Shadowrun

Shadowrun General => General Discussion => Topic started by: DeathStrobe on <04-06-16/2215:51>

Title: Omae 2
Post by: DeathStrobe on <04-06-16/2215:51>
I've been working on this (http://heyomae.github.io/) for the past 3 months or so now. Source here (https://github.com/HeyOmae/Omae2.1) in case anyone wants to contribute.

There are still a lot of bugs and features I need to work on, but anyway, cutting to the chase, I figured since the official forums still have a pretty lively Play by Post, and I'm kind of lazy I figured I'd see if anyone would be willing to make me a template character sheet made using the forum's markdown. I made one for reddit, and it's half decent.

Anyway, just need someone to make a nice looking character sheet, post in here and I'll make an export template for Omae so people can share characters easily on these forums.

Thanks for any help.
Title: Re: Omae 2
Post by: KarmaInferno on <04-07-16/1129:41>
OMG it's so 80's.




-k
Title: Re: Omae 2
Post by: FasterN8 on <04-07-16/2236:11>
Or maybe it's a throwback to the 2050s!
Title: Re: Omae 2
Post by: Zweiblumen on <04-14-16/1411:34>
I like how simple it is.  Doesn't get off into the weeds, but helps with a nice basis.
Have to agree with the previous comments on the esthetics.  Almost to the point of impairing the usability.
Title: Re: Omae 2
Post by: Raiderjoseph on <04-14-16/1418:23>
It works on my mobile... Deathstroke, your the hero that Shadowrun needed.

Also for the debug effort when you add in the Firearms group it doesn't give any points to Longarms.
Title: Re: Omae 2
Post by: DeathStrobe on <04-14-16/1527:44>
It works on my mobile... Deathstroke, your the hero that Shadowrun needed.

Also for the debug effort when you add in the Firearms group it doesn't give any points to Longarms.

Ah typos. Bane of my existence. I fixed it in my current build. And should have it fixed on the live demo when I get spells working.
Title: Re: Omae 2
Post by: DeathStrobe on <05-01-16/1555:11>
::Several Weeks Later::

Finally got a new build up on the live site (http://heyomae.github.io/).

Fixed the firearms skill group bug
Added free spells for adepts, mages, and TMs
Added the ability to buy spells, but currently there are no limits and it doesn't export because that takes more time and I wanted a new build up sooner rather than later.

If there are any other bugs let me know and I'll see about fixing them.
Title: Re: Omae 2
Post by: Raiderjoseph on <05-01-16/2300:00>
Not sure if its a glitch or not there yet but where are the adept powers?
Title: Re: Omae 2
Post by: DeathStrobe on <05-02-16/0006:53>
Now that I got the framework for spells. I'm really hoping adept powers won't be too far off. I'll be working on adept powers once I get complex forms up and running.
Title: Re: Omae 2
Post by: Raiderjoseph on <05-02-16/0031:03>
 Hope I didnt sound ungrateful because everything is amazing. The nanosecond your done with this and have all the loose ends tied I am pitching this to the guys at the reddit living campaigns. No longer will the android community be neglected.
Title: Re: Omae 2
Post by: DeathStrobe on <06-26-16/0012:43>
Wow, has it really been 4 months since Joseph asked for adept powers?

Anyway, I kind of have them implemented in a basic function. Check it out here. (http://heyomae.github.io/) It'd take too long to implement all the wacky one off logic, so I think I'm just going to rage quit adding anymore functionality to adept powers right now and move on to qualities.
Title: Re: Omae 2
Post by: Raiderjoseph on <07-29-16/2326:38>
Dude I get back and you got powers down PAT! Excellent work!
Title: Re: Omae 2
Post by: DeathStrobe on <07-30-16/1046:57>
I also have qualities basically implemented. Next is to work on the hardest part of chargen, buying gear.
Title: Re: Omae 2
Post by: Raiderjoseph on <09-13-16/1111:07>
Dude you got weapons! Awesome!
Title: Re: Omae 2
Post by: biotech66 on <09-14-16/0902:09>
Bonus points to you man!
Title: Re: Omae 2
Post by: DeathStrobe on <10-02-17/0005:04>
I just updated Omae (http://heyomae.github.io/) with cyberlimbs and rewrote huge parts of the app to make it more performant, not that you, the end user, will notice it.