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91
Catalyst's Shadowrun Products / Re: Whisper Nets Campaign Book is Out!
« Last post by Aria on <04-10-23/1704:40> »
I just need an excuse to buy another SR book... even a flimsy one :D
92
Uhhhh, I highly recommend you don't pick it up for that alone.  I know you have a character creator to update, but these monad rules are bad.  They are broken, as in missing critical information to make it work, and they are badly made.

The PC monad rules are very similar to the NPC monad rules in Collapsing Now, with most powers being copy/pasted into this book as PC monad abilities.  They even copy/pasted an error where an "Intelligence + Con" test is called for.
93
Catalyst's Shadowrun Products / Re: Whisper Nets Campaign Book is Out!
« Last post by Aria on <04-09-23/1818:51> »
Thanks Hobbes, will pick it up for that alone :)
94
Previous Editions / [5e] Technomancer and editing files
« Last post by Fatespinner on <04-08-23/1525:18> »
Hi all,

I have a question about the Editor form. Let's assume the TM wants to modify the recording of a security camera. Does the  TM needs to get a mark on the camera before he can use Editor to modify the data or can he do it directly? A normal hacker needs to get a mark on the device, then on the file and the he can edit it.

Does the same apply for files on a host?
95
Character creation and critique / Re: [SR5e] Action Hacker
« Last post by Fatespinner on <04-08-23/0447:15> »
The new version. Agent lvl 4, karma for charisma and reaction.Cybereyes for essence.

 == Personal Data ==
Street Name: White
Name: Unnamed Character
Movement: 14/28; 2m / hit
Swim: 5; 1m / hit
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human (None)
Composure: 5
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 12
Nuyen: 1,453.33¥

== Priorities ==
Metatype: D
Attributes: C
Special: E
Skills: B
Resources: A

== Attributes ==
BOD: 3
AGI: 5 (7)
REA: 2 (5)
STR: 1 (3)
CHA: 2
INT: 4
LOG: 6 (7)
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                  0.10
Initiative:              9 +2d6
Rigger Initiative:       9 +2d6
Astral Initiative:         
Matrix AR:                 
Matrix Cold:             8 +3d6
Matrix Hot:              8 +4d6
Physical Damage Track:   10
Stun Damage Track:       10

== Limits ==
Physical:                 5
Mental:                   9
Social:                   3
Astral:                   9

== Active Skills ==
Automatics (Submachine Guns)  Rtg:  6   Pool: 13 (15)
Computer (Edit File)          Rtg:  6   Pool: 13 (15)
Disguise                      Rtg:  3   Pool:  7
Electronic Warfare            Rtg:  4   Pool: 11
Etiquette                     Rtg:  2   Pool:  4
Gymnastics                    Rtg:  2   Pool:  9
Hacking (Files)               Rtg:  6   Pool: 13 (15)
Hardware                      Rtg:  4   Pool: 11
Leadership                    Rtg:  2   Pool:  4
Negotiation                   Rtg:  2   Pool:  4
Palming                       Rtg:  3   Pool: 10
Perception                    Rtg:  2   Pool:  6
Pilot Ground Craft (Bike)     Rtg:  4   Pool:  9 (11)
Sneaking                      Rtg:  3   Pool: 10
Software                      Rtg:  2   Pool:  9

== Knowledge Skills ==

== Qualities ==
Addiction (Moderate) (Generic Uppers)
Allergy (Uncommon, Mild) (Grass)
Codeslinger (Edit File)
Distinctive Style
Overclocker
Poor Self Control (Thrill Seeker)

== Lifestyle ==
a ( Medium) 1 Month
   + DocWagon Contract, Basic [+416.67¥]

== Cyberware/Bioware ==
Cerebral Booster Rating 1
Cyberdeck
Cybereyes Basic System Rating 2
   + Image Link
   + Flare Compensation
   + Smartlink
   + Low-Light Vision
Datajack
Mnemonic Enhancer Rating 2
Muscle Replacement Rating 2
Reaction Enhancers Rating 2
Sleep Regulator
Wired Reflexes Rating 1

== Armor ==
Armor Clothing                           6
Urban Explorer Jumpsuit                  9
   + Biomonitor
   + Music Player

== Weapons ==
Ares Alpha
   + Smartgun System, Internal
   Pool: 15   Accuracy: 5 (7)   DV: 11P   AP: -2   RC: 4
Ingram Smartgun X
   + Gas-Vent 2 System
   + Smartgun System, Internal
   + Sound Suppressor
   Pool: 17   Accuracy: 4 (6)   DV: 8P   AP: -   RC: 4
Unarmed Attack
   Pool: 6   Accuracy: 5   DV: 3S   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) ×2
   + Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
Novatech Navigator (ATT: 6, SLZ: 5, DP: 4, FWL: 3)
   + Sim Module, Hot
   + Universal Connector Cord (Meter)
   + Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds 1, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
   + Edit
   + Configurator
   + Browse
   + Signal Scrub
   + Search
   + Toolbox
   + Encryption
   + Track
   + Exploit
   + Baby Monitor
   + Decryption
   + Smoke and Mirrors
   + Paintjob
   + Stealth
   + Armor
   + Hammer
   + Virtual Machine
   + Induction Receiver
   + Agent Rating 4
   + Agent 4
   + Armor
   + Baby Monitor
   + Browse
   + Configurator
   + Decryption
   + Edit
   + Encryption
   + Exploit
   + Hammer
   + Paintjob
   + Search
   + Signal Scrub
   + Smoke and Mirrors
   + Stealth
   + Toolbox
   + Track
   + Virtual Machine

== Gear: Equipped ==
Ammo: EX-Explosive Rounds (Assault Rifles) ×100
Ammo: Regular Ammo (Submachine Guns) ×100
Ammo: Regular Ammo (Assault Rifles) ×100
Certified Credstick, Silver ×2
Fake SIN Rating 4
   + Fake License (Waffenschein) Rating 4
   + Fake License (Cyberdeck Lizenz) Rating 4
   + Fake License (Fahrerlaubnis) Rating 4
Fake SIN Rating 2

== Vehicles ==
Suzuki Mirage (Racing Bike)       
   + Sensor Array Rating 2
96
Character creation and critique / Re: [SR5e] Action Hacker
« Last post by Fatespinner on <04-07-23/1423:01> »
I had this image in mind, when I planned the character: https://pin.it/19ylihA

The agent and charisma are good advices. I will try to update the character soon with your tips.

About the smartgun: I thought it is possible to buy eye updates without cyber eyes, if you pay the essence costs and don`t use capacity.

But cyber eyes save you essence of course.
97
Catalyst's Shadowrun Products / Re: Whisper Nets Campaign Book is Out!
« Last post by Hobbes on <04-07-23/1027:48> »
Monad PCs are in Whisper Nets.
98
Catalyst's Shadowrun Products / Re: Whisper Nets Campaign Book is Out!
« Last post by Aria on <04-06-23/1639:34> »
To anyone who has picked this one up… is there any crunch in it or is it background material, NPCs etc??

Thanks
100
Character creation and critique / Re: [SR5e] Action Hacker
« Last post by Tecumseh on <04-05-23/1702:37> »
The short version is that R8-10 hosts are scary and hopefully your GM doesn't feed you to one early in your career. If that's the case then don't do anything remotely: get your hoop on-site (you're an Action Hacker after all) and direct connect to vulnerable points like maglocks. That can be an easier way to get marks on the host and accomplish what you came to do.

To your point about dice pools, it's tough because there are relatively few ways to boost Logic, and the options we do have - like Cerebral Boosters - are intensely expensive. You do have quite a bit of nuyen left. If you move your eye mods into contacts/glasses/goggles, you could free up enough Essence for Cerebral Boosters R2.

If you free up some karma from skills, see if you can find 10. Then drop Charisma down to 1 and buy it back up to 2 with 10 karma. This frees up an attribute point that you could put elsewhere. Agility 5 would make you better at sneaking and shooting, while Intuition would improve your Initiative and help you dodge incoming attacks. If you can find 20 karma I would do the same thing with Reaction too.

Personally I would get an R4 agent and save the R6 for after gameplay begins. Yes, Availability 18 is steep but right now you're paying 10 karma (equivalent to ¥20k) to have it immediately. Is it helpful? Certain, but it's more a question of value or opportunity cost. Is it worth whatever else you would do with 10 karma (like the attribute point trick above)? That's up for you to decide. But advancing attributes is expensive - going from Agility 4 to 5 would be 25 karma - so I usually prioritize attribute points during chargen.

Smartlinks can go in cybereyes or in contacts/glasses/goggles. They are more effective when they are in cybereyes (+2 vs. +1).
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