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Is there an SR5 in the works?

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Kylen

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« Reply #15 on: <02-06-12/0353:14> »
I know, that they are at least talking and thinking about 5th ed. I know, because I was asked to contribute some thoughts and suggestions about what needs to be changed.
Did you say a lack of novels?  Please say you said a lack of novels!!!
I'm pretty sure he said "Too much CanRay"... ;)

Heresy. No such thing as too much CanRay.

I wouldn't mind a remodel of the Initiative system personally. I mean, we're running through 5+ turns in every NORMAL turn. There's a reason I ignore it and go with a much simpler pass system.

Oh, and removing/upping hard caps. Because 6 is just so LOW, espcially given that you max out your skills at 5 (for normal humans). (And no, I'm not trying to start a war between the groups of "Oh god why such large dice pools" and "why aren't the pools larger oh god I'm failing so often")

Digital: Could you explain the Priority system to me? I never got a good look at it, and i'm a large fan of Point Buy, like in 4A and Dark Heresy.
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rasmusnicolaj

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« Reply #16 on: <02-06-12/0755:23> »
You have 5 priorities in old SR you use on Magic, Race, Money, Attributes and skills.
They where named A, B, C, D & E.
The better a priority you give to a category the higher values you would get.
To be a mage you had to use your A on magic. Aspected magician and Adept where a B. Mundanes used E on magic.
Elf where a C, Human E and i think the other metatypes where D.
I think A on money gave you 1.000.000 nuyen and E gave you 5.000. The others spread out between those extreemes.

Hope that explains it enough  :D

Rasmus
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Ragnarok

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« Reply #17 on: <02-06-12/0838:29> »
You have 5 priorities in old SR you use on Magic, Race, Money, Attributes and skills.
They where named A, B, C, D & E.
The better a priority you give to a category the higher values you would get.
To be a mage you had to use your A on magic. Aspected magician and Adept where a B. Mundanes used E on magic.
Elf where a C, Human E and i think the other metatypes where D.
I think A on money gave you 1.000.000 nuyen and E gave you 5.000. The others spread out between those extreemes.

Hope that explains it enough  :D


Rasmus

What he said.
« Last Edit: <02-06-12/0845:36> by Digital_Ragnarok »
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FastJack

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« Reply #18 on: <02-06-12/0856:03> »
First Edition:
Quote from: Shadowrun 7101, p. 53
PriorityMagicAttributesSkillsTech*Race
0None15 Points17 Points100/5Human
1None17 Points20 Points1,000/10Human
2None20 Points24 Points20,000/20Human
3If Metahuman24 Points30 Points400,000/50Human
4Yes30 Points40 Points1,000,000-Metahuman
*Gear Nuyen/Total Force Points for spells

Second Edition:
Quote from: SR2, p. 47
PriorityRaceMagicAttributesSkillResources*
AMetahumanHuman Magician30 Points40 Points1,000,000¥/50
BHumanHuman Adept/Metahuman Magicion24 Points30 Points400,000¥/35
CHumanMetahuman Adept20 Points24 Points90,000¥/25
DHuman-17 Points20 Points5,000¥/15
EHuman-15 Points17 Points500¥/5
*Gear Nuyen/Total Force Points for spells

Third Edition:
Quote from: SR3, p. 54
PriorityRaceMagicAttributesSkillResources
A-Full Magician30501,000,000¥
B-Adept/Aspected Magician2740400,000¥
CTroll/Elf-243490,000¥
DDwarf/Ork-213020,000¥
EHuman-18275,000¥

Fourth Edition:
Quote from: Runner's Companion, p. 38
PriorityHeritageTalentAttributesSkills*Resources/Contacts
AAny metatypeMagician or Technomancer2038/2250,000¥/8
BAny metatypeAdept, Magician or Technomancer1730/2140,000¥/6
CHuman, Dwarf or OrkAdept or Technomancer1524/170,000¥/4
DHumanAdept or Technomancer1320/115,000¥/3
EHumanMundane1818/05,000¥/2
*Skill points/Max # of Skill Groups

Henker

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« Reply #19 on: <02-06-12/1000:49> »
I really hope there is no 5th Ed in the pipes at the moment.

The 4th is very good, the new games systeme is doing very well and we just start to have fun with new extension really unique to the 4th Ed like street legends and SOTA2073.

