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Technomancer Rigger?

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HP15BS

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« Reply #15 on: <09-13-18/1914:38> »
It's a hacker.  Unless the team's been caught in an ambush, the hacker shouldn't be spraying or dodging any lead anyway.

More useful to brick enemy guns and do battlefield control. Don't be in your secondary role when you could be in your primary.
(Machine Sprites' Gremlins  power can make guns glitch, or even critically glitch... which can make 'em explode, or at least jam)
« Last Edit: <09-13-18/1930:38> by HP15BS »
To Deckers the Foundation really is a crazy place from Alice in Wonderland. How does that stuff just happen? How do they work when everything about them defies logic?
Then a Techno comes, high 5's Caterpillar, takes a swig of Mad Hatter's tea, & wanders away chatting up White Rabbit.
- Marcus Gideon

Chalkarts

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« Reply #16 on: <09-13-18/1927:42> »
It's a hacker.  Unless the team's been caught in an ambush, the hacker shouldn't be spraying or dodging any lead anyway.

More useful to brick enemy guns and do battlefield control. Don't be in your secondary role when you could be in your primary.
(Machine Sprites' Gremlins  power can make guns glitch, or even critically glitch... which makes 'em explode 8) )

How viable would it be to take abilities at priority B and make it a super stealthy acrobatic spider man grease man type that hangs out on the ceiling silently bricking everything?  A Ninjamancer
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HP15BS

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« Reply #17 on: <09-13-18/1937:58> »
lol

There's the skillwire / cyberadept route.

But either way, "B&E hacker" is probably more common than you'd expect.  Infiltration helps to get that sweet, sweet direct connection.
I haven't built one, but I expect you'd need to sacrifice a fair degree of your primary dicepools to make it work. 
(B&E is surprisingly skill-heavy on its own.  Plus, it goes off of AGI, and  needs other attributes to be high enough for a decent physical limit, since AGI doesn't affect your limit at all.)
« Last Edit: <09-13-18/1957:01> by HP15BS »
To Deckers the Foundation really is a crazy place from Alice in Wonderland. How does that stuff just happen? How do they work when everything about them defies logic?
Then a Techno comes, high 5's Caterpillar, takes a swig of Mad Hatter's tea, & wanders away chatting up White Rabbit.
- Marcus Gideon

Chalkarts

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« Reply #18 on: <09-13-18/1949:23> »
lol

There's the skillwire / cyberadept route

Cyberadept?
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Triskavanski

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« Reply #19 on: <09-13-18/2116:31> »
Uses cyberware that is augmented with technomancy.
Kill Code has some things to make it a viable character.

With me, I've created a couple of different archetypes of technomancer.

Juice-o-Mancer: A drug focused technomancer who slots different kinds of drugs like they were programs. Pretty much very heavy on body/will/logic to help with addiction tests, but also picks up prototype transhuman to boost their resistance to being addicted even further with drug resistance bioware.  It does however have the issue of making the drugs have a shorter run time.

Face-O-Mancer: Uses the interpretation with Machine Sprites that 'using' and item means using it. But basically runs a machine sprite in some fancy armor to boost their social skills to the max. But for the most part when drek hits the fan, the get the heck out of dodge.

Anthromancer: Uses a single Anthroform drone rather than the multiple drones of a rigger. A bit clunky at first since you can't jump into the bot, but there are ways. Uses the drone to replace them self in meat space, while they stay away.

Ninjamancer: Uses hide action to remain hidden in the matrix, the complex forms likewise help keep it hidden as it begins to uses resonance spike from its hiding spot.
Concepts are great, but implementation sucks. Why not improve it?

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HP15BS

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« Reply #20 on: <09-13-18/2221:55> »
Ninjamancer: Uses hide action to remain hidden in the matrix, the complex forms likewise help keep it hidden as it begins to uses resonance spike from its hiding spot.

I just call that one a "Technomancer" lol

Except you gotta keep in mind that dealing matrix damage makes devices spark out and stuff. Even if the fact that it's not an [Attack] action means no warning message gets sent, they'll still know what's happening when their gear suddenly starts to fry.

Edit:  But of course, Resonance Spike is crap anyway. You're so much better off just letting a Fault Sprite deal all of your matrix damage for you.
« Last Edit: <09-13-18/2228:03> by HP15BS »
To Deckers the Foundation really is a crazy place from Alice in Wonderland. How does that stuff just happen? How do they work when everything about them defies logic?
Then a Techno comes, high 5's Caterpillar, takes a swig of Mad Hatter's tea, & wanders away chatting up White Rabbit.
- Marcus Gideon

Myriad

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« Reply #21 on: <09-14-18/0001:49> »
I've made a technorigger, and have to say its pretty fun, but I have a bit of bias on playstyles.

