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Upcoming Shadowrun releases

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Ixal

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« Reply #1080 on: <11-22-18/1542:18> »
Anyone willing to teach me German?
No, but I am willing to type up and translate the table of contents you can see in the preview

Of enemies and allies   - 6
Light in the Dark -10
Robin Hood heirs -10
Those that came before us -10
A band of rebels, revolutionaries and ruined -12
Hooding today -15
Neo-Anarchists and corporate enemies - 15
The Anarchistic Black Cross -15
The Anarchistic Black Crescent -16
Black Star -16
Overreach - 17
Attack! -17
Equity -18
Minority activists -18
Ghoul Liberation League - 18
The Stonemasons -19
Sons of Sauron - 20
Mother Earth - 21
SURGE/Protect - 21
PoLas - 22
Environment activists -22
TerraFirst! - 22
Save our Seas -23
Klabauterbund - 23
National and regional revolutionaries, do-gooders, militias, antifas -25
Shadowrunner and Hooder, made for each other - 25

Lets get going - 28
Power is all - 33
Black Star - 34
Atlanta - 34
Bali - 35
Boston - 35
Detroit - 36
Dubai - 37
Havanna - 37
Mumbai - 38
Oslo - 39
The rest of the spectrum - 39
Spinrad Global - 39
Technichtitlán - 40
Infected warriors for good - 41
Asamando - 41
The symbiote league - 41
Chicago - 44
Long Pig Firearms - 44
Pay of the just - 46
Spare change and morals - 46
Not everything that glitters - 47
In the mad house, the patients rule - 48
A global conspiracy of good! (mainly) - 49
Dracon Foundation: Big Ds foundation for making the world a better place - 50
Global initatives of the Draco Foundation - 51
Mediation at the Kilimanjaro - 51
Operation Phoenix - 52
Yellowstone observation - 52
Food aid for Asamando - 52
Arleesh: our new draconic protector? - 52
Shadowcaster: for the freedom of information - 53
New Underground Railroad: Nothing is as consistent as change - 55
Warren's Waveriders: friendly privateers - 56
First you need a job - 58
Introducing Ms. Smith - 59
A call for help - 63
Fides, Spes et Caritas - 64
Bogota - 65
Boston - 67
GeMiTo - 67
Philippines - 68
Hooding for the sophisticated game master - 68

Pretoria, Huzzah! -72
The Pretoria-Witwatersrand-Vaal-Metroplex - 72
Cultural overview - 72
History - 74
The present - 76
The well off - 76
Tshwane and Kongwini - 76
Traffic - 77
Tourist traps - 78
The poor - 81
Emfuleni, Lesedi, Midvaal, Mogale, Randfontein, Westonaria - 81
Traffic - 82
Tourist traps - 82
The melting pot -89
Pretoria, Johannesburg, Ekurhuleni, West Rand - 89
Traffic - 89
Tourist traps - 89
Under the surface - 100
Traffic - 101
Tourist traps - 102
The wilderness - 194 (sic)
Arcane Africa -107
The corporations - 108
Politics - 112
Security - 114
The underworld - 115
All colours of the deadly rainbow - 117
Movement limitations - 118
Game information - 119
Buying a fake SIN - 119

Gold Digger - 120

Citizens of Jacaranda - 124
Aikshe - 124
Hashtu Ojimbwe - 126
Saru Owemawai - 128
Kurt Koenig - 120
Wolfgang Schmidt/the Fox - 130
Lincoln Thomas Astermoore IV. - 132
Leeka Montclair - 133
Graik "Heavy" Breckworth - 134
Hesham "Ache" Kurgtorek - 135
Network of the red shoes - 137
Oz - 137
Cougar - 138
Full Throttle - 139
Reaper - 141
Bianca - 142
Lifer - 143
Rules - 144
Most welcome (Advantage) - 144
Serious cross section paralysis (Disadvantage) -145
Guanyin (Mentor spirit) - 145

Hints for shadow heroes - 146
The art of hooding - 146
Do good - 147
Exposure - 147
Cops are people, too - 148
Good deeds - 149
Attention neighbourhood - 151
Become better metahumans - 154
Life as a hooder - 154
Its dangerous alone - 154
Self help for help - 155
A good start - 156
Good people - 156
What is hooding and what is not, or "why Old Crow is wrong" - 158
Good decisions - 160
Conclusion - 161

