When I was helping proofread the various sections, I approached the job of proofreading as anticipating any criticisms that the fans might have of the various chapters, and offering suggestions on how to correct those possible areas. Now, I must tell you, I did not anticipate criticism for Rigger X's stat box. I thought it looked okay, and if I needed to use it, I knew I could. No matter how much I tried to anticipate criticism and find a way of fixing things, there are certain things that I could not anticipate for. It is helpful to keep in mind that no matter how hard we try, there are some things that we just won't be able to anticipate until the product is released (or in this case, a preview). And frankly, it is impossible to create a product that is 100% free of things to criticize. Something one person may like, someone else will hate. All I can say is that I am extremely confident that each freelance writer, artist, editor, proofreader, gave 100% to making sure Street Legends one of the best SR products. And that I hope everyone keeps an open mind when reading Street Legends, so that they can take away from it things that they can enjoy and possibly use at their own gaming table. Also keep in mind that the preview didn't incorporate all the strong, selling points of Street Legends. And that there is still much to be gained from it that hasn't yet been revealed.
And come next year, I firmly believe (speaking only for myself) that Street Legends will be up for Origins and the ENnie awards.