Shadowrun

Catalyst Game Labs => Catalyst's Shadowrun Products => Topic started by: AJCarrington on <07-24-17/1040:12>

Title: [SR5] The Complete Trog
Post by: AJCarrington on <07-24-17/1040:12>
This just dropped:

(https://cdn.shopify.com/s/files/1/1540/0075/products/E-CAT27506_Complete-Trog_1024x1024.jpg?v=1500869286)

The Complete Trog (Runner Resources)

Big, bad, and awesome

They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile right off their face. You know what you are. They’ll learn—fast, if they know what’s good for them.

The Complete Trog is the definitive guide for ork and troll characters in Shadowrun. With information on what it’s like to be an ork or troll in dozens of spots across the globe, details on working in corps as a trog (including in ork- and troll-dominated corps) and the heroes and enemies of trog culture, the book helps players add flavor and depth to their characters and the world around them. On top of that, it has gear, qualities, and life modules compatible with both Shadowrun, Fifth Edition and Shadowrun: Anarchy. Plunge into the rich culture of trogs and watch them turn that slur on its head.

CGL Store (https://store.catalystgamelabs.com/collections/shadowrun/products/shadowrun-the-complete-trog-runner-resources-pdf)

DTRPG (http://www.drivethrurpg.com/product/217284/Shadowrun-The-Complete-Trog-Runner-Resources)
Title: Re: [SR5] The Complete Trog
Post by: grimjaws on <07-24-17/1257:24>
Please tell me this will come out in print too. I've been waiting since First Edition for this book!
Title: Re: [SR5] The Complete Trog
Post by: UnLimiTeD on <07-24-17/1546:36>
Certainly an interesting topic.
I might give this a try at some point.
Title: Re: [SR5] The Complete Trog
Post by: Mirikon on <07-24-17/1605:02>
And still no sign of a TM book...
Title: Re: [SR5] The Complete Trog
Post by: Prime Mover on <07-24-17/1622:17>
why are things being released so quietly?  If didn't stalk dtrpg regularly wouldn't have seen this.
Title: Re: [SR5] The Complete Trog
Post by: Bull on <07-24-17/1813:23>
There's a blog post on the SR page, and it was announced on Facebook. 

And every time someone whines about the lack of TM book, the TM book gets pushed back another week ;)

(In all seriousness, my understanding is that it's an eBook, and right now the entire eBook line is on hiatus due to the guy who was handling it needing to step out due to his day job.  So there's no one to wrangle those books right now.  I also think the original author that wanted to do the book had to step out for some reason as well.  So without an author or a developer, hard to do a book for them.  And hey, *I* could write you a TM book if you want, but you're probably better off waiting for someone actually interested in and who likes Technomancers to write the damn thing. My version of a TM book would not be pretty. :))
Title: Re: [SR5] The Complete Trog
Post by: Bull on <07-24-17/1820:40>
Also, thanks to CZ Wright, we finally get some concrete rules and an explanation for how Bull's lived so long. :)
Title: Re: [SR5] The Complete Trog
Post by: Sendaz on <07-24-17/1827:05>
I like that the crunch comes with Anarchy statting to make it quick and easy to insert any of it into the Big A.

Title: Re: [SR5] The Complete Trog
Post by: &#24525; on <07-24-17/1847:00>
There's a blog post on the SR page, and it was announced on Facebook. 

And every time someone whines about the lack of TM book, the TM book gets pushed back another week ;)

(In all seriousness, my understanding is that it's an eBook, and right now the entire eBook line is on hiatus due to the guy who was handling it needing to step out due to his day job.  So there's no one to wrangle those books right now.  I also think the original author that wanted to do the book had to step out for some reason as well.  So without an author or a developer, hard to do a book for them.  And hey, *I* could write you a TM book if you want, but you're probably better off waiting for someone actually interested in and who likes Technomancers to write the damn thing. My version of a TM book would not be pretty. :))
And what's wrong with someone stepping in to work on the eBooks until that whoever will step back in?
Title: Re: [SR5] The Complete Trog
Post by: Bull on <07-24-17/1859:45>
And what's wrong with someone stepping in to work on the eBooks until that whoever will step back in?