Creation of a hooder -162
Who doesn't get what he wants should take what he needs - 162
New equipment - 162
New armour modifications - 162
Grey Manta tattoos - 162
New Toxins - 163
Manarot - 163
New cyberware category - 164
Greyware - 164
New spells - 164
New manipulation spells - 164
Astral interference - 165
Astral interference field - 165
New adept powers - 165
Inner purity - 165
Mystic ability - 166
New advantages and disadvantages - 166
New advantages - 166
Instigator - 166
Shoot first, don't ask later - 166
High resolution - 166
Instinctive hacking - 167
Prototype parts - 167
Special modifications - 167
Technomantic lightning - 167
New masteries - 167
Elemental conformity - 167
Resonant discordance - 168
New disadvantages - 168
Poor luck in life - 168
Dead SIN - 168
New life modules - 168
Nationalities - 168
Azanian Confederacy - 168
Formative years - 169
Poor child - 169
Child of a pastor - 169
Tribal child - 170
Deeply religious - 170
Raised by hooder - 170
Further education - 170
Dropped out of priest seminary - 170
Priest seminary - 170
Psychotherapist - 170
Real life - 170
Tricked - 170
Dead - 170
New uses for Karma and Street Cred - 171

Hooding in the ADL - 172
Guardians of hope - 172
For a better ADL - 173
Spotlight-update - 174
Dortmund-Nordstadt - 174
Infrastructure - 175
Legwork - 176
Critter, spirits, monsters - 176
Recklinghausen - 176
Strippenzieher update - 178
Policlubs - 178
Unions - 178
Schockwellenreiter - 178
Mothers of Metahumans ADL - 179
Other policlubs - 179
Anarchists - 180
Anarchistic Black Cross - 180
Anarchistic Black Crescent - 180
Allianz Anarchistischer Länder - 180
White Collar Crime - the Churches - 181
Consulting centres - 181
Supply centres - 182
Mobile consultations - 182
Die Aquinaten - 182

Hooder-Runs 184
We create a new hooder-run - 184


Jackpoint already warns that Clockwork gets rather angry with this topic.

Beta

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« Reply #1081 on: <11-22-18/1551:18> »
I'm guessing that the 'Hooding in the ADL' section will be German sourcebok only -- too bad!

Ixal

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« Reply #1082 on: <11-22-18/1602:05> »
I'm guessing that the 'Hooding in the ADL' section will be German sourcebok only -- too bad!
Probably. Especially the two pages about church activities might be interesting for everyone.

Jack_Spade

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« Reply #1083 on: <11-22-18/1721:12> »
Nice, just got the download (in addition to the new Hamburg stuff)

There's now a new armor mod that grants defense dice against magic (also available as tatoo)

Also, there is now a toxin that circumvents immunity against mundane weapons and surpresses magic

Also, Greyware is now a thing as a slightly more essence friendly but more expensive and obvious apha cyberware.
talk think matrix

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Marcus

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« Reply #1084 on: <11-22-18/1903:28> »
Ahh you guys all teases!!
lol thanks for the info!
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AJCarrington

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« Reply #1085 on: <11-22-18/1956:18> »
Think I’m going to pick the Hamburg stuff up this weekend. Doubt I’ll ever truly be @ble to read it, but intrigued nonetheless.

Stainless Steel Devil Rat

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« Reply #1086 on: <11-22-18/2021:55> »
The proverbial silver bullet for bypassing ItNW sounds like it's worth the price of admission right there.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Ixal

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« Reply #1087 on: <11-23-18/0212:38> »
The english version is now out, too.

Whats the Neo-Anarchist Encyclopedia tagged in Jackpoint?
« Last Edit: <11-23-18/0246:57> by Ixal »

PiXeL01

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« Reply #1088 on: <11-23-18/0227:31> »
Thanks for the headsup
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

Michael Chandra

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« Reply #1089 on: <11-23-18/0432:54> »
I am still utterly pissed at Pegasus for what they did to Parageology when they converted it into SR5 for their Treasure Book productline.
How am I not part of the forum?? O_O I am both active and angry!

Ixal

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« Reply #1090 on: <11-23-18/0527:35> »
There is some Shadowtalk about recent events in Chicago which likely relates to the upcoming Chicago Chaos book. That includes how the situation was resolved, so spoilers.

It all sounds very Plan 9 to me, but it came from Bull, so its likely a reliable tl;dr version

Not sure how to do spoilers here.

AJCarrington

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« Reply #1091 on: <11-23-18/1115:07> »
Links and such:



Righteous Fire

Kill or be killed. Eye for an eye. Get yours while you can. Shadowrunners—and most of the other residents of the Sixth World—are told from birth that those are the principles you must follow to survive. Thinking of others is for suckers. Take care of your own and hope you don’t die early.

