NEWS

Skillwire suggestions

  • 10 Replies
  • 4976 Views

Teknodragon

  • *
  • Omae
  • ***
  • Posts: 378
« on: <12-13-10/1859:03> »
Been working on a character concept that involves Move By Wire or Skillwires.  However, I have no experience running a character using either.  What's the break-point between using the two approaches?

Thanks, y'all.
Life is short, the night is long, and we still have ammo.

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 6374
  • Kids these days...
« Reply #1 on: <12-13-10/1955:43> »
Move-by-Wire integrates Wired Reflexes with Skillwires, it's one of the very first "package" deals in 'ware.

Bradd

  • *
  • Omae
  • ***
  • Posts: 734
« Reply #2 on: <12-13-10/2000:33> »
Speaking of Move-by-Wire: Does it give you +2 Reaction per rating, or +2 Reaction total? The wording is ambiguous.

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 6374
  • Kids these days...

etherial

  • *
  • Newb
  • *
  • Posts: 61
« Reply #4 on: <12-13-10/2226:17> »
Move-by-Wire integrates Wired Reflexes with Skillwires, it's one of the very first "package" deals in 'ware.

Yanno, I remember SR3's Move-by-Wire being way overrated, but they seem to have fixed that some in SR4.

'WareEssencek¥Effect
Move-by-Wire2/3/550/85/175Adds +2 Rea/+1 Dodge/+1 IP per Rating, confers Skillwires Rating 2/4/5.
SkillwiresRating x 0.2Rating x 2May load up to Rating x 2 Activesofts with Rating <= Skillwires' Rating
Wired Reflexes2/3/511/32/100Adds +1 Rea/+1 IP per Rating

So Move-by-Wire 3 saves 1 essence and costs 65k¥ for +3 Rea, +3 Dodge over Wired 3 + Skillwires 5, though the increased Availability Rating may eat up much of the ¥ savings.

During character creation, without spending on the Restricted Gear Quality, the best you can do is

'WareEssencek¥Bonus
MBW 1250+2 Rea, +1 Dodge, +1 IP Skillwires 2
Wired 2 and Skillwires 33.638+2 Rea, +2 IP, Skillwires 3

So 12k¥ (2-3 BP), +1 IP, and +1 Skillwires vs. 1.6 Essence and +1 Dodge.

I'd go with Wired and then later upgrade to MBW, though it depends on how tight your BP are.
« Last Edit: <12-13-10/2244:35> by etherial »

Teknodragon

  • *
  • Omae
  • ***
  • Posts: 378
« Reply #5 on: <12-14-10/0841:03> »
Thanks for the help; for some reason I just couldn't quite juggle the numbers for a good comparison.
Life is short, the night is long, and we still have ammo.

Dead Monky

  • *
  • Omae
  • ***
  • Posts: 746
  • I demand tacos!
« Reply #6 on: <12-14-10/1757:47> »
Move-By-Wire seriously creeps out my girlfriend.  She says the idea of constantly twitching and spasming gives her the willies.

Nomad Zophiel

  • *
  • Omae
  • ***
  • Posts: 414
  • Zophiel by name. Nomad by profession.
« Reply #7 on: <12-14-10/1904:25> »
Yeah, try one of those electrical ab workout gizmos like Bruce Lee used. It is kind of disturbing to sit there twitching when you're not trying to move.

Chaemera

  • *
  • Omae
  • ***
  • Posts: 797
  • I may be a mouse, but I have a chainsaw.
« Reply #8 on: <12-15-10/0655:27> »
Having a decent amount of experience with epilepsy sufferers, anything where the preferred operational state is one of constant seizures creeps me out beyond belief.
SR20A Limited Edition # 124
Obsidian Portal Profile: http://www.obsidianportal.com/profile/chaemera

The_Gun_Nut

  • *
  • Ace Runner
  • ****
  • Posts: 1583
« Reply #9 on: <12-15-10/0816:22> »
Move-by-wire is supposed to have a cutoff in there preventing the twitching.  The person isn't actually moving until s/he wills it, then they move with inhuman fluidity and precision.
There is no overkill.

Only "Open fire" and "I need to reload."

Dead Monky

  • *
  • Omae
  • ***
  • Posts: 746
  • I demand tacos!
« Reply #10 on: <12-15-10/1353:29> »
Still kind of creepy.  Any of my people ever run up against someone with move-by-wire they'll probably scream "Kill it with fire!" and try to murder the hell out of the poor bastard.