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1st character, looking at drone rigger

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All4BigGuns

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« Reply #30 on: <01-17-13/2046:05> »
The Rigger I made has both First Aid and Medicine at 3 with specialties in each. That's his secondary role, including the Valkyrie Module in his primary vehicle.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Dracoprimus

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« Reply #31 on: <01-17-13/2302:30> »
This is what I have so far. What's the good, the bad, and the "what was he smoking?"
== Info ==
Street Name:
Name: Drone Rigger
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human male
Composure: 7
Judge Intentions: 7
Lift/Carry: 5 (30 kg/20 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 3 (2)
REA: 3 (4)
STR: 2
CHA: 2
INT: 5
LOG: 5
WIL: 5
EDG: 2

== Derived Attributes ==
Essence:                   3.60
Initiative:                8 (9)
IP:                        1
Matrix Initiative:         5
Matrix IP:                 3
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 4
Automatics                 : 3                      Pool: 5
Automotive Mechanic        : 4                      Pool: 9
Blades                     : 0                      Pool: 1
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 3                      Pool: 8
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 4
Data Search                : 3                      Pool: 8
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 3
Electronic Warfare         : 3                      Pool: 8
Escape Artist              : 0                      Pool: 1
Etiquette                  : 1                      Pool: 3
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Gunnery                    : 6                      Pool: 8
Gymnastics                 : 0                      Pool: 1
Hacking                    : 3                      Pool: 8
Hardware                   : 3                      Pool: 8
Heavy Weapons              : 0                      Pool: 1
Infiltration               : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 1
Longarms                   : 0                      Pool: 1
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 1
Parachuting                : 0                      Pool: 2
Perception                 : 3                      Pool: 8
Pilot Aircraft             : 3                      Pool: 7
Pilot Ground Craft         : 4                      Pool: 8
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 0                      Pool: 1
Riding                     : 0                      Pool: 3
Running                    : 0                      Pool: 1
Shadowing                  : 0                      Pool: 4
Software                   : 3                      Pool: 8
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==
Cantonese                  : 2                      Pool: 7
Computer Background        : 3                      Pool: 8
English                    : 2 [Cityspeak]          Pool: 7 (9)
Hospital Routes            : 4                      Pool: 9
Japanese                   : N                      Pool: 0
Local Junkyards            : 5                      Pool: 10
Pirate Trid Boradcasts     : 4                      Pool: 9
Safe Houses                : 3                      Pool: 8
Sci-Fi Sims                : 3                      Pool: 8

== Contacts ==
Fixer (2, 2)
Mechanic (2, 2)

== Qualities ==
Aptitude (Pilot Aircraft)
Juryrigger
Media Junkie (Mild)
Poor Self Control (Thrill Seeker)
Prejudiced (Common, Biased) (Metahuman)
SINner (Standard) (UCAS)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Control Rig
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Flare Compensation
   +Microscopic Vision
   +Thermographic Vision
   +Low-Light Vision
   +Vision Enhancement Rating 1
   +Smartlink
Obvious Full Arm (BOD 3, AGI 3, STR 3) (Right)
   +Commlink
   +Datajack
   +Sim Module (Hot-Sim Modified)
Reaction Enhancers Rating 2

== Armor ==
Armor Jacket              8/6

== Weapons ==
HK MP-5 TX
   +Gas-Vent 2 System
   +Laser Sight
   +Stock
   Pool: 5   DV: 5P   AP: -   RC: 6

== Commlink ==
Novatech Airware (5, 5, 5, 5)
   +Custom Commlink OS

== Gear ==
Ammo: Explosive Rounds x100
Autopicker Rating 1
Autosoft (Clearsight) Rating 4
Autosoft (Electronic Warfare) Rating 4
Autosoft (Maneuver Aircraft) Rating 4
Autosoft (Maneuver Ground Craft) Rating 4
Autosoft (Targeting Heavy Weapons) Rating 4
Autosoft (Targeting Automatics) Rating 4
Custom Placeholder (programs)
   +Command Rating 6 [Copy Protection 1; Ergonomic; Optimization 3; Registration]
   +Analyze Rating 5 [Copy Protection 1; Registration]
   +Browse Rating 5 [Copy Protection 1; Registration]
   +Encrypt Rating 6 [Copy Protection 1; Ergonomic; Optimization 3; Registration]
   +Stealth Rating 5 [Copy Protection 1; Registration]
   +Scan Rating 5 [Copy Protection 1; Registration]
   +Edit Rating 5 [Copy Protection 1; Registration]
   +Purge Rating 5 [Copy Protection 1; Registration]
   +Decrypt Rating 3 [Copy Protection 1; Registration]
   +Exploit Rating 5 [Copy Protection 1; Registration]
   +Spoof Rating 3 [Copy Protection 1; Registration]
   +Sniffer Rating 3 [Copy Protection 1; Registration]
   +Track Rating 3 [Copy Protection 1; Registration]
   +Biofeedback Filter Rating 5 [Copy Protection 1; Registration]
Fake SIN (John) Rating 3
Maglock Passkey Rating 4
Tool Kit
Tool Shop

