NEWS

Practical Cyberadepts

  • 34 Replies
  • 8407 Views

RiggerBob

  • *
  • Chummer
  • **
  • Posts: 205
« Reply #30 on: <03-13-19/2024:49> »
I appricate the thought Myriad, but as it happen internal ware isn't a huge issue, sure you can overdrive it, but as it requires surgery to repair, so the usefulness is strictly limited.
The redundancy complex form works wonders here  :)

Get focused concentration 3, put an overdrive complex form at level 3 on your move-by-wire 1 system and you get +3 reaction, +9 initiative, +1d6 initiative dice and some rating 6 skillwires. When it's time to drop overdrive thread redundancy, then stop both complex forms.

3 hits on software + resonance tests are doable for low resonance technos and you can get a machine sprite's diagnostic bonus on the skillwire uses too.  :D


PS: The downside is that you have to start with resonance 2 to get MBW1, skilljack and chipjack
« Last Edit: <03-13-19/2048:14> by RiggerBob »

Marcus

  • *
  • Prime Runner
  • *****
  • Posts: 2802
  • Success always demands a greater effort.
« Reply #31 on: <03-13-19/2029:56> »
And rating 10 or 11 commlinks is good stuff.
Wait, what? There are commlinks with a rating over 6?

There are if you happen to put on in your limb and Overdrive it.
*Play-by-Post color guide*
Thinking
com
speaking

DigitalZombie

  • *
  • Omae
  • ***
  • Posts: 744
« Reply #32 on: <03-14-19/1241:36> »
I appricate the thought Myriad, but as it happen internal ware isn't a huge issue, sure you can overdrive it, but as it requires surgery to repair, so the usefulness is strictly limited.
The redundancy complex form works wonders here  :)


Yeah, I looked at that one too. Im just not sure what would take damage first. As normally you would check the damage boxes from left to right, and any increase in the condition monitor would be added at the end to the right.

Say your ware has 9 matrix condition boxes, gains 3 extra from redundancy - it now has 12 boxes. Then overdrive is halted and the cyberware suffers 3 damage.
It now has 3 damage and 12 matrix boxes in total (9 of which are unchecked).
Now you drop redundancy- you now have 3 boxes of damage still, and 9 boxes in total ( 6 unchecked).

What you could do though:
1) convince your gaming table that everyone should make a matrix focused character.
2)Make a device modification (data trails) to add a persona firmware to your internal cyberware.
3) convince one of your buddies to make a technoshaman
4) when your cyberware needs to be prepared create your persona on said ware and have the technoshamans great firm companion sprite use its sacrifice power on your (damaged) persona
5) profit

Regarding cyberlimbs and modules. Could you add the "induction receiver" module to your limb and have a toned down version of the skinlink echo?

« Last Edit: <03-14-19/1541:34> by DigitalZombie »

drakir

  • *
  • Chummer
  • **
  • Posts: 115
« Reply #33 on: <03-14-19/1621:03> »
Your Priorities are not optimal IMO. I would go Meta E, Skills E, Atts A, Special A and money C. (or money D, Meta D)

You would only lose the 2 group skill points and one ordinary skill point. You would gain a point of Edge and get 140000 to spend instead of 50k. (or gain 3 points of Edge with the same money.)

Your skills does not include Computer or Sneaking.


kainite311

  • *
  • Chummer
  • **
  • Posts: 172
  • PC's are just murder hobo's...
« Reply #34 on: <04-02-19/2044:06> »
Wouldn't Implant Medic Nanites repair the damage? Hard Nanohive in cyber limb...
« Last Edit: <04-02-19/2046:51> by kainite311 »
Kainite
Actually, in most Shadowrun games, they typically have a Lifestyle so they're either Murder Hobos (Street/Squatter Level) or Murder Renters (Low+ level)