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1
Rules and such / Re: [SR6E] Drones and vision enhancements
« Last post by Hobbes on <10-25-21/1856:47> »
Hardpoints p. 123 of Double Clutch "For shadowrunners, a hardpoint usually means a place for a weapon to be attached, but for civilian vehicles it's most likely a place for a trailer hitch or other tool like a winch or a hoist."  Or a Sensor Array Housing even.  I'd say a Small Hardpoint could easily hold one if you wanted to add such a thing.  See Core Rule book p. 277 for building Sensors. 

If you just want to add Ultrasound (for example), a Single Sensor is 100xRating, if your drone is Body 3 or more you've got a Standard Hardpoint just sitting there, that can be two Small Hardpoints.  Rating 3 Ultrasound Sensor, 300 Nuyen and a Glue Sprayer, all set.
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General Discussion / Re: Double Clutch Discussion
« Last post by Beta on <10-25-21/1427:03> »

I just want this to happen in my game sometime! ;D

If someone burned edge to dodge a missile then for sure you want to describe it in as epic a way as possible.  They are out a lot of karma, they can at least get a good story in return :)

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Rules and such / Re: [SR6E] Drones and vision enhancements
« Last post by Banshee on <10-25-21/1339:34> »
Personally I see all vehicles (drones are vehicles) that have a Sensor attribute of at least 1 having all sensor types and make no distinction between any specific slot or type as ultimately it really doesn't matter. The attribute measures the quality of the sensors and not the type.
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My opinion is that visual and audio sensors are standard equipment on any vehicle or drone.  The former is absolutely necessary for remote operation, and the latter for issuing verbal commands to an autopilot.
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Rules and such / Re: [SR6E] Drones and vision enhancements
« Last post by Aria on <10-25-21/1150:11> »
I’ve always assumed that the camera is the same as a stand alone one and therefore incorporates a basic mic for video. Not surveillance quality perhaps but good enough for situational awareness!
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Rules and such / Re: [SR6E] Drones and vision enhancements
« Last post by Moloch1066 on <10-25-21/0923:09> »
Pretty sure the Missions FAQ has notional sensors per rating. I would think you would be able to swap out one function for your new ultrasound sensor! Arrays are capped by drone size too…

Yeah, that's definitely the easiest/least expensive. But with only 2 functions it's really hard to give up cameras or microphones...

I guess microphones aren't critical on a combat drone as long as I have it on my surveillance drones..
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Rules and such / Re: [SR6E] Drones and vision enhancements
« Last post by Aria on <10-25-21/0550:11> »
Pretty sure the Missions FAQ has notional sensors per rating. I would think you would be able to swap out one function for your new ultrasound sensor! Arrays are capped by drone size too…
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Character creation and critique / 6E Missions Pre-Gens
« Last post by Hobbes on <10-24-21/1906:40> »
Collection of Missions legal pre-gens for anyone that wants to use.

Folder of the .pdfs

https://drive.google.com/drive/folders/1-09WNXmbi-v-t_kD6APAhY-KodRtB_x5?usp=sharing

and here is a link to the worksheets if you'd like to tinker with them.

https://docs.google.com/document/d/1PNsNY7xg-WvFc0O58N09erEiZhC6SJpX1sWDKmSsaF0/edit?usp=sharing 

Total of 10 characters, 2 of each Metatype, 1 Awakened, 1 Mundane.

Individual Links to the worksheets are here:

Miss Myth, Troll Face
https://docs.google.com/spreadsheets/d/1XXUqeNEDF3LT0CHkYLaIYLIbKoz7b0VSuKUAA3btksc/edit?usp=sharing

Tiny, Troll Hermetic Mage
https://docs.google.com/spreadsheets/d/1vXLyVKoGozPC9We4HY3YMcFqhdcCTL1jzif8VOKJ7cU/edit?usp=sharing

Bell, Dwarf Shaman
https://docs.google.com/spreadsheets/d/1Th7xp-87pOz9AAMez2jIlwrMxodPgZzEgfeTcvbrg6I/edit?usp=sharing

Arsenal, Dwarf Samurai / Weapon Specialist
https://docs.google.com/spreadsheets/d/1AayJ3LAHVWOkwkDjLTg4T9i8J5Jj5Xznlwr5sI-g1dA/edit?usp=sharing

Glitter, Elf Technomancer
https://docs.google.com/spreadsheets/d/12YVOpaLnyulJu_pFPrqDFlmKB3JbRQislFu7gIeQ-8I/edit?usp=sharing

Dart, Elf Samurai / Infiltrator
https://docs.google.com/spreadsheets/d/1E3z2VgOrTZKriNFrpUzsFRtYE7BY31VW9e6APWhP6mk/edit?usp=sharing

Clicks, Ork Decker
https://docs.google.com/spreadsheets/d/18HUqo2cl_VgeVXb0JkRW-ZMWDM4EbncuT0BOlJZyVPY/edit?usp=sharing

Choppa, Ork Physical Adept
https://docs.google.com/spreadsheets/d/1faTcKXox42ofx_6lMDV_j8ELyYBS06U8tQmaSpRRkn8/edit?usp=sharing

Pokerface, Human Edgelord Adept
https://docs.google.com/spreadsheets/d/1ZeJWo-zDLlNLtBxkIAveS_zNlacKvn9Z9UuVdEQgPrA/edit?usp=sharing

Locust, Human Drone Samurai
https://docs.google.com/spreadsheets/d/1kTgLQRg0N9kjNtDf4x9rLe9himfow3skSgz9Cy1pwaw/edit?usp=sharing
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Rules and such / Re: Ideas for fixing Foot Chases?
« Last post by Typhus on <10-23-21/1207:29> »
My fix is pretty simple.  Don't use them. 

There's been a chase mechanic around in RPG's for years where you roll dice or draw an obstacle card, then have to pass the test it offers.  If you fail, you lose a range step.  Easy to do, and keeps everyone rolling.  Opposed Athletics rolls takes care of everything else when there's no obstacles. 

Trying to apply car chase mechanics to a foot chase is....not for me.  The two types of scenes just aren't the same idea.  There  are simpler, more intuitive/fun ways to do it.

10
Rules and such / Re: [SR6E] Drones and vision enhancements
« Last post by Moloch1066 on <10-22-21/1629:00> »
Quick followup:

Drones have a built-in sensor array with a rating equal to their sensor stat (2 for my drones). If I want to add a sensor to a drone, can I just buy a single (ultrasound ;) ) sensor for Y300, or do I need to pay for a whole new array with a rating of 3 for Y3000?!
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