)
+ Vision: Vision Enhancers 3 (http://orokos.com/roll/387374): 3d6t5 1 hit

So 4 hits for vision and 6 hits for hearing, even with the head wobbling from the grenade and the sudden trip to the floor.

Achak will use the Block interrupt if Little John attacks him again. If Little John turns his attention to the sound of the approaching chainsaw then Achak will try to take advantage of his divided attention.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-01-16/1153:08>
Yeah, those are some good Perception tests.  The grenade is annoying, but it doesn't seem to slow Achak down too much.  Achak can tell as Little John prepares and follows through with a couple of swings that they guy is slowing, but he also doubts that even a solid blow to this guy's head would put him down in one shot.  In mechanical terms, the ork has taken about half of his Stun track, though he's rolled above average on each of his Soak rolls.

So Little John swings at Achak again.  I need a Defense Test.  I forgot to mention this earlier, but while you're strategizing about whether or not to use Parry, don't forget that Little John is limited by the Accuracy of his Telescoping staff as well.

CT4 IP2
Achak 22
Little John 16
Sentry 9

Mercer 7
Q2 4
Sister Rebecca 3
Q1 3
KE 3

Action to Mercer.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-01-16/1442:15>
This morning I remembered that rednblack has a house rule where Edge tests always feature exploding 6s. Achak's recent Edge reroll on his damage soak featured two sixes, so I'm going to reroll those. One of these days I'll remember how to make an open test in Orokos.

Exploding 6s: Exploding 6s from Edge reroll (http://orokos.com/roll/387932): 2d6t5 0 hits, still at 4 boxes of stun

Duly noted about the Accuracy of the telescoping staff. That said, given its magical nature Achak will presume that Little John has a similar set-up to his own (customized grip, Enhanced Accuracy adept power). That potentially sets Little John's Accuracy at 6, and I am not optimistic about getting 6 hits with Achak's dodge pool, especially now that he has a wound modifier. Achak is wishing he had blocked the last attack, so he doesn't intend to make the same mistake again.

Blocking/dodging: Intuition 6 + Reaction 7 + Jazz 1 + Block 6 (8) + Weapon Focus 3 - Reach 1 - Wounds 1 (http://orokos.com/roll/387933): 23d6t5 11 hits, capped at Accuracy 7. Bye, extra hits!

Initiative is now 17.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-01-16/1739:45>
Free: Comm about KE
Simple: button up the van
Simple: command the fly-spy


This marks the end of the turn for Mercer, so I have brought it up to the van stopping at the front door.


I'm still not sure what he's going to do about the fuzz. He's strongly suspicious of the speed in which they arrived, hence his comment about it maybe being magic related. 12 seconds is just a liiiiitle too fast to be realistic unless they were at the donut shop around the corner (and the fly-spy's should have spotted them in their surveillance when mapping out escape routes, etc). But, if it is magic, mechanically he failed his resist, and if the Fly-spy did too then it won't help him "disbelieve" it, so he's got to work under the assumption that it is indeed real. Which brings us back to "how do we play this?"
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-05-16/1128:29>
@Mal, Mercer's LOG and INT are above normal, or well above normal, and I don't think it unreasonable that he might choose to disbelieve what the drone and his eyes are telling him.  A big question, though, is how far and to what possible consequences Mercer is willing to go with that thinking? 

@Tec, good points.  Also, and more importantly, Achak blocks!

CT4 IP2
Achak 17
Little John 16
Sentry 9
Mercer 7
Q2 4

Sister Rebecca 3
Q1 3
KE 3

Action to Sister Rebecca.  If she chose to start running, she could probably get to Little John this pass.  Achak and a desk are in the way, though, so if you go that route I need a Gymnastics test with a low threshold.  She could also go the long way around.  This is an extra 5 meters or so of movement, but it would effectively flank the ork, giving Sister Rebecca and Achak the Superior Position bonus.

 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-05-16/1440:21>
So can Sister Rebecca make an attack this turn or are her actions absorbed by making a Gymnastics test and/or running around the desk?

If she can attack this round, she's going to do that. If she can't attack this round, she'll take a different approach.

Attack = Yes
Free: Run/jump
Complex: Attack

Gymnastics test: Agility 8 + Gymnastics 2 - Wounds 1 (http://orokos.com/roll/389193): 9d6t5 4 hits, should be enough
Chainsaw attack: Agility 8 + Charging 2 - Wounds 1 - Defaulting 1 (http://orokos.com/roll/389195): 8d6t5 5 hits, good for 8 dice!

Edit: Accuracy 5, Reach 1, 12P -8AP, nasty!

Attack = No
Move: Walk
Free: Counterspell
Simple: Holster Weapon (MGL)
Simple: Ready Weapon (Sword of Gabriel)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-05-16/1645:41>
Mercer's going to assume that they are legit, but low priority - unless he sees more on the way. If the patrol car he can see is it, he'll just play it by ear. Ignoring action economy for now, his short term goals are to tag the lady's ride with a stealth tag, pop a pill into the open window (now that the drone is further away looking for more cops), send the van around to the back (maybe the fuzz will follow, otherwise at least Nori is safer), and go into the building, dropping a present out of sight just inside the door for anyone that follows (non-lethal, of course). After that, he'll be trying to get a different angle on the broken window to try to have the drone pick out targets in that room that survived the blast and maybe head up the stairs (depending on what he thinks gives him a better shot).


No plan survives contact with the enemy, but those are the broad strokes. Whether the cops are real or not is something he'll deal with after he's in the building.


If he see's a whole swarm of cops less than a minute or so away, he'll have to re-evaluate.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-06-16/1247:02>
Also, I lost track of the status of the drone in the building. Is it still flying or is it in someone's pocket? Can Mercer use it to get some tactical info of what's going on?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-06-16/1318:08>
Achak retrieved it so that it wiuldn't be caught in the blast radius of Sister Rebecca's MGL. It wasn't explicitly stated what he did with it but putting it in his pocket would be a fair assumption.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-07-16/1351:43>
@Mal, sounds like a plan.

@All, the ork expertly dodges Sister Rebecca's chainsaw.  I may not get an IC up until tomorrow, but we can start in on IP 3.

CT4 IP3
Achak 7
Little John 6

Action to Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-07-16/1402:10>
Achak will preemptively use the Block interrupt action. This drops his Initiative score to 2, so Little John will attack first.

If Little John clubs Sister Rebecca instead, oh well.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-08-16/1047:10>
Ok, I'm actually going to roll the next attack into my next IC.  The ork is going to try to pre-edge and use the Multiple Attack Free Action against Achak and Sister Rebecca.  I'll need two Defense Tests.  Maybe he's a bit worried about the mono-filament chainsaw -- who wouldn't be? -- because these swings don't seem as refined and poised as his previous attacks.

The ork will also start to maneuver himself away from the receptionist are and through the doorway, limiting his exposure to taking multiple attacks from Achak and Sister Rebecca in the next pass.

Time for Initiative!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-08-16/1352:03>
Achak still needs to attack at Initiative 2 for CT4 IP3.

Achak block: Intuition 6 + Reaction 7 + Jazz 1 + Block 6 (8) + Weapon Focus 3 - Reach 1 - Wounds 1 (http://orokos.com/roll/390243): 23d6t5 7 hits, not a great roll but maxes out his Accuracy so it's all I need

Sister Rebecca is wielding the MGL with the underbarrel chainsaw. The chainsaw on its own has Reach 1. I'm going to deduct 1 from her dodge pool to represent Little John's superior reach.

Sister Rebecca dodge: Intuition 3 + Reaction 5 - Reach 1 - Wounds 1 (http://orokos.com/roll/390244): 6d6t5 0 hits, that didn't go very well

Sister Rebecca has a crummy dodge pool. Also, not much Edge. I looked back through the OOC forum and the last mention I have of Poindexter using Edge was during the church fight (last May), so I'm going to presume that Sister Rebecca has her full, glorious Edge pool of 2 right now. Now the question becomes do I spend some now knowing that she's only going to average 2 hits, which may or may not be enough to overcome Little John's split dice pool, or does she take her thumping and Edge the soak test... She'll be rolling 19ish to soak, Edging will net 9-10 hits on average. So does she take 3-5 stun (compounding her previous damage) or reroll the dodge with the hope that 2 hits is enough? Decisions, decisions. I suppose I could always do both and just risk going Edge-free for a while.

Dodge reroll: Edge reroll (http://orokos.com/roll/390252): 6d6t5 0 hits, hahaha, just not meant to be

I will pre-emptively roll her soak test.

Sister Rebecca soak: Body 4 + Armor Jacket 12 + Forearm Guards 1 + Helmet 2 (http://orokos.com/roll/390255): 19d6t5 7 hits
Edge reroll: Edge reroll (http://orokos.com/roll/390257): 12d6t5 2 hits
Exploding 6: Exploding 6 (http://orokos.com/roll/390258): 1d6t5 1 hit

10 hits total. That's what I anticipated at the beginning, but the poor Sister would have appreciated 1-2 more hits from the Edge reroll.

Sister Rebecca is now at 0 of 2 Edge.

Achak CT4 IP3
I'm just going to assume that 7 hits is sufficient for Achak to parry the blow. I'm also going to presume that he sees Sister Rebecca get clubbed and that he begins to worry about her well-being. Achak is going to pursue Little John with the intention of staging a fighting retreat, buying time for Sister Rebecca to grab the case and head for the exit.

Move: Walk after John (assuming I can keep pace with his backpedaling)
Complex: Attack
Free: Comm Sister Rebecca to grab the metal case and begin the strategic withdrawal

Achak attack: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 - Wounds 1 (http://orokos.com/roll/390259): 15d6t5 6 hits

If Achak needs to run to keep up with Little John then he'll drop the Free action to comm and spend the Free action on running instead. If that's the case then I'll ask rednblack to roll 2 extra attack dice to represent Achak's charging attack.

Initiative
Achak: Initiative - Wounds 1 (http://orokos.com/roll/390260): 5d6+13 30, curses! that wound modifier strikes hard
Sister Rebecca: Initiative - Wounds 1 (http://orokos.com/roll/390261): 2d6+7 13, this does not account for any new wound modifiers suffered above, so we may need to subtract 1 or more depending on the result of the attack
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-08-16/1559:40>
Initiative CT5 (-2 from WM) (http://orokos.com/roll/390289): 3d6+7 15
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-11-16/1337:14>
Sister Rebecca takes 5P.  I believe that puts her at 9P?  As expected, Achak Blocks.

