First off, I love Chummer. Thanks. Keep up the good work.
I'm trying to get my character sheet to reflect the benefits of Quickened Increase Attribute and Quickened Increase Reflexes spells. I don't know the "proper" way, But here is what I tried and I like the result. (If you know a better way, let me know.)
I used the Directions for Custom Data Files (
https://github.com/chummer5a/chummer5a/wiki/Custom-Data-Files) and created fake Cyberware with 0 essence loss that gave the same benefits as the Quickened spells. I can choose a Rating when I "purchase" the fake cyberware to reflect the number of hits when the increase spell was cast. The Racial Maximum Attribute Limits appear to be properly applied, Dice Pools for skills show the appropriate adjustment, and my character gets the right number of additional boxes on his condition monitor. I'm real happy.
Here's the custom_quickenedspells_cyberware.xml data file I used for Increase Body and Increase Reflexes. The other Increase [Attribute] spells are just like Increase Body but with a different ID for each one.
<?xml version="1.0" encoding="utf-8"?>
<chummer>
<cyberwares>
<cyberware>
<id>edfd91df-5b5e-41f4-806a-cf919ffce220</id>
<name>Quicken Increase Body</name>
<category>Bodyware</category>
<ess>0</ess>
<capacity>0</capacity>
<avail>2</avail>
<cost>0</cost>
<source>SR5</source>
<page>288</page>
<bonus>
<specificattribute>
<name precedence="0">BOD</name>
<val>Rating</val>
</specificattribute>
</bonus>
<minrating>1</minrating>
<rating>9</rating>
</cyberware>
<cyberware>
<id>f55c363b-699c-48cf-8077-73c51166c54a</id>
<name>Quicken Increase Reflexes</name>
<category>Bodyware</category>
<ess>0</ess>
<capacity>0</capacity>
<avail>2</avail>
<cost>0</cost>
<source>SR5</source>
<page>288</page>
<bonus>
<initiative precedence="0">Rating</initiative>
<initiativepass precedence="0">FixedValues(0,1,1,2,2,3,3,4,4)</initiativepass>
</bonus>
<minrating>1</minrating>
<rating>9</rating>
</cyberware>
</cyberwares>
</chummer>