See, that's an Upper Management Question, I believe above even Jason Hardy's paygrade (and quite definitely way, WAY above mine).
Title: Re: [SR5] The Complete Trog
Post by: Prime Mover on <07-24-17/2116:17>
Maybe I'm checking wrong SR blog, but looks like Anarchy is last thing posted ther?
Just had time to browse so far today but been surprised, gotten a lot more then was expecting, good stuff.
Title: Re: [SR5] The Complete Trog
Post by: Prime Mover on <07-24-17/2119:24>
And don't get me wrong, my complaints stem from a decades long Shadowrun addiction.  Dropped some cash as soon as spotted it.  ::)
Title: Re: [SR5] The Complete Trog
Post by: Prime Mover on <07-24-17/2123:16>
Guess I'm just missing that great tumblr account we had for awhile, sated  that unnatural craving for SR info.
Title: Re: [SR5] The Complete Trog
Post by: Crimsondude on <07-24-17/2206:36>
Guess I'm just missing that great tumblr account we had for awhile, sated  that unnatural craving for SR info.
Life got in the way.
Title: Re: [SR5] The Complete Trog
Post by: &#24525; on <07-24-17/2253:08>
And what's wrong with someone stepping in to work on the eBooks until that whoever will step back in?

See, that's an Upper Management Question, I believe above even Jason Hardy's paygrade (and quite definitely way, WAY above mine).
I feel like an Upper Management Question™ implies that there's both someone to ask and an answer to follow. Both I've not seen much of throughout the Shadowrun side of CGL. Like being "on-hold" for an hour and forty-five minutes with your phone company just to change a billing address. >.>
Title: Re: [SR5] The Complete Trog
Post by: AJCarrington on <07-25-17/0603:45>
Please tell me this will come out in print too. I've been waiting since First Edition for this book!

Yes, this will be coming out in print, though no dates confirmed yet.
Title: Re: [SR5] The Complete Trog
Post by: Sendaz on <07-25-17/0647:42>
And still no sign of a TM book...
Sure there is... 

You wanted a Trog Manual and here it is. :P



Title: Re: [SR5] The Complete Trog
Post by: Marcus on <07-25-17/0827:48>
I like most of it, particularly the Qualities, and the trog hero section, I found King Alfonso the 13th and Bulk Deals to be very compelling. The language section is also very cute. My only real issue is example characters. I understand that you want players to have room to grow, but at the same time, Does the editing staff actually want to see characters like those show up at tables? Just the first one makes me cringe, a troll techno, with B skills and and D attributes, for what is the most Multi-attribute dependent archetype, and then not a single 6 in the skill list, my favorite part has pilot ground vehicle 3 but has no vehicle.
 
Title: Re: [SR5] The Complete Trog
Post by: Crimsondude on <07-25-17/1539:37>
I found King Alfonso the 13th ... to be very compelling.
How so? I only ended up writing those latter entries and his was by far the most difficult. For time and space considerations I have a list of dozens of existing trolls and orks who we never even covered, either directly or by referencing their legacies, and another dozen originals. So I'm glad that we even got a chance to do this much.
Title: Re: [SR5] The Complete Trog
Post by: JM_Hardy on <07-25-17/1611:05>
And what's wrong with someone stepping in to work on the eBooks until that whoever will step back in?

Because there is not really a supply of other someones with attached budgets to leap into the work.

I spent much of the year working on a new budget framework to get ebooks moving. They are moving now, though most motion so far has been behind the scenes. That's about to change--an adventure called Lethal Forces has been sent to layout, and more progress is happening. So the backlog of products that have been waiting longer than the TM book are moving, which will eventually lead to the TM book.

As far as responses go, I'm not on the forums much. jason at catalystgamelabs.com is the best way to reach me directly with questions, though I also try to get to messages sent to the SR Facebook page.