The ork is hit again, and again musters up another insane Soak roll.  He's rolling just under 45% on Soak tests so far.

CT5 IP1
Achak 30
Little John 26
Q1 17
Nori 17
KE 17
Q3 16
Mercer 15
Sentry 10
Sister Rebecca 10

Action to Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-11-16/1410:05>
Is Sister Rebecca taking Stun or Physical? I don't have complete records on her since taking over for Poindexter, but I thought she was at 4S previous (from Drain?). Please advise if that is incorrect.

If she is taking Stun and is now at 9S then her new initiative will be 11 (not 10, as I had previously accounted for -1 of the modifier but not -3).

If she is taking Physical and was at 4S then her new initiative will be 12 (adding -1 from the 5P wound modifier).

Achak CT5 IP1
Free: Comm an update to Mercer
Complex: Attack

Achak is beginning to doubt himself after thumping this guy three times with relatively little effect. He's also feeling winded and knows that Sister Rebecca is dazed and confused too. He'll be going into "fighting retreat" mode.

Based on the Little John's previous action (backpedaling so as to not be flanked) I'm going to assume that Achak is separating Little John and Sister Rebecca. Achak will keep Little John engaged until Sister Rebecca grabs the case and gets a bit of distance.

Achak attack: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 - Wounds 1 (http://orokos.com/roll/391281): 15d6t5 3 hits

Not as good, but maybe he'll get lucky. In theory Little John should be a -1 for a second defense test since his last action, plus maybe wound modifiers. Or not, who knows.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-12-16/1211:59>
Little John is at a -1 for defending against another attack, but he musters up enough hits to dodge the attack. 

Sister Rebecca took Physical damage from Little John's attack.  I thought that she was at 4P from taking on Achak's damage after the last fight, but she did get some time to rest, which maybe dropped her to 2P.  Honestly, since the char is on the way out, I'm not too keen on going to look.  We'll say 2P, plus the 5P she took would make her at 7P, so only -2 wound mod, which ups her Initiative to 11.  I'll adjust.

Achak did indeed separate Little John from Sister Rebecca by advancing, so she's free to pick up the case and skidaddle.  I'm also going to rule that the narrow hallway-type-thing that Little John is currently in isn't too favorable for attacking with a telescoping staff, so he's taking a -1 mod to his next attack against Achak, which I need a Defense Test for.

BangBangTequila and Zwei are both close with their char sheets, so we should be good to go when we finish up here.  We'll also take this break in the action to discuss some rules stuff, so if there's anything that's been bugging you or that doesn't seem clear, go ahead and post it or just make a mental note.

CT5 IP1
Achak 30
Little John 26
Q1 17
Nori 17
KE 17
Q3 16

Mercer 15
Sentry 10
Sister Rebecca 10

Action to Mercer.  The KE squad car hops a curb and begins a screeching halt near the van.  No officers have emerged at this time.  This will be covered in my next IC.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-12-16/1454:22>
Alright, I went back and dug up Sister Rebecca's damage:

2P remaining from healing Achak
1S from botching a drain soak against Raziel
2S splash damage from blowing up Ponytail
5P from getting clubbed by Little John

So that puts her at 3S + 7P for a Wound Modifier of -3. Her initiative should be 11.

Achak will use the Block interrupt action again. Intuition 6 + Reaction 7 + Jazz 1 + Block 6 (8) + Weapon Focus 3 - Reach 1 - Wounds 1 (http://orokos.com/roll/391735): 23d6t5 9 hits, capped at 7 by Accuracy

Blocking costs 5 Initiative.

I doubt anything Mercer says or does will override what Achak tells her to do, so here are her tentative actions:

Sister Rebecca CT5 IP1
Free: Counterspell
Simple: Pick up briefcase
Simple: Observe in Detail / check-in with Raziel re: the sentry
Move: Head toward Sunrise entrance
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-12-16/2134:58>

Free: Comm Nori and ask her to deal with the fuzz. Maybe something along the lines of "can you lock the fuzz in their patrol car".

Simple: Open door
Simple: grab Stake (attach sling if I can, otherwise I'll do this in a later action pass)
Move: step out (Vera is on a sling across his lap, so should drop into the slung position)



Next IP:
Simple: ready grenade (pepper punch)
Simple: close door
Free: lock all doors, roll up all windows (all but the drivers door should already be secure anyway)
Move: none


Now, I don't know if I can do some of these things in the allotted actions before the end of the turn (squeezed in to the two IPs above). For instance, opening and closing the door wirelessly may be a free action and thus potentially free up a simple, depending on whether you consider motorized doors standard equipment.
simple: Set grenade to wireless on
simple: take cover from the patrol car


My next actions are to toss and detonate the grenade through the open window (I think I can do that from his current position outside the driver's side door) and move to either shoot a tracker round at the Westwind or place a stealth tag on it, depending on how much movement it would take to walk to the car and then to the building entrance (if I can get into the building in a single CT of movement).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-13-16/1144:54>
@Tec, thanks.  Solid plan too.  Achak is able to block another of the ork's attacks.  His resolve seems to be waning, but he's going to try for a barrage of blows to see if he can get past Achak's defenses. 

@Mal, I may be a little confused.  So Mercer has a sniper rifle slung at his waist, an assault rifle with underbarrel grenade launcher also slung, and a grenade in his hand?  Yikes!  I'll say that opening and closing the doors can be a free action, but depending on how you want to go, I'm not sure if it will save you much on action economy.  Grabbing the Ares Alpha is a Simple, but slinging it will be a Simple action as well.  Also, if you want to both lock doors/roll up windows, and close the door in the same pass, one of those actions will need to be upgraded into a Simple.  Mercer should be able to get to the front door by the end of this CT.

CT5 IP1
Achak 30
Little John 26
Q1 17
Nori 17
KE 17
Q3 16
Mercer 15
Sentry 10
Sister Rebecca 10


CT5 IP2
Little John 16
Achak 15
Q1 7
Nori 7
KE 7
Q3 6
Mercer 5

Nori will be trying to shut down the fuzz, Little John will try to whack Achak again, and the KE will exit their patrol car, guns drawn, screaming at Mercer to put up his hands and drop to his knees.

Once I get a Defense test from Tec, I'll put an IC up.  Achak will be at -1 for the second attack.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-13-16/1250:15>
Achak will use the Block Parry interrupt.

Intuition 6 + Reaction 7 + Jazz 1 + Block 6 (8) + Weapon Focus 3 - Reach 1 - Wounds 1 - Second Defense 1 (http://orokos.com/roll/391945): 22d6t5 6 hits

That costs 5 Initiative, leaving Achak with 10.

From an Initiative economy standpoint, can Achak pre-emptively use his remaining Initiative to Parry again? The rules are a bit grey on if you can use Block/Parry in advance (rather than at the exact moment of the attack). It seems reasonable that Achak has 10 Initiative left and should be able to use Parry. If it means forgoing the remaining actions of his IP2, that's fine.

Sister Rebecca should be at Initiative 1 for CT5 IP2.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-13-16/1331:56>
While seated in the van, Vera was resting in his lap where he'd placed it after firing (ooh! warm), slung on his shoulder. It could simply be hanging off his shoulder between the seats if that works better for you. The point is that it is attached to him and so follows him from the car with no requirement to pick it up (though I can see him having to manage it to keep it from banging on things, but I'm not sure the rules deal with the action cost of thats so it's up to you). Stake (and Yoki, for that matter) is on the floor within arm's reach of the driver's seat where Mercer is sitting. He's grabbing that, then opening the door and leaving the vehicle. Once outside, he'll hold Stake in one hand and ready the grenade with the other. As he's ambidextrous, it doesn't matter which hand he uses for which or which shoulder he slings each gun to (so long as they are on opposite shoulders) when he gets around to finally slinging Stake to a shoulder.


It looks like his actions for this IP are just as listed - text Nori, grab stake, open door (I changed the order because it seemed more natural), and exit the vehicle. I see the confusion - Vera is across his lap, but the sling is over his shoulder, but it could be read as the sling is across his lap which would be a confusing place to have it.



Mercer can get to the front door by the end of the CT even if he swings by the Westwind first? Or if he skips the Westwind and heads straight there? It may not matter. I was thinking I'd have until the end of the CT before KE became a threat, but if he has to deal with them this IP, then his whole plan is probably going to change.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-13-16/1623:36>
@Tec, glancing hit.  No damage.  I knew I should've given him Elemental Weapon (Electricity).  I'll say that you can pre-emptively use Parry for next pass.  Little John continues to fall back toward the office with the broken out windows, so if Achak wants to attack again, he'll need to give chase.  I'll correct with Sister Rebecca included in Initiative order below.

@Mal, works for me.

@All, I've got a tasting tomorrow, and the wife is heading out of town, so things are still crazy down here.  I know I haven't been posting as much as usual, but I hope to resume my regularly scheduled rate sometime next week, but it may be the week after.  I'll try to still get at least one a day in, but it's been tricky.  Thanks for sticking with me.

If anybody wants to throw in an IC, feel free and don't wait on me.  You've got the broad strokes.  If you'd rather wait, that is also fine.

CT5 IP2
Little John 16
Achak 5
Q1 7
Nori 7
KE 7
Q3 6
Mercer 5
Sister Rebecca 1

Action to Achak.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-13-16/1732:19>
Achak will backpedal toward Sister Rebecca. If it's clear that Little John is disengaging (which Achak is too) and Achak will be out of charging distance (i.e. won't need to Parry) then he'll switch weapons.

Achak CT5 IP2
Free: Run toward exit
Simple: Holster Club
Simple: Ready Weapon (Ares Crusader)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-21-16/1257:37>
Who's court is the ball in at the moment? Are we continuing in initiative order?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-21-16/1658:49>
Next action is to Mercer at Initiative Score 5.  Then we're ready for another round of Initiative.  It feels like things may be winding down inside the offices proper, but we'll see what happens outside.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-21-16/2029:03>
Ah, I thought that them getting out of the vehicle was their last pass and that Nori and them had another action before my turn.


Move: Get inside door and out of their line of fire (gonna have to pass on tossing the grenade through the window)
Free (downgraded from Simple due to gear access): Ready grenade (pepper punch)
Simple: Set it to wireless on (motion sensor detonation)
Simple: Set the grenade against the closed door such that it will move (and detonate) if the door is opened


If I still have any move left, I'd like to move further inside the building (out of the grenade's "blast").
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-21-16/2036:01>
Wait, that won't work as I need to open and close the door (for some reason I was thinking of going through doors as part of the move action).


