Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sichr on <01-06-12/1556:34>

Title: Pit Fight
Post by: Sichr on <01-06-12/1556:34>
This is not exactly what you would call PbP
There is no GM.
There is only sand in the arena
for this moment
soft and white.

Glitches Rule:
If one of Duelists suffers the Glitch, he suffers the negative dicepool modifier for every action in next IP equal to number of 1`s rolled
If one of Duelists suffers Critical Glitch, Oponent imposes consequences on the character. This Chosen consequence cannot be death of the character.


Starting distance: 40 meters

Victory: 5 karma points, 20.000Y
Defeat: next please...

 List of Duelists to challenge (http://forums.shadowrun4.com/index.php?topic=5842.0)
Title: Re: Pit Fight
Post by: Sichr on <01-09-12/1334:58>
Seems like the first match is comming.

AKUMA vs. NINA FOURLEAVES
Title: Re: Pit Fight
Post by: Kouryuu on <01-09-12/1341:28>
Akuma steps into the ring
"Who of you little worms is chalanging me?"
Title: Re: Pit Fight
Post by: Sichr on <01-09-12/1348:08>
Such a huge pile of meat to process...
INT(3)+RE(6) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3322810/)
Init: 12
Title: Re: Pit Fight
Post by: Kouryuu on <01-09-12/1428:24>
INI=12+2=14 (http://invisiblecastle.com/roller/view/3322837/)
Title: Re: Pit Fight
Post by: Kouryuu on <01-09-12/1558:08>
Akuma Charges at Nina drawing his Sword and Loudly proclaiming. "Meat pile, ehhh? Run to your Momy while i still havent cut your legs off."
Intimidation(mental)(8) + Cha(2)+First impresion(2)+Custom look sword(2) - >3 Hits (http://invisiblecastle.com/roller/view/3322918/)
Title: Re: Pit Fight
Post by: Sichr on <01-09-12/1727:06>
Will(4)-Default(1) (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3323037/)

[spoiler] I dont know how to react on your intimidation otherwise that I would run and go full defense for 3 IPs(since that is the number of your net hits on Intimidation)[/spoiler]
Title: Re: Pit Fight
Post by: Kouryuu on <01-10-12/0200:11>
Will(4)-Default(1) (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3323037/)

[spoiler] I don't know how to react on your intimidation otherwise that I would run and go full defense for 3 IPs(since that is the number of your net hits on Intimidation)[/spoiler]
[spoiler]Looks like Akuma should be faster on his feet if you do not sprint, and i think one IP running would be more like it, it's no fear (critter power) you have to deal with.) and Frankly, it was more RP then really make you run like a chicken around the ring for the first CT.[/spoiler]"You cant run forever." The troll roars while he takes a swing at Nina to knock her down
Agility(7)+Blades(4)->3Hits (http://invisiblecastle.com/roller/view/3323605/)
[spoiler]Due to sweep Manoeuvres i still do damage even if the attack is knock-down, so if hit apply stun damage.[/spoiler]
Title: Re: Pit Fight
Post by: Sichr on <01-11-12/1248:27>
Nina sees  no advantage in running, so even with scarred as hell with incoming blade slashing montstrosity she decides to try to use her combat abilities
RE(6)+2xUnarmed(12)+Defender receiving Charge(1) (19d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3325757/)

..and years of Wild Cat training brought its fruits. For now, she avoided being hurt, asessing her oponent in the defensive posture...
Title: Re: Pit Fight
Post by: Kouryuu on <01-11-12/1256:34>
Agility(7)+Blades(4)+Aikido(1)->(12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3325761/)
Akuma keeps on attacking, getting a knock down on the first attack is essential in his mind. he whirls around and keeping the force of the previous blow he adds no strength to his next swing.
Title: Re: Pit Fight
Post by: Sichr on <01-11-12/1305:58>
RE(6)+2xUnarmed(12) (18d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3325773/)
EDGE - reroll misess:
Edge (14d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3325775/)

With a bit of luck
Title: Re: Pit Fight
Post by: Kouryuu on <01-11-12/1309:33>
[spoiler]Unlucky roll, on your side,  ???, lost one edge, but not your life  ;D[/spoiler]
Agility(7)+Blades(4)+Aikido(1)->(12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3325778/)
Akuma started to get annoyed by this small thing jumping out of his swords way.
"Hey you, SCUM, Stop Running!"
Title: Re: Pit Fight
Post by: Sichr on <01-11-12/1313:18>
RE(6)+2xUnarmed(12) (18d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3325784/)

INIT CT 2
Int(3)+Re(6) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3325786/)
Title: Re: Pit Fight
Post by: Kouryuu on <01-11-12/1318:09>
I4+R8 (12d6.hits(5)=2) INI =14 (http://invisiblecastle.com/roller/view/3325787/)
[spoiler]2x Simple Action: Delay
Free: speaking [/spoiler]"Come and get me, Punk!"
Akuma gets pissed with her dodging all of his attacks so he Does something stupid, like he always does when he thinks to good of himself and is angry to boot.
He let's her have the first strike.
Title: Re: Pit Fight
Post by: Sichr on <01-11-12/1651:50>
Nina...
Spits
(delaying action)
Title: Re: Pit Fight
Post by: Kouryuu on <01-11-12/1712:40>
Agility(7)+Blades(4)+Aikido(1)+edge(5)->(17d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3326155/)
If it would be possible for a troll to get red from anger Akuma would most probably be quite red. Next swing in Ninas direction, but not one of the precise sort.
Title: Re: Pit Fight
Post by: Sichr on <01-11-12/1727:00>
RE(6)+2xUnarmed(12)-Disarm(4) (Great ghost help me!) (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3326167/)

[spoiler]Now, rules dont work exactly the way they are supposed to be. Disarm says that:
Characters with the Disarm maneuver may choose to go on Full
Parry with a –4 dice pool modifier. If they successfully defend
against the attack (i.e., they score more hits than their opponent),
IDN if Full Parry is meant only for Melee atacks with weapons or for any Close combat defense, since it is possible to disarm oponent in both cases, armed and unarmed...IMO for anything, but we will need to agree with that. Is it OK or Not with you?
Second part is: Scores more hits...But character sucesfully defends an attack even on tie. So what. Im trying to kick your weapon out. Since rules are what they are, I leave decission on you. I defended this way or another...
[/spoiler]
Title: Re: Pit Fight
Post by: Kouryuu on <01-12-12/0159:50>
Akuma was a bit surprised that the little thing diverted his swing with just a kick, but this was luck in his mind, nothing more and the next swing Was already on its way.
Agility(7)+Blades(4)+Aikido(1)->(12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3326922/)
Title: Re: Pit Fight
Post by: Sichr on <01-12-12/1118:05>
Re(6)+2xUnarmed(12) (18d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3327305/)
No matter how bulky and slow, the guy with the sword is amazingly lucky. Nina gets the feeling, that if she doesn end this quickly, things are going to get bad for her...
Title: Re: Pit Fight
Post by: Kouryuu on <01-13-12/0231:53>
Agility(7)+Blades(4)+Aikido(1)->(12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3328578/)
A funny thought went trough Akumas head, he felt  like a giant trying to step on a flea, most difficult job ever.
"Stop Jumping and Fight"