Accuracy probabilities are easy, I got my
Accuracy Tables for that, which state that the chance to score X+ hits with Y dice (so the chance X-1 as limit is insufficient) as a 1:X odds.
As for hitting chances with offensive dice and bursts, I posted those before in a debate where someone argued having recoil automatically reset each IP wouldn't matter balance-wise, and not really that interested in throwing a lot of numbers around.
If you want to compare odds with limits, go to
http://www.anydice.com and use this:
output [highest of 0 and [lowest of 7 and 14d{0,0,1}]-6d{0,0,1}]
Here 7 is the Accuracy, 14 is the offensive dice and 6 is the defensive (after penalties) dice. The result shows you what odds at what amount of net hits you have. You can change those amounts to compare different burst-types and different dicepools.