Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: ismilealot on <03-17-15/1501:35>

Title: Date Night ( OOC )
Post by: ismilealot on <03-17-15/1501:35>
Standard expectations : Stuff straight from the book:
Morality: While I think characters should have some disagreements over morality I'd like everyone to have the same general direction, being good. I don't want to deal with particularly evil, sick or twisted characters. Generally speaking characters should not want to leave a trail of bodies on every run. I don't expect everyone to run around with only non-leathal weapons, this is a dystopia after all, but whether it's because a character wants to avoid drawing the attention of the cops, or because they feel every life is sacred, wonton killing has heavy consequences. I'd like to avoid violent psychopaths for characters. On the flip-side and to a lesser degree I don't expect there to be many Paladins in the Sixth world. If you want to be one of those runners who's out fighting the good fight, that's great! But a character that's particularly preachy isn't gonna work well with the guy who's just there to get a paycheck. I don't expect all the characters to be best friends, but you have to have similar moral foundations in order to work with each other.

Racisim This is a big part of the Sixth World and I have no problem implementing it against you guys. And I suggest that you consider the prejudices your character might have. Whether it something as mild as thinking trolls are kinda freaky looking or that Sasquatches aren't people no matter what anyone says. Consider prejudice tied to ethnicity and gender as well. While never hitting a woman is chivalrous and great and all that, it does come with preconceived ideas. The same can be said for many ethnicity, the great ghost dance wasn't THAT long ago, maybe your character assumes all natives are magic, or maybe you have a native character who remembers that it wasn't that long ago that white-man called for the extermination of Natives and magic was the only reason it didn't happen. And as a game it's ok for your character to express in-character prejudices. However, there are two instances of Racism I don't want in our game. First nothing from players, simple as that. Racist OOC comments will make you not welcome in this game. Second is where it disrupts the flow of game overly much. An elf supremacist, might be fun to play, an elf hater might be fun to play. But, why are they in the same party together? And would they really trust each other enough to function, or stay together after this one job is over?

Violence I touched on this a bit with morality. But there are a few lines that need to go here too. Graphic detail is unnecessary. One can describe graphic violence without graphic detail and thanks to Hollywood I'm pretty sure most of us can picture something worse then what we could type out. Even then, graphic violence should have an effect on a character, much like killing. It's one thing to see a guy take a bullet or a beating. But a character finding someone who had been tortured to death after several days will at the very least be making some composure checks.

Sexuality, I've found that role-playing and being behind a character can be a great safe and interesting way to explore sexuality. I've also found a tendency for gamers to be very immature about it. So please feel free to make a character with an alternative sexuality. In a world of magic, crazy body modifications, poverty, decadency, virtual reality and survival, sexual freedom is pretty much the norm. However picking up a hooker on every other street corner, or trying to hit on every person you meet with a 6 charisma is annoying and slows down the game, so feel free to role-play the sexuality of characters with a few limitations. First no need for explicit detail, if that's what you want they have different forums for that. We're here to role-play not fap. Second there will be no IC Rape, not with force, drugs or mind control. Feel free to have it as part of your characters history but it will not happen IC. Third as with racism, I don't want to see any OOC homophobia, transphobia etc. If someone want to make an LGBT character go for it, no one here will give you drek for it, if they do they're out.

 My thanks to Moneyspider for posting these excellent ground rules. While obvious to me, I'm very aware that without the obvious all sorts of drek hits the air circulation device.

First  :  I've also set-up, (I hope), a rolz.org room for Date Night. https://rolz.org there is a line close to the top right with Roll : Dice Room : Feedback : About.   Click on Dice Room and put in your SR name or your chara name, put Date Night in the Room Name box and you should be good to go. I'll be able to see your rolls when I log in, and if you click on the die to the left of your name on the line of the roll you want to show it'll make link codes so that you can post your rolls in the OOC thread.

Second. Players, please post your characters here, backstories and then sheets. I'd like characters only as the first 8 entries. I haven't had the time to go over them yet since I'm starting earlier than I intended so you might get a message asking you to change this or that, just bear with me pls.
Title: Re: Date Night ( OOC )
Post by: gilga on <03-17-15/1513:39>
Updated story:
https://docs.google.com/document/d/1YLmlhNWDoDAR1hYNXHaDKCLbVfpJK37lr9kgGmjsvI8/edit?usp=sharing
 - need to work on contacts personalities and roles
Crunch:
== Info ==
Name: Marco Black                 Alias:
Elf, M                            Movement: 12/24
165, 65                           Composure: 11
Street Cred: 2                    Judge Intentions: 13
Notoriety: 0                      Lift/Carry: 6 (45 kg/30 kg)
Public Awareness: 0               Memory: 5
Karma: 26                         Nuyen: 1130
Age: 20                           Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: A(4) - 24 Attributes
Special: A(4) - Magician or Technomancer
Skills: E(0) - 18 Skills/0 Skill Groups
Resources: E(0) - 6,000¥
Bonus Skill: Spellcasting
Bonus Skill: Summoning

== Attributes ==
BOD: 3                            CHA: 8
AGI: 6                            INT: 5
REA: 5                            LOG: 2
STR: 3                            WIL: 3
EDG: 4                            MAG: 6

== Derived Attributes ==
Essence: 6                        Initiative:           10 + 1d6
Physical Damage Track: 10         Rigger Init:          10 + 1d6
Stun Damage Track: 10             Astral Init:          10 + 2d6
Physical: 5                       Matrix AR Init:       10 + 1d6
Mental: 4                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 9                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 9

== Active Skills ==
Automatics (Machine Pistols)      Base: 0  + Karma: 6  = 6   Pool: 12 (14)
Con                               Base: 0  + Karma: 4  = 4   Pool: 15
Disguise                          Base: 1  + Karma: 0  = 1   Pool: 7
Etiquette                         Base: 0  + Karma: 1  = 1   Pool: 12
Impersonation                     Base: 0  + Karma: 1  = 1   Pool: 12
Intimidation                      Base: 1  + Karma: 0  = 1   Pool: 12
Negotiation                       Base: 0  + Karma: 1  = 1   Pool: 12
Palming                           Base: 1  + Karma: 0  = 1   Pool: 7
Perception                        Base: 1  + Karma: 0  = 1   Pool: 6
Sneaking                          Base: 1  + Karma: 0  = 1   Pool: 7
Spellcasting                      Base: 0  + Karma: 6  = 6   Pool: 12
Summoning                         Base: 0  + Karma: 6  = 6   Pool: 12

== Knowledge Skills ==
Alcohol                           Base: 2  + Karma: 0  = 2   Pool: 7
Area Knowledge: Seattle           Base: 2  + Karma: 0  = 2   Pool: 7
Art                               Base: 2  + Karma: 0  = 2   Pool: 7
Bars and Clubs                    Base: 1  + Karma: 0  = 1   Pool: 6
English                           N                     
Fashion                           Base: 2  + Karma: 0  = 2   Pool: 7
History                           Base: 2  + Karma: 0  = 2   Pool: 7
Italian                           Base: 4  + Karma: 0  = 4   Pool: 9
Magical Theory                    Base: 3  + Karma: 0  = 3   Pool: 5
Music                             Base: 3  + Karma: 0  = 3   Pool: 8
Or'zet                            Base: 0  + Karma: 0  = 1   Pool: 6
Sperethiel                        Base: 0  + Karma: 0  = 1   Pool: 6

== Qualities ==
Day Job (10 hrs)
Driven
Jack of All Trades Master of None
Low-Light Vision
Mystic Adept
SINner (National) (Italy)

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA (11))
Detect Life, Extended      DV: F-1
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Levitate                   DV: F-2
Mind Probe                 DV: F
Mindlink                   DV: F-1
Opium Den                  DV: F-1
Physical Mask              DV: F-1
Shapechange                DV: F-3
Trid Phantasm              DV: F

== Powers ==
Attribute Boost (AGI) Rating: 1
Authoritative Tone Rating: 3
Cool Resolve Rating: 3
Facial Sculpt Rating: 1
Kinesics Rating: 3
Linguistics

== Lifestyles ==
Medium  1 months

== Armor ==
Actioneer Business Clothes          8
Armor Jacket                        12
Chameleon Suit                      9
Helmet                              2

== Weapons ==
AK-97
   +Gas-Vent 3 System
   +Shock Pad
   +Smartgun System, External
   Pool: 12       Accuracy: 7     DV: 10P      AP: -2    RC: 6
Ares Crusader II
   +Gas-Vent 2 System
   +Quick-Draw Holster
   +Shock Pad
   +Smartgun System, Internal
   Pool: 12 (14)  Accuracy: 7     DV: 7P       AP: -     RC: 5
Grenade: Smoke
   Pool: 5        Accuracy: 5     DV: (10m Radius)AP: -     RC: 2
Unarmed Attack
   Pool: 5        Accuracy: 5     DV: 3S       AP: -     RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2

== Gear ==
Ammo: Regular Ammo (Machine Pistols) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Stick-n-Shock (Machine Pistols) x50
Ammo: Stick-n-Shock (Assault Rifles) x50
Autopicker Rating 6
Chisel
Crowbar
Fake SIN (Marco Black) Rating 3
   +Fake License (Chemelion Suit) Rating 1
Flashlight, Low-light
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Smartlink
Grenade: Smoke x5
Medkit Rating 6
Sequencer Rating
==Linguistic rolls==
Learn or'zer and Sperethiel - adept power (http://orokos.com/roll/273749): 2#7d6t5 2 2       
   
== Contacts ==
Jimmy Things (4, 2)  - fence black market, Jimmy has a shop under an Italian bakery - he has almost everything for the Shadow runner, just don't ask how he got it. He is also a gifted forger or an artist as he prefer to call it.

Bishop Gabriel (4, 1)  - connection from the Vatican, the bishop owes him a favor for disappearing without causing problems. Marco's stories could cause some havoc in the church and potentially even endanger the experimental agent program.

Shilla Schmidt/Sam Webster (3, 4) -  A fixer, a former love interest. Shilla used Marco's shame from coming clean to his parents in order to make him run the shadows for her.

Marina 'The Lady' Adams (4, 2) - a regular client - a mysterious mage a talismonger. He is her call boy for social events -  Marco knows little else about her life, but they share some special connection.

Doctor N. (3,1) - One of Marco's clients -  a doc wagon middle manager with an excessive lust for vices.

== Qualities ==
SINner (National) (Italy)
Day Job (10 hrs)
Driven
-
Low-Light Vision
Mystic Adept


== Powers ==
fun stuff:
Attribute Boost (AGI) Rating: 1
Facial Sculpt Rating: 1
Linguistics

face stuff:
Authoritative Tone: 3
Kinesics Rating: 3
Cool Resolve Rating: 3

== Lifestyles ==
Middle Life Style  1 months

== Armor ==
Actioneer Business Clothes          8
Armor Jacket                        12
Chameleon Suit                      9
Helmet                              2

== Weapons ==
AK-97
   +Laser Sight
   Pool: 12   Accuracy: 6   DV: 10P   AP: -2   RC: 1
Ares Crusader II
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Shock Pad
   +Smartgun System, Internal
   Pool: 12 (14)   Accuracy: 7   DV: 7P   AP: -   RC: 4
Grenade: Smoke
   Pool: 5   Accuracy: 5   DV: (10m Radius)   AP: -   RC: 1
Unarmed Attack
   Pool: 5   Accuracy: 5   DV: 3S   AP: -   RC: 1

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
Ammo: Regular Ammo (Machine Pistols) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Stick-n-Shock (Machine Pistols) x50
Ammo: Stick-n-Shock (Assault Rifles) x50
Autopicker Rating 6
Chisel
Crowbar
Fake SIN (Marco Black) Rating 3
   +Fake License (Chameleon Suit) Rating 1
   +Fake License (Ares Crusader II) Rating 1
   +Fake License (Autopicker) Rating 1
Flashlight, Low-light
Glasses Rating 4
   +Smartlink
   +Vision Enhancement Rating 3
Grenade: Smoke x2
Light Stick x2
Medkit Rating 6
Restraint, Plastic x10
Sequencer Rating 3
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-17-15/1550:29>
(Sheet is up to date and complete.  Blurb reflecting Lullabye and Goodnight added to background, and a picture!)



Character: Arc

== Background ==
[spoiler]"They tell me there's a whole grand world out there, all sorts of different peoples and cultures, cities, countries, the like. I wouldn't know anything about that; Seattle's been my home all my life. Born to a couple corp parents that survived Crash 2.0? Not many could be so lucky, though it would seem I wasn't meant for that life either. I can't remember when it happened--I think I was 7 or 8 at the time--but the complex we lived in got wrapped up into some drek-all turf war. Fires started, bullets flew, building collapsed. I watched my dad choked to death, buried under rubble, my mother dragged away by a couple thuggy-looking orks. Last thing I ever legitimately saw, actually, was a pair of hands reaching to pull me out...big meaty ones too, that smelled bad, and then I must have blacked out.

When I awoke, the first thing I noticed was the blackness. And then the hurt. A click, and then I saw things again, though it was..different, like watching a trid. Focusing made me hurt, but I realized I was in some kind of room. There was blood, I think it was mine. Painful waiting phooped, and then there was someone. A troll, big one at that. Introduced himself as Lupo, and that he ran some gang called Night Howlers. Fed me some sob story about his regret my family got pulled into this drek, and that my eyes got burnt up in the fire. I don't believe one bit of that, but as it were, he put in new eyes for me, and that meant I owed him. And so, I became a Howler slave, doing all the menial drek no one else cared for. It was not fun. Street living, feeding off of gang scraps, the beatings the legit members gave me. I learned young how to fight, how to shoot a gun, younger than most should be. I dunno if it was fate that turned me around, but a few years after my true talent was discovered.

I was good with machines: Weapons, cars, other drek. Lupo learned of it when I was playing with a bricked Honda and somehow got the engine working. Since I became useful, I got upgraded from "slave" to "member quality, but still a slave", seeing as I still had a "debt" to pay. I was still drek to them, but I served a purpose, and Lupo made sure to apprentice me under their mechanics, honing my talent. Once i hit 14, they actually brought me out for jobs, driving the getaway cars and working my magic with field fixes. Several jobs turned hairy, so it was lucky I knew how to work a wheel...if our opposition didn't geek me, the Howlers would have for my screw up. I even picked up a few ordinance tricks...gangs like explosions, so my favor went up in their books. Lucky me. Finally, when I hit 19, after a fairly succesful and profitable raid, Lupo gave me my freedom...though I feel like he wouldn't hesitate to put me in his debt again with a needed favor.

On my own, with what little cut I was given from the last job, I made my own life in the sprawl. You'd be surprised how easy it is to find work making discount repairs for the lower clhoop. Before I knew it, I had my own flat, and a shop to do my work in. Did some digging, learned my past, discovered that my real birth SIN registered me a dead. Score one for investigative thoroughness, eh slitches? I knew a buddy from the Howlers that didn't hate my guts, and he hooked me up with a SIN to do work in. Then the work was coming to me, legit mostly, though I did become a bit of a hit with the local runners. If I didn't know any better, I'd say that I've integrated with the locals almost, but I know better. I was raised a Howler, though I do my best to keep that instinct down. I make sure to work and talk with a smile on my face. After the drek I've been through, what else can you do but be positive?"

============================================================================

"Life takes interesting turns.  I was content with scraping up my living fixing cars on the dime and fending off those who wanted to remind me whose heel I was scraped from.  But when a blood spirit led by a crazy hoop mage slitch comes waltzing around geeking people, I felt a pull to do something.  Which was weird, because I hardly believed I had any useful skills to share to do the kind of drek I did.  But somehow I pulled it off.  Got the Howlers pointing in the right direction to get some muscle going, and even got the bonus of losing a few of them to the thing.  Built a sensor net out of scrap parts and chewing gum, though  I gotta get better at that.  Practically gave my life defending this hood.  Hell, I might as well have.  Lost my arm in the explosion.  But I gained some drek for it.  I have new eyes that make me look...well, normal.  A replacement arm  to still be useful.  I'm now a rigger, though that is some wicked crazy drek to get used to.  And friends.  Genuine friends, who looks like I'll be working with.

Stepping into the shadows...let's hope I hit the ground running."[/spoiler]


== Info ==
Street Name: Arc
Name: Tessa Preishan
Movement: 10/20
Karma: 39
Street Cred: 6
Notoriety: 0
Public Awareness: 0
Human Female Age 21
DOB: 01/23/2054
Height 5'1" Weight 152 lbs
Composure: 6
Judge Intentions: 6
Lift/Carry: 7 (45 kg/30 kg)
Memory: 9
Nuyen: 29,060 Personal, 21,000 pooled w/ Yelena, 69,584 net (GG job), 45,000 chop/sell results (hijack job)  75,000 club payout/person (60K club, 15K chop/sell)

==Physical Appearance==
[spoiler](http://i1282.photobucket.com/albums/a536/Sgtboomcloud/Arcv3_zpsgxsbw04h.jpg)[/spoiler]

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: B - 50,000¥

== Attributes ==
BOD: 5
AGI: 5
REA: 5
STR: 3
CHA: 3
INT: 3
LOG: 6
WIL: 3
EDG: 4

== Derived Attributes ==
Essence:                   3.84
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    6
Social:                    5
Astral:                    6

== Active Skills ==
Aeronautics Mechanic       : 1                      Pool: 7
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 4
Armorer                    : 2                      Pool: 8
Automatics                 : 2                      Pool: 7
Automotive Mechanic        : 4                      Pool: 10
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 1                      Pool: 7
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 5
Demolitions                : 2                      Pool: 8
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 3
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 4
First Aid                  : 0                      Pool: 5
Forgery                    : 0                      Pool: 5
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 5
Hardware                   : 3                      Pool: 9
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 2
Industrial Mechanic        : 1                      Pool: 7
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Longarms                   : 0                      Pool: 4
Navigation                 : 1                      Pool: 4
Negotiation                : 1                      Pool: 4
Perception                 : 1                      Pool: 4
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 5                      Pool: 10
Pilot Aircraft           :1                      Pool: 6
Pistols                    : 3                      Pool: 8
Running                    : 2                      Pool: 5
Sneaking                   : 1                      Pool: 6
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 3                      Pool: 8
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 3                      Pool: 8

== Knowledge Skills ==
Architecture               : 1                      Pool: 7
Area Knowledge: Seattle    : 2                      Pool: 5
Engineering                : 4                      Pool: 10
English                    : N                      Pool: 0
Firearms                   : 2 [Design]             Pool: 8 (10)
Gangs                      : 2 [Seattle]            Pool: 5 (7)
Or'zet                     : 3                      Pool: 6
Sprawl Life                : 2                      Pool: 5

== Contacts ==
Hrock (3, 2)
Lupo (2, 1)
Ralphie Mastch (3, 1)
Sam Webster (5, 2)

== Qualities ==
Addiction (Mild) (Smoking)
Juryrigger
Quick Healer
Social Stress (Loss)

== Lifestyles ==
Ground-level Shop  3 months (shared w/ Yelena), Rent due Feb. 01, 2076

== Cyberware/Bioware ==
Control Rig Rating 1
Cybereyes Basic System Rating 1
   +Image Link
   +Smartlink
Obvious Full Arm (AGI 5, STR 3, Physical 5) (Right)
   +Customized Agility Rating 5
   +Drone Launcher
   +Tool kit

== Armor ==
Armor Jacket                   12
Armor Vest                        9
Clothing                            0
Clothing                            0

== Weapons ==
Ares Predator V
   +Concealed Quick-Draw Holster
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 8   Accuracy: 7   DV: 8P   AP: -1   RC: 1
Grenade: Fragmentation (Aerodynamic)
   Pool: 8   Accuracy: 5   DV: 18P(f) (-1/m)   AP: +5   RC: 1
Grenade: High Explosive
   Pool: 8   Accuracy: 5   DV: 16P (-2/m)   AP: -2   RC: 1
Ingram Smartgun X
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 7   Accuracy: 6   DV: 8P   AP: -   RC: 3
Shock Gloves
   Pool: 8   Accuracy: 5   DV: 8S(e)   AP: -5   RC: 1
Unarmed Attack
   Pool: 8   Accuracy: 5   DV: 3S   AP: -   RC: 1
Yamaha Pulsar
   +Smartgun System, Internal
   Pool: 8   Accuracy: 7   DV: 7S(e)   AP: -5   RC: 1

== Commlink ==
Essy Motors DroneMaster (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
   +Autosoft (Clearsight) Rating 4
   +Autosoft ((Shia) Maneuvering) Rating 4
   +Autosoft ((Shia) Stealth) Rating 4
   +Autosoft ((MCT) Maneuvering) Rating 4
   +Autosoft ((MCT) Stealth) Rating 4
   +Autosoft ((MCT-Nissan) Targeting) Rating 5
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Hot Sim Module

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x69
Ammo: Regular Ammo (Submachine Guns) x288
Ammo: Taser Dart (Tasers) x36
AR Gloves
Certified Credstick, Platinum x1
Certified Credstick, Gold x3
Certified Credstick, Silver x5
Certified Credstick, Standard x8
Chisel
Cigarettes
Commercial Explosive Rating 5 x12
Crowbar
Datachip x10
Detonator, Blasting Cap x3
Fake License (Concealed Carry Permit) Rating 2
Fake License (Driver's License) Rating 2
Fake License (Explosives License) Rating 2
Fake License (Firearms License) Rating 2
Fake License (Restricted Cyberware License) Rating 2
Fake SIN (Lauren Summers) Rating 3
Flashlight, Infrared
Goggles Rating 3
   +Thermographic Vision
   +Vision Enhancement Rating 2
Grenade: Fragmentation (Aerodynamic) x3
Grenade: High Explosive x5
Earbuds Rating 2
   +Audio Enhancement Rating 2
Medkit: Rating 6
Micro-Transceiver
Respirator, Rating 4
Restraint, Plastic x20
Security Tags x30
Slap Patch, Stim Patch Rating 4 x3
Slap Patch, Trauma Patch x2
Survival Kit
Tool Kit (Armorer)
Tool Kit (Demolition)
Tool Shop (Mechanic)
Trodes

== Vehicles ==
Ford Americar (Sedan)
   +Rigger Interface
   +Sensor Array Rating 2
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT-Nissan Rotodrone (Medium Drone)
   +Sensor Array Rating 3
        +Smartlink in sensors
   +Weapon Mount (Remington 950)
        +Smartgun (internal), Silencer, 100x Regular ammunition
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3
Title: Re: Date Night ( OOC )
Post by: Csjarrat on <03-17-15/1619:47>
Character sheet for Feathers is posted in spoilers:

[spoiler]Ok, so this is Mike Tunstall, AKA Feathers. (so called because of his precious eagle feather brooch that he wears most of the time)
He's a 58 year old bloke who should be winding down for retirement, but lost his family home to a compulsory purchase order issued on the land for development of a housing estate and strip mall by a AAA. He took the case to court with his life savings and lost, losing everything he'd had and estranging himself from his sister.
Now homeless and penniless, he'd had to call on help from the Druid's circle. They agreed to put him up in a slot in a bunkhouse for persecuted awakened in the lower downtown slums. The security was good, as you'd expect, but the accomodation was spartan, clearly designed for short stays.
He'd been there a few months now, learning the neighbourhood and making a few contacts as he tries to rebuild his life.
He kicks back with deepweed and gets stimmed with pysche on occasion, especially when it all gets too much. The oppressive city air and the utter lack of nature drives him crazy, and he often takes the autobus out into the villages to escape and commune with his mentor, eagle.

Street Name: Feathers
Name: Mike Tunstall
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 8
Lift/Carry: 4 (30 kg/20 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 2
AGI: 2
REA: 2
STR: 2
CHA: 3
INT: 5
LOG: 3
WIL: 5
EDG: 4
MAG: 7

== Derived Attributes ==
Essence:                   6
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    5 +DP + 3d6
Matrix Hot Initiative:     5 +DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    6
Social:                    6
Astral:                    6

== Active Skills ==
Alchemy                    : 5                      Pool: 12
Arcana                     : 3                      Pool: 6
Assensing                  : 5 [Aura Reading]       Pool: 10 (12)
Banishing                  : 5                      Pool: 12
Binding                    : 5                      Pool: 12
Computer                   : 1 [Matrix Search]      Pool: 4 (6)
Con                        : 3 [Fast Talk]          Pool: 6 (8)
Counterspelling            : 3 [Combat]             Pool: 10 (12)
Disguise                   : 2 [Costume]            Pool: 7 (9)
Perception                 : 3                      Pool: 10
Pistols                    : 4 [Semi-Automatics]    Pool: 6 (8)
Ritual Spellcasting        : 5                      Pool: 12
Spellcasting               : 6                      Pool: 13
Summoning                  : 5                      Pool: 12

== Knowledge Skills ==
Architecture               : 2                      Pool: 5
Area Knowledge: Seattle    : 2                      Pool: 7
Chemistry                  : 2                      Pool: 5
English                    : N                      Pool: 0
Gangs                      : 1 [Seattle]            Pool: 6 (8)
Magical Theory             : 2                      Pool: 5
Magical Threats            : 2                      Pool: 5
Or'zet                     : 2                      Pool: 7
Parazoology                : 2                      Pool: 5
Security Design            : 1 [Magical]            Pool: 6 (8)
Underworld                 : 2 [Drugs]              Pool: 7 (9)

== Contacts ==
Lil' Mik (3, 2) Ork; Pusher and dealer for the Ancients. Knows a few folk around and can generally point Feathers in the right direction. He calls Feathers "the old man" and has a bit of respect for him
Nbungu (3, 2) Human; Nigerian born mage. fled due to Islamic persecution of his awakened status. runs a talismongery in the lower downtown hub. Has contacts within the safehouse and makes use of the "talent" there for errands.
Lupo (1,3)
Prof (1,5)
Sarge (2,3)
Merin (2,1)
== Qualities ==
Aged (Rating 1)
Allergy (Common, Mild) (Pollutants)
Exceptional Attribute (MAG)
Magician
Mentor Spirit (Eagle)
SINner (National) (UCAS)

== Spells ==
(Tradition: Druid, Resist Drain with WIL + INT (10))
Chaotic World              DV: F
Create Ally Spirit         DV: Special
Detect Life, Extended      DV: F-1
Heal                       DV: F-4
Increase Reflexes          DV: F
Influence                  DV: F-1
Lightning Bolt             DV: F-3
Shapechange                DV: F-3
Spatial Sense, Extended    DV: F-1
Stunbolt                   DV: F-3

== Lifestyles ==
Druidic Lodge  1 months

== Armor ==
Ares Victory: Rapid Transit         9
Clothing                            0
Helmet                              2
   +Flashlight
   +Image Link
   +Micro-Transceiver

== Weapons ==
Ares Viper Slivergun
   +Concealable Holster
   +Flashlight, Standard
   +Laser Sight
   +Sound Suppressor
   Pool: 6 (8)   Accuracy: 5   DV: 9P(f)   AP: +4   RC: 1
Survival Knife
   Pool: 1   Accuracy: 5   DV: 4P   AP: -1   RC: 1
Unarmed Attack
   Pool: 1   Accuracy: 3   DV: 2S   AP: -   RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module, Hot
   +Trodes
   +Subvocal Mic
   +Fake SIN Rating 2
   +Fake License (Magic License) Rating 2
   +Fake License (Weapon License) Rating 2
   +Certified Credstick, Silver

== Gear ==
Binoculars, Optical
   +Vision Magnification
Deepweed x2
Earbuds Rating 1
Glasses Rating 3
   +Flare Compensation
   +Vision Enhancement Rating 1
   +Image Link
Magical Lodge Materials Rating 5
Medkit Rating 1
Psyche x2
Reagents, per dram x20
Respirator Rating 6
Spare Clip (Ares Viper Slivergun)
   +Ammo: Flechette Rounds (Heavy Pistols)
Spare Clip (Ares Viper Slivergun)
   +Ammo: Flechette Rounds (Heavy Pistols)
Tool Kit (Disguise kit)

Run rewards
Karma: +2 {GM award}

Chapter 1 rewards:
14 karma
50k NY

Purchased:
Major purchases;
x2 months Medium lifestyle paid upfront (11k)
Fake SiN R4 (10k) {bought from ganger contacts}
Yamaha Growler Bike (5k)
Sustaining focus {health} F2 (8k)            {bought from Nbungu}
Upgrade lodge to R7 (1k)       {bought from Nbungu}               35k spent, 7k left

Minor Purchases:
Clothing; Smart 150
Ace of Cups Jacket 1,600           
 -Chem resist 2 500
 -Fire resist 2 500
 -Non-conduct 2 500         =3100 total

20 Drams reagents 400
Earbuds R2 150
 -Select sound filter 1 250
 -Audio enhance 1 500         =900 total

Alchemy kit 500

Lifestyle:
-Nice house in village/small town outside the city.
 4 lifestyle points spent on:
 -Indoor Arboretum (2)+500NY
 -Yard (2)
Comforts: 3//Necessities: 3//Neighbourhood 4

2500 left on credstick

Summoned a F2 ally spirit of Air; Johannes
Powers
-Materialisation
-Astral Form
-Banishing resistance
-Realistic form
-Sapience
-Sense link
-Search* optional power from being F2[/spoiler]
Title: Re: Date Night ( OOC )
Post by: Herr Brackhaus on <03-17-15/1707:22>
== Info ==
Street Name: BlackHat
Real Name: Carl Adler
Fake SIN: Daemon O'Toole
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age Mid-20s
Height 1.8m Weight 75kg
Composure: 7
Judge Intentions: 8
Lift/Carry: 4 (30 kg/20 kg)
Memory: 9
Nuyen: 660

== Priorities ==
Metatype:   D (1) - Elf (0)
Attributes: D (1) - 14 Attributes
Special:    E (0) - Mundane
Skills:     A (4) - 46 Skills/10 Skill Groups
Resources:  A (4) - 75,000¥

== Karma ==
Attributes: 10 (Edge 2)
Contacts:   3
Qualities:  13/13 (Positive/Negative)

== Attributes ==
BOD: 2
AGI: 3
REA: 2 (3)
STR: 2
CHA: 3
INT: 5
LOG: 5
WIL: 4
EDG: 2

== Derived Attributes ==
Essence:                   2.49
Initiative:                8 + 2d6
Matrix AR Initiative:      8 + 2d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         10

== Limits ==
Physical:                  3
Mental:                    7
   Psyche [+1] (Duration: (12-Body) hours)
Social:                    5
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Novacoke [+1] (Duration: (10-Body) hours)
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 4
Automatics                 : 5 [Machine Pistols]    Pool: 8 (10)
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 6                      Pool: 12
Con                        : 3 [Fast Talk]          Pool: 6 (8)
Cybercombat                : 6                      Pool: 12
Demolitions                : 0                      Pool: 4
Disguise                   : 3 [Cosmetic]           Pool: 8 (10)
Diving                     : 0                      Pool: 1
Electronic Warfare         : 6                      Pool: 12
Escape Artist              : 0                      Pool: 2
Etiquette                  : 3 [Street]             Pool: 6 (8)
First Aid                  : 0                      Pool: 4
Forgery                    : 0                      Pool: 4
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 6 [Hack on the Fly]    Pool: 12 (14)
Hardware                   : 6                      Pool: 12
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 3                      Pool: 6
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 2
Palming                    : 1 [Concealment]        Pool: 4 (6)
Perception                 : 2                      Pool: 7
Performance                : 3 [Keyboard/Piano]     Pool: 6 (8)
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 0                      Pool: 2
Running                    : 0                      Pool: 1
Sneaking                   : 5 [Urban]              Pool: 8 (10)
Software                   : 6                      Pool: 12
Survival                   : 2 [Urban]              Pool: 6 (8)
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 1 [Blocking]           Pool: 4 (6)

== Knowledge Skills ==
Area Knowledge: Seattle    : 1 [Redmond Barrens]    Pool: 6 (8)
Chemistry                  : 1 [Pharmacology]       Pool: 6 (8)
English                    : N                      Pool: 0
Gangs                      : 1 [Matrix]             Pool: 6 (8)
History                    : 1 [Early 20th Century] Pool: 6 (8)
Matrix Theory              : 3 [AI]                 Pool: 8 (10)
Music                      : 1 [Jazz]               Pool: 6 (8)
Security Design            : 3 [Matrix]             Pool: 8 (10)
Small Unit Tactics         : 1 [Urban]              Pool: 6 (8)

== Contacts ==
Jonny Wakshira (4, 1), Kobun of the Kanaga-gumi and owner of The Joke located in Redmond

== Qualities ==
Positive
 3 Karma: Brand Loyalty (Product) (Erika MCD-1)
 0 Karma: Low-Light Vision
 5 Karma: Overclocker
 5 Karma: Perfect Time

Negative
 0 Karma: Day Job (20 hrs)
 3 Karma: In Debt (15,000¥)
10 Karma: Weak Immune System

== Lifestyles ==
Apartment at The Joke (Union Hill Road & 208th Avenue NE)  1 months @ 2100¥
Comforts & Necessities: 2/3
Security:               2/3
Neighborhood:           2/3
Available points:       0/3
1 point: Grid Subscription, Local (+50¥)
1 point: Local Bar Patron, The Joke (+0¥)
1 point: Public Transportation, Seattle (+50¥)

== Cyberware/Bioware ==
Cyberdeck (Used)
Datajack x2 (Used)
Smartlink (Used)
Wired Reflexes Rating 1 (Used)

== Armor ==
Add-ons
   Ballistic Mask                      2
   Forearm Guards                      1

Standard
   Mortimer of London: Berwick Suit    9
      +Custom Fit
   Lined Coat                          9
      +Shock Weave
   Fedora                              0

Infiltration
   Chameleon Suit                      9

== Weapons ==
Ares Crusader II
   +Ammo: Gel Rounds  (Machine Pistols) x40
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Smartgun System, Internal
   +Sound Suppressor
   Pool: 10 (12)   Accuracy: 7   DV: 7S   AP: +1   RC: 3
Shock Gloves
   Pool: 4   Accuracy: 3   DV: 8S(e)   AP: -5   RC: 1
Survival Knife
   Pool: 2   Accuracy: 5   DV: 4P   AP: -1   RC: 1
Unarmed Attack
   Pool: 4   Accuracy: 3   DV: 2S   AP: -   RC: 1

== Commlink/Cyberdeck ==
Erika MCD-1 (ATT: 4, SLZ: 3, DP: 2, FWL: 1)
   +Fake SIN (Daemon O'Toole, UCAS) Rating 2
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
Apartment
Ammo: Gel Rounds (Machine Pistols) x60
Survival Kit

Carried (on person)
Certified Credstick, Silver
Certified Credstick, Standard
Flashlight, Low-light
Spare Clip (Ares Crusader II)
   +Ammo: Explosive Rounds (Machine Pistols) x40
Spare Clip (Ares Crusader II)
   +Ammo: Stick-n-Shock (Machine Pistols) x40

Carried (formfitting backpack)
Medkit Rating 6
   +Cram x5
   +Long Haul x2
   +Novacoke x5
   +Psyche x2
   +Slap Patch, Antidote Patch Rating 6
   +Slap Patch, Stim Patch Rating 5 x2
   +Slap Patch, Trauma Patch
   +Chloral Hydrate
   +Leäl
   +Slab
Tool Kit (Disguise)
Tool Kit (Hardware)
   +Bug Scanner Rating 6
   +Camera, Micro
   +Data Tap
   +Gecko Tape Gloves
   +Jammer, Directional Rating 5
   +Micro-Transceiver
   +Satellite Link
   +Stealth Tags x25
   +Trid Projector
   +White Noise Generator Rating 6

Programs
Armor
Biofeedback
Browse
Configurator
Decrypt
Defuse
Demolition
Edit
Encryption
Exploit
Fork
Hammer
Lockdown
Signal Scrub
Sneak
Toolbox
Track
Virtual Machine
Wrapper

Worn
Contacts Rating 2
   +Vision Enhancement Rating 1
   +Vision Magnification
Earbuds Rating 3
   +Audio Enhancement Rating 1
   +Select Sound Filter Rating 2
Glhoopes Rating 1
   +Flare Compensation
Respirator Rating 6


== Description ==
BlackHat is a skinny-looking Elf male of Caucasian heritage who looks to be in his mid-20s. The deep, solemn look of his emerald eyes can betray the cheerful attitude he projects, and the auburn roots of his cropped hair suggests that the raven black luster is not his natural color. Two universal access ports adorn the side of his head just below and behind the left ear, and a perceptive observer might even notice the relatively fresh scars in the back of his neck that indicate the location of a micro-sized cyberdeck implant, as well as the slight tremor in his extremities that, to anyone used to dealing with shadow hoopets, are tell-tale signs of cybernetically enhanced reflexes.

In the physical world, BlackHat usually dresses in the traditional duster and slacks common amongst the denizens of the barrens, reserving the carefully maintained business-casual 3-piece suit complete with a BlackHat, tinted glhoopes, and an old-fashioned pocket-watch for more important meetings. Regardless of what he's wearing, chances are that anyone who spends time with him will realize that there is maturity beyond his years in the young man. He conducts himself in a quiet and reserved manner both in the real world and in the Matrix, and his English is spoken in a measured, controlled tone with a subtle hint of a foreign accent.

In the virtual world, BlackHat has chosen a persona that befits his physical form. Shaped like a human of above-average height wearing a fashionable suit and accompanying eponymous hat, the sculpting of the persona is relatively unique in that its face is almost entirely smooth, lacking distinguishing features like eyes, ears, mouth, and nose, and its skin looks to be made from a mirror-like material that always reflects the brilliance of a neutron star set against the background of an unknown nebula.

