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Heavy Metal (OOC)

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Presidentevil133

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« on: <04-04-11/2118:58> »
It's been a while since I've GMed a Shadowrun game. Too long, in fact. Normally i wouldn't have the time but I've got a good concept for a campaign. Don't wanna spoil too much, but if you feel like jetting around the world and getting caught up in a shadow war between Ares, Saeder-Krupp, and Renraku this may just be the game for you.

I'll be honest, this is gonna be a tech-oriented campaign, so a hacker is a must because there will be an extensive Matrix component of the campaign. You're gonna be raiding a lot of corporate labs all over the Sixth World, though. So whatever you play, I'll come up with at least one cool new prototype weapon, vehicle, piece of manatech, or some other toy for each of you to steal and raise holy hell with. I'm also going to try and shoot for about a 50-50 split between action and roleplay.

I'm thinking 5 characters, standard 400BP each, will be a good fit for this game. Feel free to use anything from Arsenal, Augmentation, Unwired, and Street Magic in addition to the core rulebook. If you absolutely can't live without a particular item from some other add-on, tell me and I'll try to work it in.

If you're still interested by this point, please post a short (3-4 sentences) character concept and be prepared to make at least 3-4 posts a week.
« Last Edit: <04-06-11/1110:46> by Presidentevil133 »

deathwishjoe

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« Reply #1 on: <04-04-11/2233:38> »
I've been wanting to play a rigger for some time now.  I've got Dwaine "Cowboy" Gromner in the character creation and critique section.  http://forums.shadowrun4.com/index.php?topic=3208.0

Cowboy as a bit of a problem with ADHD and enjoys watching old western trids a bit too much.  He used to be a long time running champion on a reality game show called "My Corps children are smarter then yours!" before it got cancelled. 

I've also been working on another type of rigger who goes by the name Enigma.  His paranoia leads him to move every month has he tries to spoof a new life style for himself each month along with a few safe houses as well.  He rarely goes anywhere in the flesh and if he does its probably in a disguise. 

Codac

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« Reply #2 on: <04-04-11/2253:17> »
Can I play an A.I.?
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

Presidentevil133

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« Reply #3 on: <04-04-11/2301:26> »
I've been wanting to play a rigger for some time now.  I've got Dwaine "Cowboy" Gromner in the character creation and critique section.  http://forums.shadowrun4.com/index.php?topic=3208.0

Cowboy as a bit of a problem with ADHD and enjoys watching old western trids a bit too much.  He used to be a long time running champion on a reality game show called "My Corps children are smarter then yours!" before it got cancelled. 

I've also been working on another type of rigger who goes by the name Enigma.  His paranoia leads him to move every month has he tries to spoof a new life style for himself each month along with a few safe houses as well.  He rarely goes anywhere in the flesh and if he does its probably in a disguise.

Both seem like interesting characters. I would be happy to see either of them in my campaign. Enigma, however, would be right at home in this campaign - lots of globetrotting. Still, it's up to you.

Can I play an A.I.?

Those rules are in Runner's Companion, right? I don't own that. So I'm afraid not. Sorry.

deathwishjoe

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« Reply #4 on: <04-04-11/2335:28> »
A few questions.  Your face type character and riggers generally have issues with travelling since the face looses out on much of the support of there contacts and shipping drones and vehicles to new countries can be difficult and expensive.  Will there be any ways of overcoming these limitations in your campaign automatically or should we try and build the characters with this sort of thing in mind.  (IE only contacts who are useful to an international character and only smaller legal drones for shippment)

Presidentevil133

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« Reply #5 on: <04-05-11/0003:32> »
Well the first mission takes place near Seattle (of course) so you'll be within driving distance. Maybe the second too. I don't want to give anything else away but by the time you start traveling in earnest, something will be in place. Perhaps some friends in high places willing to pull string for you? Could be.

Rest assured though I'll let you bring your drones/vehicles because whether it makes story sense or not, it's just extremely frustrating to pour a significant amount of your resources into a character aspect and then have it taken away or rendered useless for a significant amount of time.

mdp

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« Reply #6 on: <04-05-11/0126:38> »
I was working on a Dwarf ex-mercenary, heavy support specialist.  He worked in the Bogota Area for a merc company (haven't decided wich one).  He's also an explosives specialist.
« Last Edit: <04-05-11/0218:30> by mdp »

deathwishjoe

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« Reply #7 on: <04-05-11/0243:16> »
I was looking over enigma and realized he has alot of qualities both positivr and negative from the runners companion. As you don't have the book, and as its less complicated of a situation as playing something like an AI I was wondering if this would be allowed possibly?

