The survival roll is good. James feels like he's had some training for scenarios like these and thus isn't particularly worried about starving to death or dying of dehydration. The survival kit is in bad shape but it is salvageable with some work. See below.
James' spare clothes (and Illeana's too) are a mess, but luckily she has a spell just for that! Fashion is becoming one of my favorite RP spells. She uses it to repair and clean your clothes. I'll put that in an IC post when the time comes.
Now, some build & repair rolls.
1) The Desert Strike obviously works, but its Accuracy is limited. It needs cleaning. The handle of the monofilament garrote is broken, so it's Accuracy is now 0. You're right that it would make processing the behemoth a lot easier. Boy, those garrotes are nasty.
I need a Logic 4 + Armorer 4 - Poor Working Condition 2 - Inadequate Tools 2 = 4 dice test. We'll make them Extended Tests with a threshold of 30 minutes. Each hit will add 2 points of Accuracy back to the weapon. Subtract 1 die for each subsequent roll, per usual for Extended Tests. Glitching will make things worse instead of better.
Illeana has essentially the same dice pool so she'll insist on working on the garrote, reasoning that glitching (or critical glitching) will be far less severe for her than it would be for James.
First roll:
Logic 5 + Armorer 3 - Poor Working Condition 2 - Inadequate Tools 2:
4d6t5 1 hitSecond roll:
Logic 5 + Armorer 3 - Poor Working Condition 2 - Inadequate Tools 2 - Extended 1:
3d6t5 0 hits,
critical glitch!!!hahaha, she cuts herself. The damage code is a bit uncertain in this situation since it's based on Strength (and she clearly wouldn't be using her full Strength). I'm going to call it Strength 3, so 9P.
Illeana soak:
Body 5:
5d6t5 1 hit, she takes
8P, blood squirting everywhere
Regeneration:
Body 5 + Magic 6:
11d6t5 3 hits + 5 auto-hits from Body = she heals the 8P in 3 seconds. Well that should make for some good RP.
2) The rating 3 medkit needs a thorough inspection and cleaning, but given the good condition of the Rating 6 medkit this is not urgent. FYI, I'm going to be using the
Bullets & Bandages descriptions for medkits. Rating 3 is the size of a fanny pack and rating 6 is the size of a huge duffel bag.
The same is true for the slap patches and trauma patches. I'm going to call it a First Aid test (Logic 4 + First Aid 4) with the same negative modifiers as above. Each hit will return a point of rating to the medkit. The patches will be salvaged with a single hit each.
3) Survival kit, let's make this a Logic + Survival roll, same negative modifiers.
What was your major in college?