Your argument is simply a discounting of my opinion. In my actual experience, I have not needed more than 7 edge in any run. For one, Shadowrun is a role playing game, not a videogame. A combat that takes seven combat turns where all seven of those turns are important enough to spend edge on to go first would take all day to play. You have only adressed that with hyperbole. That's why I say you are wrong. I chose not to go into detail because you were rude as well, and I'm not here to spend my free time chatting with inconsiderate jerks.
Yeah, no. A simple discounting would be more like saying.
You are wrong, that is all. It would probably read more like:
I've read your piece. You are wrong
Oh wait, that was you, not him.
What he did was explain exactly why your opinion was flawed. How does 7 combat turns manage to take a whole day to play? (wait, aren't I the one that's supposed to hyperbolic with my arguments? All day isn't an exaggeration is it?) I can honestly say that at least half my runs have more combat than seven rounds. I've never spent longer than two hours on combat in a session.
Things not going smooth, insect hives, botched runs turning into the reverse of the raid as runners fight tooth and nail to escape, etc. are not hyperbole. There is no exaggeration there. These are things that happen in Shadowrun. I don't see how someone can play the game for fifteen years and not know about having to dive into the hive in
Queen Euphoria, the trials of escaping the Renraku Arcology during the shutdown, or just the typical double-cross that is standard to the setting and puts the players in a positions where the combat isn't "one-sided in their favor." You know, the classics.
Your argument has literally been "I have never needed more than 7 edge in any run", so it shouldn't ever happen. However, you also said "the most combats I've seen in one run amounted to 3" and "they were all very one-sided favoring the runners."
I fail to see how pointing out that when either of those situations fails it puts your argument on its head is an exaggeration, maybe you could elaborate. A combat that would take a prepared group of runners a single round can easily last six to seven if they're unprepared and the attackers are prepared (like when the Yakuza successfully infiltrate the hideout in
Mercurial for example).