Until now the street magic, arsenal augmentation was for most part "conversion" of material already existing in previous editions
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Stahlseele

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« Reply #20 on: <02-06-12/1022:48> »
SR5D20 . . *runs*
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CanRay

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« Reply #21 on: <02-06-12/1259:14> »
SR5D20 . . *runs*
And people say I'm the one that's like Slamm-0!.
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Medicineman

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« Reply #22 on: <02-06-12/1317:18> »
JM Hardy already said that they're working on SR5 /that there will be SR5 . But He won't say when its finished
But thats life..... its Change , Destruction & Creation

with a philosophical Dance
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Kylen

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« Reply #23 on: <02-06-12/1818:45> »
First Edition:
Quote from: Shadowrun 7101, p. 53
PriorityMagicAttributesSkillsTech*Race
0None15 Points17 Points100/5Human
1None17 Points20 Points1,000/10Human
2None20 Points24 Points20,000/20Human
3If Metahuman24 Points30 Points400,000/50Human
4Yes30 Points40 Points1,000,000-Metahuman
*Gear Nuyen/Total Force Points for spells

Second Edition:
Quote from: SR2, p. 47
PriorityRaceMagicAttributesSkillResources*
AMetahumanHuman Magician30 Points40 Points1,000,000¥/50
BHumanHuman Adept/Metahuman Magicion24 Points30 Points400,000¥/35
CHumanMetahuman Adept20 Points24 Points90,000¥/25
DHuman-17 Points20 Points5,000¥/15
EHuman-15 Points17 Points500¥/5
*Gear Nuyen/Total Force Points for spells

Third Edition:
Quote from: SR3, p. 54
PriorityRaceMagicAttributesSkillResources
A-Full Magician30501,000,000¥
B-Adept/Aspected Magician2740400,000¥
CTroll/Elf-243490,000¥
DDwarf/Ork-213020,000¥
EHuman-18275,000¥

Fourth Edition:
Quote from: Runner's Companion, p. 38
PriorityHeritageTalentAttributesSkills*Resources/Contacts
AAny metatypeMagician or Technomancer2038/2250,000¥/8
BAny metatypeAdept, Magician or Technomancer1730/2140,000¥/6
CHuman, Dwarf or OrkAdept or Technomancer1524/170,000¥/4
DHumanAdept or Technomancer1320/115,000¥/3
EHumanMundane1818/05,000¥/2
*Skill points/Max # of Skill Groups

Yeeeaaahhhhno. I think I'll stick with my point buy.

But on the subject on Skill Caps, I dislike them. When I've dumped a good 100+ karma (Ya know, 10 or so runs down the line, give or take), I wanna be able to show that I have a decent 80 percent chance of nailing that one thing I'm DAMN good at. Not take 13 dice (general off the top of my head average for human (6 max stat, 6 max skill, and bonus for specialization) and hope to god it succeeds, given that 3 die faces do jack, one is bad, and two are successes.
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All4BigGuns

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« Reply #24 on: <02-06-12/2019:51> »
First Edition:
Quote from: Shadowrun 7101, p. 53
PriorityMagicAttributesSkillsTech*Race
0None15 Points17 Points100/5Human
1None17 Points20 Points1,000/10Human
2None20 Points24 Points20,000/20Human
3If Metahuman24 Points30 Points400,000/50Human
4Yes30 Points40 Points1,000,000-Metahuman
*Gear Nuyen/Total Force Points for spells

Second Edition:
Quote from: SR2, p. 47
PriorityRaceMagicAttributesSkillResources*
AMetahumanHuman Magician30 Points40 Points1,000,000¥/50
BHumanHuman Adept/Metahuman Magicion24 Points30 Points400,000¥/35
CHumanMetahuman Adept20 Points24 Points90,000¥/25
DHuman-17 Points20 Points5,000¥/15
EHuman-15 Points17 Points500¥/5
*Gear Nuyen/Total Force Points for spells

Third Edition:
Quote from: SR3, p. 54
PriorityRaceMagicAttributesSkillResources
A-Full Magician30501,000,000¥
B-Adept/Aspected Magician2740400,000¥
CTroll/Elf-243490,000¥
DDwarf/Ork-213020,000¥
EHuman-18275,000¥

Fourth Edition:
Quote from: Runner's Companion, p. 38
PriorityHeritageTalentAttributesSkills*Resources/Contacts
AAny metatypeMagician or Technomancer2038/2250,000¥/8
BAny metatypeAdept, Magician or Technomancer1730/2140,000¥/6
CHuman, Dwarf or OrkAdept or Technomancer1524/170,000¥/4
DHumanAdept or Technomancer1320/115,000¥/3
EHumanMundane1818/05,000¥/2
*Skill points/Max # of Skill Groups

Yeeeaaahhhhno. I think I'll stick with my point buy.