Codac

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« Reply #8 on: <04-05-11/0249:41> »
Alright so if no A.I. then I've got an Elven Adept who worked for one of the crime organizations that I'm working on. Would be Close Combat/Close Fire Support/Stealth probably. She also uses qualities for Runners Companion though so I'll have to see your answer to that.
"You Metahumans and your emotions are quite inefficient." ~Codac

"I am the Matrix." ~Codac

mdp

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« Reply #9 on: <04-05-11/0318:17> »
Same here, in my concept I also used some RC quality's (There are so many cool quality's there) as they fit the story for this character.

Netzgeist

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« Reply #10 on: <04-05-11/0500:26> »
I'm toying the idea of playing a technomancer (more like a technoshaman) who has a very mystical view of the Matrix (seeing some books about the internet and sci-fi in "ancient" times as prophecy books. She would specialize in invading systems without being spotted (not virtual combat).

Kontact

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« Reply #11 on: <04-05-11/0902:53> »
Here's a Mystic Adept I made.  Like the others, RC qualities in the mix.  I'll post them at the end.
The Idea is a semi-combatant MA-counterspeller with some decent lookout capabilities.

If the lack of contacts is a problematic, I understand, but I sort of like the idea of a transient Buddhist Monk just getting swept up in something taking him around the world.  The really excellent thing about Buddhism and a Buddhist character is that Buddhism is a scientifically-minded philosophy of religion.  They look for paths to enlightenment in all sorts of things.  Monks have tried to reach enlightenment by getting piss-drunk and punching people in the face.  Hell, the Shaolin were famous for trying to wind the path to enlightenment through violence, so why not Nirvana through grand larceny?

Fang Yuan
Metatype : Ork (20 BP)
Mystic Adept

Attributes : (160 BP)
Body: 4
Agility: 4
Reaction: 3
Strength: 3
Charisma: 2
Intuition: 5
Logic: 3
Willpower: 5

Edge: 2
Magic: 5 (2 for spellcasting)
Initiative: 8
Essence: 6

Knowledge Skills : (24 free)
Int-linked
-Zen Meditation: 5
-Procedure (Security): 3
-Criminal (Triads): 2
-Procedure (Border Patrol): 1
Log-linked
-Magic Knowledge: 2
-History: 1
-Tattooing: 1
Languages
-Mandarin: N
-Cantonese: 3
-English: 2
-Hindi: 2
-Japanese: 2

Active Skills : (112 BP)
Skill Group - Stealth [Agi/Int] : 3
-Disguise [Int] : 3
-Infiltration [Agl] : 3(4)
-Palming [Agl] : 3(4)
-Shadowing [Int] : 3
Spellcasting [Mag] : 6
Gymnastics [Agl] : 4(6)
Counterspelling (Combat) [Wil] : 3
Automatics (SMG) [Agl] : 2
Perception [Int] : 1(5)
Assensing [Int] : 1(5)
Hardware [Log] : 1
Summoning (Air) [Mag] : 1

Positive Qualities (20 BP):
Mystic Adept 10bp
Restricted Gear (Power Focus 4) 5bp
Perceptive I 5bp

Negative Qualities ( - 35 BP):
Sensitive System -15bp
Combat Paralysis -20bp


Magic biz: (31 BP)

Tradition - Buddhist
Combat      Air
Detection   Guidance
Health      Earth
Illusion      Fire
Manipulation   Water
Drain      Will + Int


Spells:
*Combat
--Stunbolt - (F÷2)-1 DV - Stun damage.  Massive, impossible to soak, stun damage.
*Health
--Heal - (Dmg healed)-2 DV - Heals damage, stun or physical, but can not heal damage from drain
--Increase Logic - (F÷2)-2 DV - Increase Log by hits.  Must cast at force = existing stat or higher.
--Increase Reflexes - (F÷2)+2 DV - +1 Init and +1 IP per hit past the first.
--Increase Reaction - (F÷2)-2 DV - Increase Rea by hits.  Must cast at force = existing stat or higher.
--Resist Pain - (Dmg resisted)-4 - Removes negative modifiers from damage (basically grants pain tolerance = force)
*Illusion
--Improved Invisibility - (F÷2)+1 DV - bog standard invisibility.

Powers:
_2_Mag for Spellcasting pool - 2PP - Provides the equivalent of 2 points of Magic for summoning and spellcasting
___Astral Perception - 1PP - Gives access to the Astral, but no projecting.  Needed to assense and clean up signatures.
_3_Enhanced Perception - 0.75PP - +3 to all Perception tests, inculding Matrix and Astral perception.
_2_Improved Physical Ability (Gymnastics) - 0.5PP - Raises Gym skill from 4 to 6.  Good for dodging.
_1_Improved Stealth Ability (Infiltration) - 0.25PP - Raises Infiltration from 3 to 4.
_1_Attribute Boost (Agility) - 0.25PP - roll full Mag stat + foci + this and raise Agl by [hits] for 2x[hits] CTs
___Nimble Fingers - 0.25PP - Raises Palming from 3 to 4 and turns many simple actions to free actions.