* Use 'remote control' rather than the echo or jumping in, because with machine sprites to add limits, and it giving +2 handling, there's not much reason to spend the karma and submersions when there's much cooler ones.
* I used Nartaki EECAA, if I had to do it again, I'd probably of done Human DECAB and forget the RCC or get one of the cheaper ones, especially with Kill code.
* Get Narco, cerebral/cerebellum boost, and some reaction enhancers and grow that stat.
* Having a low resonance isn't an issue, due to how you can 'cast' up to resonance x3 and absorb it as physical.  With Otaku to technomancer, (Groveler), (Shielding from sprites), there's almost no way you're gonna take drain that matters, especially when you get..
* FFF and skinlink echo.
* Skills A allows me to have everything I want from hacking, to stealth groups or even face ones.  Its been a blast.
* Surprisingly, redundancy has been pretty helpful for me recently, lot of enemy deckers seem to wanna data-spike me or the drones.

Hope that helps.

Michael Chandra

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« Reply #22 on: <09-14-18/0100:33> »
Machine Sprites adding Limits, is that under the assumption Diagnostics is allowed to work on any device?
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Iron Serpent Prince

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« Reply #23 on: <09-14-18/0236:28> »
More useful to brick enemy guns and do battlefield control. Don't be in your secondary role when you could be in your primary.

I'm gonna go out on a limb and guess you've never played a Decker.

Anyone who has knows that hacking in Combat is an utter waste of time.  First, enemies - just like Runners - rarely have their gear Wireless On.  Even if they do, the Action Economy to do anything useful (prior to Kill Code) is too high.  Kill Code introduced some new options, but since they are just as punishing against PCs, it is even more likely that no one will be Wireless On.

Not only is it simpler, for all involved, to never have anything Wireless On, it is also the best way to deal with the Matrix during combat.
Quote from: WOPR
the only winning move is not to play

Triskavanski

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« Reply #24 on: <09-14-18/0315:12> »
More useful to brick enemy guns and do battlefield control. Don't be in your secondary role when you could be in your primary.

I'm gonna go out on a limb and guess you've never played a Decker.

Anyone who has knows that hacking in Combat is an utter waste of time.  First, enemies - just like Runners - rarely have their gear Wireless On.  Even if they do, the Action Economy to do anything useful (prior to Kill Code) is too high.  Kill Code introduced some new options, but since they are just as punishing against PCs, it is even more likely that no one will be Wireless On.

Not only is it simpler, for all involved, to never have anything Wireless On, it is also the best way to deal with the Matrix during combat.
Quote from: WOPR
the only winning move is not to play

Lol. That was some of the things I said a long time ago. The matrix world is unbelievably slow while the meat world is fast. Mostly because so many actions are needed to do anything in the matrix, and they're all complex actions, while the meat world does similar actions as free or simple actions.

Concepts are great, but implementation sucks. Why not improve it?

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Michael Chandra

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« Reply #25 on: <09-14-18/0334:04> »
I remember how one of my players would burn through Edge: He'd hack all commlinks of enemies for 2 marks, Trace Icon on all of them, make AROs out of them and pass those to the other players. Then fire was opened through walls and windows. Wiped out an entire gang in a big building in the first Pass this way. The Edge was required to not tip them off with a failed Sleaze attempt.
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PingGuy

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« Reply #26 on: <09-14-18/1046:45> »
More useful to brick enemy guns and do battlefield control. Don't be in your secondary role when you could be in your primary.

I'm gonna go out on a limb and guess you've never played a Decker.

Anyone who has knows that hacking in Combat is an utter waste of time.  First, enemies - just like Runners - rarely have their gear Wireless On.  Even if they do, the Action Economy to do anything useful (prior to Kill Code) is too high.  Kill Code introduced some new options, but since they are just as punishing against PCs, it is even more likely that no one will be Wireless On.

Not only is it simpler, for all involved, to never have anything Wireless On, it is also the best way to deal with the Matrix during combat.
Quote from: WOPR
the only winning move is not to play

You have a point about the action economy, but it seems a little harsh for a GM to always have wireless turned off for NPC's, even during combat.  Not everybody should always be expecting a Decker/TM to be around and opposing them.  Are you just talking weapons, or does that include commlinks?  Any decent team needs communication, and that includes security guards.  Also, a rigger certainly wouldn't have their RCC's wireless turned off during combat.

