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Non-standard street sam augmentations

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Tarislar

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« Reply #15 on: <04-25-16/0217:10> »
Let's say you could afford everything in delta, what non-standard augmentations would you slam into your street samurai?
High level Skillwires.
So I could plug & play any skill at any time.  ;)

Adamo1618

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« Reply #16 on: <04-25-16/0702:15> »
Third time Skillwires come up. And I agree, they're nothing short of amazing. I addition to the things listed, I'd throw in Toxin Extractor, Double Elastin, Synch, Striking Callus, Genewipe, Mnemonic Enhancer for Tactics tests etc.

Blue Rose

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« Reply #17 on: <04-25-16/0943:58> »
I'm not sure why double elastin isn't every Sam every time territory myself. If the Sam is going down, it's probably to stun.

Herr Brackhaus

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« Reply #18 on: <04-25-16/0959:16> »
Double Elastin is less useful if you have a Pain Editor; reducing Stun DV by 1 is still plenty useful, but if you're taking enough damage to fill your stun condition monitor and then enough DV to fill your physical condition monitor twice (due to the 2-1 ration of stun to physical), you probably should already have been running the heck away.

Adamo1618

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« Reply #19 on: <04-26-16/1040:08> »
Herr Brackhaus is on point, as usual.

At least Double Elastin is a no-brainer at chargen for combat oriented PCs. It's as good as rating 3 Orthoskin, except for a much lower essence cost. AP is quite ineffective against it, too.