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Horrors

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Longshot23

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« Reply #195 on: <01-14-11/1034:12> »
The 2nd Ed. books do leave a lot to be desired.

Horrors, could, in fact, create life forms, LS22.  It was (far) easier to alter life forms, but the most powerful could create some whole cloth.  Those, thankfully, were very, very rare.

Yee-ouch.  I didn't know that.

Kot

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« Reply #196 on: <01-14-11/1140:47> »
Well, they took pride in warping existing beings, like Manticores, or Dragons even (Verjigorm again).
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

The_Gun_Nut

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« Reply #197 on: <01-14-11/1203:02> »
Remember, Horrors (the intelligent ones) feed off of the negative emotions their actions and creations generate in victims.  Since altering an existing person likely will produce stronger emotions in the people who knew that person, then it is much more cost effective to just alter one.

However, when a Horror has a specific need, the really powerful ones will create a life form to suit that need.  The term "Horror construct" applies to both altered and fabricated forms.
There is no overkill.

Only "Open fire" and "I need to reload."

Dead Monky

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« Reply #198 on: <01-14-11/1927:21> »
Quote
To sustain themselves, ghouls must eat the vital organs of the living
or recently dead. They live along trade routes where they ambush
passing travelers, in cemeteries where they feed on the newly dead,
or in city sewers, crawling out at night to hunt their victims.
So, either i remembered it wrong, or they changed that in Third Edition.
Either you just proved my point, or I was lumping flesh in with organs.  I'm not really sure that it matters either way.

Kot

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« Reply #199 on: <01-14-11/1930:45> »
The former. ED ghouls have to eat flesh, but not only Namegivers.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

TheWanderingJewels

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« Reply #200 on: <02-06-11/1552:43> »
Speaking of the Unmentionable Things from Beyond...

This is the first of a Grimore of Nasties for the GM to throw at the players to make the go WTH? Others will be coming soon. Feedback is appreciated

Infectors (can only be summoned in Toxic Aspected domains)

There have been various reports of unknown creatures near toxic zones that defy conventional description and resemble a somewhat semis table version of a shambler, but are seemingly a mass of archanid-like legs (number varies) around a central core consisting of mouths with little more than multiple rows of needle sharp teeth on a body with vaguely insectoid eyes. The few that have seen the creature state that simply looking at it has caused them to run in fear. A notable mention was that in each instance the survivor of sighting the creature is that they were with others, only to lose most of the group they were with escaping.

The truth of the matter on the Infector is far more dangerous than a spirit twisted by the environment. It is a creature from the Deep Metaplanes that had been originally constructed by Things That Must Not Be, but over time evolved the ability to create more of themselves by infecting hosts with a bite. They originally came across the Deep planes via a metaphysical bridge into the deep planes unwittingly created by the Great Ghost Dance. While the bridge was eventually destroyed by the Redoubtable Harlequin and a group of shadowrunners , a Black Magician following the Toxic path escaped with several of the creatures in tow for his own uses. While he was eventually infected and killed by the creatures, he unfortunately learned of their original spirit formula after some experimentation was able to summon more of them using unwilling subjects.

That was sometime ago.

With the rise of the ambient mana levels after 2061, the creatures we able to stay in the relative low mana environment and have started to spread in Seattle and the near astral, polluting the place with their presence and migrating of other toxic zones to feed of various flavors of meta-humanity's pain and spread.

Toxic Crawler Spirit (Spirit of Corruption)

B   A   R   S   C   I   L   W   Edg   Ess   M   Init    IP
F+4 F+2   F+4   F+6   F   F   F   F+2   F   F   F   (Fx2)+3   3
Astral Init/IP: Fx2, 3
Movement: 14/70 (leaping/running)
Armor (B/I): 8/10

Skills: Assensing, Astral Combat, Dodge, Athletics, Perception, Stealth, Unarmed Combat

Powers: Armor, Accident, Astral Form, Concealment, Confusion, Fear, Infection, Materialization, Noxious Breath, Movement, Search

The Infection Ability is a dangerous and ultimately fatal thing for the target in question. If successfully infected, the Crawler spirit infection takes over the target in question in Magic + Essence in hours, reshaping their body in a gruesome metamorphosis into a crawler of F = Targets essence. Standard saves (Body+ Willpower) using Edge can be used.