I'm going to have to:
Move: to the door
Free: Command the van door to close
Simple: Open building door (presumably it closes on its own)
Move: enter building as far as I can go or to stairs
Simple: command van to move to the back of the building.


Does the building door open inward or outward?


Also, note to self, I need to teach the pilot of the van a "lock down" command that closes and locks all doors and rolls up all windows so I don't have to waste so many actions on this in the future.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-22-16/2016:37>
Also, note to self, I need to teach the pilot of the van a "lock down" command that closes and locks all doors and rolls up all windows so I don't have to waste so many actions on this in the future.

I think Mercer would have already thought of this.  Make it so.

The door to the building opens outward. 

Mercer not following KE's instructions results in them shooting at him.  Is Mercer convinced enough that they're illusions that he doesn't dodge?  Oh, if only I had the action economy for Suppressive Fire. 

If you would, give us an IC post that leads up to the KE opening fire.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-23-16/0116:31>
I'm going to guess that no, he's not convinced enough that they're illusions, but he doesn't have the initiative to dodge. If you'll allow it, he can trade out the simple of moving the van to the back of the building and instead use it for a take cover action which is him basically hunkering down as he moves from the van to the building. He's not actually taking cover (until he enters the building) but reducing his profile and if there is anything between him and the building, doing his best to keep it between him and the KE.


Otherwise, he'll just have to suck it up as his best bet is to get to the building or hop back in the van, not stand out in the open, dodging. He really doesn't want to shoot at them as he'd rather deal with them non-lethally and not in public, making getting back in the van counterproductive.


I'll write this up in IC tomorrow.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <04-25-16/1158:41>
Hey guys! Your fancy new mage reporting in. My sheet is tentatively done, I'll post it up presently.

Ta-da!
https://drive.google.com/file/d/0ByQXY6JwCD0gWXJLaWxoWm9BSWM/view?usp=sharing (https://drive.google.com/file/d/0ByQXY6JwCD0gWXJLaWxoWm9BSWM/view?usp=sharing)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-25-16/1234:16>
Babgbang, you posted the gun bunny (Jack/Daisy), not the mage.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-25-16/1253:55>
Guns ARE magic...
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <04-25-16/1303:40>
hahahaha yes, yes they are. Sorry about that. The right one is up now, and here it is again. Sorry for the long wait.
https://drive.google.com/file/d/0ByQXY6JwCD0gWXJLaWxoWm9BSWM/view?usp=sharing (https://drive.google.com/file/d/0ByQXY6JwCD0gWXJLaWxoWm9BSWM/view?usp=sharing)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-25-16/1410:46>
The old Sprawl Sites book has a wonderful encounter with a gang boss who is in denial about being a street shaman:

"Magic? That's crapola the corps spread around to keep us in our place. Magic is a gun, and I'm a mage."

(The same gang boss has another one of my favorite lines: "If you can see it, you can shoot it. If you can shoot it, you can kill it. If it dies, it ain't tough." Knucks will almost certainly be mentioning one or both of these lines at some point in Trial by Fire.)

@Bangbang, I'll let rednblack handle most of the critique since I already chimed in on the character creation thread. But, that said, a few thoughts come to mind:

1) A point in Etiquette is customary.
2) You have 10 HE grenades and Str 1. (Also, Throwing Weapons 0.) If you haven't looked at the grenade throwing ranges with Str 1, I encourage you to do so. I also strongly request insist that you not use any around me.
3) You'll have to sustain Increase Intuition with Psyche. In order for the spell to work, it needs to be equal in Force to the attribute you are increasing. In this case that's 6, so you need to cast at Force 6, which is more than you can sustain with your Focused Concentration. Focused Concentration will still be useful for Combat Sense and Increased Reflexes.
4) Your Agility and Reaction look wonky. Does the program think that you are wearing all of your armor simultaneously? That would cause a negative modifier to AGI and REA.
5) From an optimization standpoint, you're not getting much out of being an Elf. It gets you an extra point of Agility, which is great, and some extra Charisma that you're not really using. But the cost is 4 points of Edge, including whatever you could get with the 10 karma you spent into raising Edge from 1 to 2 as an Elf. If you love elves and this character is an elf to you and nothing else then by all means keep him that way, but 1 point of Agility for 4 points of Edge is not an optimal trade.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <04-25-16/1443:59>
The grenades are an explosive substitute. You can use ubiquitous duct tape and leave them anywhere, or strap them to doors, then use the built in wireless function to detonate them from the security of your PAN. An equivalent from the explosives rules is something silly like 450-600 and weights 2 kg, not to mention being hard to hide and unwieldy as all hell. I won't be tossing these much, that's what Ball Lightning is for.

The program is super wonky. It's giving me the penalty for wearing forearm guards, the helmet, and the face mask. Just silliness.

I could toss in an Etiquette then. Not a big deal. I'll pull one out of something.

Focused is there to do combat senses and increased reflexes, then also be able to sustain low force spells like levitate or mob control if I need to hold them. It is also in place so I can ideally upgrade the quality as time goes on, and swap it out for 5 and 6 so I can eventually keep combat sense up high and keep reflexes at +6+3d6, which is more then enough to keep me at the front.

The increased intuition is a good catch. I might swap it out to strength or body then, or willpower to give me free stun boxes that disappear when I let the spell go which makes it far more worth it. Or I'll change the increased attribute completely, and take some kind of flashy, explosive, fiery spell.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-26-16/1218:28>
@Tec and @Mal, can I get an Initiative roll and a general outline for the team's next steps?  Are we at the "Getting the hell out of Dodge" stage of the encounter, or is Mercer planning on doing a little head hunting from inside the office complex? 

@bbt, some notes on Jackson:

The Encumbrance rules will be pinging him if he has on his Full Body Armor + Helmet.

There's lots of silliness when it comes to grenades and demolitions that make grenades look like an attractive alternative to using Commercial Explosives, etc.  Despite what the rules say, you won't be bringing down any bridges with a bunch of grenades taped together.  They work perfectly fine for traps, though you would be making a Demolitions test as outlined on page 435 of the CRB

Etiquette and Con are important skills to have. 

I'm looking forward to seeing the char's background.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-26-16/1306:35>
Achak: Initiative - Wounds 1 (http://orokos.com/roll/396286): 5d6+13 29
Sister Rebecca: Initiative - Wounds 3 (http://orokos.com/roll/396287): 2d6+5 15

General outline is to go out the way we came in. Do we know where the sentry is (via Raziel)? We'll deal with the sentry if necessary, but otherwise it's basically we're retiring from the field. I imagine a jogging pace, one that allows Achak sufficient opportunities to check his six so that they don't get shot in the back or ambushed by another blood spirit that materializes behind him.

What's the movement speed of a Fly Spy? Achak still has Mercer's Fly Spy in his pocket. If he reactivates it and sets it to follow (to help watch the rear), can it keep up? Or will doing so risk leaving it behind (because the runners will outpace it)?

On that note, I'd like to have Achak dual-wielding as he exits. I'm thinking club in the left hand, machine pistol in the right hand. He's not ambidextrous and will be sacrificing some precision, but I want both weapons readily available. He can drop the machine pistol on its sling if he needs to use the club, and if he needs to use the machine pistol then hopefully he can either do that one-handed.

Sister Rebecca will be counterspelling and carrying the case. I might have her go on Full Defense since she gets so many extra dice from it.

As far as I know, Achak and Sister Rebecca are not aware of the K-E car out front or what Mercer is dealing with. Their plan is to just walk casually out the back. I think Raziel still has Concealment up. Raziel isn't very high Force, but hopefully those few extra dice are enough for them to slip out into the rain without too much attention. I doubt the MGL fits very well under Sister Rebecca's jacket, so they'll be hoping for a ride relatively quickly after they exit.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <04-26-16/1409:26>
Ugh. That's right. I forget that the encumbrance rules are so darned silly when it comes to helmets. Full body armour? No problem. Helmet? Oh man better remove 60% of your agility! No worries. I'll  probably be changing my spell selection when I do my final draft, and doing a strength buff spell. The RC is really good, and it would be sustainable using my Focused Concentration to bring me to Str 5 no problem and kept there, which helps a lot.

Grenades, well, just hiding them places or using them as simple breaching charges shouldn't be too hard, or just taping two or three to a car would be more than enough to slow down pursuit, or take out a target thrall. Even with no skill, they just might be what we need in a pinch, and so I figure it is worth the relatively minimal cost.

I 've got a tonne on my plate, but I have written off tomorrow to relax before my medical, so I'll be able to finalize it by some time in the afternoon.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-26-16/1559:21>
Raziel will let Sister Rebecca know that it is still in pursuit, and that the sentry is on the second floor in an office.  He does not appear to be a problem at the moment. 

The Fly Spy will not have any trouble keeping up with the runners.  Speed 3 gives it 40 meters a turn running rate.

I'll get an IC up probably sometime tomorrow.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-26-16/1943:30>
Mercer did send a text to the group that KE was on scene, so they should have an idea that egress will be more complicated then just walking out the front door. They are welcome to check the feeds from the external flyspy to get more detail.


Initiative CT6 (-2 from WM) (http://orokos.com/roll/396468): 3d6+7 15


General plan is to ready a grenade wireless on, then toss it near the front door and have the outside flyspy (who has by now completed a quick scan for more approaching KE) watch the KE out front and detonate the grenade if they come in the front door. Then head upstairs to assist the rest of the group. Which at this point sounds more like covering their exit. How long will it take for the van to reach the rear?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <04-27-16/1223:08>
Alright, doesn't look like anyone's coming looking for Little John on the second floor, and he's not looking to find them either.  Feel free to IC your escape from the office complex as you see fit.  When the team re-emerges, the KE squad car is gone.  Nori will inform the team shortly after my IC ends that it just went poof, and while she couldn't crack its defenses beforehand, she lost all trace of it ever being there to begin with when it disappeared.

I will take a Perception Test for each runner when they exit.  Include specs for Vision and Hearing separate.  Sadly, Tec, there's nothing relating to smell that will affect anything here.

We're also nearing a break for Karma and to get our new runners hooked up with the team.  As I mentioned previously I want to discuss some rules stuff as well, but that will probably be a little interspersed with IC posts as I have no intention of slowing down our progress in those regards.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <04-28-16/0123:22>
Achak's base Perception: Intuition 6 + Perception 6 - Wounds 1 (http://orokos.com/roll/397043): 11d6t5 3 hits
Plus Vision: Vision Enhancement 3 (http://orokos.com/roll/397044): 3d6t5 1 hit, 4 total
Plus Hearing: Audio Enhancement 3 + Hearing spec 2 (http://orokos.com/roll/397045): 5d6t5 1 hit, 4 total, unless the ringing ears from the grenade explosion still count. If so, that's -1 from the Hearing so back at 3 total.