Foci:
_R4_Power Focus - Adds +4 to all tests involving magic stat.
_R3_Sustaining Focus (Health) - Can sustain a Health spell of Force 3 or less without penalty (For Increased Reflexes)
_R3_Sustaining Focus (Health) - Can sustain a Health spell of Force 3 or less without penalty (For Increased Attribute)


Gear : (42 BP)  [210,000¥ - 160,000¥ (price of the Foci)] = 50,000¥


Weapons :
HK 227X  Cost: 3,438¥  (The sneaky assassin gun)
  * Final : Damage : 5P, AP : 0, Mode : SA/BF/FA, RC : 6(7), Ammo : 28(c)  Conceal : +4 (can be disassembled for sneaking past security)
  = Integral Smartgun System  _  +2 to shoot w/ specs.  Electronic monitoring and control.
  + Lowlight Mod on Smartgun camera
  = Integral Suppressor  _  -6D to hear. No effect when used with Gas-vent
  = Integral Folding Stock  _  +1 RC when deployed (hence 7 above)
  - Auto-adjusting Underbarrel Weight Mod  _  +1 RC on first shot per pass +2 RC on second shot
  - Personalized Grip Mod  _   +1 RC
  - Easy Breakdown Mod  _  3 complex actions to assemble or disassemble
  + Barrel mounted Gas-Vent 3  _  +3 RC
  + Underbarrel Lowlight flashlight  _  Reduces vision penalties
  * 4x Spare Clips
  - 56x Stick-n-Shock rounds  _  6(s) -1/2AP  instead of regular DV.  Disorientation, incapacitation, etc.
  - 84x Explosive Ammo   _  +1DV


Ares Alpha  Cost: 5,545¥   (The going to war rifle)
  * Final : Damage : 6P, AP : -1, Mode : SA/BF/FA, RC : 9, Ammo : 42(c)  Conceal : +6
  * Underbarell grenade launcher : Damage : grenade, AP : -, Mode : SS, RC : 3, Ammo : 6(c)
  * Special Info : 2pts of Integral RC
  = Integral Smartgun System  _   +2 to shoot w/ specs.  Electronic monitoring and control.
  - Personalized Grip Mod  _   +1 RC
  - Improved Range Finder Mod  _   Reduces range mod by 1 place.
  - Auto-adjusting Underbarrel Weight Mod  _  +1 RC on first shot per pass +2 RC on second shot
  - Shock Pad  _   +1 RC
  + Barrel mounted Gas-Vent 3  _  +3 RC
  + Carry Sling  _  Nifty
  * 4x Spare Clips - rifle
  - 210 Explosive Ammo  _  +1DV
  * 2x Spare Clips - Grenade
  - 12x Breathtaker Gas Grenades  _  Power 8 Inhalation vector toxin.  Stun damage and Agony.  10m radius.
  - 6x Thermal Smoke Grenades  _   Vision penalties  10m radius.

Ceska Black Scorpion  Cost: 2,520¥  (The walking around gun)
  * Final : Damage : 4P, AP : -, Mode : SA/BF, RC : 5, Ammo : 35(c)   Conceal : +1
  = Integral Folding Stock - removed
  - Personalized Grip  _   +1 RC
  - Barrel Reduction  _   -1 Conceal  20% less range
  - Internal Smartgun System  _   +2 DP.  Electronic  control.
  - Internal Gas Vent 3 System  _   +3 RC
  + Underbarrel Weight  _   +1 RC
  * 2x Spare Clips
  - 105x Stick-n-Shock Rounds   _  6(s) -1/2AP  instead of regular DV.  Disorientation, incapacitation, etc.


Armors :  Cost 6,650¥
Urban Explorer Jumpsuit (built-in biomonitor)  w/Auto Injector - 1xGuts 1xTrauma Patch 2xStimulant Patch R6
Form-Fitting Body Armor Half-Body Suit w/ R6 Nonconductivity + R6 Chem Protection
PPP-System Forearm Guards
PPP-System Shin Guards

Final Armors :
  * Urban Explorer Jumpsuit 6/6
      - Form-Fitting Body Armor Half-Body Suit +4/+1
      - PPP-System Forearm Guards +0/+1
      - PPP-System Shin Guards +0/+1
      * Total : 10/9 (usual limit = 8)


Commlinks :  4,500¥
Tag Eraser
Commlink : Airware 
OS: Iris Orb
Analyze R6 + Opt 3
Command R6 + Opt 3
Trodes
Hotsim Module