Jason H.
Title: Re: [SR5] The Complete Trog
Post by: Marcus on <07-25-17/1725:05>
I found King Alfonso the 13th ... to be very compelling.
How so? I only ended up writing those latter entries and his was by far the most difficult. For time and space considerations I have a list of dozens of existing trolls and orks who we never even covered, either directly or by referencing their legacies, and another dozen originals. So I'm glad that we even got a chance to do this much.

We see so much of the "royalty" on the elf side of the equation i though it was excellent to see one on the other side. The Trog image is so sort of "Gangster", it's a good change. Also as a very amature historian I thought the portrayal of him as a technocratic monarch but one that was still loyal to the Catholic Church, very well represented the paradoxical role of the Spanish crown.
Title: Re: [SR5] The Complete Trog
Post by: Crimsondude on <07-25-17/1840:56>
I found King Alfonso the 13th ... to be very compelling.
How so? I only ended up writing those latter entries and his was by far the most difficult. For time and space considerations I have a list of dozens of existing trolls and orks who we never even covered, either directly or by referencing their legacies, and another dozen originals. So I'm glad that we even got a chance to do this much.

We see so much of the "royalty" on the elf side of the equation i though it was excellent to see one on the other side. The Trog image is so sort of "Gangster", it's a good change. Also as a very amature historian I thought the portrayal of him as a technocratic monarch but one that was still loyal to the Catholic Church, very well represented the paradoxical role of the Spanish crown.
Thanks. I spent time in Spain and studied Spanish history at one of their universities (in Spanish) with one of the leading professors on the transition to democracy post-Franco, so I really wanted to make sure I got that right. Like the Monaghan section. Even though laws in Shadowrun are different, the system is the same and there is a historical background to the existing system within the canon that arguably doesn't take into considerations elements of the law that we've come to take for granted. I could go off on that for hours, but anyway, I don't want the legal stuff to look stupid but also has to be written for a lay audience. Otherwise, none of that material benefits anyone and everything that I write is made with the fundamental purpose of being useful for tabletop players.

I was/am afraid of people taking Despain as a symbol of orks being warlike in fulfilling that LotR cliché, but at the same time that is his job and it's been the policy of his President and party for decades, so it's not like it's something unique to him. At the same time, I figured it was obvious enough as not to highlight it.
Title: Re: [SR5] The Complete Trog
Post by: Prime Mover on <07-26-17/0040:26>
Finding ton of plot update scattered all over place.  Seatles new mayor, fall of Neonet, some Boston news and lots of other little tidbits.  Just over halfway thru still lots to go.
Title: Re: [SR5] The Complete Trog
Post by: Vormaerin on <07-26-17/0712:34>
Yeah, there's definitely a lot of metaplot stuff buried in here.  Not sure how much use most of the rest of the book is, though.  Its a lot of fiction and IC talk about Orks, Trolls, and the organizations that focus on them (for good or ill).  Which is interesting, but most of them are pretty well known  (MoM, Sons of Sauron, Paladin Medical, Human Nation, etc.  The Sweetwater corps are cool and might be useful if you want to run an trog focused game in the CAS.

I am sorely disappointed by the lack of information expanding on the troll and ork metavarients.  There's brief mentions of them here and there, but that's about it.   And even then, its usually just a name drop.  There's no guidance on how it might be different being an Oni or Satyr than a "regular" Ork.  Even though Goat Foot and Mihoshi Oni post, neither of their metatypes are even mentioned in the book as far as I can tell.

There's a few bits of gear, but most of it is just "ooh, a troll sized version of something that already exists."