Sister Rebecca Assensing: Intuition 3 + Assensing 5 - Wounds 3 (http://orokos.com/roll/397046): 5d6t5 2 hits

I'm going to skip rolling regular Perception checks for Sister Rebecca. With wound modifiers her base pool is 3. I can't remember if she's wearing her helmet or not but that's where her Vision Enhancement is. She doesn't have earbuds (but she does have a Hearing spec, which may or may not be negated by ears ringing from the explosion).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <04-28-16/0201:36>
Mercer will drive aimlessly for a bit while Nori disables any trackers she finds, then pull off somewhere so she can get back into her car and they can wrap up before parting ways.


Perception [INT 5 + Perception 6 - WM 2] (http://orokos.com/roll/397052): 9d6t5 0
That's some stellar rolling there.


Visual dice [Spec 2 + Enhancement 3] (http://orokos.com/roll/397053): 5d6t5 3
Audio Dice [Enhancement 3] (http://orokos.com/roll/397054): 3d6t5 1
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-02-16/1342:03>
Alright, Nori is unable to find any trackers on the vehicles, or your persons.  After she meets up with her vehicle, she will thank the team gratuitously for the "wiz material" and will make her way back to her house for the write-up.

What are the next steps for the team?  A quick look at the briefcase will show that the files which haven't been corrupted by the explosion are encrypted.  That part could take a little while.

Moving forward, karma rewards are forthcoming, and will be messaged to each hunter individually.  I like how Tecumseh issued Knowledge Skill only Karma, and will be making use of that habit myself. 

Potential House Rule re-writes, in no particular order.

1. All uses of Edge will no longer come with exploding 6s.  I forget, you guys forget, so I think it's best to just use Edge as written.

2. Grenades.  I'm trying to find something more workable here.  Tec's house rules are good, and I'm happy to go that route.  Also, page 190 of the CRB imposes a -2 penalty for Defense Tests against AoE attacks, which was not errata-ed.  I'm tempted to allow Defense Tests against grenades, with each Hit acting as moving the Defender 1 meter from the Detonation point. 

Has anything come up in game that you would like to discuss?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-02-16/1906:57>
2. Which house rule are you referring to? If it's about targeting a person vs. targeting an area, that's Ryo's house rule.

I've been tinkering with the grenade rules for years and haven't come up with anything ideal. On the one hand, it seems silly not to give defenders a roll against something comparatively slow (like a grenade) when they do get a defense roll versus fast things, like bullets and lasers, although I grant that there's a significant difference between splash damage for grenades and the binary Y/N did-I-hit when it comes to bullets.

Also, the use of a threshold (3) on the attack roll means that the majority of attacks are going to succeed, given the relatively ease of getting 3 hits (especially in a Prime Runner campaign). The grenade rules also don't seem to incorporate other factors particularly well, like cover. Run for Your Life as an interrupt action is great, but then you get other metagaming absurdities such as not using grenades during early IPs (when defenders have Initiative to spend on Interrupt actions) but only in later IPs (when Initiative pools are lower and the defender may not be able to afford it). Grenades are messy, no doubt about it.

Next steps:
1) First Aid on Sister Rebecca (does Nori know any first aid?)
1a) Sister Rebecca casts Heal on herself
2) Achak comes down off his Jazz high and becomes despondent over his failure to beat the ork into submission
3) Sister Rebecca checks in with Marcus and (in all likelihood) gets pulled off the case
4) Mercer and Achak recruit new magical talent to replace Sister Rebecca
5) Mercer and Achak recruit new hacking talent to decrypt whatever is in the case
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-03-16/0113:56>
Next step - Reboot all the things.


But beside that, Tecs got the game plan.


I'd like to make some tweaks to account for the release of Rigger 5 and Hard Targets. I'd already started with the Ammo Skip system in Yoki, I just didn't have a cost, so that becomes official from Hard Targets. From Rigger, I'd like to swap out my med kit rating 6 for a Valkyrie Module, add gun ports to the van, get run flat tires, add personal armor, add an antitheft system, and add a gridlink override. I'm assuming that Rigger 5 overrides martinchaen's rules, because the pilot upgrades in his houserules are  much cheaper. To fund the additions, I'd trade out my cybereyes (for optics in the ballistic mask and a pair of sun glasses) and get just the smartlink implanted. I'm also considering dropping the cyber arms and opting for Muscle replacement. I'd lose two points of Strength (becoming 4) and a point of Agility (becoming 8) in the end, but the bonus would apply to all checks (including movement), not just actions with the arms.


I don't know if our decker dabbles in rigging, so I'd also like to purchase some kanmushis and maybe an extra fly-spy with the money we got from Duncan.


Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-03-16/1216:49>
I don't know if our decker dabbles in rigging, so I'd also like to purchase some kanmushis and maybe an extra fly-spy with the money we got from Duncan.

It's much more than our rigger dabbles in decking.  Zwei should get his 37 page char sheet (!!!) up soon.

I don't have Hard Targets so you'll have to walk me through want you want to include.

Yes, Rigger 5 is legal, and we'll try going by RAW under the new rules for as long as they make sense.  I'm still trying to figure out how to do repairs.

@Tec, yes I'm referring to the below:

Area of Effect attacks
Grenades and area spells can either be aimed at an area (Simple (3) test) or aimed at a specific target (attack roll vs. defense roll.) If you aim at the area, all the targets in the blast radius can (and probably will) use the Run for Your Life interrupt action to escape the blast. If you aim at a specific target, they cannot use this interrupt action; they get their defense roll instead.

The effectiveness of flash-bang grenades and Indirect Area spells (like Fireball) will decrease with range as per a normal grenade (-1 DV per meter). This is to avoid "can't miss" attacks due to the area of effect being larger than the possible distance of the scatter.

Outline of the plan sounds good.  I'm waiting on Char Backgrounds from Zwei and Tequila, so I know how to best integrate them into the campaign, or so that Tec and Mal can know if their chars might know them.  Still going through OOC and IC posts for Karma.

ETA: Mal, I don't have any problem with the proposed char changes, btw.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-03-16/1240:13>
https://www.dropbox.com/s/qcsx6qo8wxggt5w/Hero%20Lab%20-%20Spitfire.pdf?dl=0

The fastest way to get decent data outta HL and onto a forum.  Their stats block is shite :(  Also, a lot of the pages in there are redundant.  I'll get a *much* shorter sheet up later today.

@Mal:  Spitfire has a luxury van for transport, and drones for weapons (the van is weapons free).  Weaponizing your van is of high value IMHO.  Lots of tactics available to us with multiple modes of transport.

Background is forth coming, since it's still not cast I'd welcome any and all feedback.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-03-16/1406:21>
It looks like Zweiblumen is going full rigger, with an RCC instead of a deck. Did we decide that we're okay with a relatively limited Matrix component to the game? I was thinking that Spitfire was going to decrypt this case for us but it sounds like we'll need to hit up an NPC for that.

I don't know how developed Spitfire's background is, but I'll just toss an idea out there. If he's an ork rigger, he could have done some smuggling for the Cascade Ork tribe. Achak grew up on Cascade Ork lands and started his career as a smuggler, so they could have some professional connection there.

@Mal, do you want to kick out an IC post to keep things moving in the direction of our stated plan while Zweiblumen and bangbang lock their sheets down?

@rednblack, what do you want to roll for the first aid test for Sister Rebecca? I don't think any of us have First Aid. The rules say to default to Intuition (not Logic) on p. 208, which seems like a typo but was not errata'd. They also say that you can just hook up the medkit and let it run by itself with a Rating*2 roll, which seems absurdly generous since that makes the medkit more effective on its own than with outside help.

I know it doesn't really matter since the character is leaving, but I'm trying to figure out how Achak reacts to the damage and the healing process.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-03-16/1514:59>
Where should I post up the background and text based character sheet to make it easily accessible to you fine folks?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-03-16/1632:25>
As much as I'd like to weaponize my van, I don't have the funds to do so. Mostly I'm just shuffling around starting funds. I could maybe spare enough to throw a light weapons mount on there and mount an assault rifle, but at that point I think I'm getting more bang for the buck by throwing on the gun ports and letting the occupants shoot from the relative safety of the vehicle. Also, Mercer's big on keeping forbidden gear to what he can stuff in the van's smuggling compartment for ease of travel/border crossing. Aside from guns and ammo, the only unlicensed item he has is the Area Jammer and his smart link, both of which are forbidden, but also easy to conceal once wireless off. To arm the van would require a concealed turret, which costs 10,500¥ and availability 18F availability - more than I can afford and outside of char-gen availability. That's just the mount, and only a standard sized mount. In short, it's definitely a post char-gen purchase, so I leave it to you.


I think that rnb had mentioned that he was going to provide a 'deck, so the main limit is that Spitfire has a middling Logic and only a 1 in Hacking/Cybercombat.


As for Spitfire's character sheet, a couple things need to be clarified. One, how does rnb feel about Noisequitos? Missions play has banned them, so it seems prudent to get a GM ruling before moving ahead. Personally, I think banning them was a bit much. I think something more along the lines of limiting the modifiers (maybe to -5 or -6) and perhaps providing some diminishing returns (full penalty for the first, but only an additional -1 for each extra up to the limit) makes good sense, but there are probably better suggestions. The second is that Rigger 5.0 limits the program rating a device can run to the device rating of the device running it (device rating = pilot rating). Mercer violated this as it was allowed under martinchean's rules, but would have to change things up if we are going all in on Rigger 5.0. I'd be fine with house-ruling that particular change out, but rnb is the only one that can make that call.


Okay, I've shirked enough of my real life responsibilities for a while. Might write more later.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-04-16/1132:41>
Personally, I hate Noisequitos.  I have no plans to ban them, though, and the fact that they hurt the team as well will limit their usefulness to smart tactical situations, which are fun to play out.  Halving the total negative mods seems extreme, but imposing a -6 dice penalty to all actions is nothing to sneeze at to begin with.  Zwei, do you have anything to chime in here? 

Zwei has also said that he might prefer an Attack and Stealth Dongle on a commlink, so we may play that instead of a deck. 

I am fine with keeping martinchaen's house rule that allows higher Program Ratings.  Let's run with it.

