Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: rednblack on <05-18-16/1238:54>

Title: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-18-16/1238:54>
Welcome to Chapter Two.

Our hunters are:
Tecumseh: Achak (AmerIndian shamanistically inclined Christian who carries a big stick)
Malevolence: Mercer (Street Sam shootist with a penchant for naming his toys)
Zweiblumen: (Combat/infiltration rigger with a past in smuggling who is new to the hunting game)
bangbangtequila: (cold and ruthless disowned combat mage who needs to make it up to mommy and daddy)

RIP to:
8-bit: Stake (Cybered Street Sam, Team Leader, Szechley geeker)
Poindexter: Sister Rebecca (demon-smiting Paladin of Pelor, err, Mystic Adept rocking an under-barrel chainsaw and wielding the Sword of Gabriel )

Please post your character sheets and background below.  As always, please allow everyone to post before continuing with any OOC chatter.

Contacts

Duncan Abbey: Fence: Connection: 6 (Team Contact)

A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques.  He keeps an office in Downtown Seattle, in what was once the Queen Anne District, in Manhattan, and another in Tokyo.  While he has a penchant for jewelry, Mr. Abbey has a way of keeping his understated and classical, favoring British styles, tie pins, and mechanical pocket watches.  Aside from his taste for the finer things in life, Mr. Abbey is a soft-spoken and shrewd businessman who is always thinking about the long game.  While he's not above using his status and education to softly bully new shadowrunners, when he sees potential for a fruitful business relationship he does his best to make sure that each party is satisfied, assuming that it won't cut too far into his bottom line, of course.

Rose Delayne (Raven): Fixer: Connection 3

A paranormal investigator turned Ghoul, Raven is a go-to source for information about the Infected, their habits, their weaknesses, and certain goings on in some of the more unsavory corners of Seattle.  She stands a meter-and-a-two-thirds tall, is lanky -- as ghouls tend to be -- and has a pair of obvious cyber eyes which help her do most of her work on the matrix.  She is a regular contributor to Grotto1, where she uses the handle "Nevermore."  For those who have never met Raven in the flesh, it is not common knowledge that she is a ghoul.  Raven is one of the self-loathing ghoul types, and she makes every effort to inform the non-infected and infected alike in her life that she only eats scraps that she buys from street docs.

Father Jim Mallory: Talismonger: Connection 3

A Benedictine Monk by education, Father Mallory is a talismonger by trade.  He is large, even by troll standards, of mostly Irish ethnicity, and a man who's quick to smile.  A Christian Theurgist, Father Mallory runs his shop out of Saint Monica's Church, a small congregation on the border between the Redmond Barrens and Bellevue.  He does his best to keep his finger on the pulse of his corner of Seattle, but given that everything he hears is filtered through his own worldview, sometimes some of the cold hard facts get lost in the translation.

Nori Koizumi: Blogger/Reporter: Connection 4

Information is the game.  The saying goes, "It's not what you know, it's who you know," and Ms. Koizumi would disagree vehemently.  "Without the 'who,' there is no 'what,' but it's the 'what' that pays the bills," she would say.  And pay the bills it does.  Ms. Koizumi writes for a number of scream sheets as well as a few of the more reputable sources, and she's got the list of clients to back those stories up.  She favors any stories with a hint of the macabre, and it was as long ago as early April when she first opined that something rotten was happening in the shadows of the Infected.  In her early 20s, Ms. Koizumi is plump, gracious, and only slightly over a meter-and-a-half tall, but when she gets a hold of a story, she is tenacious.  Ms. Koizumi is a human of Japanese ancestry.

Grotto1: Matrix Forum

Grotto1 is the go-to hub for vampire hunters across the UCAS.  Information and tips are bought and sold, with user feedback ratings keeping most of the drek out.  Grotto1 is a subscription-based private server, which allays some, but not all, security worries. 

Shadow Slang
(Add, or don't, the following to your Shadowrun speak as you feel appropriate.)

Chipper n. Weaponized sawdust, esp. in grenade or shotgun round.  Useful for bypassing Regeneration and for forcing a vampire to abandon its mist form.
Dust(ed) v. To kill an infected, esp. a vampire.
Lost boys n. Newly turned vampires who have not yet mastered their powers or limits.  Not as conniving a foe as an elder vampire, Lost boys are nevertheless fierce and feral combatants who will often feed much more often than is necessary to augment their strength, agility, or magic.  Lost Boys also have a tendency to wreak havoc on a specific locale until they are either dispatched or learn to hide themselves more adroitly.
Stake-N-Shake n. The murdering-the-infected version of a smash and grab, Stake-N-Shake operations occur when a vampire must be hit in a public or semi-public venue and the corpse extracted to cash in on the bounty.  These operations are dangerous because the vampire's thrall will almost always be present, along with the other dangers of collateral damage, etc. that are present with a firefight in a public spaces.  Stake-N-Shakes are often a last resort for powerful vampires trying to conceal their nature because they will often be ingesting food and so cannot take advantage of their mist form power.
Sterling Round also Sterlings n. Silver-plated ammunition often used for dusting Banshees and some vampires.  While sterling silver and plated silver are 2 different things in the jewelry world, this is an example of a misnomer that stuck.  The softness of the outer-coating gives these rounds increased devastation against soft targets, but are less useful against armored foes.  (Treat regular rounds mechanically as hollow-points for DV and AP characteristics.  APDS remains unchanged.)
Szechely n. Pronounced "Say-Kay," by most English speakers in the western hemisphere.  In Bram Stoker's Dracula, the title character descended from the Hungarian tribe Székelys.  In vampire hunting circles, it is common to refer to vampires by this name as an insult.
Whip n. The senior and ranking member of a vampire's thrall.  Often called a Whip for the nice, sporty cars they often drive, Whips usually straddle the line between head bodyguard, personal assistant, and food procurement service.  Often adepts or magically active, vampires refrain from draining the essence from their Whips, as doing so has a negative effect on their future job performance.
Zeke n. See Szechely.

House Rules

Edge Tests always have exploding 6s.

RG2, with the following exceptions: no target size modifiers for targets that fall into the "Small" and "Bulky" category.

RG6

martinchaen's (RIP) Rigger revamp rules as outlined here: http://forums.shadowruntabletop.com/index.php?topic=17554.0
All preferred changes apply.

For Summoning, the limit is the spirit's force or the summoner's astral limit, whichever is higher (JackVII's house rule).

For Alchemy: Instead of Alchemy being opposed by Force of the preparation, it is opposed by Force - Alchemist's Skill. Therefore, an Alchemist with an Alchemy skill of 6 casting at Force 6 or lower would roll Magic + Alchemy [Force] unopposed, but if he were to overcast to Force 12, he would be opposed by 6 dice. This makes it easier to create preparations with decent Potency (Ryo's house rule).

Forthcoming

Bounties
   Species   UCAS   CAS
   Bandersnatchii      ¥7,500      ¥5,000   
   Banshees      ¥5,000      ¥5,000   
   Dzoo-noo-qua      ¥2,500      ¥3,000   
   Fomôraig      ¥1,500      ¥1,500   
   Ghouls      ¥1,500      ¥1,500   
   Goblins      ¥4,000      ¥4,000   
   Loup-garou      ¥2,500      ¥3,500   
   Nosferatu      ¥15,000      ¥15,000   
   Vampires      ¥7,500      ¥6,000   
   Wendigos      ¥15,000      ¥15,000   
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-18-16/1315:37>
Name: Achak
Alias: Teros Boanerges
Race: Human
Sex: Male
Nationality: Salish-Shidhe
Ancestry: Native American
Lifestyle: Low in Seattle, Squatter safehouses in Puyallup and Salish-Shidhe, High TBD
Personal Money: ¥675,700
Team Expense Account: ¥10,500
Current Karma: 6 all-purpose / 1 knowledge
Karma Spent: 22 all-purpose / 18 knowledge
Physical Description:TBD

Attributes
BodyAgilityReactionStrength
355 (7)5
LogicIntuitionWillpowerCharisma
2634
EdgeMagicEssenceInitiative
3 of 3663d6 + 13
Physical l.Mental l.Social l.Astral l.
7566
Physical boxStun boxOverflow
0/100/100

Positive Qualities
NameNotes
Agile Defenderuse Agility for Full Defense
Catlike+2 Sneaking
Guts+2 resist fear and intimidation
Mentor Spirit (Dog)+2 tracking, improved senses, loyalty
Sharpshooter+2 called shots, -1 all other shots

Negative Qualities
NameNotes
Addiction (Mild) (Stimulants)Woooo!
Allergy (Common) (Mild)Chocolate (real and fake)
Dependent (Nuisance) (Mild)Holy Trinity Lutheran Church
Loss of Confidence (Leadership) -2 to Leadership tests
Prejudice (Specific, Biased) (Trolls)-2 to social interactions
SINner (National)Salish-Shidhe

Adept Powers
NameCost     Notes
Adrenaline Boost I0.25+2 to Initiative, Free Action, soak 1 drain
Attribute Boost I (AGI)0.25Simple Action, soak 1 drain
Cloak0.00Qi Focus, +1 to oppose Detection spells
Combat Sense II1.00+2 defense, can always roll for surprise
Critical Strike (Clubs)0.50+1 DV clubs
Danger Sense0.25+1 surprise checks
Enhanced Accuracy (Clubs)0.25+1 Accuracy
Improved Reflexes 22.50+2 Reaction, +2d6 Initiative
Improved Sense (Bloodhound Scent)0.00from mentor spirit
Improved Sense (High-Frequency Hearing)0.00from mentor spirit
Linguistics0.00Qi Focus, Intuition+Logic vs. Threshold (6 hours)
Magic Sense0.50Detect Magic, range = 60 meters
Motion Sense0.50Perception + Magic [Mental] vs. threshold, range = 6 meters
Sustenance0.00Qi Focus, one meal per day
Traceless Walk1.00-4 Perception checks to detect with hearing

Active Skills
Skill Groups
NameRating     Notes
Influence skill group5
...Etiquette5
...Leadership5-2 Loss of Confidence
...Negotiation5
Athletics skill group1
...Gymnastics1
...Running1
...Swimming1
Outdoors skill group     1
...Navigation1
...Survival1
...Tracking1+2 Mentor Spirit

Individual Skills
Name     Rating     Notes
Automatics (Assault Rifles)     6 (8 )     smartlink, Sharpshooter
Clubs (Gunstock War club)6 (8 )+3 weapon focus
Locksmith (Maglock)6 (8 )
Perception (Hearing)6 (8 )improved adept senses (scent, high-frequency hearing)
Sneaking (Urban)6 (8 )+2 Catlike
Armorer (Melee Weapons)2 (4)
Heavy Weapons (Grenade Launchers)1 (3)smartlink
Arcana1
Artisan1
Computer1
Disguise1
Escape Artist1
Free-Fall1
Intimidation1
Palming1
Pilot Ground Craft1

Knowledge Skills
NameRating     Category
Security Design (Homes)4 (6)Professional
Area Knowledge: NAN (Salish-Shidhe)     2 (4)Street
Area Knowledge: Seattle (Puyallup)2 (4)Street
Music (Classical/Baroque)2 (4)Interest
Christianity (Protestantism)2 (4)Academic
Street Drugs (Stimulants)2 (4)Interest
Business2Professional
Firearms2Interest
Infected2Interest
Seattle/SSC Smuggling Routes2Interest
Fragrances1Interest
Native American Traditional Weapons1Interest

Language Skills
NameRating
EnglishN
Or'zet (Speak)3 (5)
Spanish (Speak)     1 (3)

Contacts
Name     Location     Profession     C/L     Description
Duncan Abbey      (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483)Queen Anne, SeattleFence6/1A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques.
Lola Lustytush (http://forums.shadowruntabletop.com/index.php?topic=18928.msg340845#msg340845)Loveland, SeattleStripper2/3Lola is a human-looking ork who dances at Kadie's, a gentleman's club near Ft. Lewis.
Megedagik (http://forums.shadowruntabletop.com/index.php?topic=18928.msg339612#msg339612)Cascade Ork, Salish-Shidhe     Entreprenuer     3/2Megedagik is an ork shaman. He's a smuggler, a coyote, and a seller of suspicious goods.
Pastor Paul (http://forums.shadowruntabletop.com/index.php?topic=18928.msg340845#msg340845)Los Angeles, PCCPastor4/3Pastor Paul converted Achak. He asks Achak to look after the church he left behind when he moved to L.A.
Rusty (http://forums.shadowruntabletop.com/index.php?topic=18928.msg339612#msg339612)Puyallup, SeattleGang Leader4/3Rusty is the troll leader of the BlackJacks, a Puyallup gang that Achak ran with for a while.

Background (full background here (http://forums.shadowruntabletop.com/index.php?topic=18928.msg341080#msg341080))
Achak was born on Cascade Ork lands in the Salish-Shidhe Council. Growing up with orks was more of a physical experience than a mental one, so he honed his body to be able to better compete with the quickly-maturing orks that were the same age. He fell in with a bad element (the whole tribe is a bad element) and got tied up with some smugglers (Megedagik). Achak is an excellent watchman, with adept powers that improve his senses.

After many smuggling runs into and out of Seattle, Achak decided to give city life a try. He fell in with the BlackJacks, a gang in the Puyallup Barrens. He eventually left over a conflict with the leader (Rusty) about a woman (Lola Lustytush). He was then recruited by Stake to become a vampire hunter, as his powers of perception combined with his natural sneakiness and fearlessness lent themselves well to the work. A tragedy leading to the death of one of his teammates made Achak question his leadership potential and eventually led him to convert to Christianity.


== Lifestyles ==
Gangland Hideout  (Seattle, Squatter, Extra Secure) 1 month
Simple Monastic Lifestyle (Seattle, Low) 1 month
Trailer in the Woods (Salish-Shidhe, Squatter)  1 month
Retirement (TBD, High+30% for dependents), Permanent


== Armor ==
Full Body Armor 15
   +Chemical Seal
   +Fire Resistance 2
   +Insulation 1
   +Nonconductivity 2
   +Shock Frills
   +Thermal Damping 2
Full Body Armor: Helmet 3
   +Trodes
   +Flare Compensation
   +Vision Enhancement Rating 3

Lined Coat 9
   +Electrochromic Clothing
   +Concealable Holster (for Ares Crusader II)
   +Concealable Sheathe (for Gunstock War Club)
Forearm Guards 1

Vashon Island: Synergist Business Line 9 ("Sunday Best")
   +Custom Fit
   +Concealable Holster


== Weapons ==
Gunstock War Club w/ Personalized Grip
DV: 9P, AP: -2, Acc: 5 (7), Reach: 1

Ares Alpha
   +Flashlight, Low Light (side mount)
   +Imaging Scope (top mount)
   +Personalized Grip
   +Shock Pad
   +Sling
   +Smartgun System, Internal
   +Sound Suppressor (barrel mount)
   +Ares Alpha Grenade Launcher (underbarrel mount)
          +Airburst Link
Alpha DV: 11P, AP: -2, Acc 5 (8 ), SA/BF/FA, 42(c), Recoil: 5 w/ Str (+1 first shot = 6 shots), Short: 25, Medium: 150, Long: 350, Extreme: 550
Grenade DV/AP: per grenade, Acc 4 (7), SS, 6 (c), Short: 50, Medium: 100, Long: 150, Extreme: 500

Ares Crusader II
   +Flashlight, Low Light (side mount)
   +Gas-Vent 2 System (integral)
   +Imaging Scope (top mount)
   +Personalized Grip
   +Shock Pad
   +Sling
   +Smartgun System, Internal
   +Sound Suppressor (barrel)
DV: 7P, AP: 0, Acc 5 (8 ), SA/BF, 40(c), Recoil: 5 w/ Str (+1 first shot = 6 shots), Short: 5, Medium: 15, Long: 30, Extreme: 50


== Commlink ==
Fairlight Caliban
Meta Link x2 (burners)
Trodes


== Gear ==
Ammo: Machine Pistol: APDS x41
Ammo: Machine Pistol: EX-Explosive Rounds x40
Ammo: Machine Pistol: Regular x20
Ammo: Machine Pistol: Silver APDS x50
Ammo: Machine Pistol: Stealth Tag Tracker x20
Ammo: Machine Pistol: Stick-n-Shock x40
Ammo: Machine Pistol: Wooden Flechette x34 (used 6 of original 40)

Ammo: Assault Rifle: APDS x56
Ammo: Assault Rifle: EX-Explosive Rounds x59 (used 3 of original 42)
Ammo: Assault Rifle: Flechette x20
Ammo: Assault Rifle: Gel x40
Ammo: Assault Rifle: Silver APDS x62
Ammo: Assault Rifle: Stealth Tag Tracker x40
Ammo: Assault Rifle: Wooden Flechette x62

Minigrenade: Flash-Bang x4
Minigrenade: High Explosive x4
Minigrenade: Sawdust x4
Minigrenade: Thermal Smoke x3
Minigrenade: Fragmentation x1
Spare Clip (Ares Alpha) x4
Spare Clip (Ares Crusader II) x4

Autopicker Rating 6
Cellular Glove Molder Rating 4
Gecko Tape Gloves
Keycard Copier Rating 6
Lockpick Set
Maglock Passkey Rating 4
Monofilament Chainsaw
Sequencer Rating 5
Miniwelder
Miniwelder Fuel Canister

Glasses Rating 4
   +Vision Enhancement Rating 3
   +Flare Compensation
Contacts Rating 3
   +Low Light
   +Image Link
   +Smartlink
Earbuds Rating 3
   +Audio Enhancement Rating 3

Fake SIN (UCAS) Rating 4 - "Teros Boanerges"
+ Fake License (Bounty Hunter) Rating 4
+ Fake License (Firearms) Rating 4
+ Fake License (Registered Awakened) Rating 4

Fake SIN (Salish Shidhe) Rating 1 - "Caesar Imperator Augustus" Male Elf, Age 1914
+ Fake License (Adept License) Rating 1
+ Fake License (Automatic Weapons License) Rating 1
+ Fake License (Bounty Hunter's License) Rating 1

Jazz x8
Long Haul x5
Novacoke x5
Psyche x12

Weapon Focus (Bonded Foci) (Gunstock War Club) Rating 3
Qi Focus (Bonded Foci) (Cloak) Rating 1
Qi Focus (Bonded Foci) (Linguistics) Rating 1
Qi Focus (Bonded Foci) (Sustenance) Rating 1

Medkit Rating 2
Respirator Rating 6
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Survival Kit

Tool Kit (Armorer)

DocWagon Contract (Gold)

== Team Inventory ==
Rating 6 Medkit + medkit supply x3
R6 Stim Patch
R6 Bug Scanner
R5 Area Jammer
Disguise Kit
Renraku Sensei (linked to Rebecca Montreau R1 SIN)


Nuyen log
Spent ¥100 on cab ride to Puyallup
Spent ¥275 on a case of Sylvan Spring Water
Spent ¥100 and one Meta Link on ammo from Mercer
Spent ¥1500 of Team Funds on one rating 3 stealth program for SpitFire
Spent ¥800 on R4 fake license for magical foci
Added ¥695,000 for selling Manet
Spent ¥25,000 on DocWagon Contract (Gold)
Spent ¥2,400 on Psyche x12
Spent ¥107 on cab ride for Flickr as well as take-out dinner for the team


Karma log
Spent 2 karma on Arcana 1
Spent 13 karma on Initiation 1
Spent 7 karma on Heavy Weapons (Grenade Launcher) specialization
Spent 6 karma on Agile Defender
Spent 3 knowledge karma for Firearms 2
Spent 3 knowledge karma for Infected 2
Spent 3 knowledge karma for Seattle/SSC Smuggling Routes 2
Spent 2 knowledge karma for Christianity 2
Spent 2 knowledge karma for Street Drugs 2
Spent 1 knowledge karma for Native American Traditional Weapons 1
Spent 1 knowledge karma for Fragrances 1
Spent 2 knowledge karma for Business 2

Magic To-Do List
Elemental Weapon 0.5
Rapid Draw 0.5
Riposte 0.5
Low-Frequency Hearing 0.25
Low-Light or Thermographic 0.25
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-18-16/1322:51>
== Info ==
Street Name: "Flickr"
Name: Jackson O'Connell
Movement: 10/20
Karma: 1
Street Cred: 1
Notoriety: 0
Public Awareness: 0
Elven Male Age 27
Height 188cm Weight 80kg
Composure: 8
Judge Intentions: 9
Lift/Carry: 4 (60 kg/40 kg)
Memory: 8
Nuyen: 2810

== Priorities ==
Metatype: D - Elf
Attributes: B - 20 Attributes
Special: A - 6 Magic, 10 Spell
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 3
AGI: 5
REA: 5 
STR: 1
CHA: 3
INT: 5 (9 w/ Improved)
LOG: 3
WIL: 6
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                11 + 1d6 (19 + 3d6 w/ F5 Inc. Int + Inc. Reflexes)
Rigger Initiative:         11 + 1d6 (19 + 3d6 w/ Increase Spells Active)
Astral Initiative:         11 + 2d6 (19 + 4d6 w/ Increase  Spells Active)
Matrix AR Initiative:      11 + 2d6
Matrix Cold Initiative:    6 + DP + 3d6 (10 + DP + 5d6 w/ Spells)
Matrix Hot Initiative:     6 + DP + 4d6 (10 + DP + 5d6 w/ Spells)
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    6
Social:                    6
Astral:                    6

== Active Skills ==
Assensing                      : 6                   Pool: 12 (+4 w/ Improved Int)
Automatics                     : 6                      Pool: 11
Binding                          : 6                      Pool: 15
Blades                            : 1                     Pool: 6
Clubs                              :1                       Pool: 6
Con                                 : 1                     Pool: 4
Counterspelling            : 6                     Pool: 11
Etiquette                         : 1                     Pool: 4
Gymnastics                     :1                      Pool: 6
Negotiation                      :1                     Pool: 4
Perception                      : 1(Karma)      Pool: 6* (10 w/ Inc. Int, +Combat Sense)
Running                           :1                     Pool: 2
Sneaking                         : 1                     Pool: 6
Spellcasting(Combat)    : 6                     Pool: 12 (15*, 17*)
Summoning (Man)         : 6                    Pool: 12(15*, 17*)
Swimming                        :1                     Pool: 2
Unarmed                          : 1                    Pool: 6

== Knowledge Skills ==
Sperethiel                    : 3                      Pool: 8
Military                : 2 (Spec. Forces)    Pool: 7(9)
Biology                       : 2                           Pool: 5
Magical Threats          : 2                    Pool: 5
Small Unit Tactics         : 4                      Pool: 9
Security Tactics           :2                       Pool: 5
Religion (Christianity)  :1                    Pool: 4 (6)

Free:

== Contacts ==

Seamus O'Connell      6/3          Talismonger/Smuggler
Jackson's cousin, he was his handler back in Tir Na Nog and remains the only person from the family still in contact after he was banished. The family recognizes the sacrifice Jackson made, and while they cannot offer any overt aid, they

== Qualities ==
Allergy (Uncommon, Severe) (Opiates (Common Painkillers))
Distinctive Style
Focused Concentration (Rating 5)
Incompetent (Cracking)
Low-Light Vision
Magician
SINner (National) (Tir Na Nog)
Mentor Spirit (Wolf)

== Spells ==
(Tradition: Chaos, Resist Drain with WIL + INT (11))
Blast                                      DV: F-1
Combat Sense                     DV: F
Heal                                       DV: F-4
Improved Invisibility            DV: F-1
Increase [Attribute] (INT)   DV: F-3
Increase Reflexes               DV: F
Levitate                                 DV: F-2
Mind Control                        DV: F-1
Trid Phantasm                     DV: F
Lightning Bolt                       DV: F-3

== Lifestyles ==
Home Sweet Home  3 months

== Armor ==
Armor Jacket                        12
Ballistic Mask                      2
   +Gas Mask
   +Thermographic Vision
Full Body Armor                     15
   +Nonconductivity 3
   +Thermal Damping 3

== Weapons ==
Yamaha Raiden
   +Silencer
   +Shock Pad
   +Smartgun System, Internal
   Pool: 11   Accuracy: 7   DV: 11P   AP: -2   RC: 8
Remington Suppressor
   +Concealed Quick-Draw Holster
   +Sound Suppressor
   Pool: 11   Accuracy: 6   DV: 7P   AP: -1   RC: 2
Steyr TMP
   +Concealed Quick-Draw Holster
   +Extended Clip
   +Gas-Vent 2 System
   +Laser Sight
   Pool: 11   Accuracy: 5   DV: 7P   AP: -   RC: 4
Survival Knife
   Pool: 6   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 4   DV: 1S   AP: -   RC: 2

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: APDS (Assault Rifles) x100
Ammo: APDS (Machine Pistols) x100
Ammo: EX-Explosive Rounds (Assault Rifles) x100
Ammo: EX-Explosive Rounds (Machine Pistols) x100
Ammo: Regular Ammo (Assault Rifles) x500
Ammo: Regular Ammo (Machine Pistols) x500
Contacts Rating 3
   +Smartlink
   +Flare Compensation
   +Vision Enhancement Rating 1
Earbuds Rating 3
   +Audio Enhancement Rating 3
Magical Lodge Materials Rating 6
Minigrenade: High Explosive x6
Power Focus (Bonded Foci) Rating 3
Psyche x10
Reagents, per dram x200
Subvocal Mic

[spoiler]Jackson O'Connell was born to one of the younger branches of the O'Connor family tree of Connaught, as the second son. It may have been out-dated and therefore optional, he was still granted an education and training focusing on the specialized military tactics of the day. When he was still quite young, he was discovered to be Awakened, and his training changed abruptly. Suddenly his already impressive skill set came on a one-in-a-million platform, and his future the family business was guaranteed.

He had all the qualities they wanted. He was loyal to a fault, his family gave him everything and so earned everything back with interest, in Jackson's mind. He knew that much of his family's wealth and influence came from the fact they helped to rule half of the Elven world, and the rich lifestyle afforded to his family (in particular his beloved sister) shaped his devotedness to the nation, and made the decision to join whichever branch of service he was best suited to an easy one. With that willingness to serve so transparent, he was recruited into a shadow group funded privately by the O'Connell's off the books completely. The Taibhseach (gaelic for Spectre - pronounced "thyev-shukh") were an old tradition of the O'Connells, founded a century and more ago, after the first world war ravaged Europe, with the sole purpose of protecting the interests of their bloodline. The job may have changed since those distant days, the techniques have evolved, but the tradition remained.

He was trained by the masters, taught the ways of their order, a unique mental discipline that hones the instinct to such a fine edge that they no longer think about what they are doing, but rather let their body guide itself. There are very few who can master it and become their field operatives, and even fewer Magicians, and this made Jackson all the more valuable to them. They provided very little magical instruction, but rather taught him the focus and clarity he needed to simply let his natural connection to the mana guide him. He became known a Flickr, the darting light of a burning flame that the eye can only barel register before it either burns them or disappears. It took six years, and really, they were too tedious to bother getting into. The point being, Jackson was honed into a weapon, and then unsheathed.

He served for 5 years as the magical dagger thrust into the heart of those who threatened the values of the clan O'Connor. He destroyed corporate teams trying to influence the nation. He took down a Toxic Shaman building up across the border and threatening the few forested areas in their beautiful country. He crossed borders and murdered diplomats. He defended the honour of the country and the integrity of nature. Politics didn't matter, becaue he was no mere military agent, at risk of discrediting his own government, and his team lived and breathed in the darkness outside the law. It was when Aztechnology developed an aggressive plan to muscle into one of the clans and finally open the doors to Tir Na Nog that they finally met a match.

The Aztech delegation was meeting with the McCarthy Denaan'mor at their estate, finalizing a contract that would give the corporation, represented by one Tir citizen, legal ownership of a swathe of coastline with virtually unregulated control of some fifty square kilometers. This could not be allowed to happen, even though they endeavoured not to harm the major clans and thus avoid destabilizing the government. The team was small, only three men - all awakened. The two adepts had easily penetrated the security and taken out two elite security agents. Jackson had gotten into position, and began focusing his mana to cast mob mind, and force the Tir's to slaughter the delegation, and torpedo any negotiations now and stop them from ever rising again. As he cast, he realized what he missed. One of the delegates was infected, and shattered through the spell like wet paper. The vampire turned on the team, and Flickr had no choice but to bring destruction down on the room. He threw his lightning with all his might, and even took out one of the walls with the ferocity of his attack. The delegation was slaughtered, his two adepts putting a bullet in each of their heads to be sure, but one of the McCarthy's was killed, and the vampire escaped. That could not be sanctioned, could not be allowed. His fate was sealed.

His family met him under the utmost secrecy, and judged him in council. They found that he acted in the best interest of their family, and the nation as a whole. But he had murdered a member of a Denaan'mor. If he were caught, if he were linked to them in any way, the nation could descend into civil war. Before they passed their judgement, Jackson knelt before them and offered his blade, surrendering to die in the name of peace and family. They declined. He had served with absolute dedication, and done well when faced with an impossible choice, and so he was simply disowned. He was sent into exile, and provided with a new identity from a member of the family who had died in an accident only two months before, and shipped out to the UCAS aboard a freighter, in a shipping container with one light, some military rations, a small cot, and his few personal belongings. It was a long trip.

He arrived and met with Seamus, his handler, and got set up with an apartment. It wasn't much -  the budget was there to defend the nation, not put a burned asset up in the Ritz - but he had his skill and he had his freedom. It was enough. The most valuable thing that Seamus provided was a dossier left on the desk. It was the full file his group had put together on the incident which burned Jackson, and the last page was the picture of the vampire with a name: Jacob Kreutz. It was only one page, marking out his private holdings in Aztechnologies, his property in Tir Na Nog, and a last known location, which was on a plane bound for Bellevue.
[/spoiler]
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <05-18-16/1536:14>
Still need to convert his char-sheet.  That'll take a while.  Here's the link for now:
https://www.dropbox.com/s/qcsx6qo8wxggt5w/Hero%20Lab%20-%20Spitfire.pdf?dl=0

20 Questions (SR 5 version):
1. What is the character’s gender?
    Male
2. What is the character’s physical size?
    On the smaller side for an ork, but still larger than an average human.  2m/113kg
3. What is the color of the character’s hair, eyes, and skin?
    Bald, datajack on his left temple, older style cybereyes with gears for pupils in breadboard irises
4. What is the character’s general appearance?
    The best way to describe it would be "rumpled."  Coveralls with a lined coat over when he needs it.  Oil/solvent stains on his clothes, and they are fairly tattered.  Somewhere he's probably got a wrinkled "suit" he could put on if he needs to, but he'd be hardpressed to find it.
5. Where was the character born?
    Seattle
6. What is the character’s age?
    29-ish maybe?  Hard to say when you don't know exactly when you were born.
7. What was the character’s family like?
    Dad was a drunk, mom was a drug adict.  Didn't end up spending much time with them.  Found the drones he could fix-up at the junkyard much safer/better company.
8. Has the character begun her own family?
    Unless you count the drones he has, nope and not likely to ever have one.  He and people ain't the best of friends.
9. Where or how was the character educated?
    On the streets and in the Matrix.  He's scrounged everything he's gotten.
10. Has the character done anything else for a living?
    Smuggling mostly.  Fire-support for folks that need it and know him.
11. What are the character’s political and religious beliefs?
    Doesn't really care one way or the other.  The "Man" does't have much to do with him, well outside of johnny-law.  But that's just the "opposition."  Nuthin' personal.
12. What is the character’s moral code?
    Not much of one.  He's rather laissez faire about life in general, and in the 6th world you get what you give.
13. Does the character have any goals?
    Another day another Nuyen.  He'd like to keep upgrading Patsy and Punch and the van... maybe some of the others one day.  Ohhh, maybe oneday get some new 'ware.
14. Why does the character run the shadows?
    Nuyen, why else?  He doesn't need much, but more is better.  Makes it easier to fix up the drones.
15. What is the character’s personality?
    Again, rather laissez faire in general.  He's easy going.  If he had any political leanings he'd probably be a neo-hippie, but he just doesn't care that much.
16. What special qualities does the character possess?
    He's a gifted rigger.  He can drive or fly just about anything, but specializes in drones.
17. Are there certain things the character just cannot do?
    Turn off the cameras.  He'll be recording with his cyber-eyes and at least one drone, preferably Patsy but if she's too large for the situation, he'll have a Fly-spy or two going.
18. What does the character hate?
    He's too chill to really hate anything, but he doesn't like staying in fancy places.  Make's him nervous and he starts waiting for the other shoe to drop.
19. What does the character love?
    Again, he's too chill to really love anything, but he really enjoys spending time working in his garage and being with Patsy, Punch, the Van and any other toys he has around.
20. What is the character’s name?
    He parents just called him "Shithead" or "Money-sink" and occasionally "Hey Boy."  But he goes by Spitfire cuz he read about those planes of yor in a Matrix article when he was a kid and dug the mythos around them.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-18-16/1719:55>
Alias: Mercer
Name: Magnus Ford
Caucasian Human Male
Nationality: CAS, Lifestyle: Traveller (1 month)
Current Karma: 5, Total Karma: 18
Street Cred: 0, Notoriety: 0, Public Awareness: 0
Physical Description:Tall and wiry, with close cropped peppered black hair and a permanent 5 o’clock shadow, he is ruggedly handsome with tanned, careworn skin.

ATTRIBUTES
Body4Agility1 (3/11)Reaction2 (5)Strength1 (3/5)
Logic5Intuition5Willpower5 (6)Charisma6
Edge3Essence0.55Initiative4d6 + 10Limits (P/M/S)3 (5)/7 ( 8) /6 (7)
Physical box0/8Stun box0/12Overflow0/4Modifier0

QUALITIES

Positive (32 karma)
NameNotes
AmbidextrousNo penalty for offhand
College EducationAcademic skills cost half in chargen, -1 karma postgen for rank 3+
Cyber Singularity Seeker+1 WIL per 2 cyberlimbs
Redliner+1 AGI/STR and -3 Physical Condition boxes (net -1) per 2 cyberlimbs
Sharpshooter+2 called shots, -1 all other shots

Negative (34 karma)
NameNotes
Addiction (Mild) (Longhaul)Monthly Withdrawal test. Failure = partake 1 dose or suffer -2 to mental tests
Bad LuckWhen using Edge, roll 1d6. On 1, opposite result
In Debt VIIIOwe 60,000¥, must pay 6,000¥/mo or suffer 3P unresisted/unhealable
SINner (National)CAS
Prejudiced (Outspoken, Infected w/Essence Drain)-4 to social skills when dealing with target, and they get +4

SKILLS

Active
Combat: Automatics/Assault Rifle (6), Heavy Weapons (1), Longarms (6), Throwing Weapons (1), Unarmed Combat (4)
Physical: Athletics SG [Gymnastics, Running, Swimming] (1), Palming (1), Perception/Visual (6), Sneaking (1), Tracking (1)
Social: Con/Fast Talk (5), Influence SG [Etiquette, Leadership, Negotiation] (5), Intimidation/Interrogation (5)
Technical: Armorer (1), Computer (1)
Vehicle: Pilot Ground Craft (1)

Knowledge
Academic: Botany (1), Chemistry (2), Engineering (2), History (1), Infected Physiology (4), Infected Theory (4), Literature (1), Magical Threats (3), Parabotany (4), Parazoology (4)
Interests: Infected Behavior (3), Small Unit Tactics (5)
Professional: Law Enforcement (2), Security Tactics (3)

Street: Area Knowledge [Aztlan] (1), Area Knowledge [CAS/Lubbock Texas] (1), Area Knowledge [Denver] (1), Area Knowledge [PCC] (1)
Language: English (N), Spanish (2)

CONTACTS
[spoiler]
Name     Location     Profession     C/L     Description
Duncan Abbey      (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483)Queen Anne, SeattleFence6/3A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques.
Rose Delayne (Raven)      (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483)Grotto1Fixer3/3A paranormal investigator turned Ghoul, Raven is a go-to source for information about the Infected, their habits, their weaknesses, and certain goings on in some of the more unsavory corners of Seattle.
Nori Koizumi      (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483)?Blogger/Reporter4/3 In her early 20s, Ms. Koizumi is plump, gracious, and only slightly over a meter-and-a-half tall, but when she gets a hold of a story, she is tenacious.  Ms. Koizumi is a human of Japanese ancestry.
RatchetDenverArmorer2/3Ratchet is an armorer with a very specific clientèle - Hunters of the Infected.
Alice SilverDenverSpider3/3Alice is an information broker, of sorts. She uses her Matrix skills to find the information, then brokers its sale to you.
Dallas PattersonDallas, TexasLone Star Detective3/3Dallas from Dallas - he loves it when someone points that out. He's sympathetic to Hunters.
Jacob MbabweLubbock, TexasHermetic Paranedic2/2Jacob is equally adept with both magical and modern medicine. A good number to have on your speed dial whether you want a Spirit of man with a heal spell on scene in seconds or a doctor to work your Medkit in a pinch. He also has a clinic.
[/spoiler]

BACKGROUND
[spoiler]
My story? Well, I guess my story's like anybody else that does this for a livin'. There are two types o' people that hunt the Infected, if'n you discount the crazies. There are those that been wronged, and there are those that are lookin' for a score. I'm a little bit o' both, truth be told.

In another life, I was happily married to a beautiful Hopi woman. She bore me two sons. And life was good - I was a law man in West Texas, tryin' to keep the peace between the CAS, the PCC, and Aztlan, where all three nations met. The oldest boy was four when my old life ended. Weren't no rhyme nor reason to it. Some zekes come through town one night lookin' for a meal and my place, sittin' on the outskirts like it was, was what rung the dinner bell for 'em.

I came home to tragedy, won't say no more on the subject than that, and I swore revenge, and that was what started me on the road I'm on. It's been near twenty years now since then. Anymore, it's all I know to do. Pays the bills, I guess. Don't get me wrong, I still hate these soulless things the virus makes, but I dunno, it just ain't personal no more.

At least it weren't, until they came after me and my crew. I ain't had a fire in my belly like this in seems like forever. They'll get theirs, even if the world has to burn to do it.
[/spoiler]

AUGMENTATION
AugmentGradeNote
Cyberarm (Left)StandardCustom Agi 6, Str 3, Enhanced Agi 3
Cyberarm (Right)StandardCustom Agi 6, Str 3, Enhanced Agi 3
Cyberleg (Left)AlphaAgi 3, Str 3
Cyberleg (Right)AlphaAgi 3, Str 3
DatajackStandard
Mnemonic EnhancerStandardR3, +3 to Knowledge, Language , and Memory tests, as well as Mental Limit
SmartlinkStandard
Synaptic BoosterOmegaR3, +3 Reaction, +3d6 Initiative

GEAR (Current: 2,277¥)
[spoiler]
Armored Clothing (6) YNT Softweave [+3], Gear Access [4], Nonconductivity 3 [3], Auto-Injector (1 dose Kamikaze, 1 dose Trauma Patch triggered when condition monitor goes into overflow, 1 R6 Stim triggered on going into overflow, 2 R3 stim) [2], Electrochromic
Ballistic Mask (+2) YNT Softweave [+4], Gas Mask [2], Audio Enhancement (3 [3]), Vision Enhancement (3 [3]), Low light [1], Thermo [1], Flare Comp [1], Vision Mag [1]
Mortimer of London: Argentum Coat (12) Concealability 3, Social Tests +1, Electrochromic, Fire Resistance (3) [3], Shock Frills [2], Ultrasound (6, Front Facing) [1], Ultrasound (6, Rear Facing) [1], Olfactory Sensor (6) [1]
Stetson hat (dark brown)

Shock Gloves
Knucks (Wooden)
Survival Knife
Grenades: Smoke (10), Thermal Smoke (10), Sawdust (10), Gas w/Pepper Punch (10), Paint w/Wolfsbane (5), Frag (5)

Terracotta Arms AM-47 (“Vera”): Bipod, Weapon Commlink, Internal Smartgun System, Imaging Scope, Underbarrel Weight, Safe Target System + Image Recognition, Silencer, Shock Pad, Personalized Grip, Advanced Safety System + Electro Shocker
Ammo: APDS (95), Silver APDS (20), Stick-n-Shock (20), Tracker Rounds w/Stealth Tags ( 8)
Spare Clips (4): APDS (2), Silver APDS (1), Stick-n-Shock (1),  Tracker (1)

Enfield AS-7 (“Yoki”): Laser Sight, Personalized Grip, Shock Pad, Internal Smartgun System, Sling, Advanced Safety System + Electro Shocker, Low-light Flashlight, Ammo-skip
Ammo: APDS (50), Sawdust Shot (50), Flechette (100), Capsule w/Wolfsbane (10), 20 Gel
Drum: Flechette (5), APDS (9), Sawdust (3), Gel (5), Capsule (2)

Ares Alpha (“Stake”): Low-light Flashlight, Personalized Grip, Shock Pad, Sling, Internal Smartgun System, Silencer, Advanced Safety System + Electro Shocker, Safe Target System + Image Recognition, Electronic firing
Ammo: APDS (250), Silver APDS (50), Gel (100), Stick-n-Shock (50)
Spare Clip (4): APDS (2), Gel (1), Silver APDS (1), Stick-n-Shock (1)

Ares Alpha Grenade Launcher (underbarrel mount): Airburst Link
Ammo: Sawdust (10), Gas w/Pepper Punch (10)
Spare Clip (1): Sawdust (1), Gas (1)

Ares Crusader II (“Joey”): Low-light Flashlight, Integral Gas-Vent 2,  Advanced Safety System + Electro Shocker, Personalized Grip, Internal Smartgun System, Silencer
Ares Crusader II ("Sean”): IR Flashlight, Integral Gas-Vent 2,  Advanced Safety System + Electro Shocker, Personalized Grip, Internal Smartgun System, Silencer
Ammo: APDS (100), Silver APDS (50), Capsule w/Wolfsbane (10), Gel (100), Stick-n-Shock (100), Tracker Rounds w/Stealth Tags (9)
Spare Clip (6): APDS (2), Silver APDS (1), Gel (1), Stick-n-Shock (1), Capsule (1), Tracker (1)

Ares Roadmaster: Smuggling Compartment (Human sized), Maneuvering Autosoft (6), Clearsight Autosoft (6), Run-flat tires, Personal Armor 10, Gunports (Sides and rear), Gridlink + Override, Anti-theft 3, Morphing license plate, Spoof chip
2x Fly Spy: Stealth Autosoft (6), Clearsight Autosoft (6), Ultrasound, Camera w/Vision Mag & Low-light, Omni-Mic, Directional Mic, Laser Mic, Atmosphere Sensor, Rear Camera, Radio Signal Scanner

Fake SIN (4) [CAS, Malcom Reynolds]: Bounty Hunter, Concealed Carry, Restricted Bioware, Restricted Cyberware
Fake SIN (1) [CAS, Barry Manilowe]

Fairlight Caliban (Diagnostics, Stealth Dongle 1, Program Carrier: Smoke & Mirrors)
Area Jammer R5
Bug Scanner R6
Tag Eraser
Micro-Transceiver
Standard Credstick x4
Silver Credstick
Gold Credstick
Security Tags x10
Sensor Tags x10 (4x Camera, 2x Directional Mic, 4x Ultrasound)
Stealth Tags x10
Cram x4
Long Haul x2
Kamikaze x2
Biomonitor
Medkit R6
Medkit Supplies x2
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Stim Patch Rating 3 x2
Slap Patch, Trauma Patch x2
Subscription to Grotto1 (1 year)
[/spoiler]

Log
[spoiler]
DateKarma/NuyenNote
201507132 karmaGM dipped out on us
201508311,667¥credstick in trunk
201601061 karmaMeaty posts
2016051315 karma/8 knowledge karmaChapter 1
20160518-14 karma/-8 knowledge karmaReaction 1->2 (10), Armorer 0->1 (2), Pilot Ground Craft 0->1 (2), Infected Behavior 2->3 (3), Magical Threats 2->3 (2 due to College Education), Security Tactics 2->3 (3)

[/spoiler]
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-19-16/1442:16>
Alright, that's everybody.  I've got a tasting at the day job, so I will be out of pocket.

@bangbang, if you want to go ahead and post ICly about Flickr's trip, feel free to.  If you care to roll to get an idea for how things might go feel free to do that as well, but you won't have any GM trouble getting into Seattle.

@Tec, I know there's not much else for you to do to advance the plot, but if you want to start thinking about the next few days ICly, it may take awhile to get the team assembled, get the case cracked, its contents digested, etc.  If Achak is up to anything, say tapping Duncan Abbey for payment, etc. just let me know.  You needn't post ICly if you don't want to, but it will be good for me to know what's on the agenda coming up.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-19-16/1701:18>
ICly, it sounds like Mercer can respond to Rose's message at Mal's convenience.

OOCly, I'm cleaning up my sheet. I've spent my all-purpose karma (as we discussed) and am working on the knowledge karma. I'll probably use it to buy things that Achak should have/know anyway, like some Infected-related knowledge skills. There will be some duplication with what Mercer knows, but it's silly to think that Achak has been doing this for a few years without learning anything.

Then to nuyen:
1) Achak started with ¥1,854 from starting nuyen plus nuyen left over from chargen.
2) He spent ¥100 on a cab ride to Puyallup but has not spent anything else that I recall.
3) The starting vampire job/bounties netted the team ¥19,125 after taxes. Elijah gets 1/4 and Sister Rebecca gets 1/4. Achak gets Stake's share since he's dead. That's ¥9,562.
4) Mercer found a credstick worth ¥5,000 in the trunk after the church shoot-out (back on 8/31/15).
4a) ICly, it was never stated whether Mercer shared this discovery with everyone else or if he pocketed the credstick for himself. He is massively in debt, after all, with monthly debt payments of ¥6,000.
4b) If Mercer pocketed it, Mal should add that sum to his total. If Mercer shared it, then Achak would insist on dividing it with Sister Rebecca. That would be ¥1,667 for both Mercer and Achak.
5) Duncan has advanced us ¥10,000 against the proceeds of Edouard Manet's 'La Nymph Surprise'. I'll break this out in a separate line item.

Depending on the answer to 4a/b, Achak's new nuyen total will be ¥1,854 - ¥100 + ¥9,562 = ¥11,316 if Mercer doesn't share, or ¥12,982 if Mercer does share. Then there will be a separate ¥10,000 operating fund for the team's shared expenses.

Separately, Achak was still hoping to raid some of Stake's supplies. I figured not everything would be available since it might be spread across Stake's residence and safehouses. Here is what I had proposed:

[spoiler]
Assault Rifle Ammunition
20x APDS, Silver Coated APDS, EX-Explosive, Flechette, Wood Flechette
40x Gel, Regular, Stealth Tag Tracker

Machine Pistol Ammuntion
20x Regular, Stick-n-Shock, Stealth Tag Tracker
10x Flechette, Wood Flechette, Silver Coated APDS

Mini-Grenades
2x Flashbangs, Fragmentation, High Explosive, Sawdust

Medical
1x Rating 6 Medkit, medkit supply, R6 Stime Patch, Trauma Patch

Electronics
1x Rating 6 Bug Scanner, Micro-transceiver, Tag Eraser, R6 White Noise Generator, R5 Area Jammer, R6 Directional Jammer

Other
1 Disguise Kit
[/spoiler]

I could use a yay or nay from rednblack for some or all of that.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-19-16/1912:11>
I've been planning to do an IC for the last 2 days but every time I start writing, some emergency or family event pops up. I'll hopefully get to it tonight.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-19-16/1916:51>
Mal, for bookkeeping can you answer 4a/b?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-19-16/1930:12>
I had forgotten abut that. For reference:
Quote
Mercer is able to find a commlink, which Achak will recognize as Stake's, an Ares Lightfire 70 with silencer, including one magazine loaded with APDS, a few spare changes of clothes -- running from barrens wear to Vashon Island, another commlink that is not Stakes and is turned off -- a Renraku Sensei --  and a credstick with ¥5,000 on it in a small hidden compartment in the trunk. 
I don't know if the lightfire is worth getting the ownership transferred. If Achak or Rebecca don't want it, we'd probably have left it there, but taken the ammo (18 count APDS pistol ammo). We'll take both commlinks. Mercer will let the others in on the find, including the credstick, so that they can take anything they feel might be useful enough to pay for an ownership transfer. Anything in the clothing stand out? The more expensive clothing might be worth taking, but it would need to be tailored and have its ownership changed before it could be used, so unless one of the pieces is a Sleeping Tiger (or something else with a street value of 10k or more), it's probably not. I'll add ¥1667 to Mercer's sheet.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-20-16/1313:07>
Anybody want to chime in with another OOC question so that I can, once again, neglect to answer Tec's inquiry about Stake's gear?  Nobody?  Ok then.  Tec, thanks for listing everything out.  Let's take a look at it:

Assault Rifle Ammunition
20x APDS, Silver Coated APDS, EX-Explosive, Flechette, Wood Flechette
40x Gel, Regular, Stealth Tag Tracker

Machine Pistol Ammuntion
20x Regular, Stick-n-Shock, Stealth Tag Tracker
10x Flechette, Wood Flechette, Silver Coated APDS

Mini-Grenades
2x Flashbangs, Fragmentation, High Explosive, Sawdust

Medical
1x Rating 6 Medkit, medkit supply, R6 Stime Patch, Trauma Patch

Electronics
1x Rating 6 Bug Scanner, Micro-transceiver, Tag Eraser, R6 White Noise Generator, R5 Area Jammer, R6 Directional Jammer

Other
1 Disguise Kit

I'm going to say that Stake wouldn't leave any F gear in his primary place of residence.  So, for the apartment downtown, the team would have access to:
Assault Rifle Ammunition: 40x Gel, Regular, Stealth Tag Tracker, 20X Wood Flechette
Machine Pistol Ammuntion: 20x Regular, Stick-n-Shock, Stealth Tag Tracker
Mini-Grenades: 1X Flash-bang, Sawdust
Medical: 1x Rating 6 Medkit, medkit supply, R6 Stime Patch,
Electronics: 1x Rating 6 Bug Scanner
Other: 1 Disguise Kit

At the Bolthole in the Tarislar, the team will have access to:
Assault Rifle Ammunition: 20x APDS, Silver Coated APDS, EX-Explosive, Flechette
Machine Pistol Ammuntion: 10x Silver Coated APDS
Mini-Grenades: 1x Fragmentation, High Explosive
Electronics: 1X R5 Area Jammer
In addition to the above, in the bolthole the team will also find:
Electronics: 1X Renraku Sensei (linked to Rebecca Montreau Rating1 SIN)
Medical: 2X Medkit Supplies
Other: 1X Gold Credstick (1,000¥) 2X Silver Credsticks (500¥ apiece)

About Ikiryo's credstick, Sister Rebecca would have declined accepting any share of it.  It most likely got put on the back burner, and will now be split evenly between Achak and Mercer.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-20-16/1347:18>
Don't feel bad. I only posted the request on May 7th (okay 2015 but still).

Looks good to me. I'll add the credsticks from the storage facility in Tarislar to the team's operating expense budget, which now totals ¥12,000. Achak will take Stake's ammo but I will add the rest of the gear to a team inventory section on my OOC sheet.

Do you really think Sister Rebecca would decline her share of Ikiryo's credstick? If were just blood money she might decline, but Ikiryo was clearly in league with demonic forces. I figure she would accept her share and just donate it to the Church - "Do not call something unclean if God has made it clean" and all that - but GM's call.

@Zweiblumen Megedagik is Achak's Cascade Ork contact. Megedagik is an ork shaman - the name means "kills many", although it's more for show than a reflection of reality - not a group or an organization (so nothing to be plural). Depending on Spitfire's sense of humor, it would be funny to remember the name as "Mega Dick".

I'll try to get an IC response up to Zweiblumen today, but I have a busy day at the office and it's my anniversary tonight (well, all day, I suppose) so it might get pushed to the weekend. That should give Malevolence and bangbang some time to catch up too.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <05-20-16/1403:28>
Doh, RIH.  Missed that part.  Did that group have a name?  Otherwise I'll just make a reference to the person.  And SF would likely refer to him as Mega Dick at least to Patsy :)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-20-16/1409:14>
No real name for the smugglers, other than it being a generic Cascade Ork crew.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <05-20-16/1440:17>
Made a few small edits.  Does that work better?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-20-16/1516:00>
Looks perfect.

@rednblack I presume Edge is refreshed?

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-20-16/1531:56>
Yes, Edge is refreshed. Catching up ICly now.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-20-16/1858:09>
IC response to Spitfire is up.

From a nuyen perspective, I'm not sure there was ever a cost mentioned for Megedagik to provide a commcode for Lazlo Heights, the coyote we were considering for Manhattan. I'll leave it to rednblack to decide, but I imagine ¥100-¥200 for the referral. (Run Faster mentions ¥100 as the price of a "good" bribe.)

I have updated Achak's ammo counts to reflect ammo spent and ammo gained. He'll try to buy some ammo off Mercer so that he's not running around with partial clips:
Ammo: Machine Pistol: APDS x10
Ammo: Machine Pistol: Stick-n-Shock x20
Total: ¥280

If the opportunity presents itself, he might also try to pick up the following if he passes by a Weapons World:
Ammo: Assault Rifle: Flechette x20
Ammo: Machine Pistol: Regular x20
Total: ¥170

It's obviously Achak-centric, but I'm regretting not making Lola's Loyalty rating 4 instead of 3. I imagine her being amiable with Achak, even if she doesn't quite reciprocate his feelings yet. I was probably short of contact points, and uncertain of whether to make her Connection 1 or Connection 2. I think I went with 2 to reflect her popularity with her fans.

From the too-much-detail department, Sylvan Spring Water is water from Mount Shasta that has been purified by Hestaby's Shasta Shamen, then sold at an appropriately exorbitant price. The problem is that most of the Shasta Shamen were killed on 9/18/74 (about 11 weeks before game time) by shadowrunners hired by Alamais as retribution for Hestaby not being suitably loyal to great dragon supremacy over humans blah blah blah. Anyway, I imagine a case (say 12 bottles) going for ¥240-300 now that availability is going to dry up. GM discretion there, but Achak will pay because he's trying to woo/impress Lola.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-20-16/2102:56>
Finally got a post up, despite the forums being a little bitch again. And I finally get it written, trying to incorporate events from the last week or so of posts from rnb and Tec only to find that more posts have been made. So, sorry it reads as a bit rushed (it was), but it looks like we are moved to Tarislar and are ready to meet with both our new folks.


I needed to have a goodbye message from Sister Rebecca (we couldn't really abandon the flat before she returned), so I made something up. I'm  not really good at writing all of the religious stuff, so feel free to retcon it if it doesn't work for you.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-20-16/2105:56>
I've had half of my IC post up for two days, but I came out to my mother's farm to do a couple days labour and help with some of the heavier jobs that need doing. I'll have that first post up tonight after the bonfire, then I'll keep up as we get into the swing.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-21-16/1020:16>
Just a little fluff piece describing the harrows of international travel by sea. I'm not sure how the dice roller works, but I'm using Increase Intuition at F5, throwing 15 dice at it and resisting the 2 drain with 11 dice, so I would imagine 4-5 hits and no drain damage, sustained through focused concentration. It isn't really important to me, honestly, his perception is going to be 10-ish without the spell. It just seemed prudent for a paranoid fellow entering a brand new place to want every edge possible.

I left it open at him heading through the city for the first time to get to his new apartment, where his stuff would be. He doesn't have a bolt hole or anything yet, which was to roleplay the rigours of a shadow operative suddenly arriving in a new city with nothing and noone - a constant risk of the profession, but one we so rarely actually get to play through. A ward is going to be right up there on the list of things to invest in quickly!

