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Ellizas pussy wagon

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Sichr

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« on: <01-29-12/0604:27> »
Hy, Sent, the first we will need the basic type of the car that is parked down ther. IMO this is your game = your call :D

Sentinemodo

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« Reply #1 on: <02-17-12/0547:27> »
Address: Denver old subway network, abandoned tunnels under old Aztec sector
Description:
The prisoner transport car, abandoned in the tunnels, hooked up to the powerline. The car inside is a prison car it has 8 rooms that contain bed & toilet, no windows, and maglocks on the doors. There is an internal camera system, and there are rail drones on the roof that has ability to rail into the car as well.

The car previous history is deleted from the central node, but it can be a hook for a run also. It had been used by Aztlan govenerment to transport prisoners between their prisons or to the border of Denver in secure condition. On it's last trip it was carrying a criminal boss [put the name/organization] and a runner team was hired to extract him on the road. They manipulated the train node so it had disconnected the car (required some physical presence to manually switch off precautions) and once done they steered him to the repair station. There after overcoming security, they extracted the criminal planning to use the car later on as a cool safehouse. However the runner that tried to do so, removed the safety from the security system and was promptly shot down by the security drones adn the rest of the team was unable to get into again and given up on the car.

Lifestyle Points: 14 (low)
Categories:
comforts: low 2 -> You have a beds, table and chairs in each of the prison cell. She's gonna install external shower, buy a cleanign drone and other basic machines like soy-processor and a fridge.
entertainment: none 0 -> No matrix connection (dead zone), and several dozens of hard concrete to the surface. Unless you're up to watchign how the devil rats bite themselves, there is nothing to kill the thoughts on.
necessites: low 2 -> there are all four walls, maglocks on each cell. no risk of rain days.  You have electricity, water, but that's it.
neighbourhood: street 0 (none) -> There is only neighbourhood of Eliza.
security: high 4 -> There are live ammo armed drones with a range of sensors, for mundane protection, and patrolling spirits for the astral.

Qualities
roommates: 8 -> the place could house 8 people, the price is double person, or single if you take it all.
Qualities - Aspected domain +1 (Blood magic and Aztec tradition)
Easy-going landlord +1
No-neighbours +1
Privacy screen +3 (no matrix connection, astral security, range of sensors installed)
Security Conscious +2
Network Dead zone -2

rent: 4400 * varied% (roommates) => 1100 nuyen per month per person or 6600 for the whole car.

physical security
The car itself is has body of 20 and armor of 16. It cannot move on it's own.
The drones on the rails are pair of highly upgraded Ares Sentinel R Series drones

Ares Sentinel R Series (Small)
+Tracked Vehicle, Permanent
+Ammo Bins
+Improved Sensor Array
+Searchlight
+Special Armor Mod, Nonconductivity (Rating 4) Rating 4
+Weapon Mount (Normal, External, Fixed, Remote)
+Targeting (Ares MP-LMG) Rating 3
+Adaptability Rating 3
+Clearsight Rating 3
+Defense Rating 3
+Electronic Warfare Rating 3
+Small Drone Sensor
+Radar Rating 3 [Vehicle Identification Software 3]
+Microphone Rating 3 [Audio Enhancement 3, Noise Analysis Software 3, Select Sound Filter 3, Spatial Recognizer]

The weapon mount sports a modifed Ares MP-LMG
Ares MP-LMG
   +Ammo Drum/Box
   +Smartgun System, External
   +Camera Upgrade, Thermographic
   +Camera Upgrade, Ultrasound
   +Camera Upgrade, Vision Enhancement Rating 3
   +Camera Upgrade, Vision Magnification
   +Laser Sight
   DV: 6P   AP: -1   RC: 0

The effective range of the car security is hundred of meters, they allow object inside after verification of RFID (but this can be further upgraded with software recognition). Since the only two access point to the car is from either side of the tunnel, it is very difficult to get inside without alerting the security.
The rail include automatic loading mechanism, that allow reloading ammo bins for the drones (complex action to reload) and can hold up to 10 ammo bins ready to be reloaded. Basicaly this gives the drones supply of 1200 rounds.

The drones can sport different security modes, but thanks to adaptive software, it can react intuitively to most challenges. An example would be starting a suppressive fire if any of the conditions are met:
1. detected motion without being able to pinpoint it in a range of under 20 meters
2. detected sensor jamming
3. being shot at without detected target

The drones search the tunnels in pair (giving them teamwork bonus on each search attempt) the searching dicepools are as follows:
base visual pool -> Sensor(2) + Clearsight(3) + Actively looking(3) + Teamwork(1) -> 9d6

visual detection -> Visual Enhancement(3) + FullDarkness(-6) + Chameleon(-4) -> 2d6
thermographic detection -> Visual Enhancement(3) + FullDarkness(-3) + Thermal Dampening(-4) ->5d6
ultrasound detection -> FullDarkness(-3) -> 6d6
sound detection -> Audio Enhancement(3) -> 12d6
radar detection -> base visual pool only -> 9d6

the FullDarkness modifiers gets away if anything trigger the security, both drones would then support themselves with strobo from the searchlight (also giving approaching intruders a glare modifier)

matrix security
The drones operate from closed network (schema attached). The AR or VR access is possible only by physically linking via the postument inside the car that also host hardware for the node. The postument allow logon to the corridor node.

There are several traps. Most importantly the nodes are encrypted and databombed. Admin accounts can be created by hacking attempts, but may be removed only using the physical console. Each of the nodes send copies of their access_logs for analysis to the principal node. There is also encrypted file containing the databomb program in the corridor node. The warden IC aren't armed (they would do much with rating 3 anyway). Their weapon is databomb. On restircted alert the IC in corrdidor node will launch the databomb and collapse the node. Since the only access is via this node, this is bound to dumpshock the intruders.

On a final note: The nodes are sculpted like a prison with all descriptive analogies (you can see my usage in tunnel vision IC thread) the drones seems like prison towers, corridor is a prison corridor with analyze programs being gates, and principal node is an office-like sculpture with all-knowing principal IC inside. They are also equipped with reality filters imposing this sculpting on all intruders.

astral security
The remaining part of the security form two Force 5 Beast Spirits that are on patrol. They are ordered to protect the location and its guests, but under no circumstation they will materialize, since they would be shot on sight by the drones. They are bound shamans from Eliza's Koshari contact. 
« Last Edit: <02-17-12/0728:31> by Sentinemodo »
Sorry for a small delay ;)

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