== Vehicles ==
GM-Nissan Doberman (Medium)
   +Walker Mode
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, External, Fixed, Remote)
Lockheed Optic-X (Small)
   +Improved Takeoff and Landing Level 2
MCT Fly-Spy (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Adaptability Rating 1
      +Copy Protection Rating 1
      +Registration
   +Chaser Rating 1
      +Copy Protection Rating 1
      +Registration
   +Clearsight Rating 1
      +Copy Protection Rating 1
      +Registration
   +Covert Ops Rating 1
      +Copy Protection Rating 1
      +Registration
   +Electronic Warfare Rating 1
      +Copy Protection Rating 1
      +Registration
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
MCT-Nissan Roto-drone (Medium)
   +Improved Takeoff and Landing Level 2
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Adaptability Rating 3
      +Copy Protection Rating 1
      +Registration
   +Clearsight Rating 3
      +Copy Protection Rating 1
      +Registration
   +Defense Rating 3
      +Copy Protection Rating 1
      +Registration
   +Electronic Warfare Rating 3
      +Copy Protection Rating 1
      +Registration
   +Maneuver (self) Rating 3
      +Copy Protection Rating 1
      +Registration
   +Targeting (Am) Rating 3
      +Copy Protection Rating 1
      +Registration
MCT-Nissan Roto-drone (Medium)
   +Improved Takeoff and Landing Level 2
   +Weapon Mount (Normal, External, Fixed, Remote)
Rover 2068 (SUV)
   +Amenities, High
   +Anti-Theft
   +Drone Rack, Small
   +Drone Rack, Small Landing
   +Off-Road Suspension
   +Off-Road Tires Rating 1
   +Passenger Protection Rating 2
   +Rigger Adaptation
   +Weapon Mount (Normal, Internal, Fixed, Remote)
   +Vehicle Sensor
Shiawase Kanmushi (Microdrone)
   +Gecko Tips

Bushw4cker

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« Reply #32 on: <01-18-13/0518:08> »
You can have multiple copies of agents, and they can run multiple copies of your programs.  I even double checked and there is plenty of stuff written about multiple agents in the Shadowrun 4 Official FAQ. You only have to buy a program once. You do need different versions of certain ones like maneuver for each type of different drone although.

I like your character. The only thing I would say is check with your GM about the copy right protection. I don't bother my players with it. It's too much of a hassle to try to keep track of all that bs. You can tell to your GM that all your programs are cracked because you have a pretty good software dice pool. Your hacking programs are not going to be registered or copyright protected btw. With the Autosofts and common use programs it's just assumed, you don't have to write it down. In fact you don't have to write down all the skills you don't have either.

I hope your not paying for the Registration and Copyright program options.
 

« Last Edit: <01-18-13/0525:11> by Bushw4cker »
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

Bushw4cker

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« Reply #33 on: <01-18-13/0533:15> »
Even the SAMPLE drone rigger in the Shadowrun 20A book has ONLY ONE COPY of each program!!
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

RiggerBob

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« Reply #34 on: <01-18-13/0602:30> »
This is what I have so far. What's the good, the bad, and the "what was he smoking?"
Well... i will try to keep this short  ;D

You said you started with the rigger template from the core rulebook, but these archetypes miss all the options from other books. Since you already use program options from Unwired you should really get all the nice toys available in Unwired (or Arsenal)...

Attributes:
I would get higher body, but could live with lower logic or willpower. Just for the case you have to fight when not protected by your car. But that's often a personal/roleplaying choice.
Your Matrix Initiative should be listed with 11/3 passes (commlink response+intuition+1), or 10/2 cold-sim
You wear too much armor (-1 agi/rea), getting body 4 to wear a ballistics 8 armor vest would fix this.