Feed back is welcome on this.....thing

Tech dreams of organic toys
And I'm runnin' out on the edge
Soft screams of the rockerboys
Echoing through my head

--Miracle Of Sound, City Of Night

Kot

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« Reply #201 on: <02-06-11/1559:45> »
Too many powers. No optional power lists. And there's enough toxic spirit types, I think. toxic spirits=/=Horrors. They're just a type of spirits, even if they're corrupted by pollution. And that pollution is natural, man-made, not a Horror taint...
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

TheWanderingJewels

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« Reply #202 on: <02-06-11/1606:31> »
While quite true that there are a lot of Toxic spirits, this one was only called Toxic in that it's what people in 2070 would call it....not realizing that it is actually a Avatar of Corruption (read: Horror Construct). the truth is much much worse. and this thing is meant to be and unholy terror and scare the crap out of the players, so if it looks really powerful that was the point.

And a bit of a Break down of the run for the runners

They had after doing a lot of leg work tracking a pair of low end runners who had been stalking a charge of the Pixie player had what is called a Genetic Mirror Twin (same DNA culture, but flipped sex. I've incorporated the idea from reading over several cultures putting mystical importance one such twins in various magery) that had been stolen from the local hospital at birth.

After doing some physical and mystical leg work, made slightly easier that Mirror Twins have VERY faint astral link between them that the pixie managed to spot, they tracked the runners to a Salvation Army Thrift Store in in Tacoma (players were getting nervous as they were thinking bugs. I let that go as it played as a lovely red herring). They sent in James, the Elven Face man (Social Adept) to look the place over while a Free Spirit NPC they've developed good relations with. The store front was a typical thrift store for the area and the Social adapt made good enough rolls that he didn't think there was anything wrong with the staffers, but he discovered the first version of mystical spam ever (a Watcher Spirit told to bug any mystic coming in the door to check out the 'fetishes' for sale) (small amount of Crystal clacker stuff).

The Free Spirit discovered after doing some ground work that the entire basement complex below the building was surrounded by Astral Vines and some fairly hefty, yet subtle wards and could not sneak in from below (tho it did mention a underground access that ran below the building). That and it felt vaguely disturbed about what was down below, not entirely certain what was down there. After a bit of research and discussion, the players found out it was part of the older Sea-Tac Underground Subway that had been closed off and sealed (with concrete). Given land in Seattle is at a premium, this sent up a bit of a flag, and the group rigger snuck into a construction site that was nearby, hacked the control protocols for several construction drones and had one drill down towards the far end of the tunnel access then let in her cadre of recon drones. The first thing that was noted that there was no noises in the tunnels. At All. Not rats, bugs or anything except the sound of dripping water. Given the Devil rat population in Seattle alone, this gave the players pause for thought as the only relative noise was the occasional hum from the drones. The drones came across what appear to be a homeless (or possible Ghul) encampment, in a half standing position, food long gone to mold, but no bodies or signs of bones. Dark smears were here and there, but everything else looked okay.

Then the drones started going off line. The first one was at the tail end of the drone chain. Some vague impression of camera movement before a loud crunching noise ensured and the unit went black. The player had the drones get into a security wheel but couldn't see anything, but heard....something move off in the tunnels somewhere.

After a few moments, the player sent a sacrficial drone to investigate the noise. All it found was a shredded drone that while obviously the same one had gone to rust and appear partly melted. Checking all freqs rendered nothing. And another drone when offline from the security wheel (the thing was toying with them). The caught a vague glimpse of it's form as it went around a corner, but nothing to trying go off of. So the mage suggested they have the drones run down the mage-goggle line and they provide whatever it was with live bait so they could get a better look at it. The Samurai went to go find a Devil rat and came back with one in relative short order (learning from the locals in Lagos was useful), and so they had it taken down by one of the drones and sealed in while the mage watched on the other end.

The Rat ran around in panic as it obviously could sense something that the drones couldn't. When it tried running towards a turn off is when it manifested fully, And I made the player roll against it's Fear Power....to which he blew royally, and will have nightmares about for some time. But the players found out that it wasn't Insect Spirits but something far far worse down below.

So they got an assault plan together and called in what marks they had, with the samurai who had been in the Biz a while making discrete calls to Ares (he's on good Terms with them) to call in Team 1, Ares showboat strike team they use for such Reality shows like Bug Hunter, with theirs called "Team One: the Line", and generally used to swat big nasty threats in a very public way about the threat down below. While Team One would deal with the mess in the tunnels and KE would seal the area off, The runners planned to assault the SA place and charge into the Astral Vine protected sub-basement, after making sure the the civvies got out.

