Here's more specific questions:
IS it possible to use a health spell like "increase (attribute)" to increase edge temporarily? if you spend edge, you add your edge dice plus the force4 of the spell. The spell wouldn't actually raise your edge attribute
Would it be possible to make a tradition that uses edge as the drain resistance attribute?
how about a spell that causes attacks to miss more often?
Would it be possible to cast a spell to make someone have bad luck for an extended time, like 6-edge hours?
Perhaps enchant normal items to have good/bad luck for whoever is using them?
The character I played in nWoD was a "Lucky gunslinger" named Chance. (jno, really.) He lived on top of a casino, and would use his magic to subtly alter the probability of winning in the casino games. He carried two pistols, which were magically touched to be more successful in his hands.
As a fate mage you can ask for things to "happen" for example, you cast a spell and that old looking chandolier just happens to fall on the vampire who'se got you cornered. you basically magically have things "just happen to do this" at the right moment and whatnot.
I remember making a thread about customs spells which would decrease the number of ones needed to glitch, (like a gremlins spell, but for all sorts of situations)
So, what I'm hoping to do is have a lucky gunslinger/detective type. have him harder to hit, have him have a high edge,
they way i see it, most mages can say to a normal person "I can do things you can't even dream of doing. I have more power in a fingertip than you do in your whole body."
but the fate mage simply walks into the room, and says to a normal person "Anything you can do, I can do better, faster, and while whistling your favorite show-tune."