@bangbangtequila, go ahead and post your char history here.  We'll start a new OOC and IC thread to make everything neat and tidy.

First Aid should default to LOG.  Medkit Rating X 2 is fine for trying to heal the good sister.  I will take a roll there at your convenience, Tec. 

And also, yes I'm fine with a limited tech component, and going full rigger for Zwei's char.  The encrypted file is a headache, so I'm still trying to figure out how best to proceed there.  I'm loathe to go all hand-of-God and just hand-wave it, as I'd like th dice to decide how much of the info you guys get, but considering that the case was severely damaged, maybe that can decide what is and what is not available.  I'm all for accepting thoughts on this matter.

Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-04-16/1239:29>
I was just looking for some useful tiny drones to stick in the rack on the van.  I'm open to other ideas on the slot (or dropping it entirely).  Really hadn't planned on using them all that much.  Super useful in a GTFO option.  Have them swarm and act as cover.  Add in another drone laying down suppressive fire and it makes for pretty good layered escape coverage.  He might need to get swarm software for that to work properly, but that's not that big of a deal to swap around.

Do we know the encryption rating on the files?  Spitfire has a, probably just, good enough Computer skill to find the rating.  The same applies for a Data Bomb if there's one on there.  With edge he'll have a not horrible chance against up to a rating 4 protection/bomb rating.  The bomb worries me more, as that's a 1 chance.  Cracking the file he can work at it with some time and eventually crack it, bombs less so.

That said, Spitfire is *not* a decker.  He has a few skills and has the makings to be an average one eventually if he devoted the time and energies.  What he's good at is driving and running drones :)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-04-16/1302:52>
@Tec - I'll throw some words at the screen a bit later and see if they can't coalesce into some sort of IC. Probably going to be a busy day at work, so it may not happen until late evening my time (after the tiny human has gone to bed).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-04-16/1325:08>
A thought for a magical house ruling occurs. Can we do away with the limit on low force spirit summoning? The way the rules work now, despite throwing a 15 dice pool, I'm going to auto-fail 1/3 attempts, and can never, ever wind up with more then one service. It seems silly that a powerful mage is more able to harness the powers of force 6 spirits then force 1s.

An easy fix would be to apply your astral limit or the Force of the spirit, whichever is higher. That would allow low force spirits to actually be useful.

Also, armour stacking rules. Full Body armour? Fine. Helmet? Nope that helmet weighs you down like a giant magnet would bog down a juggernaut costume. Don't get me wrong, things like Securitech PPP gear totally make sense. You can't slap some hockey gear on top of armour plating and not take some mobility issues. This isn't an overly big issue, I can just put on a ballistic mask instead, which actually fits with the armoured jacket a little better. Just doesn't make sense to me. Next post, background!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-04-16/1333:44>
So, medkits.

Achak has an R2 medkit. Mercer has medkit supplies but no medkit that I can see. (Having gear under the spoiler tag means I can't use my browser's Find function, so I may have overlooked it.)

Ages ago (http://forums.shadowruntabletop.com/index.php?topic=19159.msg370587#msg370587) - almost exactly a year - I asked if I could pinch some things from Stake's apartment. Rednblack never gave an answer on that, but for our current purposes I'm going to pretend like Achak at least took the R6 medkit if nothing else.

Medkit: Rating 6 + Rating 6 - Average Conditions 1 - Awakened 2 (http://orokos.com/roll/399180): 9d6t5 6 hits, woo

Threshold is 2, so Sister Rebecca heals 4 boxes. That brings her down to 3S + 3P.

Sister Rebecca casting Heal @ F3 on herself: Magic 6 + Spellcasting 2 + Health Spec 2 - Wounds 2 (http://orokos.com/roll/399190): 8d6t5 2 hits

Soaking 2 drain: Willpower 7 + Charisma 4 (http://orokos.com/roll/399191): 11d6t5 3 hits, no drain

That leaves Sister Rebecca with 3S + 1P. Pretty good, all told. Achak will feel much better about her condition.

As for the encryption, if we want to include some randomness about how much data is recovered then I like the idea of the damage to the case determining what's available (rather than an NPC decryption roll). Call the case Reinforced Material (p. 197). Roll Structure 8 + Armor 12 - AP 2 = 18 dice vs. 16P damage. Unsoaked boxes degrade the data by percentage proportionate to the case's condition monitor. Or make something else up.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-04-16/1519:00>
[spoiler]Flickr is a relatively tall, slim elf, his lack of muscle off-set by the whipcord lean tone his years of service in the special forces of his house had forged in him. He keeps his dark blonde hair trimmed neatly, and the light, ruddy goatee precisely clipped as well. He does tend towards dark earth tones, though his dislike of the corporate world keeps him predominantly in the sort of areas his drab style and knee-length beige coat blend in quite well. He carries his remington openly, and his knife hidden horizontally in the small of his back. He still favours the high-laced boots common among armed forces, usually in a demure but well-worn grey.

He walks with an easy grace, shoulders loose but back straight. His eyes tend to shift a great deal, but it is the observant flicking of someone always alert rather then the nervous darting of a bird that flew into a building. He usually skips physical contact with folks, ignoring things like handshakes and fist bumps, acknowledging any overly insistent attempts with a more pointed arch of his eyebrow. He has a great respect for personal space, and will subtly shift himself away from anyone who gets closer then about a meter.

Flickr's personality is relatively cold, his old profession leaving the long drilled habits of seclusion and furtiveness deeply ingrained, and the sudden transition to the unpleasantly corporate world of the UCAS only made him more prone to keeping to himself. He's still got some of that natural elf charm, and slips into the easy camaraderie during runs fairly quickly, even with a new group, though he has gotten into some trouble standing up for his beliefs.[/spoiler]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-04-16/1930:38>
Medkits:
Mercer has an R6, but it is going away in favor of a Valkyrie Module in the van. So, either way, we have R6 worth of medkit.


Summoning:
From the house rules on page 1 of this thread:
Quote
For Summoning, the limit is the spirit's force or the summoner's astral limit, whichever is higher (JackVII's house rule).


Armor Stacking:
You should always be able to wear a mask if that is the only armor accessory you are stacking. You don't suffer a penalty until the total AV form accessories is two higher than your Strength attribute. Since the minimum Str rating is 1 and you don't suffer a penalty until you reach 1+2=3, you can always handle 2 AV of accessories, which is exactly what a mask provides. So, wear any armor you want and a mask and you are good to go. If you are wearing some variety of Full Body armor with the accompanying helmet, then you suffer a penalty if you don't have a str of at least 2. But you are wearing FULL BODY ARMOR. The penalty seems well earned at that point.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-04-16/1950:07>
@mal: if you've got the skills to use it, keep the kit as it's more mobile than the van.  In case we need to get to someone who can't get to the vehicle.  I made SF as standard chargen, bumping that to prime-runner is giving me more room to play and I can put a valkyrie in SF's van.  Plus a rating 6 med kit is ¥500 cheaper.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-04-16/2011:49>
Updated crunch for Spitfire.  Still working on the 20qs.
https://www.dropbox.com/s/qcsx6qo8wxggt5w/Hero%20Lab%20-%20Spitfire.pdf?dl=0
Link is the same, but it's a manageable 6 pages :P

He's got a stealth and attack dongle and upped his cyberattack and hacker skills so he's at 6 dice now or 9 with pre-edge.  Should be able to crack up to a rating 4 encryption with pre-edge sooner or later.  Might take him a week ;) but more likely just a day or two.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-05-16/0133:58>
Okay, I'll keep the R6 medkit. I don't really have the skills to use it, but at least I don't default on it.


Just FYI, the Ultimax Rain Forest Carbine was a misprint and was heavily nerfed in the Missions FAQ. I strongly suspect that rnb will expect you to use those stats for it.


Also, Wheelie and Treads have a weapon mount, but no weapon. Not sure if that was intended, and oversight, or a result of the character still being a WiP.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-05-16/1227:34>
IIRC HL uses the same stats as in the Missions FAQ, it's still a good weapon after the nerf-ing, just not ridiculous.

And nope, no weapons yet for Wheelie and Treads.  They are in a "ready" state to receive weapons.  The little drones are for going in little places, weapons aren't that important most of the time in those situations.  I was seriously considering putting an arm on them instead, but will be able to do that in-game as there's a workshop in the van (with seating!).
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-05-16/2346:59>
There's one big hit, SPOILER!

[spoiler]
== Info ==
Street Name: "Flickr"
Name: Jackson O'Connell
Movement: 10/20
Karma: 1
Street Cred: 1
Notoriety: 0
Public Awareness: 0
Elven Male Age 27
Height 188cm Weight 80kg
Composure: 8
Judge Intentions: 9
Lift/Carry: 4 (60 kg/40 kg)
Memory: 8
Nuyen: 2810

== Priorities ==
Metatype: D - Elf
Attributes: B - 20 Attributes
Special: A - 6 Magic, 10 Spell
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 3
AGI: 5
REA: 5 
STR: 1
CHA: 3
INT: 5 (9 w/ Improved)
LOG: 3
WIL: 6
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                11 + 1d6 (19 + 3d6 w/ F5 Inc. Int + Inc. Reflexes)
Rigger Initiative:         11 + 1d6 (19 + 3d6 w/ Increase Spells Active)
Astral Initiative:         11 + 2d6 (19 + 4d6 w/ Increase  Spells Active)
Matrix AR Initiative:      11 + 2d6
Matrix Cold Initiative:    6 + DP + 3d6 (10 + DP + 5d6 w/ Spells)
Matrix Hot Initiative:     6 + DP + 4d6 (10 + DP + 5d6 w/ Spells)
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    6
Social:                    6
Astral:                    6

== Active Skills ==
Assensing                      : 6                   Pool: 12 (+4 w/ Improved Int)
Automatics                     : 6                      Pool: 11
Binding                          : 6                      Pool: 15
Blades                            : 1                     Pool: 6
Clubs                              :1                       Pool: 6
Con                                 : 1                     Pool: 4
Counterspelling            : 6                     Pool: 11
Etiquette                         : 1                     Pool: 4
Gymnastics                     :1                      Pool: 6
Negotiation                      :1                     Pool: 4
Perception                      : 1(Karma)      Pool: 6* (10 w/ Inc. Int, +Combat Sense)
Running                           :1                     Pool: 2
Sneaking                         : 1                     Pool: 6
Spellcasting(Combat)    : 6                     Pool: 12 (15*, 17*)
Summoning (Man)         : 6                    Pool: 12(15*, 17*)
Swimming                        :1                     Pool: 2
Unarmed                          : 1                    Pool: 6