After the evac, they rushed the subbasement door, which the samurai and helpers made short work of, the Mage and the groups technomancer got a taste of Corrupted Astral and Netspace as they checked the place over ( the mage fighting against a Background count of 2, and the Technomancer Dealing with a Dissonance Well.

The combat was fast and furious with Cultists hopped on K-10 came at the players and the Local mage Rushing the Job on Summoning a Great Form Spirit version of an Infector.

The Fight was a very nasty door to door sort of operation, with the sams and other combat types dealing with the cultists. After a bit of work on the part of the groups techno and other decker buddies he called in favors from they managed to dig into the wireless signal of the place and founda floor map and discovered it resembled a patient care ward like in a hospital with small isolation cells lining about 1/2 the floor space.....a barracks style set up for the cultists, a room set aside under a double layer of astral vines, several other styles of rooms and a large room of undetermined function. Digging past the dissonance, the decker could only get distorted whimpers from various subjects, mutterings of 'kill me' and badly garbled pictures, as well as badly corrupted data records. After a lot of work he found out that the cult was a left over of the Winternight movement from back in the day.

At this point the players got the horrible realization that the place was an incubation chamber for something truly horrible and the gloves came off the group which are normally quite restrained on the lethal stuff (typically use stick and shock). They made their way through the cultists, inch by bloody inch, but had finally ran into the Cult leader (who had been busy elsewhere prepping a summoning of a Great Form) version of an Infector. The players had hired on some fellow runners, a rather odd cadre of physads called the Desolation Angels (yes, those nice ladies) to pick up the slack on gun-bunnies, and one of them charged the enemy mage. The mage seemed to take this in stride and grappled the DA, ripping away her flesh covering and exposing the humanoid manitd beneath before blowing her to hell with his Predator Pistol ( he made a very good shot).

The mage player could feel the reek of whatever this guy was and put everything into a manabolt spell, saying screw the normal caution he took on drain rolls, which turned out to be good for the party, and he managed to get by the mages impressive defenses. The enemy mage, blowing his int check, he pulled a spell he had on contigency and began using the essence of his cultists to fuel the summoning to bring the Great Infector across. Sadly he blew his check to control the thing and it ate him. However due to a lapse in thought on his part ( he had been shot and take a bit of spell damage), he had forgotten that the area was sealed in Astral Vines and it was too big to get out of the complex. Severely angered, it began to accelerate the mutation of it's....children.

The Pixie and the less combat oriented of the group had hunted room to room and finally found the kidnapped twin in his room with several books and toys that didn't indicate anything out of the ordinary.....if you didn't account for the magical formula on the wall in some language they didn't recognize and several books written in the same language. The child didn't seem very perturbed by the sounds of violence outside or the wailing, which disturbed the players. After a bit of evaluation, The Face and one of the magic types determined the boy was brought up in the cults worldview, but was also still a child and simply didn't know any better, as well as only spoke proper spetheriel (no contractions or slang at all), as well as seemed to have a grasp of the magic a formula on the wall. Seeing that he had no riders on him and a small teddy bear, which had a untainted guardian spirit bound to it, the grabbed him, several of his books on interest, and bugged out while the others laid down the fire power.

As it turns out the situation was far worse than they had guessed. Down in the sewers, Team One had been overrun buy a plethoria of the beasties (a lot of sacrfices had been dropped down there over the years and any local indigents made for decent meals when the things manifested from thier local astral realm) and KE troopers had called in the Plex Guard to try to contain the breakout, but it was a scene out of lovecraft as a the things began manifesting above ground and crawling out of the woodwork, turning the area into something similar to Chicago when the bugs broke out, but far more horrific as the creatures seemed to go out of their way to cause pain and misery.

Players went through most of their ammo and had to duck and cover as corporate and UCAS forces liberally paved buildings in the area and set up containment to scan for creatures or 'infestation' like they had with the Bugs. Given the situation, KE ignored the fact they were armed with weapons of dubious legality and merely asked them very pointed questions about the Things, what they knew about them, and more importantly, what seemed to slow the things down. The Players defintiely have a KE record at this point, but considering they we actually helpful with the information they gave, unless they do something foolish, KE is going to put them on low priority for finding.

The area in still a mess and the sound of Gunships flying over Tacoma is fairly common at this point.