Any rolls or challenges he might face on the way are purely up to you rednblack, if there's nothing I'll have him get home and contact the boards to receive whatever messages the team may have sent.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-21-16/1249:43>
Good introduction, bangbang. I had fun reading it. Looks like we have some real writers in this game, so let's make the most of it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-21-16/2246:12>
Thanks! Once I flesh out his personality with a few interactions, I'll really dig into his thoughts and feelings. Right now, I'm easing into it partially because it is a new group, and I want to read the dynamic and slot in rather then come in like a wrecking ball, and partially because I really do see him as in shock. You don't take a rigid military background and take away everything he has dedicated his life to and have him bounce away like nothing happened. He is going to stick to absolute routine and procedure for awhile until he realizes that the life he had is gone. I'm thinking that will likely be when they go after Kreutz and nobody has your back but the runner next to you.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-23-16/1203:18>
@Tec, let's see how well Achak fares on his search for Sylvan Spring: Negotiation + CHA (Sylvan Spring) (http://orokos.com/roll/404407): 9d6t5 4
Pretty good.  That'll beat up to Availability 14 if the GM is buying Hits.  We'll say he's able to get some for 275¥ a case.  We've been building up to getting Lola onscreen for awhile, so I'm going to give you the honors of setting the scene and getting down to business at Kadie's.  Lola is able to reserve the booth.

Also, this:
He wracks his brains, trying to remember what those names mean. He presumes drones, because that's just the type of person Spitfire is.  Hopefully Patsy isn't some sort of sexbot, he thinks, then adds, Hopefully Punch isn't either.
fucking kills.

@bangbang, nice intro.  Are you confused how to use the dice roller in general, or for doing spells, etc? 

@Mal, minor ret-con. We need to have Flickr coming in to Tacoma, not SeaTac.  I'm likewise going to have you post ICly on the intros with Mercer and Flickr.  Nevermore is going to send the following message at about 2100.

<<@Mercer [Nevermore] Mercer cracking a smile, neh?  Have to see it to believe it.  Contact's ship comes in at 10:30 tomorrow.  His "mum" will facilitate introductions.  I trust you have a burner you can send me for the comcall?  Hope he can help.>>
<<Attachment: PIN Location>>

So it sounds like Achak is going to make contact with Spitfire at Kadie's while Mercer makes contact with Flickr. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-23-16/1254:48>
Casting F5 Increase Intuition (http://orokos.com/roll/404725): 15d6t5 6 for 6 hits, only counting 4, bringing my Intuition up to the maximum of 9.
Resist 3 Drain (http://orokos.com/roll/404726): 11d6t5 5 for 5 hits, successfully resisting the drain and pumping my rain resistance up, allowing me to instantly pull up my reflexes, phantasm, or invisibility as needed.

I didn't realize you all were using orokos. I got it now. This all went as usual, and in the future for non-combat situations I would love to establish the use of buying hits for any unopposed rolls. All I'll ever be doing is going for my 4 hits on Intuition (technically disallowed, as 15 buys 3.66 hits...), since both combat sense and increase reflexes benefit from extra hits, and my 11 dice of drain resistance should handle the 3 drain every time, more or less, and I'll always have enough time to take a lie down to get the stun box back. Just minimizes needing to roll and re-roll things for the desirable, and inevitable result.

Other than that, I'm in Seattle and heading off to the subway (a rather new experience, not a lot of those things in Tir Na Nog). If you have nothing to add to his travels GM-wise, I'll just respond to Mercer when I get to the apartment and recover my main 'link. Also, pardon me taking the liberty of having a free metalink, I figured it would be fine as a character piece that I won't be keeping. Like the lifestyle of anonymous shipping crate ;D
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-23-16/1537:24>
I'll tell my wife that someone on the internet thinks I'm funny. She may not believe me.

Achak has a few Meta Links to serve as burners. He will give one to Mercer to provide to Nevermore. I'll subtract it from my sheet.

@Mal Is Mercer willing to sell/share some ammo with Achak, per the earlier post? 10 rounds of APDS and 20 rounds of S-n-S, both for a machine pistol.

After what happened with Stake, Achak will be very wary of anyone traveling alone. He will at least have Mercer drop him off at Kadie's. I don't want to speak for Mercer too liberally so I'll leave it to Mal whether Mercer goes inside, stays on watch outside, or leaves to go meet Flickr. (Achak would not like Mercer traveling on his own, but Mercer is an adult. Achak can catch a ride from SpitFire if negotiations go well.)

I'll get a ridiculously self-indulgent IC about Kadie's posted before long, maybe tonight.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <05-23-16/1550:20>
Finally got SF's 20qs up in my placeholder.  I'll try and get a little post talking about his past in more detail up as soon as I can.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-23-16/2010:48>
Mercer is of the same thoughts as Achak - stick together. He would have insisted on Sister Rebecca taking an escort if he'd had input, but he woke up too late. And anyway, she did after a fashion since the church provided a driver. Normally he probably would have been more suspicious of the "break-up" via text message (especially after Stake's fake messages), but I didn't want to derail the game for a character that was leaving (I spent way to much time in a similar situation with APB), and I didn't really have the time to spend on it anyway.


So he'll accompany Achak to the club and do the meet. He'd prefer to have more numbers heading into a meeting with a complete unknown, so he'd probably try to get Spitfire to come along to the meet with Flickr - the more the merrier if it turns out to be a trap.


And yeah, Mercer's fine with sharing the ammo. I'll mark it off my sheet.


I'll try to get an IC up with the scheduling of the meet. I'm not sure how we want to do this. Since both Mercer and Achak will be meeting with Spitfire, Flickr will be twiddling his thumbs while we wrap that up. Or we can do both simultaneously, but that could get confusing. We could also just throw caution to the wind and split the party. I'll take it as far as making the intros while we decide how to go from there.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-23-16/2018:55>
Will Mercer accept nuyen for the ammo? Achak will offer, since their relationship is in that early "we have a similar objective but we're not exactly amigos" phase. Plus Mercer has some pretty fantastic debt to address.

Having everyone meet at the club works for me. We could sit at adjacent booths so that Mercer can meet with Flickr while Achak pitches the deal to SpitFire, the idea being to avoid IC weirdness/overlap/sequencing issues. Alternatively, if someone knows that their IC posting schedule will be good or bad this week then we can focus on the available player to begin.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <05-23-16/2025:31>
Focus on Flickr.  This week is better than last, but still hectic/chaotic.  I still owe a big post for the TbF thread :/
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-23-16/2132:32>
I'm good to go on things, I'll put a short little adventure to my new digs, and do some soft recon on my neighbourhood to establish the local setting as I envision it. Anything I write is going to be the subjective opinion of Flickr, and rednblack you should feel free to correct, amend, or add to it any way that will enrich the game you have designed. I just love flexing my creativity when I have the opportunity. Expect the post tonight or tomorrow.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-24-16/0231:55>
Is anyone keeping track of how many days have passed? Is it Wednesday, 12/5/74?

Gratuitously self-indulged post is up. It's near 1,900 words so I used a couple spoiler tags to help contain the spread.

Lola is a physical adept - Enthralling Performance, Attribute Boost, Improved Ability, Improved Potential, etc. - in case it is not obvious from the fluff.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-24-16/1304:28>
@Tec, it will be Thursday Dec 6, 2074 when you get to Kadie's.

Since Zwei's availability is a little shot right now, maybe we can have Mercer and Achak approach Flickr before heading to Kadie's, and then invite Flickr to meet up with the group at Kadie's.  That would give Flickr an opportunity to get to his new digs, change, get a quick "shower," read the dossier, etc. and then get with the group.  If this seems amenable, I'll toss down a quick IC, and bring the group back to Kadie's.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-24-16/1323:34>
I'll update my IC post to reflect the correct date, plus I'll fix a couple grammatical errors.

Are you saying that you want that you want the introduction with Flickr to happen (via comm) to set up the Kadie's meet? Then they will meet in person at Kadie's? Sounds good to me.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-24-16/1554:35>
Are you saying that you want that you want the introduction with Flickr to happen (via comm) to set up the Kadie's meet? Then they will meet in person at Kadie's? Sounds good to me.

OOCly, Flickr's mum no longer has a commcode for Flickr, and by virtue of his banishment/being disowned is forbidden to contact him.  Nevermore is passing along Mercer's burner commcode to Mother Dearest, who will call Mercer when the ship arrives -- 10:30 a.m. Dec. 6th -- and Mercer and Achak will approach and let Flickr speak with mum, who's made one last little bit of effort to keep him alive.  The team can make plans at that time to meet up at Kadie's for a proper introduction.  It's a little convoluted, but I've been trying to think of what info Flickr's parents would have to make use of.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-24-16/1615:58>
Oh, were we being literally with the use of "mum"? I thought it was code for Seamus, Flickr's handler/contact.

Flickr's background - and possible next IC post, all subject to GM revision - has him being met by Seamus once he arrives in Seattle. I figured the commcode (supplied by Nevermore, passed along by Seamus) could be available along with the dossier once Flickr reaches his apartment. Flickr would then be reaching out to Achak and Mercer, who could then arrange the meet at Kadie's.

I certainly don't know everything going on in the background - what Nevermore knows, what Seamus knows, what their motivations are, etc. - but that's how I was envisioning things with my limited understanding.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-24-16/1714:21>
Oh, were we being literally with the use of "mum"? I thought it was code for Seamus, Flickr's handler/contact.

Flickr's background - and possible next IC post, all subject to GM revision - has him being met by Seamus once he arrives in Seattle. I figured the commcode (supplied by Nevermore, passed along by Seamus) could be available along with the dossier once Flickr reaches his apartment. Flickr would then be reaching out to Achak and Mercer, who could then arrange the meet at Kadie's.

I certainly don't know everything going on in the background - what Nevermore knows, what Seamus knows, what their motivations are, etc. - but that's how I was envisioning things with my limited understanding.

That works even better.  No need for GM post either.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-24-16/1740:49>
I'd rather his folks stay out of it. Disowned is disowned, any contact would be aiding and abetting a fugitive from the clans,  or I'd have taken friends in high places. His only contact in his former life is Seamus. That said, a message wouldn't be out of place though, if the parental contact is important.

My buddy showed up out of the blue, so my post may wait until the morning. After that my evenings will have st least one post every night, if not two or three to the day.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-25-16/1026:06>
Cool.  Looking forward to it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-26-16/0209:53>
Good post, Mal. The only tweak is that I imagine Achak was subdued rather than chipper after meeting with Lola, knowing full well that things hadn't gone his way (although it's possible that Achak would try to put on a happy face).
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-26-16/0229:57>
IC up. I've left some options for Flickr to make his appearance. He could just walk in the door on time (or fashionably late), or just materialize next to the booth having been in the bar all along, or he could have slipped in from the outside while Mercer was distracted with Lola, etc.


I also left time out of it for the most part because I'm a little confused. Flickr's ship arrives at 10:30 am on the 6th. Rebecca gets pulled off the case in the morning of the 5th (I think). So far we have Mercer being contacted by Raven the day after the run on Sunrise and saying that Flickr will arrive at "10:30 am tomorrow". So it seems like we lost a day between hitting Sunrise and meeting with Flickr. Tec set the arrival at Kadie's after sundown, so it looks like for the entire 5th and 6th, all we've done is set up the meets and move to our new digs. We should probably call Duncan at some point in there and let him know we won't be using his jet.


Anyway, I don't know if we are on a clock, so taking a few extra days in game might have no impact, but I'm concerned that after riling up the hornet's nest by hitting the Sunrise offices, every hour might count as they cover their tracks.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-26-16/0234:03>
@Tec: good point, I'll update it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-26-16/0238:32>
Also, note that in the IC I have managed the ammo exchange as a trade for the burner and a 100 nuyen. It's 280 nuyen of ammo for 200 nuyen worth of stuff, but considering Achak's hospitality Mercer's considering it even.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-26-16/1320:24>
@Mal Sounds fair to me. I'll make the changes on my sheet.

I'm figuring the Kadie's cover charge will come from Achak's lifestyle, but rednblack can override that as he sees fit.

@bangbang Alright, where's this post? I'm eager to see it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-26-16/1343:44>
half edited and in the reply window. I'm posting my dice links right now for a low level spirit that should last long enough to keep me covered.
Summoning Force 2 Spirit (http://orokos.com/roll/405330): 15d6t5 7 Should've gone higher, like 3-4, and still been totally fine.
Spirit Opposed Roll (http://orokos.com/roll/405331): 2d6t5 1 So I resist 2 drain with 15 dice
Resist 2 drain (http://orokos.com/roll/405332): 15d6t5 5 Perfect average.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-26-16/1518:39>
Sorry for a couple run on sentences. I tend to write a little pretentiously, waxing descriptive and carrying my point on for far longer than the sentence was designed for. I look forward to some dialogue though!

PS
Mercer, I adore the fact that you took Captain Tightpants as your ID of choice. Absolutely fantastic.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-26-16/1557:01>
I'm going to roll Magic Sense for Achak.

Magic 6 + Perception 6 (http://orokos.com/roll/405343): 12d6t5 2 hits, bah

Achak is still distracted by the aftereffects of Lola's performance.

There's a chance Achak can detect Flickr's power focus, spirit, and sustained spell. I'll take the liberty of rolling for their resist checks, if only because I have the rules right in front of me.

Flickr's spirit: Force * 2 (http://orokos.com/roll/405344): 4d6t5 1 hit
Flickr's power focus: Force * 2 (http://orokos.com/roll/405345): 6d6t5 1 hit
Flickr's sustained spell: Force * 2 (http://orokos.com/roll/405347): 10d6t5 2 hits

Well, how unexpected. Achak's weak roll is still strong enough to pick up both the spirit and the power focus. I presume a tie goes to the defender and that Achak doesn't immediately notice the sustained spell. I am guessing that Achak will eventually pick up on it, but perhaps not for a while.

Achak will relay that information to Mercer via comms... although now that I think about it I'm not sure Achak has a good way to do so. He has trodes for his commlink but those would look dumb with the fancy suit. Maybe he'll just sit on that information for now.

I'm going to make some assumptions in my post, e.g. Flickr is in his armor jacket and has an accent. Let me know if I'm off-base on anything. I'll try to get a post up later this afternoon.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <05-26-16/1611:27>
/me is thoroughly intimidated by these posts!

Guess I'm gonna have a busy weekend trying to get SF's entrance to be *anywhere near* as well done as these three.  Great writing everyone.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-26-16/1622:10>
My spirit is actually outside, so unless you can pick up that I have services left on an unbound spirit, I wouldn't think you could detect it. Not that that's overly important.

I also realize I didn't list it in my character sheet because the stupid chummer file doesn't, but I actually have initiate grade 1, with Flexible Signature. As attractive as masking is, it is no good until grade 3 or 4, likewise centering and flux. Centering will likely be 2nd though. At any rate, he's got that.

Would I be rolling to beat Lola's attempt to magically alter his perceptions, and if so, what am I rolling?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-26-16/1632:00>
Achak's Magic Sense (adept power) is the equivalent of the spell Detect Magic. It should work through walls and ceilings. Here's the description:

Quote
The subject can detect the presence of all foci, spells,
wards, magical lodges, alchemical preparations, active
rituals, and spirits within range of the sense. It does not
detect Awakened characters or critters, astral signatures,
alchemical preparations that that have expired or already
triggered, or the effects of permanent spells once they
have become permanent.

The sense/spell can't tell if a person is Awakened or not, so I don't think Flickr's Flexible Signature would come into play. Achak will assume that Flickr is Awakened due to the focus. (The spirit could be anyone's, but it's a reasonable clue.) Achak is just going to use this information to figure, "this is probably the person we wanted to meet." If Flickr assenses Achak, he'll immediately know that Achak is Awakened too.

Lola's performance is all RP/fluff. I wouldn't say you have to roll anything for it, plus the performance is over. I just attributed Achak's bad roll to her distractions because it seems convenient.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-26-16/1639:40>
I didn't really think through the rolling part, but I astrally projected in and assensed the area before entering, and kept a scan going here and there. I didn't bother rolling anything since it is all just an RP anyway.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-26-16/1937:57>
So where was Flickr when he left his soft and warm body unattended in Loveland? >:)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-26-16/1954:17>
I'd like a ruling on whether Flickr is strong enough to overturn a table. Tee hee.

IC post in progress.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-26-16/2025:48>
Sitting on a bus bench with a spirit watching haha
I wrote it in then erased it to reword and didn't put it back in. Whoops. I guess he just assessed when he was inside. 

Maybe he's not. He can levitate it and put it in between him and anyone else pretty easily though 😈
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-27-16/1810:39>
Just wanted to check in.  I've been largely out of pocket today, and I'll be out of town until Tuesday, so expect radio silence from the GM until then.  Having fun catching up on the IC posting, and looking forward to seeing where the plan looks to be heading.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-27-16/1935:55>

@bangbang Thanks. I'm a big fan of Firefly, so when I blanked on a good fake name to use, that just popped in.

Post is up. Hopefully I didn't step on Tec's toes as I didn't know he was mid post until I came here after posting the IC to type this.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-29-16/0325:52>
Running bug scanner, because it seems like the IC thing to do. Running wireless on means I can use the scanner's rating instead of my non-existent Electronic Warfare skill.

Logic 2 + Bug Scanner R6 (http://orokos.com/roll/405886): 8d6t5 4 hits

Ball is in bangbang's court.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-29-16/1249:49>
Good point on the bug scanner. I'm also thinking that regular reboots of our comms would help against cyber spying, which the tracker wouldn't pick up. I should have had Mercer doing this regularly in game, but I'll chalk it up to Lola scattering his brain followed by the sudden and rather blunt appearance of Flickr. He'll regain his presence of mind in my next IC after bbt gets a chance to post.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-29-16/1425:32>
Visual Perception (http://orokos.com/roll/405937): 11d6t5 5
5 hits should give us a very good idea of who might be paying attention, if anyone is. It would be awfully hard to eavesdrop without being noticed by that, since I believe ties go to me. I can't imagine there are many 18 dice sneaky-folk just trying to listen in.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-29-16/1845:49>
rnb (and Tec, for that matter) regularly roll 90th+ percentile. So, 6 hits on 12 dice are to be expected.


Welcome to hardmode. :p
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-30-16/2148:33>
I fudged my roleplaying a little to reflect my blind faith in the contact and Seamus, and am trying to keep things a little more light and breezy and speed the introduction along the honeymoon and into our first house together. After Mercer weighs in, I think we will be good to wait on Spitfire, unless you decide to bring Flickr in (I'm really rethinking the name. Just why did I decide to knock out the 'e' for no reason? It is kind of silly...) and begin discussing mission topics.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-31-16/1136:17>
I like the name.  It's a little self indulgent, but Flickr seems a little self indulgent on that front.  Operators gonna operate and all.

Really nice IC posts from everyone.  @Zwei, do you have an ETA on when you may be able to chime in ICly? 

@bangbang, there's a human male, Amerindian, maybe 105 kg, who seems to be paying a little bit of attention to Flickr when he crossed the club and stood at Achak and Mercer's table before finding his seat.  Looks like ex-military, and otherwise like he belongs there.  Probably nothing. 

@Tec, Flickr, the table, and the rest of the crew don't seem to be bugged.  Achak can pick up a faint signal from above his head, where the Champagne Room is.  If he's run a Bug Scanner in Kadie's before, he'd know that they bug that area in case one of the patrons gets a little aggressive.  He sincerely doubts those faint signals would be able to pick up anything that's said across the faux velvet curtains, much less down at his table. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <05-31-16/1211:31>
I can get a post in by tomorrow.  I need to get a post in TbF also.  My wife was sick this weekend, so all of the prep for moving fell on me :(
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-31-16/1920:08>
I think we're just about ready for Spitfire to enter stage left. Everyone's said their piece and gotten a feel for each other and settled into a relatively comfortable place. Not that any one of us couldn't spice it up if they want to drag it on, but if Zwei is ready, we can continue. Or he could walk in to a Mexican standoff. I'm fine either way...
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <05-31-16/2016:34>
I don't think we're particularly near a standoff. Achak isn't feeling violent, or threatened. If anything, Achak is tempted to speak up and mention that there is an operating fund of sorts, lest Flickr feel that he's working with broke amateurs. Hopefully Achak's nice suit (and Mercer's extensive cyberware) helps to counter that notion.

I sense some culture clash, which is potentially good for RP. Achak and Flickr don't have to like each other, and it might even be better drama if they don't.

Potential areas of friction, in descending order of my personal curiosity:

Old World Europe vs. Old World Americas (Achak being Amerind and all)
Mentor Spirit Wolf vs. Mentor Spirit Dog
Military vs. Smuggler/Ganger/Merc
Magician vs. Adept
Sperethiel vs. Or'zet

And so on. Bangbang and I will just have to whisper and coo to each other OOCly, saying "I didn't really mean that, I'm sorry" while simultaneously swearing at each other ICly.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-31-16/2120:17>
I couldn't agree more. I'd love to keep the family thing under wraps if we could, insofar as nobody actually KNOWS he has a super powerful family, or that he's under a banishment. We have had a few mentions of it in the IC thread so far, because it is the major talking point of my background, but I would prefer we focus on other things. The contact would've mentioned his magical talent and special training but nothing of the military or family.Feel free to speculate, I'm not opposed to that because nobody with 4 in small unit tactics could be expected to have learned it from Cal of Duty, but nobody is supposed to actually know he's alive so I'd prefer that stay quiet unless/until the GM decides to plot-twist us in a big way. I'd like to give Mercer a big shoutout in the way he speculated family power or just gaining the inherent authority of being magically gifted, which is an excellent use of the setting.

Other than that, this is awesome. As Tec says, there's a huge culture clash, and part of that will be resolved through understanding the other's perspective (at least on Flickr's behalf, I can't speak for Achak), but part will forever cause some friction (the mentor spirit, the king and country vs the ganger/merc backgrounds - though that bit will inevitably lead to grudging respect as the parallels become clear, now that I think of it). I'm perfectly ok with IC clashes as long as we metagame to not doom everyone, and discuss any nastiness with each other and/or the GM to allow for more dramatic issues that don't end the game because I wouldn't want roleplaying to come at the expense of another. Which is all a long rambling way of saying I love this, and give you free reign to do as you will!

I'll put something about accepting and making a handshake deal tonight or tomorrow, with some thoughts and whatnot before Mal posts, or just a brief handshake post describing the acceptance of the deal if he(she?) posts first to not hijack or retcon. If you do post first, just have SF walk in on them releasing a handshake and then do as you will!
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <05-31-16/2230:12>
Anyone opposed to me bringing SF in at the handshake for dramatic timing?  I'll get a post up early tomorrow either way.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <05-31-16/2312:38>
No objection here.


About the Mexican standoff, I was just saying that even though things appeared to be resolved IC, I didn't want to assume that either party wouldn't keep the tension going for dramatic purposes, and that if that were the case, we'd still want to bring Spitfire in soon even if it were in the middle of the tension.


With the discussion over bbt leaving the "e" out of Flicker and Achak and Flickr's posturing, I kept imagining it devilving into name calling and Achak calling him "Sphinctr" by "accident". Or poking fun by removing vowels from other names, like addressing texts to the team as <<@Flckr, Mrcr [Achk] blah blah blh>>. Having said that, I like the name for all the reasons that rnb gave, and it sounds like a retro future thing since it was a popular way to name things in the first decade or so of the century (Tumblr, Grindr, and of course, Flickr). It's just also ripe for some friendly ribbing.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <05-31-16/2314:55>
Works for me, Zwei. Looking forward to seeing how all the dynamics play out as this game progresses.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <05-31-16/2338:09>
For all the surface reasons to be in conflict, upon reading more and more, I realize how similar the core tenets of the two philosophies are. I see things like loyalty, tenacity, and honour. I see a tough, determined man, with intense loyalty to those who earn it. That is simply a version of Flickr that grew up a Amerindian with no family name that ruled one of the most influential nations in the world, no military training or world and a whole lot of little differences that almost make them aliens to one another.

At any rate, I' looking forward to all of this.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-01-16/1745:07>
Sorry, morning got crazy.  I've got my post almost completely done.  Got to the part where he walks in on the handshake and it occurred to me that the handshake didn't actually happen yet!

BBT, want me to write that part in or do you want to post that before I do mine?  I basically just have to hit "Post" and it's ready to go, just don't want to screw with the flow of the IC.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-01-16/1759:14>
I'll put it up right now! I've just been working in the fields. It's just a simple little thing. Give me 10 minutes maybe.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-01-16/1809:37>
No worries mate!  I just didn't want to steal any thunder.  I wrote up SF's version already and will edit with details from your post.  Sorry for the delay guys!
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-01-16/1840:42>
Up and easy. You shouldn't need to change anything. Just a handshake haha
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-01-16/1855:35>
Ayup :) hope the editing isn't too bad!
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-01-16/1922:35>
Unless Mal posts to reciprocate the handshake, I'll take the next post and will handle introductions with SpitFire. I'll try to get something up tonight.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-01-16/2053:25>
I'm thinking I'll duck out, and go to see who that man keeps eyeing. So if you want to ask for a minute alone to catch up, That would work
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-01-16/2131:13>
No need to duck out IMHO.  Just SF walking into a conversation he wasn't expecting.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-01-16/2210:47>
I'll be ducking out regardless because of the amerindian guy scoping us out.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-02-16/0931:01>
I just need a quick breakdown of what I get from 2 hits Assensing. Specifics: I'm looking for any awakened folks that would be in the room with us, and I'm looking at the Amerind to see his mood/attitude, and any presence of cyberware.
Assensing (http://orokos.com/roll/406960): 15d6t5 2

Almost got myself a glitch, 5 1's off 15 dice.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-02-16/1039:41>
@bangbang, let's do two rolls -- one for the Amerindian and one for the crowd.  We'll call your roll the one for the Amerindian. 
Assensing Room (http://orokos.com/roll/406970): 15d6t5 9
Wow, there's some of that famous rolling.  Your Astral Limit is 6.

The Amerindian is mundane, and slightly on edge.  HIs aura doesn't look ill, but there's a slight taint to what's left of it.  Flickr's increased Intuition lead him to believe that there may be some sort of uppers in that nicstick he's been taking occasional pulls from, which would explain both the mood and the muddiness to his aura.  And/or he's looking for a fight.  And/or he's looking for Flickr.  He's also extensively augmented with a partial limb replacement on his lower left leg, a little head ware, and some extensive body mods that seem to cover both his central nervous system and his musculature. 

As for the club, Flickr has a really good picture of the place.  There's some groups of younger men seeming to have a good time, blowing off steam and enjoying some time away from base.  Others seem to be here more out of habit than anything, even their lust turning dull as they wait for a chance to speak to their favorite, should she decide to come by.  There's a much higher-than-average number of Awakened here.  Considering the line of work, that seems to fit.  One or two even have Magic ratings that exceed Flickr's by a point, but most are in the 3-4 range.  Quite a few Adepts and fewer spell slingers are present, mostly tending toward Hermetics. 

When Flickr approaches, the Amerindian will hold Flickr's gaze and call out a bit loudly from about three meters out, "Can I help you with something?"  He then proceeds to take a deep hit off his nicstick.

@Tec, during the conversation with Spitfire Achak will receive a message from Lola.

<<@Achak [Lola] Hey, hun.  U look busy, but if you wanna chat I don't go back on for 45.  U know U can ping me anytime ;) xoxo>>
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-02-16/1315:27>
That's some good rolling. There's a 3% chance of rolling 9 or more hits on 15 dice. I would have guessed that the odds were lower, but it's still excellent.

Achak will be nervously excited/suspicious about the text from Lola. Question about IC interpretation for the GM: is this Lola's usual manner of comm communications? Are the "hun", "U", "xoxo" and emoji normal for Lola or do they raise Achak's suspicions in any way? Does Achak think that this is someone impersonating Lola, or is it Lola writing as she usually does, figuring that Achak might be good for some solid tips (innuendo: I'll give her a solid tip) given his custom suit and expensive gift?

I will roll Judge Intentions, even though it's a bit questionable given the circumstances (i.e. vs. a comm, although maybe it applies retroactively to the way Lola was behaving before her set): Charisma 4 + Intuition 6 (http://orokos.com/roll/407045): 10d6t5 3 hits

Some of this comes down to OOC/IC transference. Mechanically, Lola is Loyalty 3, although in my head (and in my earlier IC post) I was imagining her more like Loyalty 3.5. Now Achak is trying to get to that to Loyalty 4; that was the point of the expensive gift, after all. But Achak also knows enough Spanish (learned from Stake) to know that Lola is short for "Dolores", which means pains or sorrows. He's also aware of the Biblical precedent of women getting men into trouble, so he's going to be on his guard if he suspects that she has warmed up a little too suddenly. Unless, of course, she's doing it with a profit motive, in which case she can get as warm as she wants.

I'm going to wait for bangbang and Zweiblumen to post ICly. Bangbang's response, especially, will help inform Achak's next steps. I'll avoid describing how in a partial attempt to preserve a bit of OOC/IC separation.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-02-16/1354:30>
That bit at the end of my post was my RP attempt at representing the -2 overall to running AR while trying to interact with RL.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-02-16/1445:23>
@Tec, Lola's response doesn't seem uncharacteristic. Judge Intentions works for me here. I'll simply apply a higher threshold fr text communications, but this doesn't raise any alarm bells. Whether the expensive gift has had the desired effect or if it's just Lola angling for a string of private dances is up for Achak to speculate on.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-02-16/1453:13>
Achak probably suspects that doing so might be unprofessional, but at the same time he's been under a lot of stress and could use the, ahem, release.

I'll let the dice have a say in his composure.

Willpower 3 + Charisma 4 (http://orokos.com/roll/407065): 7d6t5 0 hits, Critical Glitch!!!

Well! That settles that. Good luck, everyone, and try not to get murdered for the next 45 minutes.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-02-16/1510:30>
I'm just wrapping up working in the back, try to have something up in an hour or two. A couple questions:
1) what part of town are we in? As in, is my fake sin on, is law enforcement likely to check my magic licenses, is a HTRT likely to pounce on me if I mind control this bloke in the alley, etc

2) who is astral perceiving at me, if I can tell. A cyber goon is not likely to land 4-5 hits and break free on a willpower logic test. Even professional level 4 or 5 are only tossing 7-8 dice at it. I just want to know if my 7 hits (9 intuition bumped my limit to 7, while improve is active) is enough to keep me apprised of whether an alley fight would be relatively private, magically speaking.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-02-16/1523:24>
We are in Loveland, a red-light district within Puyallup. Here are a couple good, short summaries:

http://pl.shadowrun.wikia.com/wiki/Loveland
https://shadowrun-5th-edition.obsidianportal.com/wikis/loveland

Presuming Knight Errant kept Lone Star's security ratings (which seems reasonable), the security rating of the district is E, which "lol no". This is one step above a Z-zone, and the official description is "slum".

All of this is subject to the GM, of course.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-02-16/1543:10>
So that's awesome.  Looks like Achak is headed up to the Champagne Room.  200¥ minimum, plus what the girls are drinking, though in Lola's case, she'll be enjoying some of that fancy water. 

Looking forward to this next round of IC posts.

ETA: ninja'd by bangbang

@bangbang, Loveland is in the Puyallup Barrens, the Barrensy part of the Barrens.  It's bad.  Like, I wouldn't be too worried about beat cops, much less HTR bad.  Flickr hasn't seen anyone actively Assensing him. 

That said, mind control woo is some nasty business, and a Force 7 spell of any stripe isn't going to be "private" magically speaking.  Of course, if you're away from prying eyes, you should be able to drop the guy and have plenty of time to erase your Astral Signature before heading inside, but if not, I wouldn't count on Flickr being able to walk away.  Direct combat spells are one thing, a fair fight even, but fraggin' with a chummer's brain is what most of the anti-mage paranoia is focused on.

@Zwei, speaking of the bad neighborhood, can I get an Edge test?  I'm curious if any gutter rats are interested in shooting down his fly spies for kicks. 

ETA: Double ninja'd, this time by Tec.  I hadn't seen the obsidian portal link before.  Thanks.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-02-16/1552:06>
Not overly hopeful on this, joys of low-edge characters :/  Comeonnnnn threshold of 1 :P

Edge Check (3) (http://orokos.com/roll/407098): 3d6t5 2
W00T!  The crazy rolling continues!
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-02-16/1614:08>
Well there wouldn't be any reason for anyone to know if I hit him with a F7 or 8 Blast or Lightning Bolt, though I'm partial to NOT lethally burning him to death with lightning over him lacing his smokes with crank and needing to prove a point. I'm starting to regret not taking a single-target stun spell. I know where some of my first 30 karma is going.

*EDIT* I looked over the spells again to ensure I hadn't missed anything, and it turns out I did. Blast is 1 higher drain then ball lightning, which is NOT what I'm after. It seems meta-gamey to change it as I enter a 1v1 fight, but I'd love to swap my spells back to Ball Lightning and Clout, but I can wait until after this scene is over. I had listed the wrong drain, assuming Blast was the same as Ball Lightning. Anyway, let me know, and I'll let that inform my decision. In the mean-time...

Also, since it hasn't affected anything, I'm thinking I would like to switch my metamagic into Shielding. I'm just thinking I'm likely better off focusing on my magical security role and going shielding - absorption - centering, and by that point I'll have VASTLY more things to spend karma on anyway, but absorption makes me fully capable of decimating any magician that stands before us, through applying 3 bonus counterspelling die and sucking up spell force then spitting them back out as bonus force.

Combat Sense Roll (http://orokos.com/roll/407109): 15d6t5 7 This is relevant to my next post. Also awesome to avoid any real damage.
Combat Sense Drain Resistance, need 6 hits (http://orokos.com/roll/407114): 15d6t5 4 Sadly, taking 2 stun. Oh well.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-02-16/1757:28>
Well there wouldn't be any reason for anyone to know if I hit him with a F7 or 8 Blast or Lightning Bolt. . .

Sure there would.  Perceiving Magic is Skill - Force = Threshold for a Perception check.  In this case: MAG (6) - Force (7) = -1, which is bumped up to 1 to stop things from being silly, but it does make the spell as easy to perceive as a neon sign, a running crowd, and gunfire.  Again, if you can make sure thing are nice and private, the risk may be low, and the loud music and lights from the club may be distracting, but it's a risk that you probably won't be able to mitigate into nonexistence. 

*EDIT* I looked over the spells again to ensure I hadn't missed anything, and it turns out I did. Blast is 1 higher drain then ball lightning, which is NOT what I'm after. It seems meta-gamey to change it as I enter a 1v1 fight, but I'd love to swap my spells back to Ball Lightning and Clout, but I can wait until after this scene is over. I had listed the wrong drain, assuming Blast was the same as Ball Lightning. Anyway, let me know, and I'll let that inform my decision. In the mean-time...

That's fine by me.  Been there.

Also, since it hasn't affected anything, I'm thinking I would like to switch my metamagic into Shielding. I'm just thinking I'm likely better off focusing on my magical security role and going shielding - absorption - centering, and by that point I'll have VASTLY more things to spend karma on anyway, but absorption makes me fully capable of decimating any magician that stands before us, through applying 3 bonus counterspelling die and sucking up spell force then spitting them back out as bonus force.

Ditto.  We'll run the char as is through the next rest, and you can update as you see fit.

Combat Sense Roll (http://orokos.com/roll/407109): 15d6t5 7 This is relevant to my next post

Nice rolling.  Be sure to list the Force of the spell in your rolling descriptor so I know how many Hits count.  Assuming you meant Force 6 bc of the drain comment.  Will Flickr be Sustaining this spell?  Nothing is pinging off the Combat Sense at this time, but that may change depending on what transpires between Flickr and the Amerindian. 

ETA: Just read the IC.  Yeah, Combat Sense is pinging.  Chummer isn't particularly happy.  I'll let Tec get Achak with Lola and post a response ICly.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-02-16/1824:19>
While sustained, I'm pulling 20 defends dice without going full or dodging or anything, plus I get a massive bonus if there's a surprise test. So right now I'm taking a -2 dice pool to magic, but I've got 20 defender dice and a heap of bonus reaction for surprise checks. I used this because a defensive cast wouldn't raise eyebrows.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-02-16/1846:37>
I think it's 18 dice with the -2 Sustaining penalty, but yeah that's pretty healthy, and you're right a defensive spell isn't likely to raise eyebrows.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-02-16/1944:53>
IC post is up.

Achak's mentor spirit will give him drek if anything happens to the others, but I've been wanting to play PCs with more flaws (i.e. PCs that behave sub-optimally from a professional standpoint, especially when confronted with personal conflicts) for a while now.

Achak is currently at +1 Reaction, +1 Charisma, +1 Perception, and +1 Social Limit due to the novacoke, plus he now has High Pain Tolerance 1. The effects will last 7 hours, until 2am-ish, at which point he will be at Charisma 1 and Willpower 1 until 9am.

I didn't describe what happens in the Champagne Room, mostly because I don't know. If it's hired goons, that that's certainly interesting. If it's Lola, then that's equally interesting, although it doesn't need to be described ICly. I'll need a sense of how things go so that I can RP accordingly, but I don't need gritty details. Achak is feeling relatively rich and his inhibitions are low, so he'll spend up to ¥500 (including the minimum) if it turns out to be a legitimate party with Lola.

(Is that good? This is pretty far from my realm of experience and I can't Google this at work. Oo, I know I'll search on my phone! ... ... hmm, that was ... enlightening. Seems like ¥500 should be plenty for 30-45 minutes. The Champagne Room, where corks pop.)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-02-16/1956:51>
My personal record, not having done any bachelor parties, was roughly 700 on drinks, drugs, and strippers. My advice on role playing a cavalier attitude on money for women and parties would be to simply not set limits OoC. Pick your brand of drink, your brand of drug, and roll a die and see how wild he goes. My experience on that atmosphere is that the first sober thought in the morning (more commonly afternoon...) is to Che k the bank account and buy cigarettes.

Just some real life anecdotal advice. Feel free to disregard, I won't be offended
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-02-16/2017:23>
Did that $700 cover the whole night though? I figure that if Achak has a relatively tight time frame then basically he'll be going supernova if he drops several hundred nuyen all at once, especially if it's concentrated on one dancer. If that's not the case, or if rednblack says he needs to spend more to impress a woman of Lola's unique talents, then Achak is probably willing to push the envelope. He has four months of Lifestyle payments saved up, plus more cash coming in from Duncan Abbey, so he's feeling wealthy and indulgent at the moment, especially given the stress that he's been under.

There's another underlying theme here that I'm toying with of "live fast and die young". Achak knows from personal experience that this is a deadly business, so there are two approaches:
1) spend all that you make, since you won't be around long to enjoy it anyway; or,
2) save everything and try to get out of the game intact.

Now with his Combat Sense and Danger Sense and all the other senses, Achak thinks that he can survive, but if they could get a long-term professional like Stake then they can get anyone. So maybe #1 starts to creep back in, especially if it's spending money on Lola who he wants to marry and have lots of babies with. (He hasn't fully figured out how he would support Lola or said babies if he gets out of the game, but he does have a SIN so there is at least the possibility of legitimate work if he has the proper motivations.)

It also occurs to me that he would be behaving differently if Sister Rebecca were still involved, but she's not, so he isn't.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-02-16/2121:45>
Well, it did, but I was 22 and a server at a restaurant I had to wear a cowboy hat at. So, my feelings of wealth likely didn't compare. My point was simply that when you let loose, particularly with drugs like novacoke, you lose track, and whatever you have available becomes spending money. If he's going big, and taking stimulants, he might fall in that trap.

Your thinking is all clean and sounds interesting. You know best what you're going for, and all the things you've listed both make sense and are really interesting. So explore this however you see Achak going at it, and I'll read with genuine interest!
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-03-16/0215:59>
It sounds to me that the name bangbangtequila might be autobiographical.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-03-16/1150:00>
Achak's mentor spirit will give him drek if anything happens to the others, but I've been wanting to play PCs with more flaws (i.e. PCs that behave sub-optimally from a professional standpoint, especially when confronted with personal conflicts) for a while now.

Which I appreciate.  Makes for more interesting games.

If it's Lola, then that's equally interesting, although it doesn't need to be described ICly.

Agreed.  Last post was mostly to show Lola in seductress mode and let you know that Achak wasn't walking into a trap.  Or that it hasn't been sprung yet at least ;)  I'm also stalling a little bit on time, to be honest. 

Seems like ¥500 should be plenty for 30-45 minutes. The Champagne Room, where corks pop.)

Works for me. ¥500 is a lot of jing, especially on a weeknight. 

My advice on role playing a cavalier attitude on money for women and parties would be to simply not set limits OoC. Pick your brand of drink, your brand of drug, and roll a die and see how wild he goes.

Cool idea.  I like it.

There's another underlying theme here that I'm toying with of "live fast and die young". Achak knows from personal experience that this is a deadly business, so there are two approaches:
1) spend all that you make, since you won't be around long to enjoy it anyway; or,
2) save everything and try to get out of the game intact.

Now with his Combat Sense and Danger Sense and all the other senses, Achak thinks that he can survive, but if they could get a long-term professional like Stake then they can get anyone. So maybe #1 starts to creep back in, especially if it's spending money on Lola who he wants to marry and have lots of babies with. (He hasn't fully figured out how he would support Lola or said babies if he gets out of the game, but he does have a SIN so there is at least the possibility of legitimate work if he has the proper motivations.)

It also occurs to me that he would be behaving differently if Sister Rebecca were still involved, but she's not, so he isn't.

This is also good stuff for me to know.  Thanks.  The more I know about each character's motivations the more I have to offer as a GM.  And this kind of tension between modes of thinking/living is just gold.

@bangbang, I got a little long-winded, but I also wanted to leave my post with the ball in Flickr's court.  If Flickr is ready to let things devolve into fisticuffs, then roll a Surprise Test (just a formality with 18 dice) and Initiative.  If Flickr is going to try a different approach -- move the altercation outside, diffuse the situation, intimidate the guy into backing down, or some other thought that you may have -- make the appropriate roll and/or response ICly.  I gave you plenty of room to butt in on his droning.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-03-16/1244:02>
ICly, Achak is happy where he is. He will probably tell his commlink not to interrupt him unless it's an emergency.

OOCly, I'm fine sitting on the bench if Flickr (and any of the others) gets into a scrap. I'll be disappointed if I miss out on a full bar brawl, because a general melee while wearing a suit and wielding improvised clubs sounds fun and cinematic, but I know Flickr and Spitfire might need an opportunity to cut their teeth.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-03-16/1315:00>
Surprise Test (http://orokos.com/roll/407257): 18d6t5 9
IF he pulls a gun, I'll hit him with a single target combat spell, otherwise I'll wait until we are outside and then nail him with it. You have to respect the bar, after all.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-03-16/1325:06>
@Tec, understood

@bangbang, I need an Initiative roll as well.

ETA: if you're going to try to talk the guy into an alley I need a Negotiation roll.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-03-16/1359:12>
I was simply goading him and stepping out. If he wants to fight inside then fair enough. I'll be nailing him with something hard enough to knock out teeth, but I'll need him drawing a weapon to justify the lightning bolt.

Initiative (http://orokos.com/roll/407271): 14+1d6 18
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-03-16/1449:40>
Got a couple of things going here, 1) did I loose any spies? 2) between the spies and Patsy and Home I should have pretty good eyes on the area, what is Shur doing? 3) unlikely for a stipclub, but any paths for flying drones to get in to the build without shooting their way in?

I'm guessing Mercer and SF can see what Flickr is doing?  That said, SF doesn't know these blokes since Achak left, and pickin' fights in strip clubs ain't exactly good for business.  It's possible he just sits this one out.  It's not unlikely that he's got tertiary or related contacts in the room (not char sheet type, but remote business general rep type) given how often he's sneaking shit past the guys... or for them.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-03-16/1910:15>
Negotiation (http://orokos.com/roll/407328): 4d6t5 0
I was more of the mind that he's either going out, or not. I didn't really see it as a negotiation simply because there is no positive or negative benefit or loss. I mean there is OOC, but in character it is more of a... let's take this outside kind of a sentiment...
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-05-16/0102:02>
Good post, Mal. Small note that Lola is a human-looking ork, not an elf. Her orkish curves are where she got the stagename "Lustytush". (Achak, having grown up with orks, is accustomed to them as standards of beauty. A human-looking ork is the best of both worlds, as far as he is concerned.)

This actually prompted me to go back and reread what I had originally written (http://forums.shadowruntabletop.com/index.php?topic=18928.msg340845#msg340845) for Lola a year and a half ago. Some details have changed with time, like the name of the establishment and the fact that Lola is unaware of her adept powers. (I could have preserved this but I somewhat overwrote it with a description of her qi focus tattoos, which would be hard to justify/explain without her knowing what they do. Plus, one would figure that Achak would explain them to her, even if she had made it this long without realizing it.) I had also said that Achak no longer pursues her as a romantic interest, although I don't know why I ever thought that would be interesting. Maybe I was thinking more of 'chaste, Christian Achak' rather than 'frisky dog adept Achak'.  I like the new dynamic better, although I still have to work on this interplay between Achak's traditional/native sensibilities and his relatively recent Christian conversion.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-05-16/1223:18>
Oops, sorry about that. Not sure why I had her in my head as an elf. Fixed.


Anyway, the post was more introspective and full of reasoning that I would like. I'm trying to provide more color - description of the environment and people and objects in it than just focusing on Mercer's actions and thought processes. This post didn't have much of that, but hopefully has outlined his general state of being enough that I can shortcut that in future posts and concentrate more on the scenery without having to waste exposition on his motivations.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-05-16/1318:13>
I'm guessing Mercer and SF can see what Flickr is doing?  That said, SF doesn't know these blokes since Achak left, and pickin' fights in strip clubs ain't exactly good for business.  It's possible he just sits this one out.  It's not unlikely that he's got tertiary or related contacts in the room (not char sheet type, but remote business general rep type) given how often he's sneaking shit past the guys... or for them.

@Zwei, let's take a look at your questions:
1) did I loose any spies?  No
2) between the spies and Patsy and Home I should have pretty good eyes on the area, what is Shur doing?  When your spies hit the right angle, sure.  It's unlikely that you've got a direct bead on the door from home.  Shur's doing what Shur does: patting down folks, giving drek, and stepping inside occasionally when he must be needed. 
3) unlikely for a stipclub, but any paths for flying drones to get in to the build without shooting their way in?  No.  Smuggling them in would probably be the best bet, but they really don't want drones flying around the strip club.

I'm guessing Mercer and SF can see what Flickr is doing?  That said, SF doesn't know these blokes since Achak left, and pickin' fights in strip clubs ain't exactly good for business.  It's possible he just sits this one out.  It's not unlikely that he's got tertiary or related contacts in the room (not char sheet type, but remote business general rep type) given how often he's sneaking shit past the guys... or for them.

Yes, Mercer and SF are aware of what Flickr is doing.  It is entirely likely that SF recognizes some faces here. 

@bangbang, Flickr actually goes first, but there's nothing to react to, so I guess that's a Held Action.  On 17 the Amerindian will try to punch Flickr in the face.  He doesn't have a gun, or knife.  It seems he put some Knucks on.  He'll be issuing a Charging Attack, so Flickr should get a +1 on his roll since he's delayed his action.  I'll need a Defense Test, and if you want to take your CT1 IP1 action after you can at a -1 die penalty.  This guy seems on the ball.  If you want to roll your Military Knowledge Skill you may know what kind of martial arts he's rocking.

CT1 IP1
Flickr 18 (Held)
Amerindian 17

Action to Flickr.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-06-16/0829:50>
Flickr | 12 Armour | Initiative 18 | 2S/0P | F6 Combat Sense, F5 Improved Intuition
Defence Test (http://orokos.com/roll/407906): 18d6t5 7
Military Knowledge (http://orokos.com/roll/407907): 11d6t5 5

I did not apply my specialization of Special Forces to that roll, but I'm confident 5 hits tells me everything I need to know.
I rolled a single target combat spell without accounting for the -1 dice pool, but you can remove the last roll in the chain (a 4, so not a hit anyway) or I can re-roll with 16 dice. Up to you.
Single Target Combat Spell @F7 (http://orokos.com/roll/407905): 17d6t5 4
Drain Resistance (4) (http://orokos.com/roll/407908): 15d6t5 6 So no drain from that.

IC post coming up shortly
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-06-16/1135:50>
Ok, so the Single Target spell would be Lightning Bolt, right?  If not, I can adjust my IC.

Flickr successfully defends, as does the Amerindian, though he had to spend some Edge to do so.

CT1 IP1
Flickr 18
Amerindian 17


CT1 IP1
Flickr 8
Amerindian 7

Action to Flickr.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-06-16/1201:07>
Well I mistakenly listed lightning bolt, but I think we decided to leave it standing as is until the first rest period at which point I can swap them back, because I mistakenly thought the drain was the same on blast as ball lightning.

F8 Lightning Bolt (http://orokos.com/roll/407922): 17d6t5 6
Think he'll not be so happy on this one. 14P DV -8 AP less his defence hits, so I'm thinking I'll get him dead. If not, I'll be filled with regret at not using improved reflexes in order to run an extra 2-3 initiative passes.
Resist Drain 5 (http://orokos.com/roll/407923): 15d6t5 6 Luckily avoid physical drain
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-06-16/1338:09>
I believe you need to lose 2 dice for your Sustaining Penalty. You should have: MAG (6) + Spellcasting (6) + Combat Spec (2) + Power Focus (3) - Sustaining Penalty = 15 dice. Since I'm on my phone we'll drop dice from the end. That'll cost you 2 hits. I don't think Sustaining affects Drain so you should be good there.

Delaying tie earlier action cuts both ways as now the Amerindian has a -1 penalty for second attack. Flickr hits. Damage is 11P -7AP, staged to 13P with Net Hits. He drops.

Roll Initiative for CT2.

I'll also take a Perception Test for anyon at the table.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-06-16/1350:04>
Didn't realize I took 0 perception.  I know where his first 2 karma are going...wtf?
Perception: (INT 5 - defaulting 1= 4) (http://orokos.com/roll/407934): 4d6t5 0 No glitch, just fail.  Guess he's paying too much attention to what's going on outside (should probably drop 2 dice for that, but wouldn't change anything).
Lets see what Patsy notices:
Perception: (Clearsight 5 + Pilot 5 = 10) (http://orokos.com/roll/407935): 10d6t5 1
Welp, not much.  Used up all of my hits on not losing any Fly Spys.
Just in case you'll let me make an EW sensor check through the various feeds to see what's going on outside:
Sensor Check (EW 6 + Log 4 = 10) (http://orokos.com/roll/407936): 10d6t5 6 Well there's a good one.  Various sensors at either rating 3 or 4 (patsy is 4 everything else is 3).  Also didn't include any of the rig in there, as he's not "jumped in" though everything going through his RCC to then to his rig.  Dunno enough about the rigging rules to know if any of that matters :(

I'll get a post up giving Mercer access to the feeds and his reaction to the two lightning bolts going off.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-06-16/1355:21>
You forgot my mentor spirit, who grants another 2 dice to combat spells. So without penalties I pull 19 dice, less one sustaining penalty. I'm on my phone so my dice will have to wait for a short bit.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-06-16/1451:19>
You forgot my mentor spirit, who grants another 2 dice to combat spells. So without penalties I pull 19 dice, less one sustaining penalty. I'm on my phone so my dice will have to wait for a short bit.

Gotcha. So damage is staged to 15P.

@Zwei, you don't see what you don't see. Things outside appear pretty normal for the barrens. Let me look up what EW would spot for you.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-06-16/1558:44>
@Zwei, so what are you looking for with the EW roll?  Just seeing what kinds of matrix traffic you're looking at?  There's plenty of that around Loveland, much more than in the majority of Puyallup.  Anything specific I can give you?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-06-16/1622:18>
Perception [INT 5 + Perception 6] (http://orokos.com/roll/407968): 11d6t5 3
Visual dice [Spec 2] (http://orokos.com/roll/407969): 2d6t5 1


You can kill the Visual spec dice (and the hit) to account for the -2 penalty from watching AR as he's also checking the external feeds once he gets them from SF. Dropping dice from the base roll for non-visual perception loses no hits, so that stays the same.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-06-16/1634:26>
@Zwei, so what are you looking for with the EW roll?  Just seeing what kinds of matrix traffic you're looking at?  There's plenty of that around Loveland, much more than in the majority of Puyallup.  Anything specific I can give you?

Thought I needed to use EW to do perception through sensors?  Mostly want to see what Shur is doing.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-06-16/1804:43>
Initiative for the next round (http://orokos.com/roll/407988): 1d6+14 18 Conveniently the same score.
I don't know if you need rolls for perception and/or assensing to see if, having decimated the man he was fighting (unfortunately to the point that I believe him to be permanently killed, which wasn't my intent - though perhaps force 8 was a bit excessive for what I was hoping to do...) the man I must've knocked off his stool (7P DV at -7AP isn't likely to be shrugged off, assuming my hits don't count against a secondary target) or his friends are coming after me,and whether their auras indicate they'd be amenable to my offer to heal their friend of his wound. I wouldn't mind at all.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-06-16/1842:32>
Thought I needed to use EW to do perception through sensors?  Mostly want to see what Shur is doing.


You get to choose. Riggers are expected to have a stronger Logic + EW than Int + Perception, so they might often opt for using EW on sensor sweeps rather than Percepting, especially since the control rig boosts the limit for sensors since the downside to doing so is that the sensor rating becomes the limit (and is almost always going to be lower than the rigger's mental limit without the control rig). For you, your EW DP is 10 while perception is 4, so EW is your better option, even with a limit of 3 or 5 rather than whatever your mental limit is (probably 7+). Your average Joe, on the other hand, who is unlikely to have EW as a skill and can't boost the sensor limit, would almost always opt for Perception over EW. But you pick one or the other when using the sensors.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-07-16/0049:35>
@Mal, thanks.

@Zwei, things are currently pretty calm outside. Within the next 2-3 seconds Shur's head is gong to violently snap as he first looks and then starts racing inside the club.

@bangbang, you can do either of those with your next IP if you'd like. You're up first, at least as far as you can tell. Or more appropriately, the GM is still in his phone and needs to do some rolls still. I'll get an IC up tomorrow morning when I know what kind of direction you're heading in.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-07-16/1201:51>
CT2 IP1
Flickr 18
Q2 14
Q1 10
Crowd 9
Q3 9

Action to Flickr
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-07-16/1444:29>
Do I know who Q1-2-3 are? Just to inform my next actions. Regardless I'm going to attempt diplomacy. Negotiation?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-07-16/1533:11>
Do I know who Q1-2-3 are? Just to inform my next actions. Regardless I'm going to attempt diplomacy. Negotiation?

Not really. Your Combat Sense will alert you to any immediate threats as they become immediate, but without taking an Observe in Detail or equivalent Flickr doesn't know who's around that's horrified and frightened and who may be about t jump into the fray.

Who is Flickr diplomacing with?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-07-16/1625:18>
The fellow I nailed with a spell by mistake. He'll be trying to offer a heal spell to make amends for blasting him with a lightning bolt haha
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-07-16/1640:20>
Ok. We'll call him 7 meters out. We're still in Initiative so keep your opening salvo to a few words unless you're spending a Complex on it.  I'm on the phone again so I don't know what your AGI is but you may not close the distance this IP completely. Let me know what your actions are and post ICly when you've got it figured out.