But some runners think that’s no way to live. They know the world is stacked against them, and they’ve decided they like those odds. They choose to fight for what they think is right. They use shadowruns to take from people who don’t deserve what they have and give to those who need it. They seek hidden information that can right wrongs. It’s not easy, and it doesn’t always pay as well as outright theft, but who do they tell stories about centuries later—Robin Hood, or the jerk thief from a few forests away who only thought of himself?

Better than Bad is a shadowrunners’ guide to hooding, the art of committing crime to help those in need. With plot information, shadowrunning techniques and tactics, and advice to help runners work to bring good into the world, the book is the first definitive guide to shadowrunning with a conscience. It also includes information on a hot spot for working to right wrongs—Pretoria, in the African nation of Azania

Better than Bad is for use with Shadowrun, Fifth Edition, and most of the material can also be used with Shadowrun: Anarchy.

DTRPG

CGL
« Last Edit: <11-23-18/1117:12> by AJCarrington »

Ixal

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« Reply #1092 on: <11-23-18/1251:37> »
Not sure how I feel about this book. I have to sleep over it. But generally I would not call it a book about hooding. While the book maintains a general "Help the people" spin, what I would call hooding only takes up the last part of the book.

It starts with a history lesson going from historical rebels to the Seretech Decision, Lone Eagle Incident and the events surrounding the Howling Coyote walkout and Ghost Dance while also namedropping several famous neo-anarchist runners. There is a more heavy spin on the sacrifices of the NAN during the dance and how corporations are the root of all evil which sets the tone for the first third of the book.

What follows is a list of neo-anarchist and "not quite terrorist" activist groups, both old and new (at least I think SURGE/Protect and PoLas is new), but most of them only get a short entry that they exist. The only larger entries are for the Black Star, a short list of their global operations against corps and dragons. There are a plot hooks in there, but no really substantial informations about them. The same applies to the Silvesterite activities in Bogota and the activities of the Draco Foundation and some smaller organizations like the Waveriders which are more driven by the idea of helping people than profit. Every city/country/hotspot they are active in gets a few paragraphs about what happens and maybe a name or two and that's it.
You also get to hear about 3 Ghoul organizations who either try to brush up their image or genuinely try to help people. Most of this chapter equates anarchism with hooding which gets corrected/called out in the actual hooding chapter.

In the middle there is a pretty big plot hook about a Harlequin level run involving the Seelie court (and Harlequin). I haven't followed that storyline at all so I don't really know what is at stake but I found it very out of place.
There is also a spoiler about what happens/happened (its already resolved as far as Better than Bad is concerned) in Chicago. Maybe the full story will be better, but the summary sounded rather B-movie bad to me. Not sure if and how much I should spoiler here.

The second big part is Pretoria. Its a lengthy description of the sprawl mainly focusing on the extreme divide between wealth (Ultra-rich to "voluntarily become an insect spirit host because its better than this") and the very sharp segregation between the districts. That also means that the each district gets a longer entry like in comparable books as each one is a world on its own. Coupled with that you also get a slightly modified SIN system which now not only divides between haves and have nots, but in Pretoria also specifies which districts you can enter.
You also get the Bio and details of several NPCs there, from movers and shakers to hooders/anarchists. While there are some "Fight the system" overtones its a fairly standard sprawl description.

Only the smaller third part of the book is about hooding and then only about long term "protector of the community" kind of hooding. For one shot hooding missions you only get some gamemaster advice on how to compensate for lost money besides simple karma so that the players dont feel cheated. There are also several tables you can roll on to come up with hooding runs if you don't want to always use the clicheed save the orphanage.

This chapter mainly talks about what you have to do to keep a community afloat, common pitfalls, etc.
If you want to run a campaign mainly (but not exclusively) about the players staying and slowly improving a certain area its a nice read, but I wouldn't consider it important or essentials. It mainly talks about things to keep in mind you might not initially remember on your own. High level stuff like how simply killing things often create more problems later, the psychological dangers hooders face and various slippery slopes.

Rules wise there is not much in the book. Besides the mentioned uses for karma like improving contacts or reducing lifestyle costs there are two new armors, spells and adept powers and a new toxin, most of it geared towards fighting spirits and mages.
I don't like the grey tats because they specifically only reduce harmful magic but not helpful spells which in my eye doesn't fit with the lore. Its imo both or neither.
« Last Edit: <11-23-18/1407:45> by Ixal »

Marcus

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« Reply #1093 on: <11-23-18/1400:10> »
Well I'm glad I got this, but I never saw that stuff coming. That is some serious business. Magic just took a big hit lol.
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Lormyr

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« Reply #1094 on: <11-23-18/1459:13> »
For those with a copy, how exactly does the anti-magic armor mod and tattoo work mechanically?

I think mundanes needed something to help shield against magic, so I am not opposed to the concept on general principal.
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