CT2 IP133 - James
26 - #8 - unknown
21 - #6 - female dwarf
20 - #7 - air spirit
18 - #1 - male elf
14 - #3 - ork male
12 - #5 - troll bro
10 - #4 - ork male
First things first, if you turn wireless off on your commlink, you're going to be giving up your Firewall 7 that's protecting your various wireless components.
#3 and #5 will be using the Right Back At Ya! interrupt action, which costs 10 initiative. Unfortunately, since the grenades are on motion sensor, this is not going to go well for them. I had a thought to have the air spirit try this, since it is right in James face and because the result could have been some serious lolz, but I've ruled that the air spirit is not sufficiently familiar with the ways of men to identify grenades and return them to sender. (A spirit of man might be a very different story, although it's also possible that the spirit of man would understand that it's not in its best interest to be around a detonating grenade.)
Normally they would need to make a roll to grab the grenade for the purposes of throwing it back, but I'm going to skip that because even if they botch the catch, it will still hit them in the chest, face, etc.
#3 and #5 will be eating their respective grenades. The next question is how much of the blast do they absorb by trying to catch the grenades (i.e. how much will #4 and #6 suffer by their proximity). I'm going to say that any damage that is not soaked will then travel to the next targets, who are each 2 meters away.
#3 male ork soaking 16P -2AP:
Body + Armor - AP:
?d6t5 2 hits, yikes
#3 takes
14P. James noticed that he had obvious cyberarms a fraction of a second before they were completely blown off. #3 is in overflow and drops like a rock.
He didn't soak much for his buddy. The remaining 14P loses 4P for traveling 2 meters before #4 has to soak it.
#4 male ork soaking 10P -2AP:
Body + Armor - AP:
?d6t5 3 hits, wow rough night for the opposition
#4 takes
7P. He takes a violent amount of shrapnel that used to be his buddy's arms.
#5 troll bro is eating 10S -4AP.
Body + Armor - AP:
?d6t5 4 hits, you should appreciate how much their rolling is cooperating with your plan. This is 2nd percentile rolling so far.
#5 takes
6S. This does not exceed his Physical limit so he is not knocked down. This gives him a -2 modifier and robs him of his remaining initiative for the CT.
The remaining 6S loses 2S as it travels two meters to #6. She needs to soak 4S -4AP.
Body + Armor - AP:
?d6t5 3 hits, she takes
1SUpdated CT2 IP133 - James26 - #8 - unknown
21 - #6 - female dwarf
20 - #7 - air spirit
18 - #1 - male elf
8 - #4 - ork male
0 - #5 - troll bro
0 - #3 - ork male#8 - unknownAction Hidden
#6 - female dwarfShe is alarmed by the turn of events and decides to give James a taste of his own medicine. She uses the grenade launcher on her Ares Alpha.
Simple: Aim
Simple: Fire Grenade
Free: Detonate Grenade
Firing a grenade:
Agility + Heavy Weapons + Smartlink + Aim - Bouncing Boat:
?d6t5 3 hitsJames sees the grenade incoming but, unfortunately, can't identify what type it is mid-flight. He can roll to dodge (representing jumping, no initiative cost), use Run For Your Life (-5 initiative, automatically move 7 meters), or catch it and grin like a badass. If he decides to move, his options are basically 1) to move toward the conning tower, or 2) jump in the water.
There are other possibilities which I am not describing but which may unfold depending on James' selected course of action.
Let's resolve this before moving on because it may have a significant impact on the rest of the initiative order.