I do think Negotiation is the way to go. Etiquette would fit too I guess.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-07-16/1655:42>
I got a shitty little post up to get Mercer the live feeds from Home, Patsy and the fly-spy that's on patrol.  When Shur starts to crash the door SF will send a message to the Team.  Dunno if we got comms up and running across all 4 of us yet, but I know I've got Achak and Mercer's digits, so they'll get the warning.  FWIW, as soon as there's any incoming fire (magic or metal) SF is gonna throw all 5 'zquitos up and have them start distracting everyone as cover to try and prevent a full on bar-brawl.  He's a smuggler, going loud isn't really his style.  It occurs to me that I grabbed the 'zquitos but left any ear-protection.  But yeah, with them going everyone that isn't compensating in some way is at a -20 DP.  Assuming that the rest of the team isn't prepared for them either, he'd give warning before throwing them a message along the lines of "keep your eyes on the floor and cover your ears, head for the nearest exit!"  Even if that's a Complex action, he'd do that before activating the drones.

The above is his current "plan" for lack of a better word.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-07-16/1852:44>
I might IC post this evening to have Achak turn off his commlink, as he doesn't want to be distracted during Lola's performance. (It's possible that this might be a requirement anyway, along the lines of "no photography" given the cybereyes and ears people have.)

Odds are good that Achak will sense the spells going off. Wait, tangent:

Rules oddity. The adept power Magic Sense works the same way as the spell Detect Magic. The spell Detect Magic is resisted by Force * 2 for non-living things, like spells and foci. Doesn't it seem strange/backwards that the more power a spell/focus is, the harder it is to detect? That means that these F8 spells are harder to detect than F1 spells, which seems silly and contradictory to the "6 minus Force" rule for regular Perception. But, per a strict reading of the rules, perhaps Achak does not detect Flickr's spells... Odd.

End tangent.

I have no idea what 'zquitos are or what they do, although Zweiblumen is making them sound like flash-bangs. Depending on whether they emit a high-pitched sound (as one might expect of something compared to a mosquito) or a low-pitched one (like a flash-bang's concussive force), Achak and his adept hearing might have a hard time ignoring them. I will let the GM rule on the sound-proofing of the Champagne Room, how loud Lola's music is, and the volume of the general commotion to determine whether Achak is aware of what's happening. (Even if he's aware, he might ignore it if he's able.)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-08-16/0210:10>
Rules oddity. The adept power Magic Sense works the same way as the spell Detect Magic. The spell Detect Magic is resisted by Force * 2 for non-living things, like spells and foci. Doesn't it seem strange/backwards that the more power a spell/focus is, the harder it is to detect? That means that these F8 spells are harder to detect than F1 spells, which seems silly and contradictory to the "6 minus Force" rule for regular Perception. But, per a strict reading of the rules, perhaps Achak does not detect Flickr's spells... Odd.
Play-testing FTW!


Dammit, I really thought I'd gotten mocking the shoddy state of the rules all out of my system for a few more months...


Anyway, IC up setting the scene for chaos to ensue. Mercer is going to let the new team members handle themselves as a sort of "test", or to gain a full measure of their ability to handle themselves. If he's forced into the fray (either by being attacked or generally feeling endangered), he'll jump in, and if it looks like the two might be in trouble, he'll jump in. But for now he's treating it like a fairly harmless bar fight where lethal weaponry (excluding magic) is mostly absent. If the unidentified bogeys are just other rowdy patrons looking for a fight, he'll stay out of it as much as possible. If it begins to look like an ambush targeted at his team, he'll take the leadership mantle and organize a tactical retreat.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-08-16/0919:42>
The magic perception rules make it very easy to sense some kind of magic in the air. I interpret that to require some pretty close proximity. A ruling would be nice to bring that general sense in line, especially since the influence power specifically states you can use it with nobody knowing. Something like F x 2-3 meters to feel the magic, or whatever perception would be normally for visible effects (a lightning bolt wouldn't need you to sense the mana so much as notice the giant flash of lightning). Just a thought to settle it before it becomes relevant later.

IC post coming up now.
Charisma Skill (Negotiation or Etiquette) (http://orokos.com/roll/408421): 4d6t5 1
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-08-16/1309:30>
Proximity to what, the magician or the victim?  I do think proximity matters, but I would also think that mana being manipulated could be sensed both where the magician is casting the spell, and where the spell manifests itself.  Unsure if any space in between would be affected.I'd also rule that cover would affect sensing magic.  For example, if one is perceiving in the astral, there's the astral world to take into account, the auras of all living things, whatever background count, etc. exists, and then the magic.  I'm unsure if I want to apply a formula to it so much as just wing it with what makes sense.  Distance especially seems problematic, as an area with very little astral presence probably wouldn't be difficult to sense through for spells.

Also, while I'm sympathetic to your concern, the CRB does explicitly state that magic is rarely subtle.  For Control Thoughts things get a little swimmy.  According to the CRB victims get a chance to both resist the spell and notice the spell, but it also states that while Control Actions is very obvious Control Thoughts can be "insidious."  I'm a little torn on how to run that.  One possibility is to only give the Complex Action to resist the spell to targets of Control Thoughts, but both tests to victims of Control Actions, until the spell has been fully resisted and then immediately give the victim a Perception test to see if they notice that they were being magically controlled.  Another option, and this seems to be the best way to run Control Thoughts to begin with, is to cast it at a low Force and use Reagent to bump up the Limit.  But, that reduces the penalty that the victim faces for their resistance roll.  I'm open to suggestions here.

One last point about Control Thoughts is that it seems like a spell best cast in private away from prying eyes.

Also, what were your actions for CT2 IP1?

CT2 IP1
Flickr 18
Q2 14
Q1 10
Crowd 9
Q3 9


CT2 IP2
Flickr 8
Q2 4

Action to Flickr

ETA: @Tec, can I get an Auditory Perception test?  Let's call this at a -4 modifier.

ETA2: The interior of the club is now experiencing a Noise rating of 7.  @Mal and @Zwei, let me know how your drones are doing, and if you've lost connection to them.

ETA3: Thanks for the good posts everyone.  Really glad about the energy we've got going on here.  @Tec, the rules oddity for Detect Magic is strange, counter intuitive, and seems contradictory to the section on Perceiving Magic.  Not sure I like that.  Do you have any ideas?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-08-16/1346:31>
Mental spells would make sense to work like an artillery shell - you don't hear the whistle if it is going to hit you. So what you're saying makes sense, in that you should use it away from prying eyes, while allowing them to be pretty useful. Obviously things like inspiring a bloodlusting hatred for their boss in a bodyguard would seem decidedly suspicious after the spell ends, but things like believing business card is actually a security clearance badge, and that you're a familiar face shouldn't tip off the victim until they are presented with contradictory evidence. Subject to case-by-case fiat of course. I wouldn't want to grow reliant on it  ::)

My action is simply delaying that complex action while I wait to see if I'm attacked. I'd rather heal this guy to avoid further unpleasantness, or if it erupts I can throw down an invisibility or phantasm to cover an escape.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-08-16/1411:09>
Audio perception for Achak: Intuition 6 + Perception 6 + Specialization 2 - Environmental Modifier 4 (http://orokos.com/roll/408469): 10d6t5 2 hits, hurray, below average! Maybe he can get back to the business at hand, hehe.

As for Detect Magic, I'm tempted to piggyback on the regular Perception rules for noticing magic. The threshold for the spell/sense would be "6 minus Force" of the preparation, focus, spirit, etc. An F1 spell would be hard to detect but an F6 spirit would be immediately obvious. The spell (and adept sense) have their own ranges, so I would use those. GM discretion on the affect of background count and other environmental. (The threshold would also increase if the focus or spell is being concealed by an initiate with Masking or Extended Masking. The threshold increase would be equal to the mage's initiation level.) This does away with the Opposed Test, which simplifies things.

Oh man, I had a totally killer line in store for my last IC post but I forgot to use it. I'll try to work it into the next one.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-08-16/1610:51>
@Tec, that sounds good to me on perceiving magic. 2 hits is actually enough to hear the mechanical sound of a heavy door closing. Probably at the top of the stairs leading into the champagne room if Achak had to guess.

@bangbang, for CT2 IP1 Flickr would have to spend at least a Simple for speaking so no Held Actions there. He can certainly hold on IP2 to wait and see how things develop. I'm guessing that he will not be lying down on his belly and closing his eyes?

If I get a chance I'll post ICly on what happens next later today. Probably won't affect anyone else's actions and will be pretty short.

So then back to rolling Initiatve.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-08-16/1619:34>
How high is the ceiling with the windows, and could I easily fit through them?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-08-16/1627:31>
My commlink is DR 7, so it still remains functional. It exceeds the DR of my armor and shock glove, so wireless is out for those items. The van (and the drones ensconced within) should be outside the increased noise range, so hopefully they are unaffected and thus still fully functional. Mostly I'm just keeping an eye on the camera and proximity feeds from the van.


Fun question: my commlink is DR7, but I am connected to it wirelessly via a data jack, which is presumably DR2, plus the NR of 1 means it can handle NR of 3, and so fails. If that is the case, Mercer'll be using the cable in his data-jack to DC to his commlink, otherwise he'll DC to his great coat.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-08-16/1644:25>
How high is the ceiling with the windows, and could I easily fit through them?

No windows but the ceilings are pretty high. The main club area is one floor, but the ceiling is still level with the second floor -- the champagne room's -- ceiling. We'll call it 9 meters straight up.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-08-16/1907:17>
Just updated the IC to reflect CT2 IP2.  The troll is about 20 meters away now, while the ork has closed the distance to about 8 meters.

CT3 IP1
Shur 14
Ork Bouncer 10
Q4 10
Q3 9
Crowd 9
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-09-16/1602:51>
Put up a quick IC to address the Noise. I think Achak's commlink is off by this point, but Mercer doesn't know that.


In case it isn't clear, Mercer is asking if Spitfire could get our gear added to the jammer's exclusion list.


Out of curiosity, is it a rating 5 or 6 jammer adding to an existing Noise level, or is it actually a rating 7 jammer? I know that Jammers are limited to rating 6 in the book, but there's no reason that building mounted jammers couldn't go higher.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-09-16/1632:24>
Alright, bangbang, roll Initiative and keep us moving.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-10-16/1412:25>
What happened to my second initiative pass from the second roll? I killed the amerind, to end CT1, then rolled 18, made my offer as a complex action first pass, then haven't done anything.

So I'm going to take an action on the assumption I have 8 remaining, and then roll a further test if necessary, and post up an action because I seem to be in the driver's seat at the moment.

These rolls being applied are contingent upon what happens. I'm going to take a step and utter 3 words, which I believe to be ok for a free action, and simply cue up the spell if Shur opens up.

Force 5 Improved Invisibility (http://orokos.com/roll/409191): 13d6t5 4
Drain Resistance (http://orokos.com/roll/409192): 15d6t5 5
Leaving me still only down 2 stun boxes.

Initiative (http://orokos.com/roll/409194): 1d6+14 20
Am now realising rolling is senseless, as my minimum would be 15, and my maximum 20, both over Shur's 14 and neither allowing a third IP.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-10-16/1453:21>
As per this post (http://forums.shadowruntabletop.com/index.php?topic=24179.msg452256#msg452256) you said Flickr was Holding his action.  You can still cast Improved Invisibility at the cost of a die.  No change in Hits.  I believe that if the plan is to delay your action, you need to delay all of it, so you can choose to advance and continue speaking, or you can choose to make yourself invisible, or you can choose to advance (Move), speak (Free), and make yourself invisible (Complex), but you can't halve it.  Let me know how you want to proceed.

I also need Initiative for CT3. 

@Mal, I didn't address this earlier, but I'm not sure that I'd run off the DR of the Datajack.  I'm inclined to run off the DR of the link, and apply the -1 Noise Reduction if it's running Wireless On.  Seems more RAI that way, but I could be missing something.

@Zwei, the jammers are pumping out 7 Noise themselves.  For simplicity's sake, I tend to run Noise a little more graciously than RAW.  Static and Spam zones will come into play when the situation calls for it, but generally if you're doing stuff within 100 meters, I won't apply Noise penalties, unless you're in a really dead area, or a really static-y area.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-10-16/1500:42>
Ok, well the single step is covered though? Then I hold my action and if they take aggressive action it'll be invisibility if they do not then he'll just walk through the alley door. I just assumed the single step was combined with the three words, but this could be my 3.5e showing.

Regardless I'll be making my move,ment, though if that uses up my full action I'll use my full distance to get to the door, counting on Shur's unwillingness to spray and pray inside.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-10-16/1606:26>
@Mal, I didn't address this earlier, but I'm not sure that I'd run off the DR of the Datajack.  I'm inclined to run off the DR of the link, and apply the -1 Noise Reduction if it's running Wireless On.  Seems more RAI that way, but I could be missing something.
Are you counting the DR of the commlink for all devices in the PAN, or does he still need to plug directly in to his armor if he wants to use it wireless on (which he does)?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-10-16/1611:38>
I'm confused.  Can you give me actions for CT2 IP2?  Also, roll Initiative for CT3 IP1.  Flickr will not be making it out the door this IP. The nearest emergency exit is back through the path of the approaching bouncers.  There's a separate emergency exit that is closer to the stage and men's room, we'll call it 15 meters from Flickr's present location.  His increased Intuition makes him wonder if emergency exits would still be functional while he club is on lock-down.  It's certainly illegal to lock them during business hours, but real-world practices could be very different.

@Mal, I'm torn.  I think so.  Otherwise most cyberware would be worthless most of the time by RAW, wouldn't it?

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-10-16/1703:41>
Make my slow, non-threatening step with an I'm leaving, followed by waiting until someone does something. If they do, I toss up my invisibility and book it, if not, I continue my slow move. Hopefully they don't start a fight, I'd much rather not. Probably shouldn't have wasted the fellow.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-10-16/1756:37>
Making an Initiative roll for Flickr
Initiative (http://orokos.com/roll/409276): 1d6+14 16

CT3 IP1
Flickr 16
Shur 14
Ork Bouncer 10
Q4 10
Q3 9
Crowd 9

Action to Flickr.

The bouncers have continued their advance. They do not appear to be wanting to let Flickr exit.  Most likely they disagree with his legal assessment on the altercation.  One says something to that affect as a Free Action which will be covered in my next IC post. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-10-16/1846:07>
I could see it both ways. Requiring each device to overcome noise on its own makes having multiple data jacks (not just for stacking NR, but to direct connect to more devices) and implanted commlinks more useful. I'd still apply NR to both ends of a conversation, so a DR 3 cyberdeck running signal scrub could cut through 5 points of noise, and then the DR 3 device on the other end of the connection would also benefit from the signal scrub and be able to communicate through 5 points of noise as well. It also makes modding a non-master device to add Vectored Signal Filter a viable tactic for more than just unattended devices.


On the flip side, it adds a bunch of minutiae to figuring out what is affected, and the noise system is already muddled enough. The receiver dongle for commlinks specifically states that it affects slaved devices as well, while VCF does not, but VCF (being a cyberdeck module) can be added to any device, where they have made it very clear in comments on the forums that the intent is that commlink dongles only work on commlinks (and not RCCs or Cyberdecks, much less generic devices). So its possible that they worded it like they did since the VCF might be used in a device that could not become master of a PAN, or it may be that the VCF simply does not provide its NR to other devices in a PAN if it is attached to a device acting as master.


For simplicity's sake, I'd say that the strongest device wins, whether part of a PAN or not. In real world logic, if you have really good signal filtering software, you can pick out a signal better, compensating for a less capable transmitter, and when receiving, the higher DR device may simply have a higher gain antenna to cut through noise and thus be able to transmit to lower DR devices.


'Noise" in game is an abstract covering a number of things from distance to poor signal to overloaded bandwidth and even intentionally disruptive traffic (DOS). There might be some cases where it makes little sense that a higher DR device can compensate for a lower DR device, but I'd imagine that in the majority of cases it could. So if you treat Noise as a conglomeration of varying effects and choose to apply one simple rule rather than myriad exceptions, it argues in favor of a high DR PAN master being able to stave off its DR in Noise for all of the slaves.


This is, notably, different than the effect of Noise on matrix actions where it is applied as a negative dice pool that is only mitigated by NR and not DR. So a DR 6 'deck subjected to Noise 6 would still function (and be able to interact with all of its slaves), but all Matrix actions requiring a roll would be subject to a dice pool penalty of 6-NR. Defense and resistance rolls are excluded per the rules on page 231. Furthermore, the Noise level is only considered at the roller's location. So if you are hacking a device in a high noise area, but you (or, more accurately, the antenna of your 'deck) are not in a high noise area, then you would not suffer the higher penalty. And vice versa. If both you and the device are in the same noise area, it is not applied twice, so I am pretty sure that this (this paragraph) is RAI.


As for any interpretation making cyberware useless, keep in mind that when Noise exceeds DR, it simply disables wireless functionality. Working through my cyberware, only my Smartlink would be completely useless (I think). My datajack would still work, just not wirelessly. Cyberlimbs don't benefit from wireless, and most cyberware retains its core function without wireless. I'm also assuming that part of the installation of cyberware includes a direct connection so that even without a datajack or trode net you could still operate it (even wirelessly). Or have I completely misread the gist of your statement (in which case, whoa, what a tangent I just went on)?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-10-16/2246:50>
You asked me for a few extra initiative rolls, but it has already been made in a post a few entries prior to this. I rolled a 20. I can provide the time-stamped roll again here.
Initiative (http://orokos.com/roll/409194): 1d6+14 20
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-11-16/0045:07>
I might make a general request that we avoid editing our previous posts, if possible. I often miss content that has been added to earlier posts; I'm usually depending on the site's notifications for new posts, which aren't sent for edited posts. I think that may the source of confusion here regarding the overlooked Initiative roll.

bangbang, you might be right that Flickr's minimum Initiative exceeds Shur's maximum, and that Flickr doesn't have any chance of a third pass. That said, it's still important to roll and know what the score is, especially for Interrupt actions that could change the score and thus the initiative order. It's also possible that Mercer could use Leadership (Rally) to add a point or two to your Initiative score, which might be enough for a third pass. Shur could also do something to improve his Initiative score, like huff a big ol' popper of Kamikaze.

I often find that it helps to break out my IPs into their component actions, both for GM ease of understanding but also to make sure that the action economy is sufficient for what I would like to do. For example:

Free: Snap in a Z with a head bob thrown in for good measure
Complex: Cast Invisibility
Move: Tiptoe toward nearest exit

And so on. It looks like Flickr is first for CT3 IP1, so it might be easiest for the GM if you broke things out rather than having the GM trying to interpret the implied actions of an IC post.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-11-16/0122:50>
bbt - to your comment in the IC "Even the awakened shouldn't see through his disguise very quickly" - the invisibility spell, even Improved, will light up like a Christmas Tree on the astral. Didn't want to have this misunderstanding cause pain down the road.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-11-16/0835:27>
@Mal, "useless" was too strong a word, and limiting my example to cyberware was way too limiting.  I guess where I was going is that a lot of small bonuses and action economy go out the window in most situations by RAW if one has the Noise cut out DR 2 components and not allow them to be slaved to higher DR links or decks.  I like your interpretation of things.

@Tec, thank you.  I really do prefer having Free, Compex, Simple, etc. listed out OOC.  Similarly, I prefer having Attribute + Skill +/- Modifiers for rolls, so I don't forget things -- like bangbang's Mentor Spirit.  It makes things much easier for me.

@bangbang, I didn't make a request for multiple Initiative rolls, I made multiple requests for a single Initiative roll.  I still don't know your actions for CT3 IP1.  If your next post doesn't address what you'll be doing, I'll assume that you're Delaying your action, and I'll move down the line. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-11-16/0846:17>
Alright, I'll just go invisible and pivot. So I suppose:

Free: Spin on heel
Complex: Cast Improved Invisibility
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-11-16/0913:43>
Wiz.  Flickr can hear the words, "Oh no ya don't." and somebody tries dispelling his Improved Invisibility. 

@bangbang, make a Force + MAG roll to resist having your spell popped. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-11-16/0917:45>
Ruh Roh.
Resist Dispelling (6 Magic + Force 5) (http://orokos.com/roll/409445): 11d6t5 1
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-13-16/1131:02>
CT3 IP1
Flickr 20
Shur 14
Ork Bouncer 10
Q4 10
Q3 9
Crowd 9


CT3 IP2
Flickr 10
Shur 4

Action to Flickr.

Initiative being what it is, both Shur and the Ork Bouncer had to spend Simple Actions on Observe in Detail trying to get a bead on Flickr.  Then the spell was popped on 9, making those wasted actions.  The ork bouncer is within charging distance easily, at about 3 meters out now.  Shur will be within 10 meters at the end of this CT.

I'm unsure if Sustaining Penalties should affect your resistance roll to the Dispelling.  Since there's no Limit on the roll, I'm inclined to think that it's not a Test, and so the Sustaining penalties would not affect it. 

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-13-16/1655:57>
Can I try to spot the counterspeller? He's spoken twice, so even if counterspelling isn't obvious, Mercer should have some chance at seeing who it is.


Perception [INT 5 + Perception 6] (http://orokos.com/roll/410227): 11d6t5 7
Wow, yeah. I'm gonna have to check my limit on that one. Mental limit is 8, so I get to keep all of those hits.


Initiative if you need it. Mercer will probably drop an ARO on the party:
Initiative CT3 (http://orokos.com/roll/410228): 4d6+10 22
That's abysmal. But enough to get me a 12 (jumping ahead of Flickr) after losing 10 for joining in IP2.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-13-16/1816:24>
@Mal, that's a pretty good roll.  Even dumping down a lot of penalties isn't going to save him from being spotted.  The second man is also human, also an Amerindian.  He's taking cover behind a table with the crowd, and is wearing glasses.  His overcoat looks armored, but nothing too serious there. 

Since the gentleman spoke and acted on IP1 I'm taking your IP2 action for the Observe in Detail.

CT3 IP2
Mercer 12
Flickr 10
Shur 4

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-13-16/1829:22>
Achak will spend his passes Observing in Detail too.

Intuition 6 + Perception 6 (http://orokos.com/roll/410241): 2#12d6t5 6 hits 3 hits

He'll do his best to memorize Lola with those. Oh, for Three Dimensional Memory! And maybe adept centering to block out all the spells going on and off downstairs.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-13-16/1830:14>
Cast Improved Reflexes F4 (http://orokos.com/roll/410235): 13d6t5 3
Resist 4 Drain (http://orokos.com/roll/410238): 15d6t5 1
In a blisteringly poor set of rolls, I've managed to accrue 3 stun drain to gain +3+1d6 to my initiative, which I would imagine will be dispelled by the same fellow who pulled 5 hits to get rid of my improved invisibility. IC post coming up shortly. Sorry to keep everyone hung up on Flickr.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-14-16/1010:10>
Initiative Boost (http://orokos.com/roll/410404): 1d6+3 7
Complex: Cast Improved Initiative
New score: 17 - 10, 7 remaining, last action to Shur
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-14-16/1227:52>
Shur is just continuing to close the distance and limit Flickr's escape route.  They haven't been able to completely encircle him, so the emergency exit by the stage -- 15 meters out -- is still unmanned.  The ork is definitely within Charging range at this point, though Shur is at Medium range for his Machine Pistol, unless he has some kind of range negation.  It's time for Initiative again.

@Tec, Achak has a very good grasp of Lola, and this will be a memory to keep him warm at night for months to come.  Unfortunately, she's beginning to get a bit distracted, and will be prematurely ending the dance here shortly as additional information gets fed in to her earbuds.

@bangbang, what's the play here?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-14-16/1300:46>
I'm now going to free action my spirit to pen the door and bolt for the exit. My next IP should give me 3 actions if needed, giving me enough movement to get well clear and take any other precautions I need. Hopefully this goes without a hitch, as you've commented on the doors being locked up. New initiative gives me one more action before the end of the pass, I'm sorry I don't know why I worded it as last action, I meant next action. New initiative is added immediately to the existing pass.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-14-16/1313:05>
I think Mercer has a few choice words for his last IP at 2.


"You know, I was always told that the Native Americans were a brave and noble people. Honor-bound and all that. So far, I'm not seeing that from you and your friend on the floor there. Who, by the way, could probably use some medical attention, yet you cower behind a table instead of seeing to him. The elf here tried to take a fair fight outside and your buddy threw a dirty punch - with smuggled knucks to boot. You know the surveillance cameras will prove that. You've demonstrated nothing but cheating and cowardice so far from my point of view - a disgrace to your people. You wanna prove me wrong, I say you and the elf settle things outside, mano a mano, mage v. mage. Or can you not handle a fair fight?"


That's awful long for even a whole CT, but here's hoping everybody stops to listen.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-14-16/1316:08>
Or Flickr's updated initiative could pre-empt all that...
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-14-16/1752:44>
@Mal, that's way too much for an IP.  Why don't you give me a Leadership test, and we'll see how likely folks are to listen.  Really dig the speech though.

@bangbang, this IP you'll be able to get 7 meters, plus any Hits on a Running test.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-14-16/1816:20>
I'll wait for an IC post that cancel's Achak's private show before I have him turn into an angry tornado of sexual frustration. Mercer may calm things down just in time for Achak to come downstairs and start beating people with improvised weapons.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-14-16/1910:03>
Leadership [Cha 6 + Leadership 5] (http://orokos.com/roll/410506): 11d6t5 2
Meh.
Argentum Coat (http://orokos.com/roll/410507): 1d6t5 1
The coat adds one die to social test as its wireless ability. Mercer should have it running wirelessly, overcoming the jammer either due to it being in his commlink's PAN or because he has direct connected to it (rather than his commlink as discussed earlier). But feel free to discount that hit if you feel the jammer has nixed its wireless access (if I've misinterpreted anything). Three hits is still abysmal, so it may not make a difference anyway.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-15-16/1142:32>
Sorry for my radio silence.  I've landed in NJ and am getting settled until we move to Germany in August.

@RnB: Lots of actions have gone forward, so I'm guessing SF should have more than enough time to increase his NR.  He's got the Rig for 1 (simulated DataJack), setting the liegelord from 1/4 to 5/0 (NR/Sharing).  That should reduce all of the things slaved to the RCC at an NR of 6.  All drones that are active have a Pilot of at least 3, which gives them a DR of ≥3.

I need to catch up on the IC to determine actions.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-15-16/1226:33>
@Mal, not an awful roll, even if it's sub par.  Remember, most of these chummers have been drinking, and are scared.  3 hits are more than what most of the crowd is likely to muster, and may even give the bouncers pause.  The other Amerind isn't likely to swayed, on the other hand.  Go ahead and get an IC up at your convenience.  We can be a little forgiving with length, but try to keep it realistic for about a three second speech. 

@Zwei, welcome back.  If you'd like to roll Initiative we'll put Spitfire up on CT4. 

@All, I'll get an IC up once Mal, and maybe BangBang too, have put their ICs up. 

Then it's time to roll Initiative.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-15-16/1412:33>
Probably still a little long for one CT, but he'll spend his action in CT 4 trying to finish it up. He's likely going first anyway, so it should pan out as no-one will have the chance to act before Mercer gets to take his IP one action. And hopefully most of the folks will be "spellbound" enough to let him finish anyway. But if anyone does step in mid speech, pick an appropriate interruption point and we'll play it from there.


Initiative CT4 (http://orokos.com/roll/410709): 4d6+10 26

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-15-16/1705:42>
Init (Reaction 6(10) + Intuition 5 = 15 + 2d6) (http://orokos.com/roll/410743): 2d6+15 24

@RnB: Are we ruling that he had enough time to reconfigure his RCC or does he need to do that now?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-15-16/1743:09>
@Zwei, you can configure your RCC however you'd like.  I can see that being something he'd be doing while all this developed.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-15-16/1841:32>
Achak will try to convince Lola to not worry about what's going on downstairs and to pay attention to him instead. I'm going to guess this is Negotiation.

Sweet-talking Lola: Charisma 4 + Influence 5 + Novacoke 1 (http://orokos.com/roll/410758): 10d6t5 4 hits

If it's Leadership then he's down two dice due to Loss of Confidence (although the applicability of that quality in this situation seems questionable), which would cost two hits.

Initiative: Initiative + Novacoke (http://orokos.com/roll/410761): 3d6+14 27, damn I'm fast
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-15-16/1949:17>
Normally I'd be pulling an extra d6+1 or 2, but as it stands...
Initiative CT4 (http://orokos.com/roll/410767): 18+2d6 22
So I'll be going third, so it seems. I should still get out ahead of Shur's action, though
Run Test (http://orokos.com/roll/410770): 2d6t5 0
Means I'll only be moving the 7 at this time. I will have him call his Spirit to crank the door ajar for him. A fiery elemental attack should cut through the bolt holding it shut, I would hope, and so my actions will be thus.
Complex: Make a break for the alley exit, with a glance to see if he's about to be the victim of some rather unfortunate fire
Free: Command my lovely spirit friend to open my soon to be exit
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-15-16/2003:05>
The bad news is that commanding a spirit is a Simple action.

The good news is that you probably only need a Simple (Observe in Detail) to see what's going on around you.

Running is a Free Action. So, long story short, your actions are probably fine but just need to be divided up differently. All subject to rednblack's ruling, of course.

You should also roll Initiative for the fire spirit too, just so we know where it fits into the sequence.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-16-16/1146:00>
CT4 IP1
Achak 27
Mercer 26
Spitfire 24
Flickr 22
Shur 22
Ork 14
Amerind Shaman 10
Crowd 9

Shur is spending a point of Edge to roll 5 Initiative dice.

On actions, Running is a free Action, but Sprinting is a Complex.  No ordering the Spirit this pass.

@bangbang, to clarify, is Flickr ignoring the other Amerind's challenge to a mage's duel and booking it out the door?

Action to Mercer.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-16-16/1318:48>
I'm really glad we are getting the first combat situation out of the way early on, because I'm apparently struggling to keep track of the passes and turns properly. Sorry for the massive confusion and missteps guys, and thanks for the patience.

@rednblack
Ok, so if the Amerind is issuing a challenge to step out with Flickr, then no, I will not be simply bolting. I would happily engage in a fight with him. So rather than the running, I would hope Shur is more amenable to the fight moving outside. I can put up an IC post about it within the next hour or so.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-16-16/1330:34>
I'm really glad we are getting the first combat situation out of the way early on, because I'm apparently struggling to keep track of the passes and turns properly. Sorry for the massive confusion and missteps guys, and thanks for the patience.

@rednblack
Ok, so if the Amerind is issuing a challenge to step out with Flickr, then no, I will not be simply bolting. I would happily engage in a fight with him. So rather than the running, I would hope Shur is more amenable to the fight moving outside. I can put up an IC post about it within the next hour or so.

No worries, chummer.  I get a little lost on Initiative too sometimes, especially if it's only the PCs acting on that last pass ;) 

I'm still going to tax Shur his point of Edge, but he will refrain himself from trying to fill Flickr full of holes, if Flickr stops retreating to accept the challenge.

Looking forward to the next IC, and the fight to follow.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-16-16/1348:33>
I'm assuming that Mercer is done saying his piece, otherwise he might need this IP to finish it off. If that is the case, he's going to suggest that they get the fallen Amerind some help, then take an observe in detail through the drone feeds to make sure they aren't exiting the club into an ambush. Lastly, he'll send a quick message to Achak tellin' him it's time to git.


So, we have:
Simple: "Before we move the proceedings outside, does the establishment have a medkit for our fallen friend here?"
Simple: Observe in detail (outside feeds)
Free <<@Achak [Mercer] Wrap it up - s'about time to git.>>


When/if he fails to get a response from Achak, he'll probably spend a simple to observe in detail the door to the private suites he went to and the surrounding area to look for signs of trouble. But that's a next pass sort of thing.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-16-16/1632:22>
Giving it second and third thoughts, and since Flickr has stopped running and will engage in the magic duel, I think we can exit Initiative order.  This means, @Mal, feel free to expound at whatever length you'd desire for your next IC post.  Bringing up the fallen Amerind is fine, but don't go too far on that account, as it will be discussed ICly in someone's response.  And @bangbang, feel free to address the still living Amerind ICly whenever you see fit.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-16-16/2248:48>
If the dancin' has stopped then while everyone is watching Flickr and Mercer, SF is gonna let slip his 'zquitos (these things are tiny).  They'll be running silent and recording everything ;)  But yeah, they'll be running kinda the opposite of how they were designed, silent and not drawing any attention to themselves.

They are going to be running in a Swarm. (Rigger 5.0 p. 31).  Basically they run at a pilot ratting of the DR on the RCC (5) and they get a DP and Limit bonus of N-1.  Handling/Speed/Acceleration is at the rating of the lowest member of the swarm (moot as the whole swarm is just the 'zquitos, so 4/3/2 in this case) and the Sensor rating of the highest (again moot because they've all got a 3).  So all of them act as a "single unit."  They'd all act on the same initiative pass and all of them share in a single action.  Basically they are at +4 DP and +4 limit, but at -4 actions per pass.

All of that said, all they are doing is going to avoid detection and record the action.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <06-22-16/0053:03>
Managed to work some Or'zet into the IC post, since I figure Lola understands it. These words have been scattered around various Earthdawn and Shadowrun books.

Norgoz - slang for weapon, Achak is probably referring to himself
Hez - horn/tusk, slang for sexual prowess
Rohodo - fertility festival
Lukro - dance performed at rohodo
Vruken - girlfriend, literally mate-girl
Eunabo - best of the lot, slang for sexually desirable
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-22-16/1106:24>
Nice little set of posts coming in.  @bangbang, I like you make something of a character not speaking in such an effective way.

There will be some time before the fight starts if you want to give a Perception, Assensing, etc. test(s) in.  @Mal, will you be following Flickr outside to act as his second, or will you stay inside the club?  After that, this new guy seems interested in discussing "rules."  Feel free to oblige him, or roll Initiative whenever you're ready.

@Zwei, can I get a Sneaking roll for the Noizquitos?  They aren't likely to be spotted, but since the lights are up, there is a small possibility now.  Plus, you never know where a crit glitch is going to show up, and Spitfire pilots one right up Shur's nose, or something.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-22-16/1128:33>
Didn't give them any extra dice for anything, all the modifiers I'm guessing are on the observers side.
Sneaking Defaulting (Pilot 5 - 1 = 4) (http://orokos.com/roll/412472): 4d6t5 0
Below average, but not a glitch.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-23-16/0955:31>
Assensing (6 Mag + 6 Assensing + 3 Power - 4 Sustaining - 1 Wound) (http://orokos.com/roll/412760): 10d6t5 3
Significantly reduced effectiveness due to sustaining a whopping 15 force worth of spells on myself, plus having taken some drain. Luckily for me, it was all stun, but I really regret not taking a fetish for a combat spell haha
At GM discretion, my spirit would be trying to lay low, but keeping a look out over us from the roof. Whether it would try to help or drop off my gun is again, GM discretion. Just a reminder that it is out there and supposed to be keeping an eye on me.

Sorry I didn't post yesterday. I'll have my in game up when I stop for lunch this afternoon.

I'm thinking, due to my rather viciously reduced dice pools, I may be best off summoning an F6 spirit. I'll take some drain, likely, but I won't bump any more sustaining, and I can then use my full initiative score on full defence and counterspelling, boosting my defence by 12 dice and letting a spirit rain some pain. This fellow is too calm for me to want to take a chance just duking it out while impeded by wounds.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-23-16/1820:36>
@BangBang, no worries. Thanks for the roll. Can I get Initiative as well. I'll roll Flickr's assessments in my next IC.   

@Mal, will Mercer be following Flickr out? Need to know so I can get an IC up.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-23-16/1833:38>
Is there an etiquette or knowledge of the old world traditions that would help me to know the rules of a proper duel? I never thought to take one of those skills, because I got so wrapped up in making a combat mage for the first time I never ended up doing my free 10 "describe your character" skills. I was thinking wine (vintages), elvish history, mythology, chess (I know this was one of your examples, but in real life I'm actually a rather good chess player) then something along the lines of old world traditions to reflect the high class upbringing and who he is, deep in his heart.

I wouldn't want to utilize any skill points now, of course, I'll add those during the downtime at the same time I'll update my two spells (as discussed before). At this point I'm just curious if I have to roll or can just intuit my real life ideas behind old world duelling techniques.

As I posted this, you asked for initiative, so here you are.
Initiative (http://orokos.com/roll/412872): 18+2d6 26
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-23-16/1957:55>
Interesting question. It would make sense that Flickr may have his own sense of what a duel like this would entail, and his sense may well be completely different from how a combat Mage from the NAN would run one. Since your INT is so jacked right now, why don't you go ahead and give me an INT -1 roll.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-24-16/0001:23>
Yeah, he'll follow. I've been swamped recently, so my posting's been spotty.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-24-16/1450:29>
Intuition Check (http://orokos.com/roll/413054): 8d6t5 3
I hope I maintain my law of averages in combat or I'll be toasted!

I didn't specify but I'm assensing the opposing mage and the other fellows that stood with Chris. Specifically I'm attempting to determine if this was a plan or not, though I guess that might be better served with a judge intentions? Here is a roll just in case. If memory serves, (9 INT + 3 CHA  - 1 Wound - 4 Sustaining) leaves me with a pitiful 4 dice.
Judge Intentions (http://orokos.com/roll/413148): 4d6t5 1
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-24-16/1539:16>
@Mal, no worries.  Thanks for chiming in.  I'm GMing some Shadowrun tonight at a local con, so I may not get my IC in as planned.  I'll see what I can do this afternoon though.

@bangbang, this whole setup has a very old-world European feel to it.  There was the reference to seconds, and he's trying to engage you in conversation to determine the rules before starting.  I mean, this chummer practically did everything except throw a glove down.  On the one hand Flickr feels very comfortable in this kind of almost genteel and gentlemanly arrangement.  On the other, it doesn't really seem in character for an Amerind.  Or does it?  Maybe the Sioux -- or whatever tribe this guy is a part of -- took some cues from elsewhere.  Or maybe this is a magic-specific kinda deal -- doubtful for shamans, but whatever.  Or he's studied elsewhere, and internalized some foreign traditions. 

As for Judge Intentions, nothing is standing out as arranged or planned. 

Without delving too deep into my upcoming -- at some point -- IC post, for your Assensing test you know that his MAG rating is equal to yours, and he has two active foci.  I'm not sure if three hits is enough to get wht they kind of foci they are.  Anybody know?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-24-16/2040:18>
From the assensing table on pg. 313, it looks like 2 hits gives you the "class" of a magical subject, one of which is "power focus", so I'm assuming that he could identify the types of focus. 3 hits allows you to determine whether the force, essence, or magic are higher, lower, or equal to your own. So he should know both the type and relative power of each focus, assuming he does not need to assense each item separately.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-28-16/2115:58>
@Mal, thanks for that, and for the IC post.

@bangbang, you still with us?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-28-16/2216:10>
SF can launch all 5 flying eyes and get a pretty broad network of visibility.  With the NR he's running right now they'll be pretty stupid, but they can do a decent outdoor surveillance.  Patsy has solid eyes on what's going on here, and she can snipe well enough.  For when the shit hits the fan, SF can jump into Punch, and that's pretty deadly, though that'd be a couple of IPs if not a full CT for him to get Punch into play.

Patsy should be good on her own.  I'll have her zero in on the fight and stay up-high out of peoples attention zone.
Currently have 1 FlySpy active and 3 in tubes with one on stand-by.  So I can get 4 into the air easily, but it'll take "about one minute" for the last one to get into the slide and then launch unless I can have that one just fly out a window of the van.  RnB, want to rule on that?
I'm gonna leave Punch in the launcher, he's not subtle as he's a big ass MCT-Nissan RotoDrone.  Patsy would have been obvious as well if it weren't for the fact that she came on her own.
Finally, I don't know if SF can sneak a 'quito into the private area.  RnB lemme know what you want me to roll for that.

I think I need to go software shopping pretty soon.  I could use some more programs :P
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-29-16/0138:16>
A couple rolls related to the post (I wrote the entire post and these are rolled post, um, post, just in case they are relevant). I assumed that Mercer's net search didn't return much more than mine did, so unless I roll amazing, the dearth of info represented in the post is about what I expected.


Computer search on Ishkitini [LOG 5 + Computer 1] (http://orokos.com/roll/414256): 6d6t5 3


Of course. Okay, so my IC might be a little irrelevant. Apparently Mercer is now an expert on Ishkitini. Instead of rewriting the post, I'll have an errant process throw up additional info in some future post, if it even matters.


Also, a perception roll for looking over the human woman:


Checkin' over the hottie [Intuition 5 + Perception 6 + Visual spec 2] (http://orokos.com/roll/414264): 13d6t5 5


That's a lot of 4s... Basically trying to get her measure, see what she's packin' (weapon wise). I also didn't account for lighting/glare/etc, so knock off dice as you see fit. Most of my hits are on the end, so I'll lose as many hits as I do dice.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-29-16/1132:14>
@Zwei, Mercer's drone has a pretty good bead on the alley, but doubling, tripling, etc. up will allow you to cover more territory.  I'm not sure exactly what you want me to rule on?  The conversation on the mage's duel will probably take a couple minutes, so you should be able to get all drones out no problem. 

Spitfire pilots a Noizquito around the entrance to the VIP area only to find the door closed.  If you're actively Piloting it, you can check out around the AC vents to see if any of them would allow the Noizquito to pass through.  I think I'll run this as a 6 Threshold Perception test, considering that there a number of vents, and the Noizquito would need to get close to each one to see if it could get in.  If you'd like to invest the time and attention into it, make a series of tests, dropping a die each time until you hit 6. 

@Mal, good search on Ishkitini.  Mercer finds that the horned owl is a Mentor Spirit sometimes chosen by Choctaw shamans.  It's particularly common with combat mages. 

Mercer could spot the butt of a Savalette Guardian anywhere.  She doesn't look happy to be there, but she's holding it together pretty well.  The way she reaches out for the credstick makes him think that she has at least one cyber arm.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-29-16/1216:55>
Sorry folks, I know you're mostly week days but my sunday-tuesday schedule is always a bit hectic. I'm out at my farm during most of the week, where I can find time (usually after sun down) to get a post or two up, but in the city I've damn near always got company or errands to run. Anyways, long story short(er) I'm back in the country and I'll be posting my response this afternoon.

Thanks for the patience, and I'm looking forward to this getting resolved so you guys can get some well-deserved spotlight!

I'm going to name Mercer my second, and have a little spirit come deposit a machine pistol in his hand in a moment to make sure these fine folks don't think about stepping in lightly. The amerind seems to be an honour-bound shaman, and he at least intends on following the rules. She is a wild-card, and while I've no doubt I could survive a round or two, being as wounded as I am I wouldn't want to try it for long. With full defense, nobody should be able to scratch me, especially the amerind since I'll get counterspelling.

Anyrate I'm going to start typing haha
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <06-29-16/2247:49>
@Zwei, Mercer's drone has a pretty good bead on the alley, but doubling, tripling, etc. up will allow you to cover more territory.  I'm not sure exactly what you want me to rule on?  The conversation on the mage's duel will probably take a couple minutes, so you should be able to get all drones out no problem. 

Spitfire pilots a Noizquito around the entrance to the VIP area only to find the door closed.  If you're actively Piloting it, you can check out around the AC vents to see if any of them would allow the Noizquito to pass through.  I think I'll run this as a 6 Threshold Perception test, considering that there a number of vents, and the Noizquito would need to get close to each one to see if it could get in.  If you'd like to invest the time and attention into it, make a series of tests, dropping a die each time until you hit 6. 

SF isn't gonna take the time to do that.  He'll report back to Mercer what he's found and that he can invest more time if needed.  I'll get an IC up RSN with him sitting at another table still nursing his drink.  His need to record things having his attention on the bar and fight more than getting into the VIP area.

As for what to rule on, it was launching the 5th fly-spy.  One's flying, three are in tubes.  Each one in the tubes can launch as a simple action, but the 5th drone is chilling in the van.  Dunno if it can fly out a window or if it needs to load into a tube first.  And if it needs to load into the tube what "about one minute" actually means to you.  ie, 10 CTs? less for smaller drones more for bigger drones?  This is where they books have left it to GM fiat IMHO, and I'm fine with whatever you want.  My goal here is to get a several block radius covered reasonably well to get tactical info for Mercer.  SF is reasonably paranoid, but not as much as Mercer is.  But he figures they're gonna be footing the bill so he'll go as wide as he can.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-30-16/0152:53>
I don't know if it is common knowledge that Spitfire is recording (or is it something that is basically assumed if you have A/V feeds?), but if it is then Mercer will likely ask if he has footage of what happened to the knucks. Of course, there are a few problems.


1. which only occurred to me after my IC, I don't know if Mercer ever saw them or even knew about them. That was IC info for Flickr, though Mercer was doing okay with perception checks, so he might have noticed them also.
2. SF didn't have his 'squitos out at that point. Mercer knows that he didn't have feeds from them at that point, but wouldn't know for sure how long after they were deployed and recording SF got around to looping him in and would hope that there was a chance. However, SF was recording from his cyber eyes, so even though the noisequitos wouldn't have footage, SF himself might.
3. There may have never been any knucks. Illusion, trick of the mind? Who knows... And that's what Instant Replay is for.


Also, none of Mercer's drones are in play - it's all SF here.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-30-16/1114:14>
@Zwei, ok, so this is the drone rack on page 160 of Rigger 5?  I'm going to be pretty literal.  20 CTs to get the drone loaded, and considering the book uses the word "manual" I'm going to rule that you'll need to be physically jumped in to pilot that.  As for lowering a window, getting the Fly Spy out, and then raising it again, I guess that would work.  What's the rack for then?

@Mal, thanks for the clarification.  Mercer is fairly certain he saw knucks on the Amerind, but he has no idea what happened to them.  He can start scanning his feeds if you'd like, though that might be better to do once the duel has completed.  If you'd like to go ahead and roll now, give me a Perception test and a separate Edge test.  Just remind me to give you the results later.

@bangbang, nice post.  Flickr is going first.

CT1 IP1
Flickr 26
Amerind 24
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <06-30-16/1150:07>
The rack is for storing and launching larger drones on the fly. The 'squitos are small enough you just toss it out, but a rotorcraft with an assault rifle needs a bit more then the average 22" window, and you don't want open the back of the van to expose the whole crew to fire. Not to mention the dangers of a rotorcraft operating in a confined space.

I'll try to get my first post up now. I'm assuming it is after sundown and a spirit won't dissipate within the next 30 seconds or so. If I am mistaken, please do let me know so I can avoid risking death by drain haha
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <06-30-16/1159:04>
You guys showed up after sunset, so you're good on your Spirit.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <06-30-16/1616:27>

Yeah, he'll do it after the duelPerception [INT 5 + Perception 6 + Visual Spec 2] (http://orokos.com/roll/414716): 13d6t5 7
I'm assuming visual so I added my spec. Go ahead and pull off dice if it's not visual or if you want to take into account visibility mods.


Edge test (http://orokos.com/roll/414717): 3d6t5 1
Yay, I got my hit!


Mercer is also going to turn on his ultrasound now that his back is exposed. And there are wiggly fingered folk about making invisibility likely.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-01-16/1330:38>
Just a heads up that I'm largely out of pocket today.  I'll try to jump online at some point this weekend, and keep things going.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <07-01-16/1549:43>
This is my last Canada day weekend as a civilian, and my best friend is moving out of city tomorrow or Sunday so I'm going to be balls deep in a bottle of whiskey all weekend. I'll try to get my first action done tomorrow but the combat likely won't go full tilt until the week starts.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <07-05-16/1042:38>
Summon Force 6 Spirit of Fire (http://orokos.com/roll/414953): 10d6t5 4
Spirit Resistance to Summoning (http://orokos.com/roll/414955): 6d6t5 3
Drain Resistance (http://orokos.com/roll/414956): 15d6t5 3
And I think I must edge to roll the remaining 12 again to try for 3 more hits. I can't afford to go into this fight with 8 damage.

I'm back today so I'll be getting as much resolved today as I can.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-05-16/1458:59>
Alright, so you've got a Force 6 Fire Spirit for 1 Service.  Feel free to re-roll your misses for Drain if you want to spend Edge.

I also need a BOD + Counterspelling roll.  He's sending something nasty your way, and at a pretty high Force too.

CT1 IP1
Flickr 26
Amerind 24


CT1 IP2
Flickr 16
Amerind 14
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <07-09-16/0835:25>
BOD + Counterspelling (http://orokos.com/roll/416072): 9d6t5 0
Ruh roh. Avoided a glitch though. Body means physical though, so that's good? I guess on a direct spell that'll be physical, and without WMH I'm expecting along the lines of 4-5... Bah. This is going to hurt, and it's going to suck.

Ah well. Now, its my turn!
Spirit Initiative (http://orokos.com/roll/417171): 2d6+15 19
Would a free action of speaking "Kill Him" have been acceptable in my last IP, after the complex of summoning? If so, the spirit acts before me at your control. I'll still put up a little post regarding my summoning, getting hit by drain, and having my organs microwaved.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-11-16/1204:02>
BOD + Counterspelling (http://orokos.com/roll/416072): 9d6t5 0
Ruh roh. Avoided a glitch though. Body means physical though, so that's good? I guess on a direct spell that'll be physical, and without WMH I'm expecting along the lines of 4-5... Bah. This is going to hurt, and it's going to suck.

So, good news, awful news.  Good news is that Flickr doesn't take any damage.  Awful is news is that the shaman cast Turn to Goo on him.  Flickr is now Unconscious

Ah well. Now, its my turn!
Spirit Initiative (http://orokos.com/roll/417171): 2d6+15 19
Would a free action of speaking "Kill Him" have been acceptable in my last IP, after the complex of summoning? If so, the spirit acts before me at your control. I'll still put up a little post regarding my summoning, getting hit by drain, and having my organs microwaved.

Commanding a Spirit is a Simple Action.  The Spirit's Initiative should be 1d6 higher, as they are all summoned on the Astral.
Initiative (http://orokos.com/roll/417776): 1d6 1
Not much help.

CT1 IP2
Flickr 16 (Unconscious)
Amerind 14

Fire Spirit 10 (Held Action)

Ball is effectively in Mercer's court.  Without orders the Fire Spirit won't have anything to do, so @Mal, you needn't be constrained by Initiative should you choose to speak.


Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-12-16/1656:49>
I haven't worked out the wording, but the general gist of Mercer's monologue will be that he abhors the to the death aspect, but two adults entered in to the arrangement of their own free will, so he won't intervene, though he won't hesitate to end the mage if the means of murder enters into the realm of inhumane. Torture was neither agreed to, nor is it remotely honorable.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-12-16/1702:14>
He'll also probably try to get the mage's goad by throwing in a comment about how underwhelming the combat was. The lightning bolt the elf threw had style and flair, this goop thing is weak sauce. If he can get the crowd to agree, then maybe the mage might be forced to drop the spell and use more flashy methods deserving of a proper mage fight.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-12-16/1727:47>
@Mal, let's call that a Negotiation test.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-13-16/1624:44>
Negotiation [Cha 6 + Negotiation 5 + Argentum 1] (http://orokos.com/roll/418711): 12d6t5 3
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-13-16/1629:11>
Cool.  Go ahead and post ICly, and I'll get a response up.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-14-16/1801:08>
IC up. Rather than make this take forever in a back and forth, I put a little bit of everything up - inferring that the Amerind is a toxic mage to lure him into attacking or losing focus on the spell, trying to work the crowd into demanding a better fight (do-over!), and lastly trying to shame the mage into de-gooing Flickr before killing him, which might at least give Flickr another chance. If all that fails, then hopefully the mage opts for torturing Flickr and Mercer will be justified in putting a bullet between the man's eyes.


Point being that Mercer might change his speech if one of those avenues begins to show promise, so the current monologue is not set in stone.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-15-16/1145:34>
@Mal, good IC.  You effectively threw the Amerind off his game.

@bangbang, Flickr is conscious again.  You need to Soak 4P using BOD only.  Also make a BOD + WIL test.  There are no rules for what happens when a magician of one tradition is "infused" with magical materials of another tradition, but I feel like this has some interesting RP and mechanical possibilities -- both positive and negative depending on how a series of rolls will play out.  I'm also ruling that since Flickr is a Chaos mage, he will be better suited for this sort of thing than most, since Chaos mages aren't as singularly focused on the "one twue way" of magic.

The Amerind and his second will be leaving unless Mercer and Flickr try to stop them.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-15-16/1808:44>
Nice save Mal :)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-15-16/1900:32>
@rnb,Zwei - Thanks.


@rnb - The Choctaw and his second seem like a cool duo. I kind of hope we see them again, even as opponents, but hopefully as allies or at least neutral parties.


The pitstop on the way back to base is simply to lose tails and look for trackers. Paranoia type stuff, so we don't need to RP that part, though we can make rolls if you like. Likewise, the last look around is just to make sure no one is paying undue attention, etc.


@all - I don't want to create any internal conflict in the group, but obviously the use of lethal force (and overcasting, no less) on a non-Infected that isn't a mortal threat is something Mercer feels needs to be addressed. I seem to recall bbt stating that he was going to redo his spells to include some single target stun based spells or something, so that might be something where we can skip the actual confrontation and just skip to "oh, hey, I use non-lethal against metas now". Or if anyone feels like writing it up, they can. Zwei or Tec can mention some yelling behind a closed door or something, or if bbt feels that Flickr would be more subdued, maybe he can just quietly (or even sheepishly) acknowledge that he won't do it again.


Or he can feel strongly about putting down any meta foolish enough to give him some lip, in which case it'll likely continue to be a point of friction in the team dynamic. I just don't want to spend two days (or weeks) of back and forth over the incident. 12 dice of Leadership means that Mercer can probably keep him in check most of the time, but that's not the way he prefers to operate.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-15-16/1926:03>
Faces gon' face. Leaders gon' lead.

Unless rednblack (or any of you) has plans, let's fast-forward to the warehouse. We can pick up in the middle of the debriefing. Mercer can lecture Achak about having his commlink off, if he so chooses.

We can either:
1) say SpitFire or Mercer retrieved Achak from the Champagne Room, much to Achak's annoyance,
or
2) the rest of the team left without Achak (perhaps denied access to the Champagne Room by Kadie's security, but then leaving anyway after figuring he was in public and safe), and Achak later made his own way back to the warehouse, in direct violation of the buddy system.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-15-16/1930:20>
In other news, happy 2-year anniversary on the forums to Zweiblumen, who reached that milestone yesterday. Mal reaches his 2-year mark in a week and a half. Rednblack reached his 2-year milestone last month. All these players all joining the site within a month of each other.

I hit 5 years at the end of the month. Evidently July is a popular month to join, judging by this group.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-15-16/2325:34>
Doh!  I posted ICly before I read the OOC post :(  Trying to a little more on the ball.  I can retconn any of that.  Dunno how much longer Achak's gonna be in the champaign room, but SF would stick around to give him a ride.  With all of the other commotion moving on and being in his van he'd spend more time on getting a micro drone up in the room to make sure that Achak was okay.

Lemme know if you want me to pull that post or tweak it to make more sense.

And thanks!  It feels both longer and shorter than two years :)  For some reason I thought RnB has been around about as long as Tec.  Speaking of, my wife hopefully caught a pic for you when we where leaving her folks house.  I'll remind her to send it to me this weekend.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-16-16/0025:29>
What pic is this?

The forward-skip \was just a suggestion. I wouldn't be surprised if people wanted to respond to the immediate aftermath of the duel. I was just trying to get Achak reintegrated more quickly, as he has no intention of leaving the Champagne Room without being dragged out and Shur might not let anyone back in to retrieve Achak. (I suppose Shur could evict Achak for being an accomplice of Flickr, which would just make Achak loathe Shur that much more.)

