Shadowrun General > General Discussion

End of 2021, Start of 2022

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sidslick:
I'd like to see a few adventures set outside of the "usual locations" - North Africa, Middle East and China spring to mind.

Beta:

--- Quote from: Aria on ---Some more intel about the Black outs would be good!! Haven’t finished the Kechibi code yet but I don’t think there’s anything in that?!

More qualities, character creation options… and yes, metavarients etc :)

--- End quote ---

Ditto on all of this -- I don't care if it is a Run Faster equivalent or just a lot of options published in another way, but the basic character options in 6e feel a lot narrower than in 5e, between lack of metavariants, lack of qualities, and lack of 'ware options.

Also, the amount of time since Cutting Black, with no information on what was going on, is getting ridiculous.  I had to make an "In my game" decision as I just couldn't reasonably stonewalling investigations any longer, I just hope I don't deviate too much from canon.  (I went with something hinted at in the French version of Cutting Black, but by no mean do I think that was definitive).

KarmaInferno:
Actual playable A.I. rules suitable for Shadowrun Missions.

KarmaInferno:
Oh. The return of industrial lubricant rules. The slip-n-slide grenade is sorely missed.

Dreamwalker:
Primarily, I would like to see SR6 rule books for the matrix and for augmentations coming up (including a cerebellum booster somewhere).

Additional rules on long-term cons / social engineering would be nice to highlight that side of shadow running. I am also curious to see, if there will be an additional iteration / further compiled errata of the core rule book.

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