Equipments :  12,547¥
Certified Credstick (Standard)
2x Fake Sin (Rating 4)
6x Fake License (Rating 4)
Monicle (Rating 4)
  - Image Link
  - Smartlink
  - Vision Enhancement (Rating 3)
  - Vision Magnification
Earbud (Rating 2)
  - Spatial Recognizer
  - Audio Enhancement (Rating 3)
Respirator (Rating 6)
5x Snuff
20x Zip ties
Health Fetish (for +2 on drain tests)

Vehicle: 12,800¥
Entertainment Systems Cyclops
 = Assembly Time Improvement
 = Motorcycle Gyro Stabilization
 - Smart Tire
 - Pilot Upgrade R3
 - Anti-theft System

Lifestyle: 2,000¥
Low


Point breakdown (Race 20 + 160 Atts + 50 Sp.Atts + 20 Pos Qual - 35 Neg Qual + 112 Skills + 31 Spells and Foci + 42 Gear)

Quote
Perceptive
Cost: 5 or 10 BP
Perceptive characters are likely to notice small details and
clues that others may miss. Perceptive is available at two levels. For
5 BP, characters with this quality receive a +1 dice pool modifier
on all Perception Tests, including Astral and Matrix Perception
Tests. For 10 BP, the modifier rises to +2. This quality does not
effect vision modifiers in combat.

Quote
Restricted Gear
Cost: 5 BP
The character knows just the right person to get ahold of that
one elusive piece of restricted gear or miltech weaponry she really
needed. Every time the character takes this quality at character
creation (max 3 times), she may exceptionally buy a piece of gear
with an Availability of up to 20. The character may also save the
quality to buy one such item during play.
« Last Edit: <04-06-11/0407:25> by Kontact »

Presidentevil133

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« Reply #12 on: <04-05-11/0924:58> »
I was looking over enigma and realized he has alot of qualities both positivr and negative from the runners companion. As you don't have the book, and as its less complicated of a situation as playing something like an AI I was wondering if this would be allowed possibly?
Alright so if no A.I. then I've got an Elven Adept who worked for one of the crime organizations that I'm working on. Would be Close Combat/Close Fire Support/Stealth probably. She also uses qualities for Runners Companion though so I'll have to see your answer to that.
Same here, in my concept I also used some RC quality's (There are so many cool quality's there) as they fit the story for this character.

OK... which qualities, all of you? I'll need to see descriptions of each one before I approve those qualities for use in my game.

I'm toying the idea of playing a technomancer (more like a technoshaman) who has a very mystical view of the Matrix (seeing some books about the internet and sci-fi in "ancient" times as prophecy books. She would specialize in invading systems without being spotted (not virtual combat).

Hmm... an interesting idea. I wanna see more of this.
Here's a Mystic Adept I made.  Like the others, RC qualities in the mix.  I'll post them at the end.
The Idea is a semi-combatant MA-counterspeller with some decent lookout capabilities.

If the lack of contacts is a problematic, I understand, but I sort of like the idea of a transient Buddhist Monk just getting swept up in something taking him around the world.  The really excellent thing about Buddhism and a Buddhist character is that Buddhism is a scientifically-minded philosophy of religion.  They look for paths to enlightenment in all sorts of things.  Monks have tried to reach enlightenment by getting piss-drunk and punching people in the face.  Hell, the Shaolin were famous for trying to wind the path to enlightenment through violence, so why not Nirvana through grand larceny?

*snip*

Quote
Perceptive
Cost: 5 or 10 BP
Perceptive characters are likely to notice small details and
clues that others may miss. Perceptive is available at two levels. For
5 BP, characters with this quality receive a +1 dice pool modifier
on all Perception Tests, including Astral and Matrix Perception
Tests. For 10 BP, the modifier rises to +2. This quality does not
effect vision modifiers in combat.

Quote
Restricted Gear
Cost: 5 BP
The character knows just the right person to get ahold of that
one elusive piece of restricted gear or miltech weaponry she really
needed. Every time the character takes this quality at character
creation (max 3 times), she may exceptionally buy a piece of gear
with an Availability of up to 20. The character may also save the
quality to buy one such item during play.

Cool! Doesn't exactly tell me much about the character though. Okay, he wanders the world stealing things and getting in fights. That could describe most every runner. I'd like to hear a little more about his personality, his background, that sort of thing.

Rest of the class, pay attention. I want you all to expound a little more on your characters once you've finished the charsheets.

Sichr

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« Reply #13 on: <04-05-11/0926:34> »
I seem to have a Rigger/Driver prepared to rock&roll. I should make adjustments if needed to fit the campaign. And maybe I would do them just to have  better feeling about the character. Let me know if the basic is OK for you...

Omar

Presidentevil133

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« Reply #14 on: <04-05-11/0937:28> »
Well, Deathwishjoe has beaten you to the punch making a rigger, unfortunately... What the group really needs, I think, is a face. Would you be willing to make one?