Shadowrun
Shadowrun General => Gear => Topic started by: Mittensworth on <07-21-17/1354:33>
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Clubs are a fairly loosely defined weapon type. They are widely used and can be any number of mundane or unexpected objects that would have enough oomph to hit someone with. They are typically rather cheap, and if you are a clubs user, unfortunately there aren't a lot of mechanically superior weapons that hit any harder than that lead pipe on the ground.
That being said, lets go for style over substance! If everything is a club and generally has the same stats-- what is your favorite? If you have some nuyen burning a hole in your pocket, and you want to show off with a nice quality braining tool, what do you buy? Do you detail it with a particular custom look? Is it another non-threatening object custom made to function as a club? Whats your favorite?
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go check for Battle Angel Alita / Rocket Hammer ;)
HougH!
Medicineman
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I had never heard of that series or a weapon like that. Would I need the pinkest of mohawks?
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Tetsubo.
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A lead pipe or a length of rebar. Simple, crude, and frightening because of it - if the victim isn't better armed/trained.
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I currently have an Amerind PC who swings a gunstock war club, which are very high on the style scale. Google Images search examples here (https://www.google.com/search?q=gunstock+war+club&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjW4sy31Z3VAhVN_mMKHWSJCtUQsAQIOA).
Personally, I was always fond of the ganger sample character from SR4 that had a baseball bat with nails hammered into the end of it; it's a barbaric weapon for a less civilized age.
(https://i.warosu.org/data/tg/img/0324/79/1401701145920.jpg)
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Extendable batons are nice to have, say tucked into an arm band or sock. Especially if there's no metal in them.
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I'm a big fan of a solid late medieval warhammer. Flanged hammer head, armour-piercing spike on the back end, riveted down the haft, heat-treated and tempered so as to crack armour and do grievous damage to anything under it.
But what can I say, I'm a traditionalist.
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There are only two blunt weapons I'd consider using: Two stun batons used with the Two Weapon-Style Attack
And maybe the power blade spell ;D
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Ever since Kingsmen, I have had the fascination to run a character that uses an umbrella, tricked out to the gills.
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That new mace in The Complete Trog is going to make a lot of trolls very happy ...
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A bokken or two, nice and polished up. Whether wood or high-impact densiplast, you get the style you want without leaving blood all over the floor. ;)
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Wolf's head cane for my aged intuition mage. Bonus points for being weapon focus (of course, I don't have the stats to do anything with it in meatspace)
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I like the baseball bat style; just wooden or aluminum, not necessarily with nails.
Improvised brutality; it says a lot about the character. A weapon that is distinctly modern while being so blatantly medieval. The character using it is often the same; they aren't out of place, this isn't a wannabe crusader, but it is someone who is purely capable of extreme violence, using what is familiar to them. They didn't train at a dojo to use this weapon. They don't have a sensei teaching them the traditional techniques. They are just prepared and capable, mentally and physically, to use violence as a means to accomplish their goals.
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That, firebug, is a perfect example of eloquence in writing. The elegant inception of perception through conception of verse.
You're a fool if you don't appreciate knives. The way a knife fights is precise it's a demonic device. -Necro
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Wow, thank you. That compliment made my day... I'm sure other people feel the same way about what makes the stereotypical ganger weapon something special.
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Well, yeah, baseball bat has 'ganger' written all over it. In fact, my only ganger character was a shaman (3e) with 'Dago Wolf' (somewhere between Wolf and Dog) as a totem; his favorite spell was 'Wrecker' (essentially Powerbolt, only vs. vehicles), for which he had a spellcasting focus - a baseball bat. They called him 'Doorman' because one of the quirks of his magic was that the first stage of damage to the vehicle would result in at least one of its doors getting ripped off.
The Leathercoats was a great gang; they were kind of a 'social/neighborhood protection' gang; to join you had to be able to make at least a jacket (which they then sewed onto an armored jacket) out of the skins of animal threats you'd killed. Most of them started out with devil rat jackets, but you could, of course, upgrade as you killed nastier threats. While generally sentients like ghouls didn't count, Doorman had a longcoat made from the hide/pelt of a bandersnatch.
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Metahuman.
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@ tequila
You mean something like my assault troll character picking up one secguy, bashing another with him, then throwing the secguy at the third secguy, through a cubicle wall? It worked , taking out all three secguys.
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Pretty much. ;D
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I was flipping through the new Complete Trog book last night when I noticed a new weapon for our larger brethren. It's almost interesting enough to design a character around, especially if you're playing Prime Runner and can go to Availability 15 without picking up Restricted Gear.
The Osmium Mace's attributes vary depending on the strength of the character:
OSMIUM MACE
Accuracy - 3 if Strength 4 or lower
Accuracy - 4 if Strength 5 or 6
Accuracy - 5 if Strength 7 or higher
Damage - (STR+2)P if Strength 4 or lower
Damage - (STR+4)P if Strength 5 or 6
Damage - (STR+6)P if Strength 7 or higher !
Reach 2
AP -1
Availability 14R
Cost ¥5,500
Can you imagine one of these as a weapon focus? I can! Now I just have to decide what it looks like...
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Just remember that when you are both a Mage and knocking tanks through other tanks, that means everyone doubles down on the part about geeking you first.