== Knowledge Skills ==
Sperethiel                    : 3                      Pool: 8
Military                : 2 (Spec. Forces)    Pool: 7(9)
Biology                       : 2                           Pool: 5
Magical Threats          : 2                    Pool: 5
Small Unit Tactics         : 4                      Pool: 9
Security Tactics           :2                       Pool: 5
Religion (Christianity)  :1                    Pool: 4 (6)

Free:

== Contacts ==

Seamus O'Connell      6/3          Talismonger/Smuggler
Jackson's cousin, he was his handler back in Tir Na Nog and remains the only person from the family still in contact after he was banished. The family recognizes the sacrifice Jackson made, and while they cannot offer any overt aid, they

== Qualities ==
Allergy (Uncommon, Severe) (Opiates (Common Painkillers))
Distinctive Style
Focused Concentration (Rating 5)
Incompetent (Cracking)
Low-Light Vision
Magician
SINner (National) (Tir Na Nog)
Mentor Spirit (Wolf)

== Spells ==
(Tradition: Chaos, Resist Drain with WIL + INT (11))
Blast             DV: F-1
Combat Sense               DV: F
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase [Attribute] (INT) DV: F-3
Increase Reflexes          DV: F
Levitate                   DV: F-2
Mind Control                DV: F+1
Physical Barrier           DV: F-1
Lightning Bolt                   DV: F-3

== Lifestyles ==
Home Sweet Home  3 months

== Armor ==
Armor Jacket                        12
Ballistic Mask                      2
   +Gas Mask
   +Thermographic Vision
Full Body Armor                     15
   +Nonconductivity 3
   +Thermal Damping 3

== Weapons ==
Yamaha Raiden
   +Silencer
   +Shock Pad
   +Smartgun System, Internal
   Pool: 11   Accuracy: 7   DV: 11P   AP: -2   RC: 8
Remington Suppressor
   +Concealed Quick-Draw Holster
   +Sound Suppressor
   Pool: 11   Accuracy: 6   DV: 7P   AP: -1   RC: 2
Steyr TMP
   +Concealed Quick-Draw Holster
   +Extended Clip
   +Gas-Vent 2 System
   +Laser Sight
   Pool: 11   Accuracy: 5   DV: 7P   AP: -   RC: 4
Survival Knife
   Pool: 6   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 4   DV: 1S   AP: -   RC: 2

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: APDS (Assault Rifles) x100
Ammo: APDS (Machine Pistols) x100
Ammo: EX-Explosive Rounds (Assault Rifles) x100
Ammo: EX-Explosive Rounds (Machine Pistols) x100
Ammo: Regular Ammo (Assault Rifles) x500
Ammo: Regular Ammo (Machine Pistols) x500
Contacts Rating 3
   +Smartlink
   +Flare Compensation
   +Vision Enhancement Rating 1
Earbuds Rating 3
   +Audio Enhancement Rating 3
Magical Lodge Materials Rating 6
Minigrenade: High Explosive x6
Power Focus (Bonded Foci) Rating 3
Psyche x10
Reagents, per dram x200
Subvocal Mic

Jackson O'Connell was born to one of the younger branches of the O'Connor family tree of Connaught, as the second son. It may have been out-dated and therefore optional, he was still granted an education and training focusing on the specialized military tactics of the day. When he was still quite young, he was discovered to be Awakekened, and his training changed abruptly. Suddenly his already impressive skill set came on a one-in-a-million platform, and his future the family business was guaranteed.

He had all the qualities they wanted. He was loyal to a fault, his family gave him everything and so earned everything back with interest, in Jackson's mind. He knew that much of his family's wealth and influence came from the fact they helped to rule half of the Elven world, and the rich lifestyle afforded to his family (in particular his beloved sister) shaped his devotedness to the nation, and made the decision to join whichever branch of service he was best suited to an easy one. With that willingness to serve so transparent, he was recruited into a shadow group funded privately by the O'Connell's off the books completely. The Taibhseach (gaelic for Spectre - pronounced "thyev-shukh") were an old tradition of the O'Connells, founded a century and more ago, after the first world war ravaged Europe, with the sole purpose of protecting the interests of their bloodline. The job may have changed since those distant days, the techniques have evolved, but the tradition remained.

He was trained by the masters, taught the ways of their order, a unique mental discipline that hones the instinct to such a fine edge that they no longer think about what they are doing, but rather let their body guide itself. There are very few who can master it and become their field operatives, and even fewer Magicians, and this made Jackson all the more valuable to them. They provided very little magical instruction, but rather taught him the focus and clarity he needed to simply let his natural connection to the mana guide him. He became known a Flickr, the darting light of a burning flame that the eye can only barel register before it either burns them or disappears. It took six years, and really, they were too tedious to bother getting into. The point being, Jackson was honed into a weapon, and then unsheathed.

He served for 5 years as the magical dagger thrust into the heart of those who threatened the values of the clan O'Connor. He destroyed corporate teams trying to influence the nation. He took down a Toxic Shaman building up across the border and threatening the few forested areas in their beautiful country. He crossed borders and murdered diplomats. He defended the honour of the country and the integrity of nature. Politics didn't matter, becaue he was no mere military agent, at risk of discrediting his own government, and his team lived and breathed in the darkness outside the law. It was when Aztechnology developed an aggressive plan to muscle into one of the clans and finally open the doors to Tir Na Nog that they finally met a match.

The Aztech delegation was meeting with the McCarthy Denaan'mor at their estate, finalizing a contract that would give the corporation, represented by one Tir citizen, legal ownership of a swathe of coastline with virtually unregulated control of some fifty square kilometers. This could not be allowed to happen, even though they endeavoured not to harm the major clans and thus avoid destabilizing the government. The team was small, only three men - all awakened. The two adepts had easily penetrated the security and taken out two elite security agents. Jackson had gotten into position, and began focusing his mana to cast mob mind, and force the Tir's to slaughter the delegation, and torpedo any negotiations now and stop them from ever rising again. As he cast, he realized what he missed. One of the delegates was infected, and shattered through the spell like wet paper. The vampire turned on the team, and Flickr had no choice but to bring destruction down on the room. He threw his lightning with all his might, and even took out one of the walls with the ferocity of his attack. The delegation was slaughtered, his two adepts putting a bullet in each of their heads to be sure, but one of the McCarthy's was killed, and the vampire escaped. That could not be sanctioned, could not be allowed. His fate was sealed.

His family met him under the utmost secrecy, and judged him in council. They found that he acted in the best interest of their family, and the nation as a whole. But he had murdered a member of a Denaan'mor. If he were caught, if he were linked to them in any way, the nation could descend into civil war. Before they passed their judgement, Jackson knelt before them and offered his blade, surrendering to die in the name of peace and family. They declined. He had served with absolute dedication, and done well when faced with an impossible choice, and so he was simply disowned. He was sent into exile, and provided with a new identity from a member of the family who had died in an accident only two months before, and shipped out to the UCAS aboard a freighter, in a shipping container with one light, some military rations, a small cot, and his few personal belongings. It was a long trip.

He arrived and met with Seamus, his handler, and got set up with an apartment. It wasn't much -  the budget was there to defend the nation, not put a burned asset up in the Ritz - but he had his skill and he had his freedom. It was enough. The most valuable thing that Seamus provided was a dossier left on the desk. It was the full file his group had put together on the incident which burned Jackson, and the last page was the picture of the vampire with a name: Jacob Kreutz. It was only one page, marking out his private holdings in Aztechnologies, his property in Tir Na Nog, and a last known location, which was on a plane bound for Bellevue.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-06-16/0107:20>
Well step one is to get rid of Poindexter's quote tags and background.

You can use Chummer to create a text-only export that will save you some time with the gear listing. Go to Chummer's print menu and use the drop-down menu at the top-right (which defaults to "Shadowrun 5") and change it to one of the text-only options. That will be easy to copy-and-paste.

Selfishly, I wouldn't mind more Counterspelling. Review the rules and you'll see that it's not a traditional pool that you get to add Magic to. Skill rating 2 means you get 2 dice and that's it. The most likely source of points is from Automatics, but that gets deeper into how you envision playing him. A specialization (presumably in Combat spells) is another option.

Witness My Hate is only affecting Stunbolt. I think it's a cool quality but make sure it's worth the karma cost. Those 7 karma could be used to buy 3 rating 1 skills. If you used skill points for any of your current rating 1 skills, you could buy them with karma instead and put those skill points into Counterspelling. Or maybe you already bought those skills with karma so that's not an option. Just throwing out some ideas.

@rednblack How far do you want us to advance things before you step back in? Mal had us go overnight, but I didn't know if you wanted to spend some more time anywhere along the way,
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-06-16/0914:08>
I'm having trouble with the text export, but I'll sort that out and just do it that way.

Witness My Hate: I agonized over this a little, I really did. The big reasons I bought it are thinking long term for a number of direct damage spells, and for dealing with spirits. Stunbolt + WMH turn into a seriously spirit melting combination, particularly when I get my Magic up to 7 or 8, with centering to get my Drain dice up over 20. At which point all direct damage spells are going to be REALLY necessary as hardened armour will no longer be a rare thing to happen across, and having your chaos mage be able to bypass mundane defences would be a huge bonus.

Counterspell: I actually did end up dropping a few points from perception and pumping that up for a few reasons, those being the 10 intuition I'll have all the time, and combat sense. I really don't need to waste 6 points on it, especially since I'll be pumping it up by augmenting my helmet.

Automatics is really important. I won't ever have the sort of agility that you combatants are going to have, and I'll likely never bother upgrading it. The fact that strength is my dump means I'll have low RC, so just to fire off one long burst is going to hurt my DP pretty badly, and I can't rely on throwing 8-10 damage out every turn on spells without eventually knocking myself out with drain. It also fits with the special forces background.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-06-16/1134:53>
I'm going to address things in the order received.  If I miss anything please let me know.  Apologies for my absence yesterday.  Between a tattoo appointment and my son's "choir recital" -- if you can call "singing" by four-year-old's such a thing -- pretty much ate up my day.

Before I begin, I remember that the last house rule I wanted to talk about was keying Intimidation off of either BOD or STR, should a char wish to do so.  Thoughts?

@Tec, I like your idea for seeing how much the data in the case has been degraded.  I was toying with something similar, so that's what we'll go with.  While the dice pools don't necessarily reflect it, we should reach out to Zwei's char ICly for help on that front.