Skills:
You have groundbased and flying drones, so add aeronautic mechanics for working on the flying ones.
You should have at least some infiltration skill, even if it's only for sneaking around with your Fly-Spy drone.
One point in armorer for modifications wouldn't be wrong. One point in pilot anthroform also wouldn't hurt, no defaulting on this skill...

Qualities:
Why Aptitude (Pilot Aircraft) with only 3 points in this skill? It should be Aptitude (Gunnery) or (better) no Aptitude at all.
Codeslinger (Control Device) is really good, as it gives you +2 for all skills used while command-controlling your drones (control rigs only work for vehicle skills, e.g. pilot and gunnery but no dodge or infiltration)

Cyberware:
What do you plan to do with the character anyway...
If you want to be useful in combat (without sitting safely in your car while controlling drones) get some body, optimize your cyberarm (customized/enhanced body could give you 1 point body overall; customized/enhanced agi works for tests only using the cyberlimb.so get a one-handed weapon. It's a bit cheesy, but works with the rules.) Get some additional IP passes. Wired Reflexes are cheap if essence is no issue.
If you don't plan on fighting 'in-the-meat' you don't really need the reaction enhancer as it's doesn't work for matrix initiative.
btw... your cybereyes have a smartlink addon but your weapon does not...
Consider getting a simsense-booster for an additional matrix IP.

Armor:
There are better options (more bal/imp, less encumberance) in Arsenal...
At least get lower armor or higher body (every point armor above bodyx2 reduces your physical attributes while wearing the armor)

Weapons:
Add a smartlink. Think about using a one-handed weapon (see above), SMGs aren't normally fired with on hand, allthough Arsenal even allows wielding one in each hand^^

Commlink:
The commlink itself only has Signal and Response, you need to buy an operating system or choose Custom OS and buy System and Firewall seperately.
You should really use skinlink on your 'link and every other electronic device you carry. Deactivating the wireless function makes them much safer. (a smartlinked weapon for example can be spoofed to eject the clip by every hacker within mutual signal range and having this range reduced to 'touching your body' instead of a few meters can really make a difference.)
Some additional options from Unwired:
- Response Enhancer: boosts your matrix initiative and is cheap
- Customized Interface: +1 ini
- Optimization (Command): cheap +1 on every test using your command prog
- Simsense Accelarator: +1 matrix initiative pass; half the price of simsense booster (see cyberware), but availability 14 (so you need the restricted gear quality to start with one). Both can be combined for 5 matrix initiative passes... Remember you must spent one pass per turn piloting your drone to avoid crashes. So if 3 initiative passes are normal in your groups you need 4 matrix initiative passes for the same effect.

Gear:
Rating 3 Autosofts cost 1.5k ¥, Rating 4 autosofts cost 4k ¥. With so many different autosofts getting them to 4 is really much money for just one additional dice. Autosofts like all programs are capped by System anyways, so you would need to up Pilot/System and Response to 4 on every drone.
Most groups ignore the malware/virus rules from Unwired but getting Viral Resistance 6 for your Analyze and Purge program never hurts.
Get mute-option for Exploit. You can have ergonomic programs up to your response running, so use this on every program that should normally run all the time (analyze,stealth,bio-feedback filter are good ones). Think about running ergonomic ECCM on your commlink and ergonomic, optimized ECCM on your drones against jammers.

Get licenses. Having a fake SIN does no good, if you carry a restricted gun without license.
Having a medkit available is never wrong.
Tools are based on skill/profession, are the ones listed automotive mechanic or hardware? Get the other too.
Get additional tools for amorer and aeronautic mechanic if you choose to up the skills.
Also, rule 9: Never go anywhere without a knife...

Vehicles:
Use less drones but upgrade them more... (requires Arsenal again)

Upgrade your vehicles to Signal 5. It's not that expensive and without it your commlink's Signal 5 doesn't do anything.
A body 3 roto-drone can carry 9 points of normal armor (hardened as per vehicle combat rules).
The weapon-mount makes the roto-drones illegal to own and use. There are better drones with weapon-mounts included that are restricted, so can be used with proper license (Ford LEBD-1 (Arsenal), Ares Guardian (This Old Drone; needs to be upgraded to 'modern' standards but comes with body 4 -> can get 12 armor)
A fixed mount on a big groudbased vehicle isn't that useful for hitting anything. Get a flexible one (needs Restricted Gear quality) or none at all...