== Background ==
Carl Adler was born in 2055 in a blue-collar enclave on the outskirts of the city of Fargo, a major transportation hub in the north-west UCAS. Vast amounts of land trade phooped through the city to and from the Algonkian-Manitou and Athabaskan Councils in the north, Tir Tairngire and the Native American Nations in the west, and Aztlan and the CAS in the south. Carl’s parents worked the factory lines for AN Meridian, a heavy industry subsidiary of Saeder-Krupp, until a particularly deadly strain of influenza ravaged the city in 2063. Carl's parents succumbed to the disease along with more than two-thirds of the city’s population, and though Carl survived the infection his immune system was obliterated as a result. Misery loves company, as the saying goes, and when the Second Matrix Crash hit just months later Carl’s SIN was wiped from the Matrix; in the chaotic aftermath the young Elf found himself alone and afraid on the streets of the city, abandoned by the corporation that had been his home.

While a semblance of order had been restored after the events of the ’63 “Fargo Flu” and the Crash of ‘64, crime was still rampant in the city and Carl’s first years on the streets were rough. His knowledge of tech and computers saw him snapped up by the Red River Rumblers, a local small-time gang looking for matrix talent to accelerate their expansion plans. Despite being frail and prone to illness, he instantly proved his worth to the Rumblers when he disabled the security systems of the 2nd Street Steelers with nothing but an old, beat-up commlink, allowing the Rumblers to take their rivals by surprise and making short work of them in the process.

Carl quickly realized that his skills were rare amongst the gangers, which meant he had the potential to become something of a powerhouse in the reconstructed mess of the local Matrix. He adopted the online moniker Dev/Null while carefully avoiding the watchful eyes of GOD. Over the next few years he made a name for himself by expertly circumventing security systems, establishing botnets to use for DDoS attacks, laundering credit accounts and financial records, and cracking data stores in search of juicy paydata. While most of his time was spent furthering the cause of the Red River Rumblers, Carl began squirreling away some of their ill-gotten gains for himself. He used these discretionary funds to procure various Matrix hardware and software upgrades, as well as a few augmentations for himself.

In 2072 Carl accompanied a team of Rumblers on a raid of a storehouse thought to belong to a local food processing corporation. Carl quickly recognized that the factory was just a cover and made a run on the data stores present at the facility. After sneaking past some of the blackest IC he’d ever encountered he found a cache of heavily encrypted data, and he quickly swiped copies of everything he could before jacking out. He wasn’t quick enough, however, and before the team could evacuate the premises they came under attack; in mere moments a quarter of the team was dead or dying, and as far as Carl knew he escaped as the only survivor. While enacting carefully laid contingency plans he offloaded the stolen data to the Denver Nexus, dumping every other piece of data that could possibly lead back to him and hit the roads in order to lay low for a while.

Weeks later he came to learn that the Rumblers were no more; their safehouses had been destroyed, every last member killed, and their Matrix presence had been completely scrubbed from even the deepest, darkest recesses of the grids. By the end of the year, word got back to Carl that the research data he had found had been proof of horrific experiments on so-called virtuakinetics by the MCT megacorporation, and that the data had been made public by a journalist in Denver. Armed with the knowledge that he’d be hunted forever if he ever looked back, he once again dumped his identities, reshaped his Matrix Persona, and spent most of his remaining money to get to the darkest shadows he knew of; Seattle.

---

After two years of living on the streets yet again, but with no signs of corporate hit-squads, Carl slowly emerged from the shadows of Seattle. He'd scraped by using his skills to hack vending machines for food and clothes while alternating between sleazing the registries of different no-tell motels and sleeping in the streets. The new wireless matrix protocols implemented during the mid-70s meant his old hardware was rendered obsolete, however, and in order to get back in the game Carl agreed to help DevOps, leader of the matrix gang Reality Hackers, in her campaign against the Kanaga-gumi, a Yakuza syndicate local to the Redmond Barrens.

The Reality Hackers fronted the cost of a low-end deck and the surgery to have it installed in Carl's head, and in return asked that Carl borrow money off of the Yakuza in order to get in with them. The idea was that since Carl couldn't afford to pay the Yaks off he'd have to begin running jobs for them, as any crime syndicate with more than eight bits between their ears would jump at the chance of forcibly enlisting a talented decker.

More details: http://forums.shadowruntabletop.com/index.php?topic=19982.0

== Concept ==
As novahot as Dodger, or so he likes to claim; cocky, but there's no denying he's got skill. Ride the signal...

== Notes ==
Smokes cigarettes

----- Equipment Lists -----
All wireless devices disabled unless specified otherwise, and all enabled wireless devices running silently on public grid by default
* devices with wireless enabled
** devices with wireless enabled and slaved to cyberdeck
^ items actively concealed

Standard
AV 10, Base Concealment -4
Carried: Certified Credstick (Standard), Flashlight (Low-light), Meta Link, Medkit, Spare Clip (Ares Crusader II w/40x Explosive rounds), Spare Clip (Ares Crusader II w/40x SnS rounds), Tool Kit (Disguise, w/Ballistic Mask), Tool Kit (Hardware)
Cyberware: Cyberdeck*, Datajack x2, Smartlink**, Wired Reflexes
Weapons: Ares Crusader II** ^ (w/40x Gel Rounds), Shock Gloves, Survival Knife
Worn: Berwick Suit*, Contacts*, Earbuds*, Forearm Guards, Glhoopes*, Lined Coat**

Infiltration
AV 12, Base Concealment 0
Carried: Certified Credstick (Standard), Flashlight (Low-light), Meta Link, Medkit, Spare Clip (Ares Crusader II w/40x Explosive rounds), Spare Clip (Ares Crusader II w/40x SnS rounds), Tool Kit (Hardware)
Cyberware: Cyberdeck*, Datajack x2, Smartlink, Wired Reflexes
Weapons: Ares Crusader^ (w/40x Gel Rounds), Shock Gloves, Survival Knife
Worn: Ballistic Mask, Chameleon Suit**, Contacts**, Earbuds**, Forearm Guards


----- Matrix Configurations -----
* Attribute increased with Overclocker quality
Breaker
Actions: Brute Force, Crack File, Crash Program, Erase MARK, Jam Signals
Attributes: Attack 4 (6*), Sleaze 1, Data Processing 3 (4), Firewall 2
Programs:  Virtual Machine (Decryption, Toolbox)

Controller
Actions: Check OS, Control Device, Format Device, Hide, Reboot Device, Snoop, Spoof
Attributes: Attack 1, Sleaze 3 (5*), Data Processing 4 (5), Firewall 2
Programs:  Virtual Machine (Stealth, Toolbox)

Defender
Actions: Jack Out, Full Matrix Defense
Attributes: Attack 1, Sleaze 2, Data Processing 3, Firewall 4 (6*)
Programs:  Virtual Machine (Armor, Firewall)

Flanker
Actions: Grid Hop, Hack on the Fly
Attributes: Attack 1, Sleaze (Hack on the Fly) 3 (4) (+2), Data Processing 4 (5*), Firewall 2
Programs:  Virtual Machine (Exploit, Stealth)

Hunter
Actions: Trace Icon
Attributes: Attack 1, Sleaze 2, Data Processing 4 (6*), Firewall 3
Programs:  Virtual Machine (Toolbox, Track)

Sacker
Actions: Edit File
Attributes: Attack 1, Sleaze 2 (4*), Data Processing (Edit File) 4 (+2), Firewall 3
Programs:  Virtual Machine (Edit, Stealth)

Seeker
Actions: Matrix Search, Matrix Perception
Attributes: Attack 1, Sleaze 2, Data Processing 4 (6*), Firewall 3
Programs:  Virtual Machine (Browse/Fork, Toolbox)

Striker
Actions: Data Spike
Attributes: Attack 4 (6*), Sleaze 1, Data Processing 3, Firewall 2
Programs:  Virtual Machine (Decryption, Hammer)

Sweeper
Actions: Disarm Data Bomb
Attributes: Attack 1, Sleaze 2, Data Processing 3, Firewall 4 (6*)
Programs:  Virtual Machine (Defuse, Encryption)

Trapper
Actions: Set Data Bomb
Attributes: Attack 1, Sleaze 4 (6*), Data Processing 3, Firewall 2
Programs:  Virtual Machine (Demolition, Stealth)

Watcher
Actions: Matrix Perception
Attributes: Attack 1, Sleaze 4 (5*), Data Processing 3 (4), Firewall 2
Programs:  Virtual Machine (Toolbox, Wrapper)
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <03-17-15/1943:05>
(http://fc05.deviantart.net/fs70/f/2011/357/3/d/long_coat_by_m0bilis-d4jyr2x.jpg) 
Name: Ambrose Plaman 
Age: 57
Nationality: British
Occupation: Demolitionist, Pickpocket, Smuggler, Shadow Runner
Likes: Classical Music, Rock Music, Wine, Stout, Fresh fruit
Dislikes: Dance Music, Hip-Hop, Pale Ale, Pilsner Beer, Soy
Home: Amborse's home is a small shack outside of the major areas of the city. Its fairly well hidden and has only a few minor conveniences that he's developed for the place himself using his knowledge of engineering. Most notably is a hidden room inside the shack, that hides things he'd rather not be found while he's away, reinforced windows and doors, and a workshop in the basement of the building.


Ambrose Plaman was an incredibly gifted young man in his youth. His hands, then, as they are even now, nimble appendages that allow him to perform tasks of pure and utter amazement to those who would see him perform on the streets from time to time, simple tricks at first, making coins disappear then reappear just about anywhere he'd want them to. Of course these talents of his did not just stay in the art of performance, but did also extend outwards into petty larceny and pick pocketing. A few of them to this day he still doesn't know how he got away with.

OF course this life on the hard streets wasn't needed, his parents owned a flower shop in the common folk districts of area around London. But Ambrose packed up his things, after watching a Chinese fireworks factory burn to the ground.. A sight he'd never forget, something of a train wreck, watching people run from the building on fire, while colorful streams of sparks go shooting off every direction.

It wasn't until later that he found the hit was planned by a local mafia-gang, A group of rich kids who wanted to do what they want when they wanted. The only reason one could even call it a mafia was because of the money the kids had inherited. Originally, he had intended to strike back at them, but their charasmatic leader persuaded Ambrose over to their side after finding out of the gifts Ambrose had developed in a rather short time for explosives, as well as his more long term skill of pickpocketing.

the Mafia gang headed their way to Seattle, where they were convinced they could have even more fun than in Britain. Many years have passed since then, and the excitement still lives within Ambrose, a result that a particularly bad deal happened to wipe him out of most of his funds, and at the mercy of another mafia for a quick loan.
Ambrose Plaman
METATYPE: HUMAN
B 2, A 3, R 3/4, S 4, W 3, L 6, I 5, C 2, ESS 6, EDG 3, M 6, I 1
Condition Monitor (P/S): 9 / 10
Armor: 14
Limits: Physical 5, Mental 7, Social 6
Physical Initiative: 8/9+2D6
Active Skills: Arcana (Initation +2) 2, Armorer (Explosives +2) 3, Artisan (Fireworks +2) 6, Chemistry 2, Con (Fast Talking +2) 2, Demolitions (Improvised Explosives +2) 6, Engineering Group 2, Forgery (Counterfeiting +2) 6, Hardware (Commlinks +2) 3, Influence Group 3, Perception 5, Stealth Group 5, Throwing Weapons (Non-Aerodynamic +2) 5
Knowledge Skills: Alcohol 1, Automobile Design 1, Blackmarkets (Explosives +2) 4, Building Layouts 2, Civic Engineering 2, Civical Law 4, Criminals (Bombers +2) 3, Explosive Engineering 4, Mathmatics (Physical +2) 1, Mechanical Engieering 2, Metalurgy 2, Music (Classical +2) 3, Permits and Documentation (Demoltion Permits +2) 3, Police Procedures 1, Smuggling Routes 2, Sprawl life 1, Stage Shows (Pyrotechnics +2) 2, USAC Politics 1
Languages: English N
Qualities: Adept, Aged (50-59), Perfect Time, School of Hard Knocks, SINner (National SIN): British, Technical School Education
Adept Powers: Combat Sense (1), Enthralling Performance: Artisan (12dicepool), Heightened Concern (up to -3), Improved Reflexes (1), Improved Sense: Damper, Improved Sense: Flare Compensation, Improved Sense: Human Scale, Improved Sense: Ultrasound Sensor, Light Touch (6), Nimble Fingers, Sustenance
Metamagic: (Initiate Grade 1) Adept Centering -1
Nuyen
14129.5

Argentum coat with Mirror Weave 5, Meta Link, Transys Avalon, 3 flashbangs, 2 gas gernades, 5 smoke, demo kit, hardware kit and 300 rounds of heavy pistol ammo,

Vehicles:
. . Chrysler-Nissan Jackrabbit [Handling 4/3, Speed 3, Accel 2, Body 8, Armor 4, Pilot 1, Sensor 2, Seats 2]
Gear:
. . Alfred Nobel w/ Fake SIN (2), (1 month) Low Lifestyle
. . Artisian Kit
. . Berwick Suit w/ -2 modifier for concealability, Argentum Coat, Custom Fit, Increase Social Limit by 1
. . Demoltion Shop
. . Demoltions Kit
. . Forearm Guards w/ YNT Softweave
. . . . Hermes Ikon Commlink
. . Forgery Kit
. . Hermes Ikon Commlink
. . Light Stick x4
. . Meta Link Commlink
. . Meta Link Commlink
. . Meta Link Commlink
. . Meta Link Commlink
. . Miniwelder
. . Miniwelder Fuel Canister
. . Satellite Link
. . Survival Kit
. . Telescoping Mirror on a Stick
. . Tool Kit, Chemistry
. . Trodes
Weapons:
. .
. . Smoke Grenade x1 [Grenade, non-aerodynamic, Acc 5, DV Smoke, 10m R, AP –]

Contacts:
Arms Dealer (Connection 4, Loyalty 2)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2015 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Picture link : http://www.deviantart.com/art/long-coat-275398809
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-17-15/2046:28>
I've also set-up, (I hope), a rolz.org room for Date Night. https://rolz.org there is a line close to the top right with Roll : Dice Room : Feedback : About.   Click on Dice Room and put in your SR name or your chara name, put Date Night in the Room Name box and you should be good to go. I'll be able to see your rolls when I log in, and if you click on the die beside your name it'll make link codes so that you can post your rolls in the OOC thread.
Title: Re: Date Night ( OOC )
Post by: Herr Brackhaus on <03-17-15/2137:33>
As soon as the call comes in, BlackHat will attempt to identify the source.
Matrix Perception, Computer 6 + Intuition 5 + Brand Loyalty 1 [Data Processing 5] vs Logic X + Sleaze Y (http://orokos.com/roll/264844): 12d6t5 6
Keep 5 hits due to my limit of 5, for every net hit I get one piece of information. In order of preference: commcode, grid, marks, type (including whether its using a custom or even illegal look), and the device rating of the target icon.

To elaborate a little bit about why I want these pieces of information so you'll know for future reference:
Commcode: as long as I know one feature of an icon it becomes easier to find in the future
Grid: this might give me some insight into who the person is. If the icon is running on the public grid, they might be careful which indicates that they are good, or they might just be poor. If they are running on the local grid, chances are they are just blending in. If they are running on a global grid (one of the big 10), chances are they are working for one of those corporations or are trying to give the impression that they are.
Marks: not very useful except to recognize the marks in the future; might give me more information about who they are, as marks can be a form of matrix signature depending on the decker
Type: if the call is coming from a device I know the data trail is being concealed, and that means proceeding in a certain way. If the call is coming from a persona, then that means the caller is being less careful with their activity because I can directly interact with them, which means proceeding in a different way that if the call originates from a device
Device rating: tells me something about the level of opposition I might be facing, both in terms of their defensive capabilities but also their level of sophistication. Chances are a barrens rat isn't going to carry around a Rating 7 commlink.

So, let me know if I get any net hits and what, if any, information I glean from it. 6 hits on 12 dice; I'm pretty happy with that, even if I only get to keep 5 of them. Keep in mind that this is pretty much the maximum hits I'll ever be able to get at this level, barring a few special circumstances.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-17-15/2153:39>
Shaman_Yuri's chara

History

Subaru 昴 (Thurrayya ثورية) Ogasawara 小笠原 was born in the Free City of Constantinople of what used to be Turkey in 2059 to Satouru Ogasawara and Fatima Ogasawara-Azab of the Renraku Corporation. Her father was an up-and-coming executive in the storied megacorporation, being a third generation Renraku scion.  His wife, Fatima, was both a decker of note as well as quite the charismatic ingénue in both corporate and pan-Arab social circles who had made herself pivotal in Renraku product placement strategy for much of the Middle East.  Despite Fatima’s positive reputation within the Corp she was still a gaijin, worse than that she remained a devout if relatively liberal Muslim, and Satouru found his previously rapid climb up the corporate ladder somewhat greased.  He persevered, though, and after many impressive successes in postings throughout the world, in 2072 was made the corporate executive of SE Asian Operations for Renraku, residing in the Corporate City of Singapore. It was there in Singapore that someone finally found the flaw in Satouru's corporate armor - Fatima and her often unorthodox decking methods.  Through various underhanded schemes implemented over the course of three years, a group of Renraku executives who saw Satouru as a threat to their own ambitions managed to collectively frame Fatima on embezzlement charges.  Hundreds of millions of nuyen were involved.  The impact not only touched Renraku resources, but also Singapore and Constantinople.  Given enough time, Satouru, Fatima, and their allies might have been able to get to the bottom of the web of lies, but they weren't given the chance.  In order to save face, Renraku took the easy way out and immediately threw Subaru ‘s parents under the bus.  Her father was ordered to commit seppuku.  Her mother was to be handed over to Singaporan authorities as an example.  Fatima never left the Renraku Arcology, however.  Despite Islamic prohibitions on suicide, her gored corpse was found beside her husband's - the two had released their disdain, and their guts, onto the floor of Satouru's office together. This should have been the end of Subaru ‘s life as well.  A sixteen year old girl, the apple of her parents' eyes who had been given all the educational resources any child could ever have expected or desired, was too much a risk to be allowed to live.  Subaru was already a decker of repute, perhaps the best of her age in all the company.  On top of that, Subaru was awakened – a surprise that came during menarche but which wasn’t totally unexpected given her grandfather’s status as an Islamic tradition magician of some note.  Subaru was a prodigy who, like her mother, wasn't afraid to skirt the rules or use unorthodox methods to obtain results.  The company was in fact encouraging her in the hopes her status as a Decker Mage would yield new insight on both technology and magic, the intersection of the two, and perhaps even reveal the secret behind Technomancy.  As a highly trained decker as well as a developing mage, her potential ability to exact revenge was seemingly limitless, especially if she had nothing to lose.  But her parents had recognised the threat.  Rather than try to escape their fate themselves, Satouru and Fatima called in every favor, applied every resource they still had, to arrange extraction of their daughter to somewhere safe.That somewhere was Seattle.In the dark of night, barely a day after the charges against Fatima came to light and the seppuku order was a certainty, Subaru was permitted by those in the company who owed Satouro favors to slip out undocumented from the Arcology and into the hands of Yakuza who also personally owed Satouru favors.  She left with nothing but the protective jumpsuit she wore, not even her precious top-of-the-line cyberdeck.  She was spirited away from Singapore in an ancient container ship which made its way eastward across the Pacific, rather than westward through the Malacca Strait which might have been expected given her lineage, before eventually coming to port in the Emerald City, Subaru’s new home. Now in Seattle, the debt to her parents is repaid and she's on her own with nothing but a credstick with barely a handful of nuyen and the armored jumpsuit she was wearing when she left the Renraku Arcology in Singapore.  She's fresh off the boat and her only ties in Seattle are to the Yakuza who have helped set her up with some contacts and a place to stay.  They've made it clear her relationship with them now is strictly business - if she needs something from them she'll have to pay in one currency or another.
Current Status
It's been a month since her arrival and Subaru is starting to set down a few roots.  Using the money on the credstick left to her by her parents as seed money, she was able to pay the Yakuza to set her up with a reasonably effective fake SIM.  She's now known as Renge Miyauchi.  She has a small flat she shares with the daughter of a Yakuza low-ranker, the two splitting the expenses.  Both Subaru and Jenna spend much of their time on the 'trix.  Although a bit older, Jenna is nowhere near Subaru’s league.  Subaru is working hard to sooth the native Seattle girl's jealousy by teaching her tricks of the trade.A lifeline for her so far has been an old friend of her father's, George Ishikawa.  The two came to know each other when her father was stationed in Seattle before her parent's even met.  Although George will not bend any rules for her or extend any Yak favors to her, he still has provided invaluable advice and mentoring.  It was George who helped facilitate her roommate arrangement.  George also has also arranged for some odd freelance jobs to come her way.  Enough work to pay her basic bills and give her a decent grid connection. Less a favor and more a noose, though, was the deal Subaru had to make to get the bargain basement deck she now used on the 'trix.  Despite having no resources or evidence that she could pay it, George was able to arrange for a loan permitting her to get back on the grid without hot simming.  George made it clear repayment was not elective.  If she couldn't make her payments, they would be extracted from her body piece by piece until nothing was left.  Friend of her father aside, nuyen is business and Subaru accepted that with a deep bow.  She's Renraku to her core, and she would expect no different. She'll pay the debt.  She has a reason to live.

Revenge.

She WILL pay back the self-absorbed bastards who murdered her parents and destroyed her birthright for nothing more than personal gain.  Her honorable place in the structure of the greatest secular organization in the history of mankind, Renraku, is perhaps as dead as the corpse left in her burnt out room to lead everyone to believe she was killed by her parents before their own suicides.  But her desire for payback is very, very much alive. The biggest surprise for Subaru in Seattle has been her one and only friend.  Lexi is a tweener street rat who manages to survive in and around the neighborhood Subaru planted herself in.  Lexi helped Subaru slip away from some toughs who wanted more than she was willing to give.  Subaru reciprocated with food, a shower, and a night's sleep out of the Seattle icy rain cuddling on a futon with Subaru for warmth in the minimally heated apartment.  Since then, Lexi has shown Subaru her 'hood and started teaching the Singaporan, Renraku, silver-spoon kid the ropes she'll need to know, and soon, to survive in her new home.

Magic

The world will never know what kind of mage Subaru might have been at full power.  At the age of three, she received her first data jack, a direct neural interface located on the back of her skull.  The invasion of her mana from that and the ensuing twin of the first, this one on her wrist, she received when she entered formal electronic warfare training will forever limit her horizons.  Well, that and her late start on her studies.  Still, she’s remarkably gifted as a mage given her augmentation and engaged her magic studies with the same vigor and discipline as she always engaged her matrix training. Her late start and her implants were not the only thing that held her back when she finally did manifest her powers.  She also was challenged to determine her tradition.  Renraku’s approved tradition for their corporate-born, particularly their Yamato Japanese, was Shinto.  Unfortunately, Subaru’s faith had already been shaped by her mother.  The spirits, ancestor worship, and icons associated with the Imperial Japanese state religion were anathema to her.  A compromise was found when a master of the Wuxing tradition was appointed to mentor young Subaru.  Both master and student quickly realized not even Wuxing was the right fit for the young mage, however, although she made strides previously unachievable within the alien Shinto ranks. Subaru’s true path was discovered during the summer vacation of her fourteenth year when she spent August on the sultry shores of the Bosphorus with her maternal grandparents.  The time with her sufi grandfather was quite literally magical. During those few weeks she found her tradition as well as a renewed passion for serving Allah.    Although upon her return she and her Wuxing master continued to pay lip service to her as a Wuxing tradition mage, there was no doubt where her future in magic would lie. One unexpected advantage to her new found freedom has been to permit Subaru, or more accurately ثورية, to pursue her true direction in magic and faith.  She is voraciously consuming all she can about the magical tradition of Islam.  Someday she’d like to study with her grandfather again, but for now she knows that an attempt to contact him would be suicide…and possibly death for her grandparents too.  Like with revenge, she can afford to wait a while. 

Decking

Subaru (昴) was a decker first, and decking remains where she truly excels.  On the grid she’s known known as “Firefly” (Hotaru (蛍) or  يراعة) and she continues to make the name legendary.  She’s currently gimped in her persona life by her minimal deck and the fact nearly all her waking hours must now be dedicated to paying the interest if not the principle on her massive debt to the Yakuza.  Desperation will breed creativity – it must if she’s to avenge her parents.

Metatype: Human Islamic Magician; Female; Ethnicity:Euro-Japanese; Age: 16; Height: 1.6m; Weight: 52kg; Hair:Brownish Black; Eyes: Hazel; Skin: Light Brown
Total Karma: 0; Current Karma: 0; Street Cred: 0; Notoriety:
0; Public Awareness: 0

Body. . . . . . . . 2  Agility . . . . . . . . 2  Reaction . . . . . . . 2  Strength . . . . . . . 1  Willpower . . . 5 Logic . . . . . . . 6   Intuition. . . . . . . 5  Charisma. . . . . . 5 

Attributes: Essence  . . . 5.8  Edge  . . . . 2   Magic. . . . . . 5  Initiative . . . 7+1D6

Inherent Limits :
[2] Physical Limit  [8] Mental Limit  [7] Social Limit  [8] Astral Limit

Movement : 4m/8m/+2 Land Movement    2m/+1 Swimming

Active Skills :
10 [8] Arcana 4 (Log)
9 [8] Assensing 4 (Int)
9 [A] Astral Combat 4 (Wil)
6 [8] Banishing* (Mag)
6 [F] Binding* (Mag)
Computer 6 (Log)12 [M]
7 [7] Con 2 (Cha)
11 [8] Counterspelling* (Mag)
Cybercombat 6 (Log)12
Electronic Warfare 4 (Log)10
[M]
[M]
7 [7] Etiquette* (Cha)
3 [2] Gymnastics* (Agi)12
Hacking 6 (Log) 10
Hardware 4 (Log)
[M]
[M]
7 [7] Leadership* (Cha)
7 [7] Negotiation* (Cha)
6 [7] Performance 1 (Cha) Perfect Time : +1 on tests involving timing and (Classical Instruments +2) rhythm.
11 [F] Ritual Spellcasting* (Mag)
2 [2] Running* (Str)
Software 4 (Log)10
[M]
11 [F] Spellcasting* (Mag)
6 [F] Summoning* (Mag)
2 [2] Swimming* (Str)
* Athletics Group 1
* Conjuring Group 1
Physical Damage Stun Damage
7 [8] Business 1 (Log)
6 +2) [8] Islamic faith and magical
11 [8] Matrix Culture 6 (Int)
Defenses
8 [8] Arabic 3
11 [8] English 6
Active Skills
* Influence Group 2
* Sorcery Group 6
Knowledge Skills
(Renraku Corporate traditions 1 (Int)
Language Skills
('l33tspeak +2)
N Japanese
(Corp +2)
8 [8] Mandarin 3
Ranged attacks against you are at : +0
Ranged Defense (No Action): 7
Full Defense (-10 Interrupt, for the rest of the turn): +5
Melee attacks against you are at : +0
Melee Defense (No Action): 7
Full Defense (-10 Interrupt, for the rest of the turn): +5
Dodge (-5 Interrupt, vs. one melee attack): +1 [2]
Unarmed Strike Block (-5 Interrupt, vs. one melee attack): +1 [2]
Sensor Defense (No Action): 1 [2]
Unarmed Strike 1S 1 [2] Reach: –
11 Armor 9
11 Acid Protection 9 11 Falling Protection 9
11 Cold Protection 9 11 Fire Protection 9
11 Electricity Protection 9

Damage Resistances :Contact 7 7  Ingestion 7 7  Inhalation 7 7  Injection 7 7

Edge Pool


Validation Report (2 issues): In Debt (Borrowed 30,000¥, Owes 45,000¥): The In Debt quality replaces normal karma spent on nuyen; Gear Karma: Resource Overspent: 13 of -5

Attribute-Only Tests
10 Composure   10 Judge Intentions    3 Lifting & Carrying        13 Memory

Erika MCD-1

Toxin Resistances : Toxin   Disease 

Matrix Devices ; Device Rating: 1  Attribute Array : 4 3 2 1  currently assigned as: Attack: 4, Data Processing : 2, Firewall: 1, Sleaze: 3

Matrix Initiative : 7

Matrix DR : 2 (6 vs. Black IC)  Modifications: Sim Module, Modified for Hot Sim

Programs (1/1): Exploit, Sneak, Cyberware (Essence: 0.2)

Islamic Magician
Perfect Time
Photographic Memory
Speed Reading (11 )
Positive Qualities
Brain Stem Jack (for cyberdeck) Essence: 0.1
Right Wrist Jack (for weapon Essence: 0.1

Black Backpack  Certified Credstick, Silver Dropped to Ground

Erika MCD-1

Modifications: Sim Module, Modified for Hot Sim

Programs (1/1): Exploit, Sneak

George Ishikawa (Yakuza Mid-Boss) Loyalty: 2  Connection: 4  Metatype: Human  Sex: Male  Age: 48 years old  Preferred Payment Method: Service (shadowrun job)  Hobbies/Vice: None of note  Personal Life: Knew Mayumi's father. Although he won't spend Yak resources on the girl that she doesn't earn herself, or stick his own  neck out for her, he is comfortable providing occasional fatherly advice or a gentle helpful nudge from time to time.

Jenna Reinhart (Script Kiddie/Roommate) Connection: 1 Loyalty: 2  Type: Legwork, Jobs, Mentorly Advice Chips: You and the contact are even Metatype: Human Sex: Female Age: 18 years old  Preferred Payment Method: Favors  Hobbies/Vice: Entertainment (action trideos)  Personal Life: Mayumi's roommate. the daughter of a minor aide to Ishikawa. She's a disappointment to her father and both prefer that she live away from home. Rooming allows Mayumi and Jenna to halve expenses. So far that's all they have in common. As Mayumi starts to teach Jenna 'real decking', though, that's changing. Jenna is reciprocating by introducing Mayumi to the 'common matrix' as well as Seattle culture - real and matrix.

Lexi "Rabbit" (Street Kid) Connection: 1 Loyalty: 4  Metatype: Human Sex: Female  Age: 13 years old  Type: Networking  Preferred Payment Method: Barter (easy items)  Hobbies/Vice: Nothing of Interest  Personal Life: After Jenna, Lexi was the first person Mayumi got close to in Seattle, and is the first person she'd consider a friend. Although they could not have come from different backgrounds, the two hit it off amazingly well and spend whatever time they can together talking and sharing what they feel they can (they both have stories they won't tell just yet). Lexi is showing Mayumi her world, and opening the young hacker's eyes. 

Type: Support  Gear (Cash: 720¥)

Negative Qualities
Allergy, Uncommon (Mild): Nickel
Driven (11 (4))
In Debt (Borrowed 30,000¥, Owes 45,000¥) (6)
Heal 11 [F]  Type: M  Rng: T
Spells : Improved Invisibility  11 [F] Rng: LOS  Type: P  Ram electronics 11 [F]  Type: P  Rng: T  11 [F]  Stunball  Type: M  Rng: LOS (A)  11 [F]  Stunbolt  Rng: LOS  Type: M  Renge Miyauchi

Fake SIN
Lifestyles: (1 month) Apartment in Redmond [Comforts &
Necessities (2), Neighborhood (2), Security (2), Grid
Subscription, Public Transportation]
Licenses & SINs : Renge Miyauchi (3)
Black Armored Jumpsuit 9
Modifications: Electrochromic Modification
(Health: Essence)
Dur: P DV: 11 v F-4  (Illusion: Realistic, Single-Sense)  Dur: S DV: 11 v F-1  (Combat: Direct)  Dam: P Dur: I DV: 11 v F-5  (Combat: Area, Direct)  Dam: S Dur: I DV: 11 v F  (Combat: Direct)  Dam: S Dur: I DV: 11 v F-3  Identities 

Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-17-15/2154:09>
@ Brackhaus 

(https://rolz.org/embed?X661995) (https://rolz.org/info?X661995)

Congrats 2 net hits. So you know the call is coming from inside the club.
Title: Re: Date Night ( OOC )
Post by: Herr Brackhaus on <03-17-15/2319:39>
Ouch, 17 dice? That's an insane defense pool, considering it should consist of just Logic and Sleaze. And here I thought we were playing street level type characters ;)

Anyway, post up. BlackHat files away the commcode for later use, and focuses on the conversation for now.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <03-18-15/0000:01>
I do not know how to slip my information into the spot Smiles reserved for me so I am putting it here.

Posting my Character Sheet.  Comments are welcomed.

== Info ==
Street Name: Wanderer
Name: Yelena Petrovna Talinovski
Movement: 14/28 +2
Karma: 5 spent, 9 remaining
Street Cred: 2
Notoriety: 1
Public Awareness: 0
Elf Female
Composure: 6
Judge Intentions: 8
Lift/Carry: 4 (30 kg/20 kg)
Memory: 7
Nuyen: 4265 (720 from Low Lifestyle, 3d6x60)
5'9", 170#, violet eyes, nearly white hair, usually emotionless unless talking about/playing music
smokes slim cigars of Russian make with a strong aroma, drinks vodka

== Priorities ==
Metatype: D - Human or Elf
Attributes: B - 20 Attribute Points
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: A - 75,000¥

== Attributes ==
BOD: 3
AGI: 7
REA: 5
STR: 1
CHA: 3
INT: 5
LOG: 4
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:         5.8
Initiative:         10 + 1d6
Rigger Initiative:         
Astral Initiative:         
Matrix AR Initiative:     
Matrix Cold Initiative:   
Matrix Hot Initiative:     
Physical Damage Track:   10
Stun Damage Track:   10

== Limits ==
Physical:         4
Mental:         6
Social:            5
Astral:                   

== Active Skills ==
Animal Handling      : 0         Pool: 2
Archery         : 0         Pool: 6
Armorer         : 4         Pool: 8
Automatics         : 0         Pool: 6
Blades            : 0         Pool: 6
Clubs            : 0         Pool: 6
Computer         : 0         Pool: 3
Con            : 0         Pool: 2
Cybercombat         : 0         Pool: 3
Demolitions         : 0         Pool: 3
Disguise         : 2         Pool: 7
Diving            : 0         Pool: 2
Escape Artist         : 0         Pool: 6
Etiquette         : 1         Pool: 4
First Aid         : 3         Pool: 10
Forgery         : 0         Pool: 3
Free-Fall         : 0         Pool: 2
Gunnery         : 0         Pool: 6
Gymnastics         : 0         Pool: 6
Hacking         : 0         Pool: 3
Hardware         : 0         Pool: 0
Heavy Weapons      : 0         Pool: 6
Impersonation      : 0         Pool: 2
Instruction         : 0         Pool: 2
Intimidation         : 0         Pool: 2
Leadership         : 0         Pool: 2
Longarms         : 6 [Sniper Rifle]   Pool: 15 [17]
Medicine         : 2         Pool: 6
Navigation         : 0         Pool: 4
Negotiation         : 0         Pool: 2
Palming         : 2         Pool: 9
Perception         : 2         Pool: 7
Performance         : 5         Pool: 8
Pilot Ground Craft      : 1         Pool: 6
Pilot Watercraft      : 0         Pool: 4
Pistols            : 6 [Semi Autos]   Pool: 15 [17]
Running         : 0         Pool: 0
Sneaking         : 2         Pool: 9
Survival         : 0         Pool: 2
Swimming         : 0         Pool: 0
Throwing Weapons      : 0         Pool: 6
Tracking         : 0         Pool: 4
Unarmed Combat      : 0         Pool: 6

== Knowledge Skills ==
Ares Weapons      : 2         Pool: 6
Gangs            : 3         Pool: 8
Jazz (Music)         : 4         Pool: 9
Russia            : N         Pool: NA
English         : 1         Pool: 6
French         : 1         Pool: 6
German         : 1         Pool: 6
Music            : 4         Pool: 9
Norwegian         : 1         Pool: 6
Or’Zet            : 1         Pool: 6



== Contacts ==
Gloria Dixon         (1, 1)
Herbie            (1, 1)
Virtual Goddess         (4, 2)
Sam Webster     (5, 1)

== Qualities ==
Blandness
Brand Loyalty (Ares)

Addiction (Mild)  Alcohol
Addiction (Mild)  Gambling
Consumate Professional



== Lifestyles ==
Marlena Bratov (Low)  2 months
Olena Stravinski (Squatter)  2 months
 

== Cyberware/Bioware ==
Hermes Ikon Commlink


== Armor ==
Armor Jacket                           14
   +Fire Resistance             4
   +Non-Conductivity           3
   +Electrochromatic Modification
   +Medkit (3)
   +Gel Packs

Clothing                                  0


== Weapons ==
Ares Predator V
   Gecko Grip
   Advanced Safety System
   Smartgun System, Internal
   Silencer
   Pool: 17   Accuracy: 7   DV: 8P   AP: -2   RC: 2
Ares Light Fire 75
   Light Fire Silencer
   Tracker
   Smartgun System, Internal
   Pool: 17   Accuracy: 8   DV: 6P   AP: 0   RC: 2
Ares Desert Strike
   Bipod
   Shock Pad
   Smartgun System, External
   Imaging Scope
   Silencer/Suppressor
   Slide Mounts for all external hardware
   Pool: 17   Accuracy: 9   DV: 14P   AP: -5   RC: 5
Unarmed Attack
   Pool: 6   Accuracy: 4   DV: 1S   AP: -   RC: 1

== Commlink ==
Erika Elite (Cyber) (ATT: 0, SLZ: 0, DP: 4, FWL: 4)


== Gear ==
Ammo: Explosive Rounds (Desert Strike) x42
Ammo: Regular Ammo (Desert Strike) x42
Ammo: Explosive Rounds (Preadtor) x60
Ammo: regular Ammo (Light Fire) x80
Fake SIN (Olena Stravinsky) Rating 2
  Fake License (Predator) Rating 2
  Squatter (2 Months)
Fake SIN (Marlena Bratov) Rating 3
  Fake License (Predator) Rating 3
  Low (2 Months)
SIN (Yelena Petrovna) Rating 3
Handheld Sensor Housing
  Camera (Audio Enhancement)
  Image Link
  Therographic Vision
  Directional Microphone
Hardshell Briefcase (Hermetically Sealed) Rating 4
  (Case for Desert Strike and Ammo for all Weapons)
Monocle Rating 4
  Flare Compensation
  Image Link
  Smartlink
Quick Draw Holster (Predator)
Sensor Tags x5
  Image Link
  Single Sensor (Camera)
Sensor Tags x5
  Image Link
  Single Sensor (Ultrasound)
Tool Kit (Armorer)
Certified Credstick (Gold) (4265 Nuyen)

== Vehicles ==
Harley Davidson Scorpion
   Hardshell Briefcase (Hermetically Sealed) Rating 3 (x2)
    (Cargo Bins)
  Spoof Chips


Gloria Dixon (Connections 1, Loyalty 1)
A bartender who works at The Havens, one of your standard shady saloons in Seattle. She’s is a part time adult simvid actress and her figure tells you why.  She works at the bar to “get inspiration” for her roles and to make a bit of side money.  She does hear some interesting and occasionally profitable things from her clientele who tend to say the oddest things when they forget anyone’s listening.  Mostly I just go there to try to keep the demons at bay, but I tip pretty well so I occasionally hear a couple second-hand rumors from her.