Additionally, nice healing on the Good Sister.  I appreciate the IC concern, even if Poindexter isn't here to do so himself.

@bangbang, thanks for the char flavor.  I feel like I have a good idea who Flickr is, but I still need to know his past in terms of hunting.  How long has he been in the vampire hunting game?  How did he come to it?  What are his motivations?  What are his long-term goals?  What enemies has he made, and who does he consider a friend -- or at the very least "asset"?

@bangbang and @mal, yes, we have already house-ruled summoning for low power Spirits.  The armor on the other hand will not be house-ruled.  Specifically, while most masks and helmets only offer +2 AV, the Full Body Armor Helmet gives +3.  I have a hard enough time envisioning someone with 1 STR wearing Full Body Armor that I will not not be adjusting Encumbrance in that regards.  Keep in mind 1 STR means someone who isn't even capable of Running or Swimming without training.

@Zwei, we're going to call the Encryption rating on the blasted case a Rating 3.  Happy Cracking.

@Zwei and @Mal, we will be using Missions FAQ errata on the Rain Forest Carbine, making it 11P -2AP, I believe. 

@bangbang, to get the Text Only formatting on a Chummer file, go to Print, Text Only, and then Save as HTML.  From there you'll be able to open the text only document as a web page, copy, and paste on the forums.

@Tec, et al, feel free to push forward ICly.  You should expect the vampires and their thralls to be on the hunt, but the firefight at the Sunrise Office didn't give them much to go on -- good on you guys.  However paranoid your chars may be ICly, no one is going to be busting down any doors in the next few days -- at least your doors.

@bangbang, don't underestimate the power of Suppressive Fire.  No Recoil is a biggie, and even without a large pool you can still shut down a good number of the opposition simply by laying down lead.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-06-16/1644:38>
@Zwei, we're going to call the Encryption rating on the blasted case a Rating 3.  Happy Cracking.
cracking (Log 4 + Hacking 2 + Spec 2 + VR 2 = 10) (http://orokos.com/roll/399864): 10d6t5 2 first attempt unlikely to be successful, but I hit my limit anyway.  So if (hah) that didn't work, we'll try again with pre-edge to break the limit and give me 3 more dice.
cracking w/edge (Log 4 + Hacking 2 + Spec 2 + VR 2 + Edge 3 = 13) (http://orokos.com/roll/399865): 13d6h5 4 that should do it.  Possible to defend with 6 dice, but not so likely.  (Note: exploded twice for 0 extra hits boo)

@Zwei and @Mal, we will be using Missions FAQ errata on the Rain Forest Carbine, making it 11P -2AP, I believe. 
Oh, I didn't know it had been nerfed *that* much.  That makes it *WAY* worse than an Alpha and more expensive to boot :(  I'll definitely change that then.  There's 0 reason to take a more expensive poorer performing weapon, even for story at that rate.  (can understand not optimizing, but that's paying extra to have less than half the capabilities of a cheaper weapon)  I'll pick another weapon.

ETA: went with the Yamaha Raiden.  Same dam/ap but with bf/fa options and included smartgun and electronic firing.

@bangbang, don't underestimate the power of Suppressive Fire.  No Recoil is a biggie, and even without a large pool you can still shut down a good number of the opposition simply by laying down lead.
This!  SF is what non-combat specialists do with their IPs when they aren't doing whatever their specialty is! :)
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-06-16/1707:12>
bangbang, I'm curious as to how you are reaching 10 INT. You start with 5 and then somehow boost it to 10. Increase Attribute [Intuition] will get you to 9 (with +4 due to augmentation limit), but the last point... I was only glancing at it, so I can't be certain that I didn't miss something elsewhere that accommodates that.


Zwei, the Raiden is a solid choice if BF and cost is important, otherwise you can go sniper rifle and keep the DV/AP with SA. Of course, the cost goes way up...
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-06-16/1723:25>
Magic isn't an augmentation, so I'm just capped at the maximum possible score of 10. It's hard to point out the rule, but there are threads with pages upon pages explaining why this is so. Something about how drugs and magic both can boost beyond +4, and that non-implantations stack with implants.

I can dig up the specific posts which explain that rule for you if you like?
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-06-16/1827:01>
Magic isn't an augmentation, so I'm just capped at the maximum possible score of 10. It's hard to point out the rule, but there are threads with pages upon pages explaining why this is so. Something about how drugs and magic both can boost beyond +4, and that non-implantations stack with implants.

I can dig up the specific posts which explain that rule for you if you like?

From the text of the Increase [Attribute] Spell, on page 288 of the CRB:

Quote
". . . The Force of the spell must equal or exceed the (augmented) value of the Attribute being affected. The Attribute is increased by an amount equal to the hits scored, up to the target’s augmented maximum (any hits that would increase the Attribute beyond its augmented maximum are ignored). . ."
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-06-16/1844:00>
Oh well. I may be thinking about the old augmented maximum rules. I'd thought between psyche and increased it would be 10. Alas, I can just sustain it anyway and run it as 6 and wp as 5 as I'd initially intended.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-07-16/0101:20>
I have a busy week in front of me.

My wife and I are moving in a week. It's only six blocks but it still requires that we pack everything up, put it on a truck, haul it over there, then reverse the process.

Sunday will be Mother's Day, our first as parents. I suppose I should do something for that.

Monday I'll be traveling for work. Tuesday through Thursday I'll be juggling work and packing. Friday I will be taking the day off to do some of the moving, which will continue over the weekend.

I'll be able to monitor things continuously but my posting rate will be slower.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-07-16/1704:08>
Equipment and such updated. I'm finalizing my background now, and will have it up there by the end of the day.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-12-16/0119:34>
@bangbang, did you ever finalize your background? If so, can you show us where you put it? I can't find it.

@rednblack, what do you want to have happen next? Do you want me and Mal to keep ICing or do you want to pause for bangbang and Zweiblumen to enter stage left?

OOCly, I'm still thinking that there might be some solid smuggler connections here. Zweiblumen is a rigger and bangbang's contact is a talismonger.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-12-16/1208:52>
My original thoughts on Spitfire were much more machine based infiltration/recon/assault based.  It would be simple enough to change a few knowledge skills and make him more of a smuggler.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-12-16/1212:07>
@Tec, good questions.  Let's look at our options and best modes for moving forward.

@Zwei, how do you feel about the smuggling connection?  Does that fit with your idea for Spitfire?  Also, let's up your Attack and Stealth Dongle ratings to 4.  Yes, I know that's crazy expensive, but far from game-breaking, and considering that you can only use one at a time, something I think will work just fine.  Bonus points if you can come up with an IC reason for Spitfire having such wiz tech.  (Payment for a smuggling run?  prototypes from something that went sideways?)  Otherwise, I think we're ready for your 20Q's as well.  Broad strokes look good on the char sheet.

@Zwei and @bangbang, do you want your chars to have previously known one another?  If Tec reaches out ICly, and relates through conversation that his team is down on magical support, it's a very easy in. Otherwise, there's Grotto1 to consider, as well as Mercer's globe-trotting past.  If neither of those appeal, don't feel bound by any of them.

ICly Sister Rebecca will be reaching out by the end of the day to relate that she will not be returning.  Let's wait on any further IC posts until Zwei has weighed in on how he feels about the smuggler angle, so that we know how best to reach out ICly. 

@Tec and @Mal, karma rewards should go out today.

ETA: ninja'd by Zwei.  But what do you think about the smuggler angle?  If it doesn't fit with your core concept, we can certainly come up with other story reasons.  If it seems plausible to you, e.g. Spitfire reconned border crossings, or maybe even learned his elementary skills with the same group that Achak ran with (which would explain why he might not have a lot of those skills currenltly) then we can make adjustments without necessarily having you make choices other than what you prefer. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-12-16/1241:12>
So I did a simple tie in to the hunting, but I haven't really built any character into his story yet. It ties together, but I can't help but feel it is a bit bland, but that's just me being picky with myself. At this point I'd like a little feedback on the best way to write up the tie in. I can try to put something together involving teaming up with Zwei, and rednblack can determine whether or not I've taken down Kreutz yet.

Background is edited into my sheet, and here it is again for easy finding.

[spoiler]Jackson O'Connell was born to one of the younger branches of the O'Connor family tree of Connaught, as the second son. It may have been out-dated and therefore optional, he was still granted an education and training focusing on the specialized military tactics of the day. When he was still quite young, he was discovered to be Awakekened, and his training changed abruptly. Suddenly his already impressive skill set came on a one-in-a-million platform, and his future the family business was guaranteed.

He had all the qualities they wanted. He was loyal to a fault, his family gave him everything and so earned everything back with interest, in Jackson's mind. He knew that much of his family's wealth and influence came from the fact they helped to rule half of the Elven world, and the rich lifestyle afforded to his family (in particular his beloved sister) shaped his devotedness to the nation, and made the decision to join whichever branch of service he was best suited to an easy one. With that willingness to serve so transparent, he was recruited into a shadow group funded privately by the O'Connell's off the books completely. The Taibhseach (gaelic for Spectre - pronounced "thyev-shukh") were an old tradition of the O'Connells, founded a century and more ago, after the first world war ravaged Europe, with the sole purpose of protecting the interests of their bloodline. The job may have changed since those distant days, the techniques have evolved, but the tradition remained.

He was trained by the masters, taught the ways of their order, a unique mental discipline that hones the instinct to such a fine edge that they no longer think about what they are doing, but rather let their body guide itself. There are very few who can master it and become their field operatives, and even fewer Magicians, and this made Jackson all the more valuable to them. They provided very little magical instruction, but rather taught him the focus and clarity he needed to simply let his natural connection to the mana guide him. He became known a Flickr, the darting light of a burning flame that the eye can only barel register before it either burns them or disappears. It took six years, and really, they were too tedious to bother getting into. The point being, Jackson was honed into a weapon, and then unsheathed.

He served for 5 years as the magical dagger thrust into the heart of those who threatened the values of the clan O'Connor. He destroyed corporate teams trying to influence the nation. He took down a Toxic Shaman building up across the border and threatening the few forested areas in their beautiful country. He crossed borders and murdered diplomats. He defended the honour of the country and the integrity of nature. Politics didn't matter, becaue he was no mere military agent, at risk of discrediting his own government, and his team lived and breathed in the darkness outside the law. It was when Aztechnology developed an aggressive plan to muscle into one of the clans and finally open the doors to Tir Na Nog that they finally met a match.