All in all i feel you need to focus on some role.
If you want to provide transportation for your group and stay behind supporting them with your drones get as much additional dice/initiative/initiative passes for drone controlling as possible. You can up your hacking skills with implants etc. (Encephalon, Pushed transgenics for example) and don't really need physical attributes/skill this much. Be aware that some GMs (and players) think it's cheesy to stay safely behind while others take more personal risks, so plan for problems (guys tracking your signal to your van for eample; so up your vehicles sensors/armor/passenger protection so they will not surpise and geek you easily). Also plan for situations when your hacking skills are needed on location (no wirelss access, low signal to make hacking from outside impossible) and try to avoid them as much as possible (e.g. repeater drones, wireless adapters etc.).
Or plan a completely different 'in meat' role... Get higher physical attributes/combat skills, get higher normal initiative/initiative passes and accompany your group in person while controlling supporting drones via AR.

EDIT: Added some points, corrected some spelling mistakes.
« Last Edit: <01-18-13/0703:14> by RiggerBob »

Dracoprimus

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« Reply #35 on: <01-19-13/0621:41> »
here's the current build, tried to incorporate some of the advice given, not sure i got it all in, if you want to repeat an idea that I didn't include, please do.
I think as far as role, I don't really want to hide in the car, I'll stay near the group, but rely mostly on the drones, jumping into the one I need to. Also, I'm using Chummer, but still new at it. if you can include HOW to code the character ideas would be very helpful too.
== Info ==
Street Name:
Name:         Drone Rigger
Movement:      10/25, Swim: 5
Karma:         0
Street Cred:      0
Notoriety:      0
Public Awareness: 0
Human male
Composure:      6
Judge Intentions:   7
Lift/Carry:      5 (30 kg/20 kg)
Memory:         9
Nuyen:         0

== Attributes ==
BOD:   4 (3)
AGI:      3 (2)
REA:   3 (2)
STR:   2
CHA:   2
INT:      5
LOG:   5
WIL:   4
EDG:   2

== Derived Attributes ==
Essence:v            4.20
Initiative:               8 (7)
IP:                  1
Matrix Initiative:         5
Matrix IP:            3
Physical Damage Track:   11
Stun Damage Track:      10

== Active Skills ==
Aeronautics Mechanic      : 2                      Pool: 7
Armorer                  : 1                      Pool: 6
Automatics               : 3                      Pool: 5
Automotive Mechanic         : 3                      Pool: 8
Computer               : 3                      Pool: 8
Data Search               : 3                      Pool: 8
Electronic Warfare         : 3                      Pool: 8
Etiquette               : 1                      Pool: 3
Gunnery                  : 5                      Pool: 7
Hacking                  : 3                      Pool: 8
Hardware               : 3                      Pool: 8
Infiltration               : 3                      Pool: 5
Perception               : 3                      Pool: 8
Pilot Aircraft               : 3                      Pool: 5
Pilot Anthroform            : 1                      Pool: 3
Pilot Ground Craft         : 4                      Pool: 6
Pistols                  : 0                      Pool: 1
Software               : 3                      Pool: 8

== Knowledge Skills ==
Cantonese               : 2                      Pool: 7
Computer Background      : 3                      Pool: 8
English                  : 2 [Cityspeak]          Pool: 7 (9)
Hospital Routes            : 4                      Pool: 9
Japanese               : N                      Pool: 0
Local Junkyards            : 5                      Pool: 10
Pirate Trid Boradcasts      : 4                      Pool: 9
Safe Houses            : 3                      Pool: 8
Sci-Fi Sims               : 3                      Pool: 8

== Contacts ==
Fixer (2, 2)
Mechanic (2, 2)

== Qualities ==
Codeslinger (Control Device)
Media Junkie (Mild)
Poor Self Control (Thrill Seeker)
Prejudiced (Common, Biased) (Metahuman)
SINner (Standard) (UCAS)

== Lifestyles ==
Low  2 months

== Cyberware/Bioware ==
Control Rig
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Flare Compensation
   +Microscopic Vision
   +Thermographic Vision
   +Low-Light Vision
   +Vision Enhancement Rating 1
   +Smartlink
Obvious Full Arm (BOD 3, AGI 3, STR 3) (Right)
   +Commlink
   +Datajack
   +Sim Module (Hot-Sim Modified)