But on the subject on Skill Caps, I dislike them. When I've dumped a good 100+ karma (Ya know, 10 or so runs down the line, give or take), I wanna be able to show that I have a decent 80 percent chance of nailing that one thing I'm DAMN good at. Not take 13 dice (general off the top of my head average for human (6 max stat, 6 max skill, and bonus for specialization) and hope to god it succeeds, given that 3 die faces do jack, one is bad, and two are successes.

Unfortunately, you then have people who bitch and whine saying "this is broken" with variable target numbers because things that make things easier or harder affect the target number that you need to reach.

Personally though, variable target numbers are preferable to me, but they shouldn't reach the obscenely high values seen in SR3 unless you're (for example) shooting at someone behind a barrier--you can only see their head--in pitch dark during a storm at extreme range.
(SR5) Homebrew Archetypes

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beowulf_of_wa

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« Reply #25 on: <02-06-12/2047:20> »
i always enjoyed messing with my players when they chose to use the MASTeR charts,, suckers,,,
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Sichr

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« Reply #26 on: <02-07-12/0635:08> »
Best way to create character is Karma generation. One and only one system available for both, creating and upgrading character is very good, creates quite ballanced characters with wide variety of skills.

Floating Target numbers are worse evil I`ve ever met, 5/6 hit system is much better. Again. IMO

I serriously hope that 5ed would come out later than sooner, as I`ve spent maybe 500USD for books and dont want to spend it one more time too soon, because books/characters/gear would be incompatible in next editon and for sure it would be following current CGL business model, that is, creating core books and then as much "DLC`s" as possible, like recent example Street Legends/ Supplemental, Black Book etc showed.

I can see it would be cheaper to buy whole new edition instead of buying Runners Companions...LOL

Well, on the other side, there is really lot of things that need to be improved in core rules, such as Matrix issues, where more antagonistic approaches applies on one thing in SRA core X Unwired, things like Reality Filters exists etc. But I see this can be solved by only a slight changes in existing rules

Ragnarok

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« Reply #27 on: <02-07-12/0911:46> »
For an SR5, I would hope that the timeline would be extended out to more than just a few years, like maybe a couple of decades this time.
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Sichr

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« Reply #28 on: <02-07-12/0951:03> »
ive heard that there was kind of consensus that every edition is a decade or something like that...seen that in some discussion around here. Maybe interresting idea, to take a peek into the future. But on the other side, since events we are encountering via sourcebooks are pretty dense, alnmost month by month, I can hardly imagine this leap.

All4BigGuns

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« Reply #29 on: <02-07-12/1213:10> »
Best way to create character is Karma generation. One and only one system available for both, creating and upgrading character is very good, creates quite ballanced characters with wide variety of skills.

Completely disagree. There is only one time--in my opinion--where it's better, and that is if the GM is gauging their success in the role by how many character sheets are in the trash can from character death at the end of the session.

Floating Target numbers are worse evil I`ve ever met, 5/6 hit system is much better. Again. IMO

Again, I disagree wholeheartedly. This is a much better way to show difficulty of a given task. SR3 just did it horribly wrong in that the target number should never be higher than the maximum roll on a single die--once it reaches that value the number of hits required to succeed should increase.

All this said, I'd prefer if SR5 were quite a ways off, but if it is just over the horizon, my suggestion to the design team would be to leave attribute + skill as the way to determine dice pool, with the cap on skills being removed.  Instead of only 1/3 of d6 results producing a successful result, a floating TN of a base 4 modified by various factors would be much preferable--things such as range and other stuff could affect that target number with smartgun systems still adding 2 dice. In order to prevent ridiculousness, setting a minimum target number of 2 would also be good (further positive modifiers being there only to mitigate negative modifiers).
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen