Crunch nails it on the head. Part of this is play style, but if your players are rolling around in milspec armor and loaded out for war all the time, law enforcement is going to be VERY interested in them. Even if the 'law enforcement' is the local syndicate.
Something I do (and encourage others to do as well) is have several load-outs. I generally have three to five different setups for armor/weapons, with changes made for what the actual run requires.
Casual - This is what you wear when you're not on the job, or have to blend in with the crowd. Name of the game is to look defended enough to deter random violence, but not drawing law enforcement attention. A lined coat or Urban Adventurer jumpsuit, with a pistol and a melee weapon if my character uses them.
Formal (optional) - When you gotta blend in with high society, etc. Armored clothes, Auctioneer's Business suit, etc. Weapons are again a predator at the heaviest. As far as melee, knucks or something else that can be hidden in a pocket, or possibly a sword or cane if you're awakened. Make heavy use of cover, and run like hell if anything really serious starts, until you can get into your real 'work clothes'.
Working - The stuff you typically take on a run. Lined coat, armored jacket, helmet, assault rifles, shotguns, backup weapons, possibly a couple grenades. Be reasonably prepared for what might happen.
Stealth (Optional) - Lined coat (electrochromatic) or chameleon suit (depending on how you do 'stealth'), silenced firearms and melee weapons. Gecko grip to crawl on ceilings. Surprise attacks, and then slip out of there. Run if you get into any serious trouble.
Wrath of God - This is where the milspec comes in. This is when 'subtle' is not an option, so you go with 'shock and awe'. Heavy armor, heavy weapons, grenades, rockets, explosives, strike hard, strike fast, and get out before HTR shows up.