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-16-16/1642:03>
The pitstop on the way back to base is simply to lose tails and look for trackers. Paranoia type stuff, so we don't need to RP that part, though we can make rolls if you like. Likewise, the last look around is just to make sure no one is paying undue attention, etc.

Well, then let's paranoia it up.  I'll take a Perception and a REA + Sneaking test. 

Let's move things forward to the warehouse.  I'm not available for an IC today, but you should all feel free to get yourselves there and RP as you see fit.  Sounds like Spitfire would hold out for Achak, which would take another little bit for him to exhaust his stash with Lola.  Spitfire's really gotta be wondering what they hell he got himself into. 

In other news, happy 2-year anniversary on the forums to Zweiblumen, who reached that milestone yesterday. Mal reaches his 2-year mark in a week and a half. Rednblack reached his 2-year milestone last month. All these players all joining the site within a month of each other.

I hit 5 years at the end of the month. Evidently July is a popular month to join, judging by this group.

That's pretty crazy.  I remember coming here specifically for finding PbP games, and started GMing one almost immediately having done nothing but read through the CRB once.  I really like PbP as a way to get to learn the rules pretty quickly. 

@Mal, having reviewed the footage, Mercer sees that the waitress who came up to Chris after he got geeked palmed his Knucks. 

@Zwei, if you want to go ahead and give a shot at Cracking the files on what's left of the briefcase, give it a go. 

Big week plot-wise coming up.  Depending on how well Spitfire does on his encryption, and how much of the briefcase contents are still readable, there should be a good deal of intel coming your way.  There's also the address that Flickr brings to the table to think about as well. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-17-16/0229:30>
Perception [INT 5 + Perception 6 + Visual Spec 2] (http://orokos.com/roll/419774): 13d6t5 4
Also, after getting in the Roadmaster, he'll be putting on his ballistic mask, which will provide him with another 3 dice:
Vision Enhance 3 (http://orokos.com/roll/419775): 3d6t5 2


This is an odd test unless this was meant for Zwei...
Not sure [REA 5 + Sneaking 1] (http://orokos.com/roll/419776): 6d6t5 1
That's not great.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-17-16/0741:04>
Perception:
Plain eyes: Bare Perception: (Int 5 - defaulting 1 = 4) (http://orokos.com/roll/419799): 4d6t5 2 (limit 7)
Electronic observations: EW Perception (Int 5 + EW 6 = 11) (http://orokos.com/roll/419800): 11d6t5 6 (limit 3)

I've gotta get some better sensors for using my electronic eyes :/

Sneaking:
Sneaking Defaulting (REA 10 - 1 Default = 9) (http://orokos.com/roll/419801): 9d6t5 0 To edge or not to edge... lets edge that:
edge re-roll (9) (http://orokos.com/roll/419803): 9d6t5 2 not much better, that's some poor rolling.  is what it is.

Hacky Hacking!:
Getting a mark (Log 4 + CC 2 + VR 2 = 8) (http://orokos.com/roll/419806): 8d6t5 5 There's a good roll!  You had mentioned getting me a deck to use, so I don't know what my limit on that roll is.
Matrix Perception (Int 5 + Comp 2 + VR 2 = 9) (http://orokos.com/roll/419811): 9d6t5 1 not much but all I want to know is the rating of the lock on the file.
Cracking file (Log 4 + Hack 2 + Spec 2 + VR 2 = 10) (http://orokos.com/roll/419810): 10d6t5 3
Cracking file (Log 4 + Hack 2 + Spec 2 + VR 2 - repeated attempt 1= 9) (http://orokos.com/roll/419812): 9d6t5 6
Cracking file (Log 4 + Hack 2 + Spec 2 + VR 2 - repeated attempt 2 = 8) (http://orokos.com/roll/419813): 8d6t5 4

Again, dunno what my limits are and whatnot.  If the rating of the lock on the file is ≥ 4 and I have a ≤ 3 limit I'd pre-edge to increase my limit.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-17-16/1751:52>
@Mal, the weird roll is for trying to lose potential tails, etc.  Since all Piloting tests key off of REA, that's what I'm going with.  You do not see any potential tails.

@Zwei, things look clear on your front as well.

We decided to forgo a deck in favor of Rating 4 Attack and Stealth dongles for your link.  In each case your Limit is 4 unless you Edge it.

You get 3 Net Hits on getting a MARK.  Assuming HotF?  Otherwise you get to do additional boxes of Matrix damage on the briefcase, further limiting what kind of intel you get.  Anyway, if there is anything else you want to know Matrix Perception-wise, you got some extra hits.

The rating of the protected file is 4.

You get the file cracked on your second attempt.

Any other Matrix Perception type actions you want to take? 

Here is the Table of Contents for the contents of the Sunrise Host:

<<1. Sunrise, Inc.
--a. Holdings and Acquisitions
--b. Payroll
--c. Taxes
--d.(9945x/))jX114D2p9ij//Corrupted
--e. Clients

<<2. Special Projects
--a. Honeypots
--b. CRISPR
--c. Zenith
--d. Mount Jewett, PA, UCAS
--e. bl4DD6/!@997)2jXn4//Corrupted
--f. Completed Projects for Review

<<3. Corporate Partnership
--a. Joint Projects
--b. Clients
--c. Steinem and Tsukino

The Briefcase is a Rating 5 Device, so it will have 11 boxes on its Condition Monitor.  It has Structure (8) + Armor (12) - AP (2) =18 dice to resist 16P.
V. Grenade (http://orokos.com/roll/419948): 18d6t5 6
Thoroughly average.  That leaves the briefcase with 10/11 boxes on its CM filled, so it will have a little less than 10% of its files uncorrupted.  We'll say you get one complete file, and one partial file.  Individual files are any with a lettered designation. 

You may choose the two files as a team.  I will roll to see which one is complete, and which one is partially corrupted.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-18-16/0043:12>
@Mal, are you willing to advance the IC action to the warehouse and the debriefing discussion? I figure Mercer will be leading the conversation. I can post as Achak but I didn't want to assume too much about the tone of Mercer's speech.

As for the Table of Contents, this is not Achak's specialty, nor is he particularly gifted in regards to knowledge skills, nor to raw Logic.

With that disclaimer, he would vote for "2d. Mount Jewett, PA, UCAS" since it implies a potential site to visit next. Many of other options are too vague or cryptic to select with any confidence. "Clients" is interesting but leads downstream, not upstream.

(OOCly, "clients" is listed twice as 1e and 3b. I just wanted to make sure that was intentional and that there's a distinction between the two.)

Another interesting possibility is "1a. Holdings and Acquisitions". They could attempt to identify new pieces to steal and targets to strike from that. Doing so could either generate additional intel or it could trigger a response that would draw Sunrise out of the shadows. The team could be ready to ambush any possible reprisals and to interrogate survivors for additional leads. This is a longer-term play, and maybe not best suited for PbP, but has the additional benefit of being profitable. Said profits could be turned into additional security measures.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-18-16/0135:01>
@Zwei - assuming you are jumped in to at least your van (if not flitting between multiple devices) while making these tests, you can add your control rig rating to the sensor limit, so you might be able to keep 2 more hits from your roll.


@Tec - I can do that. It'll probably be later in the day tomorrow before I can finish up a post as posting from work is increasingly less doable, so I have to do it in the evening between family time and bed time. Or I could have an unexpected lull at work and bang it out early - unpredictable.


In any case, I don't really have a speech ready. Mostly just a let's keep a low profile and follow our leads. We'll let Spitfire hack and maybe see what we can do with Flickr's lead (again, probably Spitfire doing a Matrix search, maybe some drone surveillance). Once we have as much info on our options as we can get with a day or so of legwork, we'll move forward, even if that simply means in-person surveillance on a selected target.


@all:
As for what to pursue from the case. 2d is interesting, but I suspect that from the location we can probably follow the thread well enough, so I don't think we should spend our choice on that. Likewise 3c. Steinem and Tsukino. Beyond that, there is a lot of interesting things.
1a. probably mostly available from a matrix search, but the things that wouldn't turn up in a Matrix search are probably the most interesting, and a treasure trove of where to look next.
1b. See who works for them and in what capacity. Could also be a treasure trove of names to follow up with and press hard for further intel.
1c. Seems pretty boring, but not being well versed in corporate taxes, maybe there is some juicy stuff hidden in there if you read between the lines.
1e. Could be a who's who of the vampire world. Downstream or not, it could be years of bounties.
2a. These are likely the traps that were laid for the hunters. Could help save some hunter hides, and put a serious dent in their operations, but as satisfying as that would be, it doesn't get us much closer to cutting off the head.
2b and 2c. Ooh! Codenames and acronyms. VERY interesting, but again, the names alone might also be sufficient to fuel a Matrix search. Or ask captured prisoners about. In other words, we could probably get this info via other means with relatively little effort.
2d. as mentioned above.
2f. Could give us a history and direction indicating where they are heading and who they already may have co-opted. A good roadmap of potential friends and enemies.
3a. Could help us find other corporations that have ties with the Infected. Like 2f, could help us know what other enemies we should beware of. And with a list of corporations working together, we might be able to find connections that can point us to the puppet master.
3b. Same as 1e.
3c. As mentioned above.


With the info above, I think that 2f and 3a, though 1e (or 3b depending on whether the duplication was intentional) could work in the place of 2f. 3a I feel is critical as it could give us another shot at payrolls and projects and all the other goodies that are sitting corrupted in the briefcase. Maybe not necessarily for Sunrise, but for another Sunrise like company working for the Infected, which is potentially just as good.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-18-16/1732:03>
"Clients" is intentionally listed twice.  Whether they lead to two separate lists, or it's a duplication from various servers, hosts, etc. is beyond the scope of the information that you have.

Re: Matrix Search on Sunrise etc., Achak was able to do quite a lot, and his results are here: http://forums.shadowruntabletop.com/index.php?topic=19159.msg419545#msg419545

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-19-16/0012:37>
Ah, yes, Hackerman. A good reminder, especially since Zweiblumen and bangbang would not have seen that. That gives us some reminders on what Mount Jewett is ("a deed to a rundown estate in Pennsylvania that contained a veritable trove of early American artifacts") and Steinem and Tsukino ("a law firm based in Japan that focuses on streamlining business relationships through the murk of extraterritorial, local, and national jurisdiction").

I'll put the whole post under a spoiler for ease of reference.

[spoiler]
Achak is able to hack himself back in time to the tender year 2036 with the founding of Sunrise Elite Security in the still fledgling UCAS.  The story goes that founders Raul Chechik backed Anthony Spurrs -- a former NYC policeman -- on a game of chance in Atlantic City.  The winnings were a deed to a rundown estate in Pennsylvania that contained a veritable trove of early American artifacts.  Given the nostalgia of the times, these were worth a great deal, and the now-partners rolled their capital into the incorporation of a full-service security company dedicated to the complete and round-the-clock protection of a limited number of corporate and private clients.  The firm was able to secure six contracts its opening year, but only remained nominally successful afterward.  Spurrs died in an automobile crash in 2047,and Checkik passed away at the age of fifty-nine in 2060. 

The firm diversified sharply in 2061, and now boasts matrix security and cargo shipment as added services.  It maintains a close relationship with Steinem and Tsukino, a law firm based in Japan that focuses on streamlining business relationships through the murk of extraterritorial, local, and national jurisdictions.  Steinem and Tsukino have satellite offices in most major nations and corporate states, including one in Manhattan and five in Denver.

Sunrise offices are usually small, and Achak would guess that most have twelve or fewer full-time employees.  Client lists for Sunrise Logistics and Security are, of course, highly privileged and not available outside of the Sunrise Host.  The Seattle branch President is named Maria dePalma, and the President of the Manhattan branch is named Inigo Calderon-Spurrs.[/spoiler]

Achak would think that 2f ("Completed Projects for Review") is too backward-looking and might not have enough clues about where to go next. He doesn't have any opposition to 1e ("Sunrise Inc. clients") or 3a ("Corporate Partnership Joint Projects") and would not argue about either of those.

Speaking of "Achak would think" is this even an IC discussion or is it all OOC? I'm not entirely sure if this is a mini-game for us OOCly or if there's some sort of IC mechanic, namely SpitFire can pull 2 files before things fall apart, choose wisely, etc.

In other news, I am on vacation and traveling from Thursday through the end of the month. With the exception of Thursday, which will mostly be a travel day, I should be able to keep a regular posting schedule.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-19-16/1236:43>
This is completely an OOC decision, so meta-game the hell out of it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-20-16/0600:59>
ICly SF would just pick two randomly because, well, lack of context for him.  But since he's got "clients" he'll defer to Achack.
OOCly *I* think payroll is useful to see where money is GOING.  That could give a lot of hints as to who to look for next.  Also useful would be any/all of the files under Corporate Partnership.  Also, Sniffles would chew the shit outta this data :P  SF is less software/data savvy.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-20-16/0708:11>
I'd like to move forward on this by the end of the day.

@bangbang, you still with us?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-20-16/1742:18>
IC up.


1e and 3a sound good to me.


My thinking on 2f was that it would include things like politicians or police that have been bought off, assassinations or other wetwork/black ops that have been done, etc. This would provide a list of people that might work against us that we would not otherwise expect, as well as allies that we might be able to take advantage of if Sunrise had done them or someone they cared about wrong. It would also give a good overview of what they've done in the past, which presumably would be groundwork for whatever they are planning, allowing us to possibly extrapolate from that to guess what they're planning. Current projects is only a snapshot of a limited stretch of time while completed projects could provide a snapshot from a considerably larger slice of time. Granted, as Completed Projects for Review, it would only likely contain recently completed projects that have been gathered up for the higher ups to review and not be an archive of every completed job since the beginning of time. or it could mean "Completed Projects for Review Only" meaning it is everything and they are only kept around as archives should they need to be reviewed for any reason, but I strongly suspect the former. In either case, it is likely to provide a larger number of Projects than a Current Projects folder would, depending on how fast their review process is.


I could also see 1b (Payroll) as a valid option. I'll let you guys decide between 1e and 1b, so long as 3a is a lock.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-20-16/1757:48>
Let's do 1e and 3a.

I think Payroll will only tell us who we just blew up. If Sunrise offices are usually small - say 12 employees - then a lot of this could be local data. We don't need to know Ponytail's real name and tax withholding rate.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-20-16/1937:39>
(Sunrise, Inc.) Clients and (Corporate Partnership) Joint Projects will be handled in my next IC.  It's gonna take me a little while to get up, though I hope to have an hour or so to dedicate to it tonight.  Best case scenario is that it will come up sometime tomorrow.  I want to make sure I give you guys your ¥'s worth. 

It's now been 11 days since bangbang's last OOC post and 21 since his last IC.  I'm presuming that he's out, and I've extended an invitation to Herr Brackhaus to fill those shoes in the magical capabilities department.  I'll be working with him on backstory, etc. and we can decide as a group the best way to integrate him into the team. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-20-16/1949:10>
Did we PM bangbang? I'm just curious how final we want to make Flickr's demise. A corn-induced stroke would make for interesting RP.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-20-16/2022:10>
Did we PM bangbang? I'm just curious how final we want to make Flickr's demise. A corn-induced stroke would make for interesting RP.

I have not.  He has been on the site, so I don't believe it's a connectivity issue.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-20-16/2024:04>
I asked him about that after his last absence. I'll forward you his response.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-20-16/2119:33>
I asked him about that after his last absence. I'll forward you his response.

Received.  Thank you.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: bangbangtequila on <07-21-16/1007:21>
Sorry for such a prolonged absence! My mum has had some health problems, being laid up for the past while and storms kept our internet down, making it a struggle to get on. I've been taking care of her and this just completely slipped onto the back burner.

I haven't read to catch up, I figure you may have moved along and that's fair. If not, I'll be catching up this evening. Just wanted to pop on and let you all know why I've been so out of it. Sorry again for what I know  is a very annoying inconvenience, having been on the other side more times than I can count.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-21-16/1634:52>
Which file is complete? 1: Clients, 2: Joint Projects (http://orokos.com/roll/421181): 1d2 1

(Sunrise, Inc.) Clients is the complete file.  (Corporate Partnership) Joint Projects will be available in pieces.

Phew.  Ok, IC up covering the Clients file.  Joint Projects may have to wait until tomorrow.  Hopefully, this will give you guys some stuff to think over.  There are some additional "Silver" clients listed but not represented in the IC post.  The team will most likely surmise that they are infected residents of the Seattle sprawl who receive some level of protection from Sunrise.  If you guys are looking for some easy and quick bounties those are worth looking into, but if you want to go up the food chain, the starts for that are listed in the given info.

Sorry I can't get Joint Projects up immediately, as that will give you guys more to work with, but I've been a little slammed.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-22-16/0307:14>
A short IC post is up. I have thoughts about the results of the first file but it's late and I'm burnt after a long day of driving. I'll post more tomorrow.

Separately, Achak told SpitFire that the ¥100,000 had been split four ways, not that it was ¥100k each.

Can we get a rough count of how many silver clients there are? Ballpark is fine.

Link to the referenced piece of music is here (https://www.youtube.com/watch?v=QuQyoJw5osU). It ties into Achak's knowledge skill of Baroque music, which in turn ties into his enhanced adept hearing.

As an aside, I'm getting a kick out of some of these addresses. I used to live a block away from the one on Queen Anne Ave. I just walked by the address two days ago. I know a couple of the others as well. It's fun when the real world and the game world intersect.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-22-16/1403:16>
@Tec, I'll get the 100K discrepancy fixed.  Thanks.

@bangbang, I'm very sorry to hear about your mom.  Hope she's on the mend.  To catch up I need a Edge roll of 13 dice to avoid an additional 3S Drain damage, a BOD only roll to resist 4P and a BOD+WIL roll for the magical compounds stuck in your body. 

@All, there are half a dozen or so Silver clients.  Their designations are kinda weird: Last Name, First Name.  Roman Numerals I-III, Letter Code, ie. GH, GB, WN, etc.  Mercer especially would deduce that this refers to the strain of HMHVV and its final effect: Ghoul, vampire, Goblin, etc. 

As for the yak stuff, the team's first run in was at a yak-owned club in Redmond, and Achak surmised that one yakuza group, the Kenran-Kai was attempting to make the Kanaga-gumi look bad.  This was substantiated a bit in Nori Koizumi's article on the assault, which I'm listing in the below spoiler.

[spoiler]Upon returning back to Achak's flat, Mercer dips back into Grotto1 to check on any leads or actions by the moderators.  One of the first pieces to catch is eye is a cross-posted article from Sprawl-ites penned by Ms. Koizumi.

<<Poster: Flechette
<<Thread Title: Yak Attack? 74/12/2
<<Body:
<<NEbody wanna lay claim to this one?  Zumi's usually on point, but she could be stretching here.>>
<<Attachment: Full Text: "A Ronin in the Mix"

<<Publisher: Sprawl-ites
<<Article: A RONIN IN THE MIX
<<Author(s): Nori Koizumi
<<Full Text:
<<At just after 10:30 this morning, Eito Yukimura, reported so-honbucho of the Kanaga-gumi committed seppuku at his home in Auburn.  To this reporter's knowledge, Mr. Yukimura's death is the first account of seppuku by a senior yakuza official since the failed Nishidan coup of 2064.  So what grave oversight or transgression must Yukimura have committed to warrant such a seldom-used punishment?  What sin would force this man's hand to such extremes, given the relative power and profitability of the Kanaga-gumi across our great and glorious plex?  Could it be the result of the small and otherwise unremarkable raid on Century's Peak, a dance club in Touristville that no doubt one or two of my gentle readers have had chance to frequent in the past?

<<Doubtful, neh?  Drek happens in that line of work, and even the successful torching of a club, which did not occur in this case, isn't so uncommon for balmy Redmond as a whole or yakuza holdings in general.  So, if not the club itself, maybe what was in the club was the real transgression.

<<Human trafficking?  Bunraku?  Illegal chip manufacturing?  Well, I'm not sure what world you chummers are living in, but a dedicated Sprawl-ites enthusiast should know such things would only be a boon for Mr. Yukimura, not cause for disembowelment.  So allow me, gentle readers, to spit a little truth your way.  Century's Peak was indeed a layover spot for the poor and SINless, some hoping to find jobs on their own, some who would find their lives short and miserable as yakuza chattel, but all that was cut short not a month before last night's incursion.  And what took their place?  This reporter is convinced that the answer there lies with the infected.

<<Yes, yes, I am talking about vampires.  Trid feed leaked from our good friends down at Knight's Errant show the upper floors of Century's Peak looking more charnel house than den of pleasure.  Of course, the official word is organ-legging, and that is certainly a prurient enough taint on our good plex, but for my nuyen, and with the guts of Mr. Yukimura tipping the scales, I'm betting pointy teeth and a strong aversion to sunlight.

<<Not convinced yet?  Well, if you look closely at the 00:2:23 mark, you'll plainly see a nail embedded in the back of the head of one of the unfortunate deceased.  Know what that is, gentle readers?  That be a pithing needle, a very effective way of immobilizing prey so that a skilled vampire may take his or her time with draining the poor victim's life force.  And if that doesn't convince you, there is a young woman I know who works the streets down in Touristville.  Let's call her Ann.  And Ann tells me that there was a particular Hungarian man, oafish in appearance and demeanor, who the rest of the ladies of Redmond had put the warning out on.  In her words, "Well, he'd done a party with Lucia.  And then we didn't see Lucia anymore.  Then he picked up Chloe, and we didn't see her.  I had already told the girls about him.  Sum'n waddn't right, wiz?  Well, then C-Thang disappeared, and the word got out fast. . . We kept seeing him round the clubs and all, and he was a little pissed that nobody wanted to talk with him, wiz?  But he kept hanging round and started going in the clubs instead, ya know, Reichtalder, Blue Fire, Club Right. . . Oh yeah, I saw him come outta Century's Peak a lot, usually earier in the evening."

<<I'll leave the rest to you, gentle readers.

<<Poster: Loan Ranger
<<Reply: Yak Attack? 74/12/2
<<Body:
(https://i.imgflip.com/wh99b.jpg) (https://imgflip.com/i/wh99b)via Imgflip Meme Maker (https://imgflip.com/memegenerator)
<<Yeah, right.>>

<<Poster: Mirana
<<Reply: Yak Attack? 74/12/2
<<Body:
<<So, my question: who benefits?  9 times out of 10 you work your way to motive, and you find the rest.  Why would the Kanaga-gumi be working with Zekes?>>

<<Poster: Flak_Jacket
<<Reply: Yak Attack? 74/12/2
<<Body:
Quote
<<So, my question: who benefits?  9 times out of 10 you work your way to motive, and you find the rest.  Why would the Kanaga-gumi be working with Zekes?>>

A Zeke's nuyen's digitized, ain't it?  Spends as clean as anybody else's.>> 


The thread pretty much unspools from there, so Mercer checks to see that he has two new messages waiting for him, one from a moderator at Grotto1, and another from Ms. Koizumi.

<<Unread Message
<<Sender: fAlcon8 (Moderator)
<<Subject: Re: Possible Security Breach
<<Message:
<<Mr. Mercer:
<<
<<It's good to hear from you.  Here at Grotto1, we had feared the worst.  Forgive me to say it, but even more alarming is the information that you provided in your message.  To think that we had lost you was a blow, but it's nothing that any one of us here had not signed up for in our line of work.  That Grotto1 has been infiltrated and that the infected are using our site as a platform for hunting hunters has much further reaching consequence than any one of our lives individually. 
<<
<<I would like to compile and send out the information that you have provided for all of our vetted users, as well as place the information as an APB in our bulletins.  In order to do so, I need your permission to use your name.  Without a solid, named source in our alert, we would be doing the subscribers of Grotto1 a disservice, and it would only exacerbate the likelihood of misinformation being spread. 
<<
<<As for your query, I'm assured of the veracity of your information.  The poster who gave Stake his lead on the most job was Tillium/Gray, an information broker who has been active on our site since August 2073.  They have no current bids open, but we are keeping watch on the account.
<<
<<Best Regards,
<<
<<Falcon>>

<<Unread Message
<<Sender: n.koizumi@Write4.neo
<<Subject: Hoi Chummer
<<Message: 
<<Mercer,
<<Welcome back to the land of the living, doll.  Glad to hear you're ok.  Truth be told, I may still have been lighting candles for you, and all that.  Let me not be said that I've lost all of my idealism.
<<Look, I think you may be overlooking some things on the Sunrise front.  You said the vamps have been using antiquities as bait, right?  Well, it just doesn't sit right with me that two hoops just happen to win the deed to an old house that just happens to be loaded down with antiques, and then they just happen to start a security company that just happens to employ shadowrunners who were hired to take out a team of runners that also just happened to come across a rare painting. 
<<And another thing, this Sunrise place is low-rent, right?  Small offices, smaller client lists?  Then why the hell are they involved in logistics to begin with?  Moving freight is not for the small guys.  And then there's the link to Steinem and Tsukino.  Extraterritoriality should be way outside their purview, and unless they're moving a lot of highly questionable material, it shouldn't even factor into the logistics angle.  No, Mercer, I think these guys are rotten.
<<Tell you what, you didn't happen to have anything to do with these recent biz at the Century's Peak, didya?  How about a little quote, no names of course, and I'll see what I can dig up on other Sunrise holdings?  Whaddyasay?
<<xoxo
<<Nori>>

[/spoiler]

Additionally, Mercer and Achak would recognize the name Maria DePalma, who is the acting President of Sunrise's Seattle branch and Laura Pachis, who the team believes was in the Sunrise offices when they laid their assault on the offices in Auburn.  Last, given the client list, the team is relatively sure that the case, and by extension the Sunrise servers in their Seattle branch, only had information pertinent to that branch.  Complete information from all branches would likely be held at Sunrise HQ.

(Corporate Partnership) Joint Projects forthcoming.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-23-16/0235:02>
Another IC is up.

There could be a small typo and/or continuity error in the Clients file. The game year is 2074 so presumably Nozaki's contract was established in 2074, not 2075. Unless, of course, we're dealing with time-traveling blood mage vampires, in which case Achak is retiring to Antarctica until the sun sets, at which point he will transfer to Trans-Polar Aleut.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-23-16/1945:05>
More IC goodness. I continue Tec's wall of monologue. I'd like to get info on that email address, and try to find an address for the Tacoma facility. And by me, I mean Spitfire. Or Hackerman. Anyone that can throw more than 5 dice at it, really.


I'm wondering if leaking some key info to Nori would be useful. If involvement with Infected got Yakimura to commit suicide, maybe the same could occur for Nozaki. And weaken Sunrise's Yakuza influence. Of course, it could also get Nori killed if she penned an article under her own name.


Anyway, I'm putting on my Ohanzee hat and trying to find a less brute force way to deal with the problem, maybe play factions against themselves. I'm certainly open to input.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-23-16/1948:37>
Actually, just for giggles, I'll take a crack at it in case I get a Hackerman roll. I'll do 4 rolls, you can apply them as you like between the two pieces of info and drop dice from the end for subsequent rolls.


Matrix search [Logic 4 + Computer 1] (http://orokos.com/roll/421734): 4#5d6t5 1 2 1 0


No glitches.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-24-16/1507:59>
I'll do the same 4 that Mal did.  One roll did better, the rest not so much.
Matrix Search (INT 5 + Comp 2 + VR 2 = 9) (http://orokos.com/roll/421839): 4#9d6t5 4 2 2 2

I'll get an IC up soon, though RnB did a good job of describing what SF did.  He's still a bit on the outside here so I don't think he has a lot of input towards what direction they go.  I'll have him coming out of VR and responding to what the others are saying.  So, nothing show stoping if my posts are too slow.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-25-16/0258:51>
Another IC is up. Achak is supporting the Tacoma plan, although he's guessing it is a dead end.

@Mal, Mercer's Logic is 5, not 4, unless he's had too much to drink. In any case, Matrix Search is linked to Intuition, not Logic, so you have an extra die to roll.

Achak went all Hackerman once, so we'll try it again to see if he's still in the zone: Intuition 6 + Computer 1 (http://orokos.com/roll/421993): 7d6t5 4 hits

Not bad! But no better than Zweiblumen's roll either. Perhaps rednblack will combined some of the rolls into a Teamwork test.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-25-16/1147:26>
@Tec, Nozaki's contract date should indeed be 2074.  Fixed.  Although, I do hear Antarctica is pretty nice this time of year, and fairly devoid of vampires.  Turning in Pachis alive to the Draco foundation is an interesting thought, and has the potential for being very profitable.  Someone would probably need to contact the Draco Foundation directly to see exactly what it would be worth to them, but I would think a specimen that rare, especially if you can provide some proof that she's at least 36+ years a vampire, would up their standing bounty on blood mages considerably. 

Glad you're getting a kick out of the addresses.  I spent way too much time on Zillow finding places that I liked the location of.

@Mal, you guys have a address for a Tacoma facility with Westfield Logistics.  Dash Point is in the docks district, and the address specifically is for a warehouse there.  As for the email address, Rejoov™, a proud member of the Ares family is a high-end cyber and bioware clinic in Bellevue.  The email address is ostensibly a working one, but it isn't listed anywhere on the public page displays. 

@All, a teamwork test sounds great for your matrix search rolls.  What exactly are we searching for or about?  Also, how long are you guys willing to keep up with the searching? 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-26-16/0242:54>
Achak was primarily interested in a Tacoma address but it sounds like that was not too difficult to dig up.

Achak is buzzed on novacoke and won't be sleeping anytime soon. He's willing to keep this up for the next 3-4 hours before he crashes and needs to sleep off his hangover.

Things to search for:
1) additional information on Westfield Logistics, including recent news
2) any additional information on Kreutz's home address (supplemental security, neighborhood associations, blueprints or permits filed with the district, etc.)

If people are fired up, Achak is not opposed to scoping out Westfield Logistics tonight.

SpitFire took "Pastor O'Malley" as a contact. I don't know if this is a misspelling for rednblack's stock "Father Jim Mallory" contact or if it is just a coincidence and it is an entirely different person. Either way, SpitFire could chime in with that regarding the discussion about involving the Church.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-26-16/1331:02>
@Tec, yarp, you are right, Logic is 5, and Matrix search is based off of Int anyway. I'll roll the extra die in case it makes a difference with the teamwork tests (since it makes no diff on its own).
Additional die for Matrix search (http://orokos.com/roll/422324): 4#1d6t5 0 0 0 0
That's actually funny.


@All
As far as what to search on, since we have (a possible) address for the Tacoma facility, I guess we'd see what we can get on that address as far as tactical considerations. Law enforcement response times, for sure, but also local gangs, visible security (including matrix), best ingress and egress routes, and so on. Long term, we want to find out more about what's going on there, how far along it is, and how to shut it down (and do so if the risk/reward pencils out). Possible pay day stuff (research of value) is a bonus, but realistically, we'll need to hit the facility to get the good stuff and we need any intel we can get that will help that go smoothly.


Also, a deeper search on the email address and its owner. If he's more than a minor player, there's gotta be some information about his field of research, published papers, and so on. At the very least, there should be social media - if we can get a face, that's neat, if we can get a home address, that's better. What does he do at Rejoov - is he one of the surgeons, a researcher, the janitor, the CEO? I suppose bottom line, we want to be able to piece together if he is Infected himself, what he is doing for Sunrise/Ares (what his project's goal is), how far along they are (would it be worth stopping them and how urgent/risky is it to do so), can we use him to get more intel, and can we use his project as leverage - either blackmail or to bring down a bigger player to eliminate them for us. That's a lot to expect from a Matrix search, I'm just outlining the long term goals, so info that points us to a next step along that path is good intel.


Something else that would be of value would be to look into some of the abandoned names for Ms. Pachis and Mr. Kada on the off chance they prove useful. Maybe they abandoned them for some reason other than their agelessness becoming obvious (though with Leonization that becomes a less problematic issue). Maybe they did something that stands out that might open up other avenues of interest, and so on.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-26-16/1649:19>
So my dog died last night.  I'm going to try to throw myself into some posts, but he was definitely a part of the family, and so I may not get anything in today.

For Westfield Logistics, let's go with this: https://www.google.com/maps/@47.2665206,-122.3852675,267m/data=!3m1!1e3
That's actually further south in the docks in Tacoma, but I'm imagining that Dash Point has been heavily industrialized as well in the SR universe.  We'll treat this map and the surrounding areas as accurate for planning ingress, egress, etc, as well as its proximity to the water.  We'll treat this as a C rated zone, though Dash Point's distance from the main dock district will add an additional d6 or 5 minute interval -- I haven't decided which -- to response times.  Westfield Logistics doesn't have much of a matrix presence.  Their landing page describes them as a shipping and receiving company for consumer goods.  They have a standard municipal contract with the local KE precinct, but that means beat cops in the area, not on-site security.  Cameras are cheap, so you should expect those to be on premises.  Am I missing anything, or any additional info that you'd like?  I know it's kinda sparse, but it seems as though Westfield doesn't want to make a name for themselves.

Re: email address, are you trying to run the name Seth Ridge?  That name doesn't come back as an employee of Ares in the area, though there are bound to be a number of Seth Ridges in Seattle.  If you want to start scanning those on MeFeed, etc. let me know.  But in cyberware and bioware, there are no papers penned by Seth Ridge, or surgeons by that name in the area.

Looking into the vampire's aliases is a smart play.  Feel free to start plugging those in as you see fit.

We'll say you guys have spent about 1.5 hours digging up what you've got.  It's probably a 20-30 minute drive to Westfield if you want to scope it out tonight, which will give Achak at least an hour until he crashes from the novacoke. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-27-16/0037:32>
Sorry about your dog.

I read about CRISPR in a New York Times article today. I won't pretend that Achak has heard of it - I'm already having him making connections and conclusions that are well beyond his Logic - but I will put CRISPR on the list of things for SpitFire to research so that the knowledge can emerge ICly.

The Westfield Logistics location is relatively close to our warehouse/safeshouse. Achak doesn't know how busy this stretch of the waterfront will be at night, but since the team is already up late and will have the cover of darkness if they want to take a quick look. Even just a drive-by with some of SpitFire's drones scouting out the area would be valuable. The same could be done from the astral. If it looks empty or low activity then they can sneak a peek in person. He still suspects that it will be empty/vacated, but maybe they'll get lucky and will stumble across another clean-up team.

Achak knows that the Yakuza have historically controlled Tacoma - they swept in and pick up a lot of land in the aftermath of the Night of Rage - but also that the Vory have been kicking in a foothold along the Tacoma docks. He will suspect that Dash Point will still be under Yakuza control, given the rest of Sunrise's connections, but let's see if he actually knows. This could conceivably be Area Knowledge: Seattle or Seattle/SSC Smuggling Routes since the docks are a primary smuggling point. Neither are perfectly applicable so we'll see if we get lucky with a lot of hits:

Intuition 6 + Relevant knowledge skill 2 (http://orokos.com/roll/422459): 8d6t5 4 hits

Pretty good.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-27-16/0840:44>
Let's call the roll for Smuggling Routes. Achak thinks that Dash Point is in yak territory and a few kilometers out from where things start to get disputed.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-27-16/1619:31>
My condolences for your loss. We lost our dog in February way before her time, so I sympathize. Take whatever time you need, or immerse yourself in work/posts, whatever works for you. I know it took me a couple days just to get over the shock and begin properly mourning, so feel free to change it up if you need to.


Mercer's game for some in-person surveillance over the next hour or so as Tec suggested - we'll drive to somewhere a few blocks away and send in drones and astral mage to get a lay of the land and then if it looks clear (or urgent) follow up with the fleshy folk. About what time is it now in game?


Seth Ridge sounds like a dead end. What about an S. Ethridge?


And I think we'll start with Ms. Pachis's aliases, in the order listed: Stacie Pachis (2036), Stacey Collias (2048). She's used the last name Pachis twice, so that might be her natural family name, so some info on the Pachis clan could also be useful. In particular, the manner of the alias' demise and if possible dispensation of their estate might give us some idea of what to look for when attempting to identify other potential immortal Infected.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-27-16/2020:24>
Mercer's game for some in-person surveillance over the next hour or so as Tec suggested - we'll drive to somewhere a few blocks away and send in drones and astral mage to get a lay of the land and then if it looks clear (or urgent) follow up with the fleshy folk. About what time is it now in game?

Let's call it about midnight at this point.  Anybody feeling the vibe should feel free to put in an IC and get us to Westfield.  I'll also take a suite of whatever rolls you guys feel like making for perception, etc.

Seth Ridge sounds like a dead end. What about an S. Ethridge?

That'll work.  A quick check will pull up papers on long-term stasis by a Dr. Samantha Ethridge, an employee of Ares.  Anything deeper, and I'll need a Computer Search test.

And I think we'll start with Ms. Pachis's aliases, in the order listed: Stacie Pachis (2036), Stacey Collias (2048). She's used the last name Pachis twice, so that might be her natural family name, so some info on the Pachis clan could also be useful. In particular, the manner of the alias' demise and if possible dispensation of their estate might give us some idea of what to look for when attempting to identify other potential immortal Infected.

Ditto for searches on that.  Also, there was some mention of contacting Nori Koizumi about some of this intel.  If you're interested in farming out some of the research, she probably is dealing with bigger dice pools than y'all are, depending on how much you trust her.  Of more timely import, it's now been over 24 hours since the hit on Sunrise, of which she was an accomplice.  If you don't want that story hitting the scream sheets, you should probably let her know soon.

Thanks to everyone for the thoughts and condolences. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-27-16/2109:53>
Also, Malevolence has been forgetting to check in on the location of the tracker round Mercer put in Ms. Pachis's ride, but I'm assuming that Mercer would not be so remiss. If we can get an accounting of where it might have gone in the interim assuming he's been checking in on it every few hours.


As for rolls going in to Tacoma, I think we'll take Spitfire's ride just in case they have a description of Mercer's Roadmaster. It is pretty non-descript, but better safe than sorry. Mercer will look for the usual - suspicious behavior, familiar people/vehicles, tactical features of the terrain that might be used by the enemy (natural choke points, potential sniper's nests, and so on). I suspect that similar to Puyallup, the Yak's have a number of eyes all over reporting anyone that enters or leaves that does not belong. As such, spotting the spotters might allow the team to find an unobserved location to deploy drones. Here's the perception roll:
Perception [INT 5 + Perception 6 + Visual Spec 2 + Vision Enhancement 3] (http://orokos.com/roll/422631): 16d6t5 4


Yay, I basically just bought hits.


Matrix Search for Samantha, Stacie, Stacey, and the Pachis's, here's the rolls. It's up to the others if these should be a first pass search or a teamwork assist for someone with an actual dice pool:
Matrix search [Intuition 5 + Computer 1] (http://orokos.com/roll/422632): 4#6d6t5 2 3 2 3
Wow, actually not too bad...


As for Nori, I'll let others chime in before waving her off.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-28-16/0142:42>
IC post is up. I kept it light on the Dash Point details so that rednblack could fill them in. The history about Tacoma and the Yakuza is canon, although Dash Point has not been explicitly mentioned in the books up to this point.

Here are my contributions to the Matrix Search teamwork tests: Intuition 6 + Computer 1 (http://orokos.com/roll/422699): 4#7d6t5 2 2 0 2

Achak's base Perception check: Intuition 6 + Perception 6 + Novacoke 1 (http://orokos.com/roll/422700): 13d6t5 6 hits, aww yiss
plus Visual mods: Glasses 3 (http://orokos.com/roll/422701): 3d6t5 1 more hit
plus Audio mods, even if they don't seem particularly applicable: Earbuds 3 + Specialization 2 (http://orokos.com/roll/422702): 5d6t5 2 more hits

In the off-chance that they apply, Achak's adept powers include high-frequency hearing and bloodhound scent.

His Magic Sense is only effective out to 60 meters so I'll let our magical overwatch cover that responsibility for now.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-28-16/0547:54>
I'm getting an IC post up.  Thanks everyone for keeping SF in the loop, he appreciates it ;)

He's gonna send Patsy ahead on recon, once we are there he'll do electronic surveillance while jumped in.  The +2 to limit from the rig will help, but he still really needs to upgrade the sensors on those damn thing.  Something to do with any money they get in the immediate future.

Here's rolls for Patsy and SF:

Perception: (Clearsight 5 + Pilot 5 = 10) (http://orokos.com/roll/422728): 10d6t5 4  Nice, that hits her limit.  kinda what she's supposed to do :P
Perception: (INT 5 + EW 6 + VR 2 = 13) (http://orokos.com/roll/422729): 13d6t5 7 And blew that limit of 4 right outta the water.
BTW, I'm assuming that he's using all of the sensors on a swarm of drones (the flying eyes, and the van specifically).  Swarm means that he's using the worst of the bunch, but they all have a sensor rating of 2 and the rig gives him +2 for a limit of 4.
Hrm... in looking at the rules for the Control Rig I don't see where the Rig increases sensor tests.  Just adding the dice pool to vehicle tests (I don't think sensors/ew/perception count as "vehicle" tests do they?), increasing the speed and handling rating, and reducing the threshold of any tests.
RnB can you give me a ruling on using sensors while jumped in as perception?  If that counts as a "vehicle test" then I get two more (useless) dice and the limit is just 2, but the threshold to beat will be reduced by 2 (for what that's worth).  YAY ambiguous wording!

Anyway, I'll have the IC post getting us into the vehicle and heading towards Tacoma.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-28-16/0937:53>
bangbang is officially out of the game. 

Nice IC posts everyone.  I guess I need to toss up some Assensing and Astral Perception tests for Flickr.  I don't know what his wound mods are now, but let's see how he does on his Soak.

Soak (http://orokos.com/roll/422747): 3d6t5 0
Not great.  That's 4 additional P damage on top of the S he's already suffered.  I'm just going to call it -3 and run with it. 

Let's do an Assensing test to see what there is to see.

Assensing (http://orokos.com/roll/422748): 12d6t5 1
Not great.  He's going to Edge.
Edge Re-roll (http://orokos.com/roll/422749): 11d6t5 6
Much better.  Astral Limit is 6.

Next IC will include:
1. At least some results from the Computer tests on Samantha, Stacey, Stacie, Pachis.  Realistically, we can probably get 1 result in the drive to Westfield.  If y'all want to keep up the searching while you're staking the place out that's cool, but at any given time 1 hunter will need to be immersed in that and unable to contribute on Perception tests.

2. Results for Achak's, Spitfire's, and Flickr's various Perception tests.  @Zwei, we'll call the Limit 4 until I think further on this point.  @Tec, Achak's effective Limit for Perception is boosted to 8 for Visual and Auditory, correct?  So, he doesn't lose any hits there? 

3. Results from Mercer's tracker round.

4. General lay of the land.

@Zwei, can I get another REA + Sneaking roll for your approach, and a traditional Sneaking test for finding a suitable place to park?  The latter test can be Teamworked, as everyone could probably chime in here.

Flickr will try, at least, even though he isn't feeling too well.
Sneaking Assist (http://orokos.com/roll/422754): 7d6t5 3
The young'n's got some good ideas.  That's +3 dice, +1 Limit.

Also, Zwei, Spitfire doesn't recognize the name, but when they get to the scene he remembers that he's delivered something to this location before, maybe 6 months to a year back.  What was it, and why would he be hesitant to tell the rest of the group?

IC will be up today, but it may take a bit.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-28-16/1610:54>
2. Results for Achak's, Spitfire's, and Flickr's various Perception tests.  @Zwei, we'll call the Limit 4 until I think further on this point.  @Tec, Achak's effective Limit for Perception is boosted to 8 for Visual and Auditory, correct?  So, he doesn't lose any hits there? 
4 works for me

4. General lay of the land.

@Zwei, can I get another REA + Sneaking roll for your approach, and a traditional Sneaking test for finding a suitable place to park?  The latter test can be Teamworked, as everyone could probably chime in here.
REA + Sneak
Sneaking Defaulting (REA 10 - 1 Default = 9) (http://orokos.com/roll/422824): 9d6t5 5

Standard: (I can't get any help as I have no skill in it, I'm defaulting)
Edging Sneaking Defaulting (Agi 2 + Edge 3 - default 1 = 4) (http://orokos.com/roll/422826): 4d6t5 1
And damn near a glitch *whew*  Guessing I'm not gonna be able to sneak into a parking spot.  Thinking about how important this would have been to his basic char I probably should have had at least a little sneak skill.  Just got spread *really* thin when I was adding the hacking stuff to the char.  Also, I never thought of the applications of using the active skill as a knowledge skill (ie, how to find a hidden parking spot).

Also, Zwei, Spitfire doesn't recognize the name, but when they get to the scene he remembers that he's delivered something to this location before, maybe 6 months to a year back.  What was it, and why would he be hesitant to tell the rest of the group?

He would not talk about the details with the group.  Snitches get stitches.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-28-16/1734:13>
Zwei, good IC post. That said, Spitfire is an ork, not a dwarf.

Moving on to new magical support, did Herr accept the invitation? If so, are we waiting for Herr to come up with an outline and a background and then figure out how to incorporate him (or her), or are we doing it the other way around?

A traditional Sneaking test (involving Agility) seems curious for finding a parking spot while driving. Intuition seems more likely, but GM's call. Here's Achak's:

Traditional sneaking: Agility 5 + Sneaking 6 + Spec 2 + Catlike 2 (http://orokos.com/roll/422872): 15d6t5 1 hit, there's some 1st percentile rolling
Rerolling 1 hit as a teamwork test: Teamwork Reroll 1 (http://orokos.com/roll/422874): 1d6t5 0 hits

Achak is no help.

Achak's mental limit is 5, which is adjusted to 8 with the audio and vision enhancements, so he can keep his Perception hits.

Let's not have anyone on Matrix Searches while we're staking out the place. We need all hands on deck.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-29-16/1117:32>
Zwei, good IC post. That said, Spitfire is an ork, not a dwarf.

Wow, talk about dumb... wtf?  Fixing post.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-29-16/1335:49>
IC is finally in.  Sorry for the wait.

@Zwei, if you want to try piloting a drone inside I'll need 2 piloting tests.  The first is Threshold 4 to get through the grate.  That'll be difficult, but if you fail there's a fairly large chance that no one will notice -- big penalties for Perception on those inside.  Afterward, I need a Threshold 2 test to navigate the air ducts.  Failure here is likely to be heard inside, depending on how loud it is.

@Tec, if you want to translate I need a Language test for Spanish.  Your Speaking spec will count here.

@Mal, Mercer knows of a mystic adept, also a vampire hunter, who can disguise auras.  If you want to put astral eyes inside the warehouse, he might be a good one to tap for this.  He goes by Jaeger.

@All, Herr Brackhaus has accepted the invitation and has a char sheet ready.  I need to do some reading and ok it, but he's good to go.  In fact, @Herr, if you want to post it here for everyone to see, that's fine by me.  Also, on the sneaking test for a parking spot, INT is a much better fit.  I think that's what I was going for and mistyped.  That'll give Spitfire 4 more dice. 

INT dice (http://orokos.com/roll/423036): 4d6t5 1
1 more hit for a total of 2.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-29-16/1514:16>
Oo, Spanish! "¡Yo hablo escargot!" I'm bilateral.

Achak translating: Intuition 6 + Spanish 1 + Spec 2 (http://orokos.com/roll/423041): 9d6t5 4 hits, happy with that

Is SpitFire's threshold 4 before or after applying his Control Rig? Either way, Achak will encourage him to do it. If SpitFire complains about sensors ICly, Achak would not be opposed to dipping into the team's operational funds to finance an upgrade.

As Achak is hopped up on goofballs right now, he'll be in favor of hitting hard and fast à la Auburn. Achak sneaks into position, Flickr hits the spirit, Mercer snipes someone, SpitFire hacks or uses drones.

GM interpretation: How do car locks work in the future? Can Spitfire hack the troll's Bulldog and lock him in, or are there manual overrides? I'm guessing the troll could shoot out the windshield and crawl out, but that would be cumbersome.

Looking forward to seeing Herr's sheet.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-29-16/1552:07>
4 hits is plenty.  This will be covered in the next IC post.

The 4 Threshold is before the Control Rig is taken into account.

I'd imagine that there was a manual override for car locks.  Freaky technomancers aside, there's also kidnapping and stuff to consider. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-30-16/1413:19>
One problem with PbP, I made some odd decisions on where to allocate resources forever ago and I don't remember why.  IE, I've got a Hovers (one of the Mitsuhama Seven) with a pilot of 4?!?  but only a sensors speed upgraded to a 2?  I'm sure I did that for a reason, but wtf?

Also, I need to remember to read more... my flying drone army has sensors of 3 not 2.  dunno wtf I was thinking before.  *sigh*

SO with all of that, I don't see a reason to take any risks and use a larger drone for recon.  Lets take one of the 'zquitos out of the swarm.  SF will jump into one of the little buggers and in he goes.

While jumped in: (numbers in parens are limits not hard values)
Speed: 3 (5)
Handling: 4 (6)
Acceleration: 2 (4)
Sensor: 3 (5 based on previous ruling, subject to change)

His rig is going to be set to Programs (1) NR (4), current program running is Swarm.  Rest is going to NR.  His DJ gives him 1 for a total NR of 5 right now.

Pilot tests:
First test
Zquito into the building (Rea 10 + Pilot Aircraft 6 + VR 2 + CR 2 + CRO 1 + Spec 2 = 23) (http://orokos.com/roll/423175): 23d6t5 7 Limit of 6, looses a die.  Threshold of 4 - 2 (CR) = 2.
Second test
Zquito into the building (Rea 10 + Pilot Aircraft 6 + VR 2 + CR 2 + CRO 1 + Spec 2 = 23) (http://orokos.com/roll/423176): 23d6t5 11
Limit of 6, looses 5 dice.  Threshold of 2 - 2 (CR) = 1 (min)

Kid can drive.  Might not be able to sneak worth a damn, but he can FLY!

Oo, Spanish! "¡Yo hablo escargot!" I'm bilateral.

Achak translating: Intuition 6 + Spanish 1 + Spec 2 (http://orokos.com/roll/423041): 9d6t5 4 hits, happy with that

Is SpitFire's threshold 4 before or after applying his Control Rig? Either way, Achak will encourage him to do it. If SpitFire complains about sensors ICly, Achak would not be opposed to dipping into the team's operational funds to finance an upgrade.

Looking forward to seeing Herr's sheet.

SF will bring it up in the conversation of who sees what.  FWIW, I forgot to add VR dice to his EW (perception) checks.

I'd like to do his IC in two parts.  First one the conversation that happens as they roll up and decide what to do, and then after the discussion I'll post up his amazing flyboy acrobatics.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-30-16/1452:02>
BTW, we are pretty well settled here in Berlin now.  Sunsets from our flat ain't so bad:
(https://photos.smugmug.com/Other/Links/n-ZX5zt/i-RbxcWbq/0/L/i-RbxcWbq-L.jpg)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <07-30-16/1506:30>
Howdy folks!

I'm looking forward to joining this intrepid group, and I'm catching up on the action as we speak. I'll be playing the role of Thomas (fake SIN, real SINner name Erik), a powerful Mystic Adept with some scars of his own (literally and figuratively). He's both a summoner and a spellcaster, and his focus is on divination and detection with a backup in combat, specifically in terms of combating the infected of course. rednblack mentioned that the group could use Counterspelling, and while Erik doesn't have that particular skill himself he does favour Guardian Spirits, who have both the Guard and Magical Guard powers. Suffice to say, what he lacks in the meat he more than makes up for in mojo.

In the game he'll go by the name of Thomas Ashford (a decent, fake UCAS SIN); Thomas, Tom, Ash, and Jaeger, his chosen alias for shadowy work, are all names he'll respond to, though he prefers Thomas amongst friends and Mr. Ashford for business.

So, without further ado...

Description and behaviour
Physically, Erik makes a somewhat frightening first impression; his head, neck, and upper body are all covered in rough, furrowed scars that look as if they might have been caused by a wild animal trying to use him as a chew toy, and his empty and utterly ruined eye sockets draw plently of stares wherever he goes. Despite being rather obviously blind he has an unnerving tendency to seemingly gaze right through you, and to other Awakened with the ability to perceive the Astral his aura glows like a beacon.

Aside from his rather distinctive features, Erik stands just under two meters tall and wears his long, blonde hair and beard neatly braided in an imitation of Viking-age styles. Years spent in university study halls have left him somewhat underdeveloped, and though some of his magical talent is inwardly focused to compensate for this deficiency he still has a gaunt, haunting look that is further emphasized by his height.

He normally wears a tailored Vashon Island suit except when he's on the hunt, during which he prefers a full suit of chemically sealed body armor instead. While his personal tastes are somewhat minimalistic, he does wear several pieces of high-end jewelry at all times, including a silver ring in the shape of a one-eyed raven on each hand, a bracelet made from a dull black metal on his right wrist, and a finely wrought white gold torque inscribed with Norse runes around his neck.

Mentally speaking, Erik usually maintains a calm and plesant disposition at all times, and he speaks in a crisp Oxford-English accent. His love of knowledge is impossible to conceal, and he will eagerly converse for hours if time permits. He has a distinct dislike for having to "slum it" and refuses to live and sleep rough unless absolutely necessary.

[spoiler=Background]
Erik was born in Oslo, Norway to parents working for Maersk Incorporated Assets, originally from Denver, Colorado, UCAS. The family was well to do by European, and particularly Norwegian, standards, and Erik grew up in a thriving community of multinational expats. When he Awakened while in his mid-teens his parents sent him back to the UCAS for education at the prestigious MIT&T, where he began studying magical theory, sorcery, conjuring, as well as history and politics.

During a family reunion party at Lenawee Mountain, Colorado, the mountain lodge where the event was held was attacked by ghouls. Starved and utterly feral after wandering through the dangerous and mostly lifeless mountain passes from nearby Grizzy Peak, the monstrous creatures were eventually driven off, but not before killing and mutilating several attendees. Erik's parents were among the dead, and Erik was gravely wounded; his upper body and face had been severely lacerated causing massive bloodloss, and his eyes had been torn out of their sockets and consumed by the ravenous infected. After months in physical therapy he had fully recovered from the physical injuries, but his optical nerves had been so badly damaged that he would never be able to see again.

Erik decided to finish his education at MIT&T when he learned that his parents had left him a considerable trust fund, and despite his lack of physical vision he threw himself into his studies, vowing to avenge his parents deaths by either finding a cure for HMHVV or eradicating the infected alltogether. He then spent the next several years absorbing every scrap of knowledge he could find related to magical threats in general and the infected in particular.

During his quest for knowledge he picked up significant skills in both sorcery and conjuring, and during one particularly long study session he made contact with a Materialized entity of immesurable power. Whether Erik's belief in the ancient Norse gods caused him to associate the being with Odin or the being really is a reflection of the Allfather of legend is impossible to know for sure, but one thing is without doubt; the spirit shared some of his vast knowledge with the young man, and for the first time in his life the Astral world became available to him. Immersed in the aether Erik saw glimpses of the future, and quickly realized that he had gained a "sight" far more potent than mere human vision. With his newfound powers and a thirst for even more knowledge, he devoted himself fully to what he came to think of as the power of the old gods.