It would make more sense to have any organized resistance be using a PAN as opposed to having wireless off all the time.  Then if somebody got hacked they would report it via commlink and the others may shut their wireless off in response.  Always-off just seems like a GM kludge to avoid the risk, which is fine at times, but shouldn't be the default.  Hackers need something to do in combat, when they don't have other things to do like hacking doors and such.

If you are facing a wireless-disabled team then there should be some other hacking related activity that is an option.  Lock the doors on the HRT team's vehicle as you're leaving so they can't get back in it to pursue you.  Set off false alarms for distractions, make commlinks go haywire, there should be some possibilities.

Obviously this isn't your fault, the player picks from the options they are presented with.  But I would hope that a GM would give you some options in that situation.  I'm certainly going to try to do so for my players.

HP15BS

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« Reply #27 on: <09-14-18/1105:36> »
More useful to brick enemy guns and do battlefield control. Don't be in your secondary role when you could be in your primary.

I'm gonna go out on a limb and guess you've never played a Decker.

Anyone who has knows that hacking in Combat is an utter waste of time.  First, enemies - just like Runners - rarely have their gear Wireless On.  Even if they do, the Action Economy to do anything useful (prior to Kill Code) is too high.  Kill Code introduced some new options, but since they are just as punishing against PCs, it is even more likely that no one will be Wireless On.

Not only is it simpler, for all involved, to never have anything Wireless On, it is also the best way to deal with the Matrix during combat.
Quote from: WOPR
the only winning move is not to play

I'm gonna go out on a limb and guess you forgot we're talking about Technos (which is my favorite thing to play, btw). 
A Techno can just Puppeteer things into doing what they want with a single action. Plus, a TM with Overclocking can sometimes get that 4th pass in VR.  If they're on Psyche, they'd get it almost half the time.  More than half if they also went the cerebral booster route.

But extra, quicker options aside, you left out the part where I said "unless you're caught in an ambush."  Meaning, you should be able to hack all the things beforehand.  And if that isn't the case, then yeah, action economy isn't on your side so much, even as a TM.

I'd rather not touch the wireless-on-or-not thing, because that's already been debated ad nauseam - repeatedly. Not much sense going through it all here, too.

But again, bricking and sabotaging guns isn't the only relevant hacking option. There's also battlefield control, since the lore says practically everything is wireless and hackable.   

And if the enemy is anything other than gangers, then they probably have their own matrix specialist, so it's still useful to be online to deal with that.   Even if they don't have one, drones are fairly cheap and common; there could very well be one or two of those you can use Confuse Pilot on (which doesn't even require any marks). 

- Speaking of which, since the thread was specifically about TechnoRiggers, the Machinist Stream for sure allows Target Device as an option.  Since everything in the 6th world is wireless-on by default, it's a pretty good bet that enemies will still be carrying something  that's wireless, which you can use to give your shooters bonus dice.   (net hits -> bonus dice for every gun on your PAN to shoot at that device)
« Last Edit: <09-14-18/1200:24> by HP15BS »
To Deckers the Foundation really is a crazy place from Alice in Wonderland. How does that stuff just happen? How do they work when everything about them defies logic?
Then a Techno comes, high 5's Caterpillar, takes a swig of Mad Hatter's tea, & wanders away chatting up White Rabbit.
- Marcus Gideon

PingGuy

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« Reply #28 on: <09-14-18/1423:45> »
There is that blurb of text in the CRB about how your clothes can tell you when they are dirty and need to be washed.  I keep having this image of a post-run conversation among team members where everybody is recalling the pivotal things they did during the fight.  I can just imagine it getting around the the TM and he's like, "I tricked all their clothes into saying they are clean.  These guys are going to be walking around for days wondering what smells..."

That's actually something the TM in my group would probably try to do.  Or maybe replacing the music files on their commlinks with smooth jazz.

Chalkarts

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« Reply #29 on: <09-14-18/1713:25> »
I’ve drifted from the technorigger idea and am leaning towards a hardcore technomancer slicer. All about convincing security systems to look left at 6:15, and I’m not sure thing hat I want his meatspace usefulness to be.  Maybe a dwarf.
I paint the pavement.  It's what I do.  Check it out on Instagram, @Chalkarts