I've been playing SR off and on since 1st edition and I own nearly everything for 4th and 5th edition.   This is one of the few products where I doubt I'll ever look at it again after the initial read through.  Its not bad quality material.  Its just very little that's new unless you like stats for NPCs like Snopes and Sunshine.
Title: Re: [SR5] The Complete Trog
Post by: TonyK on <07-28-17/1629:53>
Finding ton of plot update scattered all over place.  Seatles new mayor, fall of Neonet, some Boston news and lots of other little tidbits.  Just over halfway thru still lots to go.
I'd really like to see the fall of NeoNET fleshed out a bit more, e.g., how the public became aware of CFD, and how the Corporate Court decided to pin blame on NeoNET, that sort of thing.
Title: Re: [SR5] The Complete Trog
Post by: Sphinx on <07-28-17/1725:42>
I liked seeing the JackPointer profiles (I had no idea until now that Snopes, Sounder, and Sunshine were orks). The setting info was pretty solid. I guess there could have been more crunchy bits in the way of qualities, weapons, armor, gear, augmentations ... what's there is great, but there could have been more. The short fiction was first-rate -- "Belinda" left me chuckling all afternoon.
Title: Re: [SR5] The Complete Trog
Post by: DeathStrobe on <07-29-17/1054:11>
There are jackpoint profiles? Suddenly I'm way more interested in this book.
Title: Re: [SR5] The Complete Trog
Post by: odd on <07-29-17/1056:18>
It's all the trogg ones I think.  Though reddit was saying they don't really follow rules.
Title: Re: [SR5] The Complete Trog
Post by: Sphinx on <07-29-17/1318:21>
There are jackpoint profiles? Suddenly I'm way more interested in this book.

2XL, Beaker, Bull, Butch, Clockwork, Snopes, Sounder, and Sunshine, plus other, non-JP runners and NPCs.
Title: Re: [SR5] The Complete Trog
Post by: Slagheap on <07-30-17/1803:24>
Pretty fun setting book.  With this can we expect the "The Total Keeb," or "The Whole Halfer?"
Title: Re: [SR5] The Complete Trog
Post by: Crimsondude on <07-31-17/0329:55>
I imagine it depends on how well this one sells.
Title: Re: [SR5] The Complete Trog
Post by: TonyK on <08-01-17/1412:10>
Pretty fun setting book.  With this can we expect the "The Total Keeb," or "The Whole Halfer?"
I'd think they'd combine the two into one book, like orcs and trolls were combined into this one. Maybe "The Skinny and The Short"? "Beards and Ears"?
Title: Re: [SR5] The Complete Trog
Post by: Slagheap on <08-01-17/1423:42>
Well, if I can't have a books called "The Whole Halfer" I can settle for "Bears and Ears"
Title: Re: [SR5] The Complete Trog
Post by: UnLimiTeD on <08-02-17/0443:40>
I think Trogs needed this more, they are just less popular, both in universe, and often in the current ruleset.
Elves certainly don't need the help.
Title: Re: [SR5] The Complete Trog
Post by: Dr. Meatgrinder on <08-06-17/0641:49>
Finding ton of plot update scattered all over place.  Seatles new mayor, fall of Neonet, some Boston news and lots of other little tidbits.  Just over halfway thru still lots to go.
I'd really like to see the fall of NeoNET fleshed out a bit more, e.g., how the public became aware of CFD, and how the Corporate Court decided to pin blame on NeoNET, that sort of thing.

Agreed.  I blinked, and I missed the fall of NeoNET, which should have been one of the most "Shadowrun" things to happen in SR5.
Title: Re: [SR5] The Complete Trog
Post by: Beta on <08-06-17/0730:17>
The most interesting,  exciting, world changing moments and events in SR5 all seem to be delivered In shadowtalk, with the honourable exception of Lockdown. 

There really hasn't been any world impacting  'adventure' books other than Lockdown - -  neither pure adventures like we saw back in the early days with things like Universal Brotherhood, nor adventure ideas books like we saw in SR4 with the artifacts and Horizon books for example. 

I can't tell you how pleased I was that there was one adventure stuck into the Seattle boxed set, nor how frustrated I've been with the number of cool and exciting things I've read about in shadowtalk that would have made great adventures to run in game.
Title: Re: [SR5] The Complete Trog
Post by: DeathStrobe on <08-06-17/1135:58>
The most interesting,  exciting, world changing moments and events in SR5 all seem to be delivered In shadowtalk, with the honourable exception of Lockdown. 

