It's not much, but according to the Origins Event info, here is some of what we have to look forward to being released this summer:
CMP 2018-01 Viva Las Vegas: Dead Man’s Hand
The team is called out to Las Vegas to help a gambler out with a goon issue. When the Johnson doesn’t show up for the meet, they only have so long before their paycheck becomes a mirage.
CMP 2018-02: Viva Las Vegas: You’re Nobody till Somebody Loves You
The heart wants what it wants, but there are those who don’t approve of this union. The team is hired to extract a mafia princess from the family, but is it love or leverage Mr. J is looking for?
CMP 2018-03 Viva Las Vegas: Sin City Sabotage
A new resort is opening up on the strip, and the VIP weekend is coming up. Mr Johnson wants you to make this a particularly memorable event for all the investors.
CMP 2018-04 Viva Las Vegas: Ain’t That a Kick in the Head?
In Las Vegas, a single night out can make or break anyone. Mr Johnson decides to let it ride on the runners, in a bid to knock over a casino. The security may be state of the art, but a single pull of the lever can change a life.
CMP 2018-05 Cerulean Shadows: Letter of Marque
Cargo ships are turning up missing on their way to Metropole, and the owners aren’t too happy about it. The team is hired to crew a decoy vessel in order to capture the elusive Pirate before they can strike again.
CMP 2018-06 Cerulean Shadows: Honor Amongst Thieves
Business is business, right? The team gets an interesting offer from someone they just had arrested. A little nuyen goes a long way toward forgiveness.
CMP 2018-07 Cerulean Shadows: No Prey, No Pay
An offer comes in from an independent Johnson looking to turn the screws on some of the shipping corporations operating in the Caribbean, and hopefully fund out why boatloads of people have gone missing. Taking down a cargo ship, the team finds more than they signed on for.
CMP 2018-08 Cerulean Shadows: X Marks the Spot
Nothing stays hidden forever. Even the best kept secrets eventually come to light. A mysterious private island with a corporate facility, and hundreds of brainwashed prisoners stand between the runners and a real payday.
SRM 09-01 Started from the Bottom
When you are new to the shadows of Neo Tokyo, without much in the way of reputation or established contacts, the work that comes your way feels beneath your talent. But this is Neo-Tokyo and you start from the bottom.
SRM 09-02 Finders Keepers
Tanaka-san has lost something and needs it retrieved. He won't tell you what it is, where to get it, or even reveal himself. Can you prove your worth and uncover the mystery?
SRM 09-03 Learning Little from Victory
Honor is life in Neo-Tokyo; how do you hold on to yours when Tanaka-san asks you to get involved in local politics? Can you put your candidate on the path to victory without losing face in front of new ‘friends’?
SRM 09-04 Neo-Tokyo Drift
The street racing scene of Neo-Tokyo is reknown worldwide so when the team is asked to get involved they jump right in. What happens when the stakes get higher and higher on the unforgiving streets?
SRM 09-05 Violent Shadows
Tanaka-san needs an inconspicuous crew to rescue a missing child, but his Yakuza rivals are already a step ahead. Do you rescue the child for Tanaka or will you turn him over to the rival faction?
SRM 09-06 Seven Breaths
War in the streets is threatening to boil over when an opportunity arises to bring it back to a simmer. Pick your preferred losers but don’t take too long as time is short.