Shadowrun
Shadowrun Play => Gamemasters' Lounge => GM's Toolbox => Topic started by: Namikaze on <01-06-15/1230:11>
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Like many people who have read Run Faster, I love the book, and I want more. I noticed there was a distinct lack of corporate-born life modules, and a shortage of nations to choose from as well. I'm hoping to rectify this somewhat. Now, I can't tell what formula was used to determine the number of skills, attributes, etc. for the current Life Modules, but I tried my best to keep it balanced. The logic being that we have to assume every stat is being increased by a factor of 1, and the base karma increase is what is used to determine the value of a particular increase.
For instance, any increase to an attribute is worth 10 points. Active Skills are 2 points, Skill Groups are 5, and Knowledge Skills are 1. This is derived from the Karma Advancement Tables on page 107 of the core book. I tried to spend 25 points worth of Karma (from the negative quality that each of these come with) and then I spent 15 karma on the universal skills to make up the 15 karma cost for the module.
Anyway, I hope that someone out there can make use of these, and hopefully they aren't too much. I welcome constructive feedback and criticism. I will add some nationalities to the list if I have time. I know the CFS is being worked on already by others, so I'll probably roll theirs into mine with permission.
Corporate Born Life Modules (http://tinyurl.com/kkfxgzd)
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Nice stuff--I imagine fan-created Life Modules will be pretty popular content (or at least, I hope so).
Minor correction: Wuxing's language should be Cantonese.
I'd be tempted to replace the corp-specific Knowledge skills with something more flavorful. For example, Knowledge (Wuxing) becomes Knowledge (Ley Lines) and Knowledge (Horizon) becomes Knowledge (Social Conditioning).
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Minor correction: Wuxing's language should be Cantonese.
I wasn't 100% on that, and didn't bother checking the Corporate Guide. I'll update. Good catch. :)
I'd be tempted to replace the corp-specific Knowledge skills with something more flavorful. For example, Knowledge (Wuxing) becomes Knowledge (Ley Lines) and Knowledge (Horizon) becomes Knowledge (Social Conditioning).
I was seriously tempted to do this too. I'd be comfortable letting people swap knowledge skills freely at my table, so long as it's a 1:1 ratio.
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In these days of cybercrime, I don't click tinyurl links. For all I know, Namikaze could be phishing us all :D
Seriously though, nice initiative!
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Totally agree: I'm posting the same message on the RunFaster product in Catalyst's Shadowrun Products folder http://forums.shadowruntabletop.com/index.php?topic=19007.0 (http://forums.shadowruntabletop.com/index.php?topic=19007.0)
I have a few ideas:
Nationality: British;
Primary Language: English
Secondary: Anything European: Polish, French, German, Italian, Spanish,
Computer +1, Knowledge History + 1
Region: London;
Logic +1, Reaction +1, Etiquette +1, Knowledge: London 1; SINner (5)
In addition: What about a new path: Rebel?
Formative years Rebel has skills like Orphan but with Leadership +1, Con +1, Running +1 instead of Professional Knowledge +3. This is a direct 1:1 point transfer from a knowledge to active skills ~ so I'm willing to drop it to a 3:2 and drop Leadership.
Teen Years Rebel has attributes like Street Kid but Blades +1, Computers +1, Software +1 instead of the Acting Group (again a 1:1 but they're all active skills) and Sneaking +1, Negotiation +1, Street Knowledge (City) +1 instead of the Stealth group (yet again 1:1)
Rebel is basically the kid who didn't try hard but was born with moxy and street smarts. I think this works well with orks especially if they're aware of their own mortality.
Thoughts?
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Sounds good. I like the idea of the rebellious youth. Maybe the teen version could be called "Punk?"
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Like
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Every nationality gives either 1 or no attribute increase...yours has 2, so it is already not balanced with the rest.