I have a bunch of actions in there, so it will probably take a few CT to do them all (I'm not sure we are still in initiative after the Minuteman was fought off, but just in case), but I see them largely as this:
CT 1 IP 2
Talk
Talk to spirit
Reboot all my devices
Initiative:
1d6+7 10CT 2 IP 1
Search Mr. Nately
Switch commlink to running silent
Nod to Katsina and move to front of RV
He will want to be sitting. If he can do so and get a view out of the front without taking the passenger seat, then that's best. If he can't get a usable view out the front window, then he'll settle for close physical proximity. I'm guessing that he'll need to project, so a seat that he won't fallout of is key and once projecting, the windows stop mattering. You are familiar with the layout of the RV, so place me where you think best suits my needs.
Just to make sure I am understanding this right: if the RV goes wireless off, it will attract the attention of the authorities. It is currently protected by the host from the cabin. So we have to leave it wireless on, but it'd be a pretty tough hack for anyone not an authorized spider for the Nately's house. We can't join it to Doc's PAN because we aren't the owner. So our only option is to drive it as is and hope it stays safe. Once out of town we might be able to turn off the wireless without much concern about the authorities. Does that pretty much sum things up?
Also, the Nately's commlinks are still wireless on. Who has them? I think Doc has Mr. Nately's, but I lost track of who has Mrs. Nately's (probably me). If I have it, I'll be turning it wireless off before searching Mr. Nately and moving the other actions to the next IP (or CT as I only get one IP) as needed.