O'Conner was quite surprised when the clerk, now all genuine smiles, takes the shoes and gloves from his hands.
"Something in gray I think, to better match the suit. Gunmetal seems to suit you."
A man appears with a device which he quickly scans the runner with, then he starts reading off measurements, seemingly to no one until he finishes, then O'Conner notices a curtain move and hears someone in the back out of sight. The man moves to a wall and begins looking through longcoats. By this time the elf is back, with a much nicer set of gloves and shoes, along with some other accessories. Out of the back a pretty young dwarf comes with several garments on hangers.
The next few hours are a bit of a blur, the three manage to effectively triple team him, not only getting him properly dressed, but groomed as well. The assistants proving to be capable barbers, facialists and manicurists while the actual sewing was being done.
When he walks out, he is not only wearing the suit, but a few tasteful and masculine pieces of jewelry that he suspects would feed a large ork family in the Barrens for a month. Miss Sophia (the elf) hands him two garment bags. "There is an extra shirt in there, white, with a jacket for when you would prefer to stand out. My card in there as well Mr Danvers, feel free to contact me the next time you need anything. You would be amazed at what my team could do with a little notice." The second bag must have his old clothes, their unremarked contents and somewhat cheaper covering clearly identifying them.
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The club looks unassuming from the outside, but you realize that you’re being scrutinized the moment you step up to the door. Inside, they request you check your guns and other weapons, then a gorgeous hostess in a skin-tight cocktail dress leads you into the club proper. It’s quiet, and the aroma of cigar smoke, expensive rum, and money drifts through the air. In private rooms, you catch glimpses of a few famous faces—Mafia dons rubbing elbows with trid stars and high-ranking corporate officials. The hostess leads you down a couple of wood-paneled corridors to a small room and asks if she can bring you any refreshments.