After years of studying the Astral world, initiating into the high art known to modern society as Divination along the way, Erik foresaw that he had learned what he could from books and that he needed to experience the world for himself. He quickly found himself in Seattle, where rumours abounded about the Infected running loose, and he began reaching into the shadowy underworld of the Emerald City to pursue his life long goals of curing HMHVV, one way or another.
[/spoiler]



VITALS: Erik, Mystic Adept Diviner/Combat Mage, Human Male, 32 years old, 1.96m (6ft 5in), 93kg (205lbs)
Real Name: Erik Thornton (legitimate UCAS SIN)
Street Name/Aliases: 'Jaeger' AKA Thomas Ashford (runner fake UCAS SIN)
Movement: 8/16
Karma (Current/Total): 2/15
Street Cred 1, Notoriety 0, Public Awareness 0
Composure 9, Judge Intentions 7, Lift/Carry 5 (60 kg/40 kg), Memory 10
Nuyen: 600¥ (500 from Trust Fund)

PRIORITITES (SUM TO 10)
Metatype: E - Human (1)
Attributes: B - 20 Attributes
Special: A - Mystic Adept (Magic 6, 10 Spells, 2 Rating 5 Magical Skills)
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

KARMA EXPENDITURES
+35 from Negative Qualities
-22 for Positive Qualities
-2 for skills (Perception 1)
-16 for Bonded Foci
-30 for Mystic Adept Power Points (6)
+15 for GM award after character creation
-13 for Initiation

10 free knowledge skill points: Alcohol 2, Art (Renaissance) 2, Latin (Speak) 4

ATTRIBUTES
BOD 3, AGI 2 (4), REA 4 (6), STR 2, CHA 3, INT 4, LOG 4, WIL 6, EDG 3, ESS 6

INITIATIVE
Initiative: 8 (10) + 3d6
Astral Initiative: 8 + 2d6
Matrix AR Initiative: 8 (10) + 3d6

CONDITION MONITORS
Physical: 10, Stun: 11

LIMITS
Physical 5, Mental 6, Social 6, Astral 6
Situational Modifiers: Audio/Vision Enhancement (+3 Mental), Synergist Business Line (+1 Social)

QUALITIES
Positive: Colledge Education, Mentor Spirit (Oracle), Spirit Whisperer, Trust Fund I
Negative: Astral Beacon, Blind, Creature of Comfort (Middle), Distinctive Style, SINner (National)

ACTIVE SKILLS
Arcana (Divination) 6 (+2), Assensing (Aura Reading) 6 (+2), Automatics (Assault Rifles) 2 (+2), Binding (Guardian Spirits) 6 (+2), Outdoors skill group 5, Perception 1, Ritual Spellcasting 6, Sneaking (Urban) 2 (+2), Spellcasting 6 (Detection) (+2), Summoning 6

KNOWLEDGE SKILLS
Academic: History (Religion) 4 (+2), Magical Theory (Astral World) 6 (+2), Magical Threats (Infected) 6 (+2), Politics 4
Interest: Alcohol 2, Art (Renaissance) 2 (+2)
Language: English N, Latin (Speak) 4 (+2)
Street: Shadow Community (Rumours) 4 (+2)

INITIATIONS:
Grade 1 Initiate: Divination High Art (Augury and Sortilege Ritual, Street Grimoire p124)

ADEPT POWERS (6/6PP)
Astral Perception (Free), Combat Sense (Rating 1, 0.5PP), Enhanced Perception (Rating 2, 1PP), Improved Physical Attribute (Agility, Rating 2, 2PP), Improved Reflexes (Rating 2, 2.5PP)

SPELLS
Combat (All Fetish Limited):
Fireball (Indirect, Elemental, Type: P, Range: LOS(A), Damage: P, Duration: I, Drain: F-1 (F-3)
Shattershield (Direct, Touch, Type: M, Range: T, Damage: P, Duration: I, Drain: F-3 (F-5)
Stunbolt (Direct, Type: M, Range: LOS, Damage: S, Duration: I, Drain: F-3 (F-5)
Sunbeam (Indirect, Type: P, Range: LOS, Damage: P, Duration: I, Drain: F-1 (F-3)

Detection:
Astral Clairvoyance (Passive, Directional, Type: M, Range: T, Duration: S, Drain: F-3)
Detect Life (Active, Extended, Type: M, Range: T, Duration: S, Drain: F-1)
Spatial Sense (Passive, Extended, Type: P, Range: T, Duration: S, Drain: F-1)

Health:
Heal (Type: M, Range: T, Duration: P, Drain: F-4)

Illusion:
Manascape (Type: M, Range: LOS(A), Duration: S, Drain: F-2)

Rituals:
WatcherAstral Doppleganger

ARMOR: 14,320¥
Full Body Armor [AV 15, w/Chemical Seal, Fire Resistance (Rating 3), Insulation (Rating 3), Nonconductivity (Rating 3)]

Full Body Armor Helmet [AV 3, w/Trodes, 4 Single Sensors (Atmosphere Sensor (Rating 2), Camera (Rating 6, w/Audio and Vision Enhancement (Rating 3)), Motion Sensor (Rating 6), Olfactory Scanner (Rating 6))]

Vashon Island Synergist Business Line [AV 8, w/Custom Fit, Concealable Holster]

WEAPONS: 2,865¥
Yamaha Raiden [Assault Rifle, Acc 6, DV 11P, AP-2, BF/FA, RC 4 (5), 60(c), w/Electronic Firing, Foregrip, Shock Pad, Sling, Smartgun System (Internal), Sound Suppressor]

Survival Knife [Blades, Acc 5, DV 6P, AP-1, Reach 0]

GEAR: 72,640¥
Apartment (3,000¥):
Magical Lodge Materials [Rating 6]

Carried/Worn (68,300¥):
Nixdorf Sekretar [A0, S0, DP6, FW2, w/Receiver, Fake SIN (Rating 4, Thomas Ashford, UCAS), 3 Fake Licenses (Rating 4, Registered Mystic Adept, Combat Magic, Foci Permit], Power Focus (Rating 2, metal torque), 2 Sustaining Foci (Detection, Rating 1, silver rings, one on each hand), Fetish (metal bracelet), 175 drams of Reagents

Vehicle (Smuggling Compartment) (1,340¥):
Duffel Bag [w/Full Body Armor, Yamaha Raiden, 3 Spare Clips (AR), 300 regular rounds (AR, Hand Loaded +1 DV), 2 doses each of Guts, NoPaint, and Psyche]

VEHICLE: 10,000¥
Renault-Fiat FunOne [Handling 3/1, Speed 3, Accel 1, Body 6, Armor 4, Pilot 2, Sensor 1, Seats 2, w/Smuggling Compartment]

LIFESTYLE: 0¥
Middle [Trust Fund, Comforts & Necessities 3, Security 3, Neighborhood 4, w/Private Room, Bat Cave]
Apartment in Bellevue

CONTACTS:
Mr. White [Connection 6, Loyalty 1, Government Official (Run Faster p186]
The middle-aged caucasian gentleman known in most circles only as Mr. White is rumoured to be working for any number of alphabet soup agencies, but no one knows for sure who he really represents. What is know is that he has an appreciation for fine art, a vast array of contacts, and special interests that reaches far and wide. He is always immaculately dressed, speaks with no discernible accent, and never wastes time except when perusing the local galleries.

Erik has a tenuous business relationship with Mr. White, in that the two have sometimes been aligned in their purpose against HMHVV. They also share a fondness for artwork, and whenever they do meet it's almost always in a gallery of some sort.

Elise DuPont [Connection 3, Loyalty 2, Pharmacy Tech (Run Faster p190]
Elise is an Amerind Elven woman in her mid-twenties who works as a technician at the local DocWagon pharmacy in Bellevue, Seattle while studying for a PhD in chemistry. Her knowledge of designer drugs and business theory has enabled her to start up a shadowclinic that deals in all forms of chemical enhancements.

Erik and Elise were acquainted through social circles in the shadows, and they share a passion for fine wines and spirits. Erik has made use of Elise's shadowclinic several times in order to acquire both mundane boosters and exotic chemicals necessary to combat the infected, but their relationship is so far mostly business.

Gerhard Hann [Connection 3, Loyalty 3, Talismonger (Run Faster p194]
The owner and proprietor of Ragnarok, a talismonger shop in Snohomish, Gerhard is a human male of African-Germanic heritage in his early thirties. He is a fervent believe in Norse mythology, and spends most of his free time in the woods of Snohomish, gathering reagents and communing with the spirits.

Gerhard and Erik have a common belief in the old Norse gods, and the two get along well. Erik shops at Ragnarok several times a month as he rarely has time to gather his own reagents, finding it easier to purchase them wholesale.

Duncan Abbey [Connection 6, Loyalty ?, Fixer]
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-30-16/1647:57>
Wilkommen, Herr Brackhaus.

Erik and Jason will have a nice counter point :)  The TrustFund kid (that got ravaged) vs. the JunkYard boy that can't stand being in nice places :)
Looking forward to playing in a stable game with you!
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-30-16/1651:32>
@Zwei, beautiful view, chummer!  Breaking the IC into parts seems like a good play, as that will help me avoid putting in one long IC that's basically a giant wall of text.  Also, I was assuming that Spitfire would use one of his smaller drones.  A larger one wouldn't fit through the grate, and navigating the air ducts would have been more difficult.  Also, just so that you're aware, these ducts are rather spacious -- being for a warehouse and all -- so sneaking them into commercial or ghost-forbid residential spaces will have different Thresholds.

@Herr, welcome!  Sheet's looking good.  Feel free to add Duncan Abbey whenever.  You two should have a lot in common to talk about. 

I've lost a few employees at the day job.  Bad news is that I'm working like 7 days a week right now.  Good news is that I'm chilling online and smoking a good cigar, so I should be able to get some IC posting in.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <07-30-16/1949:31>
Hehe, thanks Zweiblumen. Just keep in mind that Eriks trust fund wouldn't be public knowledge, though his preference for the finer things in life definitely would.

Also, thank you rednblack for the invite, much appreciated. I'll add in Duncan shortly, though I did have a question about Loyalty; his Connection rating was listed as 6 but I don't see a Loyalty rating. If I have to buy Loyalty can I use my two after character generation points that I have left even though that would put him at 8 total? And it's funny, I didn't look at the contacts until after Erik was done, but Duncan and Erik definitely have a lot in common...

Also 2, does Erik have time to summon and bind a Guardian Spirit before we jump into things? I might need some time to sleep off the drain after all :)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-30-16/2025:02>
What's happening next ICly? Is Zweiblumen posting his flyboy acrobatics first, and then rednblack is posting the results of what the drone finds inside?

Herr, what's the functionality difference between Shattershield and Death Touch? As best I can tell, Shattershield looks like it has more drain and less functionality. (I don't know of anything that says Death Touch can't be used on a mana barrier.)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-30-16/2309:17>
IC up, setting the stage for Jaeger.


I think the first pass at a plan isn't far from what Achak is thinking. Drones take out the outside guards, if Spitfire has eyes inside and can get Mercer some AROs to shoot at, and maybe some Target Device (Rigger 5.0 pg 30) goodness (what? the Infected have trackers implanted in their heads in case they get loose or stolen? What a shame, a convenient, useful shame... BANG!), he can assist Achak in clearing out the inside. Flickr can be useful or not as rnb decides. He could summon a spirit to handle the spirit of air, or just generally cause mayhem and confusion as a distraction. Or both, or something completely else (not looking at his spell/skill selection). Or he could see Kreutz make a break for it and uncontrollably pursue, optionally surviving the episode. Jaeger can even provide some fire support by means of his spirits if we decide to bring him in fully this fight (again, assuming it happens).


We can refine as needed here in OOC.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <07-30-16/2315:20>
Oh, yeah:
@Zwei: Nice view, glad you're liking it.


@Herr: Welcome aboard. Jaeger will bring some interesting versatility to the team.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <07-31-16/0102:25>
rednblack, you don't have to answer, but are you intending to NPC Flickr for a bit? I didn't know if we wanted to discuss his exit or if that would resolve itself ICly.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <07-31-16/0827:34>
Tecumseh
Good question, I just assumed Death Touch wouldn't work on a Mana Barrier given the description of Shattershield, but I don't see anything in the rules that would prevent any other Direct Combat spells from affecting a Mana Barrier.

I've posted this question to the rules forum to maybe get some input: http://forums.shadowruntabletop.com/index.php?topic=24573.0
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <07-31-16/1156:39>
All right, working on IC post and doing some light OOC preparation rolls.

First up, Summoning a Force 6 Guardian Spirit:
Summoning 6 + Magic 6 + Power Focus 2 (http://orokos.com/roll/423387): 14d6t5 4
Force 6 + Spirit Whisperer 1 (http://orokos.com/roll/423388): 7d6t5 2

Resisting 4 Drain:
Willpower 6 + Logic 4 (http://orokos.com/roll/423389): 10d6t5 2

2 unresisted Stun DV, which I'll try to rest off during the car ride to Tacoma:
Willpower 6 + Body 3 (http://orokos.com/roll/423390): 9d6t5 2

Perfect. One Force 7 Guardian Spirit with 2 services; optional powers will be Concealment and Elemental Attack.

Once I arrive I'll most likely cast Detect Life and Spatial Sense spells at Force 3, which gives a range of 3*6*10 = 180 meters. That should allow me to do a slow drive-by of the warehouse in order to gain a sense of what the interior looks like and what kind of life signs are inside.

Casting Detect Life using 1 of 3 Edge to Push The Limit, Drain Value is Force - 1 for a total of 2:
Spellcasting (Detection) 8 + Magic 6 + Power Focus 2 + Edge 3 vs Willpower 6 + Body 3 (http://orokos.com/roll/423393): 19d6h5 8 9d6t5 4

Phew, resisted the drain fully as that would have been Physical damage. Detect Life is an Active spell, which means that opponents get to roll Willpower + Logic (+ Counterspelling, if available) to resist. Reference page 286 for the kind of information provided; 5 net hits or more means detailed information.

Casting Spatial Sense with a -2 for sustaining Detect Life, Drain Value is Force -1 for a total of 2:
Spellcasting (Detection) 8 + Magic 6 + Power Focus 2 - Sustaining 2 vs Willpower 6 + Body 3 (http://orokos.com/roll/423394): 14d6h5 4 9d6t5 5

4 hits should provide "Major and minor details, with some minor details obscured or missing" of the layout of the facility, and drain was fully resisted.

[spoiler=Detect Life]
The subject detects all living beings (but not spirits) within range of the sense and knows their number an relative location. In a crowded area, the spell is virtually useless, picking up a blurred mass of traces of life.
[/spoiler]

[spoiler=Spatial Sense]
Spatial Sense grants the subject an innate awareness and knowledge of his physical surroundings within range of the spell in terms of landscape, geography, and architecture. The layout knowledge lasts as only long as the spell is sustained and is not retained when the spell ends (though the subject can make a map or recite
directions before ending the spell). The net hits scored on the Detection Spell Results table (p. 286, SR5) determine how much detail the spell provides, progressing from a general idea of what’s where, to a rough map of the area, to knowing each exit and how secure they are. The spell works in all directions (three-dimensional) and may uncover hidden layout features such as ventilation shafts, secret rooms, and sewer tunnels. It will not detect security features or living things. Areas that are protected by a mana barrier are experienced as “blank spots.”
[/spoiler]

Using these two spells in concert with each other should allow me to dictate a map to the Agent program, turning what I can sense magically both in terms of the physical layout from Spatial Sense and the results of Detect Life, essentially creating a 3D map of the warehouse with the locations of any life signs I found.


ETA:
rednblack, would you be opposed to me swapping the Watcher ritual for the Astral Doppleganger ritual? Since I can't astrally project I'm limited in the ways I can infiltrate a location, but with the Astral Doppleganger ritual I can alleviate this somewhat. For example, if I was able to Assense someone a watcher spirit would recognize, I could emulate their Aura and just walk right past them. It requires a bit of setup, of course, as it take Force hours to complete.

Watchers just aren't very useful; they have to be summoned in a Lodge, have attributes of Force -2 and Skills of Force / 2, and the ritual rolls Force x 2 dice to resist. Which means you're looking at a lot of drain (because of the Hits x 2 Drain Value) for what amounts to something a micro-camera can perform, but on the astral.

As per the discussion about Shattershield, I may also replace that spell with something else unless you're willing to house rule it to be like sunbeam as per my suggestion in the above thread.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-31-16/1203:54>
I took a couple of liberties with the sensor packages and speed.  I've not taken the time to pick out every sensor for every package on each drone and figured RnB would give me RP leeway.  Also, for the speed I went off of the table on CRB p. 202.  Speed 3 has a run speed of 80m/turn... IIRC that would be 80m/turn = 1600m/min = 96,000m/hr = 96km/hr.  To say I'm confused by SR5 speed calculations would be an understatement, so *please* correct me if I'm wrong here :)  I'll edit the IC post with any corrections.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <07-31-16/1258:20>
Rigger 5 was supposed to have a table of new speed calculations, but it seems it was left out. So you're correct in your calculation, Zweiblumen; just keep in mind that a Control Rig only adds to Speed and Handling for the purposes of limits, and doesn't actually make your vehicle go faster per se.

Oh, and everyone; keep in mind that Jaeger isn't a combat mage in the traditional sense, but he can put some major mojo smackdown on the Infected. Between Sunbeam, which deals Force + Net Hits times two DV that cannot be Regenerated with an AP of -Force against creatures with a sunlight allergy, his other spells and spirits, and his full combat armor and assault rifle, I most certainly built him to tag along for the ride :)


I also stopped my IC post before actually arriving at the scene to allow rednblack to interject anything if necessary.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-31-16/1415:11>
Rigger 5 was supposed to have a table of new speed calculations, but it seems it was left out. So you're correct in your calculation, Zweiblumen; just keep in mind that a Control Rig only adds to Speed and Handling for the purposes of limits, and doesn't actually make your vehicle go faster per se.

Yeah, I dug through R5 looking for it again.  And yeah, CR only adds to the limit not the rating.  Noisquitos have a speed of 3, his CR is a rating 2 so that gives him a limit of 5 for speed based tests (are there any?) and reduces the threshold by 2 (in this case is was 4 and 2, so becomes a 2 and a 1... his limit reduces 6's on both thoroughly surpassed those).  If I want them to go faster, that's an upgrade, though 100kph for a mosquito sized drone is f'in fast.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <07-31-16/1449:22>
If I want them to go faster, that's an upgrade, though 100kph for a mosquito sized drone is f'in fast.
I laughed. :D

But yeah, pretty much all vehicle tests during chase combat are limited either by Handling or Speed depending on the environment. So if you're chasing someone on a bike with your Noisquito, the Speed attribute might actually matter as you could be called on to make a test to catch up or outpace your opponent; as an opposed test, the net hits in this case would be the number of distance categories you could catch up or break away.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-31-16/1525:20>
@Herr, you can get a Spirit bound before we start.

rednblack, you don't have to answer, but are you intending to NPC Flickr for a bit? I didn't know if we wanted to discuss his exit or if that would resolve itself ICly.

I'm fine discussing this.  My short-term plan is to NPC him, and let the dice fall as they may, though I may be more harsh with the effects of the reagents in his brain pan that I would otherwise be. 

@Herr, re: casting.  Using Edge to cast spells changes the Limit which effectively changes the Force.  Reagents are the only way to raise the Limit without increasing Drain.  So, for Detect Life the Drain value is 7P.  I think you're working off of a different interpretation here, so you would have handled that spell differently let me know and we'll work it out.

Also, please list the Force and spell in your Orokos description.

Swapping rituals is fine.  Speaking of which, @All, there were some other char sheet changes being mentioned while we were still in the bar.  If you've made those, please let me know, and if not and you still want to, please make them and let me know.

Let me get back to you on Shattershield.  I'll have to read the thread.

@Zwei, ahh, vehicle speed.  Yes, I had also heard that Rigger 5 was going to have a table, but what they did do was explicitly say that the Speed ratings on vehicles are abstractions and not to be taken as indicative of a vehicle's speed.  Lovely.  Tec's run some of the numbers, and it looks to me like we can approximate just fine for ground vehicles.  60 mph for a small drone seems pretty fast but future and all that.  Sounds fine. 

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <07-31-16/1559:18>
Swapping rituals is fine.  Speaking of which, @All, there were some other char sheet changes being mentioned while we were still in the bar.  If you've made those, please let me know, and if not and you still want to, please make them and let me know.
[...]
@Zwei, ahh, vehicle speed.  Yes, I had also heard that Rigger 5 was going to have a table, but what they did do was explicitly say that the Speed ratings on vehicles are abstractions and not to be taken as indicative of a vehicle's speed.  Lovely.  Tec's run some of the numbers, and it looks to me like we can approximate just fine for ground vehicles.  60 mph for a small drone seems pretty fast but future and all that.  Sounds fine.

I know I had wanted to make a change or two, probably with regards to perception and maybe stealth, but I think I can wait until actual downtime.  We've gone this long with them as is.

and :thumbsup: for the Speed issues.  I'm assuming you are cool with all of the liberties I took in my IC?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <07-31-16/1628:41>
@Herr, you can get a Spirit bound before we start.
Cool. Assuming this all has happened with enough time for me to sleep of the almost certain unconsciousness that's about to happen, I'll summon a Force 6 Spirit, which due to the Spirit Whisperer quality will appear as a Force 7, which will be a bitch to bind :D

Rolls to follow.

@Herr, re: casting.  Using Edge to cast spells changes the Limit which effectively changes the Force.  Reagents are the only way to raise the Limit without increasing Drain.  So, for Detect Life the Drain value is 7P.  I think you're working off of a different interpretation here, so you would have handled that spell differently let me know and we'll work it out.
Huh? Using Edge to Push The Limit simply changes the limit, it does not alter the Force of the Spell in any way, shape, or form. Unless that's a houserule, in which case; how do you determine the Force of the spell when using Edge? This is important for any Spells that rely on Force for other properties, such as most Detection spells or AOE Combat spells where the Area of Effect is either straight up Force meters, or Magic x Force x 10 meters, for example.

Casting a Force 1 Fireball means the area affected is a circle 1 meter in radius (2 meter diameter) and you are limited to one hit, whereas casting a Force 10 Fireball means the area is 10 meters (20 meter diameter) and you're limited to 10 hits. Using Reagents or Edge to "Push The Limit" allows you to ignore the second restriction (i.e. the number of hits), but you're still constrained to the (Force) meter area of effect. At least, that's the RAW, which again, if we're using house rules for this I'd need more information on how you handle it. For example, if I were to cast a Force 6 Lightning Bolt, which as an Indirect Combat spell does Force + Net Hits DV, how would you measure DV and AP if you interpret the rules in such a way that using Edge changes the Force? Does the Force increase or decrease depending on hits, or net hits?

Relevant rules references:
Quote from: Tests and Limits, SR5 page 46
The limit on the test, which tells you the maximum amount of hits you can apply to the test

Quote from: Edge Effects, SR5 page 56
Push the Limit: Add your Edge rating to your test, either before or after the roll. This can allow you to take tests that might otherwise have  a dice pool of zero or less thanks to various modifiers in play. Using Edge in this way makes the Rule of Six come into play: for every 6 you roll, count it as a hit and then re-roll that die, adding any additional hits from the re-roll to your total. If you decide to use this function after your initial roll, only your Edge dice use the Rule of Six. This use of Edge also allows you to ignore any limit on your test.
Note the use of "ignore", not change.

Quote from: STEP 3: Choose Spell Force, SR5 page 281
You must declare the Force at which to cast the spell. The Force acts as a limit on the spell. Higher Force spells are more powerful, but cause more Drain. You can cast a spell at a Force up to twice your Magic rating. If the number of hits (not net hits) you get after applying the limit exceeds your Magic rating, the spell’s Drain is Physical instead of Stun damage.
I can't find anywhere in the spellcasting section that says using Edge alters the Force of the spell, and I've never heard of anyone playing it that way; as per the above, Force is still important for a number of reasons (for example, Drain Value, Damage Value, Armor Penetration, and Area of Effect are among the many factors affected by Force), and you still need to specify a Force to be able to calculate these variables, even if spending Edge lets you ignore the limit on the number of hits you can apply to the test as per page 46.

Also, please list the Force and spell in your Orokos description.
Sure thing, will do.

Swapping rituals is fine.  Speaking of which, @All, there were some other char sheet changes being mentioned while we were still in the bar.  If you've made those, please let me know, and if not and you still want to, please make them and let me know.
Coolio, thanks. Once I realized how hard it was to get even a barely decent use out of a Watcher it just didn't make sense, and Astral Doppleganger seems quite fitting especially when paired with Astral Clairvoyance.

Let me get back to you on Shattershield.  I'll have to read the thread.
I just started it this morning, so I don't think there are any replies yet. It was an observation made by Tecumseh, and I agree with him that it's beyond weird that Shattershield is identical to Death Touch except for description and Drain Value. As mana spells, they should both be able to affect a mana barrier on both the astral and physical planes.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <07-31-16/1648:48>
Summoning Force 6 Guardian Spirit, Spirit Resistance, Drain Resistance (http://orokos.com/roll/423417): 14d6t5 5 7d6t5 2 10d6t5 5

OK, 5-2 = 3 net hits = 3 owed services, 4 drain and 5 hits on drain resist = no drain on the summoning roll; could have been better but could easily have been worse.

Since Binding is expensive requiring Force x 25 reagents, I'd be using Edge to Push the Limit and then rest for a day or two. In this case that should be pretty straight forward as there is no restrictions on Force as per the above discussion. So, 19 dice with exploding sixes vs the Spirits 14. This is gonna hurt...
Binding Force 7 Guardian Spirit, Spirit Resistance, Drain Resistance (http://orokos.com/roll/423418): 19d6h5 8 14d6t5 2 10d6t5 2

LUCKY! 8-2 = 6 net hits on the binding test = 5 owed services (the first is used to succeed at the binding test), and only 4 drain, 2 of which are unresisted Physical damage due to the spirit being Force 7 because of Spirit Whisperer. I have a bound Force 7 Guardian Spirit with 8 owed services. That sucker costs all of my starting reagents, but is freakin' worth it...

ETA:
Bummer, I can't actually bind that spirit because my Lodge isn't a high enough Force. Oops. So, make the summoning roll a Force 5 for a Force 6 spirit (which means losing out on an optional power, but oh well) instead; looking at the dice and taking away the last one and two dice from it's respective rolls leaves the exact same results, but the damage inflicted is Stun instead of Physical, and I have 25 drams of reagents left.

Let me know if you'd rather have me re-roll, but I've always preferred just taking away dice from the end of the roll especially in PbP as it allows the GM to modify the results on the fly without having to wait for a reroll.

So, Force 6 Guardian Spirit with the optional power of Animal Control (who knows, rats and ravens might make good spies :)), with 8 services owed. I'll take it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <07-31-16/2309:56>
@Herr, on spellcasting + Edge you're totally right.  Too much arcology podcast has been getting to me.

Next IC will cover Spitfire's drones, developments at the site, and Jaeger's suite of spells.  That should be up tomorrow.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-01-16/0010:04>
I'm going to be hit-or-miss for the next few days. My wife is out of town until Wednesday afternoon; I will be doing the Single Dad thing with my 11-month old until then. While I have done all the components of the daily routine individually, I've never done them all for a whole day, let alone three days. The biggest concern is the early morning feeding, which happens sometime between 4am and 6am. While my wife can just grab the little munchkin and feed him while she dozes, I have to get up and do a 10-minute ritual to warm the bottle to the preferred temperature.

Meanwhile, I'll also be trying to catch up at work after being out of the office for a week and a half. Should be a wild ride.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-01-16/0607:42>
I will be doing the Single Dad thing with my 11-month old until then.

Nope.  Uh-uh.  No way.  Don't believe you. 

You had your kid, like last week, maybe a month ago tops.  0 chance that was almost a year ago.

/me crawls back into his cave where time doesn't exist.



Ahhhemmmm.

Sorry about that, had a minor time-space issue there.  I should be better now.

Good luck with the kiddo, I'm sure you'll do just fine.  Work will sort itself out (just as the game will).
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-01-16/1352:01>
Any additional information on what the metahumans are in terms of metatype? That's not very detailed information for 8 hits, so either they rolled real well on resistance tests or they've got some pretty punchy Counterspelling going. I'm not sure I agree that 7 metahumans constitutes as "mess" of life, even if they are in somewhat close proximity, because if it does then Detect Life just got a lot less useful. In the core book the sample has the Detect Life score rather significantly detailed information from three metahumans in what I can only think of as quite close proximity (ref page 286).

I should also point out that like with Stealth, the "attacker" only rolls once but each defender rolls separately. For example, the description of the three metahumans outside would put my net hits around 1 (i.e. a group of metahumans) or 2 (a dwarf, a troll, and an ork). I would be very surprised if all three outside rolled 6 or 7 hits on their opposed test.

For now, though, I'll keep sustaining the spells and post IC reporting back what I got on the first pass. I'll likely make a second pass on the other side of the building as it looks like roads are on both sides, to get a better idea of where that tunnel goes. I'm considering casting Astral Clairvoyance to try to Assense the three outside, but it doesn't sound like there's a way to do that without being spotted right back.

Speaking of; how do you handle sneaking on the Astral? Because I might just send the Force 7 Guardian Spirit to do that for me; it has a total dice pool of Assensing 7 + Intuition 7 = 14, which is more than I do what with sustaining penalties currently, but I also don't want to risk it needlessly. So, how would I go about trying to get the spirit to get a glance at the opposition without totally exposing itself?

Spatial Sense definitely just paid off, though :)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-01-16/1425:00>
OR it's a lot of detail for a GM to include in a post that's already long. It's difficult to write 5+ hits' worth of information for a dozen different people.

Minor points: I think there's some naming confusion in the IC post. There's one reference to Mercer that should be Achak (being called Nighthawker inside Sunrise) and another reference to Spitfire (instead of Flickr) talking about Kreutz in Ireland.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-01-16/1600:00>
Oh, absolutely. Not complaining, just asking for clarification. I'm finding it hard to relate to these people just like my character would, as I'm new to the game :)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-01-16/1733:28>
With 22 months on the forums and 2,900 posts, I'm not sure you can claim that you're new to the game anymore.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-01-16/1840:43>
Hehe, I've been around for a lot longer than that. But every game of Shadowrun I've run or been a runner at has had its own quirks. My own house rules for SR5 alone are at least 20 pages, to put it that way.

So when I say I'm new to the game, I mean this game in particular. I'm not sure if the others know how Kreutz and the two others are, or even what they are, but neither I nor Jaeger know much at all at this point.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-01-16/1852:11>
Ah, this game.

Spatial Sense is an interesting spell and you got a cool result. I will be eager to watch the interplay between Achak and Jaeger, as I originally built Achak as a semi-experiment with a Detection Adept. Thus Motion Sense, Magic Sense, Combat Sense, Danger Sense, Improved Senses, etc... the idea being to have a good spotter that couldn't be easily surprised. I didn't spring for Astral Perception, mostly because I couldn't afford Assensing. But now, in addition to Assensing, Jaeger brings other fun tricks to the table. Let's see where it goes.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-02-16/0746:01>
Working on IC post now; I've created the following image to indicate the range of my spell, which is 180 meters or roughly 600 feet. As per the IC post I'll have the autopilot try to get within 600 feet using only public roads, which means driving north-west on Alexander Ave, north-east on Lincoln Ave, south-east on Taylor Way and taking 49th Ave NE to the end before u-turning back to Taylor. That'll give me almost all of the target building, and hopefully some more information about where the tunnel goes unless I've missed my mark on where it actually goes. If I have, Erik's curiosity will definitely prompt him to follow it.

As per the attachment, areas in red are covered by the spell from the road (circle of 180 meter radius, represented by a square in this case because of movement). The four bars indicate distance from center of Alexander and Lincoln Ave, as well as the u-turn location on 49th Ave NE, to give an indication of coverage.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-02-16/1039:57>
OR it's a lot of detail for a GM to include in a post that's already long. It's difficult to write 5+ hits' worth of information for a dozen different people.

That's about the size of it.  OOCly, Jaeger's spells will confirm what was already listed in the IC.  ICly, Jaeger's spell will give him firsthand knowledge of what was put in my last IC post.  8 orks total inside, 7 of which have something funky going on with them.  Two humans, also with something funky going on with them.  Outside, you have 1 human, 1 dwarf, 1 troll.  One of them walks like a white man, about 95.25 kg with 63 cents old US money in his pocket.  Anybody who can tell me where that last bit came from can take an Edge back.  As for the "mess" of humanity, a group of wendigo grappling might be hard to pick apart.  Multiple passes will take care of that.

As for the tunnel, Jaeger is able to track it back east/southeast, about 70 meters, where it hooks up with the sewer system.  He's able to get a bead on a pretty hefty barrier between the two, and a pretty hefty door about 5 meters before the barrier -- on the warehouse side. 

Sneaking on the astral, Jaeger should be able to Assense, or have his spirit do it for him -- any of the metas outside the warehouse without fear of being spotted by the spirit, or any dual-natured critters.  Getting inside the warehouse will complicate things.  He'll need astral LoS, which means the Assensing body -- astral or otherwise -- will need to be inside the warehouse proper.  I've never been totally satisfied with he way sneaking v. Astral Perception works, but my understanding is that you can make a Sneaking test and it will be defended against as normal.  No benefit for Invisibility, Chameleon suits, Spirit's Concealment power, etc. of course.  I'm open to suggestions here.  Manascape may be a good play as well and just make your Force 7 Guardian Spirit look like a dust mite.

Also, nice work on the map, Herr.  Very cool.

@Tec, fixed Flickr's name.  As for "nighthawker," it seems that's more of a term than a reference to Achak specifically.  Have fun with Tec Jr.  I don't think I ever did dad duty solo for so long when mine were that age, so Ghost's speed to you, sir.

Have I missed anything?


Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-02-16/1355:35>
Awesome, that's perfect rednblack, thanks for the additional detail. Precisely what I was looking for, though I've no idea what the 95.25kg with 63 cents in his pockets refers to unless it's the song.

My only outstanding question is Shattershield. I've house ruled the spell variants that are limited to [object] or [type] to function exactly like the original spell but have a DV of Net Hits x 2, just like Sunbeam. Unlike Sunbeam, however, they obviously do not do any damage to targets that do not match their limitation. So, Slay Ork would do net hits x 2 DV and otherwise function exactly like Mana Bolt in terms of targeting, drain, and duration, etc, but be completely ineffective against all other metatypes.

In this case, Shattershield would be exactly like Death Touch, but do Net Hits x 2 DV resisted only by Force, and it would be completely useless against everything else. Just my interpretation; Timberbeast suggested making it the same as the original spell but with another -1 to Drain, but I find that to be a less-than-desireable solution as there are better ways to reduce drain that doesn't make the specific spells rather lackluster as options.

Let me know what you think; if you'd rather not deal with it I can just pick up Death Touch instead.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-03-16/0150:27>
Mercer'd be keen with waiting until practice is over and they remove their armor before beginning the assault. Not only would they be unarmed (relatively) and unarmored (again, relatively), but also a little worse for wear.


With the knowledge of the sewer exit, it might make a great entrance for the sneaky folk - both to block the enemy's egress and to get in undetected. Achak can enter through that route with maybe a drone (Punch, if there aren't any stairs/ladders) in tow, Patsy and maybe Flickr handle the trio outside, Jaeger or Flickr handles the spirit, and Mercer provides overwatch, shooting any target that presents itself, inside or out. Jaeger's spirits can also go hot in or out of the building as needed once the festivities start. We can maybe send Punch or Patsy inside via an above ground route if the sewers/passage are too awkward for them to navigate. Of course, if Achak declares the "hefty barrier" in the sewer insurmountable, we can maybe just post a drone there to cover the escape route while he finds an alternate entrance. Hopefully between his lockpicking and Spitfire's hacking, the door can be opened quietly.


Might be a good time to get a matrix eye view of the place - look for sensors, commlinks I can target, possible booby traps, and so on. We've got an hour or so to kill waiting on Jaeger, so as long as Spitfire doesn't get spotted, we should have plenty of time to spot all the things.


I should probably get Mercer's load out set up as well before things start happening. He's brought most everything with him in the van, but I'll list it out for reference:
Carried/worn
Argentum coat worn over Armor clothing (non-stacking, providing an armor of 12)
Ballistic mask (worn, +2 armor)
Fairlight Caliban
Biomonitor
Sensor tags
Stealth Tags
Joey and Sean (Tracker and Stick-n-Shock)
Shock gloves
Survival knife


Not carried/worn
Trauma patch
R6 Stim patch (note that his auto-injector has a second R6 stim patch and trauma patch)
2 doses longhaul (just in case this takes longer than expected)
1 dose Cram
Area Jammer R5
Bug Scanner R6
Tag Eraser
Vera (APDS) spare clips - 1xtracker, 1xAPDS, 1xsilver APDS
Stake (APDS, sawdust mini-grenades) spare clips - 1xAPDS, 1xGel, 1xstick-n-shock, 1xgas mini grenades (pepper punch)
Yoki (drum loaded with 5x Flechette, 9x APDS, 3x Sawdust, 5x Gel (bean bag), 2x Capsule) spare drum with same loadout
spare clips for machine pistols - 1xAPDS, 1xCapsule, 1xsilver APDS, 1xGel
2 each of gas grenade (pepper punch), sawdust grenade, paint grenade (wolfsbane), smoke grenade, thermal smoke grenade, frag grenade


Everything he's not carrying is wireless off. Weapons and tags are wireless off, armor, commlink, and biomonitor is wireless on for the bulk of the trip, but running silent as we approach our destination. I'll probably slave things to Spitfire for the Target Device benefit, otherwise he's got a stealth dongle and smoke and mirrors on his commlink, giving him a Sleaze of 6.


I can't help but think I'm forgetting something...
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-03-16/0241:34>
Per rednblack's IC post, the current time is 01:37. That means that Achak is crashing off his novacoke high, which lasted from roughly 18:00 to 01:00. His Willpower and Charisma will both be 1 until about 08:00, which means that his Composure rolls are a fright. Not a winning strategy, especially given the magical abilities of wendigos (and their Influence power).

Achak will save face by pointing out the Flickr is an even bigger mess than he is, and that the elf needs time to recover before an effective intrusion can be staged. This will also provide more opportunities to study schedules and ensure a strike time that doesn't involve wendigos in heavy armor. Per the IC, it sounds like we have a couple days to work with. Doesn't look like anyone took Demolitions. Pity.

It seems that Jaeger has arrived on the scene. We should establish ICly that Jaeger links up with the others. Mal, can you do an IC post with the introductions? Then Jaeger can fill us in on his recon.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-03-16/0642:37>
I'm working on the IC intro now, incorporating the additional information from rednblack.

I can provide Concealment with a spirit; while it won't help against anything dual-natured, it will help against any cameras they might have. OOC, I'd also be interested in finding out if the containers where the wendigos stay can be locked. Why fight several seriously scary creatures if we can just lock them in a container, drill a hole in the top and drop a few grenades into it :)

Also keep in mind that the tunnel is protected by a mana barrier and a door; I can deal with the barrier but the moment I do whoever created it will know, and I'm no good against the door. Worth posting a guard or observer there just in case someone tries to escape, however.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-03-16/0817:53>
So, none of us are particularly skilled at finding things in the matrix :P  Though with enough time, we'll eventually notice everything.  RnB do you want a bunch of Matrix Perception checks?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-03-16/0842:35>
Speaking of equipment, Erik doesn't have a lot of gear, but what he does have is essentially either on him or in the duffel bag in the smuggling compartment of his vehicle:
Carried/Worn:
Nixdorf Sekretar [A0, S0, DP6, FW2, w/Receiver, Fake SIN (Rating 4, Thomas Ashford, UCAS), 3 Fake Licenses (Rating 4, Registered Mystic Adept, Combat Magic, Foci Permit], Power Focus (Rating 2, metal torque), 2 Sustaining Foci (Detection, Rating 1, silver rings, one on each hand), Fetish (metal bracelet), 175 drams of Reagents, Vashon Island Synergist Business Line

Vehicle (Smuggling Compartment):
Duffel Bag [w/Full Body Armor, Yamaha Raiden, 3 Spare Clips (AR), 300 regular rounds (AR, Hand Loaded +1 DV), 2 doses each of Guts, NoPaint, and Psyche]

Also, on the way back past the warehouse from checking out the tunnel Jaeger will cast Astral Clairvoyance at Force 5 for a total range of 30m; hopefully that's far enough to be able to project outside of the car to get a quick Assensing off on the three people outside the warehouse.

Spellcasting (Detection) 6 (+2) + Magic 6 + Power Focus 2 - Sustaining 4 = 12 dice. I'm choosing to keep both the Detect Life and Spatial Sense spells active because of the brilliant net hits, and because it looks like you only need 1 hit on Astral Clairvoyance; there doesn't seem to be any use for net hits on this spell, with the possible exception of dispelling purposes, but range still matters so Force 5 it is.
Spellcasting (Force 5 Astral Clairvoyance); Resist 2S Drain (http://orokos.com/roll/423930): 12d6t5 3 9d6t5 4

And Assensing the three subjects; I'm assuming I roll once for all three, but let me know if you'd prefer one roll for each opponent instead.

Assensing (Aura Reading) 6 (+2) + Intuition 4...
Aaaaaand I just realized I'd have a -6 dice pool modifier because of the sustaining penalties. Bugger, didn't think of that. All right, discard that last spellcasting test; I'll cast Manascape on the spirit instead to make the spirits aura look like a small swarm of gnats or other airborne insects. If I need to maintain LOS to keep Manascape centered on the spirit I'll roll down the window of the car (which are tinted by default, of course). I'll then ask it to assense the creatures I've detected through magical means.

Spellcasting 6 + Magic 6 + Power Focus 2 - Sustaining 4 = 10 dice. Drain is Force - 2, so I'll cast at Force 4; if the opponents spot the aura and try to resist the illusion, they'll roll Logic + Willpower:
Spellcasting (Force 4 Manascape); Resist 2S Drain (http://orokos.com/roll/423932): 10d6t5 3

Spirit uses Force for all skills, and Assensing is tied to Intuition which is also Force for Guardian Spirits, for a total of Assensing 7 + Intuition 7 = 14 dice:
Assensing (Force 7 Guardian Spirit) (http://orokos.com/roll/423933): 14d6t5 6

Astral Limit is equal to Mental or Social limit, whichever is greater, so the spirits Limit in this case is ((LOG7*2)+INT7+WIL7)/3=10 (holy moly! :)). It's task will be to use it's Assensing power on the three metahumans outside the warehouse, and if not detected when done then do the same for the others inside. I would tell it to approach from the east using the containers as Astral cover since they would be opaque, but the fraggin' thing has higher mental stats than I do so I'll just tell it that stealth is of primary concern, so if it thinks there's a choice between being avoiding detection and completing the task it should choose avoid detection.

As far as Matrix Perception goes, Jaeger's Agent can roll 6 dice on it but Jaeger wouldn't think to ask it unless told, seeing as he was brought in as magical support :)

EDIT:
Forgot to include drain resist for Manascape:
Resist 2S Drain (http://orokos.com/roll/423934): 9d6t5 4
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-03-16/1436:51>
@Herr, on Shattershield I'm a little torn.  On the one hand, Mana Barriers are pretty flimsy in on the Physical plane, and really only offer any kind of resistance in the astral.  Assuming the ubiquitous Force 6 Mana Barrier, you could be fairly certain of bringing it down while only suffering the minimum 2 Drain in almost any circumstance.  On the other hand, it is incredibly limited in its usefulness so shouldn't it be strong against that one target?  Anybody else want to chime in here? 

As for having your Spirit Assense the folks outside, I'm under the impression that each use of its Assensing Power would cost 1 Service, but that gets pretty swimmy.  Assensing isn't a Spirit "Power" only a skill, and since Astral Perception is the way that spirits "see" the world, I certainly wouldn't tack a service on for each chummer the spirit sees/senses/whatever on your six if you were giving it the order to watch your back.  But Assensing has the potential to provide a lot of very in depth information that simply keeping an eye out and reporting back to you on wouldn't, and I think it would be abusive to use 1 service to Assense and report back on every HMHVV infected human in the city.  So, uh, where's the balance point there?  Then things get even more complicated because a spirit will be using Assensing in order to carry out a lot of its other services, so I'm just not sure.  I'm mulling over the idea of having a full-on "Assense this guy." order cost 1 service per target, while more general "Look for X characteristics over this small group" would also cost 1 service but wouldn't provide a full Astral readout on each target.  Again, I'd like to get some feedback here.  I've checked online and it hasn't been much help, but my google fu seems pretty weak today in general. 

Also, the tunnel is protected by a mundane physical barrier of some sort, not a magical one, or at least not that Jaeger can tell.  I don't think Spatial Sense would transmit a mana barrier, though it might leave "blank" spaces in the magician's sight. 

@All, please post your load out as well when you get the chance.

@Zwei, I'll take a suite of Matrix Perception tests.  Let's call it 3.  I'll also take a Perception test for the Noizquito inside the warehouse if you want to try spotting cameras in there.  Ditto if you want to do the outside with your swarm.     
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-03-16/1526:03>
What would your alternate ruling on Shattershield be? Because raising the limit accomplishes somewhat the same thing, but the whole point of Shattershield is to destroy mana barriers in a "spectacular" fashion; to my mind at least this implies a particularly powerful spell with a singular use, i.e. hyperspecialized. Also keep in mind that the moment a barrier is attacked the creator is aware of the event, so there's a degree of risk to destroying a barrier in the first place.


As for the "balance point" for service use, I'd say this is two-fold. The Remote Service" aspect, and the Spirit Index aspect.

For the first, any service counts as a remote service if the spirit has to move more than Magic x 100 meters from it's summoner, and a single Remote Service always uses all services of an unbound spirit. A good example of a commonly used remote service is the Search power; in order to use this power, it's highly likely that the spirit will have to leave your range as well as spend minutes, if not hours in the Astral ceaselessly looking for something. A bound spirit would only count this as a single task, however, which is reasonable given the cost to bind spirits.

Counting "Assense target X" as a service would be utterly crippling in my opinion; that would be similar to counting every use of a power during combat as a single service, which the book specifically calls out as not applicable unless you specifically tell the spirit which power it should use instead of telling it to "assist me with this combat". In the latter case it can freely use it's powers as it sees fit (and most likely would to increase it's own chances of not being disrupted and to finish it's services more quickly), which could theoretically last for hours if you get into a run-and-gun battle.

Then there's Spirit Index; if you feel like a task is particularly onerous for any given spirit the character could be considered as starting to gain a bad reputation with spirits, assuming such an action was being abused. I personally don't think Assensing a single target is all that powerful, as it is information a projecting mage would gain in the same way. In my case a Spirit is doing it for me, though, and if I hadn't bought the Assensing skill at all and planned to just summon spirits to do it for me all the time, then I could see your point. As you say, however, it's a skill, not a power; to my mind, this is similar to asking the spirit to watch something for an extended period of time using the Perception skill instead of Assensing, something the Guardian Spirit is capable of as it also has the Perception skill. For example, I ask a spirit to stand outside the door of a busy night-club entrance and use it's Perception skill to "look for hidden weapons" all night long, and it would be doing exactly the same as using it's Assensing skill.

In this case I've specifically asked the spirit to look out for itself by not getting spotted as opposed to just having it charge in and do it's thing, putting its wellbeing ahead of the mission. It's also a short term service that doesn't abuse the spirit in any way, as it is in it's nature to perceive the astral anyway. Spirits are mentioned as being inherently curious about the Physical realm, after all, and in Jaeger's case he's got the Spirit Whisperer quality which means he attracts powerful spirits for some reason. I'm sure there's a story hook in there somewhere.


And finally; ok, so the barrier is physical, not magical. Got'cha, I'll edit my post. As the player I'm not sure what that means, though; does the player character have any idea of what it might be? Is it a wall, or some form of barricade, or something else entirely? You're spot on about mana barriers, though these would only leave blank spaces if they completely enclosed an area similar to those created by a lodge, which fills an area instead of a wall like object like that generated by a Ward or Mana Barrier spell.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-03-16/1723:48>
What would your alternate ruling on Shattershield be?

I don't have one.  Like you, I think just making the spell cost 1 less drain is pretty weak.  So, either I will house rule the spell as you suggest, or it will just be a poor choice of a spell, in which case you'll be free to select another option.  I'm pretty much leaning towad your house rule at this point.  I'll let anybody else chime in who wants to, and make a call by the end of the day.

Counting "Assense target X" as a service would be utterly crippling in my opinion; that would be similar to counting every use of a power during combat as a single service, which the book specifically calls out as not applicable unless you specifically tell the spirit which power it should use instead of telling it to "assist me with this combat". In the latter case it can freely use it's powers as it sees fit (and most likely would to increase it's own chances of not being disrupted and to finish it's services more quickly), which could theoretically last for hours if you get into a run-and-gun battle.

I disagree.  First, combats in SR typically last 3-6 seconds.  Even though I tend to run pretty long combat encounters, they almost invariably end before the half minute mark.  That aside, though, this is legwork, not combat, and utility Spirits tax a Service per use of their utility.  Wanna have the Spirit use Confusion to make it easier to talk past the guard?  1 Service.  Ditto on the guard down the hall at the second kiosk?  That's another Service.  Now, as I've said, I sympathize that Assence dude X, boom that's a Service seems extreme, but more on that in a second.

Then there's Spirit Index; if you feel like a task is particularly onerous for any given spirit the character could be considered as starting to gain a bad reputation with spirits, assuming such an action was being abused.

I'm worried that spamming Spirits for Assencing will be abusive in game terms, but I have a hard time thinking Spirits would find it as such.  No Spirit Index for Assensing.  As you mention later, it could even be "fun," in a way, for the Spirits to do so.

I personally don't think Assensing a single target is all that powerful, as it is information a projecting mage would gain in the same way. In my case a Spirit is doing it for me, though, and if I hadn't bought the Assensing skill at all and planned to just summon spirits to do it for me all the time, then I could see your point.

This is very valid.  It may not be worth the exercise in figuring this stuff out precisely because you've made the necessary sacrifices balance-wise.


As you say, however, it's a skill, not a power; to my mind, this is similar to asking the spirit to watch something for an extended period of time using the Perception skill instead of Assensing, something the Guardian Spirit is capable of as it also has the Perception skill. For example, I ask a spirit to stand outside the door of a busy night-club entrance and use it's Perception skill to "look for hidden weapons" all night long, and it would be doing exactly the same as using it's Assensing skill.

I don't see the correlation here.  Assensing offers a whole host of info that just looking for concealed weapons does not.  Maybe if you were asking specific questions which Assensing could answer I would see this point as being spot on.  As is, I don't know that I'm willing to part with such an extreme amount of knowledge for such a limited cost.

In this case I've specifically asked the spirit to look out for itself by not getting spotted as opposed to just having it charge in and do it's thing, putting its wellbeing ahead of the mission.

Well, it's also putting your well-being ahead of the "mission" but point taken.

All this said, do you have any ideas for a compromise?  I'm really not going to let Assense X (where X represents near infinite auras within 100 meters) be a single service.  I'm more than willing to let "is there anything unusual about the auras of X" or "do any auras specified have Y characteristic" etc. be counted as a service, but I just can't see where an average of 4 hits for the ubiquitous Force 6 Spirit -- detailing Betaware, exact Force, whether the subject is HMHVV positive, etc. -- and for near-unlimited subjects is non-abusive. 

And finally; ok, so the barrier is physical, not magical. Got'cha, I'll edit my post. As the player I'm not sure what that means, though; does the player character have any idea of what it might be? Is it a wall, or some form of barricade, or something else entirely? You're spot on about mana barriers, though these would only leave blank spaces if they completely enclosed an area similar to those created by a lodge, which fills an area instead of a wall like object like that generated by a Ward or Mana Barrier spell.

It looks like a wall.  Had you not gotten so many hits, you may have just seen an "end" to the tunnel, but given the hits, it looks like they built a wall into the "end" of their tunnel, and so Jaeger, or the team, may surmise that said wall was intended to come down at some point if the vamps want it to.  Or, maybe it's just a wall to set their tunnel apart from the sewer system proper..

Also, thanks for differentiating between Mana Barriers and Wards, etc.  What I was referring to would have more applicability on Wards than Barriers.  It's likely that Barriers wouldn't show up at all, while Wards might look like blank spaces, etc.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-03-16/1735:23>
I think a fair option for Assensing is for you to give the information you feel like the spirit thought was interesting. After all, it's not Jaeger the player characters that's observing these characters, but Frida the spirit. Thus, Jaegers knowledge of vampires and magical creatures does not correlate directly to what the spirit would know.

You could also apply astral visibility penalties to the spirits dice pool, reducing the potential hits. Or both.

Ultimately, you control the flow of the game so you control what information is available, because GM fiat.

I think it's perfectly valid for you to say that the spirit might have scored 5 hits and see all the aura details, but it's having difficulties explaining what it saw. This would be similar to how you'd get to interpret how a spirit used it's powers in combat, unless I explicitly told it to do something specific.

You're also more than welcome to tell me to stop metagaming :)

I'm a very rules bound character but have no issue when a GM makes a call for story purposes. If finding out thecGuffin shouldn't be possible at stage X in an adventure, then no (or at least few) methods should override this. I'd liken this to a Decker looking for a particular piece of information in a host; he can spend all year looking, but if the Intel isn't there it isn't there to find...
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-03-16/1746:40>
Shattershield
Shattershield, as written, is demonstrably inferior to other available spells. Thus the options are to
1) house-rule Shattershield, or
2) select another available spell.

#1 is tricky because it puts the responsibility of balance on the GM who may not feel that he is in a good position to adjudicate such matters on the fly. In that case, #2 is the better approach.

Let's do some math to see if we can explore #1.

Mana barriers have Armor and Structure equal to Force. An F6 mana barrier rolls 12 dice to soak damage. The attacker has one combat turn to do 6 boxes of damage (Structure=Force) before the barrier regains its full Structure at the end of a combat turn. This is an uncertain proposition against a spell such as Death Touch, as a magician rolling 14 dice might only get 1 net hit per initiative pass, and thus make 6 net hits in one combat turn a tall order. Net hits x2 is only marginally better in this example because it depends on three initiative passes.

Herr's suggestion of Net Hits * 2 DV resisted only by Force would make the spell highly effective against mana barriers. 14 dice would average 5 hits versus 6 dice that would average 2 hits. 3 net hits multiplied by 2 DV equals 6 which means that the mana barrier goes down in one initiative pass. That would match the spell's name, for sure. Higher Force mana barriers might require a second casting but that is not unreasonable.

Personally, given the highly-specialized nature of the spell, I would be comfortable with Herr's proposed house rule. If someone spends a spell slot on it then it should be an effective spell.

Spirit services
Ultimately what constitutes a spirit's service is entirely at the GM's discretion.

Personally, I rule that Jaeger's request costs at least one service. He's asking the spirit to go somewhere and do something that he cannot, and Jaeger even uses the language of "task". That the requests involves a skill instead of a power is immaterial. Spirits can fight using unarmed combat instead of a power and the fight will still cost a service.

Jaeger is not just telling the spirit to be alert (which it would do via assensing). In my mind, that would be the equivalent of saying "keep your eyes open as you are walking around," i.e. it's obviously understood and secondary to whatever else the spirit is doing. Instead, he's requested a scouting report, which is something that the spirit wouldn't do on its own unless it was told to and principally involves the spirit's skill.

Qualities like Spirit Affinity and Spirit Whisperer already have crunch benefits. Whether the GM wants to extend some leeway to the fluff benefits is the GM's discretion. I'm probably a pretty prime example of MagicRun as a player but even I don't think spirits need any additional help.

From a broader perspective, Assensing and Perception tests are tricky because they have no defined interval. If I get a bad roll, can I just roll again three seconds later? Does that mean that all secrets are eventually revealed because mathematically I'm going to get 5 hits on 12 Assensing dice within 3 rolls? With 14 dice it's only 2 rolls.

Possible approach #1
Make the spirit buy its hits while Assensing the groups. 3 hits provides a good report that reflects the competency of the spirit while simultaneously representing the imperative of not getting caught. However, we also have to be respectful of rednblack's bandwidth as a GM. He's not a computer that can spit out a 3-hit report on 13 people on short notice. That takes serious time and effort.

