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Question about Karma Build System in SR4A

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Black Mamba:
As the Karma Build system presented in Runners Companion is based of an attribute improvement multiplier of three, I wanted to know if the suggested 750 points was going to be increased to reflect the new multiplier of five.

Glyph:
Unfortunately, no.  The latest errata (which is in the German edition, and which I have heard  is in the newer English ones) keeps the karma points the same but raises Attribute improvement to the new cost.  Metatypes also have to pay karma equal to their build point cost now, instead of getting it for free.  An ork, for example, would now cost 20 Karma points to play.

Karmagen still usually comes out slightly ahead of build points, but it is not nearly as high-powered as it was before.  Some might welcome the change, but I actually liked the lavish, extravagant allocation of points.  You could certainly min-max, then fill in your dump stats and pick up some low-level skills to round out the character.  When I did it, though, I found I actually min-maxed less than I did when I had fewer points - and I could explore quirky concepts that would not have been plausible under the tighter build points.

Black Mamba:
Thanks, Glyph.  That's just what I need to know.  ;D

Doc Chaos:

--- Quote from: Glyph on ---Unfortunately, no.
--- End quote ---

I don't agree it is unfortunate. Karma gen was never meant to be a superior char gen system, but an alternative char gen system. With the changes to attribute cost karma and bp gen systems got a lot closer to each other, so people in one group can actually choose if they want to stick with BP or Karma gen and it wont unbalance the group too much (karma is in most cases still slightly ahead of bp).

Medicineman:

--- Quote from: Black Mamba on ---As the Karma Build system presented in Runners Companion is based of an attribute improvement multiplier of three, I wanted to know if the suggested 750 points was going to be increased to reflect the new multiplier of five.

--- End quote ---
The 750 Karma System was based on Attributes cost x5 !
with the old Cost x3 it is/was Imbalanced (It should've been 500-600 Karma then)

with a balanced Dance
Medicineman

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