Remember when D&D decided to simplify the system, over-corrected, and gave us 4th edition?
Here's hoping Shadowrun 7th edition finds the balance.
(I'm an old and jaded gamer, my snark is born from experience.)
Must be an old jaded gamer thing, I kind of feel the same way, but am trying to reserve judgement.
From the Critical Action/Shadow Network streams, it feels like they're trying to morph into something similar to the engine Modiphius uses for Star Trek Adventures...Edge = Momentum, system is quick and abstract, etc.
This system works really well for STA, but STA is very much about simulating an episode of a Science Fiction show, vs actual Science Fiction, if that makes any sense. There's very little crunch. SR has always been fairly crunchy, and my initial reaction is somewhat indignant, I must confess.
The streams showed the players having similar reactions, then gradually coming to like it -- but after six hours or so not really groking/liking things like the Armor rules.
Edge may prove interesting. I never really played Edge Monkey characters, but Momentum in STA does make for very dynamic and interesting play, and this looks similar. Things like the Armor/Melee changes made an initial impression like fingernails on a chalkboard, so I'll have to wait and see if how I understand them is how they really are going to work.
-Jn-
Ifriti Sophist