Possible approach #2
Go outside the printed rules. For each service, give the spirit a number of Assensing hits equal to its Assensing dice pool. In this case, 14 hits. The spirit can spend those hits per the summoner's direction. You can get a highly-detailed report on 3 people or you can get a high-level report on 14 people. If you want a 2-hit report on everyone (13 targets), that's two services. If you don't want to spend any services, then play a full magician or cough up some nuyen for Shade so that the mystic adept can astrally project himself.

Possible approach #3
Use Herr's suggestion of having the spirit - with its imperfect understanding of the physical world - report on what it thinks is interesting.

Herr, by your own admission you have a 20-page document of house rules. You might be a rules-bound player but you obviously see the value in looking beyond what's printed.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-03-16/1758:04>
To the other team members; any of you have engineering or security related skills that might help with figuring out the wall? Jaeger isn't too familiar with those kinds of things, so a wall in the tunnel is about the extent he'll be able to contribute.

I'll wait for an IC post before dealing with Flickr; if it does come to needing a Heal spell I'd drop all sustained spells after the Spirit returned and cast Heal at Force 6 (Drain Value of F-4) with 14 dice total.

Oh, and rednblack, Jaeger definitely thinks of spirits, Guardians in particular, as revered ancestors. So when he said to remain stealthy it wasn't for his own benefit, but for the spirit. Being discovered by potentially powerful dual natured vampires could be a death sentence, and he wouldn't needlessly risk a spirits existence for something so mundane as a scouting mission. Just some additional POV into his psyche for you :)


Tecumseh
Great comments all around. And I must have missed Shade; looking that up now :)

As for being rules bound; that is still 100% true, but I never said RAW :)

By rules I once again mean this particular game. My game has a lot of established house rules, this game is still working some out, which is great! Sometimes RAW is just inadequate, and I very Mich appreciate GMs and players who can roll with it when necessary and come up with a better rule.

Perhaps I should have said mechanics based player instead; I enjoy roleplaying quite a lot, but there has to be a framework for me to base some of my decisions on. And I certainly don't expect a full 5-hit report on 13 people; I'd almost expect the GM to fudge some dice or just tell me that something isn't important. If a player in my game asks to get all the details about a corporation whose host foundation they've just hacked, I'm not going to sit down and write a full charter, business strategy, org charts, and business records. If they get that in-game info they can refer to it if it becomes necessary, at which point I'll make up the required information if not already present, and leave it at that ;)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-03-16/2056:19>
Concerning Flickr's health - I'm not sure what his condition monitors are at, but I believe he has the Heal spell, and he should have made use of Mercer's medkit back at the bar. This only heals physical damage though, and I think he incurred a significant amount of stun. The few hours since the bar have been pretty low activity, so he probably gets a few rolls to heal off some of that stun as well, so he might not be in very bad shape at this point at all.


Concerning spirit services - I think that asking for a report on the people within a smallish area is perfectly fine as a single service. But he asked for two separate reports - one for those outside the warehouse, and one for those within. I think that two services is a reasonable fee for what has been asked. Since it is fairly low population, I could see a request to report on what the spirit finds in the whole area (warehouse and immediate surroundings) as a reasonable single service request, whereas asking the same of a large office building in the middle of the day when there might be hundreds of people present would be asking too much.


Where to draw the line? Tough call. Tec's suggestion to split up the total dice pool as successes makes sense, though it is open to abuse - a guaranteed 14 hit Assense against a single target can be wild (well limited to the spirit's Astral Limit of 10, which doesn't really help), so I propose further limiting the results of any individual to what the spirit could purchase (in this case 3 hits). So, he can get 3 hits on 4 targets and 2 hits on a 5th, or 1 hit on 14 targets, or any combination in between.


Alternatively, you can break it down to say each "use" of the Assense skill is one service, but the spirit can Assense multiple people in a single attempt. While Astral "vision" is effectively 360º, you could limit it to a cone shape similar to human perception. In this case, the group outside, if they cluster, would be one service, and the group inside, again if they cluster, could be a second. This is still open to the "giant crowd of people in an open space" abuse, but since auras would block the view of other auras, you could reasonably limit the number of people that could be assensed in one "snapshot". With this interpretation, the task would likely require 4 services - two for outside where presumably the two patrollers are on the same side of the building at some point in the patrol and the guy in the van, then two for inside where Kreutz and the Wendigos are in the large open area and the other two are off in the smaller room.


Concerning Shattershield - No opinion. I like both options presented by Tec.


Concerning the barrier - Mercer has 10 dice for Engineering. It might also be worthwhile to send one of the gnats down there to get Mercer eyes on. It isn't the barrier we're talking about, but it would be useful to see what the sewer side of this thing looks like.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-03-16/2143:09>
@Mal, come on, Mercer doesn't want to go in guns blazing against 7 genetically modified -- and arguably "perfected" -- HMHVV infected ork shamans in combat armor, plus their handlers?!  That's ¥105,000 just in bounties alone ripe for the taking, ¥120,000 if the ponytail lady from Sunrise and Kreutz are both zekes.  That's a lot of jing.

@Herr, let's go with your house rule on Shattershield.  DV = Net Hits X2.  Drain, etc. will remain unchanged. 

You're also more than welcome to tell me to stop metagaming :)

Metagaming on rules points is exactly what you should be doing.  1. it helps me learn the rules better, and I can't express how helpful it has been for me to play with more experienced folk on the PbP boards since I joined.  2. I remain open to suggestions precisely because I think that finding rulings that make sense and make the game flow more smoothly are more fun for everyone involved.  Don't think that because I disagree with a point or shoot something down that I don't want your input.  I definitely do.  3. your order to your spirit is exactly what Erik the char would do, even if it also makes sense from a utility standpoint.  Erik knows that he can't Astrally Project, and likewise knows that his revered spirit ancestor can.  No askance glances from me on that, chummer.

I really appreciate everyone's responses on this.  What seems to make the most sense to me is to not give a flat ruling on Spirits using Assensing but use a "what makes sense" given the circumstances result.  I'm going to tax 2 services: 1 for the group outside and 1 for the group inside.  I think this should work quite well, but I'm reserving the right to revisit this later.  The three metas outside are healthy, mundane, and moderately cybered -- however the Spirit would put that last one is up to you, Herr.  The troll is especially augmented.  I've still got to figure out what to do about the wendigo and potential vampires inside.  At the very least they'll all be Distracted at best, but as has been explicitly stated ICly Kreutz at least is a little weary of his present surroundings.  Let's see how he does:

V. Manascape - Distracted (http://orokos.com/roll/424027): 8d6t5 2
Nope, looks like you're in the clear.

The auras on 7 of the 8 orks are eerily similar, not as though they are clones of one another but as if something has over-written their DNA at a very fundamental level.  All 8 orks are Awakened, 7 are augmented, and diseased.  The Spirit has a hard time getting a read on the 2 humans.  Maybe they're just regular chummers?

As for making GM calls for story purposes, I try to resist that whenever possible.  If you guys figure out how to best the BBEG in the next 2 pages of IC, cool on you.  I'm already worried that I'm spamming too much plot in too little space to worry about pacing this thing out.  More than anything I worry about dead-ends, but luckily that hasn't been an issue so far.  That all said, I will be making an arbitrary GM call and say that no one can help Flickr.  He'll rest off his Stun no problem, but what happens with the reagents in him is completely in the (dice) god's hands.

@Tec, so can I be an absolute asshat of a GM and ask for a Con test for Achak to save face and blame not wanting to attack now on Flickr?

@All, what're the next steps?  If you're not laying siege now, are you heading back to the safehouse and making plans for when that assault will take place?  How far forward do you want to move ICly and what other steps will you be taking in the meantime?  Mal mentioned sending a drone down in the sewers to put eyes on what Jaeger found.  I think Zwei's availability is still limited, so we can make a call that that happens, assuming you find a way to get a drone in the sewer. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-04-16/0118:02>
Oh, yeah, the plan. I think that since Achak is incapacitated until 8am and we don't want to do this during business hours, we'll have to delay the assault until sometime after 8pm the following day, though we can stay a bit longer to finish up surveillance, and can certainly leave some assets here throughout the following day to see what else we can glean. Leaving that noisesquito in the warehouse, wireless off and recording could be useful. It can be programmed to go wireless on (running silent) every half hour (or even every five minutes) to upload its footage, then move to a new location (to foil a Trace Icon action if they get lucky). That should reduce its chances of being detected with Matrix perception while still giving us near real-time data. If Spitfire doesn't have a stealth soft for them, he could purchase one and upload it during one of the check-ins just to increase its odds of survival.


As for the sewers, yes, I fully support finding a way for a drone to get in there for a visual inspection. A noisesquito (or even fly spy) can probably fit in through the grip holes of a manhole cover. Alternatively, your average sink would probably be a decent ingress point (though the p-trap might be a problem if the drones aren't waterproof).


But what we have so far, plus the sewer trip and Matrix gander that Spitfire will be taking, should be sufficient for the evening morning, plus eyes on the inside (and maybe a pair on the outside to watch for guard changes, etc) should help. Now, no-one has taken a close look at the decker backup wendigo troll in the van, so we should also rectify that while we are here.


Mercer is keenly aware of the bounty values (see In Debt - he had to find some unorthodox means of income while he was underground*), and quite pleased at the prospect, but he's also fully aware that in order to survive the assault, some specimens may not be whole enough to qualify for a bounty. Of course, he'd probably be okay turning the whole building into an inferno, even if that meant no bounty, but that's his prejudice speaking. That and turning in the bounties carries a risk. One step at a time...


* - or laying low, so as not to be confused with when he was, quite literally, underground.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-04-16/0153:30>
Oh, snap, I don't have Con. I thought I did but, no, it's Influence.

My Charisma is 1 due to crashing from novacoke. I'll be defaulting due to the lack of Con.

Con: Charisma 1 + Con 5 + Plausible Evidence 1 - Time to Evaluate 1 (http://orokos.com/roll/424139): 0d6t5 0 hits

Achak doesn't know the details of what drones can and cannot do but he likes Mercer's plan of maintaining some surveillance throughout the day. Sending a drone into the sewers would be swell as well.

Achak will try to contact Elijah from a burner commlink to verify what was eavesdropped.

From a social engineering standpoint, it might be possible to flip some of the sentries, but that might take more time than what we have available.

Another option is to wait and strike the convoy that transports the specimens rather than trying to siege a facility. If the specimens are transported separately we might not be able to get them all at once but it might help minimize our risk and exposure. We're not particularly close to the Aztechnology Pyramid (which, fun fact, I lived one block away from until May) so presumably they will have trucks come pick up the shipping containers with the specimens inside. (I suppose the specimens could egress through the tunnels and sewers, but it's 30 miles from Dash Point to the Pyramid so I doubt they are walking.) We could disable the trucks and then pick them apart. If they aren't moved for a couple days then a possible drawback is that the specimens would have time to recover from their maladies, but I'm guessing that's a longer-term recovery from whatever procedure they went through.

The earlier comment about swapping names was referring to the line: 'Mercer identifies immediately as the big brute with the telescoping staff who kept calling him "nighthawker."' That was Achak, not Mercer, unless Mercer had a separate encounter I never heard about.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-04-16/0718:36>
rednblack
Cool as cool on both Shattershield and the services for scouting; that uses up both services on the summoned spirit, so she'll depart when she reports back and Jaeger will thank her earnestly.

OK, so three mundane metahumans outside (human, dwarf, troll), all with some augmentations and the troll heavily augmented. 8 Awakened orks, complete with augmentations and diseases? Ouch. In terms of Magic rating, did the spirit get an idea of their exact attribute or at least a sense of "they're stronger/weaker/about the same as I am" kind of thing?


Malevolence
Sounds like a great plan all around. I must have missed something, though; what troll in which van? If he's nearby Jaeger can certainly take a look-see, but I don't recall anything about this particular event.

As far as finding a way into the sewers that should be something Jaeger would have discovered with Spatial Sense; manhole covers, drainage grates along the roads or near the docks, etc. Would the hidden door inside the warehouse be a possible entryway, or is that closed off for all intents and purposes? Might be a good idea to find out what is inside the room underneath the warehouse in any case.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-04-16/1016:36>
@Herr, rnb the GM, but not the spirit, also missed a Magical Lodge inside the warehouse, which the Spirit would probably think was interesting enough to relate to Jaeger. Its Magic rating exceeds that of the Spirit. All the other orks have a MAG lower than the Force 7 Spirit.

Jaeger's Spatial Sense can indeed show a manhole, but when the drone is flown there there's too much overgrowth to simply slip the Noixquito through. Who's gonna be the lucky chummer to sneak it? We'll call it a little closer to Alexander Ave than the other street and about 200 meters from the eastern edge of the warehouse.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-04-16/1336:39>
@Mal, once the team decides they are not laying assault tonight, Mercer will remember that he hasn't commed Nori yet.  He sure hopes the story hasn't dropped yet.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-04-16/1511:07>
Sorry for the radio silence.  Every time I get to reading and have something to add something pops up that drags me away :(  I'm carving out specific time for posts going forward.

Re: the overall plan, SF like it.  Leaving a 'zquito isn't a problem.  They are 2k¥, so lets not loose it, but also not the end of the world.  Grabbing a stealth program would be fine, but it's rolling 6 dice on its own.  Not great, but better than nothing.  That's an AV of 6 and cost of 1500¥.  RnB, need any rolls for that?

Speaking of rolls:
Matrix Search (INT 5 + Comp 2 + VR 2 = 9) (http://orokos.com/roll/424250): 3#9d6t5 1 4 4
Second two aren't so bad... oh, that should have been Matrix Perception instead, but same pool, so ¯\_(ツ)_/¯

Re: sewers, can SF try and pilot a 'zquito in there manually or do we need meta intervention?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-04-16/1549:09>
@Tec, got the nighthawker reference fixed.  Thanks.

@Zwei, you can pick up the Stealth program once stores open around 10:00. 

What kind of Noise reduction is Spitfire rocking?  Links for the trio outside are on the Aztechnology grid.  Cameras inside and out are Running Silent, but Spitfire is able to spot what he thinks are most of them.  If nothing else, he has been able to put eyes on them with his drones, and he doesn't think that there are additional cameras in weird hidey places, though all angles of ingress and egress are pretty well-covered.  We'll save the last roll for any specific questions you may want answered about any specific gear/icons/etc. that may or may not be there.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-04-16/1550:10>
I'm debating on what Achak thinks about going into the sewers. On the one hand, he ain't scurred (at least, he won't be once his novacoke crash wears off and his Composure tests return to normal) but on the other hand sewers + adept heightened sense of smell = gross.

Zweiblumen, are there drone upgrades that are 1) effective, 2) reasonably priced, and 3) would be available within a day or two?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-04-16/1554:26>
Cool, thanks rednblack. A magical lodge that exceeds Force 7; now there's a scary proposition. At least the orks are all less than Force 7, so that's something :D

Since Jaeger isn't very useful for the kind of manual labour needed to clear and/or dislodge a manhole cover, as well as being blind and not particularly strong and all that jazz, he could easily summon a Spirit of Earth to take care of it; between Body and Strength attributes of F+4 it wouldn't even need to be that high of a Force, as a Force 4 Spirit would have a total dice pool of 16, or enough to buy 4 hits against structure and armor or whatever a manhole cover resists a test to "open" it with. It could also just punch a hole in it. Either way works for Jaeger :)

It wouldn't have the sneaking skill, though, so that's a potential problem. But it could move through the Astral and materialize near the location without needing to traverse the physical space inbetween. Heck, it could probably even materialize inside the sewer for that matter, moving at Astral speeds of 100 meters/CT (walking) or 5000 meters/CT (running) as it does.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-04-16/1653:53>
NR of 5.  If he detects higher noise ratings he'll try and reduce them with a suppress noise action (valid for 1 CT, so he'd need to do it fairly often).  He's not very good at that (actually has code block) but he gets to add hits to the total NR (stacks with everything else) to the noise.  His DP would be Log 4 + EW 6 + VR 2 + RigNR 4 - Codeblock 2 = 14  So, he could add 3-4 more points of NR if needed.

Are there any cameras he's physically (well, through the drone) seen but didn't find the icons for?
Specific questions: What grid are the cameras on.  What grid are the two primaries inside on (Kreutz and Ponytail)?  Any hidden icons on/around the door with the mana barrier on/near it?  (looking for cameras/locks)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-04-16/1709:38>
@Herr, a Spirit of Earth could definitely clear the way for the drone.  I'd just treat it as a STR + BOD lifting test.  It shouldn't be a problem for even a small Spirit of Earth.

@Zwei, there are probably cameras that Spitfire saw but didn't detect icons for, given that they're all Running Silent and what his dicepool is.  He doesn't see any patterns, though, that would make him believe that the cameras inside are connected to a more powerful Host, etc. for what that's worth.

Spitfire can detect locks on all of the shipping containers.  No cameras in them.  Given that I was saving your last roll -- 4 hits -- for it I'll also tell you that all the locks are currently unlatched and running on the Emerald City grid.  Anything else you'd like to know?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-04-16/1725:37>
Specific questions: What grid are the cameras on.  What grid are the two primaries inside on (Kreutz and Ponytail)?  Any hidden icons on/around the door with the mana barrier on/near it?  (looking for cameras/locks)

If you want some more rolls, happy to oblige.  Also, did I run into any noise issues?

And can SF see a way to get to the sewer door from the inside instead of going through the sewers?  Now that he knows there's a secret passage I'd like to have him take a peek.

Here's a sensor check:
Perception: (INT 5 + EW 6 + VR 2 = 13) (http://orokos.com/roll/424282): 13d6t5 4  Given our current ruling on limits he keeps all hits.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-04-16/1741:13>
Coolio, rednblack. I'll let someone else do an IC post as I've been rather verbose lately, but if we need access to the grate that's entirely doable.

I just realized Jaeger is incapable of summoning a Force 1 spirit. That is kind of funny, really. I'll make sure to try role-playing the spirit whisperer quality more next time one is summoned.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-04-16/1828:23>
@Zwei, the drone doesn't see anything out of the ordinary at the location which Jaeger pings as being the location of the secret passage.  Just looks like a floor there.

No Noise issues. 

If you want to keep looking via Matrix Perception, drop a die per roll, and keep it up, omae.  Then, let me know when you glitch so I can bring some "interesting" complications to bear on the situation.

@Herr, weakness is a vice.  Those little Force 1 buggers must just scurry away as soon as Erik starts slinging his magic.  Also, I didn't comment on this earlier, but I really liked the way you RPed drain and force in your post on casting.  Really cool.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-04-16/1910:14>
So, I thought I got 1 question per hit.  Figured the questions I asked fit the limitations there, but if you are using matrix perception hits more like assessing (which works for me also) then I'd call us good at this point.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-04-16/2108:02>
By the way, I just thought of another possible way to limit abuse of spirits; many powers are limited in the number of people they can be used on, like Concealment and Movement for example. You could easily apply the same limit to power-like abilities like Assensing, so a Force 7 spirit could assense a maximum of 7 people as one service. In the warehouse case, you'd still end up with 2 services because there were 14 entities that needed assensing (three outside + one spirit, eight inside). Just a thought as an easy guideline kind of thing.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-05-16/1441:10>
Getting my vote in this time ;)

I think this is a good limit and it scales pretty overall.  Though this can make a lot of work for the GM when you've got a Force 10 spirit running around throwing 20 dice at 10 targets/task.  So, tempered with the "relevant information" as you don't need the nitty gritty details of 30 people, just knowing that that information is available should it be required is the key thing IMHO.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-05-16/1558:47>
Nori - Mercer will reach out to her to see if she has posted her article yet, and if not, ask if he can review the article before publication. I'm not sure she has any real information that can jeopardize our operation, but obviously if they learn that we are on to them it might cause them to close up ranks. So far, Nori does not know the contents of the case (or know that we know), which is about the only thing that Sunrise is unaware of - they know we attacked their offices, and that we are likely aware of their scheme as it relates to Hunters. They assume that there was not salvageable info in the case, and so neither they nor Nori are aware that we know about this warehouse, that we know of their cooperation with certain people and AAAs, etc. so they are unlikely to change their plans in regard to those significantly. Is there something I'm overlooking that could make our jobs more difficult if it were made known to the public (and by extension, Sunrise)?


In fact, it might be beneficial to have a hit piece on Sunrise that shines a light on their relationship with Infected. The link between the Yakuza and the Infected was enough to have a high ranking official commit suicide, if we shine a light on the fact that Sunrise is working for the interests of the worst kinds of Infected, it might kill their Yakuza ties, which brings me to "the Plan" currently under discussion.


Ambushing the convoy instead of assaulting the keep - currently, this is a bad idea because of the Yakuza affiliation. If they move them during the day (unlikely) then the mess of people makes it likely that there will be high civilian casualties, as well as increasing the visibility and chance of interference from third parties.


If they move the Infected at night, there is still the Yakuza to worry about. If they are involved in the transfer, then there will be an increased presence, and we will have little idea of their numbers and where they might come from since they would likely be seeded all around the area. Inside the warehouse, the decreased visibility means that the Yaks might never even be aware of the attack, and if they are, we are in a more defensible position with (as we have learned) a back door that they may not know about. It also reduces the number of directions they can come at us from.


So, while Sunrise has the Yaks in their pocket, an assault on the warehouse feels like the better option. If Nori's article can fracture that partnership, then ambushing the convoy becomes a more appealing play.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-05-16/1648:31>
@Herr, I think limiting subjects to the Spirit's MAG rating is a great idea.  We'll run with that.

@Zwei, I must be being unclear.  You do get a piece of info per hit.  Ahh, looking back, I did miss some questions.  Kreutz is on the Aztechnology grid.  Ponytail is on the Emerald City grid. 

@Mal, Nori will not let Mercer read the piece before publication, though she promises him that he's gonna love it. 

We've got our pieces in position for the next "scene" so let's move on from Westfield, get everybody a night's sleep, and have everyone regain 1 Edge. 

On that note, Flickr needs to roll BOD + WIL to resist the effects of the corn. 
BOD + WIL (http://orokos.com/roll/424479): 9d6t5 5
Damn, son!  Flickr wakes up the next day bright and bushy, and ready to geek some zekes.  We'll see what happens the first time he goes to cast a spell, though >:)

Let's take a quick Karma break as well.  Everyone gets 6 all purpose Karma and 4 Knowledge Skill specific karma.  Feel free to hold onto them, or buy a few ranks in whatever as you see fit.  We'll do a more full round of awards once the hit on project CRISPR is complete.

I may or may not be able to get an IC up tomorrow that will carry forward on what the drone in the warehouse is able to upload as well as cover the drone in the sewer.  If you have any additional rolls/searches/summoning/whatever that you'd like to do between say 12:00-18:00 or so, let me know.  We can adjust the timeline as necessary

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-06-16/1204:24>
Thanks RnB.  By no means proof, but definitely alludes to more segregation between the factions.  SF is *not* setup for running overwatch/surveillance over time.  All of his software is designed to be run through his RCC.  To have the drones running independently and just check in periodically he'll need to get some Software.  Getting Stealth at a rating 5 for his RCC will be useful in general, but for this specific task he'd want to get a rating 3 (pilot rating of the 'zquitos and fly-spys) stealth/manuever(x2 one as can't use the same thing on 'zquitos and fly-spys)/clearsight programs.  The rating 5 is an AV 10 and costs 2500¥, the 4 rating 3 programs are all AV 6 and come in at 6k¥.  Thoughts?

Castle vs. Convoy
We've got at least another day of legwork to dig up more info on the transport to dig up.  Having a 'zquito in there will also help show daily patterns.  And if the "subjects" are locked inside without being able to exit on their own.  If we can deal with half at a time or better, then I lean towards the keep.  I don't think we've enough firepower to deal with all of these at once unless we find some sort of achilles heel or samson hair situation.

Other thoughts:
Anyone got any contacts that could get us some Area Jammers, this is something that SF really should have??  If we could get our hands on a couple of high rated area jammers it could help keep doors locked that we want locked and possibly reduce some of the effectiveness of various toys the bad guys have.  Rating 6 Jammers are AV 12F.  Dunno if you can do TW tests for finding things on the black market or not.  If so, Mercer taking the lead I'm sure between the rest of us we can get him 2-3 more dice which should do the trick.
Just noticed that Mercer has a rating 5 AJ already.  Dunno if AJs stack or not, but if they do, just getting a rating 3 or 4 would do the trick and that shouldn't be too hard to get.
Also noticed that Mercer's drones have rating 6 software... what's the value in that?  They can only use up to their Pilot rating or the DR of the RCC running it.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-06-16/2225:48>
So, Jaeger is totally up for continuing this mission, obviously, but in-character he has no idea what's going on so he'll need a recap before continuing :)

Oh, and summoning a Spirit of Earth to take care of the manhole cover while still sustaining the two detection spells. Conjuring 6 + Magic 6 + Power Focus 2 - Sustaining 4 for a total of 10 dice, so keeping this one a Force 1:
Summoning Force 1 Spirit of Earth; Spirit Resistance; Drain Resistance (http://orokos.com/roll/424782): 10d6t5 2 2d6t5 1 9d6t5 4

Heh, good thing I did... 1 net hit for one service, 2 drain fully resisted. I'll wait until the next IC post to handle that, though. Force 2 Spirit has BOD and STR of 6, for a total of 12 dice. Oh, and as a spirit of earth it would appear as a hulder, quite literally a forest spirit, kind of like the nymphs of various other mythology; if he'd used reagents when summoning he'd have lit a piece of charcoal on fire for symbolic purposes.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-07-16/0219:54>
ICly maybe Mal can do a "Mercer fills Jaeger in on the details" post. Jaeger could be invited back to the warehouse. Maybe he even joins us before seeing the living conditions, at which point he hastily retreats to Bellevue.

I'd do it but Achak feels like crap and doesn't want to talk, especially to the empty eye sockets. He'll be more social in the morning, or mid-afternoon, depending when he finally wakes up.

The team budget is ¥12,000. Achak is not opposed to drone and RCC upgrades but he probably doesn't want to spend 75% of the operational budget on them. Obviously it would be great if we had the utility of the programs now but if we can't get them until the morning then we're going to lose a key piece of surveillance data.

I might imagine that the programs would be downloadable via the Matrix but GM's call on them being available via a store. Per the Availability rules, all of the delivery times are 2 days due to the gear cost, but again that's up to GM discretion. I don't know if SpitFire's Dealer Connection quality only applies to the drones themselves or if it might reasonably be applied to their programs as well.

If the programs aren't available for a couple days then that undermines their value since they won't have much time to conduct surveillance before we have to move on the target. We'd be better off going sooner rather than later and minimizing any opportunity that they have to find out where we are (or find out that we know where they are).

Regarding the karma award, I'll likely bank the regular karma but might spend the knowledge karma. Rednblack, what's the price for knowledge skill specializations?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-07-16/0707:38>
Yeah, the software is kinda pricey right now.  Being a rigger ain't cheap, especially trying to kit out a fleet to be be self-reliant.  Keeping everything tied to the RCC makes it easy, but leaving a bug (pun intended) is bloody costly.  All that said, the current version will work just not optimally.  We can get a recon as it sits.  Having the 'zquito doing random burst transmissions would make tracking the things electronically challenging and noticing a 1cmx1cm non-organic object not moving much in a warehouse is going to be tricky as well.  Not impossible in the sixth world, but should be pretty tough even without special software to make it harder.  As a compromise just get the CS and Stealth programs at rating 3?  That's 3k¥ now and we can look at spending more later.  This shouldn't take 2 days if it's not bought "off-the books."  While it's got a non-0 AV, it doesn't have to be bought illegally.  *shrug* Buying gear in SR never really made any sense to me.  It's pretty arbitrary to say the amount of time it takes to get something is purely dependent on price and has no bearing on the legality or physicality of the product. ¯\_(ツ)_/¯

As for getting data while we are waiting for the software, SF can stay jumped in and relaying the data until the software can be installed on the drone and have it run autonomously assuming we can get it when the Matrix Store opens for business locally.  Again, getting into the really odd acquisition modes of SR... To make the fluff match the crunch, I'd think this is like having to wait to speak with a sales rep to acquire a valid software license... that makes sense to me.  Can download it anytime/anywhere but to make it work you need a valid license key and you can only get a *legal* one from a sales rep yadda yadda... illegal ones are available on the black market and take time to acquire.  Wonder if we could work out some kind of subscription service for these things like they've got for other program types in Data Trails... food for thought.

For karma award, I'd like to spend some/bank some.  2 points of regular karma each on 1 rank of stealth and 1 rank of perception, 1 point of knowledge karma each on 1 rank of Japanese and 1 rank of Aztlaner Spanish.  With a Logic of 4 he can learn 2 skills at a time, and each one takes 1 day of training.  So, he'd be able to learn all 4 skills in two days of training, dunno if that leaves any time for planning or anything or if he'd need to wait until after this is all said and done to actually be able to use the skills.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-07-16/0746:38>
On Availability; keep in mind that the delivery times mentioned on page 418 of the core book is for buying illegal gear on the black market only.
Quote
To purchase an item off the books, make an Availability Test. This is an Opposed Test of your Negotiation + Charisma [Social] versus the item’s Availability Rating. If you win the Opposed Test, you find the gear at the listed price, and it is delivered in the amount of time given on the Delivery Times table divided by your net hits. If you tie in the test, you find the gear, but the delivery time is twice that listed on the table. If you fail the test, you can try again after twice the amount of time on the table.

In other words, you could walk into a store and buy something outright if you've got the cash (and optionally, the required SIN and licenses), or you could download a program from the Matrix version of iTunes or Amazon, but if you do that you'll have that purchase record tied to the SIN you used. Whether that kind of tracking something the character is willing to accept is up to the player, of course.

Tecumseh
By RAW the Karma cost of all skill specializations is 7 Karma; that includes knowledge skills as per the table on page 107 of the core book.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-07-16/1040:09>
Yes, I know the RAW costs, but knowledge karma isn't RAW to begin with so I am asking if rednblack wants to use different pricing since we are already in house-rule territory.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-08-16/1104:49>
I'm fine with doing the programs as a download.  Getting it directly off the sixth world equivalent of Amazon can be done at any time of the day/night.  I'm assuming at least one of Spitfire's SINs is used for the legal acquisition of drone hardware and software, so I'll need to know which one that is.  Downloading directly to the drone will take about 30 minutes, and during that time the drone will need to be Wireless On.  If it's not done before they leave, Spitfire will need to catch it while it's on to override it turning back Wireless Off.  Speaking of which, for the IC, will the Noizquito be turning itself on to transmit data once every 30 minutes or so?

I may run Availability tests for even legal gear if the AV is high enough, but we don't have to worry about that for anything that's been discussed.

@Tec, I think you said Knowledge Skill Specs cost 2 in 4e?  I'm fine with running that, given how cheap Knowledge Skills are in general, and how expensive Specs are by comparison in relation to Active Skills.

I'm going to get to work on my IC, but I may wait a bit to give Mal a chance to post on catching Jaeger up,etc. before dropping it. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-08-16/1437:16>
All skill specializations (active/knowledge/language) in SR4A were 2 Karma, rednblack. I'm totally fine with a 2 Karma cost for specializing in Knowledge skills, by the way :D
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-08-16/1456:48>
2 karma was overly generous for Active skills in 4E. I never took specializations in SR4 chargen because they were so inexpensive to pick up after play had started. You could pick up two after the first mission.

2 karma still might be on the generous side for Knowledge skills but, in my experience, Knowledge skills need all the help they can get. I've been rolling around different house-rules in my head to make them more prominent, especially during chargen.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-08-16/1534:41>
If I don't have to wait until morning to buy the software, then I'd install it on a 'zquito in the van and then swap them out so we don't loose any coverage.

Drone will go wireless-on to do the data pushes to SF's RCC every 30+(random.randrange(-15,15)) min. 

Though this is probably moot as it takes 30 min to transmit a program, I'm guessing the sensor data transmission would take longer than that?  This brings up a whole slew of other questions about data transmission and how that works.  Before I go down that rabbit hole I'm gonna wait and see what RnB (and everyone else) has to say about this part.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-08-16/1612:37>
To my mind it really doesn't matter if the drone transmits for 30 minutes or 3 minutes, because finding an electronic signal only takes a Complex Action, assuming someone is looking. Given that this seems to be a moderately secure setup run by professionals, it's a safe bet that someone is indeed looking.

In other words, the length of the transmission doesn't matter as long as it is more than a couple Combat Turn long, because Shadowun is a game of abstractions. If we assume that both SpitFire and the opponents are moderately good or better at their jobs, the opponents will get at least one chance to spot the drone. One Matrix Perception test which, if successful, is followed by a at least one Brute Force/Hack on the Fly action to get the necessary 2 MARKs for a Trace Icon test, and Bob's your uncle.

Assuming the opponent can get three actions in one Combat Turn we're looking at a worst case scenario of 3 seconds to spot and trace the icon, possibly without SpitFire ever knowing. Worst case he's only got one action per combat turn, in which case you're looking at a best case time frame (assuming he succeeds on all rolls of course) of 4 Combat Turns, or 12 seconds. There are obviously a lot of things that can go wrong; if the drone isn't running silently then it's just a simple "show me all devices within 100m", or even a "show me all devices within 100m that are not door locks or security cameras" and the game is pretty much up.

This one really comes down to the GM; to my mind this could be as simple as a sneaking test if they don't have matrix support on site; can they spot the drone (with a negative dice pool modifier for size and possibly for not specifically looking) against the drone's Sneaking roll. If they do have Matrix Perception, can they even spot the drone's icon on the Matrix? If yes, then it might be worth making some actual rolls against it.

ETA:
All of the above being said, data sizes are specifically called out in the core book as being mostly insignificant due to improvements in technology. So the 30 minute download time is rather jarring to me; I could accept it needing to perform several steps to use the new software, but strictly speaking this should only take 1 Complex Action for Edit File to copy it from the Matrix (or RCC, wherever SpitFire chooses to keep it), and another Complex Action to load a stored program or swap a running program for a loaded one, for a total time of less than 3 seconds.

Again, as per the above the time of it all doesn't really matter as even remaining online for 3 seconds is enough for a good decker to spot the drone, and because Shadowrun is abstracted we won't make one roll for every period of time the drone is online, instead we'll roll once for the entire duration. At least, that's how the game is designed, similar to how you would make one Sneaking check even if 4 different guards got a chance to spot you on an approach.

Of course, you could roll once for every hour but that gets tedious real quick, so I personally prefer the more abstract method.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-08-16/1729:04>
@Herr:  Yeah, I agree that if it has to be left unattended for > 1CT it's pretty much over.  However using the numbers that RnB asked for it would obviate the need to do the wireless on/wireless off bouncing back and forth.  Also making it pretty much a no-go from a strategy perspective.  Another option is to have either the MP tests suffer a penalty or the Hide resists getting a bonus for some sliding value of the time on vs. off as a value of the abstraction and then have a single roll per 1/3/6/12/24(some value of your choice) hour(s).

The matrix is pretty wonky in 5th edition IMHO.  Not that it was great before, requiring the mini-games etc etc.  I definitely get what they were trying to do.  I just wish there was a larger/better PlayTesting team for Catalyst. ¯\_(ツ)_/¯
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-08-16/1806:21>
@rnb - I'll get an IC up soon. I was going to do it last night but got sidetracked into the discussion on the SG reprint. I was like 75% of the way through that post thinking to myself "what am I doing? I'm not really bringing anything new to the conversation", but by that point I'd invested so much time into the post, I felt obligated to finish it. I'd like to think that it did contribute to the conversation, but I'm not sure it did so tangibly enough to warrant the time I spent on it. Mondays are tough for me, so I can't say when I might get to it.


The 'zquito - The random variance on the connection time is a good call. If it is looking for new instructions when it connects, you don't necessarily have to be available at that moment to give it new instructions, etc. I think that a half hour for a software install might be on the long side, and as you mention does bring up the specter of how long it takes to transmit video. I don't recall RAW addressing these, so they are all GM decisions.




Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-08-16/2039:32>
Zweiblumen
Fortunately, it doesn't need to be left unattended; if it's slaved to the deck it'll use the decks Sleaze rating and SpitFires Logic Rating for running silent, and he could even have it running on the Public Grid for an automatic -2 to spot.

In my opinion the Matrix was way more solid in past editions because it was much more detailed. Of course, that made it much more complex and a PITA to learn, but at least it was easy to relate to. Whenever I play in a new game there's inevitably some interpretation on behalf of the GM or other players where the Matrix is concerned that shows me just how differently it can be interpreted, both from a settings perspective and from a rules perspective.

Ultimately, the game is about having fun, and GMs have all the power to come up with mechanics that aren't covered explicitly. In this case, for example, it's easy enough to use existing tests as an abstraction of "does the opposition spot the drone either in the Matrix or in the meat, and if so, what do they do about it?".


Malevolence
For what it's worth, I appreciated your calm and rational post on the SG topic. Tempers have been running pretty hot in there, and yours was a refreshing voice of reason.

Anyway, copy times! Technically, RAW states that an Edit File action can be used to edit, copy, or delete a file. It doesn't specify timeframe, so one can extrapolate that it either takes just the Complex Action that the action is described as, or it is up to the GM. Going strictly by the written rule I'd say the former appplies, as the WMI 2.5 protocols certainly has streamlined a lot of processes that used to take minutes, if not hours.

Settings wise I'd say 30 minutes is too long for a simple download; in all of the published material for 5th I can't recall a single instance where a Matrix copy job is listed as taking more than a Complex Action. Finding the file in the first place is an entirely different matter, though.

Gone are the days of having to worry about modem speeds, storage capacity, and mrgapulses of data needing to be heisted. :)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-09-16/0249:41>
You could also just plop Wrapper on it and make it look like, well, a candy wrapper. Without a trace icon action, they can't locate it more accurately than to say it is within 100 meters, so it'd be easy to assume that it was just blown up against the outside of the building. Or they could spend the time to use Matrix Perception on it, but to reasonably expect someone to do that when there are (by the fluff in the book) thousands of matrix icons within 100m of practically anything, would be unrealistic. The flip side of that, is that it then makes it too easy to hide in plain sight, and the bad guys could use the same tactic. So that does have to be mitigated somehow, and again I think we are back to not allowing a constant stream of MP checks against the same target every action pass or combat turn. Like maybe it should just be a single test, or one per shift change, or if something substantial has changed.


Anyway, IC is up. Just the catching up of Jaeger and the offer to retire to the team warehouse with the crew.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-09-16/0722:30>
Considering the neighbourhood, there probably aren't that many icons within 100m. I mean, look at the place; 100 meters is squarely within the property borders in every direction, and they're likely to know which devices are theirs. I really detest the way SR5 handles (or manages not to, more accurately) basic Matrix questions like "how do you find icons"), but in this case it seems pretty straight forward that a Matrix specialist of theirs could just filter out any icon owned by X, where X is the corporation or individual in charge of the place.

I definitely agree on the issue of "if it's good for the goose, it's good for the gander"; any tactic we use to hide can just as easily be used by our opposition, so any decision we make has to be weighed in that light. If we make it too hard or too easy to get spotted, the same applies to spotting our opponents. I think the simple solution here is the better; besides, we have something our opponents (often) do not, namely Edge.

Since Jaeger lives in a world of emotion I'm going to roll an Assensing test and a Judge Intentions test to see if he recognizes that Mercer isn't telling the whole truth. Even if he discovers that Mercer is holding back he's still in, it might just set a different tone; besides, Mercer should know better than to try to hide something from someone who's life revolves around knowledge and who spends every waking moment in the Astral, seeing people's emotions laid bare in front of him :)

Even though the plan is to go back to their safehouse he won't drop the sustained spells; he'll make one more pass since some time has now passed just to check one last time to see if anything has changed.

Assensing (Aura Reading) 6 (+2) + Intuition 4 - Sustaining 4 = 8 dice
Assensing (Mercer and crew) (http://orokos.com/roll/425340): 8d6t5 1
The mojo in this area must be causing interference ;) Still, it's the one and only hit I needed in order to get basic emotional input from him.

Judge Intentions is straight up Charisma 3 + Intuition 4, so 7 dice.
Judge Intentions (Mercer) (http://orokos.com/roll/425341): 7d6t5 3

Malevolence, feel free to roll the opposed test of Mercer's Willpower + Charisma if you prefer. Like I said, just looking to get a feel for whether or not Jaeger picks up on the fact that Mercer is holding something back or not.

ETA: I've just noticed Mercer has a pretty rocking Charisma and Willpower, so I've posted assuming that Jaeger gets no net hits on the Judge Intentions test and only has Mercer's emotions to go off of.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-09-16/1133:18>
I got absolutely slammed yesterday, and didn't get to catch up really with any weekend posting that was done.  My next IC is mostly written, but I also need to get some other stuff up, so bear with me guys.

Re: 30 minute download: a program like this isn't just a matter of copying a document, map, etc. but of changing the way a drone functions, updating its firmware, etc.  We're keeping that.  Transmitting data only takes a Complex Action, and the drone can do that no problem at any interval between 15-45 minutes.  A dedicated matrix security specialist can and should be doing Matrix Perception checks, but there are other concerns for such a person as well, to say nothing of restroom/lunch/smoke/leg stretch breaks that will need to be taken during a 12 hour shift.  Also, reference was made ICly of the skeleton crew, so Spitfire will know that there's a risk, but that it is fairly reduced over say sneaking a drone into a corp compound that would have a Spider, etc.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-09-16/1203:23>
And that's exactly what I was saying about interpreting the Matrix rules differently :)

I'm fine with the 30 minute time, rednblack, but I do want to point out that loading an autosoft does not require firmware updates, it's all software. So technically, the process of getting the program for the Matrix might take a while, but copying it from deck to drone should by RAW only take a complex action. This is similar to how you could theoretically download a whole SAP database with the same single Complex Action. One of those things that just doesn't make a lot of sense in 5th Edition's Matrix.

Again, no issue with the time, but settings wise most of that time would be finding the program, not uploading it to the drone and enabling the new functionality.

ETA:
And just to add that no explanation is needed from my end about posting schedules. This game has been progressing faster than most PbPs I've ever been part of, so good job everyone! :)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-09-16/1404:18>
1) The 30 min still works for me as I said before.
2) I had a long post about how I felt this impacted other rules but whenever I read it, it came across as whiney and rules-lawyer-y.  HB does a much better job of describing these things without sounding like a whiney little bitch :P
3) I really want to find a way to describe my thoughts on the massive impact I feel this ruling has on the way Rigging works without sounding like a whiney little bitch, but I'm not doing a good job of it.  :(
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-09-16/1442:10>
Resist Judge Intentions [Cha 6 + Wil 7] (http://orokos.com/roll/425456): 13d6t5 2
It looks like he really is feeling guilty about holding back, and it shows. Sorry if you have to change your post overmuch.


As for the number of icons, from the fluff, every piece of clothing, every bit of product packaging, every piece of every object, has an RFID tag, and thus a matrix presence. So, somewhere like here, the dumpster alone would have hundreds of RFID tags populating the matrix. Now, one assumes that proper protocol would be to fit each trash receptacle with a Tag Eraser/Destroyer so that properly disposed of items don't continue to clog the matrix, but that doesn't change the fate of litter, with which any industrial area would be literally, pardon the pun, littered. So unless the guards are walking around with trash grabbers, there'd be quite a few icons not owned by the peopel occupying the warehouse.


I'm perfectly fine with slightly changing canon so that icons are somewhat less ubiquitous than the fluff describes (since I agree that it is a little ridiculous to put RFIDs in absolutely everything, no matter how disposable), but even so, the Wrapper trick can work well. A slightly more complex scenario could have it changing what it appears as every so often so that it could be written off as stuff passing by on the streets at the extreme range of that 100m. But this all gets into the weeds of 5E matrix, and so is best left to GM fiat.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-09-16/1453:25>
1) The 30 min still works for me as I said before.
2) I had a long post about how I felt this impacted other rules but whenever I read it, it came across as whiney and rules-lawyer-y.  HB does a much better job of describing these things without sounding like a whiney little bitch :P
3) I really want to find a way to describe my thoughts on the massive impact I feel this ruling has on the way Rigging works without sounding like a whiney little bitch, but I'm not doing a good job of it.  :(

Zwei, if the 30 min is affecting your enjoyment of the game we'll ditch it, as it isn't going to affect my enjoyment of the game either way.  My thinking is that most programs and add-ons of this kind are done either during char creation or downtime, but I will be honest that I haven't given much thought to how it would impact other facets of the game.  I'm certainly not married to the idea enough to stick with it over a player's hand-wringing (which I do not mean in a disparaging sense at all). 

So, let's roll with 1CT and move along.  Still working on IC and work craziness, but I hope to have it up today/tonight.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-09-16/1616:05>
Woot, got my new chair in today, just finished ASSembling it. I had a 2k dollar chair from Europe that I got cheap through the company, but that one fits my wife much better so now I'm parked in a DXRacer "gaming chair". I have to say, it feels pretty nice.

Zweiblumen
Yeah, I'd agree that that kind of interval might set a troublesome precedent further down the line. And I'm glad I don't come across as a whiny little bitch :)

That being said, I'd encourage you to voice you thoughts. I mean, we're all pretty open and accomodating here, as shown by rednblacks latest post, and at least for me it helps me as a GM to hear what other players (and GMs) think about certain rules.


Malevolence
Nice! Didn't realize you had Willpower 7, so that's even more oomph than I expected. 1 hit on judge intentions isn't much of a difference, so I'll just add in a line about how Erik confirms his reading of Mercer's emotional state with something like body language or inflection or some such.

Good point about trash and the like. Maybe that could be explained in-setting by wear and tear? I.e. it gets discarded and eventually runs out of juice; we can assume that everything in Shadowrun has the capability to charge via wireless induction, and if they ever were to sit in a static or spam zone for long enough to run out they might not turn back on.

And those kinds of things would be relatively static (no pun intended), so it should be simple enough to filter out all the garbage. That's a neat idea, though, no matter how you look at it; use Wrapper, make the drone look like something mundane that people, even security personnel, would filter out just by virtue of there being so much of it. That presents a couple of viable scenarios to my mind.

1. Not running silently, spotter using AR: moderate likelihood of being spotted, as most people filter out all icons that are non-threatening (i.e. pairs of underwear, plastic bags, gum wrappers, etc) but keep potentially threatening icons (weapons, armor, commlinks/decks/rcc, and vehicles). However, a random security guard could still be walking around without any filters and suddenly wonder why there's a McHughs Soy-Burger wrapper up on the wall according to his AR feed, but none that he can see with his actual eyes
2. Not running silently, spotter using VR: very low to low likelihood of being spotted, as above except a decker/spider would have to decide to specifically look at every piece of trash icon as he'd have no relative physical location of each icon, just that they're in the nearby vicinity
3. Running silently, spotter using AR: low to moderate likelihood of being spotted, as most AR only users will not have particularly good Matrix Perception rolls
4. Running silently, spotter using VR: moderate to high likelihood of being spotted, as most dedicated VR users will have good Matrix Perception pools and once they know an icon is nearby running silently will almost certainly investigate

So, unless the opposition has dedicated, onsite Matrix support I'd say our best chance is to just use Wrapper and leave it not running silently; in all four of the above cases there's always a chance a guard will just happen to spot an infiltrating drone (and I personally don't think size modifiers are nearly enough as it should be really hard to find a micro-sized drone), but of the four scenarios 1 and 2 likely gives the best odds against detection via the Matrix.


rednblack
Cool as cool, man; work has to come first.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-10-16/1129:23>
Real quick as this moves back to the base of operations and into the next day - do we want to have Nori hold off on publishing or are we comfortable letting those cards fall where they may?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-10-16/1136:50>
Achak would vote for holding back, but she is Mercer's contact, not his.

I had an inquiry out about Elijah's fate too.

Traveling on business today so I might not have a chance to post ICly.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-10-16/1213:14>
@Tec, updated IC to reflect a message from Elijah.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-10-16/1658:22>
And Jaeger wouldn't sleep in a low-rent safehouse unless he had to, so he'd likely just meet up at the location in the morning.

Also, there's mention of a big ork in the latest IC post, but I thought there were a human, a dwarf, and a troll outside, and two humans and eight orks on the inside?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-10-16/1710:59>
Jaeger could crash in the Van  if he wants (it's Luxury accommodations).

And yes, 7 orks are infected, one is a big mo-fo that Achak fought to a stalemate.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-10-16/1726:28>
I'm trying to decide whether Achak would think that it is strange that Duncan is reaching out to both Achak and Mercer about the Manet, as Mercer technically has no financial interest in the painting.

Similarly, Achak will likely try to test 3L1 in order to ascertain his identity. Achak is suspicious that both Duncan and Elijah are reaching out for a meet simultaneously. It is socially awkward to do this to Duncan (or his secretary) so I'll try to think of something clever.

I will IC this (eventually), but Achak will want to create an ID challenge to avoid situations like this in the future, at least among the immediate team. The idea that this is only verbal and there is no written record of it so that if someone's commlink is hacked then there is no record for the hacker to access.

Challenge: "Sparrow"
Response if Under Duress: "Ruby"
Response if Normal: "Everest"

What software did we get and how much did we end up spending?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-10-16/1729:45>
@Tec, updated IC to reflect a message from Elijah.
And there's the "We're working on it" that they were talking about when Kreutz asked if they had a location on us...


As for the Orks/Wendigos all looking "similar", but not clones, I suspect it is a reference that they were probably all infected from the same strain, likely the same "sire", to borrow vamp parlance. Probably the one that isn't participating in the sparring sessions.


At this point, it is sounding like they might trash this batch and start over. If we can eliminate the source Wendi, then we can shut down this particular project permanently, or at least for the foreseeable future, making him the priority target in addition to (and probably ahead of) Kreutz.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-10-16/2150:39>
I'm trying to decide whether Achak would think that it is strange that Duncan is reaching out to both Achak and Mercer about the Manet, as Mercer technically has no financial interest in the painting.

Mercer was present for the last meeting with Mr. Abbey.  I may have gotten my wires crossed there.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-10-16/2339:02>
Heh, just saw a trending video on Youtube entitled "Genetic Engineering Will Change Everything Forever – CRISPR" by a user named "Kurzgesagt – In a Nutshell".
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-11-16/1058:04>
Heh, just saw a trending video on Youtube entitled "Genetic Engineering Will Change Everything Forever – CRISPR" by a user named "Kurzgesagt – In a Nutshell".

I'll have to give that a look. Thanks.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-11-16/1648:47>
Some interesting questions:

1) If they trash this batch, will the corpses be intact?
1a) If so, can we steal the corpses to claim bounties?
1ai) If so, do we play into their hands by having the bounty information passed on by the K-E mole?

1b) If not, do we try to time a strike when the wendigi are exhausted? or do we skip the bounties to minimize our risk? Presumably we're going after the Sunrise operations either way.

2) It sounds like we know when Kreutz will be at work if we wanted to do a sneak-and-peek at his home. Uncertain risk, uncertain reward.

3) Do we want to set up a meet/counterambush with Elijah to see who/what shows up? Again, uncertain amount of risk and an uncertain reward.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-11-16/2100:23>
1) Unlikely. They'll probably incinerate them as evidence of what they are attempting would be highly detrimental.
1b) Attack when exhausted. Not sure about the bounties. Is there maybe another precinct we can turn the bounties into where the mole does not work? Probably not, as jurisdiction likely matters. We'll have to address that at some point, but I'm not ready to just yet.
2) Good plan. Beware a Magical Lodge and maybe a thrall or two as neighbors/security.
3) Yes, I suggest for the exact same time as the run on the warehouse. We can then reschedule either just before we strike, during, or after. Point being, we might be able to pull some of the security off of the warehouse.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-12-16/0441:36>
1) I agree with Mal on this one.
1b) I think planning the attack right after a workout makes the most sense, and we should focus on destroying the lodge they "recharge" in.  As for the bounties, gotta say, I'd like the ¥¥ as SF has expensive hobbies if not tastes ;)   But he's a smuggler and knows to be smart about it.  Possibly look into using a middle-man to collect the bounties and giving them a cut to take the heat?  Though it would be interesting if we could find someway to maybe make it look like the Yaks are collecting the bounties that could make for some interesting in-fighting.  Food-for-thought.

2) Drone and astral recon?

3) Again, I like Mal's idea here.  Sucks that a Contact may be burned like this, but dems the breaks.  I think this would be a good way to start smoking out the possibility.


And I just noticed I never replied to RnB's post about the program intervals.
Thanks for being considerate of my hand-wringing :)  I'm glad it's not effecting your enjoyment.  I really hope it didn't come across as me throwing a temper-tantrum about things not going "my way."  I had *much* more hand-wringing about leaving that impression than about the situation to begin with, which makes this all the worse for me :(
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-12-16/0808:30>
Interesting questions indeed. Although, how do you "destroy" a lodge? Also, from what I can gather from rednblack's last IC post it seems like these things are dependent upon the lodge to stay "healthy", for lack of a better term. Kreutz' comment that the lodge seems "fragile" is good, hopefully that means it's a low-force lodge.

rednblack
Can I roll Jaeger's Magical Theory and/or Magical Threats (Infected) to check if he knows more about this whole lodge business? As a player I honestly also have no idea if it's even possible to just destroy a lodge, nor what kind of infected these might be, but Jaeger the character might. Especially the part about how the wendigo are "outside their manasphere" when not inside the lodge, and how "the requirements for their lodge don't travel well"; that first part sounds especially eerie, as it could have potentially frightening implications...

1) If they trash this batch, will the corpses be intact?
1a) If so, can we steal the corpses to claim bounties?
1ai) If so, do we play into their hands by having the bounty information passed on by the K-E mole?

1b) If not, do we try to time a strike when the wendigi are exhausted? or do we skip the bounties to minimize our risk? Presumably we're going after the Sunrise operations either way.
Unlikely; if I was a semi-professional researcher conducting likely illegal and highly unethical experiments on creatures that are actively hunted by several organizations, I'd destroy any evidence I couldn't bring with me. So I'd say probably not to 1.a and 1.a.1, and definitely to 1.b. I'd say we'd be better off attacking 30-60 minutes after the wendigo have been put to bed and the guard change has occurred; I'd rather face 4 SMG wielding security guards and a doctor (here's hoping he's not a powerful blood or toxic mage!) than three cybered-up unknowns (that troll in particular is a huge variable factor).

2) It sounds like we know when Kreutz will be at work if we wanted to do a sneak-and-peek at his home. Uncertain risk, uncertain reward.
As both a player and a player character, I don't know what there is to be gained from scoping out Kreutz. Who is he? I'll post an IC asking just that, as Jaeger really has no idea about most of this stuff.

3) Do we want to set up a meet/counterambush with Elijah to see who/what shows up? Again, uncertain amount of risk and an uncertain reward.
Again, same as above. If there's a good reason for it, Jaeger is in.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-12-16/1447:17>
As for the Orks/Wendigos all looking "similar", but not clones, I suspect it is a reference that they were probably all infected from the same strain, likely the same "sire", to borrow vamp parlance. Probably the one that isn't participating in the sparring sessions.

There are 7 infected orks and the 1 who Achak fought at Sunrise.

Re: the bounty question, the team could approach the Seattle municipal government as well.  Processing may take a few days, while KE will pay out immediately, but it sidesteps KE altogether.  You could also try for a different KE precinct.  Last, even if you claim your bounties directly where the mole will know, it'd be a pretty ballsy move on the Zeke's part to lay an ambush in broad daylight on crowded streets going after you.  Or, maybe they're that desperate at this point.

