Oh, I was writing that out as much for my own benefit as anyone else's. I didn't realize that the Edge awards were written in a way that doesn't quite make sense until I wrote out step by step what to do.
Maybe SSDR could get some clarification here, but in the book, there are many instances where it's implied that piloting rolls in Chases are opposed, which they're not.
Gaining Edge in
a Piloting Test
First, instead of comparing Attack Rating to Defense Rating: compare either your Speed Interval or Accel to the highest equivalent rating among your opponents. Whichever side has the greater rating gains an Edge. In the case of multiple opponents, the gamemaster determines which character (PC or NPC) receives the Edge. Only one Edge is awarded. Second, for the situation: Check to see if you have a position advantage against your opponents. If any opponents have positional advantage, one
of them gains an Edge. If you have position advantage over any opponent, and no opponent has a position advantage against you, gain an Edge. Third, for the gear: All riggers gain an Edge whenever they make a Piloting test. Some qualities or gear might award Edge in specific circumstances.
I bolded the sections that I think imply an opposed test. I can't think of another example in SR6 where a Simple Test invokes awarding edge to characters that are not currently acting. I'd really like clarification on the intent for edge awards during chases.
The section on Positional Advantage also implies that the piloting tests in chases are opposed:
Position advantage grants a situational Edge on an Opposed test against a target. This includes Piloting tests, but also any gunners or passengers who target the vehicle with attacks, spells, or any other action that calls for an Opposed test.
There's only one time I can see that a piloting test will be opposed during a chase and that's ramming.
Speed Interval represents a vehicle’s ability to handle high speeds and is used instead of Attack and Defense Rating in a chase—except within a tight environment.
What invokes AR and DR in a chase other than attacks? Is this just a very badly worded restatement of Speed Interval's use in the piloting test? Or are you really supposed to ignore weapon stats and compare Speed Interval when firing machine guns from your car?
Reading this section carefully, I am left with the impression that piloting tests were opposed in an earlier draft, and I'm seeing the vestigial remnants of that.
Back to edge awards - granting edge to the opposition when you're not doing an opposed roll screws things up. Let's say we have a chase where the chase target failed their piloting test and the sole pursuer succeeded. On the next turn, the pursuer has positional advantage.
Check to see if you have a position advantage against your opponents. If any opponents have positional advantage, one of them gains an Edge. If you have position advantage over any opponent, and no opponent has a position advantage against you, gain an Edge.
On the chase target's turn, the pursuer gets an edge because an opponent has positional advantage. And on the pursuer's turn, the pursuer gets another edge because the acting player has position advantage and no opponent has position advantage. I don't think this is intended. Imagine this scenario: a suzuki mirage (interval 30) is chasing five Nightsky's (interval 10). The mirage automatically gains positional advantage due to its much greater interval. On its turn, it gains an edge due to its positional advantage. But it also gains another edge on each of the Nightsky's turns, for a total of 6, if its chase pool was large enough to accomodate. We can agree that the chase will probably not end well for the Mirage regardless, but recognize that the more Nightsky's it was chasing, the more its Edge was fueled, and that is nonsensical.
I thought awarding Edge only once in the round for the team with the highest Interval/Accel was RAI, and that may or may not be, but surely awarding Edge on your turn when you have positional advantage is RAI. And since that's RAI, I don't see why awarding opponents edge for positional advantage on every action wouldn't also be RAI.
Either way, I'm confused, it seems broken, and could use some discussion or insight.