As WellsIDidIt says, there's a lot of debate on the subject on the board, and the wording is less than clear. There's an unofficial FAQ that ruled in foolofsound's favor, but it's not generally accepted.
One point to remember: if you use total Magic as max Force, a Mystic Adept is almost as good as a full mage at spellcasting even if he bought a lot of adept powers (he just rolls a few less dice, and with large dice pool that's not too bad). It's almost cheesy, remember what the rules have to say about abusing that quality (it is cheaper than the Magician one, and allows far more options with only a few limitations) although if your GM is similarly permissive with all characters that can work fine (like allowing War! stuff, for instance).
On the other hand if you use the 'reserved for Mage' part as max Force, a starting Mystic Adept with only 1 or 2 on the mage side is pretty much hosed, as most spells are easily resisted at that force, and even overcasting is no guarantee of success. Your Mystic Adept has awesome potential later on, though. Which is why the first option is very dangerous to allow in a long campaign.
Ouc ok diffrent quesiton. I wanted to make a "combat" mage that can handle himself in melee..should i got Mystic Adept or Magician?
I recommend Magician. All it takes is a good melee weapon, the weapon skill that goes with it, and physical attributes that are at least average, and you'll be decent in melee (don't go challenging street sams yet, though). You can then use spells to make you actually good: increased reflexes, increased attributes, as many as you can afford the sustaining foci for... and of course at some point a weapon focus, if only so you can use it in the astral (although your weapon skills do not at all translate into astral combat, it's a different skills and it uses the mental attributes).
Compared to what your spells can do, the Adept part of Mystic Adept just isn't really worth it, not if all you want is 'handling yourself in melee'. Of course an Adept can be a melee god, but if you want to be a 'combat' mage you need all the magic power you can get, and that mean the few Power point you can afford to spend on the Adept part of Mystic Adept won't bring much more to the table than your buff spells already can.