Interesting questions indeed. Although, how do you "destroy" a lodge? Also, from what I can gather from rednblack's last IC post it seems like these things are dependent upon the lodge to stay "healthy", for lack of a better term. Kreutz' comment that the lodge seems "fragile" is good, hopefully that means it's a low-force lodge.

You can destroy a Lodge by destroying its physical components.  Runes can be wiped, or scratched away, little tied up twigs can be untied, or broken, etc.  As for the Force, the only Lodge Jaeger's Spirit found was at least Force 7. 

rednblack
Can I roll Jaeger's Magical Theory and/or Magical Threats (Infected) to check if he knows more about this whole lodge business? As a player I honestly also have no idea if it's even possible to just destroy a lodge, nor what kind of infected these might be, but Jaeger the character might. Especially the part about how the wendigo are "outside their manasphere" when not inside the lodge, and how "the requirements for their lodge don't travel well"; that first part sounds especially eerie, as it could have potentially frightening implications...

Certainly.  Feel free to roll Knowledge Skills, and most others, anytime you'd like.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-15-16/0148:50>
Flickr is not mentioned at the table. Achak would check on him to see if he decided to drop dead in the middle of the night.

I still need a receipt for whatever we spent on autosofts or programs or whatever Spitfire bought.

Edit: Oh, and I think the last wendigo is staying out of the training as a scientific control group for the blood samples.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-15-16/0654:35>
Doh, should have know that about physically destroying and/or disturbing the lodge materials. Thanks! And bummer, for some reason I thought the lodge was of a lower force; that could be problematic :)

OK, rolling Magical Theory to try and figure out what this whole business with the lodge is:
Magical Theory: Infected Lodges (http://orokos.com/roll/427015): 10d6t5 2

And Magical Threats (Infected) to see if Jaeger knows anything about these kinds of experiments being run on Infected:
Magical Threats (Infected): Experimentation on Infected (http://orokos.com/roll/427016): 12d6t5 2

So probably not much, but maybe something?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-16-16/1111:14>
@Herr, re: Magical Theory, while not an expert on this, Jaeger has heard rumors of magicians in space being kitted out with living environments full of flora so they could still Astrally Perceive or cast spells without going crazy or dying in the emptiness of space.  Since wendigo are dual-natured, if the earth's manasphere is foreign to them for some reason, that might be the reason why a Lodge specifically aspected to them might be necessary. 

re: Magical Threats (Infected), not much to go on here.  This is really outside of his wheelhouse, and any experience that he's had with the Infected so far in his career. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-16-16/1119:58>
Ugh, that's not disconcerting at all. Good job :)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-16-16/1208:35>
Let's see, what are our next steps:

- Mercer fills in Jaeger. Mercer asks Nori to run the story or sit on it.
- We have three hours until the proposed meet with Duncan and its an hour to drive there. The invitation only directly concerns Achak and Mercer but Achak will want everyone to go together given the buddy system and the need to keep a watchful eye (or eye socket) at all times. There's a remote possibility that this is an ambush but precautions should be made either way. (Note that Queen Anne is either AA or AAA depending on where you are on the hill.)
- Final decisions on what to do next regarding Eli's invitation, Kreutz's house, and the Dash Point warehouse. It's probably possible to tackle all of these, but we have to prioritize given the timing and the risk involved.

As an aside, 4E's Street Magic had a good fluff piece on the scenario that rednblack just described:

[spoiler]“Welcome to Eden, Corporal Warren.”

Corporal Carter Warren sprung over the threshold of the airlock, his step boosted by a mix of tense
excitement and Daedalus station’s 0.8 Earth gravity. He had been briefed on Eden already, but the
sight of it was nothing he could have been prepared for. Here at LaGrange Point 4, far from the Earth
in a pod on a rapidly-spinning orbital space station, stretched a greenhouse full of exotic plants genetically
tailored for this unique environment. Broad and flat leaves hung effortlessly in the lighter gravity,
casting a green canopy over the entire area and almost making one forget they were in space.

“This way, sir” The other soldier interrupted Carter’s gawking, as he probably had to do with
most new visitors to Eden. Despite the beauty and amazement of this place, it served an extremely
serious purpose. Every single plant here was carefully grown in order to maintain a weak, but stable,
mana field throughout Eden. It was anemic in comparison with the thriving Gaiasphere, but it was an
island of wonder in the vast, empty void beyond Earth.

Carter was escorted to a glade circled with ergonomic chairs that appeared to have been ordered
from an obscure Scandinavian designer. Each one was hooked up to a discreet suite of medical monitoring
equipment and in each one reclined an Ares Firewatch magician. One seat remained open for Carter.

“Sir, the focus is just past the circle, over there.” The soldier-escort pointed beyond the reclining
mages to a pedestal surrounded by ballistic glass. On the pedestal sat a bracelet in the shape of a
serpent, an odd bit of unintentional humor here in Eden. The focus itself was unimportant to the mission—
its value was in the astral link that tied it to its bonded magician. More importantly, the link
itself was key because it would lead the Firewatch astral team exactly where they needed to go: to the
queen insect spirit that Ares had marked for destruction on its home plane. “The astral link has been
rerouted four times,” the soldier explained. “The fourth and final metaplanar quest along the link will
take you right into the Hive.”

“Where we will take a slight detour.” Carter noted the two specially-trained adepts flanking the
focus and was grimly reminded that the link could be followed both ways. If the Firewatch team could
follow the link into the Hive, theoretically something from the Hive could follow it back. If that happened,
the adepts were here to slow down whatever came through long enough for Ares to jettison this
entire pod into the void. Carter also noted that the magician linked to the focus was nowhere nearby; he
or she was probably under heavy guard in some equally-secure Ares location somewhere. Given where
they were standing now, that could be just about anywhere.

Corporal Warren sunk into the chair left for him while a medic wired him for observation. Before
meditating in preparation for the metaplanar quest, he turned to the other soldier. “Oh, and soldier—”
he grinned “—make sure you water the plants while I’m gone.”[/spoiler]
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-16-16/1344:24>
Yep, the reference to something alien is exactly what I was thinking of, Tecumseh. I shudder to think at the possibilities of possessed Infected, especially when the possibility of Possessed Infected Wendigo exists.

This comes to mind:
(http://i0.kym-cdn.com/photos/images/newsfeed/000/072/034/1275681680230.jpg)

As for the plan, let's take this IC shall we? Remember, Jaeger has little to no knowledge of events so far.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-17-16/1215:20>
@Mal, are you cooking up an IC post?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-17-16/1759:55>
Maybe?


I'll squeeze it in before bed tonight.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-18-16/1424:38>
I had a bad case of vertigo last night and took some motion sickness pill and went to bed. I'll get to this tonight.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-19-16/0451:04>
IC is up. Hopefully I covered everything, but I'm tired and so I rushed it some (and it shows).
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-19-16/0725:28>
Looking good, Malevolence!
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-20-16/0122:10>
I thought it was a good post, Mal.

My IC is up.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-21-16/0306:32>
Finally getting another IC with SF's thoughts or lack there off.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-21-16/0558:50>
FWIW, this is more or less what Spitfire's van looks like, minus the steering wheel and the scratch along the rear panel there.

(https://photos.smugmug.com/Other/Links/n-ZX5zt/i-MbGsZ3r/0/XL/i-MbGsZ3r.jpg)

The Luxury seating area would go from the front seats to about 15cm behind the tinted window.  Behind that would be his cocoon, creating essentially a firewall between the "cabin" and the "workshop" which is in the back.  The rails on top would actually be drone racks, with two more under the carriage to release the few wheeled drones he has.  Oh, and I'm sure there's a second set of wheels at the rear to handle all of the weight making it a 3-axle vehicle (extra tolls ftl, fitting trolls ftw).

Side note: I didn't find this on the internet, I found this awesome van down the street from my apartment here in Berlin.  If I ever where to have a large vehicle, this is probably what I would get.  The possibilities on this thing are freakin' endless!
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-22-16/1137:58>
I agree, nice post Mal.  Let's move forward to Duncan Abbey's office.  What's everyone's load out for the trip, including SINs and Licenses. 

As for the planning, things are really coming together there.  Good work everyone. 

@Tec, will Achak be sitting on the message from Eli until after the meet with Duncan before he responds?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-22-16/1204:13>
My load-out is pretty simple; I'll grab everything I've got (minus the lodge materials of course) and ride with SpitFire.

Carried:
Nixdorf Sekretar [A0, S0, DP6, FW2, w/Receiver, Fake SIN (Rating 4, Thomas Ashford, UCAS), 3 Fake Licenses (Rating 4, Registered Mystic Adept, Combat Magic, Foci Permit], Power Focus (Rating 2, metal torque), 2 Sustaining Foci (Detection, Rating 1, silver rings, one on each hand), Fetish (metal bracelet), 25 drams of Reagents

Worn: Vashon Island Synergist Business Line (AV8)

Stashed in SpitFire's van, preferably in a smuggling compartment if it has one:
Duffel Bag [w/Full Body Armor, Yamaha Raiden, 3 Spare Clips (AR), 300 regular rounds (AR, Hand Loaded +1 DV), 2 doses each of Guts, NoPaint, and Psyche]

Now that I think about it, this would have been a perfect opportunity to use Divination, but I don't think we have enough time unfortunately. With a time frame of [Force] hours it'd just take too long to try and divine something useful about either Duncan or the possible trap and/or the warehouse.

If, as we discussed when I joined the game, we use the same house rule for Ritual Magic as for Summoning (i.e. Ritual Limit is the higher of Force and Astral), viability changes dramatically; I could head home and do a one-hour Force 1 ritual, but because my limit is a maximum of 6 and thresholds are probably going to be high because of the short timeframe I'm unlikely to get very precise answers. What do you think, rednblack, doable? Divination is a Ritual Spellcasting + Magic opposed test, followed by an Arcana + Logic test; the first sets the limit for the second.

Unfortunately, out-of-character me doesn't quite know what would be useful to consider diving for. Here's a few I could think of on short notice, everyone please feel free to chip in with what might be useful:

1. "Will I be ambushed at the meeting with Duncan Abbey today"
2. "Will someone I trust try to betray me today?"
3. "Will Mr. Kreutz attempt to move the Wendigo from the warehouse in the next two days?"

1 and 2 are almost certainly Very Specific, i.e. Threshold 5. 3 is not quite as specific, so probably Threshold 4. Again, if you can think of something that might prove useful do let me know.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-22-16/1252:56>
Yes, sitting on the message from Eli for now unless someone comes up with a good reason to respond sooner.

In the event that SpitFire shares the message from Nico with the rest of the group, does the list of what's for sale match what Achak remembers about Eli's loadout?

Memory test: Logic 2 + Willpower 3 (http://orokos.com/roll/428856): 5d6t5 2 hits

@Zweiblumen I need a price for what we spent to upgrade the drones.

@Herr I think a Divination test sounds like a lot of fun. However, it might also need a lot of GM interpretation as to how the rules work. (As with many things in Street Grimoire, the wording makes my head hurt.) A ritual takes [Force] hours to complete, but nowhere is Force listed as a Limit. In fact, I see no mechanical difference between a Force 1 ritual vs. a Force 6 ritual. The test is Arcana + Logic and the limit is "based on the net successes of the ritual," whatever that means. This has not been errata'd. It would be reasonable to scrap that sentence fragment and replace it with the ritual's Force, but that's not how it is currently written.

As for loadouts, Achak will be trying to balance the need to be ready for an attack at all times with the paranoia that the mole at Knight-Errant might be able to run interference by sending some cops to investigate whoever shows up for the meet with Duncan (or their van). As such, he'll be avoiding Forbidden gear (or Restricted gear that can't be plausibly tied to his occupation) in Mercer's van, and will leave riskier items in SpitFire's trailing vehicle. The Jazz on his person is Restricted, but he'll be counting on low Concealability (-4) combined with Palming to keep that hidden in case he gets frisked. I'm hoping that the Qi Foci fall under the Registered Awakened component of his SIN, but if they technically need separate licenses then he'll leave those with SpitFire.

Achak's loadout for the meet with Duncan:

On person
Synergist Business Suit (wrinkled)
Ares Crusader II (wireless off, in the Synergist's concealed holster) loaded with stick-n-shock, plus one clip of wooden flechette and one clip of regular ammo
Fairlight Caliban (wireless on) + trodes
glasses + contacts + earbuds (wireless on)
Fake SIN (UCAS) Rating 4 - "Teros Boanerges"
1 dose Jazz
R6 Stim Patch
Slap Patch, Trauma Patch
Qi Focus (Cloak) Rating 1 (activated)
Qi Focus (Linguistics) Rating 1 (not active)
Qi Focus (Sustenance) Rating 1 (not active)

In Mercer's van
Lined Coat
Gunstock War Club
Rating 6 Medkit + medkit supply x3
Respirator Rating 6
Slap Patch, Stim Patch Rating 6 x2
Survival Kit
Disguise Kit

In SpitFire's van
Full Body Armor + Helmet
Ares Alpha (wireless off) loaded with silver APDS
ammo for machine pistol and assault rifle ammo, including mini-grenades
B&E gear
  Autopicker Rating 6
  Cellular Glove Molder Rating 4
  Gecko Tape Gloves
  Keycard Copier Rating 6
  Lockpick Set
  Maglock Passkey Rating 4
  Monofilament Chainsaw
  Sequencer Rating 5
  Miniwelder + Fuel Canister
drugs & chems & meds
  Jazz + Long Haul + Novacoke
  Medkit Rating 2
electronics
  R6 Bug Scanner
  R5 Area Jammer
  Renraku Sensei (linked to Rebecca Montreau R1 SIN)
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-22-16/1343:44>
Re: Niko.  Is Niko by any chance an associate of Iron Lung Mike's (SpitFire's drone Dealer Connection)?  Also, would Spitfire think this was odd or a trap?  IMHO, hard to judge intentions over a text, but you never know... here's his roll: Judge Intentions (Int 5 + Cha 2 = 7) (http://orokos.com/roll/428861): 7d6t5 4  Well there ya go, that's not so shabby.

LoadOut (Subject to change after possible purchases from Niko):
[spoiler]
Home (Van) :
- Armor (concealed) (4)
- Drone racks
 - Large
 - Medium
 - Small x3
 - Micro
- Personal Armor (10)
- Cocoon
- Run Flat Tires
- Chameleon Coating (mat gunmetal grey)
- Spoof Chip (Utility Repair Vehicle) (not currently running)
- Valkyrie Module
- Workshop: Drone

Patsy :
- Yamaha Raiden (12[8], 12P-3, 25/150/350/550)
 - 120x APDS rds
 - 120x Explosive rds
 - Silencer/Suppressor
 - Smartgun system
- Sensor upgrade (4)
- Armor upgrade (+3, 8 )
- Programs
 - Maneuvering (5)
 - Smartsoft
 - Targeting (Yamaha Raiden) (5)
 - Personality
 - Pilot (5)

Punch :
- Krime Wave (8[7], 10P-8, 25/200/400/800)
 - 100x APDS rds
 - Gas-Vent System (3)
 - Smartgun system
- Armor Upgrade (+4, 8 )
- Programs
 - Smartsoft
 - Targeting (Krime Wave) (3)

5x FlySpy(s)
5(4)x Noizquito(s)

- Vulcan Lieglord (0NR - 5SP) (DP 5(4), FW 6(7), DR 5)
 - Programs
  - Clearsight (5)
  - Manuever (FlySpy) (5)
  - Manuever (Noizquito) (5)
  - Stealth

- PULSE Wave (A 0, S 2, D 6, F 6, DR 6)

- Lined Coat (Armor 9)
- PPP (Arms) +1
- PPP (Legs) +1
- PPP (Vitals) +1

- Ares Sigma (12[7] 8Pv-4 10/40/80/150)
 - 50x APDS
 - 50x Explosive
 - 50x Gel
 - Folding Stock
 - Gas-vent (3)
 - Gecko grip
 - Personalized grip
 - Smartgun system (internal)

- Bug Scanner (6)
- Micro-Tranceiver

- SIN (Charlie Brown) (Rating 5)
 - Concealed Weapons (5)
 - Driver's License (5)
 - Drone License (5)
 - Firearms License (5)
[/spoiler]

ETA: added SIN information
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-22-16/1356:43>
Re: Smuggling compartment.  Ironically the smuggler doesn't have a smuggling compartment in his Van due to the fact that *SO* much of his stuff is F, that if they start digging through his stuff he's pretty f'd.  This is his *personal* van.  When smuggling for his previous group, they had specific equipment to run things through places in.  His defense is that he can change the van to look like (and be "registered" as) various official vehicles with his spoof chips and chameleon coating.  So, he usually uses the electronic version of carrying a clipboard into an official building while wearing a hard hat and an bright orange vest with a name-tag splatted with some vendors logo prominently.  Keeps his mouth shut and looks like he's doing important, yet very dirty and undesirable, work.

That said, stash away, he's got lots of cubbys and will do everything he can to keep the Star/KE outta his van.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-22-16/1449:59>
@Herr I think a Divination test sounds like a lot of fun. However, it might also need a lot of GM interpretation as to how the rules work. (As with many things in Street Grimoire, the wording makes my head hurt.) A ritual takes [Force] hours to complete, but nowhere is Force listed as a Limit. In fact, I see no mechanical difference between a Force 1 ritual vs. a Force 6 ritual. The test is Arcana + Logic and the limit is "based on the net successes of the ritual," whatever that means. This has not been errata'd. It would be reasonable to scrap that sentence fragment and replace it with the ritual's Force, but that's not how it is currently written.
Fortunately, in this case it's not too bad.

SR5 has the rules for Ritual Magic on pages 295 and 296; Force is a factor in many things, including, but not limited to, Drain Value, the number of reagents needed, the maximum Force of a spell woven into it (not applicable in this case), the number of intervals it takes to complete (usually hours), the minimum Force of the Lodge the ritual is performed in, and most importantly, the limit and opposing dice pool for the Ritual Spellcasting + Magic vs (Force x 2) opposed test in Step 7, Seal The Ritual.

In the case of a Force 1 Augury and Sortilege ritual, I would be rolling Ritual Spellcasting 6 + Magic 6 + Power Focus 2 for a total of 14 dice against a dice pool of 2. I could also choose to ask my Bound Spirit for help for an additional 6 dice and the cost of one service; in either case it'd cost me 1 dram of reagents, it would take 1 hour to complete, and I'd be resisting 2-4 Drain.

The net hits from the Ritual would then be used to set the limit for the next part, namely the Arcana + Logic test. Given the short timeframe we're working with I'd be looking at an Arcana (Divination) 6 (+2) + Logic 4 test, needing 4 or 5 hits depending on the specificity of the question asked.

This is why I think using the Astral limit is just as important for Ritual Spellcasting as it is for summoning, if not even more so; a Force 6 ritual would cost 120¥ worth of reagents, would roll 12 dice to oppose with twice the number of hits (not nets hits) determining Drain, and would take 6 hours to complete. Any net hits would then be used to set the limit for the next part, which in all likelyhood would be few, meaning the Arcana roll would be hard pressed to actually accomplish anything. By allowing the use of Astral as a limit, you'd be making a LOT more rituals a LOT more attractive, Divination in particular. I'll still be struggling to get 5 hits on 12 dice, and I'll still need to be in my Lodge (although a Temporary lodge can be created), and I'll still need to formulate questions appropriately. The results are also 100% up to the GM; as if a Threshold 5 test wasn't enough, net hits are used to determine the accuracy of the reply, with just meeting the threshold meaning you get a "cryptic reply with an underlying truth", while more hits means more accurate answers.

Obviously, the danger of Divination is just like with Assensing; you could end up getting critical information when you're not supposed to, but again, that's up to the GM to decide, really.

TL;DR
Ritual Magic isn't actually all that complicated, but it depends on a lot of GM good-will to be effective. Even then it's not a given that it'll be useful, as even a character built specifically for this kind of work is going to struggle, with some rituals more than others. Because Augury and Sortilege requires two tests (one to peer into the Astral as it were and another to interpret what you see), these challenges are even more pronounced.

Re: Smuggling compartment.  Ironically the smuggler doesn't have a smuggling compartment in his Van due to the fact that *SO* much of his stuff is F, that if they start digging through his stuff he's pretty f'd.  This is his *personal* van.  When smuggling for his previous group, they had specific equipment to run things through places in.  His defense is that he can change the van to look like (and be "registered" as) various official vehicles with his spoof chips and chameleon coating.  So, he usually uses the electronic version of carrying a clipboard into an official building while wearing a hard hat and an bright orange vest with a name-tag splatted with some vendors logo prominently.  Keeps his mouth shut and looks like he's doing important, yet very dirty and undesirable, work.

That said, stash away, he's got lots of cubbys and will do everything he can to keep the Star/KE outta his van.
In that case, why don't we just have Jaeger's vehicle trail after SpitFire's van some distance behind? He actually does have a smuggling compartment in his car, though two sets of full body armor and some misc gear might be getting close to capacity. I always figured that even in a compact car a smuggling compartment would be enough to hide a human or ork body, but full body armor is probably less flexible than most other armor so adding more might be pushing it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-22-16/1646:47>
Eli - I'd suggest responding sooner to sell the ruse. Something along the lines of "Good to see you're still alive - the zekes have been tying up loose ends and we were worried you had been tied. We can really use a good rigger, so we'd love to meet." Basically, it reduces suspicion with the immediate response because if we did fall for their ruse, we'd be happy to see him alive. Also, it gives us the opportunity to imply that we have a deficiency in our team that we do not in fact have, setting their expectations on what we can field during an ambush. Lastly, we could set the meet then or simply end the reply with a "hey, we'll call you back in a bit to set a time and place". We could even sow unrest by implying that we may have turned one of their "employees", like their plant at the bounty office that they are already cool on due to not having sufficient leverage.


Gear - All the Forbidden gear and weapons (unless otherwise specified) are in the smuggling compartment of the van, wireless off. Other items not specifically mentioned are stashed in the van.
SIN - Malcom Reynolds
Cyberware - other than the datajack, wireless off.
Armor
Armor clothing - worn, wireless on.
Argentum coat worn, wireless off, direct connect to datajack
Ballistic mask carried, wireless off
Weapons
Shock gloves, wireless off, concealed in coat.
Ares Crusaders (Sean & Joey) carried (restricted, licensed), wireless on in concealed quickdraw holsters. Loaded with tracer rounds in one, stick-n-shock in the other. Spare clip of gel and APDS. Gel clip is not hidden, APDS is hidden.
Pepper punch gas grenade x 2 - carried under coat, wireless off.
Sawdust grenade - carried under coat, wireless off.
Thermal smoke grenade - carried under coat, wireless off.
Other
Fairlight Caliban - wireless on
Biomonitor - wireless on
Sensor tags x 10 (2xcamera, 2xlaser mic, 2xultrasound, 2xomni mic, 2xdirectional mic) - wireless off
Stealth tags x 5 - wireless off
security tags x 2 - wireless off
credsticks - 1 gold, 1 standard, no credits on them


All of my devices are slaved to the commlink.


Nori - still deciding how I want to respond. Maybe mention that we have a lead on Sunrise moles in law enforcement?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-22-16/1648:34>
On my phone so I'll get to some of the oter questions shortly.

@Herr, under your proposed addition to house rules what would be the benefit of choosing a higher Force for the Divination Ritual?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-22-16/1740:15>
For Augery and Sortilege: getting more hits, essentially. If asking a Threshold 5 question I'd only ever be able to get 1 net hit unless I used Edge; a higher Force ritual (8 for example) would give up to 3 net hits on a Threshold 3 test.

Same as summoning, really; summoning a Force 1 spirit is massively constrained in terms of possible hits. Allowing use of the Astral limit, or even allowing Lodges to add to Ritual Magic limits, makes Ritual Spellcasting much more viable, just like summoning.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-22-16/1750:31>
Not a bad plan for messaging Eli. Maybe Achak will message him during the drive from Puyallup to Queen Anne.

I had forgotten that Mercer's Roadmaster had a smuggling compartment too. That said, it sounds pretty full if it's human sized and already full of a full suit of body armor plus large guns. Achak will still leave his gear with SpitFire. If things hit the fan, he can borrow Stake from Mercer and have a sweet shootout in his suit.

[spoiler]
This is actually very close to how I imagine Achak's suit, although I pictured his tie having more color.

(https://image.shutterstock.com/z/avopix-347558573.jpg)[/spoiler]
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-22-16/2047:15>
You say "too" as if Spitfire's van has one. As he's pointed out, he does not. Also, Mercer does not keep any armor in the compartment. Lots of guns and ordinance, yes, plus a few small devices, but there should be a fair amount of room for additional equipment. That said, your armor would take up quite a bit of space, so there isn't likely enough room for everything.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-23-16/0159:26>
I said "too" to mean "in addition to all the other things Mercer's Roadmaster has" rather than to compare its features to SpitFire's GMC Universe.

IC is up.

Achak's visual perception test to scope out the surroundings outside of Duncan's office: Intuition 6 + Perception 6 + Glasses 3 + Specifically Looking 3 (http://orokos.com/roll/429180): 18d6t5 5 hts
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-23-16/1255:18>
@Tec, re: Memory Test, Eli's van is a glaring omission, but the other stuff certainly seems to fit. 

@Herr, let's see how Ritual magic plays out with the same house rule. 

@Zwei, are you trying to tell if Nico is planning an ambush based on that text message?  Hard to get a bead on a chummer without looking him in the face, but SpitFire would probably assume that if the zekes already know he's on board considering he's been with the team for less than a day, he may as well pack it in and move to Antarctica with Achak.

On Nico, I dunno, is he?  I know Iron Lung Mike is a high Loyalty contact of yours.  Does he do any smuggling himself?  Or maybe he's just sold some hardware to Nico a few times, or another member of whatever crew Nico is running with at the time.

Did I miss anything?  IC forthcoming.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-23-16/1345:57>
@Mal and @Tec, if either of you are planning on sneaking a weapon into the meet with Duncan Abbey I need a Palming roll.  This will most likely not be an easy feat.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-23-16/1358:09>
ILM is Spitfire's connection for reduced prices on Drones.  Mike may have done some smuggling back in the day, it's hard to make it in the 6th world without doing something shady along the way.  But now he's got a pretty cush gig fixing shit other people break, which seems to happen pretty often 'round these parts.  When he comes across good prices on Drones he lets SF in on it.

ZB was just wondering if SF knew Nico through Mike or not.  That said, I didn't notice the price you quoted.  SF will let the team know he's got a line on some amazingly good prices from an old acquaintance.  He'll lay out the list.

@Tec and Mal, lemme know how Achak and Mercer would react to the list and SF will respond to Nico.

Also, have Mercer and Achak been to Abbey's office before?  Would they be able to let Patsy know where they will be so she can help keep an eye on them from afar?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-23-16/1423:12>
The only items Nico explicitly quoted were the Flying Eyes, outfitted with sawdust nades, for ¥700 a pop. 

Achak has been to Abbey's office before certainly, and Mercer has most likely.  The library, where the team is presently, is the most common room where Abbey receives visitors.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-23-16/1620:18>
Achak will not try to sneak a gun in to Duncan's office. He doesn't want to offend Duncan, as they need friends more than enemies right now. And if Duncan isn't a friend, or at least a business associate that won't try to kill them or immediately sell them out, then our problems are even larger than we thought. Besides, machine pistols are too big to hide from anything than just a casual eye-test.

Mercer was at the meet with Duncan that we RP'd 10 months ago (10/30/15).

Achak will be torn on the painting's price. On one hand, he knows they need the funds to take the fight to Sunrise, which could pay off handsomely (spend money to make money), but he still has the lingering suspicion that the painting should be worth seven figures instead of six. Of course, he needs to be alive to spend the money, and given the presumed fates of Stake and Eli he knows that he might very well be next, and soon. To that end, he's leaning toward accepting in order to bankroll the current fight.

Is Duncan's commission accounted for on the buyer's side or will there be a percentage removed from the seller's side?

I'll roll for Negotiation. Achak isn't as good at this as Mercer or Duncan, but sometimes the dice are kind. Charisma 4 + Negotiation 5 (http://orokos.com/roll/429350): 9d6t5 2 hits, not today it seems

@rednblack, can you remind of your philosophy about licenses so that I know if there are any Achak is missing and should request while he's speaking with Duncan? Also, thinking longer term, if we do any cyber/bio upgrades, do you account for the medical costs as part of the gear's list price or are the medical expenses separate?

Achak would be intensely suspicious of the list of drones for sale and will tell SpitFire as much. He sees a certain kind of poetic justice in buying the drones and repurposing them kill the people who killed Eli, but there's a limit to how many ambushes Achak is willing to endure. In the end, he'll recommend declining, at least for now, if only to help keep SpitFire off Sunrise's radar for that much longer.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-23-16/1739:16>
The last meeting with Abbey was at a hospital.  I think that's the only one Mercer has attended ICly, but they've known one another for a long time, I believe.

As for the painting's price, the quarter mil is cash in hand tax free nuyen directly to Achak, since he's the last member of the original team.  Abbey gets his share from the buyer. 

Re: licenses, it doesn't look as though Achak has Qi Focus licenses for either of his SINs.  I'm fairly lenient with licenses.  1 for weapons, 1 for cyber/bio, 1 for adept/magician, 1 for drones, etc. 

Re: cyberware upgrades, medical costs are included in the upgrade.


As for the drone equipment, if the vampires were wanting to lay a trap for SpitFire they would need to know that he was part of the team.  If you've been compromised to that extent, they'd probably have a bead on your safe house as well, if not your present location.

I've neglected to put in the last two hours or so of drone feed.  I'll add that to my next IC.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-23-16/1755:43>
¥250,000 is certainly a healthy payday from a single run. If Achak had been hired to retrieve this painting for ¥250k, he'd be delighted, But since it is now "his" he wants to get as much for it as possible. There's probably some sort of economics lesson or principle in there somewhere.

Red, are you saying that Achak should get a license for his foci or are you saying that his "Registered Awakened" license already covers them?

Anything anyone else wants to request while we have Duncan's attention?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-24-16/0453:18>
SF is reasonably sure he's pretty clean and thinks this is someone just trying to move crap fast.  They *might* be able to leverage this into more info.  What are Mercer and Jaeger's thoughts on it?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-24-16/1953:52>
Mercer will not be sneaking any weapons in to the meet. The load out is strictly in case drek goes sideways between the van and the lobby, or if anything seems concerning while in the lobby. Once in the safety of Duncan's offices, Mercer is fine with disarming himself. He is concerned that an assault on the meet might be made, but he knows Duncan and Duncan knows him. Mercer's confident that he'd be armed before any force could make it through the lobby security, or he'd be invited to flee in whatever Plan B Duncan has if it looked like the fight was lost.


Eli's stuff - Unless Nico's selling the stuff on consignment, the zekes already have their money, so if they got deals, we should buy. Like Tec mentioned, there would be a certain justice in using Eli's toys to get revenge on his killers, but the risk is that these are trojans just like the painting. If it fills a tactical hole, then it's worth the risk. If it's just a nice to have, then we can pass.


As for the missing van, they probably kept that so that they could use it in our meet. Or it was hopelessly destroyed in killing Eli. My money is on the former.


Mercer will have no knowledge of Eli's stuff as they have never met or even talked. So any response to the list of gear Nico is offering is completely up to Achak. Mercer would recognize that it came from a Hunter by the sawdust weaponry, and thus recommend treating it with suspicion, but that's about it. If he thought about it, he could probably connect the dots and realize that gear from a Hunter showing up on the market right after Eli getting geeked were likely related.


The price for the painting is plenty fair in Mercer's mind - it is a cash sale, the sellers are remaining anonymous, the painting has a most likely illicit past, so its value takes a dive as it is unknown who may come looking for it, etc. And really, when dealing with "facilitators", it is common to only get 10-50% of the item's worth, usually closer to 10%. If it were worth 10m¥, then Mercer would be displeased with the offer, but I suspect that it's worth less than 5m¥. Not that Mercer would be opposed to negotiating up, but he wouldn't expect to move the price more than about 10-20%. However, Achak does bring up a good point that Duncan might be able to fetch a better price with the redaction of Sister Rebecca's restrictions, possibly getting up to double the price. We'll see what Duncan thinks, and Mercer will defer to his judgement.


Mercer will also look around as they approach Duncan's offices, and he will run his ultrasound all the way up until after they enter the library. Also, he will analyze the smell of the fried chicken to try to identify the recipe so that he can compliment him on some aspect of it. Chances are, he'll just comment on the real honey (I assume it is real), but he feels that if he can detect some otherwise uncommon herb or spice that was used in the preparation, the comment will carry more weight.


Perception (outside Duncan's) [Int 5 + Perception 6 + Visual Spec 2 + Vision Enhance 3] (http://orokos.com/roll/429937): 16d6t5 3
Perception (Olfactory) [INT 5 + Perception 6 + Olfactory Sensors 6] (http://orokos.com/roll/429938): 17d6t5 6


The visual perception roll is pretty craptastic, and the +3 from the Visual Enhancement only applies until he gets out of the van, removing the ballistic mask prior. He doesn't lose any hits from taking it off, so it's also beside the point.


Which brings to mind a question. With the acid rain and known bad air quality, is it really out of the ordinary for people to wear masks when outdoors, and even when indoors? I have been meticulous about taking the mask off when in public, but it might be moot if it is typical to wear such items all of the time. Otherwise, Mercer would probably be interested in getting some glasses with VE3 and (flare comp or vision mag) [2,150¥ and Avail 7 or 8].


Additional shopping list items are:
Receiver Dongle - 400¥ and avail 3
Sensor tags (2 camera, 2 ultrasound, 2 motion sensor, 4 blank) - 1,240¥ (40¥ for tags, 200¥ x 6 for R2 sensors), avail 5


I'm tempted to get some Full Body Armor, just so I don't look like the soft target among the crew, but considering the availability and the cost after getting it modded, I'll just wait for some to become available another way (loot from an opponent or maybe Flickr's set if he meets an untimely end). Everybody seems to have some, so it's only a matter of time...


I think that's everything.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-24-16/2118:09>
Re: masks in public, it really depends on the area. Probably a no go in downtown or Bellevue, unless it's a really bad air quality day. Even then a respirator is probably fine, but a ballistic mask looks like something that someone wears to a fight or in the commission of a crime. In the barrens you can get away with one pretty much anywhere but Touristville, and can probably get by with a respirator in many of the working class neighborhoods year round.

Hope that makes sense. I'm on my phone.

ETA: Olfactory hits! Everything is indeed real food, though the honey is a honey "sauce" which is thinner and less cloying. Mercer can smell that the chicken was smoked before being fried, and that the batter had additions of nutmeg, cayenne, and InstaCake Pancake! mix. This is food truck style CAS done right.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-25-16/0110:08>
A ballistics mask would only be socially acceptable in the Barrens, Puyallup or Redmond (minus Touristville).

A respirator might cause you to stick out in polite society but I don't think it would necessarily be cause for alarm or undue interest from the authorities. I doubt anyone would directly tell you to take it off, given that the user could be wearing it to avoid spreading their own germs.

That said, the constant pollution is far more of an issue in the Barrens (especially Puyallup, which suffers from ash from Mt. Rainier) than a AAA neighborhood like Queen Anne. Downtown Seattle is also going to benefit from its proximity to the sea: not only will there not be pollution and/or acid rain coming from upwind (since upwind is Salish-Shidhe and Puget Sound) but also because whatever pollution is produced locally will be quickly wafted away by the sea breezes coming off Elliott Bay.

@rednblack, my reading comprehension might be dull but I've read the IC post a few times and I'm having trouble sorting out the pronouns. Since this is a fairly pivotal decision, can we break down the available options regarding the Manet?

#1: ¥250,000, painting goes into a private collection and may be occasionally available to undergraduates, money is immediately available

#2: ¥2,500,000, painting goes to auction in February, buyer unknown due to the nature of an auction in the future, money is available when? I'm not sure if by saying "I am willing to make that offer" that Duncan is guaranteeing that price (in the sense of purchasing it himself to assume some of the risk and reward of the auction) or simply projecting the future proceeds minus various commissions.

#3(?): ¥? Duncan to look for an immediate buyer - perhaps Hong Kong Museum of Art or the Denver Art Museum - who may not conform to Sister Rebecca's original criteria, sale price and sale date unknown
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-25-16/0710:17>
#1, correct

#2, is the money Abbey is willing to pay Achak for the painting today. What he does with it after is no affair of Achak's.

#3, waiting for Abbey to arrange a deal before relinquishing ownership, or putting the painting in Christie's February auction has the potential for a bigger return. I guess it has the potential for a smaller return as well, but that's probably unlikely given how much Abbey is willing to give for it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-25-16/1346:08>
Achak is interested in option #2. I'll get an IC up today with his thoughts on the matter.

What are the potential tax implications, if any?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-25-16/1353:52>
Achak is interested in option #2. I'll get an IC up today with his thoughts on the matter.

What are the potential tax implications, if any?

Financing will be covered ICly in Abbey's response, but the basic gist is that you can get it all tax free on a credstick, which will make it perfect for off-the-books purposes, you can have it transferred to one or more of your SINs, which would mean tax payments, or you can incorporate yourself, which would also lead to tax penalties and an incorporation fee. Mix and match as your prefer.

ETA: I neglected to answer the question about Licenses. A Qi focus License would be a good one to have.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-25-16/1811:50>
@Tec, actually will you give me a LOG + some business skill should you have one or can make an argument for one. Default if not.

@Herr, since there isn't much for Jaeger to do at the moment do you want to try your hand at Divination, or something like that? We can adjust the timeline as necessary.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-25-16/1832:54>
I will BUY Business 2 for three of my banked knowledge karma! Ha ha!

This is probably fair, given that Achak's last speech was better informed than it should have been if he didn't have it.

Logic 2 + Business 2 (http://orokos.com/roll/430365): 4d6t5 1 hit, better than zero
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-25-16/2002:21>
Oh, yes, speaking of karma spend, when buying my knowledge skills, I largely went down Stake's list, so I have a bunch of Infected based skills. I notice Jaeger took a specialization for Infected in Magical Threats. Would such a specialization help Mercer any, or do his other knowledge skills sufficiently cover what that might entail? Or, could I conceivably consolidate?


And yes, I AM just now noticing this...
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-25-16/2345:58>
Hold on, I might be getting confused. Duncan is our fence, not our fixer. Is Rose our fixer or is she more of an information broker?

If so, I can retract the last question to Duncan. ICly, Achak will be entertaining reasonable suggestions for gear that might be beneficial to their upcoming targets. Time might be the bigger constraint, as high-cost or high-Availability items may not be available on short notice.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <08-26-16/0908:36>
Welp, you can always buy time.  Buying hits and whatnot to reduce the amount of time required.  That said, while you have a *lot* of money, it's not in inexhaustible amount.  I'm sure the team could burn through that pretty quickly.

That said, if you want to buy some laser weapons to put on some drones and a few skill softs for them to go with it, that could be fun :P

In the more reasonable section, pilot upgrades are *always* useful, but additionally, getting some way to prevent the zekes from healing any wounds SF puts in them would be great (like the sawdust grenades, etc etc).
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-26-16/1304:10>
We can probably abstract the rest of the meeting.  I just need to know what Achak plans on doing with the cash in the short term, and we can make the additions to the char sheet. 

@Mal, if you have anything you'd like to talk with Abbey about, you have the opportunity.  Otherwise, he'll stick with small talk, and general catching up.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-26-16/1712:02>
It depends what you mean by "short term". His overall plan is:

1) set some aside for retirement
2) donate some to HTLC to help rebuild (FYI, for Zweiblumen and Herr, it was shot up during Chapter I)
3) spend some to finance the upcoming operations

Now each of these probably has several component steps. I'm going to be treating the money as realistically as I can from an IC perspective rather than splurging on things that might be fun from an OOC perspective. I'm enjoying the trenchcoat/mirrorshades aspects of the game and don't want to turn it pink mohawk.

It will occur to Achak that the most sensible approach from a risk perspective would be to hire shadowrunners to take out Sunrise assets for him. Again, I don't wish to change the nature of the game so I'll avoid turning Achak into a Mr. Johnson for the moment. His drive for revenge for Stake will keep that notion at bay for a while.

Going down the list:

1) Achak knows he'll need a lawyer, accountant, and financial adviser. He also knows that it's Friday afternoon and that things like LLCs, tax strategies, and investment plans take days, not hours. He'll ask Duncan for reputable referrals, but Achak might have to stay alive for the weekend to take advantage of them.

2) Achak is not opposed to handing over a credstick to Pastor Llewellyn, but he doesn't want to create additional security concerns for the church (by having a fat certified credstick floating around). He'll want to make sure that the money is donated the 'right way', which may be contingent upon what happens with #1 above.

3) As I mentioned before, our greatest constraints here might be time and Availability. I don't know if Duncan has procured things in the past for Stake & Co. or if that has been Rose/Raven's job. Similarly, I don't know if rednblack wants to use a flat Availability rating for what we might have access to or whether he prefers to roll for each item.

Mal's wishlist of glasses, a receiver dongle, sensor tags, and full body armor is a good example of reasonable, practical gear that Achak is willing to underwrite. Similarly, Eli's old gear (including the sawdust grenades) might make sense. Laser weapons and other exotic gear that we don't have the skillsets to employ are probably not on the list.

Is there any equivalent to sawdust grenades for wendigos? Can we get mini-grenades full of iron filings instead? Could Mercer make them with the Armorer skill? (Achak has Armorer too but not the Logic to make much of it.)


Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-26-16/1748:52>
Separately, Achak will not be announcing a nuyen figure to the team at large.

Given that Duncan wrote down the figure on a piece of paper and pushed it across the table, I'll leave it to Mal to decide whether Mercer would have been in a position to see and/or would have looked. Mercer will know that it is at least seven figures from the nature of Duncan's celebration.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-26-16/2030:59>
Mercer would also like to add a smuggling compartment to one of his cyberlimbs, but aside form that, he's mostly planning on spending any nuyen he gets to pay off his debts. I'm still trying to write up an IC, but largely it looks like this:
-Uneventful trip to Duncan's with perception checks
-Yummy chicken (compliment)
-Looking to Achak to see if he wants Mercer to handle the negotiations, then pretty much keeping to himself out of the way, with a wary ear, when Achak immediately takes the lead
-He will not attempt to see the figure being passed around, so he will remain unaware of the exact amount agreed on, but will assume it is high six figures or more (edit: just read the IC, so I guess that Mercer is aware it is at least 1 mil)

If we get into a "what should we spend the money on" conversation, I'm not sure what he'll suggest as I'm not sure what we need. He'll suggest taking the question to the team as a whole
If asked if he wants anything, he'll mention that the money is not his - he had nothing to do with the procurement of the painting nor the negotiations. If Achak insists, he'll provide the list I have mentioned above, and ask if he could borrow an additional 30-60k to start paying off his In Debt. I have the karma to pay off half of it and I'm guessing that Achak would probably accept more reasonable terms than 10%/month. Or, if Achak is feeling generous and just handing out money, Mercer is fine with that too.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-26-16/2337:44>
Achak is thinking more about the next 1-7 days. If the team manages to survive that long and possibly take down a portion of Sunrise in the process then he'll be happy to loan nuyen to Mercer at more favorable terms than the usurious rates that Mercer is currently under. Say, 1% a month instead. (Not coincidentally, this the rate of return assumed by purchasing a permanent lifestyle.)

Of course, if we do our jobs right then we might have enough bounties and additional prizes floating around that Mercer won't need to borrow any.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-27-16/0023:22>
@Mal, don't forget about Nori. A call needs to be made there.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-27-16/0330:12>
Well, I'd like to get an idea of what Nori is planning on printing. If it's just "Sunrise=vampires", then Mercer's cool with it. If it's more "Vamps uniting to take over world" or "Hunters following leads on Vampire conspiracy" then it might be more concerning. The problem is that I'm not sure how much she knows. Without access to the briefcase, I would guess it's basically "Sunrise employs vampires" or "Sunrise employed by vampires", might be founded by them (but no proof), and they are hunting Hunters. Nothing Mercer hasn't already posted to Grotto1,  other than mentioning Sunrise by name. In fact, at that point in the adventure, I think we were still largely under the impression that a vampire or small group of vampires might have hired Sunrise to off Hunters rather than Sunrise being a wholly owned subsidiary of Vampire, Inc.


Burning Sunrise might be beneficial in the short term as it might turn the Yaks against them, making the assault on the warehouse that much easier. Long term, some of Sunrise's clients might go into hiding, but even at that point, Sunrise is pretty certain that they have destroyed all of their records, so their clients have little reason to believe their names and addresses are compromised, so only the most paranoid should bolt. Sunrise as a larger corporation might simply spin it as this branch office being compromised by infected and then go about business as usual, making the long term impact of anything Nori prints pretty minor outside of Seattle.


Her data on Pachis, on the other hand, is intriguing, so Mercer will certainly follow up on that. However, he'll want to put off any meet/exchange until after the run against the warehouse. The Pachis data isn't likely to be useful until then anyway and there might be more to share (and more that can be shared) once the research project is dealt with.


So, before I do my IC, what is the group's thoughts on how to proceed? Also, rnb, what is Mercer's take on what I've outlined above likely to be? Let me know if there is anything I can roll to give me some better direction as to how damaging what Nori publishes might be to our plans. If he schedules a meet with her for Saturday evening after the warehouse assault, could he be reasonably certain that she won't print?


Also, weighing in on hitting the warehouse, early morning seems good, just before sunrise while the wendis are asleep and the mook guards are there. However, before we do that, I want to find out where the woman and the non-infected ork live by having a drone follow them home, or plant a tracker on their rides (or both). To that end, what would be involved in getting a kanmushi to be able to place a stealth tag on a vehicle? Can it just do it, or would we have to somehow mod it (drone arm)?


The morning assault avoids the crowds and hopefully reduces the amount of manpower that the Yaks can field on short notice. If we can time it to get into place under cover of darkness but do the assault just after sunlight starts to creep across the horizon but before traffic picks up, that would be perfect, but I suspect that the worker drones probably start showing up in significant numbers before sun up, meaning we have to hit the warehouse before then. If we attack after sunrise, then we don't have the cover of darkness to make our escape.


Speaking of escape, if we don't have someone covering the sewers, we should at least booby trap it before alerting them to our presence. Just to make sure they don't use them to avoid sunlight.


And lastly, do we hit Kreutz before or after the warehouse, or are we saving that decision for after we've had a chance to scope out his digs?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-27-16/1838:51>
From the surveillance, it sounds like Kreutz works nights. Achak is going to presume that Kreutz is working tonight (rather than having Friday night be the beginning of Kreutz's weekend) because the project is in a sensitive place. The commentary from the other woman indicates that Kreutz's neck is on the line.

If we want to hit the warehouse first thing in the morning (say 06:30) then we have two options:

1) sneak and peek Kreutz's house while he's not there, so doing it on the way to the warehouse, say 05:00ish
2) go in and say hi while Kreutz is home, so on our way back from the warehouse, say 07:30ish

Achak wants to prioritize the warehouse and make sure that nothing tips the team's hand. He doesn't want to invade Kreutz's house first and accidentally trip some alarm or sensor that alerts Kreutz that something is not right, thus increasing security at the warehouse. As such, Achak would vote for approach #2. Flickr might like that as well since he probably wants to confront Kreutz in person. We will, of course, have to keep Flickr on a short leash since we'll be in a reasonably secure neighborhood on a Saturday morning when neighbor kids are home watching cartoons. We can't have Flickr taking a blowtorch and a pair of pliers to Kreutz while the neighbors are sipping their soykafs, nor can we exactly frogmarch him across the lawn with a black bag over his head. I wrote a post a month ago that assumed that Kreutz was the one getting reamed by Pachis, and her language made it sound like Kreutz was Infected (getting lashed to an olive tree at sunrise while having his spells popped). I need to go back and see if that theory still holds water or if there's another theory that better fits the facts. The point is that we have to assume that Kreutz might not be a complete pushover himself, and prepare accordingly.

I think I said sunrise is around 07:45. It's a 40 minute drive between Dash Point and Newcastle, so in theory we could hit the warehouse at 06:30 and spend up to 20-30 minutes there before bugging out to Newcastle. That would get us to Kreutz's house before sunrise - and maybe give him enough time to fall asleep if he's the type to sleep after getting home from the late shift - before doing the B&E thing. Plus the bad weather (I presume the December weather is still bad) might keep the morning light levels low until we leave Kreutz's.

I'm not sure Achak has an intelligent opinion on what Nori does or doesn't do. Achak highly doubts that this is a local issue, and the fact the Kreutz was running CRISPR in Tír na nÓg highly suggests that this is an international operation. If the problem does go to the top of Sunrise, then if Nori burns them sufficiently then they probably just close up shop and reopen freshly incorporated under a new name. Achak knows that shedding some daylight on the issue is the only way to resolve it, but he also knows that it will be more effective if that can be done all at once rather than incrementally, which would give Sunrise the opportunity to retreat and regroup. To that end, he's not terribly keen on Nori publishing a huge exposé right now. At least, not until they have more details for her, which will drag Sunrise that much further into the light. Achak would suggest having Mercer lean on Nori to hold off on the story until tomorrow, at which point we can string her along with more details from the warehouse.

Achak is concerned about Nori's well-being. If she's sitting on the story, he would recommend that she set up a Dead Man's Switch to release the story if she doesn't check in every 24 hours. Achak would actually like to do the same with the nuyen. I don't know how difficult something like that would be to set up. @red, could SpitFire handle something like that?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-29-16/0450:42>
I've decided that I will spend 8 karma to buy off Mercer's addiction. It fits the story since he only developed the addiction because he was using it heavily when on his own because he didn't have a team to back him up and had no safe place to hang his hat. Now that he's got a team he can actually sleep nights, even though the fact that he's actively hunted now does still make that difficult. That brings my karma to 0. I still have 4 knowledge karma that I will spend once I have an answer on the Magical Threats (Infected) spec question.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <08-29-16/1141:59>
Sorry guys, I had a spot of internet disconnectedness this past week. Catching up now.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-29-16/1325:46>
I'm a little spotty today, but let's see how much I can catch up on.

@Herr, welcome back.  Lots of planning going on, but Achak and Mercer are about ready to leave Mr. Abbey's office.  I was curious if you wanted to take the break as an excuse to do some Divination.

Re: Abbey and acquiring illicit goods.  Rose Delayne (Raven) is much more the hardware and Infected related information fixer.  Duncan Abbey can procure IDs, Licenses, high-end legal goods, and can surely give the team a line on traveling under the radar.

Re: Infected related Knowledge Skills, Jaeger's specialization for Magical Threats will fill the void for Infected capabilities, as they relate to magic.  Infected Physiology and Infected Theory have their own place in the Knowledge Skill pantheon.

Re: Hiring Shadowrunners, always a possibility.  Despite the fact that Grotto1 has been blown open, there are also hunters who Achak and Mercer would trust, and those could be another avenue of seeking outside intervention.  As a bonus, they'll already be equipped to handle what the Infected have to throw at them.

@Tec, well played on buying Business 2.  Ms. Killarney will bring Achak back to the side office, and will offer to hook Achak up with lawyers, accountants, etc.  I can do this ICly, but it may take me over a day to catch up, so if you want to either RP it, or skip it in broad strokes that's fine.  What do you think is a fair premium for that sort of thing.

@Mal, give me an Negotiation test on Nori at a -2 dice penalty.  As far as what Nori might publish, that probably has to do with what she's been able to dig up in the meantime.  She's so far shown herself to be pretty good at connecting dots, but as you mention she doesn't have any information from the briefcase.  She basically has the name Lauri Pachis, and the history on Sunrise that Achak was able to dig up, and she was likely able to supplement.  It's probably a safe assumption that she knows Sunrise is a front, as well as Steinem and Tsukino.  From Mercer's past dealings with Nori, he would assume that the best way to keep her to hold off would be to give her a taste of what information the team has been able to dig up, as opposed to a promise of information which she may or may not have already -- and can only make assumptions about herself.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-29-16/1840:01>

Negotiation [Cha 6 + Negotiation 5 - ? 2] (http://orokos.com/roll/431633): 9d6t5 2

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-29-16/2328:19>
Let's skip the lawyers and the accountants ICly.

When you say "fair premium", what are you referring to? Are you talking about the referral itself or what Achak would pay for services rendered? I wouldn't expect to pay anything for the referrals - presumably Duncan's good mood combined with the brownie points he will score from the professionals for sending good business their way will obviate the need for a fee from Achak - but for the services themselves I imagine that Achak will spend ¥25k-50k over the course of the coming year (2075). For simplicity we could say that he sets up retainers worth ¥25k to begin. What that gets him and, equally important, how quickly is GM's discretion. The paperwork may take hours, but the team is on a tight timeline and Achak isn't willing to sit in offices all afternoon. However, it's possible that a good deal of this is streamlined in the business-friendly future, so maybe it all happens within a few minutes on the Matrix.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <08-31-16/0013:41>
The site was down most of the day but appears to be back up now. Let's see if I can post this before it goes down again.

Achak will ask Duncan for help procuring a fake license for his fake SIN to represent his qi foci. R4 would be 12F and ¥800. Maybe Achak will get a better fake ID in the future but that doesn't seem to be an immediate need. (Besides, if he survives this he can afford to go legit and might not need a better fake.)

Edit: Should I have a separate license for my weapon focus too or does one license apply to all magical foci? I'll get a second license if necessary.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-31-16/1106:47>
@Tec, one Foci License is fine, and Mr. Abbey will be able to procure one for you.  It will be added to your SIN by Saturday morning.  You can go ahead and update your char sheet and subtract the ¥800.

What are the next steps?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-31-16/1628:43>
"Associates?" Plural? Duncan should only be aware of the spirit that accompanied us. If this isn't an oversight on rnb's part, then either Duncan is aware of Spitfire and/or Flickr. Or has been made aware of others that might be waiting in ambush. Mercer will certainly ask him what he means. by associates.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-31-16/1639:14>
"Associates?" Plural? Duncan should only be aware of the spirit that accompanied us. If this isn't an oversight on rnb's part, then either Duncan is aware of Spitfire and/or Flickr. Or has been made aware of others that might be waiting in ambush. Mercer will certainly ask him what he means. by associates.

There are two vans parked outside of his office, one of which has SpitFire, Jaeger, and Flickr inside.  Mr. Abbey is aware of them.  When Mercer asks, Abbey will say as much, though he doesn't know who is inside of course.  He's not offended that they didn't come in, but he seems to think highly enough of his own security to say that they will be welcomed inside on the next trip should the team choose to make use of his hospitality.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <08-31-16/1821:43>
Also, I have decided to start my Deep in the Shadows of Texas game back up.  I've got a spot or two open, and everyone here is a hell of a player, so if you're interested in another PbP on your plate, shoot me a PM.  You'll all have first dibs.  It's a fairly low-powered black trench coat game set in the DFW sprawl.  Standard chargen, but it's got a bit of a street feel to it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <08-31-16/2100:56>
Ah. The plan for the other van was to stay out of sight - a block or two away so that it was not obvious that we were together, but close enough that if all hell broke loose, they could be on scene quickly. They might even be further out and we'd rely on the drones and spirits for the fast response time. But they certainly should not be parked right next to us. We are making an effort to keep our numbers and team composition a secret from the enemy, and since we were fearful of an ambush at Duncan's we were taking appropriate precaution.


Likewise for the trip to Kreutz's place (which I think is the next stop, though a laundromat would not be remiss), they would trail us (or vice versa) by about 10-20 car lengths, possibly even taking a slightly different route. Once there, I'm not sure if we would meet up or just coordinate our sneak and peek so that we are merely available to assist if needed.