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With the Troll's priority challenges the new "Aware" magic choice becomes a real boon. If all you are looking for is astral perception and the ability to have a weapon focus you are good. Again, with the troll taking A or B and attributes probably taking the other, you won't have a lot of nuyen for ware, gives you plenty of time post gen to buy up magic as you consume essence.
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Would have really loved a picture of the osmium mace. With a reach of 2 we can agree that it is a two handed weapon can we not.
Thinking about making a dwarf with high strength swinging around one of these monsters.
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What? No 'bones of my enemies' mentioned yet? ;)
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I always liked the kitchen sink from the Plastic Warriors way back when.
Now I guess the trog mace will do ^^
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Troll Phys-Ad - wielding any miscellaneous civilian that's too stupid to run when all hell breaks out, or a random Sec Guard if in a corp facility (their Armor sometimes adds a little extra oomph to the hit)...
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Always been a fan of wooden kanabō, myself.
But I did have a pair of contacts named Krunch and Klubb who were created after my group found "Metahuman Body" as an improvised weapon in the SR4 rules. Guess what they did. :P
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Canray, see my comment above. That actually happened in a game.
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Canray, see my comment above. That actually happened in a game.
These were friends that were contacts for my group.
Klubb liked being used as a club and thrown at enemies. He was a huge Marvel fan and enjoyed being a IRL (In Shadowrun) Fastball Special.
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Yup, that's why I hang out here. The humor..... ::)
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Favorite blunt weapon: the truth.
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Favorite blunt weapon: the truth.
Quoted for... ;D
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Baseball Bat, hands down nothing beats it.
It's brutal in my opinion. Something not seen as a weapon, a toy that children play with, being used to break bones as it smashes into a thug or armed guard. Because hearing the crack of a ball against a bat pales in comparison to the sound of a bat breaking over someones back.
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My SR4A Fomori Occult Investigator carried a melee hardened gentleman's walking stick that my GM allowed me to use mace stats for.
I have rarely had more fun in a bar fight.
-Jn-
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I like the baseball bat style; just wooden or aluminum, not necessarily with nails.
Improvised brutality; it says a lot about the character. A weapon that is distinctly modern while being so blatantly medieval. The character using it is often the same; they aren't out of place, this isn't a wannabe crusader, but it is someone who is purely capable of extreme violence, using what is familiar to them. They didn't train at a dojo to use this weapon. They don't have a sensei teaching them the traditional techniques. They are just prepared and capable, mentally and physically, to use violence as a means to accomplish their goals.
...had an ex baseball player character who used a tungsten alloy bat back in 3e.
Was also pretty good with her "beanball" attacks (usually a direct KO as it was stun damage and she could easily stage it up to deadly with her skill and strength, sadly that doesn't work in 5e as the damage mechanics are so different).
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I don't know what I find more Ironic, we are on a board about a game centering around advanced technology, and we have a thread discussing our favorite blunt instruments. A weapons technology that's arguably a step down from throwing rocks, or that the truth is my favorite entry on this list.
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Do brass knuckes count as a blunt weapon?
I add in that the basic aluminum bat is a great weapon, it screams "field expedient" to me. And slightly concealable in plain site if you have a bag w/ a couple of them & a cap & jersey on.
Stun Baton is very solid for a non-harmful take down.
Collapsible Baton is great for concealment.
I think there needs to be a collapsible/folding Stun Baton/Cane in game for a trifecta of Physical/Stun Damage w/ Concealment.
Something to compete w/ the clear blade winners out there of Katana &/or Combat Knife.
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I second Nebulous' post of the modded up umbrella a la Kingsmen. It gives great concealability and you could have something tucked into the handle. Maybe this could be how you could make a collapsible stun baton, Tarislar!
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...the downside of many "improvised" weapons is their reduced accuracy. I would so love the idea of a finely balanced sledgehammer with a reach of 2 and all that mass, swinging at someone's cranium, but 3 accuracy (4 if you add personalised grip) is fairly easy to dodge.
In 3rd ed that was not an issue so titanium baseball bats, sledgehammers, and thrown objects (like a cueball) in the right hands could take an opponent down.
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I love the fact that the truth is listed here.
Strictly in terms of blunt weapons, give me a baseball bat or a kanabo (wood club with metal studs).
My favorite though, has to be the metahuman body.
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Do we have SR stats for a Bokken? I Figure with Neo-tokyo around the corner it's time to go looking.
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Do we have SR stats for a Bokken? I Figure with Neo-tokyo around the corner it's time to go looking.
Official stats? No. But last time I used a bokken in game, I talked it over with the GM, and it basically had the katana stats, but did Stun instead of Physical. Still used blades (swords) skill, since you use it like a sword (what with it being a practice/training sword, and all).
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A bokken would just be a club, but maybe using blades if your GM is friendly.
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A bokken would just be a club, but maybe using blades if your GM is friendly.
Personally I would have it be listed under clubs, but say you can use either Clubs or Blades (Swords) for it. Seems the simplest way to avoid the arguments on why a weapon designed to train sword skills doesn't use the Blade (Swords) skill. ;)
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I would have any wooden sword shaped item be allowed usage with either Clubs or Swords. After all, bokken, wasters, and the like have been training tools for centuries.
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My Dwarf 'runner would say
"My hands"