== Armor ==
Armor Jacket              8/6

== Weapons ==
Ares Predator IV
   +Smartgun System
   Pool: 3   DV: 5P   AP: -1   RC: 0

== Commlink ==
Novatech Airware (5, 5, 5, 5)
   +Custom Commlink OS

== Gear ==
Ammo: Explosive Rounds x100
Autopicker Rating 1
Autosoft (Clearsight) Rating 3
Autosoft (Electronic Warfare) Rating 3
Autosoft (Maneuver Aircraft) Rating 3
Autosoft (Maneuver Ground Craft) Rating 3
Autosoft (Targeting Heavy Weapons) Rating 3
Autosoft (Targeting Automatics) Rating 3
Custom Placeholder (programs)
   +Command Rating 6 [Copy Protection 1; Ergonomic; Optimization 3; Registration]
   +Analyze Rating 5 [Copy Protection 1; Registration]
   +Browse Rating 5 [Copy Protection 1; Registration]
   +Encrypt Rating 6 [Copy Protection 1; Ergonomic; Optimization 3; Registration]
   +Stealth Rating 5 [Copy Protection 1; Registration]
   +Scan Rating 5 [Copy Protection 1; Registration]
   +Edit Rating 5 [Copy Protection 1; Registration]
   +Purge Rating 5 [Copy Protection 1; Registration]
   +Decrypt Rating 3 [Copy Protection 1; Registration]
   +Exploit Rating 5 [Copy Protection 1; Registration]
   +Spoof Rating 3 [Copy Protection 1; Registration]
   +Sniffer Rating 3 [Copy Protection 1; Registration]
   +Track Rating 3 [Copy Protection 1; Registration]
   +Biofeedback Filter Rating 5 [Copy Protection 1; Registration]
Fake License (Ares Predator IV) Rating 1
Fake License (Smartlink) Rating 1
Fake License (HK 227-X) Rating 1
Fake License (Biofeedback Filter) Rating 1
Fake SIN (John) Rating 3
Maglock Passkey Rating 4
Tool Kit
Tool Shop

== Vehicles ==
GM-Nissan Doberman (Medium)
   +Walker Mode
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, External, Fixed, Remote)
Lockheed Optic-X (Small)
   +Improved Takeoff and Landing Level 2
MCT Fly-Spy (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Minidrone Sensor
MCT-Nissan Roto-drone (Medium)
   +Improved Takeoff and Landing Level 2
   +Weapon Mount (Normal, External, Fixed, Remote)
Rover 2068 (SUV)
   +Amenities, High
   +Anti-Theft
   +Off-Road Suspension
   +Off-Road Tires Rating 1
   +Passenger Protection Rating 2
   +Rigger Adaptation
   +Vehicle Sensor
Shiawase Kanmushi (Microdrone)
   +Gecko Tips

Bushw4cker

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« Reply #36 on: <01-19-13/0652:02> »
Hospital Routes? no one is going to need that knowledge skill in 2074. Think about GPS we have now being able to route any destination. Maybe something like Street Doc locations or something else. I like to take trid shows for most of my characters and specialize in a type. Your character seems fine to me, just make sure it's going to be fun for you to play, so take what you want.
You have an ares pred and automatics skill, need pistol skill or different gun.
« Last Edit: <01-19-13/0654:03> by Bushw4cker »
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

RiggerBob

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« Reply #37 on: <01-19-13/0735:46> »
Also, I'm using Chummer, but still new at it. if you can include HOW to code the character ideas would be very helpful too.
A cyberarm starts with 3 str/agi/bod by default. You customize a cyberarm by adding Customized Attribute (up to your natural cap) and Enhanced Attribute (up to 3). The program calculates your stats adding the stats for both legs, both arms and torso then dividing by 5.
So if you have a human character with all attributes at 3 then add one cyberarm with maxed enhanced/customized attributes it would look like this.

Quote
BOD: 3 (4)
AGI: 3 (4)
REA: 3
STR: 3
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 2

Obvious Full Arm (BOD 9, AGI 9, STR 3) (Right)
   +Customized Agility Rating 6
   +Enhanced Agility Rating 3
   +Customized Body Rating 6
   +Enhanced Body Rating 3

You would use Agi 9 when shooting using only your right arm, and Agi 4 when making tests using your whole body. You could wear Body 4 * 2 ballistic armor without encumberance penalties...

Missed it the first time: You only need Optimization 1 to run a rating 6 program on a system/response 5 commlink.

