Well to skip to the juicy stuff, I working on a high priority target for my online group to hit. They're extremely well geared out at this point (roughly 300 karma and about 750kĄ into the campaign) and are taking on a job to take out President Colloton at some point during the week prior to the election. I've sat down working on several key aspects of the security detail, but one of the main figure is going to be her personal Secret Service Bodyguard, Special Agent Rocky Hardison.
Special Agent Rocky HardisonFomori
Body | Agility | Reaction | Strength |
2(18) | 2(7) | 3(9) | 2(10) |
Charisma | Intuition | Logic | Willpower |
4 | 5 | 3 | 5 |
Edge | Initiative | Stun Track | Physical Track |
4 | 8(14)/1(4) | 11 | 25 |
Essence: .0625
QualitiesPositive: Tough as Nails 3, Exceptional Attribute (Body), Toughness, Aptitude (Dodge)
Negative: SINner, Records on File (UCAS Secret Service), Day Job, Distinctive Style, Flashbacks (Haeffner Bombing)
Fomori: Metagenic Improvement (Body), Arcane Arrester, Distinctive Style
Augmentations: Adapsin, Genetic Optimization (Body), Reakt (all Deltaware)Obvious Bulk Mod.2 Custom Cyberarm x2 (Body: 18, Agility 7, Strength 10) [Body +7 (7 capacity), Agility +2 (2 capacity), Armor 4 (8 capacity)], Obvious Custom Cyberlegs x2 (Body: 18, Agility 7, Strength 10) [Body +7 (7 capacity), Agility +2 (2 Capacity), Armor 4 (8 Capacity), Strength +3 (3 Capacity)], Ovious Bulk Mod.4 Custom Cybertorso (Body:18, Agility 7, Strength 10) [Body +7 (7 capacity), Agility +2 (2 Capacity), Armor 2 (4 Capacity) ], Synthetic Cyberskull [Armor 1 (2 capacity),Move-by-Wire 3, Pain Editor
Skills:
Dodge:7(10) (Bodyguard +2)*
Perception: 6 (Visual +2)
Pistols: 5 (Semi-Automatics +2)
Automatics: 5 (SMGs +2)
Athletics: 3
First Aid: 3 (Stabilize +2)
Unarmed Combat: 3 (Block +2)
Etiquette: 3 (Political Environment +2)
Leadership: 3 (Secret Service +2)
Intimidation: 3 (Physical +2)
Demolitions: 2 (Defusing +2)
*Bodyguard specialization adds to rolls to doge into attacks against a nearby individual.
Standard Equipment: (All equipment equipped with skinlink) Contacts (Image Link, Vision Enhancement 3, Vision Magnification), Glasses (Smartlink, Flare Comp, Ultrasound), Earbuds (Audio Enhancement 3, Select Sound Filter 3, Spatial Recognizer), Trauma Patch, 2 x Rating 6 Stim Patches, Savior Medical Kit
Commlink: Transys Cybernaut (R: 10, Si: 10, Sy:10, F:10), 2 Rating 8 Agents, Tactical Mapping Software, TacNet Rating 4, Weapon Watcher 6, Facial Recognition 6, Analyze 10, Browse 10, Edit 10, Encrypt 10, Scan 10, Black Hammer 10, Decrypt 10, ECCM 10, Sniffer 10, Track 10
Armor:
Casual-Synergist Suit (Longcoat, shirt, and trousers) w/DA Coating (6/3 + 3/1 = 9/4), Full Body Form Fit (6/2) = 15/6
Trouble- SWAT Armor w/Helmet (14/12), Full PPP (2/4), Full Body Form Fit (6/2), Ballistic Shield (6/4) =28/22
Weapons:
Casual-Colt Goverment 2066 [Smartlink, Improved Range Finder, Barrel Extension, Extended Clip, Flashlight, Melee hardening]
2 clips APDS
3 clips SnS
Trouble-Praetor[Electronic Firing*, Flashlight*, High Power Chambering, Smartlink, Gas Vent III, Personalized Grip]
5 clips High Power Ammo
I'm trying to figure out if I've missed anything blatant on him. I'm not worried about overpowering the group at all (they've dealt with some pretty horrendous stuff already), but I don't want things too easy for them either. If they're smart they'll be able to get the job done without ever having to really encounter him, but I'll have to wait and see for that.