This a commendable project and I salute the effort.
Hobbes, I know UmaroVI predated your arrival on the forums by a couple years but he did the same thing for 4th Edition. (His thread is stickied at the top of the Character Creation thread.) This project seems philosophically identical to his, namely to make Missions-legal characters for new players while minimizing complications and fiddly options. The first post of Umaro's thread lays out his approach nicely and at extreme length.
My main critique is going to be of the formatting. The goofy fonts on the first page make my head hurt and take up too much space. The "#, # (#)" format for skill ratings and dice pools will melt brains. Instead I might recommend a 3-column table:
Skill Name (Specialization) | Skill Rating | Dice Pool |
Shadowrun (Chargen) | 6 (+2) | 12 (14) |
Internet Commentary (Snark) | 4 (+2) | 10 (12) |
Unarmed Combat (Lucha Libre) | 1 (+2) | 2 (4) |
In a perfect world there would be a fourth column for the linked attribute (to help reinforce the game concept for new players) and a fifth column for applicable modifiers (gear, adept powers, etc.) but I know real estate will be at a premium.
I agree that it would be ideal to keep the mechanics to a single (double-sided) page for ease of use. However, what would also be tremendously useful would be a second page with character-specific descriptions, tactics, and hooks. (Umaro put these on the first page of his Google Docs.) I like what you've done with the "Why play this character" and "Mechanical Strengths/Weaknesses" sections, which are amusing, but could be built out more to provide additional opportunities for new players to connect with their characters.
As a lower priority, I also appreciated how Umaro also listed out suggested avenues for advancement, including nuyen purchases and karma expenditures. Those helped to provide a vision for what the character could be in the future, which could be another hook to keep them coming back.
Again, good job. I'll keep checking back.