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Thank you.  Ok, that seems like there's a good amount of GM material in the book.  It's got me curious!
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General Discussion / Re: (Lore Question) Dragons during the 5th world
« Last post by Beta on Today at 09:55:42 »

In ShadowRun missions there is one where a not-yet-awakened dragon has been found, still dormant, in its underground cave.
Do you know which one?

The last couple of missions of season 8 (8-05 is the one most relevant to this discussion).  But Missions being Missions, there is not much background/lore in there.
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General Discussion / Re: (Lore Question) Dragons during the 5th world
« Last post by mcv on <06-21-21/1730:02> »
My impression is that dragons existed, but were dormant, sleeping or hiding. Probably because they lacked their magic powers and were extremely vulnerable as a result. I've read somewhere about dragon hunting groups existing during the 5th World, so that seems to fit.

Immortal Elves existed, as far as I know. Erhan and Harlequin seem to have lived active, if hidden, lives. Sounds to me like they were immortal even without magic. Presumably, they didn't have access to their magic during this time. Although considering the many stories about magic, dragons, vampires, etc during the 5th World, it's entirely possible that occasionally, locally, magic would work a little bit. Just not very reliably.

My impression is that drakes reappeared during the Awakening, which suggests to be they didn't exist in the same way regular elves, dwarves, orcs and trolls didn't. Although it's possible that some pre-existing drakes survived as immortals same as the immortal elves.

Ghostwalker seems to have survived on a different plane, but he seems to have been the exception.

In ShadowRun missions there is one where a not-yet-awakened dragon has been found, still dormant, in its underground cave.
Do you know which one?
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Hey, are there any German speakers who read this GM book?  I'm curious if there's anything really good in it from the perspective of running games.

Here are translation (thanks DeepL) of the table of contents:

CHARACTERS (27 pages)
- Character building
- More examples of knowledge skills
- Allergies in Shadowrun
- Phobias in the Sixth World
- Reasons, backgrounds, abysses
- Contact building
- Group building
- Alternative group building
- Character development outside the game

ADVENTURE (40 pages)
- Adventure building
- Alternative adventure building
- Solutions to problems
- Antagonists
- Handouts
- The mini run in the run
- Very special events
- The Run Generator
- Runs on the fly
- Play online

CAMPAIGNS (16 pages)
- Campaign building
- Background management
- A breath of fresh air: Alternative concepts
- Your own setting

GAME TOOLS (42 pages)
- Generic Locations
- 36 encounters
- Hosts for quick use
- Pocket looting
- And in the drawer?
- The Commlink: the unknown entity
- NPC building table
- Optional rules

TRAVELING IN THE WORLD (32 pages)
- Restaurant lists & menus
- Movies and games
- Sports in the ADL
- Music
- Gangs and sprawl guerrillas
- Businesses
- List of names

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I haven't translated it yet, but it's mostly at Player's Guide to Backstory type of book. Mostly a way to fill in the who/where/when/why/how of your character, not any real rules or options for characters.
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Hey, are there any German speakers who read this GM book?  I'm curious if there's anything really good in it from the perspective of running games.
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General Discussion / Re: Shadowrun 6e and Foundry
« Last post by taranion on <06-21-21/1302:24> »
Yes, it is.

Foundry is a one-time buy VTT. There is no free version
https://foundryvtt.com/purchase/
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General Discussion / Re: Shadowrun 6e and Foundry
« Last post by MercilessMing on <06-21-21/1235:52> »
Is a Foundry license needed in order to check out/test this stuff?
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General Discussion / Re: (Lore Question) Dragons during the 5th world
« Last post by Beta on <06-21-21/1059:30> »
In ShadowRun missions there is one where a not-yet-awakened dragon has been found, still dormant, in its underground cave.  This implies that at least a portion of 'regular' dragons found themselves safe places to doze away the low-mana years. 

I'm pretty sure that in one of the books I read about some of them (maybe greats?) having essentiall mystic holdfasts to wait in, where they managed to keep the mana level a bit higher than in the rest of the world.  However darned if I can remember where I thought I read that.  But to me it makes sense that Greats would manage to do more than just survive, if they could manage periods of activity, even if confined to their lairs, then they could have agents informaing them of the state of the world, and they could give new instructions to agents.

And speaking of agents, I think the other class of immortals was Drakes.  Presumably during the 5th world their dragon heritage was quiescent and they were fairly normal humans (other than generally being prime physical specimens, having centuries/millenia of knowledge, experience, and skills, and being highly skilled at working what little mana was available.
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If you want to be technical: neither.  It's for melee attacks. (of course note that whips don't add STR to AR.. that part did already get published...)

AH, which reminds me, how does threatening edge work? Do you add your strength to THAT? Are you replacing body+armor with Strength+weapon or are you just taking the weapon value?

The weapon's attack rating remains the weapon's attack rating.  You add STR to weapon attack rating when making a melee attack with it.  So you're just taking the "book value" of the weapon's AR as your DR.
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