RE(6)+2xUnarmed(12)-Disarm(4) (Great ghost help me!) (14d6.hits(5)=4)[spoiler]Now, rules dont work exactly the way they are supposed to be. Disarm says that:
Characters with the Disarm maneuver may choose to go on Full
Parry with a –4 dice pool modifier. If they successfully defend
against the attack (i.e., they score more hits than their opponent),
IDN if Full Parry is meant only for Melee atacks with weapons or for any Close combat defense, since it is possible to disarm oponent in both cases, armed and unarmed...IMO for anything, but we will need to agree with that. Is it OK or Not with you?
Second part is:
Scores more hits...But character sucesfully defends an attack even on tie. So what. Im trying to kick your weapon out. Since rules are what they are, I leave decission on you. I defended this way or another...
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