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[SR5] - Combat Decker Build

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Slamm-O!

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« on: <08-08-13/2323:02> »
Trying to figure out a Combat Decker for SR:Missions for Gencon.  Toying around with several ideas, and had some help by several helpful people for ideas. 

A: Resources
B: Skills
C: Race(Ork)
D: Attributes
E: Magic


Attributes:

Body: 4(+1 damage resist)
Agility: 3(4/5/9)-denotes body/average/arm
Reaction: 3(4)
Strength: 3(4/5/9)
Charisma: 2
Intuition: 3
Logic: 5
Willpower: 4
Edge: 1
Essence: .5
Initiative: 6(7)+1d6(2d6)


Limits:

Physical: 6
Mental: 6
Social: 3

Condition Monitor:
Physical: 10
Stun: 10
Overflow: 5

Note: +10 Bonus Karma spent on Resources(+20,000) right off the bat.

Positive Qualities: Photographic Memory(6)
Negative Qualities: Addiction(Mild, Cram, +4), SINner(+5), Distinctive Style(+5), Allergy(Mild, Seawater, +5)

Total Bonus Karma Remaining: 28

Cyberware:

Cyberarm: 1 essence
w/Customized Str/Agility
w/Str, Agl +3, Armor +2
Retractable Spur

2 Datajacks(.2)
Wired Reflexes(Rating 1): 2 essence
Plastic Bone Lacing(.5)
Muscle Replacement(Rating 1) 1 essence
Orthoskin(Rating 2) .5
Cybereyes(Rating 2)-.3 essence, w/low-light, thermographic, flare comp and smartlink



Active Skills:

Electronics Skill Group: 5

Pistols(Semi-Automatics): 2(+2)
Automatics: 4
Unarmed Combat(Cyber-Implant Weaponry): 3(+2)
Gymnastics: 2
Hacking(Hack on the Fly): 6(+2)
Cybercombat: 6
Electronic Warfare: 4
Etiquette: 3
Perception: 2
Blades: 2
Pilot Ground Craft: 2
Negotiation: 2
Industrial Mechanic: 2

Bonus Karma on Skills: Pilot Ground Craft 2(6), Blades 2(6), Negotiation: 2(6), Industrial Mechanic raised to 2(4). spent: 22 of 28 Bonus Karma

Knowledge/Language Skills:

Data Havens: 3
Conspiracy Theories: 2
Safehouse Locations: 3
Matrix Topography: 3
Thrash Metal Bars: 1

Korean: N
English: 4

Gear and Lifestyle:

Ares Predator V(w/60 rounds, 60 SnS, 60 APDS and Concealable Holster)
Ares Crusader II(w/80 rounds, 80 gel rounds, 80 APDS)
Ingram Smartgun X(w/120 rounds, 90 SnS, 90 APDS)
Knucks
Sword
Armor Jacket(w/Non Conductivity 6)


Fake Sin(4)
3 fake licences at 4
Middle Lifestyle(1 month)
Novatech Navigator Cyberdeck(Device Rating 3, 6/5/4/3, 3 Programs)
Programs(Common Use): Browse, Configurator, Edit, Encryption, Signal Scrub, Toolbox, Virtual Machine
Programs(Hacking): Armor, Baby Monitor, Biofeedback, Biofeedback Filter, Blackout, Decryption, Demolition, Exploit, Guard, Hammer, Lockdown, Mugger, Sneak, Stealth, Track
Agent(Rating 3)
Hardware Tools Shop
Hardware Tools Kit
Medkit(Rating 4, 2 refills)
Survival Kit
Respirator(Rating 4)
Gas Mask
Chemsuit(Rating 4)
2 Stim Patches(Rating 4)
2 Antidote Patches(Rating 4)
Trauma Patch
Suzuki Mirage
Docwagon Basic Contract(1 year)
Climbing Gear
Earbuds(Capacity 3), w/ Audio Enhancement 3
Sunglasses(Capacity 4), w/ Vision Magnification and Vision Enhancement 2
Erika Elite Commlink(w/Hot Sim Mod and Subvocal Mic)
20 Datachips
10 Security Tags
Tag Eraser
Data Tap
Bug Scanner(Rating 6)
Micro-Transceiver
3 Certified Credsticks(Silver)
Sequencer(Rating 4)


Contacts: 6 Bonus Karma spent.

Fixer: C3 L2
Deckmeister: C4 L3

Starting Nuyen: 2575+(4d6x100)

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That is my current baseline for a Combat Decker made by the ever helpful ElFenrir.  I'm toying with ...

A Resources
B Attributes
C Skills
D Metatype (Human)
E Magic

Qualities: Codeslinger: Data Spike, analytical mind
Neg qualities: addiction: BTL (moderate), insomnia (mild)

If I buy a Renraku Tsurugi deck I can get...

Cybereyes R1 8.000
+Smartlink
Wired Reflexes R1 39.000
Used Bone Density Augmentation R4 15.000
2x Full Obvious Cyberarm 141000
+Customized Agility 6
+Customized Strength 6
+Armor R2
+Agility Enhancement R3

Body 3(+4 for soaking)
Agility 3 (9)
Reaction 4(5)
Strength 1 (7)
Charisma 2
Intuition 5
Logic 5
Willpower 5
Edge 5

That leaves me skills 28/2

Skillwise, these are the bare essentials for everyone:
Perception (as high as you can)
Sneaking (as high as you can)
Con 1+
Etiquette 1+
Athletics Group 1+

For a Decker, add in:
Electronic Group 4+
Cracking Group (as high as you can, prioritize Hacking when in doubt)

Am I headed in the right direction ?  Any other ways to make this guy into the old SR3 archtype of combat Decker that I loved ?
Mess with the best.  Die like the rest !

DigitalZombie

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« Reply #1 on: <08-09-13/1727:25> »
I think you are in the right direction, I myself would prefer an ork combat decker (mostly just for the biceps and tusks). But Im pretty sure you are only allowed a plus4 augmentation bonus on your attributes (except for the reaction enhancer\wired reflexwireless combo) your cyber limbs are past those 4 points. Not sure if every GM would allow  the SA specialisation for pistols, as its rather broad (I know its allowed by the rules). Dont know if blades are that necesary as you are always armed with that spur  ;)
your sunglasses has a free capacity point, dont know if thats intentional (maybe image link?). trodes?

Personally I would love higher and more orkish physical stats (but I have no idea where you should get those extra attribute points from :'(  ) maybe see if its possible to use 10 karma to raise your charima to 2 and put and extra point in body, shave og 20k from your 470k shopping list?
« Last Edit: <08-09-13/1730:16> by DigitalZombie »

SIXKILLER

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« Reply #2 on: <10-31-13/1654:33> »
 ;) Hi !

Are there other books apart Virtual Realities 1  & 2.0 that are references for deckers building characters ?

Sixkiller

p.s : got the core rules books...1st ed...lol!