The basic mechanic for sneaking around is an Opposed Test between your Sneaking + Agility [Physical] vs. the observer's Perception + Intuition [Mental] or Sneaking + Intuition [Mental]. The standard Perception Test modifiers (SR5 p.135) for distance, enhancements, light conditions, and so forth apply to the observer's test. Bioluminescence (Run Faster p.118) makes you easier to spot by reducing the light condition by one level. It also makes you "stand out in some way" in less than normal light, for an additional +2. This may be offset by your self-only Concealment power (SR5 p.395), which is a kind of magical camouflage that gives the observer a negative dice pool modifier equal to your Magic attribute.
Distinctive appearance notwithstanding, a Fake SIN is useful for keeping automated systems happy. As long as you don't get your identities confused, you're probably okay. There are millions of people in a typical sprawl, and most of them will just accept whatever ID you show them the first time you meet. You only run into trouble if you're using a different SIN when you meet someone a second time. Even then it might not matter. They might remember meeting you before, but not what name you were using. A good Con skill can help. ("Hi, I'm Bob. Remember me? We met once before. You thought my name was Steve? Ha, that's funny. No, I've always been Bob. I should know, right? Forget it, happens to me all the time.")