Herbie (Connections 1, Loyalty 1)
This slime ball human is a great example of an oxygen thief.  He is a bookie with a heart of stone.  And three trolls.  We have a love-hate relationship.  He loves taking my money if I lose and hates giving it back if I win.  If I can’t find a game going somewhere I can always find him willing to take a bet on almost anything.  There are days when I just cannot stay away from fragging punks like this.  I hate myself for the weakness, but I cannot stop.  The good news is that I win almost as often as I lose, so it has not driven me into poverty.  Yet.

Virtual Goddess (Connections 4, Loyalty 2)
I have no idea who this person is, or even where this person is.  All conversation is done through some sort of voice modulation so I do not even know if my fixer is male or female, despite the matrix handle.  I do know that he/she knows a lot about gangs.  Big gangs, little gangs, European gangs……..any gangs.  I go to him/her when I am looking for the next job.  He/she hooks me up with a gang somewhere that is looking for my skill set.  We seem to be on good terms, but who knows?

Sam Webster (Connections 5, Loyalty 1)
I thought I knew who Sam Webster was, but that proved false.  The Sam I thought I knew is handsome and suave, and very good in bed.  The "Sam" I met later is a beautiful woman, who I can guess is very practiced in bed.  Still he/she knows a lot and has great connections.

Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <03-18-15/0157:13>
I had to split the background from the stats due to length.

BACKGROUND:


Yelena Petrovna Talinovsky was born on may 23rd, 2011 to parents she never met.  She would have been an ordinary Russian child except for the pointed ears and violet eyes, these features put her in the category of freak.  Her parents had two "healthy" children already and did not want this....thing.......in the house.  The state had been broadcasting information for days about something called Unexplained Genetic Expression or UGE, informing al that these abnormals must be turned in to the state.  Her parents, afraid that they, too, would be interrogated for just having her unceremoniously dumped her on the steps of the small church in the next village.  The priest realized that a UGE on his hands, but had heard rumors of what was being done to those unfortunate enough to be given to the state.  He showed Yelena a kindness rare in humanity at the time and did not turn her in.  He kept her in a special secret room in the small church and arranged for milk from a local girl that had lost her son in childbirth.  He gave her a name because she had none.  Her only knowledge of the outside world came from a small space in the blinds that covered a small window to the narrow road that ran through the village.  When Yelena was three she was seen by another villager, who contacted the authorities to collect the reward for unregistered UGE. 



Three men showed up in a large black car and forcibly removed Yelena from the orphanage over the protests of the priest.  One of the large men drug Yelena screaming from the church and put her across his shoulder.  Yelena reached out her arms to the priest and called out to a God that was determined to not listen to the plaintive cries of a young Elf.  The last of the state goons out the door turned to the priest, drew his gun, and shot the kind man four times.  Yelena stopped believing in God and started hating humans in the same moment.  She was thrown into the back of the car and taken to one of the state-run "re-educational camps", where she was put into confinement with others of "her kind".  These camps were old gulags converted to a new use; a place to contain the social abnormals.  Yelena was confined with 33 other Elves and 25 Dwarves in Camp 14.  Some hints of the atrocities that occurred in these camps have trickled out of Siberia, but the real horrors were much worse.   The Russian state was determined to find out what these people were and, more importantly, how they could make use of them.  Physicians and scientists dissected and conducted experiments on these children, determined to unlock the secrets of their existence.  Every week brought several more to camp 14, until the camp housed four times as many abnormals as there were beds to put them in.  There was also less food than necessary and the children were subjected to privation and near starvation. 



During the 7 years that Yelena existed in Camp 14, she saw 189 Elves and 67 Dwarves die either at the hands of the doctors or from simple starvation and disease.  The horrors of their existence forced some to become cannibals to survive.  Yelena was 10 when Goblinization hit in 2021.  "Goblinization".  Another humanity term to try to explain what they could not understand.  Orks and Trolls appeared everywhere, making UGE seem tame in comparison.  The state's reaction was familiar; round up the new abnormals and take them to the camps.  A group of guards escorting some of the new freaks had the bad fortune of trying to kill one of the trolls when he resisted going through the gates of Camp 14.  The trolls rampaged through the camp, setting the prisoners free, including a grateful Yelena. 



Yelena, only 10, picked up a rifle from a dead human guard and refused to give it up when an Ork demanded it.  A passing troll by the name of Nikko saw the exchange and allowed her to keep the weapon and even gave her some bullets for it, which she gratefully used to kill four of the guards.  She followed Nikko into the Siberian wilderness, where he formed a gang of bandits and began to prey on the surrounding human villages for food, weapons and money.  The small Elf with the too-long rifle was allowed to train with it.  Somewhere in her DNA existed some genes for a natural ability with guns.  She was...talented.  Within a few weeks she was the gang's long range support for their raids.  She delighted in sending her small messages of death into human bodies.  Have I mentioned yet how much she hated humans in those days?  Many was the time that she would pass through a gutted village and watch impassively as she walked past a small child standing near his dead parents outside a burning home, knowing that she was leaving him to a certain death from cold or starvation.  Back then it was just another human and what did she owe humans anyway?  These days she cannot drink enough vodka to get the faces out of her memory.



Nikko was always careful to limit the size of the gang to 20 metas.  "Less is ineffective and more is unwieldy."  And for almost 13 years his caution and care paid off.  The gang moved from one remote area of Siberia to another, always staying a step or two ahead of the authorities.  Yet for all his care in selecting just the right metas for the gang he slipped up in the summer of 2034.  The hole left by a death was filled by an Ork who was part of a state anti-crime unit and the gang was betrayed during a raid.  Yelena was knocked unconscious during the fight and woke up in the back of a transport truck being raped by one of the guards.  During the ride to the detention center she was raped by each of the four men in the truck several times.  She stopped resisting after the third beating.  Have I said before how much she used to hate humans?  She was tossed to the ground at the detention center, a fenced compound that bore a striking resemblance to Camp 14.  It appeared that the Russian state was not original when it came to their camps.  She found out that only she and three others had survived the firefight and that Nikko had to be killed four times before he was finally put down for good.

From the detention center to prison was a short trial and sentence.  Life without parole was the judgment passed down and she was sent to a real prison, a facility that made the earlier camps look a lot like paradise.  The state had grown tired of trying to understand metas and just threw them in prison now.  Yelena was determined to survive and found that there were men and metas alike who were willing to give her protection for the privilege of having sex with her.  In short order, she slept her way to the underboss of the toughest and most brutal gang in the prison.  These people did not care if she, or anyone else, was human or metahuman.  They just cared about loyalty and ability.  She had found the Vory, or Russian mob, and they pretty much ruled the prison.  She found that she could do more for them than just sex and set herself up to be needed.  The Vory was family and honor and everything she thought she needed.  She earned the first of several Vory tattoos by killing a member of a rival gang.  More killing and more sex kept her near the top of the gang.  The prison tattoos she added indicated her rise and her achievements.  She grew proud of the various tattoos she earned, knowing that they bought her respect in the only currency the prison inmates were likely to understand.  Every year in prison and every kill meant another session with the prison ink artist.  10 years and 43 kills.  She learned that all humans were not bad, just most of them. She also learned that being in prison gave her more freedom than she had experienced for most of her life.  Sex, drugs, and vodka flowed into and through the prison and Yelena experimented with all of it.  She showed that she could be as vicious and cruel as any of the rest of the Vory in the prison and was admitted to the inner circle.  The prison was her home and the Vory was her family, but this life was not meant to last.



The prison erupted in gang violence in 2045.  Much of her gang died amid the confusion and devastation.  The prison superintendent became one of the early victims of the riot when his office was firebombed and ransacked.  An enterprising hacker managed to gain access to the files and wipe everyone's record before he, too, died.  Yelena managed to escape with a handful of Vory confederates and all made their way to Moscow, where they were accepted into the local gang, or bratva, there.  She fell into the new gang with ease, even convincing the boss that she was good with a rifle.  After a test, she was made the group's sniper and given additional practice and training.  it was during this time that she fell in love with the Ares brand of weapons, swearing that they were the only ones who knew how to build a decent gun.  For a while she had nearly the same freedoms as she had experienced in prison, only without the bars.  Unfortunately, this life was also doomed to end badly.



Two years after entering the bratva, she replaced Tsina Molovna as the boss' mistress.  This human woman pretended to accept the change in status, but secretly vowed vengeance.  She waited patiently for seven months before contacting a rival bratva and giving them the codes and passwords to bypass the security features of the safe house.  In a night of brutality, the gang was wiped out to a man.  Tsina personally shot Yelena several times and dumped her body in the frigid river.  Yelena somehow refused to die and managed to crawl from the river and to a place of safety unknown to her rival.  Have I said before how much she can hate humans?



Once again dead to all who knew her, Yelena was free.  She wandered from Russia into the countries of greater Europe, picking up work where she could.  It is amazing how many criminal gangs there are and how many are willing to take on a free lance sniper for a time.  She took on the identity of Wanderer and did just that.  A few weeks in Germany, a few months in France and Italy, then England.  She loved England.  All the sex and drugs one could want and then some.  And the gangs everywhere were more than willing to make use of her talent with a rifle.  A job took her to Oslo, Norway and another chapter in her life.



She was eating outside a street café when she first heard it.  Jazz.  Something touched what was left of her soul and she went inside to listen.  That was when she first saw Brent Leans.  She did not know him, but she wanted to.  She stayed late, but he had company so she did not interrupt.  She returned to the café night after night for several days in a row. He finally noticed her and talked to her over drinks.  She stayed.  And stayed.  And five years passed by.  She loved and was loved for the first time in her life.  He played the saxophone like almost no one on earth could at the time.  He never told her exactly why he was in Oslo, but she knew it was a woman.  He taught her to love and to play the sax.  He taught her a love for jazz and to forgive herself.  The forgiving part was the hardest, but he managed it.  Then he died.



His death was a surprise.  He just stopped breathing one day.  She buried him and her hopes for a life, took the sax he had left her and her rifle, and left Oslo.  She fell in with a man named Scott Torrence.  Torrence was a sometime citizen of the UCAS and he was a shill for a group of casinos.  He was handsome and talked good and showed Yelena how she could have a good time.  She loved everything about the game, no matter what the game was.  She won, she lost, but she had to have more of it.  This new habit, combined with drinking to excess, was her low.  One day she woke up in the bed of a man whose name she could not remember.  Empty bottles of something littered the cheap room.  Worse, she did not even know where she was or when it was.  She looked in the cracked mirror and did not like what she saw.  She left the room with the only real possession she had and a few thousand nuyen she took from the nearly comatose man in the bed.  She bought a passport from a man she knew who dealt in such things and fled across the ocean to the UCAS. 



Her money nearly used up by the false identity and the plane ticket, she needed a means to survive.  she fell back on her old ways, using her body and her talent with a rifle.  The UCAS was not really all that different from greater Europe in the gangs and crime, except that they usually paid better.  She managed to keep off the bottle long enough to get a decent cyber commlink and some other gear, including a nice Harley to carry it all around on.  Not that she needs much.  All she owns fits into the cargo boxes on the Harley.  She took to working freelance for the UCAS mobs as well as she had for the European ones.  New York, Detroit, Chicago, Denver;  the jobs paid the bills and bought her new equipment.  She even ventured outside the UCAS to New Orleans and Los Angeles.  No matter where she went she found that she cannot escape the demons in her life, and still often goes to the bottle when they get too loud in her head and it is almost impossible to walk past a casino without going in for "just a try".  She is addicted to the games and knows it, but for now it is under control......maybe.  And still her love is jazz.  Jazz in all its forms and she keeps her ears to the ground for a local jazz club wherever she works.  She still carries around the sax that Brent had given her.  Sometimes she can stay away from the bottle and the games for long enough to think she can be normal again, but then faces come back and she falls off the wagon yet again.



She had just finished a hit in Seattle for the Ancients, an Elven gang.  She had hoped to have a few days of relative calm before hitting the road again, but that did not happen.  She was hired by a mysterious contact to hunt down and kill a blood mage that was terrorizing part of Seattle.  She witnessed amazing sacrifices and saw a neighborhood pull together to save itself from a horror they should have run from.  But this was there home and they stood and fought it, ganger and common sprawl dweller.  She found things she had cut from her life; friendship and a sense of belonging.  A human woman saved her life when she did not have to, and others took her to a hospital to recover from wounds inflicted by the blood mage even as she died from Yelena's bullet.  Her roommate at the hospital was the same human girl who had saved her and they struck up a friendship she had not experienced since Brent.  Something clicked in her mind and she found, surprisingly, that she wanted to stay.  She is now a partner of Arc, the short human woman, and has moved in with her.  Perhaps this phase of her life will not end as poorly as the others have.




Title: Re: Date Night ( OOC )
Post by: Herr Brackhaus on <03-18-15/2041:40>
In case anyone is watching when BlackHat switches from normal to silent running:
Hide, Electronic Warfare 6 + Intuition 5 + Brand Loyalty 1 [Sleaze 5] vs Intuition X + Data Processing Y (http://orokos.com/roll/265187): 12d6t5 4

To give you an idea of his capabilities for digital reconnaissance, his Matrix initiative in hot sim VR is 10+4d6 which means he averages a score of 10+14=24, enough for three IPs per Combat Turn of 3 seconds. With 12 dice on his Matrix Perception Tests he'll average 4 hits (3 if using the Buying Hits rule), and with one test performed every second for 60 seconds that should be enough for a semi-thorough search of the premises. You can automatically spot any device not running silently within 100m of the physical device you're forming your persona on, so the first step of casing this place would be to catalogue the various devices that are not running silently and then move on to those that are.

Just let me know if you need me to roll Matrix Perception beyond the above to spot any particular device that is running silently.

The goal is to find out whether or not there are any hosts around, as well as what digital security systems are in place. BlackHat is systematical, so he'd start with the obvious things such as cameras, locks, sensors, and the like, then move on to things like number of active wireless weapons (a standard feature on every firearm, just as a reminder) and accessories are in the vicinity.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-18-15/2105:20>
Oh yeah.  Gonna learn a lot about how decking works watching Blackhat :)

And now that people have their initial ooc posts, taking initiative to tie up some loose ends before the club :) hopefully we will be in full swing soon!
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <03-19-15/2359:37>
I am a bit unsure of the timeline right now.  It appears that Arc thinks the meeting is before we get home to change and I was thinking it was after.  In any case I think that the conversations can be melded appropriately.  I guess that we are now waiting for the briefing from Marco.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-20-15/0005:01>
I will admit I was a bit confused at smiles' post as well ^^;  I can edit times as needed, and if the meet up is after we get dressed i will edit accordingly. :)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-20-15/1351:57>
Hi Boom & Mercy, you two guys maybe playing girls, but I am a girl, and I go shopping for a dress before and after I know where I'm going and who I'm going with since that changes the wardrobe significantly. So you can make the shopping for thurs and then go to the club fri, or make the shopping for fri after the meet thurs afternoon with Sam. Since I made the meet for 15:00 to accommodate the need for a dress :).

So Gilga you'll need to edit your post a bit to reflect that you're going out with them on fri, not tonight. (Which ironically is fri IRL lol.)
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-20-15/2217:29>
Hahahahaha.  Thank you for the lesson, madam GM :)

Mercy, feel free to argue with me, but making a judgment call.  To minimize editing needed to preserve story timeline sanctity, I think the events should go as follows:

->Buy dresses (we knew the club beforehand so was able to look up the theme online
->meet up with Sam, meet Marco
->intro/go out for drinks
->Friday happens.  Get ready, go clubbing.

Arguments against?

Also, has anyone heard from CJ or Trial lately?  I'm starting to worry that they will be falling behind or didn't realize wehad started.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <03-20-15/2259:31>
I am just fine with the timeline as stated, Boom.  So we are in our street clothes at the meeting, I guess.  if he needs us to dress up, we will have to go home first.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-20-15/2301:37>
I am just fine with the timeline as stated, Boom.  So we are in our street clothes at the meeting, I guess.  if he needs us to dress up, we will have to go home first.

...which can then legitimize the already posted getting-ready montage.  No matter what it works out :). Man, We are good...
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <03-21-15/0039:15>
Indeed we are.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-21-15/0201:20>
CJ pm'd me to say he'd get a post up. If by Trial you mean Trisk, he's the Villain In Glasses in the Skype group and he's made & rejected at least 5 chara's so far. I'll intro him as soon as we have a firm way to do so now that I have a chara & backstory on him.
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <03-21-15/0334:49>
Shopping List for Ambrose

Demolition Shop  5,000
Demolition Kit, 500
Artisan Kit, 500
Forgery Kit, 500
Chemistry Kit 500
Fake Sin Rating 2 5,000
Jack Rabbit 10,000
Satellite Link 500
Universal Mirror Weave Material added to my Coat. Rating 3 750Y

total costs thus far: 23, 250Y
26,750 Left over for now.

Karma List
Initiation: Rank 1
Adept Centering -13 karma

8 Karma left currently.


Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-21-15/1038:45>
Mercy, the info for Tsina is in the same storage locker that the bike & the guns were in. Sorry I didn't make that more plain in the post.

Trisk, pls add the new items as an edit on your chara sheet post. It's ok to keep them here as well, I just don't want to have to look in two places to check your sheet.
Title: Re: Date Night ( OOC )
Post by: Csjarrat on <03-21-15/1522:43>
ok guys, i've updated my char sheet on page 1 and wrapped up the last few actions i had outstanding from lullabye + goodnight so i'm good to get into this now.
Apologies for the delays, its been a busy fortnight getting used to the baby routine but back to work next week so normal posting will resume!
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-22-15/1550:23>
Sweet Jeebus, you guys got busy or found a groove or something!  Wowzers, I missed a lot.  Okay.  I'm gonna try to post to catch up.  Sorry if I miss anything.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-24-15/2036:39>
Woulda posted earlier, but I wanted to give that post my full time and attention :)  Smiles, doing a wonderful job as always.

Also!  Noticed we have a new player in the fray :) Welcome!
Title: Re: Date Night ( OOC )
Post by: gilga on <03-25-15/0619:33>
They are really good hammerforce!
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-25-15/2028:46>
:) thanks gilga.  Stumbled upon them not too long ago, seemed appropriate.

And OOOH!  ElteeDan, awesome post, perfect setup for what I'm about to do...gonna jump on this >: D
Title: Re: Date Night ( OOC )
Post by: gilga on <03-26-15/0031:11>
I'll totally get their songs now. Thanks for enriching my variety.

Great post Dan and Boom... really enjoyed the interaction.
Title: Re: Date Night ( OOC )
Post by: ElteeDan on <03-28-15/2211:10>
Thanks gilga!

Just a few dossiers on Stahl and some of the people that make up his backround. Will post backstory soon after.


[spoiler](http://i.imgur.com/UPk4pN6.png)

Dossier: 'Stahl'
Real Name: Erik Werner
Age: 24
Nationality: German (AGS)
Role: Counter-Intelligence Operative
Status: AWOL / WANTED FOR TREASON.

Summary:[OUTDATED] Erik Werner enlisted at the age of eighteen with the help of his father, [REDACTED]. Excelled during training. Displayed excellent drive to succeed against competition. Highly patriotic. Connections to upper echelons of ARGUS and BKA useful. Testing scores below par. Not fit for leadership role. Proficient with small arms and standard operative gear. Able hand-to-hand combatant. Internal reports suggest prolonged relationship with Elyse Frei. [UPDATED] Former agent Werner is to be considered extremely dangerous and working in direct opposition to the Allied German States. Report any information / sighting immidiently.
[/spoiler]

[spoiler](http://i.imgur.com/uWGJF60.png)

Dossier: 'Erste'
Real Name: Maxwell Frei
Age: 34
Nationality: German (AGS)
Role: Counter-Intelligence Lead
Status: AWOL / WANTED FOR TREASON. KILLED IN ACTION.

Summary: [OUTDATED] Frei reached intel-lead within five years of enlisting. Exhibits a keen tactical mind suited for counter-intelligence work. Able leader and decker. Excels at small squad tactics. Past events in California Free State have not effected ability to lead. Connection to philanthropist Elyse Frei (Wife) useful. Past activism against governments concerning. Personally recommended Agent Stahl and Agent Hendrick. [UPDATED] Former Agent Frei was killed in action by response teams during the event dubbed the Frei Incident. [REDACTED] was confirmed recovered from remains of Frei.

[/spoiler]
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <03-28-15/2216:27>
Cannot wait to see the rest of the story.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-28-15/2258:09>
Most impressive :)

Smiles, Arc's end of things can progress if you are ready.  I can make another IC post to make that more clear if needed.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-29-15/0010:47>
No Boom, I need to bring Trisk up to the time of the rest of the party. He's at about the point where Marco was miming a dirty joke and telling Stahl to keep his head down as it's much bigger than a missing friend. As far as I can tell it's :

Ambrose @ 19:00
Arc & Marco @ 23:00
Yelena & Stahl @ 01:00
Feathers whenever it pleases him to be.

SO it's going to be me trying to bring Trisk up to speed.

Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-29-15/0021:22>
....I almost figured that was what was up.  No worries on my end :). I really like how this is all playing out.  (Random note, there is a wee chance I might be performing some direct research to see how someone in Arc's condition would feel.  Shh :P)

[Spoiler]I've got a feeling of where all this is going...curious to see if my guess of who will (inadvertently) take the house drug is right :D[/Spoiler]
Title: Re: Date Night ( OOC )
Post by: gilga on <03-30-15/1611:22>
Hi guys nice posts! I read but we lost one of our baggage and as a result no computer yet. I am so slow to type on phone so I hope to get a new universal connector by tomorrow. So fun to hear Italian around me and I am not totally useless at it.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-30-15/2142:48>
Glad you and your family landed safely Gilga. Doing without a computer is a problem, but with everything else you need to do to get settled it will be there soon enough. And as I said, I'm not expecting posts from you during this first few days, and with us needing to catch Trisk up, you'll come back into the storyline without having missed anything. Good luck with the new apartment and getting settled.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-30-15/2255:37>
Yeah, I don't think anyone is worried at this point, gilga :) my last post was a simple innocent attempt to have some fun and give everyone else waiting for catchup something to respond to :)

As for posting from mobile, I know that feel.  About half my posts here are during my 15-30 minute breaks at work via mobile :P
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-31-15/1037:21>
Here's something you guys might be interested in in. I know I'm considering it for my phone.  http://gearhungry.com/2015/03/textblade-keyboard.html

I've also edited post # 132 to reflect Blackhat's demise.
Title: Re: Date Night ( OOC )
Post by: Csjarrat on <04-01-15/1702:24>
 (http://orokos.com/roll/269841): 2#12d6t5 4 6

Assensing on yak 1st and then on drug 2nd
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-01-15/2353:08>
Hi guys, I was wrong about Trisk being done in the club. So, once again hold off until he & CJ are done. Sorry about that

Dan, before I post for Stahl's meeting with Sam I'd like another post from you to Arc re: a ride, or your situation or your friend or the weather, doesn't matter, I just want to start establishing some dialog between you and your future team members before you see Sam. And your future team members, members with an S, Mercy & Gilga, can also feel free to comm you, once Trisk & CJ are caught up.
Title: Re: Date Night ( OOC )
Post by: gilga on <04-02-15/0257:52>
Marco was also planning in meeting him for some magical search of his friend. It can also happen after meeting.
Title: Re: Date Night ( OOC )
Post by: Csjarrat on <04-02-15/0548:58>
Couple of knowledge tests smiles, one using alchemy skill as a knowledge skill and second one is chemistry
alchemy as a knowledge (http://orokos.com/roll/269960): 12d6t5 3
chemsitry knowledge (http://orokos.com/roll/269961): 5d6t5 2

Trying to figure out what you'd need to make this stuff, rituals etc, where you'd get the knowledge to make it etc
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <04-03-15/1307:36>
Ooh....I could see this going a couple of ways...nice setup, Dan :)  Smiles, I'll post a reply on your blessing, giving the others opportunity to catch up.
Title: Re: Date Night ( OOC )
Post by: Raiden on <04-05-15/2313:54>
This full up then?
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-05-15/2324:22>
Raiden, the recruitment thread is in the LFG thread. And as someone with over 700 posts I would have expected standard courtesy to be observed.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <04-06-15/1740:21>
@gilga.

Woah!  There some PM/IM thing going down with that post?  Holy hell, that was a lot of back and forth.  Impressive :o
Title: Re: Date Night ( OOC )
Post by: gilga on <04-06-15/2133:06>
Was fun to do, with google docs while we both were online.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <04-06-15/2217:39>
Oh, nice.  Figured it was either that or a HUGE leap in character use trust.  haha. Very cool, I'll have to remember that technique :P
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <04-07-15/0012:43>
Yes.  It was a lot of fun and allowed us to cover an entire conversation without forcing others to wait for us.  Of course, this technique is not fitting for all situations, but it seemed to be good for this one.  It was a bit eerie watching him type.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-07-15/0042:11>
Having done that with Trisk I can absolutely echo the eerie part.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <04-07-15/2018:53>
I am familiar with that.  Makes you think of those horror flicks, yeah? :D

Smiles, I am not ignoring the message from Sam Webster as a blatant act of defiance.  I'm noting the time stamps and doing my best to keep consistent (Arc and Stahl are at 9:00 AM, where the message is at 13:30)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <04-07-15/2357:33>
And Yelena did not call Arc until after 10 and then went to sleep next to Marco after setting her alarm for 11:30.  She will need a quick shower after waking up and maybe the four of us and Feathers can go to lunch somewhere and discuss what happened.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-08-15/0128:27>
Boom, I never would think defiance. I know my time stamp is for later than most of you are. It's why I made sure to specify. I wanted to begin moving the story to the next day. But, Sam would assume a late wake up and day after the activities of the night before. And, he really needed the time to get things into place. But, as the GM I wanted to let you guys have a heads up as to what was coming so that you knew I hadn't forgotten you.  :) I'm going to wait for your answer Boom before I have Sam talk to Stahl as I don't want to presume to know your exact position in the club. And I'll edit my last post accordingly.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <04-08-15/1020:22>
Trisk, you must have seen old shows on TV land or Nick at Nite or something to even know who MacGyver was.  The show was very popular but I suspect that it was over before you were born.  It was a nice turn of a phrase, though.  I still use it when trying to jury rig something at work or home.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <04-08-15/1029:23>
...yeah, when Arc was building those sensors, I opened by playing that theme song...hehehe
I KNOW that show was before my time, but I love it.  Completely hokey but fun.  They got the whole run of it on Netflix too, last I checked.  But yeah, I won't be surprised if that show was the inspiration for the jury rigger quality.

Also, smiles...yeah.  I shouldn't try to make jokes on the internet when sleep deprived XD.  Post is up, hopefully it's what you needed.

As for lunch, sounds fitting.  Also fitting that fits in with the timestamp of the text.  Man, we flow good together, this group.
Title: Re: Date Night ( OOC )
Post by: gilga on <04-08-15/1508:42>
I imagine we can do it at Marco's or that Arc will pick Marco too at noon. I mean if we get Arc, Sthal and Yelena at Marco's at the same time you might as well come up.
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <04-08-15/1933:56>
Trisk, you must have seen old shows on TV land or Nick at Nite or something to even know who MacGyver was.  The show was very popular but I suspect that it was over before you were born.  It was a nice turn of a phrase, though.  I still use it when trying to jury rig something at work or home.

Nope, it actually started after I was born.
Title: Re: Date Night ( OOC )
Post by: Csjarrat on <04-09-15/0511:42>
Hi guys, just wanted to say I'm really sorry but i massively underestimated how much free time I was going to lose with the new arrival.
every time I pop on here I'm just so far behind and can't really contribute to the flow much. I'm dropping out but it was great to play with you all, some really great characters and RP going on.
Cheers!
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-09-15/1147:29>
No worries CJ, everyone underestimates the time needs of a new baby. Even repeat parents as your brain forgets traumatic memories in self defense :D. But it is truly the toughest job you will ever love. Best of luck and I'm glad I got the chance to play with you again. There'll always be a chair for you at my tables.
Title: Re: Date Night ( OOC )
Post by: gilga on <04-09-15/1801:20>
In the first month our main challenge was to eat and sleep. There was no time for anything else, I have no idea how my wife should have done it with me actually having to go to work.
Definately no time for PbP.
Title: Re: Date Night ( OOC )
Post by: ElteeDan on <04-09-15/2121:37>
Sorry to see you go CJ.  :(
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <04-09-15/2224:27>
CJ, as someone who is actively endeavoring to experience what it is you are going through right now, you have my assurance there is no ill feelings about you dropping :)  Wish you the best of luck.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <04-16-15/0013:10>
Happy tax day, chummers!

I sincerely apologize for lack of posting last couple days.  Between the site downage and today's rl stresses and responsibilities, I've had little time to be online.  I'll get a post up as soon as I am able. Sorry for the wait.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <04-16-15/0118:46>
Boom, your posts are worth waiting for.
Title: Re: Date Night ( OOC )
Post by: gilga on <04-18-15/0143:22>
With CJ dropping, Marco is the onlyone for astral recon. (altough he has no astral perception) he can use a spirit to look into that world for him:

1. Summon haven't thought about kind, but lets do man. (I think that all spirits equally good regarding astral... man may have higher than normal intuition.) I am open to suggestions here:
Summon Spirit of man (6) (http://orokos.com/roll/276063): 12d6t5 4

Spirit resist with force dice:
defense spirit (http://orokos.com/roll/276065): 6d6t5 2

2 services gained, but Marco has to soak 4 damage (2 damage per spirit success)

Marco rolls for drain cha + will (11)
drain Marco (http://orokos.com/roll/276066): 11d6t5 5

No drain. There is now a spirit bound - with 2 services. One of these will be to astrally scan the club. The otherone... who knows... do the dishes perheaps. 
Will roll later .
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-23-15/1230:04>
Boom, I need you to delete and save your post for tomorrow IC. Ambrose is still on sat. Sorry, I'd asked the guys in Skype to wait to post until I caught Trisk up as the posts from Sat. morning to Sat night did a very sudden jump on me while I was at work and Trisik is sick right now so his posting is a bit off.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <04-23-15/1317:20>
You got it boss lady :). Sorry for the inconvenience.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-24-15/0138:02>
No, it's my fault for not letting you know and not making the date/time clear in the post. But I appreciate your easy-going good humor in all of this. Thx for just being awesomely you.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-08-15/1224:44>
Morning gentlemen. And now I need to ask y'all to wait to move the day forward just a bit. I need Trisk's chara on your same timeline and he's on Sun. afternoon, y'all are on Mon afternoon. Hopefully shouldn't be to many more posts. Ok, well for me to get him into the group it is a very large number of posts, but as the weekend is coming up I'm hoping we can get it done in a reasonable timeframe. It's ok to post, just don't move the time forward to the party until I do. Thx, blows kiss, have I told you guys that you're awesome and ilu lately?  ;P
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <05-08-15/1313:04>
Huh? I thought i was on monday morning

Posting from work.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <05-09-15/2240:40>
To be fair, Smiles, you don't say much of anything to me lately ;P

Either way, I'm good with holding/idle conversation between now and when Trisk is done having Ambrose kick a chair from here to London in frustration and we're all on the same page :P

I gotta say to all this, though, is I'm loving how this plot is all weaving together to be a cohesive storyline.  I am catching myself making predictions and digging insight from actions to see what may happen next...both in the short and long term.  Exciting!
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-10-15/0819:01>
To be fair, Smiles, you don't say much of anything to me lately ;P

 :o Well than let me correct my oversight. How do I love thee, let me count the ways, I love thee when thou maketh an awesome post, I love thee when thou maketh a funny post, I love thee when thou maketh a poignant post, I love thee when thou maketh me laugh with something silly you've done, I love thee when thou refraineth from making a post to allow someone else to take the spotlight, I love thee for just plain being awesome!

There  :P
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <05-11-15/0003:21>
Hmm...methinks thou majeth a scene to maketh thy point.  Veritably, thy willing wit with willful writing wins wondrously.  Bravo. :D

(And just so we are clear, I may have made a number of predictions about what may come to pass.  I have written them down, so we shall see if I'm right on anything :P)

Also, I apologize for only having one post today.  Related to my reasoning for it, I would like to wish everyone a happy Mother's Day.  :)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-11-15/1213:04>
(And just so we are clear, I may have made a number of predictions about what may come to pass.  I have written them down, so we shall see if I'm right on anything :P)

Hmmmm, it seems that I am quite a predictable storyteller. Mercy & Gilga are also easily able to predict the storyline and quite happily cooperate with it while they enjoy playing their chara's. *Raises a toast* Cheers to my awesomely awesome players. I very much feel like the luckiest GM on these boards to have you guys.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-11-15/1238:49>
LOL  To be honest, I am almost always at a loss for the next step.  I think I know and then you throw in a kink like Sam's accident.  Now I am wondering.  He is/represents some very powerful people and it now seems like someone is trying to take him out.  That is bothersome and will require some action on our part.  I might get to pull a trigger after all.
Title: Re: Date Night ( OOC )
Post by: gilga on <05-11-15/1351:58>
Sams accident comes a complete surprise ;) but it is great for Shaping Marco's relationship with him/her/they.... ;0)
I am lucky to play with you guys.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <05-11-15/2043:17>
Part of being thrown for a loop is part of the fun :) keeps you guessing.

That being said, I wouldn't go so far as to call you guys predictable :P  I just enjoy connecting dots that may or may not be there and see the patterns forming and such...or aren't forming at times XD
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-11-15/2338:54>
SpittingCobra's stealth  ismilealot:12D6E5  → 4( 4; 5; 6; 3; 2; 4; 2; 2; 5; 4; 3; 5;=> 4 successes against 5 ) (https://rolz.org/info?X1448048)

workers perception  ismilealot:7D6E5  → 2( 1; 6; 4; 3; 6; 4; 1;=> 2 successes against 5 ) (https://rolz.org/info?X1448134)

Delilah's bluff  ismilealot:8D6E5  → 2( 4; 6; 1; 2; 1; 4; 5; 1;=> 2 successes against 5 ) (https://rolz.org/info?X1448161)

workers perception  ismilealot:7D6E5  → 1( 4; 1; 2; 4; 4; 6; 4;=> 1 success against 5 ) (https://rolz.org/info?X1448179)  wow, I can't believe I just got away with that roll, and if I'd crit glitched I think I'd have had the workers help her set up lol
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <05-12-15/2026:23>
Demoltions (http://orokos.com/roll/287970): 12d6t5 3
Stealth Bombs (http://orokos.com/roll/287972): 8d6t5 3
Conbomb (http://orokos.com/roll/287973): 8d6t5 4
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-14-15/0810:02>
Roll initiative.
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <05-14-15/0823:17>
Init (http://orokos.com/roll/288566): 2d6+9 13
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-14-15/1010:19>
Initiative is:  Initiative (http://orokos.com/roll/288594): 1d6+10 12

Although I do not know if I am in any condition to do anything.  And now it looks like we have lost Ambrose to the unseen Enemy as well.  First Feathers, then Sam, and now Ambrose.  I guess the rest of us might be next.

Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <05-14-15/1134:24>
Initiative (http://orokos.com/roll/288631): 1d6+8 13

If what is happening is what I think it is, then what may come could very well either be a) part of the plan all along, or b) the plan, but a few aspects are wrong.  But I agree: Arc and especially Yelena would not be in much of a ready stance against any sudden surprises at this point XD
Title: Re: Date Night ( OOC )
Post by: gilga on <05-14-15/1314:04>
I am not sure we are all required to do initiative but I don't like to stand out.

initiative (http://orokos.com/roll/288639): 1d6+10 12
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-14-15/1929:17>
(https://rolz.org/embed?X1485236) (https://rolz.org/info?X1485236)

(https://rolz.org/embed?X1485238) (https://rolz.org/info?X1485238)

(https://rolz.org/embed?X1485240) (https://rolz.org/info?X1485240)

Initiative is
Ambrose        13
Arc                13
Marco            12
Yelena           12
thug #2         11
thug #3         10
thug #1          9
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <05-14-15/2036:23>
With the thugs, how close are they to me? How small is the area I'm in?
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-15-15/2348:47>
5, 3, 4 feet respectively.
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <05-16-15/1742:45>
Reaction (http://orokos.com/roll/289673): 4d6t5 0 3,1,1,1
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <05-18-15/0321:04>
Bluff bluff bluff the stupid thugs. With Edge! (http://orokos.com/roll/290329): 15d6h5! 5
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-18-15/1342:52>
They are definitely terrified of you.
ismilealot:13D6E5 → 6( 3; 1; 1; 6; 6; 5; 4; 4; 4; 3; 6; 5; 6;=> 6 successes against 5 )#DSMO tranq round (https://rolz.org/info?X1545080)

ismilealot:13D6E5 → 6( 6; 3; 5; 6; 2; 4; 5; 2; 4; 5; 2; 3; 6;=> 6 successes against 5 )#DSMO tranq round (https://rolz.org/info?X1545086)
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <05-18-15/2307:15>
Dodge the bullet (http://orokos.com/roll/290818): 13d6h5! 6
Toxic Resist (http://orokos.com/roll/290819): 4d6t5 0

Flashbangs Resist (http://orokos.com/roll/290854): 16d6t5 4

10 stun damage 3 physical damage.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-22-15/0108:07>
(https://rolz.org/embed?X1589155) (https://rolz.org/info?X1589155)
Title: Re: Date Night ( OOC )
Post by: gilga on <05-22-15/0128:28>
Intimidation Defense (http://orokos.com/roll/292393): 11d6t5 4
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-22-15/0239:15>
(https://rolz.org/embed?X1589910) (https://rolz.org/info?X1589910)

(https://rolz.org/embed?X1589913) (https://rolz.org/info?X1589913)

(https://rolz.org/embed?X1589914) (https://rolz.org/info?X1589914)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-27-15/2115:06>
Hmmm, those private rooms aren't cheap. But, I'm willing to say that it was a Sam arrangement for the night since he'd know you'd need someplace private at least part of the night. And you didn't get any drugs, so say only 100 for the night on drinks and tips for you and your pleasure that night, again since you weren't drinking long, but you did need to buy enough to make it look good, and make your partner fairly oblivious to discrepancies and problems..
Title: Re: Date Night ( OOC )
Post by: gilga on <05-28-15/0303:52>
Okay... so 900 from starting funds and 900 from party loney. Thats 1800 nuyen for some very basic equipment for ambrose.
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <05-28-15/0406:27>
Ambrose has his own 26.650 after getting the basic commlink.

Things he's wanting to get from this shopping trip,


A better commlink, possibly, if allowable, with a sleeze dongle.
A lined coat, or one of the Mortimer coats, with mirror weave built in. And if he's really lucky with the coat, a set of mortimer clothing to go under.
3-5 smoke grenades, 2-3 flash bangs, 1-2 Gas grenades, 1-2 Paint Grenades
2-3 boxes of old style bullets. (With the case and gunpowered within)
Demolition's kit
Hardware Kit.

Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-28-15/1241:07>
Let's say an overall discount of 15% from Marco's negotiation skills, and a small favor. Favor will come due when I think of one.
Title: Re: Date Night ( OOC )
Post by: gilga on <05-28-15/1416:59>
Okay thansk Smiles... I found a nice Orz'et page here:
http://pl.shadowrun.wikia.com/wiki/Kodeks_Or%27zet
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-31-15/2213:52>
Rolling addiction for Yelena.  I do not know if it is psychological or physiological or both so will do both.

Psychological:  Will + Log = 7 - 2 =5d6.  Addiction Roll (http://orokos.com/roll/296002): 5d6t5 3

Physiological:  Will = Bod = 6 - 2 = 4d6.  Addiction (http://orokos.com/roll/296004): 4d6t5 1

I hope it was more psychological as I rolled much better.  It may still not be enough.  We will see.

By the way, that is some connection between that guy who took me to the shooting range and the club, isn't it?  He just happens to be an attorney for the firm that represents them.  Hmmmmmmm.  Inquiring minds would like to know more about that.  By the way, Smiles, did the Range Manager tell me anything about becoming a member?  I did ask him about that.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-01-15/0200:38>
Not to mention one of the last names of the law firm...ring any bells? ;D

Either way, I apologize for the lateness in posting.  In all honesty, I thought that my post went up hours ago...turns out it hadn't sent due to connection issues.  One furious retuping later... :P

@Mercy: ooh...the fact that it is magical in nature might affect those rolls too...now I'm getting nervous, combine that with the rumors abounding that those drugs could induce Awakening...
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-01-15/0228:10>
Perhaps the magical bit caused the -2 dice pool? 

Anyway, Yelena thinks that she impressed the guy and he may contact her again.  And I am not certain if Yelena has anything to awaken, but wouldn't that be a hoot if she did?
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-01-15/2047:22>
No kidding.  Then again, there really is only one person in this group that knows the big picture -glances to smiles-  Still, that -2 makes sense that way then.  It was also said it's more addictive than mundane drugs anyhow.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-02-15/0113:48>
Trisk brought up the question of Karma, and I can certainly agree that y'all have earned it, so 5 karma each.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-03-15/0044:03>
Mercy is on vacation, Gilga is moving, I'm moving. posting is down to 1x/day this week. This way I don't stress. And we're all forgiven if we can't post at all one day.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-03-15/0117:31>
Goes without sayin, thank you very much for the karma :)

As for the situation, thank you for the update.  I won't worry :). I'll go ahead and mention now that in a few weeks I'll beout for a few days myself (5 year anniversary, so without a doubt off the grid).  I'll let y'all know when a date has been locked in.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-06-15/0102:22>
To smiles.

I know my last post had a lot of actions pushed forward.  If you had plans that would interrupt anything in that post, please don't hesitate to cut it off.  I won't be upset :P
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-10-15/1733:41>
I'll have a post up once I'm home from work.  That way I can make something of quality.  In the meantime, Arc will be making a Matrix Perception test to identify the commcode or name of Marco's contact in the vicinity (1 hit will do it if not running silent.  If silent, it is my roll versus Logic+Sleaze)

Matrix Perception (limit 3) (http://orokos.com/roll/299610): 7d6t5 4
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-11-15/1336:39>
Street Name:  Boyscout (I don't call myself this, those few that know and talk about me call me this)
Name: Jedediah Early
Movement: 4/8
Human Male Age 60
Height 5'9" Weight 135
Composure: 9
Judge Intentions: 10   >>>>Plus Boost
Lift/Carry: 4 (15 kg/10 kg)
Memory: 7
Nuyen: $1,260
Career Karma:  32 (15 converted from Nuyen)
Current Karma:  3

== Priorities ==
Metatype: E(0) - Human
Attributes: C(2) - 16 Attributes
Special: A(4) - Magician
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: E(0) - 6,000¥

== Attributes ==
BOD : 3
AGI   : 2
REA  : 1
STR  : 1
CHA  : 4
INT   : 6
LOG  : 2
WIL   : 5
EDG  : 3
MAG : 6

== Derived Attributes ==
Essence:                    6
Initiative:                    7 + 1d6   >>>>Plus Boost >>>>Plus Increase Reflexes
Astral Initiative:         12 + 2d6   >>>>Plus Boost>>>>Plus Increase Reflexes
Physical Damage Track:   10
Stun Damage Track:         11
Dodge Dice             7 >>>>Plus Boost

== Limits ==
Physical:                  2
Mental:                    5  >>>>Plus Boost
Social:                     7
Astral:                     7

== Contacts ==
Connor and Quinn Keegan (4, 2) Fixer
Escher (3, 2) Hacker
Ito Takneda (4, 3) Yakuza Lawyer
Mikhail Anatoli Mouskov (3, 4) PI
Rosalie Valdez (3, 2) Lead Crime Lab Technician

== Qualities ==
Aged (Rating 2)
College Education.RF
Focused Concentration (Rating 1)
Linguist
Magician

== Active Skills ==
Arcana   [Initiation]         : 4    Pool: 6 (8 )
Artificing                          :1     Pool 7
Assensing                      : 6    Pool: 12    >>>>Plus Boost
Astral Combat [Spirits]  : 3     Pool: 9 (11)
Banishing                       : 6    Pool: 12
Binding   [Man]              : 6     Pool: 12 (14)
Computer                       : 2    Pool: 4       (data search is based off Int, so 8 dice for Data search)  >>>>Plus Boost
Con   [Fast Talk]            : 3    Pool: 7 (9)
Counterspelling              : 6    Pool: 12
Disguise                         : 2    Pool: 8    >>>>Plus Boost
Etiquette                        : 4     Pool: 8
First Aid                         : 0     Pool: 1
Intimidation                    : 0     Pool: 3
Leadership                     : 4     Pool: 8
Navigation                      : 0     Pool: 5    >>>>Plus Boost
Negotiation                     : 4     Pool: 8
Perception                      : 6     Pool: 12    >>>>Plus Boost
Ritual Spellcasting         : 6      Pool: 12
Sneaking   [Urban]         : 6     Pool: 8 (10)
Spellcasting                    : 6    Pool: 12
Summoning [Man]          : 6     Pool: 12 (14)
Survival     [Urban]         :  1    Pool: 6 (8 )    >>>>Plus Boost
Tracking                         : 0     Pool: 5    >>>>Plus Boost

== Knowledge Skills ==
Area Kn: Seattle [Redmond] :4           Pool: 10 (12) >>>>Plus Boost
English    [Street Lingo]        : N                     
Russian                                : 4           Pool: 11  >>>>Plus Boost
Or'zet                                    : 4           Pool: 11  >>>>Plus Boost
Japanese                             : 2            Pool: 9  >>>>Plus Boost
Forensics                             : 6            Pool: 8
Gangs                                  : 1            Pool:7  >>>>Plus Boost
Organized Crime                 : 1             Pool: 7  >>>>Plus Boost
Ork Underground                 : 1            Pool: 7  >>>>Plus Boost
Magical Theory  [Astral]        :6            Pool: 8 (10)
Magical Threats                    : 6           Pool: 8
Parazoology   [Spirits]           : 6           Pool: 8 (10)


(Tradition: Chaos Magic, Resist Drain with WIL + INT (11)) >>>>Plus Boost
== Spells ==
Astral Window                   DV: F-3
Clairvoyance                    DV: F-3
Clout (cast with fetish)      DV: F-5
Heal                                 DV: F-4
Improved Invisibility         DV: F-1
Increase Reflexes           DV: F
Influence                         DV: F-1
Levitate                           DV: F-2
Lightning Bolt                 DV: F-3
Stunbolt                          DV: F-3
Increase Intuition           DV:  F-3

==Rituals==
Remote Sensing             
Watcher

== Commlink ==
 Nixdorf Secretar Commlink     (ATT: 0, SLZ: 0, DP: 4, FWL: 2)
                              w/program carrier mod           
                              w/ Virual Machine, Sneak, Search, Browse, Signal Scrub, Encrypt

Cheap prepaid Comms x5

== Gear ==
SINS AND LICENSE
Fake License (Magic, Combat Spells, PI) Rating 3 x3
Fake SIN (Primary) Rating 3
Fake SIN (Throwaway) Rating 1
Certified Credstick, Gold
Certified Credstick, Standard x3

GENERAL
Armor Jacket
Trodes
Micro-Transceiver
Slap Patch, Stim Patch Rating  6  x2
R3 Stim Patch x3
Contacts Rating 3
   +Image Link
   +Flare Compensation
   +Low Light

MAGIC
Magical Lodge Materials Rating 5
Weapon Focus (Club/Cane) Force 1
Sustaining Focus (Health) Force 1
Reagents, per dram x50
Fetish (brass head on cane) (for Clout)

PI GEAR
Restraint, Plasteel  x2
Restraint, Plastic  x10
Flashlight, Low-light
Microphone, Laser Rating 1
Stealth Tags x10
Binoculars, Optical
Camera, Micro Rating 1 x3
Sensor Tags with microphone x4
Bug Scanner R6
Tool Kit (Forensics)

1 Dose of Deepweed

4 karma spent on Jack of All Trades
4 karma spent on Computer 0>1>2.
5 karma spent on Astral Window Spell (SG P107)
1 karma spent on Artificing >R1
5 karma spent on Increase Intuition Spell  (convert from Nuyen)
5 karma spent on Watcher ritual  (Convert from Nuyen)
1 karma spent on crafting Health Sustaining Focus (Convert from Nuyen)
4 karma spent to bind Health Sustaining Focus (Convert from Nuyen)





Shopping List:
                         
                           
                             Driving Rank 1                           1 Karma
                            Artisan (wood carving) R1         1 karma (2K)
                            Bond an F2 Power Foc             12 karma (24k)

Spell wish list:
               
Locate Individual
Detect LIfe
Spatial Sense
Sterilize
Stabilize
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-11-15/1352:47>
Background:  Was born in 2010 just as the world was starting to go haywire.   Childhood was kinda chaotic, with my parents trying to make it seem normal.  Was a boyscout for a while.  Family got caught in Seattle when the US fell apart in 2014, so I grew up here.  Dad worked odd jobs.  We were lower middle class.  Everything changed in 2022.  I was on a camp out with the scouts when my best friend was attacked by dogs.  I wasn't particularly formidable, but I was hitting them with my hiking stick trying to beat them off of him. I became more frustrated as I was ineffective.  Suddenly, my swings with the stick started knocking them off.  I had awakened and was using my magic to hurt the dogs.  They ran, and I collapsed.  That same best friend, while recovering from his injuries, goblinized into an ork (it was the beginning of goblinization).  His family was relocated to an internment camp and I never saw them again. 
The biggest change of all, toward the end of the year, my parents died in the second wave of VITAS in 2022.  I was taken in by a family that my parents knew.  I hid my abilities from them and tried to be normal.  My foster parents owned a construction company, and I worked for them for my early adult life, rarely using my abilities.  I finished high school in 2028, and worked for them from then until 2040.  During this time, magic was becoming more accepted.  I used the money I made and my spare time to take correspondence courses for magic. 
Somewhere about 2040, when I was in beginning my 30's, I got restless and tired of the dreary, boring life, and I started developing my awakened abilities, and using them to do quasi legal jobs on the side.  A brush with police put me on the outs with my foster family, and I was told to shape up or ship out.  Ship out I did, and spent the next ten years working as a shadowrunner for the excitement. 

Due to mysterious circumstances in 2050, I  left the shadows.  I spent the next 20 years living anonymously in the Barrens.  I know them well, I know how to get by.  At the age of 60, I'm tired of getting by, and I started working with a private investigator named Mike a couple of years ago.  I have recently struck out on my own as a PI with the help of a lawyer I know.  Ito Takaneshi put me in touch with some associates of his and I borrowed enough money to open up my own PI practice.

Recently spent a short stay in the hospital and rehab.  I was working on a case, investigating some unusual activity, when I had a run in with a toxic mage.  Toxic Mage 1, Jed 0.  Trashed my car and my body.  Still a little weak, but I’m down to my last 40 Nuyen, its dinner time and rent is almost due…

Contacts:
Mikhail Anatoli Mouskov:  Mike is an orc of russian decent. Not part of the Vor, but has associations, partly just by being a tough guy russian.  He is my mentor as a PI.  My one true friend.  We met while he was working a case in the Barrens.  He had been caught off guard by a gang while looking for a missing person.  I stepped in and helped him survive the situation.  Soon after, I started working for him.  Very few people know that the nickname his mother called him was Nishka.  Contact made with him by commcall.  Uses:  physical legwork, street rumors, extra contacts, getting a beer. 

Ito Takaneshi: Lawyer introduced to me by Mike. Contact made by commcall or office visit.  Uses:  Influence, legal help, introductions, information, Shadowrunner scuttlebut

Escher:  Escher is a hacker contact that I met through Mike.  We use him  when we need to follow digital clues.  We have never met, as he will only meet in VR.  Contact is made with him through a guild in a Matrix RPG.  He seems to be available 24/7, leading us to speculate that he is actually a group of hackers, or an AI, or something unusual.  Uses:  Information, digital surveillance

Rosalie Valdez:  mid 30's Puerto Rican descent.  Works as lead technician in the city's crime lab. Mike uses her to process his own forensics evidence on the sly for a fee.  DNA testing, residue analysis.  As lead technician, she has access to the police records system, and can provided copies of police reports off record, even the sections of the report that aren't public release.  She seems to enjoy flirting with this old man, but of course she wouldn't be interested, right?  Contact is made by contacting her in her Second Life matrix game.  Uses: Information, forensics legwork, Background checks, possible misplacement of evidence against someone (possibility is unexplored by this character).

Connor and Quinn Keegan.  Pair of Irish descent gypsy brothers who run a black market store out of a small collection of vans and sedans that set up and various locations in the Barrens (abandoned warehouses, parking garages, etc).  They put an add in the classifieds each day in code to tell their customers where they set up.  Always seen together, Connor does the business and speaks with a strong Irish accent.  Quinn takes care of security, and is quiet and moody.  Funny thing is that when he talks, he has no accent.  Contact:  call is placed to an answering service, and then Connor or one of his assistants will call you back.  Delivery is possible for a fee, depending on the item and your location.  They will not deliver to Bellvue or Downtown due to security risk.  Uses:  Gear, jobs, information, more contacts.

[spoiler](http://i.imgur.com/D5cXasZ.jpg)[/spoiler]                                                                  [spoiler](http://i.imgur.com/HpJmDYD.jpg)[/spoiler]
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-11-15/1816:52>
Forgot to roll for starting cash:

Jed:3D6 → 12(6 +1 +5) (https://rolz.org/info?X2054247)

12x60=720.

So I have 760 Nuyen
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-11-15/1950:38>
Oh Boom, I'm going to edit my post to include the commcode of the halfer Marco's talking to. I forgot you'd made the roll.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-11-15/2039:33>
All good, smiles.  :)  Wasn't gonna fuss over it.

(btw, Arc's right arm is the one that's chrome now.  I'm going to read it as the tattoo on her left ;D )
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-15-15/2313:41>
Gilga, I'll need more info from you as to your itinerary while you look like Sam. It doesn't need to be finely detailed. But, considering everything else you're doing it's not leaving much time to just tour around and since Sam's enemies are very specific I really need the details before I can make a decent reply.

Boom & Mercy, I'm loving the normal back & forth sisterly chatter underneath the semi-hostility of the 'show'. But, I think you're going to need to roll a bit of bluff to see how well you can carry it off for the "stranger". Normally I don't approve of throwing dice at PC's, but in this case not only is it warranted, but I'd be remiss in not asking for it.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-15-15/2332:37>
Con (default, CHA 3-1) (http://orokos.com/roll/301323): 2d6t5 0


...I was kinda expecting that.  Arc is a pretty direct lady :P hehe.  I kinda figured a result like this...hence the portrayal of being a little stunned at the initiation of the act :P
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-15-15/2355:37>
Yelena tries CON on PI man.

Marisart@yahoo.com:2D6R5 → 1( (5 4→ 1 success(es) against 5) ) (https://rolz.org/info?X2169404)

Better than I deserved.  It will be up to "Ralph" to carry it off.
Title: Re: Date Night ( OOC )
Post by: gilga on <06-16-15/0007:45>
Marco is an awesome lair but I am not 100% sure we want to lie to the PI that is looking for Sam. I'll come up with some post.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-20-15/0309:15>
Ok small post up so that you all know ilu. But you're going to have to wait for a good post until I wake up. To tired to weave right now.

And Happy Birthday Boom!  :)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-20-15/0319:22>
Indeed.  Happy Birthday
Title: Re: Date Night ( OOC )
Post by: gilga on <06-20-15/0421:47>
Mazal tov!
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-20-15/0440:14>
Wait wha?  Smiles has a birthday!  Happy birthday!

..I'm weirding out that it is so close to my own...(6/20)

I'll be waking up early, so I'll squeeze a post. out to bounce off of :) the lahv is mutual.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-21-15/2157:06>
The Skype chatter got me thinking, and you guys have actually completed two objectives, almost 3. So, Mercy, Gilga, Boom and Trisk get 5 more karma.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-21-15/2346:37>
:D. Thank you very much Smiles!   Karma will be greatly appreciated

Also, declaring Now.  From the late evening of the 24th to the morning of the 27th I will have no net access, as I will be away on my wife and my 5th anniversary :). Hoping it won't cause undue inconvenience.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-22-15/0126:29>
Have fun on your anniversary.  I have had three fifth anniversaries and they were all nice.
Title: Re: Date Night ( OOC )
Post by: gilga on <06-22-15/0132:50>
Have fun! ;)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-22-15/0701:58>
Yes, have fun on your anniversary Boom!
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-24-15/1229:41>
Ok, having read the posts we're at a place where the conversations between Jed & Yelena, and Ambrose & Marco are at important junctures and as such I want them to play out without rushing. It's good timing for Arc anyway as she's at the next day and Boom won't be posting for a bit while he's on his anniversary. I'm also stepping back a bit except for when Mike needs to interject something. So, I'll see you guys later and I'm running errands.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-29-15/1156:59>
I totally love you guys. Gilga, I don't think anything could have shown Marco's fastidiousness and attention to detail than that post about wet footprints and making extra work.  Arc & Yelena sitting on a couch and discussing codes so that Arc's not interrupted when she's getting quality time with her Vruk. And I'm the worlds luckiest GM to have players who will make posts about sipping coffee and leaving wet footprints and chopping vegetables. You guys develop your chara's and build your interconnections in such strong, wonderful, and natural ways that it makes my heart swell with gladness to be a part of this group.

                                                                                                                                                        :)
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-29-15/2024:40>
:) The honor and pleasure is mutual.

Thought I would have put this up after I got back, but I musta forgot (heat waves.  they mess with the mind I tell ya).  But, I wanna thank everyone for the well wishes.  It was appreciated :)
Title: Re: Date Night ( OOC )
Post by: Csjarrat on <06-30-15/1648:09>
hi guys, looks like date night is still going strong!
mum and baby doing amazing, so I've resurfaced into hobby lol.
keep going guys, its a good read!
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-30-15/1818:06>
TY CJ, it's good to see you again. And I'm very happy for you & your family. I'm glad you enjoyed the story so far. I do think it's funny that you dropped a couple of months ago and as far as the story is concerned it was only a few days. And, let me say it before the others. If you want back in there will always be a place for you at any table of mine. But, I know you know that.

Gilga, Mercy, Boom, Trisk, Irish I think we can say that now you've completed objective 3, no Sam. So, 5 karma for each of you.

Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <06-30-15/1955:31>
Character Sheet for Blake

[spoiler]
== Info ==
Name: Blake                       Alias: Blake
Ork, Male                         Movement: 16/32
                                  Composure: 7
Street Cred: 1                    Judge Intentions: 8
Notoriety: 0                      Lift/Carry: 7 (45 kg/30 kg)
Public Awareness: 0               Memory: 5
Karma: 10                         Nuyen: 80
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: B(3) - Any metatype
Attributes: C(2) - 16 Attributes
Special: D(1) - Adept or Aspected Magician
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: E(0) - 6,000¥

== Attributes ==
BOD: 4                            CHA: 4
AGI: 5 (8)                        INT: 4
REA: 4                            LOG: 2
STR: 3                            WIL: 3
EDG: 2                            MAG: 6

== Derived Attributes ==
Essence: 6                        Initiative:           8 + 1d6
Physical Damage Track: 10         Rigger Init:          8 + 1d6
Stun Damage Track: 10             Astral Init:          8 + 2d6
Physical: 5                       Matrix AR Init:       8 + 1d6
Mental: 4                         Matrix VR Cold Init:  4 + DP + 3d6
Social: 8                         Matrix VR Hot Init:   4 + DP + 4d6
   Zoé: Executive Suite [+2] (Must be visible)
Astral: 8

== Active Skills ==
Automatics                        Base: 1  + Karma: 0  = 1   Pool: 9
Blades                            Base: 1  + Karma: 0  = 1   Pool: 9
Clubs                             Base: 1  + Karma: 0  = 1   Pool: 9
Con (Fast Talk)                   Base: 0  + Karma: 6  = 6   Pool: 14 (16)
Disguise                          Base: 6  + Karma: 0  = 6   Pool: 11
Escape Artist (Contortionism)     Base: 2  + Karma: 0  = 2   Pool: 10 (12)
Etiquette                         Base: 4  + Karma: 0  = 4   Pool: 10
Gymnastics                        Base: 0  + Karma: 6  = 6   Pool: 14
Impersonation                     Base: 0  + Karma: 4  = 4   Pool: 10
Intimidation (Interrogation)      Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Leadership                        Base: 4  + Karma: 0  = 4   Pool: 10
Locksmith                         Base: 2  + Karma: 0  = 2   Pool: 10
Longarms                          Base: 1  + Karma: 0  = 1   Pool: 9
Negotiation                       Base: 4  + Karma: 0  = 4   Pool: 10
Palming                           Base: 6  + Karma: 0  = 6   Pool: 15
Perception                        Base: 6  + Karma: 0  = 6   Pool: 10
Pistols                           Base: 1  + Karma: 0  = 1   Pool: 9
Running (Urban)                   Base: 0  + Karma: 4  = 4   Pool: 7 (9)
Sneaking                          Base: 6  + Karma: 0  = 6   Pool: 14
Survival (Urban)                  Base: 0  + Karma: 5  = 5   Pool: 8 (10)
Unarmed Combat                    Base: 1  + Karma: 0  = 1   Pool: 9

== Knowledge Skills ==
Area Knowledge: Chicago (CZ)      Base: 4  + Karma: 0  = 4   Pool: 8 (10)
Area Knowledge: Seattle (Redmond) Base: 3  + Karma: 0  = 3   Pool: 7 (9)
English                           N                     
Magical Threats                   Base: 2  + Karma: 0  = 2   Pool: 4
News                              Base: 3  + Karma: 0  = 3   Pool: 7
Security Design                   Base: 3  + Karma: 0  = 3   Pool: 7
Shadow Community (Personalities) Base: 4  + Karma: 0  = 4   Pool: 8 (10)
Sprawl Life                       Base: 1  + Karma: 0  = 1   Pool: 5

== Contacts ==
(Fence) (CON: 4, LOY: 3)
(Decker) (CON: 2, LOY: 3)

== Qualities ==
Adept
Aged (Rating 1)
Low-Light Vision
Mentor Spirit (Raven)
Phobia (Uncommon, Mild) (Helhounds)

== Powers ==
Cool Resolve Rating: 2
Facial Sculpt Rating: 1
Improved Physical Attribute (AGI) Rating: 3
Melanin Control
Nimble Fingers
Traceless Walk
Voice Control Rating: 2

== Lifestyles ==
Street  1 months

== Armor ==
Ares Victory: Globetrotter Jacket   12
   +Holster
Form-Fitting Body Armor             8
   +Concealability
   +Custom Fit
Zoé: Executive Suite                12
   +Custom Fit
   +Newest Model

== Weapons ==
Ares Predator V
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 9        Accuracy: 7     DV: 8P       AP: -1    RC: 2
Colt Agent Special
   +Hidden Gun Arm Slide
   Pool: 9        Accuracy: 5     DV: 8P       AP: -     RC: 2
Defiance EX Shocker
   Pool: 9        Accuracy: 4     DV: 9S(e)    AP: -5    RC: 2
Extendable Baton
   Pool: 9        Accuracy: 5     DV: 5P       AP: -     RC: 2
Knife
   Pool: 9        Accuracy: 5     DV: 4P       AP: -1    RC: 2
Shock Gloves
   Pool: 9        Accuracy: 5     DV: 8S(e)    AP: -5    RC: 2
Unarmed Attack
   Pool: 9        Accuracy: 5     DV: 3S       AP: -     RC: 2

== Martial Arts ==
Parkour
   +Monkey Climb

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x3

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x50
Ammo: Regular Ammo (Light Pistols) x20
Ammo: Taser Dart (Tasers) x40
Cram x4
Crowbar
Fake SIN (Johnathon Perdue) Rating 4
   +Fake License (Private Investigator License) Rating 4
   +Fake License (Adept License) Rating 4
   +Fake License (Concealed Carry Permit) Rating 4
Flashlight, Low-light
Jazz x2
Lockpick Set
Miniwelder
   +Miniwelder Fuel Canister
Subvocal Mic x3
Trodes

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Morphing License Plate
   +Spoof Chips
   +Sensor Array Rating 2

[/spoiler]

Character Background Questionaire
[spoiler]

1. What is your characters Sex?

---Male

2. What is your characters physical size?

---Some would say I am small for an orc but then for a human, I am built like a linebacker.

3. What is the color of the characters Hair and eyes?

Hair: Shaved head, But it can be any style or color you want
Eyes: Changes, but normally blue.       

4. What is the character's general appearance (i.e., How does he dress, etc.)?

---Normally I just like to be relaxed in a pair of old jeans and a ratty t-shirt. But I'll dress to whatever the occasion calls for. You see *winks*, I got a talent for changing up my looks.

5. Where was the character born (City, State, Hospital Name)?

---Chicago, Illinois to a midwife in my parents apartment

6. What is the characters date of birth?

---July of 2052

7. What was the character's family life like?

---Lotsa kids, mom running around after them. Of course being in Chicago at the time wasn't the healthiest environment to grow up in. Had a bit of a bug problem. *chuckles* Actually it wasn't too bad as a kid. We grew up in a small community that had taken refuge in the bottom levels of an underground parking garage. We were pretty secure to run around and play as kids, but I didn't see daylight til I was much older.


8. Has the character begun his own family?

---Naw, never really had the chance.

9. Where or how was the character educated?

---Learned on the streets. And from some of the adults that would teach classes now and then.

10. Has the character ever done anything else for a living?

---Besides whatever it took to survive? Never really had the chance 'til the walls came down and I got out.

11. What are the characters beliefs on church and state?

---Fanatics, one and all.... Then you have those folks that belive in god. Never had much use for any of them.

12. Describe the characters Moral code. Include how mercenary he is, whether or not he'll kill innocents, etc.

---Some may say my compass doesn't exactly point North. I am not some pious goody-two-shoes. But no, I am not one to kill an innocent.

13. What are the character have any goals?

---Make a little scratch so I can live out the rest of my life someplace warm.

14. Why does the character run the shadows? (Why does he run the shadows still, rather than getting a "real" job?)

---I got the skills to survive. Maybe I can make a little money that way.

15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may color or add mood to the history.

---People say I'm a bit jaded. I just like to think that I am more of a realist. It's not exactly like I grew up in a world of kittens and rainbows.

16. What special qualities does the character possess? This does not refer to skills, but rather at other things, such as How he gets along with people, does he plan ahead, etc.

---People say I am a survivor. I'll do what it takes to survive.    

17. Are their certain things the character can't or won't do? Why?

---Growing up in Chicago the way I did mena that a lot of the regular rules didn't apply. I mean there wasn't exactly you friendly neighborhood police force (The sarcasm oozes there) to keep the peace. You kept it yourself if you wanted any. Now I am not some monster but I have had to make the choice of killing a child's mother in front of the youngin' cause mommy dearest started growing more appendages than were exactly proper.

18. What things, people, or ideas does the character hate?

---Traitors and layabouts.

19. What things people, or ideas does the character love?

---I loved my family and friends. Tried getting the one that wanted to leave Chicago to come with me but many just weren't up to the challenge of leaving the city. It wasn't exactly a walk i the park for me. It would have been suicide for some of them.

20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc.

---Blake is my given name, never really cared about last names in the compound where I grew up. Nicknames and streetnames are too numerous to remember them all. I tecd to change them as often as a new pair of socks.

21. Determine what your character used to do, before becoming a shadowrunner (very important).

---Got myself out of Chicago as soon as I was old enough to be on my own. Traveled North America a bit learning about life outside of that hell. Found I was pretty good at getting what I needed to get by. People would probably say I was a con man and a thief. but they always had more than they needed.

22. Decide why your character left his or her old job, if he had one. (also important).

---Still doing the same thing now.

23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why he started running the shadows originally. What led him to it?)

---Had a buddy that knew my paricular skillset. He set me up with a couple of guys. Both of them the biggest set of meatheads you could find. But they had uses. Did a few runs with them, mostly little jobs here and there. Nothing big league. But it got my feet wet.


24. How did your character come to know his or her contacts? Contacts are an important part of Shadowrun, decide how and why you know them.

---WIP

25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless_masses? This may be affected by the characters previous employment.

---Nope Sinless as the day I was born unless you count the fake ones I use when I can get them.

26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence?

---I wouldn't say full-time runner. More of a full-time survivor.

27. Which person(s) or group(s) do you love the most?

---I love my family, and Friends that are close enough to be family. There is a difference between blood and family.

28. Which person(s) or group(s) do you hate the most?

---I'd have to say those damn bugs are up there on my list of most hated. Don't relly care for them much. And I'd like to kick the man that created Fab in the balls a few hundred times.

29. Which person(s) or group(s) do you respect the most?

---I gotta say I'll give more respect to those that can live their life keeping their word. I don't mean some pious always speak the truth type. But those that say if something is going to get done it will.

30. Which person(s) or group(s) do you fear the most?

---

31. What is your favorite color?

--- Green, as in cold hard cash.

32. What is your favorite food and/or drink?

---Steak and eggs. The real stuff not some soy crap.

Came across a little diner once down in the CAS. Best damn meal I ever had. It was a greasy spoon on the side of an old highway. Trucks lined up all in the parking lot. The placed looked like a bomb had hit it, but the food was damn good.

33. What place would you most like to visit?

--- I'd like to find some little tropical place to retire to. Somewhere that'll keep an old orc like me happy for a few years.

[/spoiler]
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <06-30-15/2038:14>
TY CJ, it's good to see you again. And I'm very happy for you & your family. I'm glad you enjoyed the story so far. I do think it's funny that you dropped a couple of months ago and as far as the story is concerned it was only a few days. And, let me say it before the others. If you want back in there will always be a place for you at any table of mine. But, I know you know that.

Gilga, Mercy, Boom, Trisk, Irish I think we can say that now you've completed objective 3, no Sam. So, 5 karma for each of you.

Indeed, CJ, glad you're enjoying things :)  Glad to say that Feathers is still a relevant force in this story, and hope we honor him with that.

As for the Karma...given how I have NO idea what the objectives are, I find these little surprises to be quite enjoyable :D  At the moment, I'm gonna hold on spending any until the group does get some downtime...and what I see with Arc, a few things storywise up in the air that I wanna see what direction they go before making decisions.  Still, wiz!
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <06-30-15/2040:42>
There is no rules and the points don't mean anything, here on who;s line is it anyways?
Title: Re: Date Night ( OOC )
Post by: gilga on <07-01-15/0623:46>
Glad to read that you are still around and that you are doing well with the baby!
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-01-15/1618:00>
Mercy, you just earned my impossible to achieve RP karma. When the time comes to break your addictionyou have 2 extra karma to add to that pool.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-02-15/0021:07>
Thanks for the award, Smiles, but I was just playing off what Arc had started.  And others have give stellar performances in RP.  I feel guilty taking the points.  Won't stop me, but I feel guilty.
Title: Re: Date Night ( OOC )
Post by: gilga on <07-02-15/0143:33>
Kudos! ;)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-02-15/0937:07>
I am going away for the weekend and do not think that the cabin has an internet connection.  Yelena is sleeping and I am not sure that we will be ready for her next act soon, anyway. 
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-02-15/1144:33>
Smiles, Jed sent Escher a message about helping with the job for Yelena.  It isn't Jed's job, and he doesn't currently have any money to offer, so that's why he sent her to Yelena.  Unless Escher wants to have Jed owe him a favor...

Totally matrix guy could use favors from a boots on the ground type like Jed...
Title: Re: Date Night ( OOC )
Post by: gilga on <07-02-15/1401:41>
Marco has almost 2k nuyen and will be generous with it. I am working for some equipment list.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-03-15/0223:08>
I do actually have a connection and will be checking in to see if you guys have got to where Yelena can set up the meet.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-03-15/0935:05>
And Mercy you hit upon the very reason why I don't give RP XP. I've always been tremendously fortunate as a GM. I've always gotten players who are simply outstanding at RP. How do you judge that one had just that little bit extra? And how do you say, Well, you haven't really added that much. When you know that they're doing the best they can? But still, that hit something in me that said, Wow, if that doesn't buy Yelena a little bit of karma nothing does, really unfair to deny it. And I guess it boils down to the 'definition' of karma, which is you get out of life what you put in, and helping kids stay off drugs by seeing someone who's tough enough to say 'no' (because they don't know she's an addict) will only help her when it comes time to break free again.
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <07-03-15/1334:52>
 [ roll 10d6e5 = 2  6s:1 ones:2 ] #Percption roll to see through Marco's Disguise

Wanted to roll to see if Blake sees through Marco's disguise.
Title: Re: Date Night ( OOC )
Post by: gilga on <07-03-15/1625:39>
I forgot to post the rolls but it is actually very difficult to see through the disguise.