There really hasn't been any world impacting  'adventure' books other than Lockdown - -  neither pure adventures like we saw back in the early days with things like Universal Brotherhood, nor adventure ideas books like we saw in SR4 with the artifacts and Horizon books for example. 

I can't tell you how pleased I was that there was one adventure stuck into the Seattle boxed set, nor how frustrated I've been with the number of cool and exciting things I've read about in shadowtalk that would have made great adventures to run in game.

I think that's the point of shadowtalk. To give GMs ideas for runs.

Honestly, a lot of the more "adventure" books are really abstract. Like Bloody Business. Which honestly, kind of infuriates me, as I kind of want these books so I don't have to do a lot of heavy lifting for making an adventure.
Title: Re: [SR5] The Complete Trog
Post by: UnLimiTeD on <08-06-17/1456:39>
Well, that's a matter of taste then, is it not?
I've also heard of people who dislike adventure books because they were too rigid.
Then again, they probably don't buy the new ones anymore so that may be wasted effort.
Title: Re: [SR5] The Complete Trog
Post by: Crimsondude on <08-06-17/2132:49>
Agreed.  I blinked, and I missed the fall of NeoNET, which should have been one of the most "Shadowrun" things to happen in SR5.
Blink?

It's been slowly dragged out over the last several years.
Title: Re: [SR5] The Complete Trog
Post by: Mirikon on <08-07-17/0021:52>
Agreed.  I blinked, and I missed the fall of NeoNET, which should have been one of the most "Shadowrun" things to happen in SR5.
Blink?

It's been slowly dragged out over the last several years.
Eh, not really. The CFD thing has been going on for years, but as for NeoNET, we had Lockdown (and the failure of Shadowrun Chronicles), and about the time the megacorporate audit stuff started, there was some stuff where no one knew who was ultimately going to take the blame for Boston, though money was on NeoNET. And then suddenly Complete Trog has NeoNET going down as a done deal. Compare that to, say, the Universal Brotherhood, or the Arcology Shutdown and the stuff leading to the Crash...

Part of the problem, I think, is that they don't do books like Threats or campaign books like Emergence or Ghost Cartels any more.
Title: Re: [SR5] The Complete Trog
Post by: Kiirnodel on <08-07-17/0350:09>
Market Panic touched on it. Here's a quote from the beginning of the "Future" section for NeoNET.

"The point is, one must be a few sheets to the wind to report out on the future of NeoNET with any honesty. From the inside we can see that she is collapsing, but no triple-A megacorp worth its seat would let that image show until the axe falls and the whole drekshow hits the world stage."
Title: Re: [SR5] The Complete Trog
Post by: Marzhin on <08-08-17/1746:46>
Also, let's not forget "The Tower" arcana from the Tarot :)

(https://cdn.shopify.com/s/files/1/1290/8635/products/tower.png)
Title: Re: [SR5] The Complete Trog
Post by: Mirikon on <08-09-17/0949:06>
Market Panic touched on it. Here's a quote from the beginning of the "Future" section for NeoNET.

"The point is, one must be a few sheets to the wind to report out on the future of NeoNET with any honesty. From the inside we can see that she is collapsing, but no triple-A megacorp worth its seat would let that image show until the axe falls and the whole drekshow hits the world stage."
Yah, you get a couple mentions here and there. But compare that to the other big changes in the game! The Universal Brotherhood and leading up to Bug City was a major thing, had updates in Threats and Threats 2, novel tie-ins, and so on. Super Tuesday leading into Big D's death, and the Will. Renraku Arcology: Shutdown, to Brainscan, to System Failure. Hell, even the fall of CATCo got more in depth coverage before it had finally stopped.

