@Jack_Spade
Matrix and Magic should feel different. The reason SR5 deckers aren't as easy to play as mages isn't because they are different, but because mages are largely unchanged from 4th, while they got a sever case of nostalgia for nostalgia's sake, and utterly screwed up the Matrix.
As I said in the other thread, 'simple' isn't always good. Training wheels makes riding a bike simple, for instance.
If they had kept 5th's Matrix rules to be more like 4th's, then they wouldn't have had half the problems they do now. Hell, part of the reason that 4th ed TMs worked was because they played like other Matrix users, not like mages. They had some things they could do differently, and some things they weren't as good at, but they were matrix users, first and foremost, not reskinned mages. And because all the matrix users (hackers, riggers, and TMs) worked the same, it made it much simpler for everyone, since a GM didn't need to memorize three rulesets. Even better, a player who had done a hacker in the past could start a TM or Rigger for their new character, and something like 80-90% of the in-game mechanics would be roughly the same, so there was a lot flatter learning curve. Like how someone who has played D&D 3.X knows 80-90% of the mechanics for any game based on the d20 system.
The 4E matrix was far more solidly built and much MUCH more workable than the steaming pile of dung that we have in 5th.