Yeah but 8 stats are fairly common in this game and since this thread is about a optional rule to increase the relevance of skills using more in game realistic numbers seems more appropriate than creating a set of numbers you wont find in the game very often and then saying everything is okay. So in actual play the difference between a low skill guy and high skill guy comes across as kind of small to me, on top of the skill seeming to have less importance than I'd in the grand thing scheme of things. Anyways that seems like a fairly large shift to me, but that is a matter of perspective, and besides as I said one of the issues is while the high skill guy will almost always beat the low skill guy he just doesn't do that much better. he does 2 boxes more damage he escapes from manacles in 2 minutes instead of 3(using my 8 attribute, 3 instead of 8 with a 3 attribute) etc.
You right saying it depends on the perspective, but same goes for the comparisons.
If you want the high skilled person to shine, you shouldn't compare him too a low skilled person based on an action easy for both of them. Shooting with a gun is very easy. Shooting at point blank range at a tin can, how much better can the elite be than a beginner, who will hit easily as well. Beating him with 2 boxes of damage, where there actually wouldn't be any improvement possible might seem like a miracle already.
But for a real comparison, to really see the difference in skill, you need to spice it up. "target moves modifier", "attacker moves modifier", "visibility modifier", "distance modifier". And suddenly you have a dice pool of 0 vs. a dice pool of 5, where it is impossible for the beginner to hit anymore, but for the elite its still quite easy.
Same for escaping manacles. "Being watched modifier", "carefully restrained modifier", and maybe even a "wound modifier" and the beginner can't escape at all, while the master is gone in 5 minutes. 5 dice can make a very big difference if applied to the right situation.
But the other argument here was, that high attributes can make up for low skill. For that i agree with other opinions here, that at least for skills which can't default, which means that skill can't be replaced, you could limit the hits to skill+1 or only use as many attribute dice as you have skill. Both are nice options to pronounce the importance of skill.