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Chummer for 5th Edition

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GhostGirl

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« Reply #1065 on: <09-14-17/2057:01> »
To clarify, the DM is having you build with priority, and you get 60 starting karma instead of 25?
 

Exactly.

Depends on the scope of what you want to do. If you want a complete replacement for the 25 Karma limit (This is also used for qualities) then you'd do a custom gameplayoptions file (saved as custom_extrakarma_gameplayoptions.xml in the data folder), like so:

We need players to generate characters using priorities, but with 60 Karma available instead of 25 and no limits on positive or negative qualities. I tried creating an xml file, loading it, and when I started Chummer it crashed. The Crash Reporter message says:

Crash followup id = e7eec613-0178-4b2a-bf53-df70c1e79762

The 'gameplayoptions' start tag on line 2 position 4 does not match the end tag of 'chummer'. Line 11. position 3.

Sent the error report ; hopefully it's something minor that I did.

"The finest trick of the devil is to persuade you that he does not exist."--Baudelaire

The Wyrm Ouroboros

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« Reply #1066 on: <09-14-17/2102:32> »
Removing the ID number might do it.
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

Chummer 5 is Alive

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« Reply #1067 on: <09-14-17/2106:46> »
Oh, whoops. I didn't actually test that properly, left out the close tag.

<chummer>
  <gameplayoptions>
    <gameplayoption>
      <id>a0f05989-bd76-4fc4-ba17-2abcfdf0e0aa</id>
      <name>Custom</name>
      <karma>60</karma>
      <maxavailability>12</maxavailability>
      <maxnuyen>10</maxnuyen>
      <contactmultiplier>3</contactmultiplier>
    </gameplayoption>
  </gameplayoptions>
</chummer>

You won't be able to fully ignore quality limits though, Chummer still links the two values.

GhostGirl

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« Reply #1068 on: <09-14-17/2130:14> »
Good news, it didn't crash! However when I start a new character my Karma is still showing as 25.
"The finest trick of the devil is to persuade you that he does not exist."--Baudelaire

Chummer 5 is Alive

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« Reply #1069 on: <09-14-17/2144:45> »
You probably weren't selecting the Custom gameplayoption, but that's actually got a bunch of issues with it, doing it that way. Change the XML file to override_extrakarma_gameplayoptions.xml and set the inner text to this:

<chummer>
  <gameplayoptions>
    <gameplayoption>
      <id>054559be-d80a-42b9-a0a9-d6957d2b3c55</id>
      <name>Standard</name>
      <karma>60</karma>
      <maxavailability>12</maxavailability>
      <maxnuyen>10</maxnuyen>
      <contactmultiplier>3</contactmultiplier>
      <default>yes</default>
    </gameplayoption>
  </gameplayoptions>
</chummer>

This will override the settings for Standard to provide 60 Karma without changing anything else.

The Wyrm Ouroboros

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« Reply #1070 on: <09-14-17/2333:13> »
... speaking of which ... is there a pattern or anything to the ID number?  I know it's hex, but is there a logic / sequence to it, so that if we make stuff of our own, we can get it to fit in somehow, and/or not accidentally put something in that's likely to be used somewhere else??
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

Chummer 5 is Alive

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« Reply #1071 on: <09-14-17/2346:58> »
They're just UUIDs, I generally pull them from https://www.guidgenerator.com or a tool I've got in sublime text, depending on where I am.

There's code in place to enforce uniqueness in Chummer, so if you somehow manage to get two identical IDs you'll get a warning.

SpellBinder

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« Reply #1072 on: <09-14-17/2354:54> »
Via google I also found a small executable that creates a random GUID and automatically copies it to the clipboard; just click a button and it does it again.  Wish I could remember where I got it, but I've used it for a few custom spells and numerous additional mentor spirits I've tried converting from SR3 & SR4 into SR5.


The Wyrm Ouroboros

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« Reply #1074 on: <09-15-17/0118:43> »
Ah.  That's ... kind of unfortunate, but thanks for the answer.
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

GhostGirl

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« Reply #1075 on: <09-15-17/0139:53> »
You probably weren't selecting the Custom gameplayoption, but that's actually got a bunch of issues with it, doing it that way. Change the XML file to override_extrakarma_gameplayoptions.xml and set the inner text to this:

<chummer>
  <gameplayoptions>
    <gameplayoption>
      <id>054559be-d80a-42b9-a0a9-d6957d2b3c55</id>
      <name>Standard</name>
      <karma>60</karma>
      <maxavailability>12</maxavailability>
      <maxnuyen>10</maxnuyen>
      <contactmultiplier>3</contactmultiplier>
      <default>yes</default>
    </gameplayoption>
  </gameplayoptions>
</chummer>

This will override the settings for Standard to provide 60 Karma without changing anything else.

This works just fine :) Thank you, nice person!!
"The finest trick of the devil is to persuade you that he does not exist."--Baudelaire

Grizzly

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« Reply #1076 on: <09-16-17/1829:18> »
Downloaded and working with Chummer 5a - 5.194.0

First off many thanks for all the hard work you have done on this great program!

Bug 1: Adding ranks to the Skill Group: Athletics - whether by Skill Group Points or Karma - also adds ranks to the Flight skill.

Bug 2: Can't seem to open or add Spells.

Cheers

Grizzly

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« Reply #1077 on: <09-16-17/1831:41> »
Okay - restarting program brought the spells list up.

Still having the Athletic's skill group problem though.

The Wyrm Ouroboros

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« Reply #1078 on: <09-16-17/1847:56> »
By-your-own-power personal flight is considered a part of the Athletics skill group, presumably because it's a method of movement - you know, like Running and Swimming.
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

Chummer 5 is Alive

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« Reply #1079 on: <09-17-17/1042:17> »
I believe it's a holdover from 4th, so it possibly shouldn't be included. It should still be a sealed skill unless you have a non-zero Flight speed though.