DIsguise with Ambrose (http://orokos.com/roll/305132): 12d6t5 4
The disguise rule for collebrative disguise.
Help Impersonation /url]: 15d6t5 3
impersonation .  (http://orokos.com/roll/304992)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-03-15/2125:02>
I loved that bit of cooperative storytelling between Arc and Marco. Google docs ftw. And now comes an absolute first for me. Boom, 7 karma.  Mercy and Gilga 3 karma. Boom you have consistently done an outstanding job as a player as a poster and as a person. You have looked for and found ways to make sure other players character got invited and included in the action and have done so in ways that seemed so natural and so in character that your talent and generosity has taken my breath away. Mercy and Gilga, day in day out you guys take an hour out of your days to post in my game.  And you've done so in ways that advance the storyline with a creativity and craft that staggers and humbled me.  Please know that I don't take one minute of your time for granted and I'm so grateful for the chance to craft with you guys. Y'all give me the freedom to tell a story that is filled with both darkness and beauty, hope and despair, because of your trust in my skills and your own skills. I've never before worked with a group that's given me so much liberty, or felt as free to just simply play your characters. And all those extras y'all have made time to add, have added to to my estimations of you. I know why you guys are sought out to play with others. And I can only be glad for those GM's and happy for the storylines that have had your talents added.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-03-15/2131:55>
Great job guys!
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-04-15/1912:09>
Once again Smiles, your kind words deeply humble me.  I accept this award with the understanding that, even if it had not been given, I would still bring out the posts and story contributions as I have been.  It is amazing what happens when inspiration is struck on the fly (the lost girl at the mall scene sprang up just as I sat own to post), and I personally feel blessed to have a GM and a group in whole that not only encourages such explorations of character and story development, but builds atop it and creates a world that feels, for lack of a better term, whole.

The recognition surely encourages me to keep my game up as we delve into this next step in the storyline.  I eagerly await to see what is in store, for not only Arc, but Yelena, Phoenix, Jed, Marco, and Blake as well.  Smiles, I know you: you've got plenty of twists up your sleeve, and I can't wait to see them :D
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-06-15/2248:51>
@ Jed  Roll initiative.

ismilealot:3D6+10 → 23(3 +4 +6 + 10)#Samurai spirit initiative (https://rolz.org/info?X2644399)

@ Yelena & Arc  Roll initiative.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-06-15/2252:20>
Done!

Initiative (http://orokos.com/roll/306624): 1d6+8 11
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-06-15/2255:46>
smilinirish:2D6+11 → 18(3 +4 + 11) (https://rolz.org/info?X2613564)

Oops, its 2d6+12.  so 19
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-06-15/2303:59>
Trying to make this work. 

Yelena rolls 1d6+10 =  15 

I rolled this in the Date Night room, so you can look at the roll, but I could not get it linked properly.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-07-15/1015:05>
Yelena is trying to kill or seriously wound a couple of the goons standing around Z.  Please consider moving the story along if you need to.  Yelena will take advantage of Arc's drones to keep tabs on the gunmen.  Her current intent is to pick off thugs, leaving the boss to negotiate with.  She has a dice pool of 17, accuracy of 9 and the weapon does 14P damage at AP-5.  She is using explosive rounds and  prefers to fire in three round bursts, which provides a -2 modifier to the target's dodge pool.  The rifle has an RC of 5.  Smiles, you may roll for me if you like.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-07-15/1241:12>
Realized I haven't been using the GM recommended site for rolling.  Apologies.  I will try to get that set up today or this week.

In the meantime, intent of last post is twofold:  Arc will defend herself if spotted, or if they start mobilizing against Yelena.  If neither happen, the readied action can fizzle.

Free action: tag using AR.
Readied Action: semiautomatic burst using Predator.  Dice pool 10, damage code 8P, -1 AP.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-08-15/0054:23>
Yelena      15
Boss         13
Thug 2      13
Thug 3      12
Arc           11
Thug 1      11
Thug 4       8

ismilealot:1D6+9 → 11(2 + 9)#thug 1 (https://rolz.org/info?X2644209)

ismilealot:1D6+9 → 13(4 + 9)#thug 2 (https://rolz.org/info?X2644217)

ismilealot:1D6+6 → 12(6 + 6)#thug 3 (https://rolz.org/info?X2644234)

ismilealot:1D6+6 → 8(2 + 6)#thug 4 (https://rolz.org/info?X2644239)

ismilealot:1D6+8 → 13(5 + 8)#the boss (https://rolz.org/info?X2644288)

Null sheen chummer, you can use any linkable die roller you like. And Mercy I wouldn't dream of taking away a players opp. to roll dice.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-08-15/0227:21>
Took the first shot.  Is it possible that Yelena has surprise on the enemy?  They might not be expecting this sort of response.  5 hits is not as good as I had hoped for, but if even one gets through, the man could be in for a lot of pain.  Let me know if I need to do something differently.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-08-15/1135:18>
I'll wait till my lunch to post pending my question answered.

Seeing the situation evolve, can I dissolve Arcs readied action on her initiative this pass?  If not, the roll I had earlier would apply at not much :P. Thanks in advance.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-08-15/2104:52>
Ok Mercy, I've been forgetting to answer the question on surprise, and yes, you have surprise. Boom, I'm assuming that the question you have is in regard to the thugs trying to move in on Yelena. And yes they will target her.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-08-15/2111:44>
oh okie doke.  So in short, the dude Yelena shot is likely down....let's hope my pitiful rolls did anything this time XD sweet!
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-08-15/2319:54>
Could be a short fight.  Yelena rolls to defend against the great shot. 

Dodge shots from thug (http://orokos.com/roll/307136): 12d6t5 3 

Dodged 3 so have to soak against 14, which will be tough.

Soak against damage (http://orokos.com/roll/307138): 15d6t5 10

Much better roll.  Still take 4 hits so will have initiative and actions reduced by -1.  Lucky.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-08-15/2323:14>
Very lucky!  Whew, the almost turned into bug encounter all over again...
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-08-15/2334:16>
LOL  They might still do that.  That was a hefty hit.  I hope the rest are not that lucky.  Still, only four left and I might still take out another.  Could influence what Yelena is able to do versus Snowden.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-09-15/1027:42>
Nice shot, Arc.  That might keep his mind occupied.  Yelena still has the highest initiative so will get another shot off before the guy can act again. 
Title: Re: Date Night ( OOC )
Post by: gilga on <07-09-15/1724:46>
Edited previous post + a new one. I hope it is okay that I created Sophie as a person with a story and everything.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-09-15/1738:05>
Ofc it is Gilga. But for move that scene forward because now she's mine.
Title: Re: Date Night ( OOC )
Post by: gilga on <07-09-15/1740:54>
Sure ;)
I can't wait to see what you can do with her.

Evil grin!
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-09-15/2119:55>
Masterfully done, gilga!

I'm excited/scared to see what our illustrious GM will do with this new GM Fuel prominent NPC directly tied to a main character.  :) Awesome.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-09-15/2312:21>
Yelena      15    5
Boss         13    3
Thug 2      13
Thug 3      12   2 after adjusted init. (This is the thug on the bus hood.)
Arc          11     1
Thug 1      11    1
Thug 4      8
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-09-15/2345:34>
Did Arc's shot seem to have any effect on the thug on the hood of the bus?
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-10-15/0013:34>
Did Arc's shot seem to have any effect on the thug on the hood of the bus?
+1 (agreed/ditto).  Figuring you were waiting on that result, Mercy.  Am I wrong?
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-10-15/0021:40>
Yes.  I was waiting on the result.  I am afraid I do not understand the +1.
Title: Re: Date Night ( OOC )
Post by: gilga on <07-10-15/0317:22>
Masterfully done, gilga!

I'm excited/scared to see what our illustrious GM will do with this new GM Fuel prominent NPC directly tied to a main character.  :) Awesome.
As long as it is interesting ;)
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-10-15/1753:41>
As denoted in edited post, +1 was intended to be shorthand for ditto or agreement.

Also, mercy, way to buy time :P
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-11-15/0146:49>
Inspired use of a can, Boom.  Well done.  Yelena took your advice and made the shot.  Now we have to see if there is another casualty and if she can avoid being hit again.  One more down might hurt their morale a bit.  Dodge is -2 and soak is -5.
Title: Re: Date Night ( OOC )
Post by: gilga on <07-11-15/0223:24>
Indeed, and Mercy if one more down won't hurt their moral being all dead might. ;)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-11-15/2335:45>
I'm kinda thinking being all dead might improve morale.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-12-15/0108:26>
I'm kinda thinking being all dead might improve morale.

The more or ne thinks about this, the more it makes sense :D. Regardless, lets see how this crazy idea worked out...

EDIT: :D!   Okay, I'm thinking its appropriate to reset initiative now, so I'll throw it out there.  Ignore if unnecessary?
initiative (http://orokos.com/roll/307852): 1d6+8 12
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-12-15/0227:16>
Initiative:  Initiative (http://orokos.com/roll/307860): 1d6+10 13  13 - 1 for wounds = 12

Good move with the can, Boom.  An inspired idea.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-12-15/1014:00>
Thanks much Mercy :)  I'm pretty proud of that one, definitely a "street" move to the core :)

IC post intentionally worded as such due to how initiative fell (tie score goes to rule of ERIC, and last I checked, Arc has more Edge ^^; )
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-12-15/1038:50>
Yes.  You have the tie breaker between us.  No idea what the thugs have.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-12-15/1040:23>
Thug #1        15
Boss              13
Arc                12
Yelena           12
Thug #4         12
Thug #3          8

ismilealot:1D6+9 → 15(6 + 9)#init thug 1 (https://rolz.org/info?X2738259)
ismilealot:1D6+10 → 13(3 + 10)#init boss (https://rolz.org/info?X2738276)
ismilealot:1D6+6 → 12(6 + 6)#init thug 4 (https://rolz.org/info?X2738275)
ismilealot:1D6+3 → 8(5 + 3)#init thug 3, includes -3 from wounds (https://rolz.org/info?X2738274)

Boom, I'm thinking you're going to need to mod you're last post to just sending a message to Yelena and then make you're action on your turn.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-12-15/1047:22>
Well, it looks like lots can happen before Yelena acts again.  It is good she is hidden behind a rock.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-12-15/1055:28>
That's fair.  Making the edit now.  Please proceed and I'll adjust accordingly.

Note: I'm at a low reception zone right now (sister in law's wedding) so posting in general will be limited.  If needed, I trust you guys to know what Arc does :)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-12-15/1124:07>
Rolling to dodge.

Dodge hits from thug (http://orokos.com/roll/307932): 11d6t5 5

Wow!  Great dodge.  Do not need to use the edge.
Title: Re: Date Night ( OOC )
Post by: gilga on <07-12-15/1141:54>
demon initiative (http://orokos.com/roll/307935): 2d6+15 21
First action is to materialize in this world:
Second to heal Yelena.
Deamon heal spell (http://orokos.com/roll/307936): 12d6t5 5
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-12-15/1151:10>
The shot at the man on the hood of the bus has nine hits and accuracy is nine so all are good.  I hope that he cannot dodge those.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-12-15/1241:33>
He doesn't have enough dice to dodge that, and is dead on net hits alone. Another kill shot for Yelena. (That's my girl!)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-12-15/1257:56>
Thug #1        15     5
Boss              13     3
Arc                12     2
Yelena           12     2
Thug #4         12
Thug #3          8
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-12-15/1324:38>
Efficient as ever, Mercy.  Nicely done.

Gonna assume Arc'a shot either did not land or did not down the other thug.  I'm okay with this :)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-12-15/2210:37>
We work well as a team, Arc. Your drones were very helpful.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-12-15/2302:06>
Glad I was useful in that regard :) I enjoyed being able to support like that.  Good thing too, because at this point I see two potential directions for Arc's skill development...either remain a front liner, or be that remote operative with eyes everywhere.  ...we'll see how events unfold to determine how it goes.  Am I right smiles? :D
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-12-15/2316:13>
Could be both if you get some gun drones.
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <07-12-15/2333:04>
A rotordrone with a rifle will make an excellent force multiplier.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-12-15/2354:34>
Try a sniper rifle.  That can give you added range.  Talk to Yelena.  She really appreciates the drones used to help her out.  She could help her friend fund something more.
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <07-13-15/0000:06>
A sniper rifle works well, a assault rifle would allow for flexibility in roles.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-13-15/0002:28>
Indeed it would.  So get one of each.  It may take a bit of cash, so might be something we can work toward.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-13-15/0002:37>
Totally love it when you guys talk weapons. May I suggest something with some targeting scanners and a skillsoft. Maybe a back-up spray & pray drone?

(And I modded my post to include Arc's shot. Sorry I missed it Boom.)
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-13-15/0009:58>
Gun based drones do have some merit towsrds having firepower, especially if Arc drift towards not being physically at a location for whatever reason ^^  I do believe she has enough karma to invest in a decent Gunnery skill...

All good points on the weapons types for sure...given enough cred, I could imagine having a small stable of different weapon types mounted on for flexible options...or with her Armorer skill, switching out in prep for a run :D

A flying sniper or assault drone would certainly work...throw a silencer on, slap some autosofts on, yeah, this could get fun.  (And if I'm using it without being jumped in, I use Log instead of Agility!)

Mercy, you'll note towards the beginning of my character lost I kept Arc and Yelena's bounty pool separate from Arc's money supply.  Something to bear in mind.

Also, all good smiles.  Happens, I ain't mad :)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-13-15/0014:35>
Yes, I know that you kept them separate, even if you did not have to.  Yelena was willing to let you spend the whole thing to help out.  She still is.  After expenses and lifestyle costs, what she has is yours as partners.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-13-15/0031:56>
I can get behind that :). Especially after seeing how it all went down with this skirmish...these purchases for Arc definitely worked as a (very) effective extension of Yelena'a abilities.  Perhaps the two girls will have to talk money once these jobs are through to see where we go from here?

Also, Smiles, you enjoy when we talk weapons huh?  I figured you enjoyed prodding your beloved players on potential plot points and tease them about it? :P eheheh
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <07-13-15/0036:47>
An Ares Alpha makes a very good multi-use combat platform for a rotodrone. You don't have to pay for the heavy weapons mount. You can do targeted fire just short of a sniper rifle, it gives you the spray and pray option. And you have a grenade launcher for a variety of rounds.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-13-15/0039:20>
Wow, that is just absolutely sexy Raven's Oracle. I've had a little thing for weaponry ever since I read my first DMG & PHB and learned the differences between glaives & halberds. I've wanted my own weaponry collection ever since.
Title: Re: Date Night ( OOC )
Post by: gilga on <07-13-15/0051:59>
The problem with armed drones (if Arc cares about it) is legality - the Dooberman tough is a legal choice and it is the cheapest 'fighting' drone there is 5k a piece comes with a weapon mount already. So despite the Ares alpha being the sexy weapon, I'd suggest AK-97.

Simple, cheap, accurate with high damage - and can be modified with enough recoil to take the full burst with no penalties. Nothing say 'and stay down' better than -9 to doge.
It is completely legal, she could have her AK-97 armed Dooberman driving around town and even if the cops stop her a fake licence should do the trick. There is also the lynx that is legal but it cost a lot more.  It also use the pilot ground craft skill that Arc already has.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-13-15/2045:13>
Jed's etiquette roll for Japanese girl

Smilinirish:9D6E5 → 2( (6, 4, 3, 6, 1, 4, 1, 4, 1→ 2 successes against 5) ) (https://rolz.org/info?X2775185)
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <07-13-15/2052:23>
I agree with you gilga if Arc wants legal she can run the AK with regular rounds. But if she uses APDS or other F availability rounds she'll still be running into legal issues.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-13-15/2347:54>
We are in the Redmond Barrens...Since when is legality even an issue? XD
Rest assured, ill give this serious thought before I make any in game purchases :P .All the suggestions are sound though.  Thanks!
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-14-15/0038:30>
I have to agree with Arc.  In the Barrens, legal is what you say is legal.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-14-15/2036:24>
Very true. And given that most after-market weapons mounts are illegal anyways....yeah :D

ANYHOW, decided to do up another sketch of Arc for the hell of it.  Mostly depicting a "monitoring from several drones at once" situation.  Had a lot of fun, this one I am the most happy about for sure :)
Any comments, critiques, notes, etc are more than welcome, naturally

[spoiler](http://i1282.photobucket.com/albums/a536/Sgtboomcloud/Arcv3_zpsgxsbw04h.jpg)[/spoiler]
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-14-15/2108:17>
Wow
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <07-14-15/2109:05>
Very nice sketch
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-15-15/0007:25>
Can't you see why Yelena fell for her?  Too bad Arc won't slot a slot.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-15-15/0044:59>
Totally one track mind Mercy  ;D  Nice pic of Arc, Boom.
Title: Re: Date Night ( OOC )
Post by: gilga on <07-15-15/0233:27>
Nice pic, you should try and draw her driving it should be super cool. I still have that Image of Arc with that cable in her head driving the ford from the first time Marco met her.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-15-15/2103:19>
Many thanks to all for the compliments :) It means quite a bit.  I'm very proud of how I was able to nail down her shape and stance (first attempt at a little slouch, tbh).

Gilga, I'll take that request into consideration.  It's a bit dynamic for my experience, but I'm willing to give it a shot...when inspiration hits, of course ^^


back to mechanics stuff, I'm starting to see Arc's lifestyle and skillset really benefiting from the use of a sleep regulator.  I know they're expensive as hell though.  Thoughts?
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-15-15/2256:13>
I've always thought that was the coolest piece of cyber.  I had the adept version for my face adept.  Because in reality, who wouldn't want that
Title: Re: Date Night ( OOC )
Post by: Triskavanski on <07-15-15/2302:17>
12k nuyen? Thats not all that expensive. But it is one I'd take probally.
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <07-15-15/2308:18>
Most of my mundanes get a sleep regulator as standard equipment if i can squeeze it in.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-15-15/2309:29>
Is personally pay 12 grand to only need 4 hours of sleep
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-15-15/2313:43>
Is personally pay 12 grand to only need 4 hours of sleep

3, actually...looks like I'll be saving some pennies until after the drone army is put in motion, eh? :D
Title: Re: Date Night ( OOC )
Post by: gilga on <07-16-15/0027:30>
Sleep regulator is the most incredible peace of gear. If Smiles approve of data trails, you can also mod her RCC to allow some basic hacking capabilities. If Arc is into that stuff, with a small investment you should have the equipment to learn a bit of hacking.
With hacking programs it will only cost a few extra G's, and her naturally high logic + hot sim means that she should be able to directly tap to devices and hack them with a few levels in hacking.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-16-15/2307:48>
Ok, the different timelines are causing some confusion and so I need to post a timeline.

Jed  21:00  thurs eve Dec 11th
Ambrose  23:30  thurs eve Dec 11th
Arc & Yelena & Blake 00:30 fri Dec 12th

And Gilga you raised a valid point. Six hours in a car is a bit much, after the first few times there are way to many other places and things to enjoy to stay in a car, even a limo. If you want you can move the scene to wherever else you'd like to enjoy Sophie..

Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-16-15/2349:52>
Yeah, like the hood of the limo, Through the open door of the limo.  Just in case you wanted a couple of ideas.  LOL
Title: Re: Date Night ( OOC )
Post by: gilga on <07-16-15/2358:36>
Enough seduction scenes for me for one night. My initial plan was to take her clubbing a little bit. (and perheaps atleast answer Yelena's messages).  More seduction scenes in exotic locations are not something I'd like to RP now.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-20-15/1644:11>
Irish, Oracle, Trisk  3 karma.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-20-15/1652:34>
Thank you Smiles
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-20-15/1829:38>
Forest is going to be so excited when he logs on!
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-20-15/2026:04>
congrats, guys :)

And oh yeah.  So much to respond to, Mercy's gonna be jumping for joy :D
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-22-15/2310:11>
Yelena initiative  Initiative (http://orokos.com/roll/310856): 10+1d6 15  Not too bad.
Title: Re: Date Night ( OOC )
Post by: gilga on <07-22-15/2312:24>
Initiative (http://orokos.com/roll/310858): 10+1d6 14
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-23-15/0020:02>
Since I have no direct influence on this deal, unless smiles says otherwise I'll forgoe initiative for now if that's cool.

I apologize for not posting today.  I had some family stuff come up and it's kept me preoccupied (barely have time  to post this). So I beg your forgiveness, and I will get something up as ssoon as able!
Title: Re: Date Night ( OOC )
Post by: gilga on <07-24-15/1656:42>
Smiles, Marco notice Yelena (maybe DD) + 2 other life forms that he is not sure who they are right?

Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-24-15/1734:38>
correct
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-24-15/1949:10>
So, the order is.
ismilealot:2D6+6 → 15(3 +6 + 6)#init for Leo, includes a minus 4 for the table flip (17) (https://rolz.org/info?X3065469)
ravensoracle:  (https://rolz.org/info?X3063532)  13
ismilealot:1D6+7 → 10(3 + 7)#init for soldiers 3 (https://rolz.org/info?X3065326) actually 4 (12)
ismilealot:1D6+4 → 6(2 + 4)#newbs (https://rolz.org/info?X3064761) (55)
ismilealot:1D6+5 → 7(2 + 5)#init for soldier 1 (56) (https://rolz.org/info?X3064931)
ismilealot:1D6+6 → 9(3 + 6)#init for soldiers 3 ( (https://rolz.org/info?X3065306) (52)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-25-15/2212:21>
ismilealot:2D6+10 → 14(2 +2 + 10)#init for Leo(17) (https://rolz.org/info?X3090674)
ismilealot:1D6+7 → 11(4 + 7)#init for soldiers 3 (12) (https://rolz.org/info?X3090655)
ravensoracle:1D6+8 → 10(2 + 8) (https://rolz.org/info?X3090555)
ismilealot:1D6+6 → 10(4 + 6)#init for soldiers2 (52) (https://rolz.org/info?X3090621)
ismilealot:1D6+4 → 9(5 + 4)#newbs (57) (https://rolz.org/info?X3090578)(55)
ismilealot:1D6+5 → 6(1 + 5)#init for soldiers 1 (56) (https://rolz.org/info?X3090613)
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <07-26-15/0146:05>
All of the successful attacks will hit Blake. Now I just need to know damages so I can try to soak as much as possible.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-26-15/1600:26>
I'll have to do it when l get home and can access the character sheets. Work is currently trying to kill me with hours.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-26-15/1644:33>
And I thought they were cutting your hours?  Did you get your pay worked out?
Title: Re: Date Night ( OOC )
Post by: gilga on <07-26-15/1745:35>
@Smiles - At least you can take it on Blake. ;)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-27-15/0011:44>
lol Gilga, And no Mercy they're not cutting my hours at all. They'd happily work me more. And I'll know tomorrow if they got my pay worked out.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <07-27-15/0543:52>
RavensOracle here's the damage for each type of troll. Sorry I forgot to post it last night. : troll 1 10S,   troll 2 7S,   troll 3 7S,   troll newb  7S
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <07-28-15/0153:46>
ravensoracle:12D6E5 → 3( (2, 3, 4, 5, 6, 4, 3, 1, 4, 5, 3, 2→ 3 successes against 5) )#1st Soak Roll (https://rolz.org/info?X3151964)

ravensoracle:12D6E5 → 5( (5, 5, 2, 1, 6, 5, 4, 4, 2, 3, 5, 4→ 5 successes against 5) )#2nd soak (https://rolz.org/info?X3151996)

ravensoracle:12D6E5 → 2( (2, 6, 4, 4, 4, 3, 2, 5, 2, 4, 2, 3→ 2 successes against 5) )#3rd roll (https://rolz.org/info?X3152011)

ravensoracle:12D6E5 → 3( (4, 4, 6, 2, 4, 1, 3, 4, 1, 2, 6, 6→ 3 successes against 5) )#4th roll (https://rolz.org/info?X3152028)

That leaves 18 Stun Damage to Blake. 10 goes to stun track and 4 goes to Physical leaving 6 boxes of Physical left.

Blake is knocked unconcious
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <07-30-15/0120:40>
Initial surprise shot is good.  I hope that the damage is as good.  Rolling initiative for subsequent round.  Initiative (http://orokos.com/roll/312722): 10+1d6 15
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <07-30-15/0849:28>
Rolling by proxy for gilga.

dice (http://orokos.com/roll/312768): 10d6t5 5

drain (http://orokos.com/roll/312770): 11d6t5 4
Title: Re: Date Night ( OOC )
Post by: gilga on <07-30-15/1316:47>
Marco use invisibilty spell F5 on Arcs car. To thouse inside the car it should feel as if the car is transparent and actually driving it is dangerous. Thanks to Booms amazing roll no drain for Marco.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <07-30-15/1720:20>
Jed used assenssing on the plant to see if he could begin to understand what was going on with them.

irish:12D6E5 → 2( (4, 2, 3, 6, 2, 3, 2, 1, 5, 4, 4, 2→ 2 successes against 5) ) (https://rolz.org/info?X3216885)
Title: Re: Date Night ( OOC )
Post by: gilga on <08-01-15/0218:44>
Smiles Jed cannot takes babyJs body he is in the astral and his physical body is someplace else. And if the police is to inspect him, Jed will have to take him from the mourge because they are not just leaving a dead body in a crime scene and leave it there. Are they?
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-01-15/1306:33>
You are correct Jed. You can't take his body right now because you're in the astral. And you know that KE is going to take awhile before they're done with the body. This is an example of a powerful spirit that doesn't know how our worldworks. Good luck.
Title: Re: Date Night ( OOC )
Post by: gilga on <08-01-15/1332:58>
Okay I finished editing my posts a lesbian trans racial love story is so much better than a daring escape illusion ;)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <08-01-15/1434:24>
A halfer is OK.  Perhaps even an Ork.  A Troll would have been hard to take.  But I like the story.  Let's just hope that it buys Yelena and DD enough time to disappear.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <08-01-15/1440:21>
Thanks for the clarification Smiles.  That's what I thought was going on.  Basketball game, lunch, haircuts...  Hoping to post this afternoon.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <08-01-15/1505:59>
Yelena tries to sneak, using the thermo grenades for cover.  Sneak from house (http://orokos.com/roll/313357): 9d6t5 4  Not a bad sneak roll for 9d6.
Title: Re: Date Night ( OOC )
Post by: gilga on <08-01-15/1508:54>
Okay that's start to appear as a plan. I can't wait to the end of my illusion - the oriental flying lady will appear and envelope the fire with bright light - both the bodies and the fire will disappear. Then the lady will also disappear.  So cool that Smiles allowed Marco to watch her ;)

Anyhow - me and Mercy edited our posts Yelena and DD are sneaking to the back and the demon use concealment power to help them go unseen. -6 to perception checks against them. This is the only service Marco has so once Marco tell the demon to drop the concealment - the demon goes free.
Title: Re: Date Night ( OOC )
Post by: gilga on <08-02-15/1328:43>
Guys - quick reply works so we can do it until they fix the darn forum.
Title: Re: Date Night ( OOC )
Post by: gilga on <08-02-15/1433:27>
Another possible fix is to block javascript.

I downloaded the chrome extension "ScriptSafe" and asked it to block javascripts from shadowruntabletop.com.
I think I can sort of post now normally - but some of the forum features are not working.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <08-02-15/1510:59>
I can use quick reply, though.
Title: Re: Date Night ( OOC )
Post by: gilga on <08-03-15/0316:14>
Making the post got me into sad tranquility kind of mood.
I listen to this now:
https://www.youtube.com/watch?v=pPFabRaQI-0
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <08-03-15/2136:47>
Smiles, I feel I should mention how happy and stoked at what's going down :D

I just brushed up on chase combat (core book pages 203-205), and the initiative rolled is for establishing that.  Asking for chase environment (speed-based or handling-based) and initial range between us and pursuing vehicle :D

:D :D :D
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <08-03-15/2322:18>
Do Yelena and DD need to roll initiative as well?  Not sure it is necessary since we are inside the car.  Perhaps I can shoot the car?
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <08-04-15/0115:57>
To answer for smiles, yes you may.  Page 205 covers what actions passengers can do, and then the ranged combat section covers relevant modifiers.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-04-15/0710:40>
Hi guys, I'mnowhere near where I can really access all the NPC's for this. So just sit tight, it'll be a good15-16 hours until I'm off work.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <08-04-15/2335:14>
We're being patient.  Not even itchy fingers here.  Just trying to think of ways to help.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-05-15/0031:53>
ismilealot:1D6+10 → 13(3 + 10)#KE mage (https://rolz.org/info?X3347111)
ismilealot:1D6+8 → 12(4 + 8)#KE car 2 (https://rolz.org/info?X3347051)
ismilealot:1D6+8 → 12(4 + 8)#KE car 3 (https://rolz.org/info?X3347053)
ismilealot:1D6+8 → 11(3 + 8)#KE car 1 (https://rolz.org/info?X3347050)
ismilealot:1D6+8 → 10(2 + 8)#KE rigger in car #1d3 (https://rolz.org/info?X3347130)
ismilealot:1D3 → 2(2)#KE rigger is in car (https://rolz.org/info?X3347133)

Title: Re: Date Night ( OOC )
Post by: gilga on <08-05-15/0321:56>
Okay so Marco wen't before KE - and used the levitate spell on his first initiative pass. Currently Marco is sustaining
Shape change: 6 net hits.  to fly like a bird.
Invisibility on the Ford: 5 net hits.
Levitate spell 2: net hits.  (new for this combat turn)

His actions are at -6, this means that new spells are 6 dice only so he's really at the limit of his ability. 

In addition Marco used the demon service in order to conceal Yelena DD and the car. So observing any of them receives -6 dice. For these reasons it is unlikely that people looking at the chase will see what the KE are after.

I am not posting because there is not much Marco can do - he is in combat time and already did his action.  Talking to Yelena requires a combat turn. The commlink call for jed will actually reach Arc but she is jumped in so I guess we can only answer it after the combat.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <08-05-15/0741:52>
Understood, and a brilliant tactic too with all that :)

Seeing as how Arc won initiative, her initial Break Away action will stand as her first action (good, cuz that dice roll was awesome)

Oh!  Fact check: it will actually legit be a new moon (http://www.calendar-12.com/moon_calendar/2075/december) in IC time right now, so relevant info posted is legit :)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <08-07-15/0036:39>
Now we wait to see what everyone does before it gets back to Yelena's next IP.    She hopes that DD will help make a difference.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-08-15/0153:52>
Ok guys, here's a close approximation of the neighborhood. As soon as I can get one of these VT's that I'm signed up with to actually load a map and tokens I'll get something better. I'm going to fight with them tomorrow after I run my errands. (And if anyone has a computer nerd boyfriend or girlfriend that they can loan me to help me with this I won't turn them down lol.)

https://www.dropbox.com/s/29r2eb03fqwpssz/library%20upper%20half.jpg?dl=0
Title: Re: Date Night ( OOC )
Post by: gilga on <08-11-15/1837:03>
Marco needs a spirit for the 'plan' to work.
so I am posting some summoning rolls I did earlier, of Marco getting punched in the face.  (I am fixing manually by removing dice as I did not factor his spell sustain).
Summon F6 (http://orokos.com/roll/316155): 12d6t5 4
12d6t5: 4 [12d6t5=4, 3, 1, 6, 1, 3, 6, 4, 1, 2, 6, 5]
spirit defense (http://orokos.com/roll/316156): 6d6t5 4
8 drain to soak.
drain (http://orokos.com/roll/316157): 11d6t5 5
Marco takes 3 drain and no spirit.

He can off course try again (-1 due to stun. (again fixing to consider the spell sustain penalty))
Summon F6 (http://orokos.com/roll/316159): 11d6t5 6
11d6t5: 6 [11d6t5=1, 6, 2, 5, 5, 1, 5, 3, 1, 6, 5] - just 4 hits.
spirit defense (http://orokos.com/roll/316160): 6d6t5 0

So Marco receives 3 stun damage, and a demon with 4 services. (spirit of man) He takes -3 to all his actions, -1 due to wound penalties, and -2 due to sustaining.

Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-13-15/0112:49>
Ok, I might as well hand out the Karma while I'm thinking of it. Trisk 1 karma, Mercy, Gilga, Boom 3 karma, Raven'sOracle & Irish 6 karma for some really tough assignments and the determination that got you guys through. Really nice work with the dragon Irish. And Blake, not many would have walked in and then taken a troll ganger beat down with even half as much equanimity. (But next time you might want to make them orcs. Just sayin'.) Also, the cred in that 'safe' is worth 40k. Spread the love.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <08-13-15/1548:27>
Thank you Smiles-sama.  The gift of karma is greatly appreciated.  OOC dicsussion here.  The first metamagic that I intend to learn is channeling.  It is found in the Street Grimoire, and it is akin to possession, but leaving the mage in charge.  It seems rather powerful, and I am open to house rules if you want to modify it.  My primary reason is the physical boosts you receive, as that is Jed's weakest point.  Who wouldn't want to be physically more powerful, neh?

Initiation requires 13 karma, and I think I have 9.  Initiation takes a month it says, so I'm not sure what that will do gamewise.  Looks like a month of game time will take 6 months IRL.  I suppose the story episode will find a natural break and then some downtime can pass?
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <08-13-15/1638:45>
Echoing Irish, many thanks for the karmic boost, boss lady :)

I do believe there will be a downtime period or two coming up...the hurry up and wait, let the pieces fall together, in between jobs, things like that.  I could be wrong though, and we will have to see.  I have been holding off on skill training (Gunnery, ho!) And equipment acquiring (dorones, weapons, sleep regulator, etc) until a natural downtime was well :)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-13-15/1838:10>
Ummmh, you might want to have a talk with TriggerT. I can't guarantee a break. Not because I don't want you to have one, and not because I don't need one, but because these stories seem to flowing into each other like a Jetstream joins the hurricane.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <08-13-15/1937:23>
Oh, Smiles, Arc will be in touch with that dude when she's ready...namely when she has the funds, hehe.

The big question raised now, it would seem, is the topic of spending karma on things that by the book take time to go into effect. Like skill training and initiation (which I coulda sworn was 30 Karma, glad I'm wrong).  If such training required complete devotion to it, training would be difficult to accomplish with the glorious flow we have going.  However, having it only require that some time be spent on it each IC day, we could be inbusiness.

What do you think, Smiles?
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-13-15/1948:01>
If you want to say you dedicate part of each day I need a concrete amount. And it'll take longer than if you took the relevant time out to really focus on the training.
Title: Re: Date Night ( OOC )
Post by: gilga on <08-13-15/1956:38>
In that case I will also stop waiting to spend my karma and start asking contacts for favors.
Notice that the instruction skill becomes very useful now because it reduces the time it takes to study stuff.  I think that, initiation kept a side for some major downtime. Instead of going after initiation Marco will wok on his mundane disguise and impersonation skills (that he sort of use a lot), as well as pursue the creation of his first power focus F1.

I am listing the process because Jed might want to make a power focus as well.
a. 1 point of Arcana - (take 1 day - or a few hours with instructor).
b. Creating formula extended test Magic + Arcana (Force^2) vs 1 - should be ready by 1 day.
c. 1 point of artificising (1 day unless there is a guide).
D. Crafting 1 day - I'd add a point in binding for Marco to have a spirit that help with the crafting as it is a bit dangerous - but perheaps Jed will be able to help in there.

overall all it take to have a fancy new F1 focus of your own making is:
2 * 1 skills,  (2 days)
formula (1 day - or 4500 nuyen)
crafting (1 day)
less then a week and you can make your very own power focus. Not very expensive as you do it all yourself (I think that it will be less than 1k nuyen including the magical lodge to build and the reagents and so on, more if you use a bound spirit.) 
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-15-15/0114:22>
Елена Солоха Talinovski вы пошли далеко от вашей семьи.
Но время и расстояние не умаляют семейных обязательств.
 Серебристый "Скорпион" должны выполнить ее семейных обязанностей.
Или вы забыли узы крови?
Roughly translates to Yelena Petrovna Talinovsky you are far from home. But still your duty to your family remains. It is time for the Silver Scorpion to fulfill her familial obligations. Or have you forgotten the duties of blood?
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <08-15-15/1404:25>
A translation of Yelena's words to Nikolai is:

“I am Vory.  I will always be Vory.  The Vory is my family, my life, and my death.  All I am or will be is for the Vory.”  She pauses then adds, “Where have you been, Nikolai Fyodorovich?  You disappeared when we escaped Karibor.  I went to Moscow and infiltrated the Gaspov bratva as you instructed and waited for you.  You did not come to me.  Where was family when Tsina Molovna killed me?  Where was family when my body was dumped in the river?  And now you come to me speaking of family?  I will never forget family and what it means to be Vory, but the Vory let me die and abandoned me.  What do you want of me, Nikolai Fyodorovich, and why now?”
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-15-15/1609:08>
Translation, for Nikolai, I was torture and kill all shadow legion. When all died I returned. The Gаspоv died, well, but too quickly. And the Silver Scorpion had fled. And you ask me what I want? It is a question? Everyone in the Fellowship that helped Tsina must die.


Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <08-15-15/1904:41>
The translations are:

When he mentions killing the Hated One, Yelena smiles, “Tsina Molovna will die.  I want her to see me and know that she failed, that Yelena Petrovna lives.” 

and

She murmurs, “Take me to the bed and remind me of what you are capable of, then tell me of your plan to kill Tsina.”
Title: Re: Date Night ( OOC )
Post by: Ravensoracle on <08-20-15/1913:39>
SOrry I haven't posted for the last week. The internet has been down at the cabin all week. I finally drove into town to sit at the McD's to even make this post.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-21-15/0002:52>
TY Raven'sOracle for the commitment. For our part, we were glad that you were having fun with your family while the storyline had you on pause.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <08-29-15/1454:21>
Hi guys, my really deep apologies for not posting last night. My computer is giving me enough drek to bury a house in. When I finally gave up and got my phone to post from it instead, I faceplanted with it in my hand. And reading back, there's been at least a post my phone just lost. Again, my apologies, you know I love you and would never leave you guys hanging like that without it being really bad here on my end.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <08-29-15/1556:49>
It is always annoying when that happens, but it is always worse for the conscientious ones because they know how others are affected.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <09-16-15/1347:55>
I can see some fun hi-jinks ensuing with Bootstrap entering Subaru's apartment, especially with the offer for him to take a shower.  But I'm not sure if I should be making it all up or letting Smiles play Bootstrap.  What should I do?
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <09-16-15/2336:21>
Not sure on that.  Send her a PM with what you think you want to do and see what she says.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <09-18-15/2233:57>
I'm fairly comfortable with sharing the NPC's in a game. So, 75% of their speech and actions should be me and 25% you. Obviously there are exceptions such as Arcs vruk and Mercy s Ginny. But in general I think 75/25 is a good guideline.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <09-18-15/2237:52>
That sounds quite fair, Smiles.  And it is true, it seems you and I do about 50/50 with the Vruk, don't we?

Thanks for setting the standard though :)
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <09-21-15/1837:26>
Smiles, it should be noted that Subaru prayed in the bedroom that Arc and Yelena share.  It may be that Nicholas was in the room when I was praying.  I did not assense since I was praying in what I thought was a secure place, so I could have missed him if he's as stealthy as I'm told he is.

And Subaru also is fully dedicated to sticking with Yelena to help her dress.  After the drama of the past few minutes, short of life or death there is absolutely no way she'll not perform as Yelena requests.  It is a Japanese thing and also a model student thing.
Title: Re: Date Night ( OOC )
Post by: gilga on <09-21-15/1856:23>
Yelena is such a flirt!
Title: Re: Date Night ( OOC )
Post by: ismilealot on <09-24-15/0002:37>
I don't remember the rules on summoned Gilga. But, the spirit performed his services fairly quickly and then was freed togo as I understood it. You'll be happy to know that it told her about the key,  protected her from several different thugs and stopped her from getting hit by a vehicle and helped her steal a coat.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <09-24-15/0012:27>
Sending a spirit away from you is a remote service.  When the spirit was done fulfilling his task (if it was complete) it would have been free to go, regardless of services.  But his task was pretty broad, so that's the key.

Still here.  Just trying to make it past the weekend
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <09-24-15/0013:31>
Hey Irish, hope you can back at this.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <09-24-15/0022:43>
This is why I asked Smiles to give me the option of a sideline story for now. Don't want to be out, but want to drag the story down. Gotten caught up with work.  Cub Scouts will be more caught up after Sunday, wife gets back in town Monday.  Stewing on a post with Snowden.  Smiles hit me back and I'm up.  I'm hanging in there.  Having to stay off of Skype chat mostly though.  Got to let myself post even if it isn't quite as deep as what you guys put up there.

Peace
Title: Re: Date Night ( OOC )
Post by: gilga on <09-24-15/0107:49>
Alright, I spouse I kind of imagined it as  a service until dawn but alright. Marco will just have to search for her.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <09-24-15/0116:31>
That's what I'm saying though, your task was broad enough that it may have still been fulfilling it. 
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <09-24-15/0135:23>
glad to hear you're still with us, Irish :)

I can understand RL stuff happening.  I don't think any of us are mad at you for it.  You do you, and we'll be here in the meantime ^^
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <09-26-15/0121:38>
Yelena rolls for luck in gaming and for addiction tests. 

Luck:  Luck for gambling (http://orokos.com/roll/328927): 3d6t5 2  Two hits out of three is not bad.  I hope.

Psychological addiction:  Resist Psychological Addiction (http://orokos.com/roll/328928): 7d6t5 2  Two hits is not very good.  Probably another addiction level for that.

Physiological addiction:  Resist Psychological Addiction (http://orokos.com/roll/328929): 6d6t5 2  Two hits is not good.  Probably a mental addiction too, this time.

All in all not so hot.  Maybe good on the luck, but probably poor on the addictions.  Looks like I should have saved the karma I spent on edge.  With only 5 left I doubt that I can get all the addictions down.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <09-26-15/1025:33>
Ok, so you broke even with the gambling and I'll double check the addiction tests but I think the need is going to start clawing at you a bit. So you might start needing to sneak off for a hit. But don't worry about it yet.
Title: Re: Date Night ( OOC )
Post by: gilga on <09-26-15/1034:32>
I think that we are being very harsh about addictions in this game. If I understand correctly we do the test once a month (so no, you cannot go from no addiction to burnout in just week). The threshold of the test is determined by how much the character had used the substance in that month. (how long is she clean for that manner).


Title: Re: Date Night ( OOC )
Post by: gilga on <09-26-15/1110:50>
Every time you use an addictive substance during (11
— Addiction Rating) weeks in a row, you need to make an
Addiction Test.
The clock on this keeps ticking even if you
skip a week, but every week you go without indulging
reduces the Addiction Threshold by 1 (it returns to normal
when you use again). If the threshold hits 0, you’re off the
hook until you use the substance again. This means that
substances with high Addiction ratings (like kamikaze)
could get you hooked in a single dose.
When it’s time for an Addiction Test, check to see if
the addiction type is psychological, physiological, or
both—that will tell you what you’ll be adding to your dice
pool for the test. If it’s psychological, use Logic + Willpower; if it’s physiological use Body + Willpower. If it’s
both, you need to make two tests: one psychological and
one physiological. The threshold for the test is given on
the Addiction Table(at right). If you’re using more than
one addictive substance, you need to make tests for each
of them every time an Addiction Test comes up.
If you fail the Addiction Test, you gain the Addiction
quality for the substance you’ve been using (without
picking up any bonus Karma for it). If you already have the
Addiction quality for the substance, it gets more severe
by one step (Mild to Moderate to Severe to Burnout).
If
you’re already at Burnout … well, it’s not good.

Quote is fro core rules page 414 -  bold is mine.
I understand right you have to use quite a lot the substance to qualify for an addiction test.
For example Bliss is addiction rating 5 so to be addicted to bliss you need to use it once per week for 11-5=6 weeks and only then you get to do addiction test.  This also means that you simply can't go up an addiction level every day. Worst case you can up a level every 6 weeks.

Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <09-26-15/1136:30>
Hmm.  I do not think you are right.  It says EVERY TIME you use it within the specified time period.  Smiles is being kind if she is only requiring one roll, as I believe that Yelena was using several drugs.  Maybe the others were not addictive?
Title: Re: Date Night ( OOC )
Post by: gilga on <09-26-15/1236:08>
The way I see it every time you use an addictive substance during X weeks in a row(!) you need to make an addiction text.

Where X= 11-addiction rating. So to know weather or not I used an addictive substance X weeks in a row it implies that I need to wait X weeks. With rolling against addiction threshold every time you use it is like we elevated any addictive materials to the highest possible addiction rating (and even above that).




Title: Re: Date Night ( OOC )
Post by: ismilealot on <09-26-15/1359:11>
Every time you use an addictive substance during (11
— Addiction Rating) weeks in a row, you need to make an
Addiction Test.
The clock on this keeps ticking even if you
skip a week, but every week you go without indulging
reduces the Addiction Threshold by 1 (it returns to normal
when you use again). If the threshold hits 0, you’re off the
hook until you use the substance again. This means that
substances with high Addiction ratings (like kamikaze)
could get you hooked in a single dose.

So, every time Yelena uses she makes an Addiction test. And the threshold for that test, ie success means she isn't further addicted, and failure means she's one step further on the Addiction Track, is the Addiction Rating for that drug.. The text even states that drugs with high addiction ratings can have you addicted in one use. The time, ie the 11-Addiction Rating weeks is the amount of time you have to not use the substance in order to be considered 'clean', ie free of the addiction. It also helps by reducing the threshold by one for every week someone doesn't use, whether that's by choice or by force. So, yes, Yelena makes the test every time she uses, and can slide further into addiction. The balance for that is once the party cleans her out she only has to be clean for five weeks until she can successfully resist temptation. The least addictive substance Yelena has used is Bliss. The gambling is a psychological addiction. And Mercy is correct. He should have tested for each substance. But, we didn't really detail them and so I decided one roll was acceptable given the current gameplay.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <09-26-15/1647:37>
I cannot Skype from where I am, but I can post, maybe.  Limited connectivity and Skype times out before it loads.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <09-26-15/2315:24>
No worries Mr. Itchy Fingers.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <09-30-15/1649:30>
Boom, just so you know Subaru is in VR.  Not sure what tipped you that it was her just by looking at her limp body.  She's totally living this through your drone feeds and the matrix.

And speaking of itchy trigger fingers, she's 'sitting' with her virtual finger on the button to hack through the transformer and set off the warehouse like an exploding Christmas tree...
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <09-30-15/1733:23>
Timing is what tipped her off.  The guards notice the sound of a possible intruder, and then the lights go out?  The universe is never so lazy.

I personally didn't realize Subaru was still in VR, and will be mindful of that in Tyne future posts.  Arc will be acting in reaction to opportunities, not knowing what the Decker is planning :D
Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <10-03-15/1723:39>
“Don't cry, Margarita.”
     It was a dream—a memory—and she knew it.  Every bit of detail was there: the rhythmic hammer blows bouncing their staccato notes off the plasticrete floor and walls.   The cold seeping out of the nearby crack in the corner of the garage/basement.  Big Brother Guillermo's hand patting her shoulder.
   He wasn't really her brother--not biologically anyway.  Guillermo and Raoul were actually her cousins.
]It didn't change the fact that they belonged to her family as far back as her earliest memories went, and called Father “Pappa” and Mother “Momma” too.  They also had teased her all the time about being a “girl” and a “princess”, never once had they bullied her about her size or features.
   On reflection, that might have been why one of her first mistaken beliefs were that all 'boys' were Human and all 'girls' were Trolls...
   As she remembered, the hammering stopped, followed closely by the rattle of tools.  Guillermo straightened up and looked toward the center of the shop, hidden from her place in the corner by stacks of tires, drums of lubricant and a solvent tank.  “Any luck, Poppa?”
   “No need for luck...good as new.  See?”
   Guillermo looked relieved.  She'd taken it as a hopeful sign and stood up to take a look herself.
   There, in her father's strong, calloused hands was the frame of her hand-built tricycle—her birthday present.
   A mere hour before, it had looked like a pile of cooked soy-getti noodles.  It still had various marks of vice-clamp and hammer, and the paint was a lost cause (all fixed later).  She hadn't cared.  To her, Poppa had brought her freedom--her first step into the mystical speeds of the bicycled—back from the dead.
   “Thank you Poppa,” she had snuffled, her nose far too runny at that point for even a child's dignity.
   “No need to thank me.  Just don't make it a habit, Kiddo” he added, but even then she knew he was happy.
   “Oh, I don't know about that,”  Momma answered from the door.  Margarita had yet to figure out how her gigantic, hulking, wonderful mother could enter a closed room without being noticed.  Raoul (easily) convinced her during most of her childhood that Momma was a Special Agent for the gift-giving Father Christmas.  The Munoz matron took the Big portion of the steps down to the shop floor, pulling a handkerchief from her apron. After making quick work of her daughter's face, she grinned and whispered (loud enough for the whole room) “I think your Poppa deserves more than a 'thank you'.  I think this calls for a great big hug.”
   Margarita had needed no further encouragement.  Years later, she would have to tone back her enthusiasm for his safety, cherishing the earlier opportunities to give all the affection she could muster.
   Poppa got no kiss on the cheek however: she was still learning that talent. Her 'baby' tusks had grown out far enough to fully bypass her lips and perforating her mouth just by eating or speaking happened less frequently...but still.
   “As for habits,” Momma continued after a length of time that only mothers can gauge as appropriate, “Raoul told me you freely loaned your trike.  Is this true?”
   “Yes Momma.  But--”
   “But?”  Dragons hoped one day to be as fear-inspiring as Margarita's mother, much less do so in cut-offs, a t-shirt and an apron.
   Margarita remembered the confusion.  “Timmy Turnbull said he just wanted to have a ride, and he didn't have a bicycle, and you tell Raoul and Guillermo to share with me when I don't have things...”
   “That's true, but the boys don't loan you their bikes, do they?”
   “Guillermo did.  But I don't know how to ride.”
   “I said 'Okay' to make you shut up!”  In spite of herself Margarita felt like laughing at the memory of Guillermo's panic.  “Because I knew you didn't know how to ride!”
   The sigh Momma released had sounded like a judge's gavel.  Still, she had gone to one knee to pass judgment:  “Kiddo, listen closely.  Sharing is still a good thing, but not everyone is good at sharing.”
   “Really?”
   “Sad, but true.  You will meet some people in life that will treat your 'sharing' as...something else.  So, I'd like you to take two lessons to heart.  Learn them, or you'll fix the next 'shared' thing yourself.  Am I clear?”
   “Yes Momma.”
   “Good.  The First Lesson is this,” her mother's eyes were dark and serious.  “If you're going to 'share' something, look deep, deep into your heart and ask yourself--”
   “...ask myself...”
   “Will it make me sad if I never get it back?  Or if I do get it back, but it's all messed up?  If the answer is 'Yes', then 'it' is too special to share and you shouldn't,  no matter how much the other person wants you to.”
   “Yes Momma.”  Later 'Lessons' would include advice on Sharing special things with family and close friends, Intangible things as special things and How to keep the number of Too-Special-to-Share things to a reasonable number, but Margarita couldn't fault her mother's advice to the child she was.
   “Good.  The second lesson is from Guillermo.”
   Margarita remembered the surprise from not only her, but the whole room.  “A lesson from him?”
   There it was; the twinkle in Momma's eye.  “If someone makes you 'share' what you don't want to, make sure they can't go farther or faster than you.”


   The Second Lesson was quickly tested and expanded on the next time she went to ride.  True to the First Lesson, Margarita had refused to share a second time with Timmy.  He tried to take it from her;  it was a struggle, but she managed to flip the trike over and add her weight to it.   Timmy left.
   She had the trike righted when Timmy returned with friends.
   Friends with baseball bats.

   Margarita pulled her thoughts away from that particular memory; there was no need to relive a nightmare if one could help it.  It could have been much, much worse: Raoul and Guermo had reached her.  She escaped damage to anything vital.

   Still...
   The corner of her right eye socket had been fractured.  Her right arm and leg pulped.  Both hands little more than gloves filled with gelatin and jigsaw puzzle pieces.

   Pain Killers kept the early stages of recuperation blessedly blank.

   What she could remember of that time was the palpable sorrow from her family and the love and attention they lavished on her.
   ...And the restrictive confinement of her casts.   And the sheer boredom and sameness of the walls of her room.  Her brothers tired their best to help but stories, crafts and trid could only do so much.  Even the new datajack that her parents had included during her 'down time'  lost its novelty.
   She had been at the end of her pre-schooler-sized wits by the end of her first conscious week.  The last straw was learning that Poppa and the boys had been busy in the shop and had finished a couple of hobby motorcycles.  Margarita had been sure that her life was over; chasing her brothers had been bad enough when their two-wheelers required their own power.
   Poppa's 'surprise' was clearly foreseen and orchestrated; the datajack the dead giveaway.  Still, she remembered his triumphant entrance into her room, the simple rigger control console in his arms.  “This may not be the best way to learn to get around, but it should give you a chance to practice...”
   It would be months before she actually got to see the actual 'body' of the three-wheeled trike drone she drove all over the neighborhood.  That was probably for the best...Poppa's retooling of her tricycle for remote control and electric drive turned the 'rear' wheels into the trike's front and steering.  It was no wonder the times she would start to move out, only to have Raoul jump to intercept: it looked like a runaway toy, forever in reverse.
   Maybe it was silly—even childish—back then.  Her father could have designed and built a better training drone from scratch.
   Now, she wouldn't have had it any other way.  Not for the message it sent.
   And not for the lessons it taught her about herself.  Thanks to the power of remote control, her slow, gangly body was unnecessary to get up to speeds where the world was a blur passing around her.  With practice, time and a little patience  no obstacle was insurmountable.    Her horizons were limited only by her imagination.
   And yet, she realized over time, it left her too detached:  only her trike drone went and did and saw.  She wasn't really there.
   And she really wanted to be there, too.


   The pounding on her apartment door jarred her back from sleep.  “Get your troll hoop outa there right now!  I said no pets, and I mean NO PETS!”
   An extra pound on the door assured Margarita that a) hers was the door in question and not a theoretical neighbor troll's,  and b) the idiot beyond was not intending to break it down. she wrestled her still-foggy thoughts  into order.  'What pet is he talking about?'
   Then her stomach growled.  Of course.
   She made a cursory scan of the room: everything important was properly stashed out of sight.  The thud as she rolled out of her hammock stopped the door-drumming.  She crossed the room swiftly; the last thing she wanted was to let her landlord inhale enough for a long, top-of-his-lungs rant.  A short top-of-his-lungs rant was plenty.
   Margarita thought of the last home cooked breakfast she'd had with her family, opened the door and leaned out. 
   He recoiled, but stopped himself from taking more than a half step back. “I said No Pets--”
   Her gut roared through the polar fleece of her pajamas.
   Even she was a little surprised.  Her landlord went pale.
   “No pets here” she grunted, then pulled back and closed the door.
   Margarita waited until she heard him walk away before crossing the room to the kitchenette.  There was no point trying to sleep.  Sleep wasn't going to keep her fed.
   ...Or get her wheels.
   ...Or get her a job.  Well, a constant money-maker, anyway.
   Still, she grinned to herself.  This was simply a setback:  after taking two-steps forward and two steps back, the proper response?  Take three steps.
   “Time to get to work.”
Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <10-03-15/1734:52>
     Except for the beating she took as a five-year old, Margarita Everclear Munoz had a fairly uneventful—even mundane—childhood.  Born to Carmen (troll) and Eduardo (human), the Munoz family already included Raoul (6 years older) and Guillermo (4 years older)--Eduardo's orphaned nephews.    The happy couple were relieved at Margarita's healthy troll birth, given Carmen was an extremely rare case of gene expression at puberty and they feared their child might encounter the same 'growing pain'.
   
     Margarita grew up in Detroit, in the modest condo attached to Eduardo's Shop: Munoz Motors & Rotors.  Always welcome in the workshop, Margarita's lack of patience led her away from the nuts and bolts and more to the larger machines themselves.  Guillermo is the more technical-minded of the siblings and is currently being groomed to take over the shop eventually.

     The neighborhood took some adjusting: although Carmen routinely demonstrated the holes in the troll stereotype, there were those who had trouble wrapping their minds around a toddler of Margarita's size.   The Munoz's found it hard to integrate her into play-sessions with her peers: other parents feared their children being hurt (unintentionally) by her.  Children her size, as well as some adults, considered her immaturity and lack of coordination—both within the norm for her age--a deficiency.   Her brothers did what they could to act as ambassadors and protectors, and life went on.
   Her parents considered the destruction of her tricycle a warning from more than just an elementary-aged neighborhood brat and placed a tracker on their daughter, tagged to a flying drone.  As a result the entire event was recorded, including Raoul and Guillermo's attempts to stop the mob, followed shortly by Carmen's arrival on the scene.
   Carmen was exonerated from all charges.
   For “privacy” concerns, the medical facility that cared for Margarita was undisclosed.

     During her recovery she was introduced first to remote control ground drones.  It firmly set her feet on the Rigger's path: as entertaining as piloting a drone was, she craved the experience of going through the motions in the pilot/driver's seat herself.
   ...Or to experience full immersion with the drone, once she learned  that such was possible with control rig cyberware.
   
     Margarita learned to ride a motorcycle as soon as she was released from her casts.  Soon, part of the “service fee” at the shop included instruction and test-driving of any vehicle or drone that came in for work.  Edwardo's regulars were more than happy; several used 'routine maintenance' as an excuse to drop by and teach.
   Perhaps because of her love for her first drone or for the variety of makes and models that Edwardo's shop saw, Margarita developed a soft spot for “toys”: no vehicle was too unusual, no mode of transportation too odd.  Her life's ambition and motto became “if it drives, flies or dives I want to be wiz behind the controls.”
   She also knew that her goal didn't come cheap--neither the vehicles themselves, nor the cyberware to jump into them--but wanted to own at least some of them: being a chauffeur or bus driver wasn't going to cut it.  She also knew her parents were moving on in years--and she had grown tired of her brothers' gentle gibes at being the 'Tomboy Princess' of the family.  She decided to achieve her ambitions by her own means.
   
     And so, after graduating from high school, Margarita enlisted in the UCAS military (Rigger Corps).  Her skills were quickly recognized and she advanced to a test driver: first as final test for post-repair, troll-sized infantry equipment and later as a jump tester in more standard-use vehicles, including rotary aircraft.
     As much as her military career was a dream job for her, Margarita also recognized her lack of opportunities: any fighter that she could fly manually might as well have her name stamped on it, and the UCAS was not going to fork over the nuyen just to put one talented troll in the air.
   
     Added to her misery was yet another plasticrete ceiling: space  (AKA the final frontier).  Try as she might, Margarita couldn't get taken seriously as even a training candidate (considering that for the cost of her bulk alone the military could send up four dwarves).
   
     Seeing the roadblocks for what they were and having done as much as she could, Margarita finished her tour of duty and sought Civilian circles for a less thorny route to her goals. Prior to being discharged however it was determined that the Control Rig she was implanted with by the military was of a “non-Standard Issue” (the “official” explanation being that it was troll-sized).  She had two options: re-enlist for another tour, or be discharged after the surgical removal of the cyberware.
   Margarita chose to leave the Military—and the military's Control Rig—behind.
   Given the circumstances, she was willing to leave it at that: she at least got to walk away with her experiences (she shudders at the thought of Deprogramming).

     Back on the civilian side, she turned to another means of acquiring desperately-needed capital with her talents:  Combat Cycling.
   For Margarita, the best case scenario was a position with the the home team (Detroit Lighting) where she could turn to Eduardo and Guillermo for repairs and refits.  Without a reputation however, the Lightning  management was not interested.  Instead, she was offered a probationary tryout with the Milwaukee Manglers—the Lightning's bush league feeder team.
   With the Manglers there was a good chance to be called up the the 'big league' if she could prove herself...and when a long term injury/death left a hole in the Lightning's roster. She jumped at the offer.
   The team grudgingly accepted her talents as legit, and over a couple of months Margarita made a place for herself: teammates who initially showered her with their roost nicknamed her “Mud Slinger” to describe their impression of her massive, soggy wake.  It was also a bit of a joke: her teammates recognized she was the last person to slander anybody.
   Her relationship with the Pit Crew on the other hand was less than cordial, particularly with the dwarf crew chief, Murphy.  A grizzled veteran of C.C. pits—and the Mangler's in particular—Murphy was master of his domain (equipment & maintenance).  He took one one look at her and assumed she was the usual troll on a 'bike: a slow, damage shrugging road block.  Margarita believed in using a troll-rated bike engine to get more output: moving targets are harder to hit.  She was also used to being around garages and would frequent it often; her presence was seen as intimidating (she loomed over shoulders even when sitting down) and insulting (not trusting her Pit).  When small maintenance problems plagued her, she took the hint and kept clear of the garage.

     She began to be avoided by a number of the other riders as well; those who associated with her began to develop equipment 'issues' of their own.  When her bike ended up a nut-and-bolt level jigsaw puzzle, she quietly collected the pieces, loaded up her van and returned to Detroit.  At the time, most of the team believed she was gone for good.
   She returned the next evening, her re-assembled motorcycle secured in her van when not in use for the rest of her time in Milwaukee.  She took to the field as usual.
   When the dust finally settled, she left the field with both the opposing team's flag and her own. 
   
     In the midst of the storm clouds, a ray of silver shone through: The Lightning were in the process of trade negotiations with the Seattle Hogs.  Milwaukee management immediately saw a way to lower tension between Riders and Pit, make its 'problem child' go away and look good to the Lightning management by helping to seal a deal.
   And so, it was with a mixture of trepidation and excitement that she packed her belongings and headed West.  It was not the team she had wanted... but it was a step in the right direction. 

     She ran into a small scuffle the morning she left Butte.  A local at the truck rest diner accused her of taking his space at the counter; the seats were too small, so she was forced to stand  behind an empty one...and then some.  As she tried to pay and retreat,  he continued to follow and added insults.  She decked him when he grabbed her arm.
   One of the patrons at the time was an off-duty peacekeeper; he saw the whole event.  Although he took a statement from her, Margarita was not charged with anything (she did get a warning from the wait-staff--for littering).  She was heavily encouraged to move on, however.
   Margarita took the hint.
   Her passage through Salish-Shidhe proved unremarkable and she made great time.  Her trip through border customs was routine.  It was evening when she arrived, so she grabbed a night's sleep in a motel, a proper shower and fresh clothes before she presented herself to the staff of the Seattle Hogs.

     She was surprised to see more than management and the head coach at the meeting; a private investigator was also in attendance.
   Thus began the Gauntlet.  After a few questions regarding her trip, Margarita was informed that there was a warrant for her arrest in the Sioux nation...on suspicion of murder.  She was informed that a chipper-shredder with her fingerprints had been found outside of Spokane, containing the parts of one Greg Fire-in-his-heart: the local that she'd clocked back in Butte.
   She was informed of the good news:  based on her answers and the records of the places she'd been along the route—as well as the amount of Greg Fire-in-his-heart's remains (only an arm and a leg)--the UCAS could not find enough evidence to extradite her for something as potentially simple as improper post-cyberreplacement disposal of limbs...at least until the rest of a his (potential) corpse could be found, anyway.
   She was still wanted in both Sioux and Salish-Shidhe nations however.
   And because of that, came the bad news:  she was in Breach of Contract, since she could no longer commit to being able to get to game venues outside of Seattle.  As a result she incurred a hefty penalty fee—hefty enough that her van and all her belongings were taken in lien (on the spot) as part of payment.
   And then they terminated her contract.  Whether she had committed a crime or not, the suspicion was enough; fans and sponsors would reject a team that knowingly harbored a potential Killer: “this is combat cycling, not urban brawl.”
   Armed security escorted her to the door.

     Without a credible source of income, the apartment she'd arranged for refused her...and kept the  deposit.
   She was a stranger in unfamiliar territory with no food, shelter or cred.
   
   That was six months ago.

   Since then, she has managed to earn enough nuyen for a cheap place to crash and enough soy to keep her stomach placated most of the time.    What little work she's found has been odd jobs here and there.  She's fairly certain that her 'seized personal effects' were sold off at auction; she met Hrock while searching for a lead on them.  She is aware Hrock is a smuggler; that may be what it takes for her to get back home to her family, though pride keeps her from taking what she considers the easy way out.
   She has not told her family yet.  Again, her pride is sore; if she asked, she's sure they would try to help.  But she feels she can't keep running to them whenever things don't go her way.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <10-03-15/1743:33>
Here is the link to Duck N. Cover's character sheet:

Tuskaloosa (https://drive.google.com/file/d/0B-Mcrbxz0w5NUXVVZDhsc0wyems/view?usp=sharing)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-04-15/1355:17>
Arc init     14
Subaru  Initiative: 7+1d6: 11 [1d6=4]
ismilealot:2D6+8 → 11(2 +1 + 8)#GG #2 (https://rolz.org/info?X4748995)
ismilealot:1D6+8 → 10(2 + 8)#GG #1 (https://rolz.org/info?X4748988)

ismilealot:1D2 → 2(2)#odds is heads, even's is tails (https://rolz.org/info?X4749601)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-04-15/1624:09>
Arc init    4
Subaru  Initiative: 7+1d6: 11 [1d6=4]   = 0
ismilealot:2D6+8 → 11(2 +1 + 8)#GG #2 (https://rolz.org/info?X4748995)   = 0
ismilealot:1D6+8 → 10(2 + 8)#GG #1 (https://rolz.org/info?X4748988)   = 0
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <10-04-15/1638:14>
Initiative in fight with two Goblins - round 2: 7+1d6-1: 10 [1d6=4] (http://orokos.com/roll/331097)

If my turn comes up and I'm unable to post right away, i will cast stunbolt on the most threatening goon at the moment.  Back to my usual non-edgy luck (one hit out of 10 dice), but at least I resisted more drain...

Cast Stunbolt on two Goblins (Force 5) (MAG 5 + Spellcasting 6 - 1 injury): 10d6t5: 1 [10d6t5=4, 1, 4, 6, 4, 1, 2, 3, 3, 3] (http://orokos.com/roll/331103)
resist force 5-3 = 2 drain (LOG 6 + WIL 5): 11d6t5: 5 [11d6t5=3, 6, 1, 5, 1, 5, 1, 2, 5, 6, 2] (http://orokos.com/roll/331104)
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <10-04-15/1639:14>
Initiative (http://orokos.com/roll/331100): 1d6+8 12 for round 2
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <10-04-15/1932:30>
I'm envisioning the warehouse will go up like a meth lab once the spark Arc lit gets going?
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-04-15/2019:41>
Small spark it'll take way more.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-04-15/2312:53>
Lots of love and 5 karma everyone!
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <10-06-15/0229:39>
OK.  Some reckoning.  Not counting the money left over from the blood mage bounty, Yelena has made 25K from the hit and saved a bit from the money Sam had given her to spend on her self and some from the jobs for the Ancients.  I have costs of 5325 paid for the assault rifle and ammo from TripleT, 5K paid to the clinic, 800 to Jed, and 1500 to Mike.  I owe Jed some expense money and also to Mike for expenses.  I do not have a bill yet, nor do I have any information from Mike on Nikolai.  There are probably some miscellaneous expenses for Yelena, perhaps 1000.  Looks like it works out to about 13625, leaving 11375 from the 25K.  Smiles, can you tell me what she had made from the Ancients deal she wrapped up in Chapter 1?

Arc has the total left in the combined fund so we can add most of Yelena's remaining creds to that pot.

Does that make sense, Boom?
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-06-15/0908:16>
7,500  after expenses Mercy
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <10-06-15/2131:32>
As far as Subaru, she has $4500 in interest and $2000 in lifestyle (i.e. rent on her "Comfort Inn" pad) monthly.  Since she just started, she's set for a month on her lifestyle.  I don't know when her next interest payment is due.

She just made $1500 from Arc on the recent job and she's been making some money through the Yak based on my opening RP.  Assuming she goes to Europe, she'll need to make sure she is paid ahead for her interest just a little bit.  She doesn't want to end up in arrears unless she's dead.  In which case it no longer matters.

So yeah, hopefully she can be a good month to six weeks ahead when she leaves to give her time for events to play out and to get back before the next payment is due.  That's pretty much all Subaru will be aiming for.  She's otherwise a very cheap date. :-)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-06-15/2219:36>
Since I've been a cheap date on more than one occasion I've no room to talk.  ;)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-15-15/0128:57>
I will make some time for you tomorrow Boom. It'll have to be after paperwork for the new job but I should have an hour in my afternoon your evening to discuss your shopping needs. Yes, I will need rolls for the more esoteric items.,
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <10-15-15/0130:44>
I will make some time for you tomorrow Boom. It'll have to be after paperwork for the new job but I should have an hour in my afternoon your evening to discuss your shopping needs. Yes, I will need rolls for the more esoteric items.,

Naturally.  I'll have them preloaded and ready by then :) Thank you.

Your RL stuff comes first, no problem with that. We'll work it out ^^
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <10-15-15/0150:39>
Hang in there boss.  We are fine till you are back online. Pending issue for Jed is the info Marco requested. We can do the retro RP for Josh whenever you are rested.
Title: Re: Date Night ( OOC )
Post by: gilga on <10-18-15/1658:04>
Smiles I am a little foggy about Blake's answer regarding reward. 
I take it 30k for past is to split 3 ways, in that case why just 10k for this week? I'd assume it will be 30 and 30 (so Marco Yelena and Arc get 20k)
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <10-18-15/2038:14>
Placeholder from this morning is updated.  This is my urgent comm message to Marco regarding Yelena being in the basement.

http://forums.shadowruntabletop.com/index.php?topic=20219.msg406894#msg406894
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-18-15/2229:56>
Modified the post to reflect 70k total. Thx Gilga for catching that.
Title: Re: Date Night ( OOC )
Post by: gilga on <10-19-15/0428:26>
Modified my post with the questions about it aswell.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <10-21-15/0053:42>
@Smiles:

At this point there are a couple gangs that need some research.  Think you can hook me up on some background info with the following rolls?

Turf Marco is talking about: Knowledge: Seattle Gangs (http://orokos.com/roll/335849): 7d6t5 3

Jade Dragons: Knowledge: Seattle Gangs (http://orokos.com/roll/335851): 7d6t5 5
Title: Re: Date Night ( OOC )
Post by: gilga on <10-21-15/0800:45>
Karma expenditure:
20 karma for spiritual way for Marco.
I try to IC his spiritual quest as Marco tries to understand the world and to see things for what they are.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-21-15/2157:54>
It was some really beautiful posting Gilga. It's so easy to see Marco's growth as he begins to understand himself and his needs, while still being a person of great passion and compassion.
Title: Re: Date Night ( OOC )
Post by: gilga on <10-22-15/0131:19>
Thanks Smiles, I am glad you appreciate it.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-26-15/1038:40>
Grenades, the lock is the 2075 version of this lock  http://www.gokeyless.com/product/141/1/simplex-1000-pushbutton-door-lock . So, you may assume slightly larger and heavier duty with the shaft also larger and longer, (because we know size matters lol) and the door and door jamb double reinforced.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <10-26-15/1949:29>
Obligatory inventory bookkeeping post, go!
All equipment purchase that have been recently made through Arc (some in possession, some not) will be detailed here with prices.  I'll update as things get finalized, but this way the virtual checkbook will be balanced.

Title: Re: Date Night ( OOC )
Post by: ismilealot on <10-28-15/1551:32>
Dayum baby remind me not to go shopping with you. You are way out of my league.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <10-29-15/0119:03>
It's the "Other Equipment Not Delivered Yet" category that has me wondering.  Isn't that accountant speak for the money is in my secret offshore account in the Catmans and you will never see a penny of it, suckers?
Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <10-30-15/1812:22>
Tuskaloosa's Shadow Market list:


The knives and air canisters are high priority.  The Survival Bubble, boots and grenades are useful but not deal breaking.  The guns are to see if I can get toys.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <10-31-15/2306:03>
Subaru had three boxes of damage from her spell drain two night before.  She's had 8-9 hrs of sleep each night since (two nights) and has been eating.

Healing - body x2 - day one: 4d6t5: 2 [4d6t5=5, 1, 6, 2] (http://orokos.com/roll/338893)
Healing - body x2 - day two: 4d6t5: 2 [4d6t5=3, 2, 6, 6] (http://orokos.com/roll/338894)

Subaru is healed! :-)
Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <11-01-15/0127:04>
What is the King Scorpion packing?  I can't find anything on the "King" variant; the "vanilla" scorp has a Body of 8, for 2 mounts (8/3, round down). 

Means either 2 assault rifle or smaller weapons and 250 rounds each, or 1 heavy (any weapon + either 500 rounds of belted ammo or 8 rockets/missiles).

This is a Howlers piece; I would be very surprised if it had nothing, but figure that assault cannons and missile launchers are a bit much for their level.
Title: Re: Date Night ( OOC )
Post by: gilga on <11-01-15/0241:22>
Once it get Dark Marco will summon:

summoning (http://orokos.com/roll/338906): 12d6t5 5
resist summon (http://orokos.com/roll/338908): 6d6t5 2
3 services gained and need to resist 4 stun.
drain (http://orokos.com/roll/338909): 11d6t5 4
resisted
 F6 spirit of man, with mindlink and shape change. 

Grenades, I am not sure but I think that the 'king scorpion' is made up (I imagine it as a bigger scorpion) so we'll need Smiles to provide us the stats.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <11-01-15/0252:09>
I, too, imagine that the King Scorpion is made up, but it makes sense.  Otherwise the Trolls would look like the clowns at the circus that try to ride small tricycles.

Gil,  I do not know if you could have heard Yelena flirting with Jimmy.  You were with Firefly at the time and some distance away.  I will not argue if you want to have heard it, but it would have been hard.
Title: Re: Date Night ( OOC )
Post by: gilga on <11-01-15/0534:23>
I agree that it make sense. I like troll bikes they are large and awesome. 

I edited the previous post to remove indications to Yelena flirting.


Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <11-02-15/1452:14>
Obligatory inventory bookkeeping post, go!
All equipment purchase that have been recently made through Arc (some in possession, some not) will be detailed here with prices.  I'll update as things get finalized, but this way the virtual checkbook will be balanced.