The fall of one of the Big 10 is ground shattering in terms of what it could mean for the SR universe, but so far it has basically been a Noodle Incident (http://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleIncident) or something off /r/WritingPrompts/ (https://www.reddit.com/r/WritingPrompts/).
Title: Re: [SR5] The Complete Trog
Post by: wraith on <08-10-17/0141:03>
Agreed.  I blinked, and I missed the fall of NeoNET, which should have been one of the most "Shadowrun" things to happen in SR5.
Blink?

It's been slowly dragged out over the last several years.

Given the glacial publication rate of SR5 books, that's what amounts to fast.   ;)

Honestly, though, the others have a point.  Compared to the end of Fuchi, NeoNet's demise has been very, very quiet.  I suspect a lot of that has to do with content intended for Shadowrun Chronicles that has never been produced because the developers of that game (according to their news posts) ran out of money and are off making another game before they can justify any more work on actually finishing the SR project.
Title: Re: [SR5] The Complete Trog
Post by: Dr. Meatgrinder on <08-11-17/2159:29>
I suspect a lot of that has to do with content intended for Shadowrun Chronicles that has never been produced because the developers of that game (according to their news posts) ran out of money and are off making another game before they can justify any more work on actually finishing the SR project.

Again?  I'd heard rumors recently about problems with one of the computer games, but I had no idea history was repeating itself.  This type of money issue is a huge part of why SRC launched with the engine it had.  (And I installed it, played it for about an hour, and deleted it.)
Title: Re: [SR5] The Complete Trog
Post by: Dr. Meatgrinder on <08-11-17/2215:00>
Agreed.  I blinked, and I missed the fall of NeoNET, which should have been one of the most "Shadowrun" things to happen in SR5.
Blink?

It's been slowly dragged out over the last several years.

Given the glacial publication rate of SR5 books, that's what amounts to fast.   ;)

Honestly, though, the others have a point.  Compared to the end of Fuchi, NeoNet's demise has been very, very quiet.  I suspect a lot of that has to do with content intended for Shadowrun Chronicles that has never been produced because the developers of that game (according to their news posts) ran out of money and are off making another game before they can justify any more work on actually finishing the SR project.

Here's the problem I had with it:  The fall of NeoNET is treated almost as an afterthought.  It's almost a series of footnotes, and the whole thing (as you say) has been very quiet.  It's like a story element the GM (or writer) has kept secret for too long, and now not enough is known about it and no one gives a frag.

I don't think the publication rate is glacial, but I do think it feels that way because I don't get a sense of thematic cohesion in the stuff that is coming out.  There are too many active threads and too little exploration into them.
Title: Re: [SR5] The Complete Trog
Post by: Mirikon on <08-12-17/0319:50>
Honestly, that's two things that have been missing from SR since 5th edition started, really. The first is campaign books, like Universal Brotherhood, Renraku Arcology, or Emergence. We had Lockdown, and then... nothing. Some missions, what seems like a half dozen magic books, the matrix, ware, guns, and gear books, and the corporate book. The plot is done in a scattershot approach, it seems, with noodle incident type references here and there, but nothing tying it all together, until suddenly everyone's fighting over the scraps of NeoNET's corpse. It is like trying to watch TV when someone is changing the channel between four stations every 30 seconds. Because you have limited word counts, people try to touch on NeoNET, the Corporate audit, the Lockdown, Dragons, crazy magic, headcases, bugs, Aztlan, the rest of the big 10, Brackhaven, Seattle Underground, Denver, and the list goes on, and trying to get them all into the same book. This leaves people with literary whiplash, and no clear grasp on what is going on.

Second, we really, really need books like Threats and Loose Alliances. The Threats books took several of the big plots going on, and gave a solid update on them, including both in game and out of game knowledge. It covered 14 different topics, several of which tied into major metaplot threads, while the others were all interesting on their own. But they were all labeled as 'be aware of this shit'. It advanced several plots from the pages of adventures, and tied them in together, while also setting up future works (one can see now how the chapters on Darke and the Blood Mage Gestalt set up the Big D's Will and the Dragonheart trilogy), and did so in a way that helped players and GMs tie those advancing plots into their own games.

