Hello Guys
I'm starting in the world of shdowrun 5. Already played a little to SR4 (Mostly a total amnesic and a Kabbal minotaure running in Military grade armor possessed by an air spirit. subbtle).
I now run a Dryad face/mage. And I feel like I don't play in the same court as the other players. My team is made of a panther shapeshifter/sniper, an Oni Adept which can kill most anything dead in one hit (and very few other things) be it techno/flesh/magical, a chaos mage edgemancer without spirit, a medic with few flying drones and a detective.
I'm suppose to be the face, and im' really not a great mage. As spell I have only 5, 2 being ritual (Watcher and Homonculus), 2 being mostly cosmetic (Fashion, and shape(plasteel), which I took to make homonculus and body for my spirits, but I never do, cause I already feel too powerful. I think this spell can have a lot of utility, but for now I didi not needed it) and Trid Phantasm (which seems to be the... "well i don't know what illusion spell to take, let's take them all" spell).
Still I have spirit, I have the spirit whisperer quality and a possession tradition (Vaudou). Out of chargen, I have a drain stat of 16 (10 charisma + 6 will), and thinking to ask the medic to make me a few drugs to push it to 20.
As you can see, if i can take a few drain, i did not really tried to optimise my spell list.
During fight, I just stay rear and give advice more than orders (using my face leadership). Usually one time, sometimes two cause no increased reflex... Still, with my spirits (I usually have only one in fight, not to monopolise talk time on roll20) that i almost always cast at the starting of the day/night, I can quite rule the day. With possession, I can take control of one of the most threatening oponent (try to resist 14 dice of control, edged if needed), which become then even more threatening with +4 to most every physical stat (which seems enough to make an ok fighter out of a full 1 attribute). Adding a few power, you can have quite a nasty surprise (the most obvious being energy aura, for an unarmed 11 damage +base force of the posessed thing).
Not being really there during the fight, I don't put mighself in a lot of risk (especially with the half dozen of watcher avoiding most surprises). But If things goes sideways, my posessed social armor put me at an ok 22 (without any augmentation, or spell), which should help me not dying at first glance.
Out of fight, without any investment, I have access to a lot of trick (magical finger, influence, not ever glitching, cloak, etc) which allow me to do many thing. Spirit being able to control lot of things also help (hey, who need autosoft, when one of your friend can just BE the car. with a +4 acceleration and a movement power, maybe ...). for perception I have always few spirit watching both physical and astreal plan (14 seems quite ok when you roll more than one time ...).
I play nice. I don't use actively more than one spirit (remember that 10 charisma ...), don't bring homonculus, neither than critters (yes I got animal handling too... that was my first choice to have something for my spirits to possess if nothing else)
I don't feel invincible, far from that. I just feel like to play with the other I have to play blindfolded and handtied.
And that's not an optimisation.
No mob mind. No shapechange. No analyze device. No increase reflex.
The counterballancing of the overpowered mage is supposed the (in)famous "geek the mage first". But really, I don't understand how you should do that. Cause if you bring enouygh firepower to geek the (prepared and not playing nice) mage (if she's not prepared, i guess that can be done, but then it is just a stupid mage. note that in that game mage don't need to be smart ...), you're probably really aiming for a TPK.
Cause everything you can do, a mage can do better (sooner or later, he's greater than you. :p)
Want to use pistols. Ok I can do that. Just analyze device, and now I'm a better shotter than the sniper. Or a better haccker than the decker. Or a better driver than the rigger ... Better if I can use a spell focus to maintain it, but I can take a -2 in exchange for +4 (yeah let's say I'm not quite too powerfull neither too lucky). Wait, you get than nice reflex booster. Ok, Papa legba, spirit of man, just cast increased reflex on me. I use luck on that spell and you sustain it (for ever, since it's one of your power you use, and not a spell I cast). Ok now I'm probably faster than anyone and I't did not cost me as much as almost all your essence.
Ok. I'm a mage so I have very low physical stat (hey, can be everywhere, and if you want astral (do you ?), you need real mental stat). Maybe I could just transform myself into something bigger. Ok let's take shapechange. I have 1 body. Let's say I find a 3 body critter. For simplicity,3 everywhere. Just one hit (so force 1 spell needed. not even obvious I am casting it befor it is too late) and this is 4 to every physical attribute... Obviously, this is a man spîrit casting it for ever. Or just a sustain focus... Sadly I have to be an animal to do that. So I lose all my stuff, write ? Quite Wrong. Nothing say you can't have equipement in relation to your form. Or a form which is quite ok with your your equipement. Millspec will probably be problematic (especially because of the custom fit. Hey can you take my mesurement for a bear millspec ?), but I guess you can get most of the armor and just modify it so you can fit in with an ape, or even a big dog. A big dog will not even be tagged as a mage, since security have that kind of armored dogs ... Or maybe you could get than skinwalker level 3 and get a body at yours +18 (wait, is there even a critter at body 18 ? I think, by the book, the maximum paranormal critter body is about 20... ) ... What were those useless shapeshifter from Cyberpunk 3 ? To be fare, having a whole whale skin with you if you want to skinwalk is not exactly easy If I really want, i can go with ape, and have usable hands and use a lot of guns and play dumb after that.
Ok so now that I have a lot +5d6 init, what can I do with it. I could just hack things in AR with trodes. Well I don't have all that sweet bonuses from VR, but really lot of them seems not that usefull (honestly, I did not quite read that part of the rules), and the analyze device should compensate. Plus no damage.
I can also be the best fighter ever. Base skill + a lot of agility with the right critter + analyze device. And you are probably as good as the adept, and better than the street sam. Ok no problem. You ar as good as the street sam at one skill he should be the master. Not that big deal. You still don't have everything else he has. Augmentation and gear. Well, you have a lot of other spell, and you can have the same gear, as long as it is not ware. Not sur if there is a lot of ware you can't emulate with spells...
best stealth. bestfighter. best hacker. Potentially higher armor tahn anyone else.
So really, I need help to find How to geek the mage without setting the difficulty too high for everyone else. Dispell mean mage, mean same things in front, mean overpower. Barrier, will maybe dispell (if powerfull enough) but the spirit will just go back to their plane, the mage will go through, one way or another, and the spirit will comme back on the right side. It at least limit the capacity of the spirit go solo while the mage just sleep at home (which I'm considering right now, to just play a powerfull spirit. Cause I talk about force 7 spirit. But nothing forbid to team summon a power 13 spirit and send it for a remote service. Just kill that guy. Just bring me that mcGuffin out there. SR4 had the option of playing a free spirit, which, as overpowered it felt, had the big limitation of being unable to summon)
P.S. : Sorry for my poor english, not a native speaker. I just hope it is unbderstandable and not to ... painfull.