The Aztech delegation was meeting with the McCarthy Denaan'mor at their estate, finalizing a contract that would give the corporation, represented by one Tir citizen, legal ownership of a swathe of coastline with virtually unregulated control of some fifty square kilometers. This could not be allowed to happen, even though they endeavoured not to harm the major clans and thus avoid destabilizing the government. The team was small, only three men - all awakened. The two adepts had easily penetrated the security and taken out two elite security agents. Jackson had gotten into position, and began focusing his mana to cast mob mind, and force the Tir's to slaughter the delegation, and torpedo any negotiations now and stop them from ever rising again. As he cast, he realized what he missed. One of the delegates was infected, and shattered through the spell like wet paper. The vampire turned on the team, and Flickr had no choice but to bring destruction down on the room. He threw his lightning with all his might, and even took out one of the walls with the ferocity of his attack. The delegation was slaughtered, his two adepts putting a bullet in each of their heads to be sure, but one of the McCarthy's was killed, and the vampire escaped. That could not be sanctioned, could not be allowed. His fate was sealed.

His family met him under the utmost secrecy, and judged him in council. They found that he acted in the best interest of their family, and the nation as a whole. But he had murdered a member of a Denaan'mor. If he were caught, if he were linked to them in any way, the nation could descend into civil war. Before they passed their judgement, Jackson knelt before them and offered his blade, surrendering to die in the name of peace and family. They declined. He had served with absolute dedication, and done well when faced with an impossible choice, and so he was simply disowned. He was sent into exile, and provided with a new identity from a member of the family who had died in an accident only two months before, and shipped out to the UCAS aboard a freighter, in a shipping container with one light, some military rations, a small cot, and his few personal belongings. It was a long trip.

He arrived and met with Seamus, his handler, and got set up with an apartment. It wasn't much -  the budget was there to defend the nation, not put a burned asset up in the Ritz - but he had his skill and he had his freedom. It was enough. The most valuable thing that Seamus provided was a dossier left on the desk. It was the full file his group had put together on the incident which burned Jackson, and the last page was the picture of the vampire with a name: Jacob Kreutz. It was only one page, marking out his private holdings in Aztechnologies, his property in Tir Na Nog, and a last known location, which was on a plane bound for Bellevue.[/spoiler]
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-12-16/1253:39>
I got ninja'd as well haha, well done boys (/girls? I generalize you as men in my head...)

The smuggling connection would make a lot of sense, and you can easily build a connection between the two newcomers through that. After all I have a forbidden assault rifle and heavy duty full body armour that came from somewhere.. My talismonger is not so much a smuggler as a private contact who can bring in magical goods. Perhaps I should retitle him as a special forces contact or something. He is there to help Jackson because of his service to their country, not to help him make some money overseas.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-12-16/1300:05>
Yeah, my really poorly (ninja'd) post didn't answer that very well.

Just switching out a few of the knowledge skills to having some more smuggler type knowledge is pretty simple.  Nice thing about mnemonic enhancers is it really boosts knowledge skills.  So, can tone down on the drone stuff and beef up the routes and legal knowledge.

I like the idea of having ran with the same group Achak did as a nice tie-in and doing some more recent runs with Jackson as a magic/tech 1-2 combo if bangbang is down with that.


ETA:
Hah!  My turn to get ninja'd :P
Most of SF's drones/vehicles are in some way shape or form Forbidden, but all of those parts are hidden and or the hiding is what makes them forbidden, but what he carries on his person is *not* (okay, his bullets are, but those are easily ditched).

I'll make another post with proposed changes.  About to run into a meeting so will post after that.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-12-16/1335:01>
@bangbang, I'm currently reading and digesting the background.  Thank you.

@Zwei, sounds good. 

@Tec, looks like you've got the green light to reach out to Spitfire ICly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-12-16/1647:06>
I don't want to shoehorn Spitfire into an offhand suggestion. If Zweiblumen sees Spitfire more as an assault-type, then maybe Mercer knows him by reputation via Grotto1. I can imagine Mercer being intrigued by fighting zekes with drones, thus keeping the operators at a safe distance. Seems pertinent here, given Stake's fate.

Flickr's talismonger seems like someone that Achak's contact Megedagik would know. Megedagik is a Cascade Ork smuggler/fence. Talismongers are often dependent on talisleggers, who are basically smugglers. I think Achak could daisy-chain his way over to Flickr that way.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-12-16/1830:23>
Mercer's updated sheet is up. I made some more extensive changes to him than I originally anticipated, but he's a much better Street Sam while still keeping all his Infected knowledge and Face skillz. It only cost him .65 Essence and 15k more nuyen. Oh, and he lost 4 physical condition boxes and Bilingual (so his Spanish took a hit, but he still speaks it).


The changes also give me the opportunity to explore his little cache of disturbing images he keeps. Originally, I strongly based him off Longmire (from the TV series/books) where he is calm and matter of fact, always trying to do the right thing. But he's emotionally disconnected since the loss of his wife. Mercer lost his whole family, and suffered much the same emotional deadening, but years of exposure to the most horrific things the 6th world could conjure have desensitized him further, then pile on the Essence loss from augmentation and he has come to a point that it is often difficult to even feel an emotion. So he keeps these things as a means to maintain some tenuous hold on his humanity, to rekindle the anger, or even revulsion, that drove him down this path all those years ago. He is a mercenary, sure, but he started off trying to protect people, and over the years he's had to give up much of the very humanity he's trying to save in the pursuit of every possible edge against creatures that are superhuman.


I don't want to weigh down the narrative with introspection like I did with Ohanzee, but it does provide some threads to pull when it's convenient.


Also, he's like a mini-Ace, so there's that.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-12-16/1847:43>
I played a very short d20 modern game with you! I recognized Ohanzee, and then the name! It was years ago on dndonlinegames! Awesome!
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-12-16/1913:26>
No shoehorning going on here!  :)

The only thing I've really got sorted on Spitfire's background is his living situation.  His van is his HOME.  There's an abandoned garage that he uses as "home base" but he's got the upgraded amenities in the van and that's where he lays his head.  The drones live in there with him, when he's in the garage the smarter ones can buzz about and "live" their lives, but it's really all about the van.  Rolling with smuggler vs. hunter is an either/or thing for me.  The more I think about it, the more I like the smuggler (that can take care of his own) who gets pulled in to help on a job and ends up becoming a hunter with the group works well for me.  Gives a lot of room for development in story.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Malevolence on <05-12-16/2038:53>
Afraid that wasn't me.


Ohanzee was a character from another Shadowrun game here that I'd played with, well, with the rest of the folks in this group. The character name (and character) was actually already in play when I joined, as all of the characters were designed by the GM (Ryo) as part of a group Amnesia theme. While the players had the opportunity to choose a new alias (since they didn't know what their pre-amnesia one was), I actually came in after the game was underway because the previous player left the game, and so the nick was already chosen - I had nothing to do with it.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-13-16/2345:37>
Ball is in Spitfire's court. I tried to represent a bit of IC knowledge about his OOC sheet while making allowances for the fact that Spitfire has grown and matured as much as Achak has since they last worked together.

Once they meet and talk, I might tie in some more background knowledge of Spitfire once his 20 Questions are up OOCly.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-14-16/0022:55>
I'll get the IC and background up this weekend.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Zweiblumen on <05-17-16/1207:01>
Update on Zwei:  I've had a lot of work dumped on me this week due to a change of plans about my future employment (they were going to be keeping me on as a consultant, now that is questionable).  I don't want to commit to getting things done in a timely manner on the boards this week between the extra work and the crunch coming down on our move.

Sorry folks :(
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-17-16/1331:02>
We can say that Achak left a voice mail for Spitfire, which Spitfire will return at his earliest convenience.

In the meantime, should we begin the integration of Flickr? I don't know if rednblack has signed off on the sheet and background yet but we can start discussions of what the best point of contact is.

Avenues of entry:
1) Achak's contact Megedagik know's Flickr's talismonger contact. Achak can daisy-chain his way over to Flickr via contacts.
2) Mercer's contact Raven/Nevermore on Grotto1 knows Flickr's background story and is willing to make the connection.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: bangbangtequila on <05-17-16/1709:15>
I'm really easy. I made a few minor changes, namely switching out Mob Mind for Control Thoughts, ball lightning for Blast and taking lightning bolt instead of stunbolt, which frees me to ditch WMH and take Mentor Spirit instead, giving me 2 bonus Karma and a bonus 2 dice for combat spells - which of course is way better and super awesome. I'm thinking dragon slayer or wolf, but Bear would also work really well for the damage resistance dice and I use a tonne of health spells. I know you suggested it earlier, but in my mind I wasn't drawing the connection between WMH and indirect spells, which are just so vastly superior in all ways. A F12 Lightning Bolt at drain 9 will deal, on average, 18 DV at -12 AP minus opposing hits, which is better than 2+net hits. I'll probably learn fireball with a fetish, or some such.
*Long Post Consideration: The more I think about it, dragonslayer would be metagaming for the less restrictive drawback and the social boost, but it doesn't fit the character as well. Wolf fits like a glove.

In terms of tying in, I could take wolf as my spirit guide, and then we can either run into each other via contacts, or hear about each other shaking down infected in the area. The general contacts afforded us could easily provide a link, with Grotto 1 being the best option I would think. Having been given the dossier, he would immediately begin trying to hunt down the infected that cost the lives of Denaan'mor, killed his two closest friends, and cost him life as he knew it. Any local sources would pick up the new guy in town suddenly crashing into the infected scene.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-17-16/1803:03>
Yes, Raven/Nevermore on Grotto1 is the local source who would "pick up the new guy in town suddenly crashing into the Infected scene". That's the same approach as what I was suggesting in my second option. Mercer would reach out to Raven/Nevermore on Grotto1 and she would point him in Flickr's direction.

I like the symmetry of Achak pinging Spitfire while Mercer taps Flickr, but I'm open to rednblack's and Mal's thoughts on the matter too.
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-17-16/2231:46>
Hey, just checking in.  I'll have more to add tomorrow, but it might be more like Flickr taps Mercer. 

Been a long day, but I hope to get something written up in the a.m. to kick start things a bit. 
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: rednblack on <05-18-16/1304:52>
New thread for chapter 2.

OOC: http://forums.shadowruntabletop.com/index.php?topic=24179.0
IC: http://forums.shadowruntabletop.com/index.php?topic=24180.msg449781#msg449781
Title: Re: [5e OOC] Sunt Venatores Venationem
Post by: Tecumseh on <05-18-16/1307:33>
Really good IC post. A fitting end to Chapter One, and a nice way to wrap up Sister Rebecca's storyline.