There's a small 'active commlink' checkox at the commlink tab (because many characters have multiple commlinks) so chummer can calculate your matrix initiative.

Remote controlling your drones is superior to jumping in. You can controll a drone using AR with your normal initiative or using VR with your matrix initiative, but using VR your body goes limb while you experience virtual reality. VR is the way to go when staying behind in your safe car but when accompanying your team it's better to plan for AR control and boost your normal initiative/ini passes instead.
Also using remote-controlling it's easier to get a high dicepool without heavily modifying your drones hardware. You roll command + skill (=remote controll) or drone's attribute (response most of the time) + skill (=jumping in) and it's easier to get command 6 than upgrade all drones to attributes of 6. Additionally you receive +2 (Codeslinger(Control Device)) with every action, but +2 (Controlrig) only when using pilot or gunnery skills.
« Last Edit: <01-19-13/0753:25> by RiggerBob »

Novocrane

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« Reply #38 on: <01-19-13/0751:05> »
Quote
You customize a cyberarm by adding Customized Attribute (up to your natural cap)
Also, at chargen, the maximum rating value. (6) Anyone with a natural above that is looking at post-chargen to reach their limit.

All4BigGuns

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« Reply #39 on: <01-19-13/1346:39> »
For the love of all that is holy, get rid of that cyber arm unless it is absolutely required for the character. Those things are either pointless or cheddar.
(SR5) Homebrew Archetypes

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Dracoprimus

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« Reply #40 on: <01-19-13/1842:22> »
For the love of all that is holy, get rid of that cyber arm unless it is absolutely required for the character. Those things are either pointless or cheddar.
it was suggested to add the cyber arm, to get extra agility for shooting my pistol. How feasible is it to try to rely on my drones for firepower enough to not be worth the cyber arm?
And if i keep the cyberarm, how cheesy is it to get drone hand? or is that too gimmicky?
Also, any worthwhile mods to put on the drones?
Do i want BOTH doberman and roto-drone?
can i fire multiple weapons on a single drone? (the doberman has two ingram white knights) if so, worth it to mount another weapon? I have slots left

I realize some of these questions/ideas may seem noobish/cheesy/whatever, I just want to know how these playout in practice.

Bushw4cker

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« Reply #41 on: <01-19-13/2023:48> »
Keep the cyber-arm if you want it, don't let anyone tell you what you must have or what you can't have. In fact get 2! it's your character. If every rigger is the same, that's no fun.
However many people I can help by getting them into shadowrun, I don't mind answering a few questions about my favorite game.
You don't have to have every gadget imaginable on your drones, might be better to add a few more points into contacts so you can get what you need easier depending on the mission. The only thing I would recommend is probably a little more stealth, and get the subsonic rounds for you LMGs or Automatics, and sound suppressors for Assault rifles and sub-machine guns.
Go roto-drone over doberman if your going to get just one.
There are currently no rules for firing 2 weapons at once on drones/vehicles I just made up my own and say a +1 to damage and to hit, when using 2 weapons at once for drones/vehicles.
« Last Edit: <01-19-13/2027:29> by Bushw4cker »
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

RHat

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« Reply #42 on: <01-19-13/2031:00> »
For the love of all that is holy, get rid of that cyber arm unless it is absolutely required for the character. Those things are either pointless or cheddar.

Or, you know, a first order optimal strategy - a good way for a player who doesn't yet know the intricacies of the game to get decent results and thus still have fun.  These things have a very important place in any system.
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All4BigGuns

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« Reply #43 on: <01-19-13/2038:17> »
That's one thing that I do think needs changing with the new edition. Cyber limb attributes (other than armor) need to just be set at whatever the attribute was bought up to with points. This would stop all this "cyber arm of awesome" cheddar cheese from flying around.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

RHat

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« Reply #44 on: <01-19-13/2049:07> »
That's one thing that I do think needs changing with the new edition. Cyber limb attributes (other than armor) need to just be set at whatever the attribute was bought up to with points. This would stop all this "cyber arm of awesome" cheddar cheese from flying around.

I disagree with this - it would be better to clarify the rules regarding how you get to use it, so that balance can be maintained while still offering the option.  Perhaps the Essence cost to have it above natural attributes should be higher, too.

And some specific balance focused exemptions would be good, too (IE, you cannot use the full attribute with a two-handed weapon, even if firing one-handed).  Make it good without being too good.
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