  • 1 Armored Jacket: 1,000
  • Angel's package deal for Tuskaloosa: 4,452 (reflects a 20% convenience fee)
  • Arc's MCT-Nissan Rotodrone w/ accutrements: 16,900
  • r6 Medkit: 1,500
  • Hot sim module: 250
  • Rating 1 Control Rig: 43,000
  • Microtronica Azteca 300 (special deal): 99,225
  • Vectored Signal Filter: 3,800
  • Incoming Item: 1,680

Previous bookkeeping post now filled.  Adding logistics for the shopping run at Jimmy's, factoring 15% off


Full update of funding remaining will go up in the front ooc page sometime today.
Title: Re: Date Night ( OOC )
Post by: gilga on <11-02-15/1513:27>
Marco's purchase
Armor Jacket
+ Gel Packs
+Non Conductivity (R5)
+Electrochromatic clothing
+Faraday Pocket
+Illuminating
+Fire resistance (R6)
total cost 5,800k 
After 15% discount 4930.


For the shopping with Sophie tomorrow: (if Smiles approves)
I looked at fancy suits from Run and Gun.

Berwick Suit (avilability 9)
Summit Suit (avilability 7 second option)
+ Argentum coat (avilability 10)
or some other coat (8)



Title: Re: Date Night ( OOC )
Post by: ismilealot on <11-02-15/1624:01>
Ok with the Berwick suit, unavail. on the Argentum coat Gilga.
Title: Re: Date Night ( OOC )
Post by: gilga on <11-02-15/1646:03>
We'll make it Ulysses Coat then availability 8 (1 less then the suit...)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <11-13-15/2324:57>
Subaru

[spoiler]3 lieutenant colonels, a general, 3 directors of research in bioware and 2 presidents and 4 directors of research in companies whose sole or primary contracts are in military weapons and equipment, as well as 5 security heads of various companies two of whose companies have had a major theft in the past month and the 3 companies that haven't had thefts have had several stalls in equipment upgrades recently as well as multiple changes of personal swaps in key areas of security.[/spoiler]
Title: Re: Date Night ( OOC )
Post by: ismilealot on <11-16-15/1125:59>
Hi guys, I'm officially saying, "When it comes to posting. We all work. It's a PbP because that's supposed to give us the flexibility to play when we're able to play." and new rule, if you absolutely have to post a placeholder you must briefly sketch your actions or words so that others have something to work with. It doesn't have to be more than a couple of sentences, but needs to be enough to let your friends and teammates have something to work with. And, if you're able to post within the next 24hrs just go ahead and wait to post. Yes, the expectation is two posts/day. No, nobody will come after you if it's an incredibly bad day and you can't even get one post in, we've all been there.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <12-01-15/1017:14>
The Skype client is weird in out on me otherwise I'd ask there.

Smiles, the last post has me a bit confused.  Is the halfer asking for 1500 for a tow and a place to rest, or offering?  I've read it a few to me and could be interpreted either way...

Or was it meant to be cryptic?   I don't know D:
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <12-01-15/1018:44>
LOL  I think he wants 1500 and your car to get you to safety.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <12-01-15/1051:29>
What does Subaru see in astral space?

And I agree with Mercy's interpretation.
Title: Re: Date Night ( OOC )
Post by: gilga on <12-01-15/1102:04>
I think he wants to buy the car for 1500. lol.

Title: Re: Date Night ( OOC )
Post by: ismilealot on <12-01-15/1623:21>
He wants 1500 and the car and for that they get you to safety. And in astral space you see the normal expected things. Traffic cams, adverts, ARO's. Your fly spies are all yours again.   

EDIT!!! : WHOOPS I totally missed myself and you referring to the astral not the matrix. In astral these are the variant known as gnomes. And they all have that bit of shadow bent to their aura's. But none of them have the dark ugly that is murder.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <12-04-15/1746:04>
Smiles, Subaru is still in astral space, projecting outside her body, when the daemon does his healing.

http://forums.shadowruntabletop.com/index.php?topic=20219.msg415764#msg415764

Check Skype chat for details.  I am fine with the daemon performing his healing this way, but he's doing it to a flaccid, 'light's out' body.  Instead, Subaru is watching it happen from astral space.  I can work with it, but first I need the post modded so that the daemon is doing this to an inert body with Subaru watching.  I then know what Subaru will do...
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <12-05-15/1756:04>
Just to be clear, I'm waiting for Smiles to describe how the daemon reacted to my stunbolt before posting any further on Subaru's actions.  I can't respond to Marco's words or Yelena's or Arc's actions until i know what I'm now dealing with in astral space.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <12-09-15/0854:27>
Hoi chummers, 5 karma and you may all add the Munchkin Mashup gang with a contacts of 3 and loyalty 1. *blows kiss*

[spoiler]And my money's on Mercy as the first person to see this and post it in Skype. (We love you Mr Itchy Fingers!)[/spoiler]
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <12-09-15/1048:42>
Yay!  This gives me all the karma I need to buy off my debt!
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <12-09-15/1051:12>
Woot!  Much appreciated boss lady.

and now if I could fit time in to skill train...
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <12-15-15/1732:08>
Per smiles' request, a couple rolls for Arc'Arc's vehicle stunt.  Modifiers were applied as appropriate.

Pilot Ground (VR +2, hotsim +2, rig +1, wound -3) (http://orokos.com/roll/352396): 12d6t5 5

Pilot Ground (VR +2, hotsim +2, rig +1, wound -3) (http://orokos.com/roll/352398): 12d6t5 6

I'm cool with that :)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <12-16-15/0012:50>
Yelena's driving test:  Driving Test (http://orokos.com/roll/352536): 6d6t5 1  Not so good.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <12-21-15/1406:04>
I'm working over the holidays so I think it's a good time to say post when you post peeps and Happy Holidays!

http://www.jacquielawson.com/viewcard.asp?code=5872124151276&source=jl999&utm_medium=internal_email&utm_source=pickup&utm_campaign=receivercontent
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <12-21-15/1720:26>
I am too.  Take care, Smiles.

And to the rest of you non-healthcare types, enjoy the time with your families!
Title: Re: Date Night ( OOC )
Post by: ismilealot on <01-02-16/1955:24>
And now for the words of pain and redemption. Roll Initiative.
[spoiler]
(https://rolz.org/embed?X6742730) (https://rolz.org/info?X6742730)[/spoiler]

I've placed Dana's init. in a spoiler so that you have a chance to decide what you want to do and roll your init before you see it.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <01-02-16/2044:16>
Firefly
Initiative, round 1, Dana Wallace
Results 7+1d6: 12 [1d6=5]

Yelena
Initiative, round 1, Dana Wallace
Results 10+1d6: 12 [1d6=2]
Title: Re: Date Night ( OOC )
Post by: gilga on <01-02-16/2045:11>
For Marco Initiative (http://orokos.com/roll/356262): 10+1d6 15 it is 14 actually due to wound modifiers.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <01-02-16/2133:53>
Initiative (wound -3) (http://orokos.com/roll/356284): 1d6+5 7

Apologies that people were waiting on me.  I've been sick as a dog all day, can barely concentrate. I see that the sitch has deteriorated, and my initiative means I can wait.  Sorry peeps, hope to be well tomorrow :(
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <01-02-16/2226:57>
No apologies necessary, Boom.  Get better.  The battle can wait.  Smiles needs to figure out what to do to me and the mages then need to subdue Dana.
Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <01-03-16/1115:38>
It's in the room at  Rolz.org, but for posterity:

1d6+9 = 15  #Tuskaloosa's Initiative
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <01-03-16/1337:35>
Fireball is area effect so no dodge.  Damage is 6P

Soak Damage:  [Soak Damage  Armor 12 + FR 3 + Body 3 (http://orokos.com/roll/356454): 18d6t5 8  No damage. (Forgot to take 5 dice away for spell power:  Take 1P damage)

Resist Confusion:  Resist Confusion WIL 3 + LOG4 - SIT 2 (http://orokos.com/roll/356464): 5d6t5 5  Not confused at all.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <01-03-16/1406:50>
Dodge Fireball:  Dodge Fireball: 7d6t5 (http://orokos.com/roll/356452): 3 [7d6t5=3, 4, 3, 3, 6, 5, 5]   So damage is 5 + 1 = 6

Soak Damage:  [Soak Damage  Armor 9 + FR 6 + Body 2 - 5 armor penetration for force 5: 17d6t5 (http://orokos.com/roll/356458): 3 [17d6t5=6, 3, 5, 1, 2, 3, 3, 6, 4, 4, 4, 2, 1, 2, 6, 5, 6]  Three damage.

Resist Confusion:  Resist Confusion WIL 5 + LOG 6 - 2 for situation: 11d6t5 (http://orokos.com/roll/356460): 3 [11d6t5=6, 3, 5, 3, 3, 1, 6, 1, 2, 2, 1]  Not confused

Counterspell fireball (target Chesh, daughter, Yelena, Arc, myself): 6d6t5 (http://orokos.com/roll/356502): 0 [6d6t5=2, 4, 4, 3, 1, 1] Counterspell ineffective

Armor save against fireball/catching fire (9 armor + 6 FR - 5 force = 10 dice): 10d6t5 (http://orokos.com/roll/356520): 4 [10d6t5=6, 2, 1, 5, 6, 3, 2, 1, 6, 4] Do NOT catch fire
Title: Re: Date Night ( OOC )
Post by: gilga on <01-03-16/1445:02>
Marco's damage resist vs 6P -5

Body 3 + 16 armor + 6 (fire resistance) -5 AP = 20
Resist Fireball  (http://orokos.com/roll/356473): 20d6t5 9
no damage taken.


Resist confusion:
resist illusion (http://orokos.com/roll/356475): 5d6t5 2
to a -1 from confusion

So Marco is at -2 for all actions.

agility boost (simple action)
Agility boost (http://orokos.com/roll/356478): 7d6t5 2
+2 agility for 2 combat rounds.

Quick draw the Crusader and fire (simple action threshold 2, reaction 5 + skill 6 11 -2 = 9)
Quick Draw (http://orokos.com/roll/356477): 9d6t5 2
Success Marco can fire:

Single bullet not to hit anyone unintended:
Agility 6 + skill 6 + specialization (2)  + agility boost (2) -(wounds + confusion) (2) = 14
Single shot (http://orokos.com/roll/356479): 14d6t5 5
DV is 5 stun + net hits -5 electricity damage (Marco fires stick and shots) not the best gun but the mage is completely unarmored and wounded.
 


Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <01-03-16/1529:48>
(https://rolz.org/embed?X6774182) (https://rolz.org/info?X6774182)

(https://rolz.org/embed?X6771442) (https://rolz.org/info?X6771442)

The second roll description is off: it should should have counted only  5s and 6s and  3 being the number I needed to pass.  Since there were 3 successes in the roll I didn't re-roll, but will do so if GM desires.


And for Tuskaloosa's armor:
(https://rolz.org/embed?X6782881) (https://rolz.org/info?X6782881)
Later it was determined the Threshold was net hits which was 1.  The jacket is not on fire.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <01-03-16/1752:54>
Smiles, it has literally taken all afternoon for us to figure out the effects of that Fireball.  We can't dodge it we learned.  We also realized things catch on fire.  This is all relevant to Dana as well.  She's wearing regular clothes that FF bought for her.  Flammable clothes.  She may or may not be wearing the jacket FF loaned her but she may be burning.
Title: Re: Date Night ( OOC )
Post by: gilga on <01-03-16/1813:48>
Armor resistance catching fire (http://orokos.com/roll/356510): 15d6t5 4
Marco is not burning.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <01-03-16/1933:03>
Are my clothes on fire:  Resist Clothes on Fire Arnor 12 + FR 3 - Spell 5 (http://orokos.com/roll/356568): 10d6t5 4  Not on fire.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <01-03-16/1952:47>
@Shaman_Yuri:

Good call on extinguishing Arc.  She would definitely be smoking right now and a quick extinguish will keep her hanging on.  Thank you!
Title: Re: Date Night ( OOC )
Post by: ismilealot on <01-04-16/1044:28>
Yep, we use the SR combat rules so rarely that it always takes a bit of looking up. But yes, Dana gambled she'd be able to dodge most of the blast. Yes her clothing is flammable. No, she doesn't have Subaru's jacket on. And since we never mentioned it in the IC thread I'll give it a 50% chance she handed it back, 50% she didn't think to hand it back and Subaru was to busy to ask for it back immed. So, even's she's wearing it, odds she isn't.

And initiative is :
Tusks                15
Marco                 14
Yelena                12
Firefly                 12
Dana was 9 now 7
Arc was 7 no  ??
   
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <01-04-16/1133:00>
Arc was initiative 7 now "out of combat until dead or revived" status :P
Title: Re: Date Night ( OOC )
Post by: gilga on <01-04-16/1229:36>
It does not seem that we resolved Marco's turn:

agility boost (simple action)
Agility boost (http://orokos.com/roll/356478): 7d6t5 2
+2 agility for 2 combat rounds.

Quick draw the Crusader and fire (simple action threshold 2, reaction 5 + skill 6 11 -2 = 9)
Quick Draw (http://orokos.com/roll/356477): 9d6t5 2
Success Marco can fire:

Single bullet not to hit anyone unintended:
Agility 6 + skill 6 + specialization (2)  + agility boost (2) -(wounds + confusion) (2) = 14
Single shot (http://orokos.com/roll/356479): 14d6t5 5
DV is 5 stun + net hits -5 AP electricity damage (Marco fires stick and shots) not the best gun but the mage is completely unarmored and wounded.
 
Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <01-04-16/1505:14>
Smiles, I looked at the Improvised Weapons table and somehow Tool Cart/Chest got missed.   ;)

The closest analogue I could think of was a shield, given what Tuskaloosa is doing with it .  Hero Lab has a Damage Rating for a Ballistic Shield (a vanilla SWAT Team opaque shield, with a clear plastic window and a built-in ladder frame for climbing over small obstacles): (STR+2)S

Which in Tusk's case is (5+2)S.
+1 for her success to hit in the first place.

Dana needs to soak up 8 Stun.

To avoid falling on top of the cart, Dodge with Threshold of 3:
(https://rolz.org/embed?X6814552) (https://rolz.org/info?X6814552)
Not very clear but 5 successes-2 Fails is 3 total..for the success.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <01-04-16/1926:55>
MedKit stabilization on Arc after fireball: 12d6t5 (http://orokos.com/roll/356832): 5 [12d6t5=2, 2, 2, 6, 1, 4, 3, 6, 2, 6, 5, 5]
MedKit first aid on Arc after fireball: 12d6t5 (http://orokos.com/roll/356809): 4 [12d6t5=4, 4, 4, 5, 2, 2, 6, 1, 6, 3, 3, 6]

[6:19:25 PM] Cat: So I douse Daily and Arc who are embraced and therefore I assume one joint action, then perform stabilization on Arc, then perform first aid on Arc
[6:19:43 PM] Cat: While the Medkit works on Arc, next round I will cast HEAL on Daisy
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <01-14-16/1756:06>
I thought I set up a back door accessible from the outside.  So the network in the Stardust literally has no outside connectivity?  No ordering supplies from the outside?  No financial transactions?  I just wanted to check for sure.

Never mind. I'll just mod a bit And run with It.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <01-15-16/1326:25>
Cat, Your backdoor is there once you enter the club. And no, the managers step outside and order from their comms, which the club pays for. All financial transactions are internal, with cred transfers handled again, via comms and credsticks. I designed it like that from ground zero to prevent just what you're trying and force the need for a decker on-site. Because ShadowDancer is a Prime, if it could be hacked from outside he could have done it himself with less risk.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <01-19-16/2244:38>
And 5 karma and 45k nuyen is the teams take for the chops and the equipment minus expenses. Nice work, lovely posts :)
Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <01-20-16/1841:30>
Would it be possible to use my Karma to buy extra Martial Arts techniques even though Tusk hasn't busted out her Capoeira yet, or had time to train?  She's been instructed in it as a defensive measure since she recovered from the beating: I sort of wanted to have her more rounded in it (i.e. more than a single technique) before I really used it.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <01-21-16/0904:00>
You'll have to find a way to really dedicate the remaining time to it. And even then I'm going to have to limit it to one more stance as it's less than two weeks until you leave.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <01-21-16/0907:26>
By the book, that fits.  Learning any technique lists as 1-2 weeks anyways :P

On that end, while you're on it, smiles, could I ask about how much time in a day would constitute a full day of training?  Say, like 8 hours or something?  :)  thanks in advance.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <01-21-16/1601:08>
Cat, Your backdoor is there once you enter the club. And no, the managers step outside and order from their comms, which the club pays for. All financial transactions are internal, with cred transfers handled again, via comms and credsticks. I designed it like that from ground zero to prevent just what you're trying and force the need for a decker on-site. Because ShadowDancer is a Prime, if it could be hacked from outside he could have done it himself with less risk.

Cool thinking! ::-)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <01-22-16/1030:30>
Grenades, I'll ok one additional stance. Boom, yes, eight hour day. But, attempting any additional study ie pulling double shifts, will be counter-productive as the mind and body have limits on what it can effectively learn from diligent study.
Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <01-22-16/1926:14>
Thank you, Smiles.
Then for 5 Karma, Tuskaloosa has Kip-up.

Because it's hard to keep a good troll down.  ;)
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <01-22-16/1959:13>
Boom, yes, eight hour day. But, attempting any additional study ie pulling double shifts, will be counter-productive as the mind and body have limits on what it can effectively learn from diligent study.

Thanks for that clarification, Smiles.  And don't worry.  I won't be attempting to pull double-training time with skills and such.  It's just good to know that I'll have time for other things besides training as appropriate :)
Title: Re: Date Night ( OOC )
Post by: gilga on <01-23-16/0157:44>
Note that there are tutor soft for all mundane skills. - aquiring low ratings at skills (until 4) is rating days and tutorsoft reduces the number of days by it's successes.

as we are tight on time this might be a good investment.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <01-23-16/2017:44>
Thank you, Smiles.
Then for 5 Karma, Tuskaloosa has Kip-up.

Because it's hard to keep a good troll down.  ;)

Yes it is :)!
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-04-16/1356:55>
Hello my friends.  Discussed with Smiles that I was going to drop in to provide that clue.  I'm going to try to finish out the chapter with you.  I haven't managed to catch up on all the posts yet.  Thinking that maybe I won't so that I don't have OOC knowledge of events.  Let me know if you think that is an ok idea or if Matthew needs to know what happened to cut down on "while you were out" catch up stuff IC. 
Title: Re: Date Night ( OOC )
Post by: ismilealot on <02-04-16/1729:14>
Nope, you're good. Glad to have you!  :)
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <02-04-16/1733:20>
Glad to see familiar faces around here :)

So that things are clear and as to why I have held back from replying to Jed, I'm getting the vibe that the message occurred morning of Monday.  As Yelena, Firefly, and Tuskaloosa are still finishing out Sunday, was wanting them to catch up, unless someone spurs me along :)
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-04-16/1907:16>
Smiles intent was for me to message in the am.  She said you were, but oops.  Let me know when you are then. :)
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-04-16/2033:14>
Adding a new spell with karma I never spent.  Posted here for reference for Smiles. 

MANA WINDOW (ASTRAL WINDOW)
(ACTIVE, DIRECTIONAL)
Type: M Range: T
Duration: S Drain: F – 3

These spells are advanced versions of Clairvoyance
(p. 286, SR5) and Astral Clairvoyance (p. 106) that allow
the caster to grant a subject the ability to see or assense
through mana barriers (which normally stop Clairvoyance
and are opaque on the astral). If the barrier does
not resist the spell with its Force, the subject can see/assense
distant scenes through the barrier as if physically
or astrally present within the sensory range of the spell.
Magicians cannot cast spells at targets they see using
these spells. Casting these spells does not alert the creator
of the mana barrier.
Mana Window bypasses mana barriers on the physical
plane with its clairvoyant physical sight. Astral Window
bypasses astral mana barriers with its clairvoyant
assensing. The caster must touch the subject of the spell,
and for Astral Window the subject must be astrally active.


And for reference, the Astral Clairvoyance Spell:

Astral Clairvoyance is a variant of the Clairvoyance
spell (p. 286, SR5) designed to work in the astral plane.
The subject may project her assensing ability as though
she were astrally present at a chosen point within the
sensory range of the spell. This “visual point” may be
moved to any other location within the sensory range
of the spell at will. During the spell, the subject’s normal
assensing is overlaid with the insight gained from this
spell. This has the unfortunate side effect of blocking out
her natural physical senses.
Magicians cannot use Astral Clairvoyance to target
others with spells.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <02-05-16/0030:14>
Yep, sorry Irish. I'd posted it was the morning but the girls weren't done chit-chatting. Girls will be girls.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <02-05-16/0041:02>
It is very cool to see you back, Irish.  I hope that you are able to stay around.
Title: Re: Date Night ( OOC )
Post by: gilga on <02-07-16/0550:58>
Marco's shopping list:
1. Mortimer of London: Summit suit 2,500
2. Mortimer of London: Argentum coat 3,600
Negotiation suits (http://orokos.com/roll/370604): 15d6t5 3

Transys Avalon : 5,000
6 tutorsofts R6 - 14,400
Negotiation to get a discount on comlink and tutor-softs:
 Negotiation (http://orokos.com/roll/370599): 15d6t5 5

Total of 20,500 spent in a shopping spree. - but now Marco can learn skills very quickly.

Other things for Marco's karma -
20 karma for the spiritual adept way.  - It will allow Marco to channel his Qi more efficiently and learn how to perceive the astral. (again?)

RPed as Marco's desire to understand spirits and to emulate them as well as to find a mentor spirit.  I am not sure exactly how long it is before Marco 'aquire' the way so I am leaving it to Smiles. For Marco it will be a way of life - he will gradually come to understand that his real magical education came from Agrat - rather than from Catholic Theurgy - but letting go of the divine truth will be difficult. The more I initiate Marco the more he will have his own set of believes that diverge form mainstream Catholicism.

Right now he is unaware of how many of his 'truth' are actually the Catholic version of things and how different Jed actually is. He reads about other traditions but did not interact much with non catholic mages.  Jed is right - Marco is arrogant and his words are way too advanced for his actual understanding in magic. That said he beleives in them in the same way he believes in a single deity. There has to be just one truth - it is impossible that contradicting traditions are both truth. If they both work it is because both has some truth but are both wrong in some manner that makes them appear conflicting.



Title: Re: Date Night ( OOC )
Post by: ismilealot on <02-07-16/1019:28>
This will be a fun journey for Marco. And what I'm thinking right now is that it will be done in both gradual understandings of different magical theories and lightening fast breakthroughs that allow new revelations.
Title: Re: Date Night ( OOC )
Post by: gilga on <02-07-16/1022:23>
Yes I actually feel his frustration as being blind to see the world that he can manipulate.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-08-16/0253:45>
I'm considering having Jed buy Marco a Chi focus for Astral Perception.  Let me know if bonding an F4 focus for that purpose would work in your advancement plan.  I don't have the money for it now, but it is something that will occur to Jed as he starts to meet this talismonger.  I like the potential RP for this situation.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <02-08-16/0301:25>
Hey Irish.  It is good to see you back.
Title: Re: Date Night ( OOC )
Post by: gilga on <02-08-16/1026:36>
Mechanically it makes most sense as there are very few drawbacks of having astral perception as focus. It goes to a list of adept powers that are better as focuses. Marco also has the karma for that, but from an RP perspective I kind of want him to gain astral sight gradually as his he acquires the spiritual way. There is also the RP consideration that Marco will not bind focuses before he initiate and conceal his magical potential. Even post initiation (that would be some time into the game, Marco will only be able to conceal one focus in his aura so I was thinking the most robust one will be a power focus, as it helps in all aspects of magic and even some adept powers.

So no on Qi focus - especially as Jed cannot afford it and probably needs some magic stuff for himself. Tough purely on RP Marco will be very tempted to take a shortcut and just install 'astral glasses' rather than explore what caused him to lose his sight to begin with. Perhaps this can come up in RP.


Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-08-16/1251:52>
No problem.  Don't mind spending the cred when I get it.  My concept of Jed is one that has him not being wealthy.  Whether that is from always paying off "debts" to people, or some other reason.  I'm intending on purchasing a F1 sustaining health focus for him, but the thought of him presenting Marco with the focus while teaching was a cool idea, as long as it fit into your vision (which it doesn't).  No problem.  Lots of RP potential.  Jed has lots of knowledge points invested in various magical skills, including 6 ranks plus a specialization in magical theory.  I figure that should give him a pretty broad awareness of what is possible with magic. 
Title: Re: Date Night ( OOC )
Post by: gilga on <02-08-16/1309:42>
Should be interesting, Marco has 2 or 3 ranks as young as he is.
You might want to consider purchasing the quality focused concentration 1 for 8 karma. It is more expensive karmawise than the focus but you can sustain any F1 spell including for example a reagent enhanced invisibility, a debuff spell or even some buff spells like combat sense.  It is 8 karma instead of 2, but you get to select the magic category so it is more robust.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <02-08-16/1320:26>
The scary warning from Google is gone so I can post again :-)

Still, don't expect much of me until after Kitten is back home. I'll do my best to at least keep Firefly preoccupied.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-09-16/2212:11>
Jed has focused concentration 1.  I weighed the efficiency of converting some nuyen to karma, but at $2k per karma, that's $14k Nuyen worth.  this is $8k nuyen worth.  I can use the Foc Con 1 for my levitate or invisibility, and use the health focus for my increased reflexes spell.  As long as I have Smiles blessing, I'll probably convert more nuyen to karma than the other way around.   The concept is a noir detective who is versatile and can adapt to any situation.  Noir detectives are not wealthy. 

My non street version of this build uses Focused Concentration 5.  He starts with Intuition at 5, and sustains a Increased Intuition spell all the time for bonus to all Intuition skills (perception, assensing, matrix search, drain stat, initiative, and defense, composure and judge intentions).  I'm of the opinion that intuition is the most important stat in the game.  I don't think I could build a character with it less than 5 (maybe 4).  14 drain resist out of the gate is nice. Casting the clout spell with a fetish lets me reliably cast it at F9 with no drain (9S + net hits and -9 AP). 

My spell load out for this evolved some after I started playing this game.  Less combat spells, more detection spells, and watchers instead of remote sensing for the ritual spell.  This spell load out is better suited for combat (indirect spell stun for normal use, indirect physical for barriers (and people), and direct mana for high armor or for use in the astral.  My other build only uses one combat spell. 

By the way Gilga, I'm open to putting some karma towards artificing so that we can cooperate on making our own Foci.  Wouldn't mind building a F3 power focus, if you think we can pull it off with 2 ranks of artificing for me, teamwork and some bound spirit help.  It wasn't part of my build plans, but if Marco suggests that he wants to learn that and asks Jed to work through it with him, Jed would do it.  2 ranks would cost me 4 karma and 3 days training time.

I've also come to agree with you on the Greater Ritual Metamagic.  Makes for some interesting possibilities.  If you added some ranks in ritual casting, and had the feat, we could cooperate on watchers.  My dice, your boost with the meta, would be interesting.

We'll make a real mage out of Marco yet.  ;)
Title: Re: Date Night ( OOC )
Post by: gilga on <02-15-16/1414:09>
Jed powerfocus sounds great we are limited at time.

With 2 dice of artificising we get 6 magic + 2 = 8 + cooperation dice from Marco (2) =10 dice
the formula resist with 2 dice + 3 dice for object resistance that means:

10 dice for us  vs - 5 dice for the power focus.

it is possible but it may take time we do not have but we can clearly make a F1 and F2 focuses quite reliably. Spirits cannot help at this magical task. F3 power focus requiries luck.

There is one aspect that spirits can help, as they have power that prevent critical glitch - if you do that in artificising you lose a piece of your essence so a spirit help for safety is advised. It make the focus creation a bit more expensive but not by much.
Title: Re: Date Night ( OOC )
Post by: gilga on <02-15-16/1747:44>
By the way Smiles - don't we get some epilogue where we read what happened to our beloved Stardust and so forth? it is kind of 'sad' in that sense that the next story is so near in the future as we might actually miss the closure of events.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <02-15-16/2028:32>
I was planning a 'trix news event at some point in the future. I knew y'all would want that closure.

Also, payout from Blake is 60k each and 15k each from chopping the van and selling it's equipment for a total of 75k each.

Irish, a case you investigated over a year ago has come to a settlement agreement and you've finally gotten paid. 30k, and that'll teach you to get your money, plus expenses up front instead of promising to wait and see if your intel really put the screws on.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-15-16/2040:57>
Thank you ma'am.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <02-20-16/1505:57>
Much appreciated, miss GM :)

Preliminary purchases for downtime (are you enforcing the two-skills trained per downtime limit?):

Gunnery r0-4: 20 Karma (10 days)
Pilot Aircraft r0-2: 6 Karma (3 days-r6 Tutorsoft via Marco)

(If allowed) Con r0-1: 2 Karma (1 day - Marco tutoring)

I am still working on cash purchases.  That may take some more time :)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <02-20-16/2320:32>
Yes, all limits are in play.
Title: Re: Date Night ( OOC )
Post by: gilga on <02-21-16/0742:34>
Okay that took some creative thinking as i planned to give Marco like 6 new skills at low levels. I wasn't aware that I can only take two. Marco plans to spend his time mostly with Jed studying binding as a student and trying to learn artificing as peers. Marco will use this opportunity to craft focuses for him and Jed. Power focus for Marco and sustaining focus for Jed.

So Marco's karma expenses are:
1. binding 0-->1, 1 day, 1 karma
2. Artificing 0-->2, 3 days, 3 karma
3. Crafting magic focus with Jed's assistance 2 days, 3 karma (turned out to be F3 focus)
4. binding focus 18 karma. (3 hours)
5. Spiritual adept way 20 karma. GM dependent time to acquire (Acquiring the way will mean Marco get to follow a new mentor spirit and is able to perceive the astral again. )

Overall karma spent: 45 karma since Marco currently only has only 36 so he will convert 18k nuyen to karma. In his time limitations there is also a crafting of a focus for Jed.

Out of the 75k Marco got for mission reward.
50k will go to fund augmentations for Yelena.
18k converted to 9 karma.  - (down payment to the soup kitchen project?)
5k paid for lifestyle.
2k for expenses (all sort of magical bits and pieces).

Driving and other minor skills are now no longer possible as Marco made his choice of 2 skills to advance. They'll have to wait for some future time.  The fluff is not right as I was not aware we had such a strict limitation on the number of skills we can train. Perhaps Marco can become too busy to study driving when he and Yelena decide to finance expensive and difficult to attain augmentations.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <02-21-16/1023:10>
The number of skills learned is determined by your logic.  The magic number is LOG divided by 2, rounded up.
Title: Re: Date Night ( OOC )
Post by: gilga on <02-21-16/1142:43>
Some rolls:
1.  Negoation for Yelena (http://orokos.com/roll/375915): 16d6t5 5
If we need negotiate the price of the package.

Now to even find these things - (we may need networking and so forth)
Negoation for Yelena (http://orokos.com/roll/375918): 3#16d6t5 7 2 6
Marco will use edge on the 2 - to fix it as he does not want to disapoint his new super girlfriend.
Negoation for Yelena edge reroll (http://orokos.com/roll/375920): 18d6t5 6
so 2 -->8.

so 7,8, 6 - success in finding these things it is a matter of time but Marco should be able to find all of  them. I kind of feel like Marco is born to network for hard to get pieces of equipment.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <02-21-16/1213:07>
The number of skills learned is determined by your logic.  The magic number is LOG divided by 2, rounded up.
If that's the case, and with current information to light, Arc can learn Con, and will likely be learning stuff on the flight over.  Wiz
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-21-16/1244:15>
I forgot about that rule.  Crap. 

If learning skills takes a certain number of days, and I have the days to use, why should we be limited to a certain number of skills.  It makes sense when downtimes are an abstract amount of time.  Our next downtime may not be until February of 2017.

Grrrr.  My Logic is 2, so this throws major monkey wrenches.

My karma/ nuyen plans were thus:  (double check to make sure I'm not missing anything)

Smiles is letting me pick up an old beat up motorcycle for 10% cost, plus 10% to Arc to get it running.  Old Mirage (retconned to look like any plain Kawasaki bike):  2,000 Nuyen

learn Artificing skill at 1 rank:  I have the one karma

Buy and learn 2 spells (increase intuition, watcher ritual)   21,000 (500 each for spells, convert 20k nuyen to 10 karma)

Purchase Nixdorf Secretar commlink through my decker contact, with program carrier mod added and Programs:  Virtual Machine, sneak, search, browse, signal scrub, encrypt) :  $6,400, plus any premium Smiles may add.

Bond an F1 Sustaining focus, convert 4K nuyen to 1 karma

Pay lifestyle;  3K nuyen

I had planned on converting my last 2K nuyen to 1 karma to learn to drive the motorcycle, but looks like I can't.

Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-21-16/1246:32>
I currently have 8 dice for matrix search.  The plan with the Nixdorf is to have the agent do teamwork tests (hopefully getting me 2 more dice), and using the Search program for another 2, coupled with an intuition increase of 4, which would net me a total of 16 dice for matrix searches.  This is for my information gathering part of my concept.  Background checks, digging up info and creating profiles of people from their social media. 
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <02-21-16/1457:16>
Sounds like you are getting serious about improving that part of your life.  Very cool.
Title: Re: Date Night ( OOC )
Post by: gilga on <02-21-16/1602:01>
Crafting roll - how Marco made a powerful focus on his own:

F2 formula

Jed Roll to help.
Artificising (http://orokos.com/roll/375861): 7d6t5 1
limit raised to 3, and Marco get 1 extra dice.

Marco has magic 6 + artificing 2 + cooperation 1 = 9 dice
Artificising (http://orokos.com/roll/375862): 9d6t5 3
3 hits - like the limit.
The talisma is Marco's comb that is always with him no matter what. After all Marco is more prepared to a bad hair day then to being ambushed. His comb is a simple wooden comb, crafted ages ago in the monastery out of lack of modern entertainment options.

Object resistance 3 + 2 from formula power - 5 hits.
Artificising(resist) (http://orokos.com/roll/375863): 5d6t5 0

Tada: F3 power focus created, Marco spends 3 karma to bind it. The entire process took 2 days and the raw materials are 12 reagents (that are worth 240 nuyen).

What I learned about artificing it is the task for more than one mage. Marco got lucky now but to reliably create strong focuses requires a team of mages working together. Rituals spellcasting also favor teams working together as the effects of the ritual depends on the sum of magic of participants so if we happen to have 3 mages in our circle, they can actually do amazing things together.
Rituals and crafting are often overlooked but if we actually stick together we can do very unusual magic together.

Artificing is the kind of skills that I never considered because it is entirely legwork skill and crafting focuses costs karma, while they can simply be bought from a talismonger. However, actually crafting Marco's own focus feels very satisfying. I think that I'll increase the investment in Artificing in the future.

Boom:
Tutorsoft pilot aircraft (http://orokos.com/roll/375980): 12d6t5 3
so no time needed to learn 0-->2 pilot aircraft, within few hours Arc will understand the basics.

Title: Re: Date Night ( OOC )
Post by: ismilealot on <02-21-16/2129:42>
The talisma is Marco's comb that is always with him no matter what. After all Marco is more prepared to a bad hair day then to being ambushed.

   ;D I rolled when I read that.  But, I don't think you can say Marco made it on his own if he had Jed's help.  :P And with three mages in the party. I'm going to have to look out for my poor bad guys!
Title: Re: Date Night ( OOC )
Post by: gilga on <02-22-16/0103:58>
More fun than going to the talismonger :)
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-22-16/1043:18>
Can someone please tell Jed about Y? 
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <02-22-16/1054:23>
On it.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-23-16/0022:19>
Ok, here is what I want/plan to do.  I made rolls for spell learning:

Day 1:   Learn increase intuition spell:  irish:12D6E5 → 8( (4, 6, 6, 5, 6, 5, 6, 3, 2, 3, 6, 6→ 8 successes against 5) ) (https://rolz.org/info?X8341224)     1 day, day I find out Yelena is in the hospital, rolled well enough to have some time to look into Bella's disappearance
 
Day 2:  Teach Marco Binding while binding my own spirit:  1 day

Day 3:  Learn rank 1 artificing:  1 day spent learning with Marco

Day 4  write Marco's formula:  1 day   (presumably while Marco works on Rank 2 of artificing
 
Day 5:  Write his own formula:  1 day  (presumably while Marco finishes Rank 2 of artificing    With some extra time to look into Bella's disappearance

Days 6 and 7:  Craft with Marco his focus:  2 days

Day  8:  Craft with Marco Jed's foucs:  1 day

Day 9 & 10  Learn watcher ritual:  2 days

So that is 10 days there. 
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <02-23-16/0049:22>
looks solid, Irish.  And left you a hook in the IC if you wanna take it :)
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-23-16/0052:13>
Wednesday morning is when everyone found out about Yelena right?  This would be day 1 of our 10 day downtime?
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <02-23-16/0056:13>
She sent the message to Jed on Thursday...so by our clock, I'm guessing day 2?  yeah, sorry there was some delay happening there with when people found out, sorry  ^^;  I do think some of the finer points we can gloss on for ease of use though, so I wouldn't worry much on it?
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-23-16/0059:24>
That may work out just fine.  I was planning on spending Day one learning my new increase Intuition, so I'll just post now going to see Yelena, then maybe I'll bump into Marco and we can IC our plans for the learning and focus making. 

