Street Samarui Skeleton. Cost: 260 BP
This is a baseline skeleton to create a ranged-focused cyber and bio augmented street samurai, with backup ability in close combat. The current outline results in a fast, (reaction 6, 3IP), agile and somewhat tough character no GM should find generally objectionable. The numbers in (parenthesis) are the attribute levels if you play as a human, but this skeleton can work with any metatype.
Attributes
Body +3 (4) 30bp
Agility +3 (4) 30bp
Reaction +3 (4)30bp
Strength +1 (2) 10bp
Intuition +1 (2) 10bp
Logic +1 (2) 10bp
Charisma +1 (2) 10bp
Willpower +2 (3) 20bp
Total: 150 here. You may and probably should spend 50 more points on attributes. You may want to increase Intuition, resulting in better senses and initiative, and may want to "soft cap" Agility, Body or Reaction by setting them to one below their maximum natural value. A Troll, Orc or Dwarf will be stronger and tougher then a human street sam while an elf will be more agile and charismatic. You will also likely want to invest in Edge rather then leaving it at it's base level, few things are better for getting you out of bad situations. Points spend on Edge don't count to the 200 total you may have invested in physical and mental attributes.
Skills
Armorer 1. 4bp
Heavy Weapons 2. 8bp
Cybertechnology 1. 4bp
Firearms Skill Group 3 OR Automatics 5 (Assault Rifles), Pistols 1, Longarms 1. 30bp
Close Combat Skill Group 2. 20bp
Perception 3. 12bp
Doge 2. 8bp
Total: 90 here. Your skills are a faint outline of basic abilities. You will almost certainly want to invest in some basic level of Charisma linked skills and at least one or two levels in Infiltration to allow you to escape attention. That can be the difference between life and death when working in the shadows. Armorer and Cybertechnology allow you to perform basic maintenance on your own equipment but unless you increase them and your Logic attribute you are likely to need a good amount of uninterrupted time to use them. If you want to use grenades safely make sure to pick up Thrown Weapons. With Doge 2 you only get a modest bonus for spending an action to doge in ranged combat and may want to increase it to 4.
Gear
Licences:
+Wired Reflexes (Rating 4) (400)
+Muscle Argumentation (Rating 3) (300)
+Muscle Toner (Rating 3) (300)
Cyberware:
Wired Reflexes Rating 2 (Alpha) (64,000) (2.4 Essance)
Bioware:
Muscle Augmentation Rating 2 (14,000) (.4 Essance, .2 When Installed)
Muscle Toner Rating 2 (16,000) (.4 Essence, .2 When Installed)
Platelet Factories (25,000) (.2 Essence, .1 When Installed)
Total here: 120,000 Nuyan costing 24BP and uses 2.9 Essence, leaving 3.1 remaining.
You may want to pick up Reaction Enhancers(Initiative and Defensive), a Reflex Recorder for the Firearms skill group (A purely offensive upgrade), possibly bone density enhancements, bone laiceing, orthoskin or even cyberlimbs (Toughness upgrades).
Pick up firearms, a fake SIN, a comlink and anything that fits and personalizes your character. In any case, you can handle the encumbrance of a Armored Jacket and may want to pick one up along with a high rating medkit and visual and audio devices that offer sensory enhancement in either implanted cybernetic or glasses and earbuds.