The players declared the whole situation and absolute nightmare. Which is what I was aiming for, so I guess I did my job
Tech dreams of organic toys
And I'm runnin' out on the edge
Soft screams of the rockerboys
Echoing through my head

--Miracle Of Sound, City Of Night

Kot

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« Reply #203 on: <02-07-11/0458:35> »
It's a bit too early for Horror constructs. According to the late Dunkelzahn, about two thousand years too early.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

SpiderWord

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« Reply #204 on: <02-07-11/0531:29> »
It's a bit too early for Horror constructs. According to the late Dunkelzahn, about two thousand years too early.

Maybe he was wrong... DUM DUM DUM.

Jokes apart an early Horror entrance would be quite unexpected and funny to rp. Of course It would require a lot of planning on the possible plot.
"Where's the Dragon?" *Stomped*

TheWanderingJewels

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« Reply #205 on: <02-07-11/1706:37> »
And in Halequins back there was a passing mention of Mr. Darke getting away with a few of the small crawler beasties the players met in the first part of the game. I simply adapted the idea and ran with it, with Mr Darke tweaking the spirit fomula over the last decade or so into something much much nastier......thus the Infector.

I had been working on these things for a while and ran the adventure as deliberately vague and ramped up the horror tropes as much as I could. it worked out for the best and the players enjoyed it
Tech dreams of organic toys
And I'm runnin' out on the edge
Soft screams of the rockerboys
Echoing through my head

--Miracle Of Sound, City Of Night

Ultra Violet

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« Reply #206 on: <02-08-11/0120:50> »
If Seņor Oscuro is alive Harlequin is on his trace.
But in my opinion there are enough strange magical beings out since the Comet, so the possibility that a couple of this new visitors are actually demons can't be denied. And I said it before some beings, were called in the past "horrors" or "demons", are now in the modern world categorized as paranormal animals or paranatural diseases.

And there are some open stories in the books especially in Big D's will, i.e. that thing with the vaccination for newborns...
To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.
What did Big D wanted to prevent? And did it happened like he wanted? Since not all people live their life inside the corporate or goverment controlled society... Maybe a new form of invasion another kind of spirit? Thinking about Shedims or Imps and such...

Longshot23

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« Reply #207 on: <02-08-11/0134:31> »
If Seņor Oscuro is alive Harlequin is on his trace.
But in my opinion there are enough strange magical beings out since the Comet, so the possibility that a couple of this new visitors are actually demons can't be denied. And I said it before some beings, were called in the past "horrors" or "demons", are now in the modern world categorized as paranormal animals or paranatural diseases.

And there are some open stories in the books especially in Big D's will, i.e. that thing with the vaccination for newborns...
To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.
What did Big D wanted to prevent? And did it happened like he wanted? Since not all people live their life inside the corporate or goverment controlled society... Maybe a new form of invasion another kind of spirit? Thinking about Shedims or Imps and such...

Somewhere in the mass of SR material is the opinion that this vaccination allowed Drakes - a bit odd considering Scale (of S-K infamy) has been running around for years, and the Threats 2 listing of Dealing with Dragons was about a particular Drake's first transformation.  But I have to admit that I really don't know.

larskrygan

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« Reply #208 on: <02-08-11/0303:22> »

And there are some open stories in the books especially in Big D's will, i.e. that thing with the vaccination for newborns...
To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.
What did Big D wanted to prevent? And did it happened like he wanted? Since not all people live their life inside the corporate or goverment controlled society... Maybe a new form of invasion another kind of spirit? Thinking about Shedims or Imps and such...
[/quote]

spoiler spoiler


this issue was resolved in a novel : the forever drug by lisa smedman. apparently, the vaccine is meant to activate the longevity genome in all metahumanity, they would live forever unless killed via the usual methods...

the vaccination plan failed due to a run resulting int the destruction of the factory/ doctors/ loss of data...  nothing was left aside.
lofwyr was said to be behind it ....

sorry for the

"stop bugging me or I will bug you"
insect spirits are the GM's friends

Rockopolis

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« Reply #209 on: <02-15-11/1927:17> »
One thinks this might be suitable for XCOM: Horror Defense.
Hapless, underarmed, underinformed, and underfunded agency created to defend the world from the mysterious threat of the Horrors, somehow forced to secure most of their funding by recovering and researching artifacts and new technology to sell (probably back to the megacorporation).
Shadowrunners are reminded that the Fashion Police are a real organization and will they will be deployed at the first sign of defiance.
Mossy the Mentat Looking for a game.