I'm working on a prequel post with Smiles meeting my new talismonger and buying the spells.  I'll end up adding that to a previous post and tagging y'all to go check it out, or I'll just post it reminiscing.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <02-23-16/0101:59>
Sounds good for us.  Looks like it all is naturally fitting together that way without much trying XD awesome.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-23-16/0105:30>
Smiles is letting me pick up a junker motorcycle for cheap, with it not currently running.  10% for bike, 10% to Arc to fix it and get it running (with it still looking like a junker).  I based the price and stats off the mirage, but will likely drop the body and armor to reflect beat up status.  I figure it looks like those old kawasakis that you see in pictures of south america with the square boxy saddlebags on the back that just look like suitcases bolted on.  hahaha. 

I'll RP asking Arc if we can tow it over to her garage and her fix it up. 
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <02-23-16/0110:44>
works.  Would be a good midnight oil job over the weekend.  It'll be running by monday :)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <02-29-16/1015:36>
Hey, Irish, you still on?  Just jump on in if you are.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-29-16/2219:40>
I'm here :) We had a little wind storm and I've received about 10 claims between Friday and Today, on top of an activity packed weekend (family visiting, wife's awards banquet, Cub Scout awards banquet and Webelos crossover ceremony). Pulled an all nighter last night. Let's assume Jeds in the lobby. Marco and Y were having a moment. I've been spending time collaborating on a post with smiles too. Almost done. It's a novella
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <02-29-16/2321:10>
Cannot wait to see it.  Ahhhh.  I can remember when I made my Webelos crossover.  Big day.  Congratulations to your son or sons.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-29-16/2324:12>
My oldest crosses over next year. I'm cub master so I had the planning and execution of the banquet and crossover (with help from the Order of the Arrow and local scout troop they were crossing into
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <02-29-16/2354:57>
Cub Master is a big job.  More power to you to be able to do that sort of thing.  I remember that my mom was my den leader for a couple of years.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <02-29-16/2357:50>
We're a small pack in the smallest district in our council. I'm the Asst Den leader for my oldest, co den leader for my youngest and Cub Master. We have about 30 kids (well, more like 24 now).
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-01-16/1139:56>
Dad : The toughest job you'll ever love.
Title: Re: Date Night ( OOC )
Post by: gilga on <03-02-16/0238:30>
Nice writing Smiles and Irish!
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <03-02-16/1215:50>
Thank you sir!
Title: Re: Date Night ( OOC )
Post by: gilga on <03-02-16/1247:05>
Do you want to RP the next day, according to our plan Marco will spend the next week or so with Jed.
I am thinking maybe also the last two days as to study also a new spell - perhaps improve logic as you already have intuition.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <03-03-16/2346:27>
I do want to RP some of that.  I"m swamped right now.  lots of claims, funeral, and just got a claim that is two hours away that I have to find time to see.  Pretty swamped until Monday at least.  Want to try doing what Smiles and I did with google docs?
Title: Re: Date Night ( OOC )
Post by: gilga on <03-04-16/1952:04>
Sure let's do it.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-07-16/1119:54>
Storyline for Long Kiss Goodbye will begin 3/17.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-09-16/1011:29>
Understood, madame GM!  Will endeavor to have logistics finished by then!
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-15-16/2035:18>
Okay, this is a rough preliminary rundown, but this covers all the major stuff for downtime purchases until I can sit down with potentially other players who may want to contribute to projects :)

Pulling from before, I'll reiterate Arc's Karma buys:

Gunnery r0-4: 20 Karma
Pilot Aircraft r0-2: 6 Karma
Con r0-1: 2 Karma (Marco tutoring)

From there, I'll go on to major buys:
For self:
LifeStyle costs: 3,600 (Now paid through Feb. 2076)
Cyberarm r2 Agility Mod (uses 2 Cap):   13,000

MCT-Nissan Rotodrone:      5,000+mods = 14,450
FOR THE GROUP
[spoiler]I've got more mod space on this sucker than I have nuyen to stuff into it.  Anyone want to pitch in, go ahead.  this is the group ride :D[/spoiler]

GMC Universe (van class vehicle) 30,000 + Mods = 44,750


TOTAL NUYEN COST FROM ARC:                     75,750

Any minor adjustments (medkit supplies, other small stuff, etc) I'll throw into this post[/list]
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <03-15-16/2212:43>
As I didn't have much karma, I converted most of my nuyen.  I saved about $1,200 because I figured I'd need plane tickets. 
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-15-16/2228:08>
As I didn't have much karma, I converted most of my nuyen.  I saved about $1,200 because I figured I'd need plane tickets.
If you're slinging in with us, I believe that transportation amenities may have been covered by our employer (though the comfort may be in question, I'm not sure).  Could be wrong though ^^
Title: Re: Date Night ( OOC )
Post by: gilga on <03-16-16/0639:15>
I would suggest -as with any vehicle that is going to contain illegal stuff or may be used for illegal activity a smuggling space. Perhaps even a rigger cocoon hidden from obvious sight as I can imagine several really cool images of how such hidden spaces can be used.

I am finalizing karma/nuyen for Marco and will then see how much he has left.

About the rotodrone - I would suggest AK-98 or Ares Alpha (that has grenade launchers) as I recently discovered that these drones work very well with grenades (that only need 3 hits to land where you want them).
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-16-16/1048:24>
Boom is correct. Travel is covered.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-16-16/1359:16>
An I've been requested to move the start date for Long Kiss Goodbye back a bit to give you guys a bit more time for chara dev. so start date for LKG will be 3/21.  :-*
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <03-16-16/1458:20>
Smiles, what shall we do about Subaru and the Yak?
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-16-16/1932:54>
Sorry Cat, but, I really don't remember you contacting George or what you said to him. And, he doesn't really hold the contract anyway but is more of a go-between. So, why don't you make a google doc and we'll just collaborate. smiles7367@gmail.com
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <03-16-16/2117:35>
http://forums.shadowruntabletop.com/index.php?topic=20219.msg407737#msg407737

http://forums.shadowruntabletop.com/index.php?topic=20219.msg439444#msg439444

I'll see about creating something :-)

Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <03-17-16/1851:08>
How much do we want to RP this route, Smiles?  Or do we just want to say how it turned out?  Here's her plan after George's text response.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-17-16/2105:00>
I do want most of this RP'd out. But, I'd prefer for it to be in two to three messages, together than two to three pages. So if you could go ahead and post your side with George listening carefully as you make your case I'll respond and then we can finalize the details.   
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <03-18-16/1221:00>
Gil, could you point out where Firefly "knew more than she should have" when she "insulted" Marco?  I'm curious where I flubbed up.
Title: Re: Date Night ( OOC )
Post by: gilga on <03-18-16/1254:03>
She did call him a cross dresser when she was angry. I left a note but I do not have a pointer. I can ignore if wasn't intended. I'll edit as I can't find it. bah...


Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <03-18-16/1749:48>
I'll go back through my posts and see what i did.  It wasn't intentional.  That said, I thought FF knew Marco used his shapechange to go about as a woman.  Like with you, I'll just take it out rather then disagree.
Title: Re: Date Night ( OOC )
Post by: gilga on <03-18-16/1815:45>
I was not sure at the time and I could not find it so I removed. I figured FireFly might disapprove so it is not exactly something that would pop out.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <03-18-16/1834:53>
Gotcha.  I can't find it so i may already have fixed it.  Can't remember, but in any case if I wrote it I assumed she knew through legitimate channels.  It would have been an error on her player's part.
Title: Re: Date Night ( OOC )
Post by: gilga on <03-18-16/2146:14>
Filled place holder -

http://forums.shadowruntabletop.com/index.php?topic=20219.msg439428#msg439428

Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-19-16/2336:02>
Cat, you may re-assign the karma from George's contact to a new contact or you may keep it there since investigation will show you innocent of betraying the Yak.

And we were to begin LKG but it doesn't look as though you guys are quite ready. So, we will delay until you are. Wrap it chummers. Nicolai is waiting, and he is a very patient man, but, that patience comes at a price he always exacts later.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <03-20-16/0149:33>
I think I can pass through some of the stuff I need to do.

Monday:  Tattoo artist to add skulls to the tree on my back.  Call Vory contact to add Anders to the list.
Tuesday:  Meet with contact who is modifying the Alpha for me.  I think Anders will be there.  I will spend time learning Assault Rifle 1 and Grenade Launcher 1. 
Wednesday:  Pack and get ready.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <03-20-16/1000:15>
Very good of you Mercy, but I wouldn't dream of denying you the RP with the tattoo artist and since it'll be you and Anders at the range that's a team building series of posts. But, the call to have Anders added is duly noted.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <03-20-16/1129:16>
Thanks, boss.  If the party ends early enough today, I can try to move along.
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <03-20-16/1234:21>
Arc's itinerary may be busy, but the sleep regulator opened up some time for that.  The rest of the time will be spent training, getting equipment, making mods, and then nights with the Vruk.

Only RP I intend to work with from here will be interaction scenes that can be inserted in :) arc wants everyone ready
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <03-28-16/1550:34>
Formatting errors in my last post are corrected.  LIttle easier on the eyes now. 
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <04-01-16/0946:12>
Marco and I are in the afternoon of day two of downtime.  "when" is everyone else?
Title: Re: Date Night ( OOC )
Post by: gilga on <04-01-16/1141:32>
I think they are at the same day as Marco and Yelena had breakfast before leaving.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <04-02-16/0022:24>
I agree with Marco.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <04-03-16/2252:03>
Yelena rolls against psychological addiction:  Addiction - Psycholgical + Edge (http://orokos.com/roll/388660): 10d6t5 4

Yelena rolls against physiological addiction:  Addiction - physiological + edge (http://orokos.com/roll/388664): 9d6t5 5
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <04-13-16/1119:57>
At some point on day 3 Jed will begin trying to search for Yelena's friend.  Beginning with a computer search looking at her and her husband's social media to see their last posts, and to identify places which they frequent, and maybe trying to identify her closest friend.

irish:16D6E5 → 9( (5, 6, 6, 6, 3, 6, 5, 3, 2, 4, 3, 3, 4, 6, 5, 5→ 9 successes against 5) ) (https://rolz.org/info?X10101764)

Rolled 9 hits, mental limit is 7, +1 from the teamwork test, so keep 8 hits.


Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <04-16-16/1422:44>
I need help with the time line. 

I think that Arc is waiting on Monday to interact with Tuskaloosa about the bike and the van.

On Monday night, Yelena was at Josie's and then went to the strip bar where she barely resisted the pull of Bliss.  She went home and left a note for a sleeping Marco that she would be out at the range.  She went to pick up Anders and drove to the garage to get Firefly and the van.  All three are just arriving at the shooting range.

I think that Marco is still on Monday night, but has complicated things by asking people to meet at Josie's.

Is there any way this invitation can be edited to be for Tuesday night?
Title: Re: Date Night ( OOC )
Post by: gilga on <04-16-16/1802:48>
I figured it - it just make no sense that they did not encounter each other afterwards. Especially Y and M basically living together now. 
No time to meta gaming time/space consistency is over rated anyhow.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-16-16/2207:35>
Sure, I think Gilga got stuck on Monday and didn't realize you guys were Tuesday. Irish is the one that really needs every single day of this tenday. So assume Marco went back to Samia's for an artificing lesson and then left to go to Josie's.

(This is what my previous message was supposed to look like. But, auto-correct and my name being called to have my eyebrows done results in insufficient spell-check and one incomprehensible post lol!)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <04-17-16/0455:30>
This picture is pretty much what I think Yelena looks like.  Of course the tattoos on the back and chest are not visible here, but they are there, trust me.


[spoiler](https://s-media-cache-ak0.pinimg.com/736x/3a/23/90/3a239059229b06d45e8130a52e52ff77.jpg)[/spoiler]
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <04-18-16/1216:35>
Wowser



I've calculated out the time tightly so that I can get done the things asked of me.  The schedule doesn't leave any time for other pursuits, as the spare moments are targeted to locating Yelena's friend.  I don't think I need to RP anything else with Marco (unless you want to RP the articficing Gil, but I'm ok with saying it happens).  Smiles, I'll post some other stuff looking for Y's friend.  It may include some surveillance stuff too, but If I'm going to need back up, I'll call Mike so that timeline related to rest of group is less important. 

Do you want to handle any of that with a google doc?
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <04-18-16/1218:15>
Also, what is the correlation to Monday/Tues etc to day 1, 2, 3 of downtime?
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-18-16/1741:08>
Nah, we can just say it happens Irish. And Day 1 of downtime was a Tues.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <04-18-16/1825:49>
OK, so by my reckoning I visited Y on Tuesday and failed at binding, Wednesday I bound a spirit with Marco's help and learned Artificing at Samia's with Marco.  Went home Wednesday night and will spend the next two days writing focus formulas and searching for Y's friend.  During those two days I will assume Marco learns the other rank of artificing plus whatever else he does so we can spend the following 3 days crafting formula.
Title: Re: Date Night ( OOC )
Post by: gilga on <04-24-16/0720:44>
Hi, Sorry for being absent recently. I am moving my apartment and it is a lot more difficult than I thought. We're moving today to Israel so I am taking a week off. I'll post again on 1.5.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <04-24-16/0824:41>
Good luck and Godspeed my friend.  I know how stressful moves are.  May you all arrive safe and sane back home. :-)
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-24-16/0925:44>
I echo Cat's sentiments Gilga

http://www.jacquielawson.com/viewcard.asp?code=6177558501276&source=jl999&utm_medium=internal_email&utm_source=pickup&utm_campaign=receivercontent
Title: Re: Date Night ( OOC )
Post by: gilga on <04-25-16/0156:36>
Either you have some super powers or me and my wife are getting good together, despite travelling with 10 suitcases and bags and so forth everything worked perfectly. Serious logistics from my wife's part, we are now in Israel. 4 hours late - but Noga is such an adaptive person, I allowed her to sleep any time we could. Right now despite being 16 hours out of the house, Noga seems happy and full of life. She is running around Sarit's parents apartment, they have a balcony that is children safe so the excitement is genuine.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <04-25-16/0159:32>
Very glad that you are home.  I hope that you get a job soon.  Wishes to you all.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <04-26-16/0338:06>
I'm glad the move went well. All the travel your family has done has indeed made you experts. I'm glad the stress of the move was made less by the fact that you are once again with family and I know that the many life lessons you have learned and will continue to learn will make you like a tree planted by the living water, strong and giving shelter to those around you.

http://www.jacquielawson.com/viewcard.asp?code=6178513661276&source=jl999&utm_medium=internal_email&utm_source=pickup&utm_campaign=receivercontent
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <05-02-16/1111:20>
Great to hear about the move Gil. 
Title: Re: Date Night ( OOC )
Post by: gilga on <05-02-16/1450:49>
Thanks ;)
right now we're living in the Technion's guest house and it is super fun ;)
Title: Re: Date Night ( OOC )
Post by: gilga on <05-10-16/1541:26>
Crafting is a complex magical art, perhaps the most difficult of them all. Marco is far too busy to respond to Yelena, or Arc. He cannot leave his magical lodge before his focus is complete.  However he can take a break, sleep, eat and so forth as long as he physically remains in the lodge.
 
The entire process will take two full days that Marco will spend in the magical lodge in the spare room in his and Yelena's apartment. He’ll be singing, crying and angrily screaming at his wooden comb until a fragment of his own soul is embedded in the comb. Once Yelena returns to the apartment  the spectacle is impossible to miss.

Since Marco is so new to astral perception, he has no idea how to turn it off and he is not skilled enough to use his comlink at this state. The rational to that is that the comlink is not a living object and it is of little emotional significance to Marco, therefore Marco can barely observe it right now.
 
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-11-16/0108:27>
Yelena will return to the apartment and note that Marco is there but not there. 
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <05-13-16/1338:48>
Sorry guys, as usual I'm struggling to keep up with the timeline.  Would it break the flow of the story if we put a spoiler with the day (or date) every time a character posts in a new scene?  Wouldn't be necessary to add time to every post, as many many posts are a continuation of a scene.  But due to the nature of our RP, one scene can take two weeks or more, and as I am often not in a scene (totally not complaining about it, just observing) I'm watching for my time to post, and I'm going back pages and pages to remember when everyone is.  It isn't always obvious to me when a new scene transitions from morning to evening or even the next day. 

Smiles said that day one of the downtime was Tuesday.  Gil, I see you RPing the crafting, did the group skip over some days?  I thought you would be learning rank two artificing over two days with Samia.  I believe the rolls had us crafting together, correct?

Rereading Mercy's post, it looks like the group is on day 8, Tuesday night?  is this correct?



Tuesday Day 1:   Learn increase intuition spell:  irish:12D6E5 → 8( (4, 6, 6, 5, 6, 5, 6, 3, 2, 3, 6, 6→ 8 successes against 5) )     1 day, day I find out Yelena is in the hospital, rolled well enough to have some time to look into Bella's disappearance
 
Wednesday  Day 2: :  Fail at trying to bind a spirit, get a splitting headache

Thursday   Day 3:   Teach Marco Binding while binding my own spirit, then  Learn rank 1 artificing:  1 day spent learning with Marco at Samia's   This was the last of Jed's RP with Marco

Friday   Day 4  write Marco's formula:  1 day   (presumably while Marco works on Rank 2 of artificing  with Samia)   This was the day I did the internet searching for Yelena's friend.
 
Saturday   Day 5:  Write his own formula:  1 day  (presumably while Marco finishes Rank 2 of artificing    With some extra time to look into Bella's disappearance

Sunday  Monday   Days 6 and 7:  Craft with Marco his focus:  2 days

Tuesday   Day  8:  Craft with Marco Jed's foucs:  1 day

Wednesday  Thursday   Day 9 & 10  Learn watcher ritual:  2 days
 
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-15-16/0152:44>
I believe you to be correct in our being on Tuesday night.  I like the time stamp idea and will try to use that.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-15-16/2130:21>
Now that we're officially back to the core group we just need to build some trust after that BDSM heal.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-15-16/2201:23>
I agree.  I think that is the plan for as many people as can make it on Wednesday, but that is likely to be only Arc, Yelena, Firefly, and Tuskaloosa, as I think Jed and Marco are doing mojo slinging.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <05-15-16/2312:06>
Who is going to be continuing to play?
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-15-16/2330:03>
Hopefully the group will be Arc, Yelena, Firely, Tuskaloosa, Marco, and Jed.
Title: Re: Date Night ( OOC )
Post by: gilga on <05-16-16/0255:59>
Seeing how little we actually post recently, shouldn't we just skip to the new chapter?
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <05-16-16/0733:38>
My impending finals may be to blame for my activity.  apologies there.

I will concede to skipping to the new chapter on a majority vote, but I have been stressing this trust building and likely am to blame for why we haven't moved on yet.  The concluding scenes of DN were very trying on the team group and did not feel that glossing over rebuilding that trust was right.  the meet Wednesday (that Marco could not read) was made entirely for that purpose and now the ball is in other courts.

I leave it to you guys :)
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-16-16/1023:03>
I am all for the team building, but would be the last person to say that someone's training should be cut short and it looks like the mages need a lot of training time to get ready.  Skipping also leaves out any additional RP Arc has with Tuskaloosa and her rigger man as she gets ready to leave for what could be an extended vacation in Eastern Europe.  It also cuts out any RP between Firefly and Yelena, should Cat be interested in more chats there, and I was hoping to do some with Marco in the evenings to see if we were going to work.
Title: Re: Date Night ( OOC )
Post by: gilga on <05-16-16/1041:08>
It just seems that in practice we do not generate many new posts for a long while now. So the question asked is why are we so slow to post as to once per week or so?
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-16-16/1050:48>
To be honest, Boom and I can only do so much to set the scene.  We need some input from the other players.  I always hesitate to just speed to the next scene and then find out the someone adds a post in for something that would have happened earlier, forcing post edits or deletions.  Right now, it seems that you are working on your lodge and so cannot be available for either Tuesday or Wednesday and then you and Jed are completing some other training.  I really do miss the active posting we were all doing and am not sure why it has slowed down so much.  Losing Mulcarn was a sad event, too. 

Are you interested at all in working out any relationship details between Marco and Yelena or do you just want to jump ahead?  If you want to jump, please let me know in general what you would want to do in regards to you and Yelena becoming a couple.
Title: Re: Date Night ( OOC )
Post by: gilga on <05-16-16/1105:23>
I am, in previous time it seemed that by the time I get to respond Yelena was already someplace else.  The way I see this downtime - Marco is busy in his own world and in new relationship, he does not seek social interactions at least he figures things out - heck he spent days high on deep weed to force himself to perceive what he is doing. If any i picture him right now as someone that is not completely there, distant with a blank look in his eyes and easily distracted.

He is beginning to independently perceive the astral and does not fully control it or know how to decipher the meaning of things in that world. If he comes to a party it'll be evident that he is as high as a kite.

Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <05-16-16/1122:00>
Yes, that is precisely why I slowed my posts down.  I wanted to give you time to see them and respond if you wished.  I completely understand your need to be doing what you are.  If you think that Marco will be busy and distant the entire time, we can just skip all of that, but I do not know if all of your nights are going to be like this.  If so, let me know.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-16-16/2108:36>
Ok, since kicking ass and taking names is part of my GM'ly duties let me step in here and say: Life happened to all of us all at once. Boom had projects & finals, Cat and a new job and future move, Grenades with Cat, Gilga with a job change and move, Mulcarn with the worst possible week a human being can have forcing him to drop, Irish is off and on crazy with his job. And I'm not disclosing my problem. So, posting got spotty, and now it's damn near absent. I can work with almost anything RP-wise as long as you play your chara's. But I can't work with nothing, and that's about what we've got now.

So, since trust building is essential after that heal, and Cat & Gilga have to come to some kind of understanding with their chara's or the game gets un-tenable, that meeting and talking IS going to happen. Talk it out, fight it out, shoot each other, I don't care what you do as long as you do something. Feel free to make one long google.doc where you make it happen over a week or a month. And to facilitate that I'm pushing back the Poland timeline to allow out mojo-slingers time to train, and time to team build. And if you want in this game I need posts.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <05-18-16/1009:28>
My understanding was that you guys were at Josies on Tuesday night.  That would have been the end of Marco and Jed crafting Jed's focus, and the end of Marco and Jed's training and working together.  Also day 8 of the downtime. 

Boom posted Thursday when Arc woke up though.  I think its now Wednesday morning.  There was some time earlier in the week for Jed to do some surveillance, I'll have to write that and let Smiles post it in the space she reserved. 

Jed's plans for the next two days are to learn a new spell (watcher ritual).  This leaves him free in the evenings.  So a Wednesday night meeting would work.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-18-16/1408:26>
Hi Irish, you are correct in thinking Jed & Marco are a bit behind the timeline. And so that I don't miss the moment when your info searching turns up results here's the info on Nicolai & Bella.

Nicolai, Code Name : Ghost - professional torturer for a (formerly) large bratva in the Russian Mafia. A professional hit many years ago and all of it's members were believed dead. Prior to that event Ghost was known to be responsible for torturering and killing over 100 people.  That number is said to be more than double that in suspected kills. Believed dead he surfaced some 7 yrs ago and has assumed leadership of a small bratva in southern Poland.

Bella - Rescued from the club and hospitalized she is said to be recovering.

Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <05-18-16/1551:02>
Well, I wasn't really thinking that we were behind the timeline as much as Boom got a day ahead.  Yelena came home from Josie's to hear Marco chanting to enchant (which, technically we would have been at my lodge for that as the Tuesday night were were creating my focus, but that's minor. 

The two days I was writing formula's, I had planned to do a little surveillance on Nicolai to try to locate Bella.  I had also intended to use my police forensics lab technician contact to get a copy of the police report, looking for names of survivors.  If you like, that could be how I found out she was in the hospital.  Just let me know how much it would have cost for the information. 

I'd be happy to meet the team somewhere in the evening, whatever evening it really is to have a team meeting. 
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <05-18-16/1630:39>
Irish.

Apologies for the confusion.  I readily admit that after her implant procedures, I have been running Arc on mostly fluid time, able to jump in interactions as needed.  Therefore, the orion and desire to meet as a team can translate to "as soon as everyone is in the same room".

As I did a bit of a content edit to my last IC, I went ahead and swapped the date stamp to Wednesday as well.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <05-18-16/1637:09>
Thanks Boom.   I seem to be the only one to whom the days are important (IC wise).  I tried to line it out up front what days I was doing what.  If we are on Wednesday morning, I'll be at my place learning a spell.  I can answer messages and agree to meetings for dinner.

Looking forward to getting to post in scene with you guys again. 

Been busy with claims, since we've had some wind and historic rain and flooding down here.  The gentleman who was mentoring me for liability claims went to another company and took me along.  About the time that the liability claims started flooding in, all the wind claims from the other companies hit.  Almost have all those closed out, now trying to get me liability reports in on time.  Good thing about the liability is that the timelines are less tight. 


Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <05-18-16/1742:52>
Duly noted.  The feeling is mutual :)

Sounds pretty intense.  With my finals for my most challenging term yet next week, I can understand the crunch.  Best of luck with it.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <05-24-16/0005:38>
I'm taking a mini-vacation over the next few days so posting from me will be a little spotty.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <05-25-16/1219:09>
I'm good until we meet tonight.  I have nothing to post until then
Title: Re: Date Night ( OOC )
Post by: SgtBoomCloud on <05-26-16/2119:56>
Duly noted, Irish.  Got my last final tonight.  I'll have some ting up in the morning to keep things rolling
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <05-28-16/1533:03>
This is Jed's first time to see Firefly and Tuskaloosa.  He hangs back as he enters to assense and observe.  I rolled a 6 while assensing Firefly, Tuskaloosa, somehow with 16 dice I only rolled 2 while assensing you.  I hate digital dice rollers.  I get very consistent results with real dice, often get wildly different results with digital. 

If you guys want to post here what I observe about you (and brief description) I can copy paste into my post, or you can make you own.
Title: Re: Date Night ( OOC )
Post by: gilga on <05-28-16/1553:05>
If Jed observes the astral he might notice that Marco is dual nature, as if constantly astrally perceiving. Even-tough he should not be under the influence right now.

Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <05-28-16/1812:46>
Firefly may detect the assensing, but even if she does she doesn't evade it.  Not sure what you want to know about her, but with a 6 you likely know just about everything but her three measurements... :p
Title: Re: Date Night ( OOC )
Post by: Duck N. Cover on <05-29-16/0055:33>
What Jed can see of Tuskaloosa:

  A female troll in her early-to-mid 20's.   Her skin is a bit too brown to be just a tan, along with short, black hair just long enough for bed-head and hazel eyes [she's Hispanic]. Her horns are sweeping and knobby...they remind you more of an Ibex than a Bighorn sheep.  They are also asymmetrical: one starts right of the center of her forehead and curves back along her head, the other starts behind her left eye and swings around the side.  The overall impression is that of an askew Three-Horn crown/tiara that's missing the right side.
     There is a length of clean, polished motorcycle chain attached to the base of her left horn that falls to her shoulder.
     She is wearing a duster and fresh work boots, and carrying a scuffed-up but serviceable full helmet.  She has simple street/workshop clothes (hoodie, t-shirt, baggy jeans) under the duster.
     As far as trolls go, she is average, at best: you've seen buffer, tougher female trolls and she doesn't hold a candle to the physique of your stereotypical male troll bouncer.
     She does however have a Smartlink enhancement to her natural eyes. She also has two Datajacks: one that runs down her right arm and terminates before her wrist and one in her scalp, behind her right ear.
     She is not Awakened.
     Her aura shows her to be in good health, and while she appears calm her emotional state is that of high spirits, though muting a bit as time goes on [likes to drive, calming after arrival].  It is also rather complex: like thousands of flowing streamers/tendrils.  The better her mood, the more they flutter as if in an unseen wind.  The calmer she gets, the less they do so.  For the most part the 'breeze' blows the tendrils over/past her; from time to time crosswinds [errant thoughts, doubts, guilt, etc.] will blow them around.


[note: if she gets agitated/angry, the tendrils get rigid and spikey.]

Anything else?
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-06-16/1113:38>
Hey Duck, somehow missed the notification of this post.  Thanks for the description.  I segued into noticing Marco because I wasn't sure what to put about you.  No I can see you.  :)

Shaman Yuri,  Did Firefly stop to eat?  I assumed she did and addressed some conversation to her.  Obviously if she never stops the game to eat, that doesn't work...
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <06-06-16/1207:09>
I've been having a hard time keeping up with the posts, so I missed the conversation stub.  Sorry. :-(

I'll find time to look up and fix that.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-09-16/1219:41>
Hi Irish, my apologies. I obviously didn't make my info clear. The news about Poland and the slave & drug trafficking is regarding Tsina and her bratva. The info on Bella and the hospital is separate. Bella is a strung out society wife whose husband tried to get rid of her through his ties to the club.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-10-16/0650:21>
I have made an edit to my post with the correct information.

Nicolai is Tsina's husband, or someone else entirely Smiles?
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-10-16/1140:24>
NIcolai is a member of the same Russin Mafia gang as Yelena and is a former mentor of hers. Back then his gang name was Ghost and he was a professional torturer for the gang. Yelena was the Silver Scorpion and their mutual backstory is that before Nicolai, Yelena was good with weapons, after Nicolai Yelena was a weapon. He now runs his own bratva in Poland.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-10-16/2223:44>
"Yes, it is true.  Nikolai helped make me what I am today.  I met him in prison, where I was thrown to die for crimes against the Russian State, but mostly because they just wanted me dead and though the life in prison would finish me in horrible ways.  They were wrong.  I survived and thrived.  I used sex and killing to stay ahead of death.  I found that if I was willing to do whatever sort of sexual fantasy the other prisoners wanted, they would help me.  Soon I was a messenger then a mule then an assassin.  Then I met Niko.  It was a perfect pairing.  He taught me more than anyone else ever had.  In his hands I became more then just someone who killed others.  I became death itself and the rest of the prison knew me.  Some tried to kill me, but all failed.  You see, they were not strong enough in the Shadow.  And they did not have the teachings of Niko.  So I thrived where others died, often at my hands.  I was his tool, his instrument of death.  I could have lived that life for many more years but some jerk had to go start a riot that allowed us to escape."
Title: Re: Date Night ( OOC )
Post by: gilga on <06-11-16/0241:06>
I believe it should be in IC?
Any prospective for when we start the next chapter?  Or get to a reasonable pace? because at the current pace it is very difficult to interact, I kind of feel lost with this scene.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-11-16/1158:31>
No, I meant that to be in OOC.

We are waiting patiently for Cat and Grenades to finish moving.  Cat has taken a job in Oregon and is in the midst of packing and them unpacking, much as you were a short time ago when you returned to Israel.  This has unfortunately but understandable had an effect on the pace of the interaction, especially where they are concerned.  I agree with Smiles that some sort of conversation needs to happen between Marco and Firefly.  We just have to be parient.
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-11-16/1219:11>
I am very patient. But, this pace has me as the GM wondering if we can sustain another chapter. I don't want to start a chapter and then fizzle. I'd rather not start it at all than that.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-12-16/0254:58>
We all want the pace to pick up, even Cat and Grenades.  They will be moved in shortly.  Please do not close the game at this time for that reason.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-13-16/0907:58>
Cat is Shaman Yuri is Suburu is Firefly is Gwen?  All these are the same person, right? 

And Grenades is Duck n Cover is Tuskaloosa?
Title: Re: Date Night ( OOC )
Post by: gilga on <06-13-16/0956:19>
Yes, exactly.
(Up to the philosophical definition of self.)
 
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <06-13-16/1640:06>
Tusacaloosa (Grenades, Dunk n Cover) is also known as "Tusk" and "Tuska".
Title: Re: Date Night ( OOC )
Post by: ismilealot on <06-20-16/1147:28>
Thank you guys for a great, and very satisfying run. Please add 3 Karma to your chara's for all the RP you've done since the game closed.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-21-16/0220:31>
Thank you, Smiles.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-23-16/1153:27>
Boom just messaged me and said the new chapter started a week after the last scene of DN.  As such, Marco's post makes sense from a time perspective to me now.  I'm posting here and will be deleting my previous post as Boom pointed out we need to reserve that space for character postings.

Gil, I'm still concerned that you wrote in that you were giving all the red flags of depression and we aren't able to interact with that.  I'm not opposed to the plot line of a faked suicide (its your character after all), but our characters care enough that a week long downward spiral would be addressed by us.  Is there a way to write it so that upon a little investigating after the death, we see the hidden signs?  A change like that would allow the story to continue. 

Can't say what affect your death will have on Y. 


Smiles, thanks for the karma.  If another week passed, lets say that Arc gave Jed some bike lessons and spend a karma on a rank in Driving.  No RP necessary for that.  If we get the itch, we can post in DN
Title: Re: Date Night ( OOC )
Post by: gilga on <06-23-16/1219:32>
I did not mean for them to raise alarms at the time. Marco has every right to be a bit off - after all he was going to Poland to commit a major atrocity he was not planning to go back. Getting rid of the furniture (or showering a bit less, and dressing sloppy) should not raise suicide signs but in retrospec it should.

I am kind of limited in time - but let's play his gradual decent in DN.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-23-16/1223:05>
It looked like you were trying to make us think you died.  Was that the intent?
Title: Re: Date Night ( OOC )
Post by: gilga on <06-23-16/1310:51>
With Marco breaking up with Yelena, faking his own death and moving to the least likely place for him to stay, he hopes to evade the watchful eye of the Vatican.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-24-16/0317:47>
Daaaaaaaamn you two.  Gil, now I'm seeing a believeable set up for a suicide.   If Marco acted all the ways you described after realizing what Yelena's aura seemed, then broke up with her, that makes the described behavior believable.  If he wasn't going to Poland as a result, I could see Jed not getting involved, and not seeing a suicide coming. 

Before it was more of an issue to me seeing a sudden downspiral and not trying to figure out why.  Giving someone space after a break up is more believable though. 

Marco just put the entire country of Poland at risk.   hahahaha.  Yelena is going to reach new heights of murder-ness now.  Or maybe not.  But now she'll be dead inside. 
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-24-16/0345:51>
Perhaps it is time Yelena gives herself completely to the Shadow.  Without knowing what is going on, there is a good chance that she will dead inside, as you say.  At least dead in the normal way.  But she will be seeking a greater bond with the Shadow, a different sort of life.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-24-16/0347:19>
The stuff from which true monsters are made...

This will be interesting.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-24-16/0355:28>
Maybe someone can save her from herself.  She thought it might have been Marco, but could not control his feelings of disgust and that is not going to help.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-24-16/0359:12>
Jed is a little more pragmatic, having been around for a long time.  But he also isn't inclined to be romantically involved, more of a brother vibe...

Jed will be there, but they aren't as connected.  I see Arc as her last tether to humanity, with Jed providing the assist.  There is love between the two girls, even though not romantic.
Title: Re: Date Night ( OOC )
Post by: gilga on <06-24-16/0526:12>
I see that as temporary, as Marco will learn to turn astral perception on and off at will in the next chapter.  I know that Yelena might not allow herself to love him in the next chapter but we already know it is a ruse. If any it might give Firefly and Marco some common experience, as both of them did the radical step of faking their own death.
Title: Re: Date Night ( OOC )
Post by: SmilinIrish on <06-24-16/0534:25>
Hehehehehe.  You are married.  You let disgust show on your face and fail to look your wife in the eye and see how temporary it is my friend.   :o

Seriously, it would be like a blind person expressing love for a woman disfigured by burns.  Suddenly you can see them for the first time, and you can't hide the disgust and revulsion, can't even bear to look at her.  She's used to people staring, but she let you past that calloused part of her to the part of her that is vulnerable, her reaction to that wouldn't be temporary. 

Then you let her think you died.  When you show back up, it will be interesting for sure. 

Not questioning the direction of your RP.  Its good stuff.  But this will change Yelena.  Maybe not destroy her, but certainly bring some permanent changes...
Title: Re: Date Night ( OOC )
Post by: gilga on <06-24-16/0544:28>
With the way we interpreted astral perception in this game as giving insight about ones soul, that crisis I saw coming for many months now, but I completely agree that things will never be the same again.
 
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-24-16/1011:37>
Yeah, I see Irish as being pretty much correct.  That was a great metaphor and quite appropriate.  Going to be some interesting RP ahead.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <06-24-16/1046:03>
FF didn't fake her own death.  Her parents arranged it all.  She was bewildered as she was hauled through the back streets to a waiting merchant ship.  She then had a month to contemplate what happened and how she'd act in Seattle during the slow, 8 knot trod across the Pacific.
Title: Re: Date Night ( OOC )
Post by: gilga on <06-24-16/1221:00>
Well she faced the consequences of their choice nevertheless.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <06-24-16/2321:28>
Very true.  In the end, she's made it her own.  As George and her roomie made clear, she could (should?) have just followed the safe path her parents laid out for her.  She's the one who has taken the bull (shadow?) by the horns and set out for a wild ride.
Title: Re: Date Night ( OOC )
Post by: Shaman_Yuri on <07-04-16/0014:52>
I wrote the placeholder in DN that I set up last night.
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-06-22/0115:07>
Hello.  My name is Forest Taylor and I am trying to get in touch with the people that were part of this site.  I fell very ill and had some hard things happen to me and just disappeared.  Please put me in touch with anyone still playing.  Thank you
Title: Re: Date Night ( OOC )
Post by: Mercy Merchant on <06-06-22/1520:34>
Hello.  I remember the name.  How are you?

Is anyone still playing and can you put me in touch with them?
Title: Re: Date Night ( OOC )
Post by: Aria on <06-06-22/1532:45>
Hi Mercy. Good to hear from you!! If your email address is the same I’ll ping you a message there!!? A