I expect most of the folks reading this have seen those threads, help Review XYZ, with some variation on Skill A, Money B, Magic/Techno C, Meta D (Elf), Attributes E. I'll also agree Non-traditional Allocation for specific purposes that are well thought out and that are viable builds are fine. That said there are bad options, the general rules or advice given by most in this forums, which does often include that skill A is trap, are not there to be artificially restrictive, or meant as a criticism of the creation process (Well at-least not by me, but I'm fairly sure that goes for everyone else here). They are used to help folks (Particularly new folks) get the most out creation. But even experienced players benefit from having their concepts re-examed and questioned. I'm as stubborn on builds as they come I expect, but I still made some fundamental build changes in my last character thread.
I'm not really sure where this is conversation is going, We have all listed our logic on the subject are we near a consensus?