Of course, Kreutz may not be our next stop as Tec brings up a good point that tripping an alarm at his place would jeopardize our assault on the warehouse. But I propose we still do some external surveillance, we just don't do anything overtly illegal that might trip an alarm (no B&E, but maybe a drive by the place with a bunch of matrix and astral perceptions. Mercer, Achak, and Flikr should stay well away as we might have recognizable astral/matrix signatures. Since Jæger and Spitfire are presumably unknown to our enemies, they would make the best option for a driveby, and they also have the best perceptions in the matrix and astral, so it works out well.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-01-16/0107:57>
I largely agree with the points in Mal's post.

If Duncan knows about the other car then it's probably a good warning that we need to modify our tactics.

I was also thinking about having SpitFire and Jaeger do a drive-by of Kreutz's house, more to recon the place and the neighborhood than for any immediate illegal actions. If we know that Kreutz isn't home (for example, if we see him on the warehouse surveillance footage) then there's the option for some B&E, but Achak would prefer to wait until the next morning after the warehouse raid. I'm guessing that Flickr will prefer a scenario that involves confrontation with Kreutz and would vote for a time when Kreutz will be home, but that's up to GM-Flickr.

Here's a possible timeline:
15:00 leave Duncan's
15:30 drive-by recon of Kreutz's place in Newcastle
16:15 back to Puyallup warehouse (or we can go shopping, as needed)
...
06:00 leave Puyallup for Dash Point
06:30 hit Dash Point
07:30 hit Kreutz's house
07:45 sunrise, time to lay low

That leaves us with some time this evening. We could try contacting "Eli" and establishing a meet that we turn into an ambush (or counterambush). That's more risk, plus there's a chance that we could tip off the zekes that we're onto them. (Alternatively, it could give credence to our bluff that we have a mole in their system.)

Achak is interested in revenge for Stake and Eli but also knows that the ambushers at the meet with "Eli" are likely to be shadowrunners, not zekes. Geeking shadowrunners who accept an anonymous job might send a message to the zekes but wouldn't exactly be providing vengence or justice for the fallen. We could try to do it non-lethally and squeeze them for information, but shadowrunners aren't likely to know much actionable intelligence.

The above is what Achak would vote for, but due to his Loss of Confidence quality he'll be looking for outside validation from everyone else. He's very open to input if others have thoughts on the matter.

Other possibilities include contacting Rose/Raven about possible purchases . (Do we know her physical location? Does she live/work in Seattle?) SpitFire could set up a meet to purchase the used drones. Achak is willing to pick up the tab.

@rednblack, any thoughts on using armorer to fill mini-grenades with iron filings for use against wendigos? If so, this will likely fall to Mercer due to his good Logic. Mercer has a good contact for this but unfortunately said armorer is in Denver, not Seattle.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <09-01-16/0251:16>
I was under the impression that SF was staying 3-5 blocks away.  Sorry if I didn't make that clear in my post.  Patsy is on arial patrol and would be 500m away from the building using optical magnification to watch the floor they are on.  In reading back I didn't make that as clear as I should have.  But that was why I asked if they knew the layout of the place before hand so that Patsy could be watching the right place.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-01-16/1244:49>
1 block wouldn't affect Abbey's security's roll to such a degree that they would not see the other van.  3-5 blocks would, but at that point you're looking at being roughly between 180-300 meters out.  If you guys are fine with that distance -- and more importantly the CTs necessary to close it -- good enough.  I'll redact that portion of my last IC.

So, next stop is a drive by at Kreutz's place?  Who's going, and what's the plan?  Kreutz's house is on a cul de sac that terminates in a roundabout.  If you check out the address on google maps: https://www.google.com/maps/place/4504+145th+Pl+SE,+Bellevue,+WA+98006/@47.5629384,-122.147485,136m/data=!3m1!1e3!4m5!3m4!1s0x54906eb588cbc71f:0xe7d9049917115732!8m2!3d47.5629801!4d-122.147436
his is the one with all the trees around it.  Two stories, with a two car garage which faces the street, and the walkway to the door is mostly obscured through the foliage. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-01-16/1634:14>
I've been calling Kreutz's neighborhood Newcastle but it's actually Somerset. In canon, this is halfway between Newport (security rating A/B) and Eastgate (security rating C). Of course, I don't think those security ratings have been updated since 1E and a lot can change in 25 years. I guess part of the recon will be to see what local security is like and what response times we might be able to expect.

As for the actual drive-by, Achak will be thinking that Jaeger can cruise by with his nifty Spatial Sense trick that Achak is impressed by / jealous of. That, plus Astral Clairvoyance (which I'm not sure Achak is aware of ICly) might give a decent indication of what's inside. If we decide that we don't want to risk a trip down the cul-de-sac for fear that it might be overly suspicious then the range of Spatial Sense (Extended) is far enough that there would still be coverage if we drive by on SE 45th or 46th.

ICly I don't think Achak knows about Jaeger's Divination yet, but there might be enough time for a ritual or two before bed. If they require reagents, Achak can pay for them out of the operation funds (which he will mention in his next IC post).
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <09-02-16/1014:43>
Sorry again, catching up on all the OOC business took longer than expected with the site being stubborn. Let's leave the timeline as is, we can fit Divination in later.

As for reconnoitering Kreutz' place, Jaeger will definitely be up to that. The plan from my end would be to summon a low-ish force spirit to go first and check if there are any wards, because that would severely limit my ability to scope the place from the astral. If wars are not present or at least intermittent, then I'd want to approach by parking near this house to the south-west of the target building (https://goo.gl/maps/axSeJ52Tm7p), more than close enough for low-force spells to be effective. Detect Life, followed by Spatial Sense, followed by Astral Clairvoyance. Shouldn't take more than a couple of combat turns to be effective enough to determine what we need to know, and I wouldn't even need to go if the Spirit finds that the house is covered by wards.

So, without further ado, I'll roll up a Spirit summoning and some spells so we can work off of that. If the building is covered in wards, discard the spells, obviously.

Since the building is surrounded by trees, and Jaeger is of the Norse tradition where Detection is covered by Spirits of Earth, he'll summon something out of the ground. As he'll be sending the spirit off on a remote service, and spotting wards should be relatively straight forward, I'll do a meager Force 2 summon. Summoning 6 + Magic 6 + Power Focus 2 is 14 dice, Willpower 6 + Logic 4 for 10 dice on resistance (which I for some reason rolled as 9... but it doesn't matter).

Summon Force 2 Air Spirit [Astral 6]; Force 3 Spirit Resistance; Drain Resistance (http://orokos.com/roll/432975): 14d6t5 6 3d6t5 1 9d6t5 5
6-1 = 5 net hits for total overkill given the remote task, 1 hit for the spirit means a Drain Value of 2, which is fully resisted by 5 hits on Drain Resistance test.

Next up, spells. Spellcasting (Divination) 6 (+2) + Magic 6 + Power Focus 2 for a total of 16 dice. Each spell will only be sustained long enough to get a good sense of the area, so 2-3 Combat Turns each unless you feel more time is necessary, rednblack.

Casting Force 4 Detect Life [Force 4]; Resist 3 Drain (http://orokos.com/roll/432981): 16d6t5 6 10d6t5 3
Casting Force 64 Spatial Sense [Force 64]; Resist 3 Drain (http://orokos.com/roll/432983): 16d6t5 6 10d6t5 4
Casting Force 6 Astral Clairvoyance [Force 6]; Resist 3 Drain (http://orokos.com/roll/432984): 16d6t5 4 10d6t5 3

Wow, those are some lucky rolls right there.

All Drain resisted for all spells.

As extended range spells, both of the first two have a range of Force * Magic * 10, for a total of 4*6*10 = 240 meters. In terms of resisting these, Detect Life is an Active spell that is opposed by Willpower + Logic if anyone is present, and the number of net hits determines level of detail. Spatial Sense on the other hand is a Passive sense, and so objects wouldn't even get an Object Resistance roll.

Astral Clairvoyance is an odd one, by the way; it doesn't seem to really need any net hits as Force just dictates how far I can move my perception, which is Force * Magic meters, or 36 meters in Jaegers case, which should be more than enough to go from my intended loiter spot. Note that this spell doesn't actually involve leaving the caster's body behind, as one is not actually projecting. The caster does lose any other senses when using Astral Clairvoyance so walking around could be challenging, but there is no rag-dolling, which could be important at some point.

I'm working on an IC post, but I'll wait for Mercer and Achak to come out from Duncan's office first.

ETA:
I was editing my character sheet to include spell stats so I wouldn't need to look them up every time when I realized I goofed on Spatial Sense; both of my Extended Spells are F-1 drain, so I would cast at Force 4 for 3 drain, not Force 6. Means I only get to keep 4 hits on both of those spells.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-02-16/1116:22>
Achak is outside after my last IC post.

Given Kreutz's status as a preferred customer client, plus the basis of Pachis' threats to him, we should assume that Kreutz is dual-natured. As such, we should be cautious with spirits doing recon, as we don't want to tip him off nor give him an astral signature to work with. I would think that it might be safer just to do the driveby and gave the spells tell us if the house is warded rather than using a spirit to potentially save us some time, since we have plenty of time to spare at the moment.

Does Jaeger already have a spirit bound? If he is skipping Divination then does he want to bind another?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-02-16/1143:34>
@Herr, nice call on parking a block over.  A little extra layer of subterfuge never hurt anybody, but I'm sure it's saved a few hoops.  Let me make sure I'm getting Astral Clairvoyance correctly: you see things as though you're Astrally Projecting but without the dangers of actually Astrally Projecting, correct?  Do hits count as though Jaeger was Assensing, or would he still make an Assensing test if he wanted to give something a closer look, perhaps with Force as the Limit?  Unfortunately, 36 meters will get Jaeger just about to the backyard of Kreutz's house, according to google maps.  There isn't currently anyone in the house you tagged as your parking spot, though, -- or at least no one was picked up by Detect Life -- if you want to try to get a little closer and cast from there.

So, let's talk about what Jaeger "sees."  I know you're not focused on the surrounding houses, but your detection spells cover them, and someone mentioned that Kreutz may have others on the block in his employ/thrall, so we'll start there.  Most of the houses in the area seem to be occupied by single families, and the one on the corner of 144th Place E and Highland Drive is the only one with more than 2 adults, as it has six total.  When that data is overlaid with Jaeger's Spatial Sense, it appears as though 5 of the metas are centered around a trideo set, with the fifth in the kitchen.  Probably just some comfortable corp drones watching a little basketball or something on a Saturday afternoon.  The house that you parked at, the one directly across from Kreutz's, and 4501 145th Place SE are empty. 

Ok, now the meat: there is one living being in Kreutz's house and no wards.  The front door leads into a small foyer with an office to the right, and a great room up ahead.  The kitchen, laundry room, and dining room are to the left (southwest-ish) from the great room, and there are two small bedrooms to the right (northeast-ish), with a bathroom separating them.  The great room also has a set of stairs that lead up to the master bedroom, which has a very extensive master bathroom attached, which is where the living being is.  The majority of this room is over the two car garage, which does seem to have two vehicles parked inside.  As for the living being, he is human and sleeping.  You got 3 Net Hits, so if there's some absent information that you think you should have, let me know.

Also, let me know if you want to take a closer look with Astral Clairvoyance.

Flickr will want to go with Jaeger for the scope out, but will defer if Mercer really puts his foot down. 

ETA: is the plan for Jaeger's Spirit to go inside Kreutz's house?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <09-02-16/1445:42>
Tecumseh
I agree in principle, but in this case all I'm concerned about with the spirit is for it to report on active astral signatures and auras; if it were to find the house encircled by wards, that would tell me any further recon would most likely be pointless. It would also be able to report on any active spirits, which would alert me to the fact that I'd need to be cautious. I don't think that's particularly dangerous as the Astral is supposed to be quite alive, and with trees and shrubbery around there should be enough ambient life to make it harder for the spirit to stand out, especially since it's a Spirit of Earth.


rednblack
Damn, those are some large houses! And this just goes to show why Astral Clairvoyance doesn't hold a candle to true Astral Projection; while perfect for looking around corners and popping into rooms around you, the range limitation can be a pretty significant limiting factor.

All right, looks like I'll have to take a drive into the cul-de-sac of the target building after all, but let's take things one step at a time.

Re: hits on Astral Clairvoyance. The rules for Passive detection spell does indeed state that hits become the limit for any perception tests while the spell is sustained, which makes a lot of sense. Specifically:
Quote
While the spell is sustained, Perception Tests using this sense have a limit equal to the net successes from casting of the spell instead of the subject’s Mental limit.
That is much clearer, and explains why you would ever need any more than a single hit on the spell. So any Assensing I'm doing is done with 4 as a limit instead of my Astral limit (presumably, since Mental limit doesn't apply to assensing). And no, it is not like Projecting at all; think of it as moving your point of "view" from one place to another, like if you were looking through a camera instead of your real eyes. In this case, it's Astral Perception, however, so the normal caveats about "sight" remains, and any ward stops me dead in the water as I have no means around them. I also don't get any other benefits of Projection such as being able to move halfway across the world in an instant, but no drawbacks like losing track of my body and having an aura at the point of perception that can be targeted with Mana spells either.

Loving the detail on Detect Life and Spatial Sense! Gives me a good sense of the place and it's surrounding neighbours, so I'll add this to the writeup. No further questions on the sleeping human, that seems like it would be appropriate for Detect Life; I will want to know more, of course, but that's what Assensing is for, which in this case means ordering the car to drive around the cul-de-sac in front of the house so I can get my astral self into the master bed room. Even with these large houses it looks like I'll be able to do so from the opposite side while the car drives slowly past the front driveway.

And the Spirit will not be going inside; well, actually, I guess that's for you to decide because I forgot to specify that, and I can image Jaeger being a little forgetful about minor details like that; as per the above, he will have asked it to report on any astral signatures and auras in the target location. Let me know if it sets off a masked alarm ward by doing so, however, as that changes the following part quite dramatically :D

Assuming the spirit doesn't set off any alarms, it would return and report back what it found as per the above, and then Jaeger would go there in person and do everything above. The only thing left is Assensing the house and the human being; as per our previous discussions on this, I'll roll once for the house and once for the living being, as one is a place and the other is an actual aura. I'd like to get a sense of both, so if I wanted a spirit to do that I'd count that as two of the Force auras it could assense in one service. Sound fair?

Assensing (Aura Reading) 6 (+2) + Intuition 4 - 2 for sustaining Astral Clairvoyance for a total of 10 dice, with a limit of 4 hits from Astral Clairvoyance.
Assensing house [4]; Assensing human [4] (http://orokos.com/roll/433055): 10d6t5 5 10d6t5 5

Heh, well, that went better than expected. I can only keep 4 hits in either case, but that should give me about as much information as I can expect, unless the individual is actually Awakened and has any number of metamagics like Masking or whatever that allows him to resist. Do you want me to roll a memory test to commit the aura to memory? I might need it later for the purposes of using Astral Doppleganger if this turns out to be a person of interest.

I'm hoping that I'll be able to find some sort of clue as to who this person is; i.e. does the aura remind me of the one described by the spirit the other night (i.e. is it Kreutz himself), does it have similar augmentations, etc.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-02-16/2355:29>
Given that I have a knowledge skill for this exact situation, I am going to roll it before I forget:

What security measures might Kreutz have at home? Logic 2 + Security Design 4 + Homes spec 2 (http://orokos.com/roll/433274): 8d6t5 4 hits

Mental limit is 5 so I can keep all the hits.

I don't know if Jaeger is giving a play-by-play but if he is then Achak's paranoia will be on full alert. He will want to do a quick search to see if there is a major sporting event that a few guys might be reasonably be watching right now. If not, he'll be concerned that these folks are Sunrise security keeping watch on Kreutz's house. He would ask Jaeger if the men would have LOS on Kreutz's house from their location.

Achak will be keeping his eyes and ears open for signs of trouble and/or evidence of local security.

Base Perception: Intuition 6 + Perception 6 (http://orokos.com/roll/433276): 12d6t5 3 hits
+ Visual modifiers: Vision Enhancement 3 (http://orokos.com/roll/433277): 3d6t5 1 hit, for 4 hits total
+ Hearing modifers: Audio Enhancement 3 + Hearing spec 2 (http://orokos.com/roll/433278): 5d6t5 4 hits, for 7 hits total, limit is 8 when gear is taken into account

Got that high-frequency hearing working on overdrive right now. Next, put some other adept powers to work:

Magic Sense: Intuition 6 + Perception 6 (http://orokos.com/roll/433280): 12d6t5 6 hits

This power functions the same as the Detect Magic spell. It is active out to 60 meters, which is just shy of 200 feet. That should provide a pretty good reach without getting too close to the house. It will "detect the presence of all foci, spells, wards, magical lodges, alchemical preparations, active rituals, and spirits within range of the sense. It does not detect Awakened characters or critters..." Spirits and magical objects resist with Force x 2, which I still think is strange because it makes high-Force objects harder to detect than low-Force objects. To me this is backwards - that the R1 qi foci is easier to detect than an ancient obelisk from the Fourth World, that the F12 blood spirit monstrosity is harder to find than the F1 spirit of man picking its nose - but I'll leave the secret rolling and the results to the GM.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-03-16/0033:16>
Is Achak on the scene? I thought he was with the rest of the group back at the safe house or something. Let me know as this potentially changes things.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-03-16/0129:43>
The plan, as I understood it, was to reverse the roles:

On the visit to Duncan's office, Achak and Mercer were in the lead while the others were in the trailing vehicle to provide support if necessary.

On the visit to Kreutz's house, the reverse is true. Achak and Mercer will trail to provide backup while SpitFire and Jaeger do the recon. For this portion, Achak wants Flickr to transfer to the Roadmaster to join the trailing team. The logic is:
1) to keep Flickr from doing something rash in the event that he sees Kreutz in passing;
2) to keep Kreutz from seeing Flickr in passing; and,
3) to share magical defense between the two vehicles, especially Counterspelling.

Achak does NOT want to go down the cul-de-sac where Kreutz lives, but he might be willing to use the roundabout on the street to the west (144th Pl SE), which is what I think Jaeger is doing. Achak especially likes this approach because any potential pursuing ground vehicle that originates at or near Kreutz's house will not have a particularly direct route to the location of the recon vehicles. (For the record, I'm still not 100% sure which house is Kreutz's. I see a house surrounded by trees but the address appears to be 451_ instead of 4504. I don't know how literal to take the address in terms of Google Maps.)

Achak is aware that there might be Detection spells looking out for him, Mercer, or Flickr. That's part of why he wants Flickr along: to counterspell any Detection spells. For good measure, Achak has activated his Qi Focus for the Cloak power, which gives 1 extra die to oppose Detection spells.

Flickr's connection to the team is through Mercer, not Achak, so this approach may be dependent on Mercer ordering Flickr to join the Roadmaster. (Achak could potentially order Flickr but Mercer's dice pool will be significantly better.) If Mercer declines to do so or if Flickr continues to refuse, then Achak would ask Jaeger to have a guardian spirit provide Counterspelling for the Roadmaster. If Jaeger declines, then Achak will have to rethink his approach.

If this outline does not match someone else's understanding of the situation, or if you see holes in the logic or potential room for improvement, please say so. By no means is it final; it's just what I thought we were doing and the reasoning for it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <09-03-16/0654:19>
Do we want to do the astral and drone surveillance at the same time or do we want to have Jaeger do his thing, then have Patsy and SF do theirs?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <09-03-16/0907:42>
Sorry, forgot to mention that Jaeger will hop into his own car for the Astral recon. Presumably, SpitFire can do his recon without having to actually get close to the house, drone ranges being what they are and all.

I've got the following in the IC post that I'm finalizing now.

TL;DR
1. Jaeger sends a spirit to Kreutz' house to check if it's warded and/or has any magical watchers when Achak and Mercer returns from Duncan's.
2. He then transfers to his own car and drives to Kreutz' house, parking in the cul-de-sac just south-west of the target
3. Casts Detect Life and Spatial Sense, sustains for enough time to get a good read of the target (couple of combat turns?)
4. Casts Astral Clairvoyance and discovers he can't get into the house from current position; orders pilot to do a drive-by of the house
5. Assenses Kreutz' house and then the sleeping human as the car passes through the cul-de-sac Kreutz' house is located in

For the record, I'm under the impression that this is Kreutz' house (https://goo.gl/maps/dMKGv1inFjF2) (it's the one that's the most surrounded by trees, but Tecumseh has a point in that most of them have a ton of trees around them :) ).
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-03-16/1356:52>
I called SpitFire's van an Endurance when it's actually a GMC Universe. I'll update that.

Herr can correct me if I'm wrong, but Jaeger's logic for taking his FunOne seems to be that it's more inconspicuous than a GMC Universe. Achak would be skeptical that an inexpensive subcompact would blend in better than a work van but probably wouldn't push the point. He'd be more concerned about the breakdown of the buddy system. Again, he's not going to push it too far since Jaeger is a relatively new addition and hasn't been involved in any ops targeting Sunrise, but it will still be a source of anxiety for him. The same will be true if/when Jaeger insists on sleeping at home tonight. After the warehouse op, the team may have to arrange for accommodations that satisfy all parties. The Caston sounds nice but won't be available until Tuesday. (It is currently Friday.)

Ultimately, how close Achak gets to Kreutz's house depends on Mercer, since he's driving. Achak would prefer for the team to stay together but won't throw a tantrum about it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-03-16/1626:51>
Ok, so we're not going to retcon the last bit, as I like the write up and don't want to derail things too much, but when Achak is within distance for his Magic Sense it pings off pretty hard.  He's sensing a rather High Force Spirit -- 6+ -- which is attentive and inside the house.  He gets a sickly feeling, as it's putting off vibes not unlike the blood spirit did at Sunrise HQ the other night.  He'll also get a number of Quickened spells on an individual inside, as well as Foci.  The guy's lit up so much it's a bit difficult to get a bead on everything.

Re: Resisting Magic Sense, I thought that we had a discussion about this back in the Sunt chapter, but I've been unable to find the exchange.  I think at the end we decided to run it kind of like the Perceiving Magic section of the CRB where items, spells, etc. would resist with 6 - Force X 2 or something like that.  Let me know what your thoughts are.

Achak is able to find a basketball game which Horizon has purchased exclusive rights to air.

Perception-wise, Achak isn't able to see anything really out of the ordinary.  You're in a B security rated area, so the cameras are probably in working order, but there aren't as many of them in residential areas; they mostly cover intersections and the entrances to the neighborhood proper.  Given the cloudy, rainy, dreary day, the cost of the houses, and the general apprehension about mages, most of the windows are either tinted or have the shades drawn.  This doesn't look like the kind of place where people get in one another's business.  Achak's crazy good roll on auditory Perception allow him to hear a drone overhead, which is keeping a regular circular pattern.  If it's not centered over Kreutz's house, it's centered somewhere very close. 

@Herr, you are correct.  That's the house.  I got my addresses from Zillow, and I guess they were a bit off.

A drive by on 145th Place E will be close enough for Astal Clairvoyance to get him inside the house.  4 hits is pretty darn good on Assensing, even if you lose out on the ability to tell if Kreutz is a technomancer ;)  Unfortunately, while Jaeger is able to find some boobytraps, it appears as though Kreutz's Masking techniques are quite strong, at least in this instance.  He appears as a healthy, mundane human with a datajack, sleep regulator, and Tailored Pheromones, maybe?  Or maybe that's not Kreutz at all.  The figure is no longer asleep when they show up, which may necessitate an edit to the last IC.  Ignore that.  It doesn't make any sense.  The figure is sleeping.

As for the house and spirit, Jaeger finds a Combat Preparation -- Force 6 -- attached to the front door and back sliding patio door, and another sitting at the base of the staircase.  The Spirit is a Force 7 Blood Spirit, which looks like a 2.5 meter tall rag doll stuffed with maggots and rotting hay.  It wears a round baby's face, purple and expressionless, tufts of hair which look perpetually wet and matted against its skull and red eyes which weep trickles of thick coagulated blood.  Ya know, like they do.

Let me know if I missed anything.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-03-16/1803:08>
We had a discussion about resisting Magic Sense. I believe it was at the beginning of this chapter when Achak was trying to find Flickr's spirit and foci. I couldn't remember what we decided but I like using the Perceiving Magic rules.

Achak won't be surprised by the quickened spells since Pachis already alluded to them when threatening Kreutz. The foci could imply that Kreutz isn't a pushover. The blood spirit is even less encouraging.

[spoiler](http://3.bp.blogspot.com/-B-6-4LP0gb0/VRvB4fiXmlI/AAAAAAAASss/vTJ-ScPJT2Y/s1600/oh-thats-terrifying.gif)[/spoiler]

Let's see how well Achak is holding up. I'll roll Composure but with a reasonably low threshold since Achak has gone up against a blood spirit recently and came out okay, plus he probably has a religious conviction to destroy it.

Composure: Willpower 3 + Charisma 4 + Guts 2 (http://orokos.com/roll/433494): 9d6t5 2 hits

He's not thrilled but he's holding together for now.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-06-16/1146:01>
Is recon complete?  Anything else y'all are planning to do at Kreutz's before leaving and finishing with preparations for the assault on the warehouse?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-06-16/1228:03>
Does Zweiblumen need/want to roll anything? I'm not sure if done recon can tell us anything more than what we already know.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Herr Brackhaus on <09-06-16/1358:39>
I'll edit the IC post later today. Yikes, a blood spirit, and enough Masking to beat 4 hits? Ouch!

Of course, IC Erik is none the wiser about Kreutz (or who I strongly suspect is Kreutz anyway), so we'll see how this goes.

Erik will definitely not linger around something like that. Is there any value in rolling for magical threats or magical theory knowledge, rednblack, maybe see if Erik thinks there might be a link between blood magic and the lodge the wendigo are housed in? Just in case:
Magical Theory [Mental 6];Magical Threats [Mental 6] (http://orokos.com/roll/434325): 10d6t5 4 10d6t5 4
Heh, 4 hits on each; seems Jaeger knows more about blood magic than he does the freakin' Infected he's supposedly a specialist on!

Anyway, no big deal if he doesn't actually know anything relevant, figured I'd exhaust all possible avenues just as a precaution. Blood magic is srs bsnz, yo!
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-06-16/1443:00>
The blood spirit won't be a surprise to Achak as he aced one at the end of Chapter 1. That news probably hasn't made it to the others (except Mercer) ICly yet.

Achak is done at Kreutz's house. I can IC his reaction to the recon but probably won't get it up until tonight.

Hopefully Zwei and Mal can chime in soon too.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <09-06-16/1540:21>
The only thing the drone's might find is physical security that Jeager couldn't see on the astral.  He's got the blueprints of the place though.  This is why I asked if we wanted SF to run at the same time as Jeager or after.  I didn't see anyone respond to it, so I've been holding off.  He's a smuggler, so pretty content to drive folks around if that's what the job calls for.

FWIW, I think the GMC Universe is better suited for going around various neighborhoods than pretty much any other vehicle given it's equipped to blend in literally everywhere.  It can even pull of the luxury coach/limo routine in A and AA neighborhoods.  That said, no real reason to ret-conn things unless we're worried that Jaeger is going to get caught.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-06-16/1601:41>
Let's leave it like it is. To Zweiblumen's point, the Universe can easily look like a service truck. I'd say the pool cleaners but nobody in Seattle has an outdoor pool (nor would they clean them in December). Maybe pinch the name and commcode for a local repairman - HVAC or roofing, given the weather - and splash it on the side of the Universe. That will fool most observers.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-06-16/1658:01>
@Herr, let's say that Jaeger has come across Zeke blood mages before. Nasty devils that tend to be fairly old, powerful, and given to substantial use of subterfuge. Nothing in his experience would indicate that Blood Magic Lodges are any more or less stable though.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-07-16/0150:48>
IC is up. Achak is stopping for a Gold contract from DocWagon. I'll deduct ¥25,000.

I would also like to buy some psyche. The lack of an Availability code makes me think that's it's readily available for anyone who can pay for it. I'm thinking that it would be available at the DocWagon clinic but I'll let rednblack have the final say. Achak would ask for 12 doses for ¥2,400, unless someone wants to raise their hand for more.

Oh, and to round out my nuyen a bit I deducted ¥107 to represent the cab ride for Flickr as well as Achak ordering a good take-out dinner for the team. Morale needs to be high for the morning.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-07-16/1201:36>
Let me make sure I've got our order of operations right.

Jager heads to do recon solo in his FunOne  They first approach via 144th Place E, and then go by Kreutz's front door via 145th Place East to get a read on the interior.

Mercer, Achak, and Flickr do their recon via 144th Ave. SE, where Achak's spidey senses start tingling.

SpitFire keeps his distance in the GMC Universe, but remains on call should things head south.

After that, it's on to Doc Wagon through the riot-infested streets of Renton.  I'm assuming normal travel protocols are in place with each vehicle maintaining a 1-4 block distance between them.

@Tec, ordering 12 doses of Psyche will get Achak a somewhat concerned look at the DocWagon office, but hey what's another little bit in commission?  If you'd like to up your lifestyle cost we can abstract a lot of the food and cab fare while keeping Achak in the relative obscurity of his Seattle hovel.   
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-07-16/1300:28>
Yes, that matches my understanding.

Are there riots in the streets of Renton? I don't have the new box set so I don't know if there have been developments since Seattle 2072, which is what I based my post on.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-07-16/1306:54>
Nori mentioned them to Mercer when she was describing how little play the hit on Sunrise made in the news.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-07-16/1423:03>
My curiosity is piqued. Evidently I missed the earlier reference. Is this canon or just something happening in-game?

Achak would probably be curious if the Roadmaster has to detour around rioters, or if there are lots of KE helicopters and drones and Citymasters out and about.

Seattle knowledge skill: Intuition 6 + Area Knowledge (Seattle) 2 (http://orokos.com/roll/434563): 8d6t5 3 hits
Matrix search for news: Logic 2 + Computer 1 (http://orokos.com/roll/434564): 3d6t5 1 hit
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-07-16/1522:02>
Something for in game. Make the world feel more lived in, etc. Besides, what kind of dystopian future do you think I'm running here ;)

The riot hasn't been goin on long enough for Street Knowledge to be much help, but a cursory matrix search turns up that about six months ago a human KE officer geeked a twelve-year-old ork kid in a neighborhood in southwest Renton. During the inquiry his ties to Humanis were made public by a hacker group, and on Thursday the decision not to prosecute the officer was handed down. Drek's been going crazy since then.

Achak is able to use his knowledge about Seattle to find a fairly direct and unobstructed route to the DocWagon facility.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <09-07-16/2022:20>
The Roadmaster won't be getting any closer to Kreutz's residence than about 4 or 5 blocks, though Mercer will try to maintain as straight a line as possible in case he has to floor it and get on scene quiclky. 5 blocks could be a number of combat turns, but hopefully, since everyone is staying in their vehicles, they can evade trouble long enough to rendezvous. Mercer hasn't invested in chameleon paint, so he only has rudimentary camouflage - a spoof chip and morphing license plate. An unmarked black van is likely to arouse suspicion in a nicer neighborhood and even more so if it is identical to what was seen leaving the scene at Sunrise. So he doesn't want to risk it appearing on Kreutz and Friend's radar. He'll try to do something innocuous while he's waiting for the others to finish up - go through a car wash or drive through or anything where it isn't suspicious that the occupants don't leave the vehicle.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <09-07-16/2037:51>
Though I just finished reading the IC, and it might be a bit late to exercise such caution. One block away it is, otherwise Achak can't get his insights.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-07-16/2043:28>
I think a black Roadmaster at dusk on a rainy December evening is reasonably anonymous. Rednblack said the neighborhood has a B security rating. Per canon, this is actually lower-middle class so I'd want to make sure that's what rednblack meant. (AAA is Luxury, AA is High, A is Middle, B is Lower-Middle, C is Low, D/E is Squatter, and we all know what Z means.) In 2016 Bellevue this is a nice neighborhood with good houses but evidently the future has taken its toll.

If rednblack misspoke and wants to upgrade the neighborhood that's fine with me, but it doesn't sound like a place where the neighbors start stabbing their Panic Buttons as soon as a heavy vehicle rolls by.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-08-16/0206:18>
Next IC is up. I tried to represent some aspects of the riots while also kicking off the planning session for the morning. I didn't get too granular since Achak isn't really a strategist. Plus he generally knows that plans go out the window relatively quickly, so he won't bend his brain putting together something that gets scrapped in the first three seconds.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-09-16/1651:37>
I had a tasting last night that completely wrecked yesterday and today for me posting-wise.  I'll get an IC up either this weekend or Monday.  In the meantime, I'd like a Perception test from everyone.  Roll Specs separately.

You should all feel free to continue with the planning ICly or OOCly in the meantime.  I also need to know if you'll be trying to meet with "3L1" tonight.  Ditto for Nico.

With the driving, avoiding the riot, tissue samples, etc. it will be about 19:30 when you reconvene yourselves.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-09-16/1701:09>
Base Perception: Intuition 6 + Perception 6 (http://orokos.com/roll/435284): 12d6t5 4 hits
+ Glasses: Vision Enhancement 3 (http://orokos.com/roll/435285): 3d6t5 0 hits
+ Earbuds and Spec: Audio Enhancement 3 + Hearing spec 2 (http://orokos.com/roll/435286): 5d6t5 3 hits

So 4 hits total for vision and smell, and 7 hits total for hearing. Hearing limit is 8 with gear so all hits count.

Magic Sense: Intuition 6 + Perception 6 (http://orokos.com/roll/435287): 12d6t5 4 hits
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-13-16/0006:33>
Anyone else still playing? The call is out for Perception checks, and posts would be wiz too.

Achak feels that he's been clear on his priorities (warehouse first, Kreutz second) and the logic for doing so (don't want to tip off the warehouse by staking Kreutz and having him miss work unexpectedly). But he's not going to suppress Flickr's opinion and is willing to hear everyone's positions. Given his Loss of Confidence (Leadership), he isn't willing to boss people around or demand his way.

Achak understands that Flickr has different priorities, but given Flickr's behavior in the bar Achak doesn't trust him to remain subtle, which could be a disaster in a neighborhood setting. Plus Achak isn't convinced that some urban unrest in Renton would necessarily diminish a K-E response in Bellevue, nor that a K-E response would be the true threat.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <09-13-16/1310:47>
I apologize for my lack of posting, but one of my co-workers is sick and my boss is busy with a major move, so I'm running things solo. The move will soon be my problem as well leading up to the actuall physical execution of it on the weekend of October 14th, so my schedule will be spotty at best through that date. I'm trying to post when I can, but it'll be inconsistent and likely interspersed with long stretches of silence.


Anyway, perception:
Base perception [Intuition 5 + Perception 6] = 11 dice (5 hits)
Visual adds [Spec 2 + VE 3] = 5 dice (3 hits, for a total of 8)
Audio adds [AE 3] 3 dice (0 hits, for a total of 5)
Olfactory adds [Olfactory 6] = 6 dice (2 hits for a total of 7)
Limit is at least 8, so all hits are kept.


Perception [Base, Visual, Audio, Olfactory] (http://orokos.com/roll/436332): 11d6t5 5 5d6t5 3 3d6t5 0 6d6t5 2
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <09-13-16/1619:06>
Sorry, I missed the call out for perception checks in there.  I should be putting up RP posts while he's cooling his heels.  Still not sure where he is exactly or what he's doing.  He was going to be checking out Kreuz's place with Jaeger but that ended up not being the plan.

Here's some check from various drones that may or may not be applicable:
Patsy Perception: (Clearsight 5 + Pilot 5 = 10) (http://orokos.com/roll/436378): 10d6t5 5 Sensor 4, 4 hits kept
FlySpy Swarm Perception (Pilot 5 + Clearsight 5 = 10) (http://orokos.com/roll/436380): 10d6t5 3 Sensor 3, 3 hits kept.  Forgot to add swarm bonuses here (doh)
Swarm bonuses (drones 5) (http://orokos.com/roll/436382): 5d6t5 2 So the FlySpy swarm got 5 hits, and keeps them all as the Sensor limit is 3, but the swam adds drones-1 to the limit, so limit is now 8?  (or does that not apply to things like sensor limits?  SO CONFUSED!)
Noizquito Swarm (Pilot 5 + Clearsight 5 + Swarm 4 = 14) (http://orokos.com/roll/436384): 14d6t5 3 Limit is somewhere between 3 and 7, either way all hits kept.
Spitfire Jumping around various places peaking at things Perception (EW 6 + Int 5 = 11) (http://orokos.com/roll/436385): 11d6t5 5 Various sensor ratings between 3-5 so GM call on how many hits we get to keep.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-14-16/1649:03>
@Mal, thanks for the heads up.  We'll keep things moving.  When you can, let us know in broad strokes what Mercer's thoughts are.

@Zwei, your call where SpitFire is.  How close do you want to get his drones to Kreutz's house?  Are they working aerial surveillance on the whole team, or just his van?  Are they following above for all the driving, or just for the recon?  Let me do some reading on Swarms.

@All, you're back at the safehouse.  It's currently about 19:00 give or take as best I can tell/guess.  Flickr is keen on his revenge, but he won't push far with trying for an immediate siege.  Also, in a previous post Tec outlined what security ratings mean, so I need to adjust Kreutz's house to an A rating area.  It's probably on the low side of High Lifestyle, and rather quiet.

I've updated my last IC to reflect what SpitFire's gotten from the drone feeds.  What are the next moves?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-14-16/1746:22>
Next step is to get some feedback on Achak's plan. I was thinking the other PCs could fill in details based on their specialties, as Achak certainly doesn't know all the capabilities of SpitFire's drones, or Jaeger's magic, etc.

If dinner and discussion are done by 20:00 then that leaves 9-10 hours before people need to be up and ready to roll out for Dash Point. I presume Jaeger will want to sleep at home, as the warehouse isn't up to his standards, but perhaps SpitFire can convince him of the Universe's luxuries. I don't think this time is specifically allocated for anything other than rest. Achak will want to get some sleep but will also want someone on watch at all times, or at least a drone+spirit combo on overwatch. Sunset happened around 16:15 and sunrise doesn't happen until 07:45 so anything that gets summoned now will still be around for the morning's activities, with plenty of time to sleep off stun in the meantime.

Flickr and Jaeger are both quite good at Binding and might want to spend some of those hours binding a spirit for the morning. It might not be large since binding takes a long time (and Jaeger is already looking at 90+ minutes of driving to get home and back by the morning) and everyone wants to get some sleep. Maybe an F3? Just a thought. Achak might use that as a way to direct Flickr's energies away from the present and toward the future.

Achak will be in favor of SpitFire meeting with Nico to buy and clean what might be Elijah's old drones.

Achak will likely intentionally forget to reach out to "Elijah", mostly because he wants to keep his eyes on the prize. He still thinks anyone who shows up would probably be shadowrunners or other mercenaries, which are not the true target.

Unless something else comes up, Achak will probably get started on the (electronic) mound of paperwork he was given to fill out, likely starting with his Last Will and Testament.

I think that covers everything.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-14-16/1757:45>
Actually, one other idea I had asked about was whether Mercer could use Armorer to replace the sawdust in a mini-grenade with iron shavings instead for the wendigos. Is something like that possible?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-14-16/1827:02>
Actually, one other idea I had asked about was whether Mercer could use Armorer to replace the sawdust in a mini-grenade with iron shavings instead for the wendigos. Is something like that possible?

Something like that is definitely possible.  You'll just need to get  a line on some iron shavings.  We'll say that doing so is Average Difficulty (Threshold 12) with a Short Interval (10 minutes). 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-14-16/2006:10>
I was thinking that we might be able to scavenge some iron, given that this is a warehouse in the Barrens. Presumably one of our kits has a file in it. Achak has an armorer tool kit, for example, and I presume SpitFire has something floating around.

Is that Armorer subject to a decreasing dice pool of -1 per test? If so, it might be beyond our capabilities. We would need a dice pool of 8 to get 12 hits and even that would be tight. Given that Achak's dice pool is 4 and Mercer's is 6 then we probably can't do it, even with teamwork. We'll just have to go with regular explosives.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <09-14-16/2053:15>
You asked about this earlier, but yes, we would like to schedule a meeting with Eli. If we're hitting the place at 6am or so per Tec, then that's an odd time to meet, but we can fudge the numbers a bit for the meeting and say we want to meet at 8am at some place about an hour drive from the warehouse. They'll probably want to be there early to lay a trap, so that should get the warehouse cleared by 6am or so if they pull form those resources (thought they'll probably have others to use).


The reason for the morning meeting could be played off as a busy day leading up to some work that evening that we want to talk to Eli about. That would certainly peak their interest wondering what we might be planning to hit, and also mislead them about our timetables, hopefully leaving them unprepared for an early morning assault.


As for Flickr and Kreutz, we'll probably want to make sure we don't let him out of sight for too long lest he head of on his own and ruin our plans. But no, we do not want to attack Kreutz until after the assault on the warehouse. He'll probably make a break for it, but if we can keep a drone on his place, we can track him and hopefully catch him out in daylight if he tries to run.


Considering the intel that SpitFire got from the drone, we might want to watch for tails. If he (or his security) noticed us peeping him, we might have a drone or spirit tail.


Mercer would like to (for RP purposes) get his clothes laundered on the way back to base. Aside from that, I think he's good with Achak's plan. I have to review it again to be sure.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-14-16/2108:08>
I was thinking an early morning meet was too improbable for Eli, but you're right that an 08:00 breakfast in Everett - at one of Koffee's locations, p. 87 of Seattle 2072 - might throw them off the trail. That said, Achak would seriously doubt that the coverage at the warehouse gets any lighter than it already is. It's already a skeleton crew.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-14-16/2339:19>
@Tec, Good thinking on collecting the iron shavings.  The Armorer test would drop a die after each attempt. 

@Mal, laundering clothes sounds like a good call, as does an 8:00 a.m. meet. 

@Zwei, so I've been keeping up with the bug you planted mostly for building story stuff, and because the constant bookkeeping would be awful.  Now that we're a night's rest away from the assault I would like a Perception test for the drone, twice an hour from 00:00 to 06:00.  I'd also like 1 general Sneaking test for it.  I'm a little torn on exactly what you should roll for the drone's Perception as it has much more to do with its placement than its capabilities.  Edge might make more sense here.  Stakes are fairly strong here, so I don't you wouldn't be looking at the drone being found/destroyed with the almost certain Crit Glitch you'd be looking at over 12 tests.  I dunno, what do you guys think?

Flickr will try to Summon and Bind a F3 Spirit of Man.  Optional Power is Combat Sense.  So here's another weird one.  Sustaining a spell you cast costs 1 Service per CT, and can only be done by Bound Spirits.  But what if the Spirit is casting the spell and sustaining it?  How long does one have in that case?  Anyway, Flickr has: MAG (6) + Summoning (6) + Spirit of Man Spec (2) + Power Focus (3) = 17 dice.
Summon f3 spirit of man (http://orokos.com/roll/436809): 17d6t5 4

Spirit Resist: V. Summoning (http://orokos.com/roll/436810): 3d6t5 1
Alright, 3 Services.

Drain is resisted with: WIL (6) + INT (9) = 15 dice.
Drain (http://orokos.com/roll/436813): 15d6t5 5

Alright, let's see about Binding him.  MAG (6) + Binding (6) + Power Focus (3) = 15 dice.
Binding (http://orokos.com/roll/436814): 15d6t5 4

Spirit Resist: V. Binding (http://orokos.com/roll/436815): 6d6t5 1
Up to 6 Services.

And resist Drain: Drain (http://orokos.com/roll/436816): 15d6t5 3
No drain.

Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <09-15-16/1150:47>
I was dutifully keeping up with this thread until Tuesday and then I got busy for a day and WHOOM!  Thread lights up :)

So, sorry for the delayed response but here we go:

I'll have SF in the van taking a parallel route to Kreuz's neighborhood and he'll be keeping an eye on the overall area to make sure Jaeger's meat stays safe.  Van will be running as a plumbing service vehicle while there.  On the way back to the safe house, he'll be making sure that there are no tails on any of the vehicles.  IC about this tonight/tomorrow.

Re: Iron shavings.  Having a Drone Facility, I'd think there would be enough various kinds of metal shavings in his garage to fill up every grenade in a 5 block radius (I was gonna say Seattle, then I remembered this was the 6th World and there are probably a few million grenades in Seattle now :P).

As for the actions of the Drone, maybe a software check to see if he's got the things configured correctly to do an adequate job of staying hidden/properly observing.

Here are the perception checks for the 0000-0600 checks:
Perception: (Clearsight 3 + Pilot 3 = 6) [limit 3] (http://orokos.com/roll/436920): 12#6d6t5 3 2 2 3 1 3 3 2 2 1 1 3
ugh, 0500 and 0530 not so good on the perception checks, but at least he had a good roll at 0600.

Sneaking test: Drone Sneak (Stealth 3 + Pilot 3 = 6) [Limit 4] (http://orokos.com/roll/436922): 6d6t5 2
The amount of negatives to spot it are kinda stupid, but that roll is exactly average, so there's that.

I'm gonna toss in the software checks to go along with those perception checks, and maybe use the software check as the limit for each one?  Dunno.
Orokos makes it easy to roll dice so, here ya go either way :P
Software Check (Log 4 + SW 2 = 6) (http://orokos.com/roll/436923): 12#6d6t5 1 2 2 1 1 1 1 1 2 3 1 2

Wow, I wish I hadn't suggested the limit idea :/  Overall 2 *near* glitches (glitches are >50% right? not ≥50%), and if we go with the lower limit pretty much buggering *all* of the perception checks.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-15-16/1459:22>
As far as the drone's position mattering more than its perception abilities, that could be based off SpitFire's skills, or what SpitFire programmed it to do. SpitFire's Intuition + Sneaking, perhaps, not that SpitFire is any good at Sneaking. (Might be a good purchase if Z has any karma for it.) That dice pool might be slim, so perhaps we augment it with a Teamwork test with advice from Achak, or a Leadership test from Mercer.

I don't think we have the dice pools for the iron shavings grenades so we'll probably have to stick with high explosives. If Achak uses Leadership on Mercer it might work but might be more trouble than it is worth.

Innate Spell on a Spirit of Man basically turns it into a mini-spellcaster, not unlike Adept Spell. It will cast and sustain (at a -2 penalty) until it's disrupted or its service ends at sunrise/sunset. Spirits of Man are one of the most popular/powerful spirits for this reason.

Combat Sense won't be too unbalanced on an F3 spirit because it will only be rolling 6 dice for its first casting and 4 dice for its second casting due to the sustaining penalty from the first. We could try to have it roll for a third casting but the odds aren't good for it being productive. In the meantime, the spirit won't be able to do much more than chill out on the astral while eating a sustaining penalty that basically wipes out its dice pool to do anything else. Maybe we ask it to use Guard first, before it is catatonic, since Guard is just as effective from low-Force spirits as from high-Force spirits. If we take this approach, we do need to keep some services in reserve, as Guard burns them up each time the power is triggered.

Other powers to possibly get from higher-Force spirits (either from Flickr or Jaeger) include Concealment, Movement, and Magical Guard.

I pinged Herr but haven't heard back. There seems to be something of a curse affecting players running spellcasters in this game. We're 3-for-3 in having them disappear or drop. Hopefully Herr makes it back.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <09-15-16/1545:09>
SF took 1 point of sneak and 1 point of perception with the last round of karma so he's not defaulting on those anymore.  His Perception pool isn't bad all things considered (6 dice without any gear), Sneaking is only 3 outside of a drone.  Dunno how it works *in* drones, but I went with the Software roll because he wasn't jumped into the drone when it was doing it's thing.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-15-16/1957:47>
In the past few days I've gone from fighting allergies to a sinus infection to an ear infection to a ruptured eardrum. Sorry about my spotty posting, especially considering last week as well. I'm trying to get in an see a doc, but of that doesn't happen early or if my suspicions are correct and I just need to rest this out and keep up with my current treatments, I may not e posting until next week.

I'll try to stop in and maybe give some results or answer questions but I can't promise much right now.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-16-16/0029:08>
The worst physical pain of my life was an ear infection, which I remember vividly even though it was almost 30 years ago. I can certainly sympathize.

Obviously the priority is to get well soon. Given that Mal is busy and Herr is MIA for the moment, it seems wise to take the weekend off and not push things forward until next week.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <09-16-16/1528:18>
+1 to Tec's sentiments.  Get better soon mate.  We'll be here when you get back.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <09-19-16/1119:42>
I'm back!  I do have a ruptured eardrum, which is still draining all sorts of nastiness, but the only treatment is to keep up with a veritable drekload of allergy meds, some ibuprofen, and the occasional hot compress.  My hearing is expected to come back as well in the next month or so.  Good thoughts sent my way are always appreciated ;)

Let's get an IC in from Zwei, and a message to "3L1" before moving forward on what the drone sees overnight.  Also, what is the sleeping schedule?  I'm going to guess that SpitFire will allow the rest of the team to monitor the drone's data packs while SpitFire's sleeping?

I like the idea of the Perception being a Software check.  At least there's no Glitches, and you got at least 1 hit per roll.  That's something.

Not looking good on the Herr Brackhaus front.  He hasn't posted now in 12 days.  I hope everything is ok with him. 
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <09-19-16/1229:14>
I'll get an IC up today or tomorrow.  As mentioned in another thread, I'm traveling the 22nd-28th.  I'll try and post in that time, but it'll be hit or miss.  Of course, I could end up with boat loads of free time in there and be posting like crazy, but I doubt it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-19-16/1628:57>
Glad you're feeling better.

As far as Zweiblumen's post, I don't know if he wants to set up a meet with Nico. It's probably not an urgent priority; it could happen tomorrow since we don't necessarily need the drones for the morning.

I'll throw out a sleeping schedule just to get the discussion started.

Jaeger
8pm: drives home
9pm to midnight: bind a F3 guardian spirit
12am: summon an F6 guardian spirit
12am to 5am: sleep
5:30am: drive back to Dash Point

Puyallup Warehouse
Achak's mind will be too busy to sleep early, so he'll take first watch. After sunset (19:45ish), Flickr can summon a spirit to help keep watch. Between that and SpitFire's drones, we should have good coverage. Flickr needs time to heal, so he should sleep. Plus that might keep him from running off and doing something rash.

20:00 to 22:59: Achak on watch
23:00 to 01:59: Mercer on watch
02:00 to 04:59: SpitFire on watch
05:00 to 05:59: everyone up, getting breakfast, checking equipment, going over last night's intel
06:00 to 06:30: drive to Dash Point
06:30 to 06:44: final prep and perception checks
06:45 to 07:00: showtime

Not that people fall asleep and wake up instantaneously, but that gives everyone 6 hours of downtime.

I'm not sure what to do about Herr. Obviously I'd prefer not to give up yet, but it's not encouraging. @Zweiblumen, did you have any off-forum contact with Herr when you were planning some gaming in Germany? Do you have any way to reach out to him and see how he's doing?

If Herr doesn't make it back, I'm not sure the best way forward. As a GM I wouldn't want to the responsibility to NPC two former PCs (especially given IC/OOC transference), but maybe rednblack feels up to it. I suppose the ideal would be to recruit someone to take over Flickr, but not everyone likes playing another person's character. (Personally, I kind of like the challenge, but other people have described it to me as "wearing someone else's underwear.") That could free up rednblack to drive Jaeger while we're keeping keeping watch for Herr.

Alternatively, if Zweiblumen is out for a week and Mal is hit-or-miss for another four weeks then we could pause and recruit someone from scratch. Maybe Flickr drops dead in the middle of the night, or ducks the guy on watch while the watchman is in the bathroom and slips out on his own, leading the team to reach out to Rose and hire someone at the last minute. I'd obviously like Flickr to go out in a blaze of glory rather than having a stroke on the warehouse floor, but sometimes IC realism wins out over OOC preferences.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Zweiblumen on <09-19-16/1651:05>
That schedule works for me (ZB).  One thing to remember is that Patsy has a rating 5 pilot program (speaking of things to spend large-ish amounts of cash on, as many rating 6 pilot programs as they can get their hands on, but I digress).  She can (and will) keep watch the entire time.  She's honestly better at keeping watch than SF is unless he's actively jumped into a drone and doing patrols, and then he's better off using Swarms to do that, as they are *still* better than he is thanks to the swarm bonuses. 

SF will take his turn because that's the right thing to do, and he knows folks don't trust drones as much as Metas because... well, he's not figured that one out yet, but he knows it's true.  But he would argue to reduce the # of hours everyone is on watch and that everyone get 8-10 hours of downtime rather than 6 because being well rested is key to being effective in his opinion (and he really likes to sleep).
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <09-19-16/1709:24>
Achak doesn't have the best grasp of what drones can and cannot do. If SpitFire makes the case that Patsy has the hardware and software to be a better pair of eyes than a metahuman, then he's open to the possibility of having only a spirit and a drone on watch.

Given the magnitude of the day's events, I don't think Achak will be falling asleep very quickly. He'll be awake until at least 11pm. He's knows that he'll probably pop some stims in the morning - psyche, for example - so he's not too worried about waking up, or being sleepy during the festivities.

If any drones need upgraded software to significantly improve their performance then Achak would agree that it is a good use of the team's operational funds.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <10-07-16/0103:05>
I just wanted to do a quick roll call. At this point it probably doesn't make sense to resume before Mal's big move next weekend.

Zweiblumen hasn't been online in a week, but his games have been largely inactive during that time so I'm hoping he just had as much of a reason to sign on. Z, if you're reading this, let us know you're alive and paying attention.

Herr's been out a month, so I wanted to ask rednblack what he wanted to do. NPCing one magician is one thing but NPCing two might be too much of a burden, especially given the prospect of a magic-intensive fight in the future, plus spirits. Recruiting is a pain but it might be easier now than later. Red's call, though.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <10-21-16/1755:22>
Alright, I've decided to open up recruitment to get another magic user, and potentially another rigger/decker char in the mix.  That said, we won't be doing so for some time OOCly and at least within the next day or so ICly.  When Mal has returned from his craziness, I'd like to move through the initial stages of the assault on the wendigo in a "narrative" style.  In exchange, I need buy-in from you guys that you're going with the "bomb the Lodge" part of the plan as well.  Then I've got an idea that I think could have some wings.

@Mal, can you remind me when you will be back with some regularity?
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <10-21-16/1800:50>
I'm fine going narrative for the assault if it's just the three of us.

I don't know what "bomb the Lodge" means though.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <10-21-16/1807:34>
The Lodge that the wendigo need to go to, presumably to "recharge" is the Lodge in question.  I believe Herr Brackhaus had the plan of disrupting the Lodge by disrupting its physical components, thus cutting them off, maybe making them weaker, and stopping them from . . . whatever.  We talked about using explosives to accomplish this.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Tecumseh on <10-21-16/1913:25>
Achak don't have any objections to that, but none of us have the Demolitions skill. We'll have to use HE grenades from our Ares Alphas. Achak has 4, Flickr has 6, and I think that's it.
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: Malevolence on <10-25-16/1916:09>
I should be back by the end of this week. I just got the chance to check in now (after who knows how long of absence), so it's starting to slow down on my end.


I am still interested in an alternative to these boards as it took me 5 minutes just to load the unread page so I could find this thread again...
Title: Re: [5e OOC] Hunters Chapter 2: Fontanelle
Post by: rednblack on <10-25-16/1935:18>
What timing. Just sent you a PM. So the boards are still going slow for you, eh? Hmm. I haven't found an alternative that I'm really loving.

Open to suggestions though. Let's take that part to the PM side of things.