On the other hand, Loose Alliances was a godsend for anyone trying to create a background for their character, or for GMs who wanted a run to involve someone other than the go-gang of the week, but didn't want his players to be pissing off the same Yaks or corporate Mr. Js too soon after their last run-in. All those organizations, across all different types, with some info about ideology and allied groups. With the changes since 3rd edition came out, this desperately needs an update.
Title: Re: [SR5] The Complete Trog
Post by: Marzhin on <08-12-17/0752:14>
Second, we really, really need books like Threats and Loose Alliances. The Threats books took several of the big plots going on, and gave a solid update on them, including both in game and out of game knowledge. It covered 14 different topics, several of which tied into major metaplot threads, while the others were all interesting on their own. But they were all labeled as 'be aware of this shit'. It advanced several plots from the pages of adventures, and tied them in together, while also setting up future works (one can see now how the chapters on Darke and the Blood Mage Gestalt set up the Big D's Will and the Dragonheart trilogy), and did so in a way that helped players and GMs tie those advancing plots into their own games.

+1000. SR5 needs a new Threats book badly.
Title: Re: [SR5] The Complete Trog
Post by: &#24525; on <08-12-17/1212:49>
It is like trying to watch TV when someone is changing the channel between four stations every 30 seconds.
Can confirm. Is difficult. But, when you've got a dozen things on the mind its hard not to jump from thought to thought like a squirrel on jazz.

I do agree that the books need more focus as opposed to mentioning something about everything always.
Title: Re: [SR5] The Complete Trog
Post by: Sterling on <08-19-17/1322:50>
Second, we really, really need books like Threats and Loose Alliances. The Threats books took several of the big plots going on, and gave a solid update on them, including both in game and out of game knowledge. It covered 14 different topics, several of which tied into major metaplot threads, while the others were all interesting on their own. But they were all labeled as 'be aware of this shit'. It advanced several plots from the pages of adventures, and tied them in together, while also setting up future works (one can see now how the chapters on Darke and the Blood Mage Gestalt set up the Big D's Will and the Dragonheart trilogy), and did so in a way that helped players and GMs tie those advancing plots into their own games.

+1000. SR5 needs a new Threats book badly.

Seems we're getting just that!

http://forums.shadowruntabletop.com/index.php?topic=254.msg491315#msg491315 (http://forums.shadowruntabletop.com/index.php?topic=254.msg491315#msg491315)
Title: Re: [SR5] The Complete Trog
Post by: &#24525; on <08-19-17/1512:56>
How did comics like Batman survive two crashes? (136 pg)
Title: Re: [SR5] The Complete Trog
Post by: Sphinx on <08-19-17/1653:14>
How did comics like Batman survive two crashes? (136 pg)

Collectors with double-bagged copies in climate-controlled storage rooms? Sooner or later, some Mr. Johnson should offer to pay his shadowrunners with a copy of Action Comics #1 or a Honus Wagner baseball card.
Title: Re: [SR5] The Complete Trog
Post by: Bull on <08-31-17/0822:27>
The crash isn't going to wipe out Pop-Culture completely.  Especially when there's hard copy of it around.  I mean, how did the Greek and Norse myths and stories survive all these years?  And modern supers are nothing if not modern Greek myths.

Plus Bull specifically has a soft spot for 20th century pop culture, especially comics and sci-fi/fantasy (My first Reality Filter was a Star Wars filter, back when I was young and not very creative :))
Title: Re: [SR5] The Complete Trog
Post by: Dr. Meatgrinder on <09-04-17/1541:18>
And even for digital-only stuff, there's usually some fan who keeps an offline backup of everything--even if they had to hack it to get past the DRM.
Title: Re: [SR5] The Complete Trog
Post by: AJCarrington on <10-09-17/1248:59>
For those interested, looks like this is out in the wild now and should be available at your local FLGS or online store of choice.